#i spend way more time doing layout and copyediting than I do actually writing when I'm collaborating (usually)
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thinkin bout that "too many hats in game design" post.
I love to collaborate. most of my game design career has been collaborative. the problem is everyone's a game designer, and far fewer people are layout artists and editors and marketers and the like (in my experience). and at a certain point of collaboration, if you're the only one with a certain skillset, you ONLY get to use that skillset and there's no time for anything else.
not sure where I'm going with this except that I've been thinking about how much I love layout design but how I also don't love it enough to give up the part of game design that is actually designing the games.
#the lady rambles#i spend way more time doing layout and copyediting than I do actually writing when I'm collaborating (usually)#and that's okay sometimes! but designing solo has at least let me go “oh yeah that's right I am a game designer”#and not just thinking of myself as a secondary appendage to the design process#i also think the whole hats metaphor falls apart if you don't think about game design from the perspective of “i want to sell/live off this#and instead just create for the joy of creating and making weird shit#thanks izze for reminding me that i can do that#and it doesn't have to be a game that's all over tiktok and kickstarter and whatever#it's enough for one person to like it (even if that person is just me)
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#the lady rambles#i spend way more time doing layout and copyediting than I do actually writing when I'm collaborating (usually)#and that's okay sometimes! but designing solo has at least let me go “oh yeah that's right I am a game designer”#and not just thinking of myself as a secondary appendage to the design process#i also think the whole hats metaphor falls apart if you don't think about game design from the perspective of “i want to sell/live off this#and instead just create for the joy of creating and making weird shit#thanks izze for reminding me that i can do that#and it doesn't have to be a game that's all over tiktok and kickstarter and whatever#it's enough for one person to like it (even if that person is just me)
copying my own tags here bc I slept on it and I saw the post going around again and I wanna say the quiet part out loud:
It’s enough for one person to get something out of your art (even if that person is just you)
thinkin bout that "too many hats in game design" post.
I love to collaborate. most of my game design career has been collaborative. the problem is everyone's a game designer, and far fewer people are layout artists and editors and marketers and the like (in my experience). and at a certain point of collaboration, if you're the only one with a certain skillset, you ONLY get to use that skillset and there's no time for anything else.
not sure where I'm going with this except that I've been thinking about how much I love layout design but how I also don't love it enough to give up the part of game design that is actually designing the games.
#the lady rambles#changed it from 'like' because sometimes the point of art is not to like it#it's just to feel something because of it
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