#in all fairness: her development as a character can be muted due to the excessive and asynchronous setup of the game
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I have just seen a video on why video game characters need to be more "feminine" (which, it turns out, means "has emotions and can be soft") and it listed f!Eivor as a bad example and, not to suddenly make it 2021 again but...Eivor? EIVOR?
#she doesn't say 'YES I AM SAD SEE ME SOFTLY AND AESTHETICALLY CRY ABOUT IT'#but she does Feel her feelings#one of her MOST. NOTABLE. TRAITS is her sense of compassion#and her open mind#and she encourages OTHER characters to feel their feelings#like the one quest where she encourages the grieving man to cry#like i get it you didn't have the attention span to play a hundred and fifty hour game but don't bring it up if you can't stand the heat#in all fairness: her development as a character can be muted due to the excessive and asynchronous setup of the game#and I have my own Thoughts on how the game handles women in general#BUT. If we're defining 'femininity' in part as 'has Gooey Feelings and Shows Them...' YES. SHE DOES.#girl has a full on crisis of faith at the end of the game#even if Ubisoft's sexism meant that they never invested in her as a female protagonist like they SHOULD HAVE#and then promptly dialed back with a game about a man
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