#i think of like. fenris and anders for example. they begrudgingly work together but are both friends with hawke
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barufisher · 7 months ago
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i really like a lot of the banter in veilguard, it's one of the few times the companions can actually exchange some verbal jabs especially at the start of the game. i've said repeatedly that this game is lacking friction and i stand by that ☝️ i think the problem isn't that they all automatically get along, some of them don't at all in the beginning-- Davrin and Lucanis i think are the most obvious, and Taash and Emmrich as well-- but the thing is. Rook just speaks their therapy-speak to them and suddenly it's all fine. we don't see a lot of the friction in cutscenes or significant questlines, only in banter.
again there is Davrin and Lucanis of course who i do think are the most successful and organic relationship in the game. and that's because we actually get to see them go from being hostile to supporting and ultimately liking each other, and it feels born out of mutual respect rather than Rook forcing them to hold hands.
i like a lot of Bellara and Neve's banter as well, and they seem to spend a lot of time together at the start of the game when there's not that many people at the Lighthouse yet, and Neve consistently shows up for Bellara during her story. i also like Neve and Lucanis together, they're very cute. there are definitely friendly relationships that feel natural, but then there are moments like where Taash bulldozes over Bellara when discussing Mythal's and Solas's relationship, and Bellara isn't allowed to snap back at Taash for being disrespectful. she (+ elven Rook) are also never allowed to call out Harding for her racism, we either have to agree or just not acknowledge it and always be really really nice to Harding specifically.... and i think little moments of friction within actual main plot beats and significant cutscenes (like is done with Davrin and Lucanis) would have made a lot of the dynamics more interesting rather than just dancing around it and relegating it to banter or limited interactions you could ultimately miss if you don't have them constantly in your party/aren't constantly checking in at the Lighthouse. also companion approval should actually matter and they should be allowed to vocally disapprove of Rook's choices.
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