#learning paneling... perspective... different methods of thumbnailing...
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mijucats · 28 days ago
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AHHHHH i'm so excited to finish this (paces)
i'm learning so much just to draw angst about a rat man and a tv what is my life..
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infini-tree · 2 years ago
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now for something completely different (and something of a third anniversary post)!
as i’ve stated once in a while about the music room scene in the comic: it was one of several scenes i’ve been extremely excited to draw. its gone through a lot of revisions, which is detailed here.
it, along with captain’s first appearance was literally one of several reasons why this part of sticky notes au exists as a comic as opposed to just writing it as a fanfic. sure, it may have taken less time to write, but words can’t really compare to the buildup, gutpunch, and subsequent tone shift that came with that one scene.
i’ve literally been revising this one specific part since october 2020, which puts into perspective as to how long i agonized over it (for reference, the scene went live online in fall 2022*). so have that process to the lead-up to the snap.
* (disclaimer: a good chunk of the scene was in my drafts for months prior to its posting, but you get the idea.)
late 2020 (pics 1-2): 
the original plan was for krupp to fall. i never figured out how or why-- maybe he just slipped on some vc-barf! i think some versions had him additionally fall back into the stairs as a result of that. but in that moment the boys just took advantage of that moment and snapped their fingers to switch him over before he hit the ground. this was also back when krupp also knew the method of switching, hence his hands in the first pic.
early 2021 (pics 3-5): 
still had the concept of krupp knowing about snapping, but i swapped it to the idea to him learning it right at the moment before he switches over in the coming months. early sticky notes krupp and captain are learning how this works and having their initial assumptions about the other challenged, so i figured it would be the more appropriate story beat for the whole thing at the time.
i don’t remember the context of the comic thumbnails in the 4th photo, i think i was just playing with how the snap itself was going to be illustrated. but the right panel was a different version of it. krupp was initially supposed to say... something. i don’t think i planned that out in specifics, but the point was that he was supposed to be genuinely afraid. the hand was going to come into view, and was blurry. when it snaps, the hand is the one in focus and krupp is blurry. the change in focus is all symbolic. here’s my original commentary on the subject:
theres going to be a future page where the boys start talking but it just continues to linger on krupp's pov for a lil bit and how he feels abt the boys just being v casual and callous about the fact that theyre making him fight a monster (semantics about how its CAPTAIN whos gonna fight notwithstanding)
before yanking the pov back to the boys for some sweet sweet dissonance
a version of this dissonance does make it in the final comic, so there’s that.
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2022 (pics 6-9): 
we’re almost there folks. the trio of poses (and gif made of those 3 poses) was from a version of events that had less block-busting. basically, the gag eel was at the door much sooner, and running out of options, the boys essentially say “the stealthy [prank] option isn’t working, he’s dry enough, we have to do it now”. krupp is confused and panicked on the fact that there’s a monster and this whole bit in the music room was a set-up. 
he starts panicking and hurling accusations/theories about how they did it. he even had a throwaway line along the lines of “did you steal one of melvin’s inventions [to make me into captain]”. that line was immediately scrapped since mentioning him felt a little out of left field at this point of the story and i wanted to keep the scope small.
while in this version of the thumbnails, the frames were meant to gradually zoom in to krupp’s face, i did do a set of full body poses just in case i did want something more than a waist up... mostly to make sure if krupp’s pose and hand placement could be feasible
note the fact that he’s covering his head but not his ears. he’s really working off of assumptions
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comicteaparty · 5 years ago
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April 4th-April 10th, 2020 Creator Babble Archive
The archive for the Creator Babble  chat that occurred from April 4th, 2020 to April 10th, 2020.  The chat focused on the following question:
What is something you’ve improved with in regards to writing or comic creation thanks to working on your story?
carcarchu
Oh this one i can answer definitively. it's 100% lineart. forcing myself to have to do lineart for hours everyday is definitely a way to force yourself to get better at it while i still don't like it it's something that i can do now without being scared about it
shadowhood (SunnyxRain)
Colouring. I had to get really creative in expressing emotion and hinting plot devices with colour. Also got much better with drawing gesture drawings due to looking at a lot of references!
Cronaj (Whispers of the Past)
Either writing dialogue or drawing/painting backgrounds... I used to be particularly awful at writing dialogue. It was too stiff and formal, and sounded a lot like old prose. Now, because of writing a comic and going through several scripts, the dialogue is a lot more natural, and the pacing is more realistic to actual conversations. And the other: backgrounds. I really used to not even draw them at all, and doing a comic forced me to have to think about environments in scenes. So I went from drawing floating characters to having to consider where they are and how it affects the story/mood.(edited)
Feather J. Fern
Paneling! That was my main focus to figure out how to do good paneling to have clearer pages
Deo101 [Millennium]
Honestly? Everything. It's all gotten better and I've learned so much. I would say my biggest improvement is probably in my time management, and art wise is probably composition and layouts. But it's hard to pick because I've grown so much in every aspect!
chalcara [Nyx+Nyssa]
Biggest thing I learned was to keep the story small and focused - and that the smaller, more human struggles are much better in creating tension than the whole default "the world's gonna end!" thing. Mind you, I still love a good "world's ending" story, but you gotta make people CARE about the people in that world first!
Holmeaa - working on WAYFINDERS
ohohohoooo I have done more drawing in photoshop in this short time I have worked on Wayfinders, than the rest of my life! That has given me some skills for sure! Coloring is another one, and generally just efficiency and flow in a comic
Nutty (Court of Roses)
For me it's been my use of color, and getting more confident in experimenting with it to really drive home a scene's mood!
LadyLazuli (Phantomarine)
The clearest improvement I always notice is my layouts - I’ve gotten more adventurous with panel shapes and placement as time has gone on, experimenting with more interesting designs for the whole page. Some of those experiments haven’t been totally successful but it always feels like a worthwhile try. I’ve gotten some really, REALLY cool layouts out of these experiments, and I love seeing how dynamic the panels have become compared to my first chapter. Also speed. I’m so much faster now. Thank gooooooodness (edited)
Eightfish (Puppeteer)
@LadyLazuli (Phantomarine) I've definitely noticed the experimental panel layouts! They're really cool.
AntiBunny
Planning. Book 2 is when I started using sketchbook thumbnails to plan ahead. The luxury of that first draft meant I could rethink panel layouts and how to best express the events happening if I first had an idea of what was happening laid out.
Also digital art by necessity since I switched to digital during the current arc. I was decent at lineart already, but other aspects have really challenged me to grow as an artist. I had to totally rethink the way I create backgrounds for instance. During this time the background quality actually declined a little while I got used to a new method, but experience has improved my skills greatly as I force myself into new methods.
DanitheCarutor
Hmmm maybe paneling, speechbubbles and backgrounds? My current project is my second real attempt at doing a comic, but I have learned a lot of stuff from the community and general art and story tutorials. Backgrounds and bubbles were the worst for me when first starting out, I only read manga before starting so the speechbubble shapes did not fit with how English is written. Plus I've only drawn wooded fantasy settings before making my comic, so using a ruler, figuring out perspective points and drawing buildings was very new to me. I still hate drawing cities and such, but I've gotten a lot better at it and it is easier to do now. Since I mostly stuck with B&W before my current project, coloring also kind of improved? Depending on who's looking at it. Lmao If I were to think about story/characters/dialogue, I have no idea if I've improved. Honestly, I don't pay much attention to the quality. Also my brain kinda says it's all bad regardless of what I make.(edited)
Joichi [Hybrid Dolls]
For my Improvements: I'm getting better at my comic panels, as I adjust to the vertical style. Before I've always drawn the standard format. It's more than just boxes, I try to keep a variety of sizes. I'm picking up roughly how much 'gutter space' I need per 2-3 panels.etc I'm also improving on choosing colors that fits my love of detailed linework.(edited)
OH! I'm also learning about Clip studio shortcuts, how to use the assets they provide which makes the process, abit easier on me. Things I need to change, is I want to get a good speedy coloring style, without referring to my usual coloring.(edited)
Tuyetnhi (Only In Your Dreams!)
the more I worked on the comic, the more I feel ambitious in making different angles and perspective. So it's really hitting me out of my comfort zone which is good! lol Though I'm trying to keep in mind of my speed, what I feel like I've improved a bit is trying to keep in mind of paneling and dialogue.
FeatherNotes(Krispy)
Process! Space and i have definitely figured out the most productive way to produce content at the rate and quality that also provides us with time for our own projects. Comics are a useful tool that helps you discover ways to better organize your creative workflow for sure!
sssfrs (JOE IS DEAD)
I think probably scenery. I used to dread drawing inanimate objects but now I feel more confident in filling in a scene & even look forward to it sometimes. Maybe also page composition and paneling but I still have a lot to learn there
eli [a winged tale]
One of the reasons I embarked on the webcomic journey is to push myself to improve not only storytelling but also utilizing art to create a reader experience that would be difficult to replicate with just words. I’d like to think that 9 months into making A Winged Tale, I’ve improved on deciding when is a good opportunity to invest more into backgrounds vs character dynamics and when should be focused more on sequences of panels and composition. While the comic is written in a four panel format, more and more I’m finding areas where the story could be told by breaking those rules (attached pic). It’s a balance and I hope going forward I will improve more in pushing the limits of panels and find ways to express the story in fun and interesting ways.(edited)
Joichi [Hybrid Dolls]
Wow that's a very good description @eli [a winged tale] I look forward to reading more of your story journey
eli [a winged tale]
Thanks so much Joichi! I’m eager to keep learning~
Capitania do Azar
I'm gonna go with planning and actually getting it done. I'm so much faster because now the process is much more streamlined to me
kayotics
My whole comic was started s an exercise to just get better at comics generally so I’d probably say every part I’ve improved at? The biggest things are probably colors and the upfront planning process
Phin (Heirs of the Veil)
Ooof hard question. I think my main improvement lies with page and speechballoon layouts and writing natural feeling dialouge. I'd say maybe also character acting?
Joichi [Hybrid Dolls]
I'm slowly learning how to create more engaging comic narrative. I read and research in the polished prem webcomics to see what makes them engaging? Like I'm going to challenge myself by creating a series of short stories with a reoccurring set of characters. Every new comic series I create is an experience, trial and error. Sometimes I skip the writeup and just go in blind, trust my own instincts. I'm glad to reach out and talk about it than in my own head. I hope by this year, I'll have at least 2 chapters of Hybrid Dolls out.(edited)
keii’ii (Heart of Keol)
I've definitely gotten better at planning/ outlining multiple chapters ahead of time. I did not even do this when I was doing the first 10 something chapters. (I did attempt an outline before I began the comic, but the story changed significantly from the outline by the time I started the comic, and I did not try to do it again for a long while.) I can't remember when I started, but I do recall having a lot of trouble the first time I tried to do it. It's gotten a little easier each time, though. In fact, I just spent the past few days outlining the next few very important chapters, de-tangling some big tangles. I'm really glad my outlining (and overall writing) skills had leveled up, because HOO boy, I don't think my 2014-2015 self could have done this!
I also became friends with enviros. I had already become somewhat comfortable drawing perspective when HoK started, but I had a sort of mechanical approach to it, like "oh I need some enviro for these establishing shots, guess I'll draw them." But now I LOVE drawing enviros! (some types anyway...) It's my comfort activity, something I treat myself to after a long day! In the thumbnails for my next few pages, there's a few enviro-heavy panels that I have to remove, because I drew too many of them (and the pacing got too slow as a result). I have to stop myself from drawing too many of these.
My biggest improvement is probably I've come to understand my characters and my themes much better, but that's more of a "I got better at making HoK" than a "I got better at making comics." There's definitely a difference between the two.
Joichi [Hybrid Dolls]
@keii’ii (Heart of Keol) ah I totally understand I tried the outline method before I start but my story changed alot after I drew it. So it start to feel like a waste of time for me, but I'll still write an outline to make sure to plan where my story heads(edited)
keii’ii (Heart of Keol)
Yeah! I needed to draw those first few chapters to understand the direction of my own story.
The drawing part is an essential part of self-reflection, to try to understand what it is that I want out of the story. The answer has always been there in my heart, but I'm not able to see it clearly from the get-go.
Joichi [Hybrid Dolls]
I end up breaking scenes and put them in for future episodes, since I want to get a certain flow in the story.
It could be tricky to see what it is you want out of the story until you are in at least 3 chapters in?
keii’ii (Heart of Keol)
I needed way more than 3 chapters -- though granted, my chapters are short, so that could be a part of it
Joichi [Hybrid Dolls]
I see the early first script as testing the water. like a test to figure out the characters personalities. Unless you are bringing in old characters which you knew before?(edited)
keii’ii (Heart of Keol)
Even if the characters have been with you for a while, unless I have made a comic with them, there is a big chance that the characters will completely change, too.
DanitheCarutor
You know, I was thinking about about this, mostly about how I wouldn't have been happy if I was able to finish my comic the day I started. Then I realized I'm happy that I didn't. The first chapter wasn't the best, I was just learning how to coloring a comic, still fleshing out my characters and was still brainstorming small kinks in the story. I also still didn't have as much of an understanding of perspective, or panel and bubble layout. Even though I still have a lot I need to work on, I've gotten a lot better in all those aspects. Even though my use of color is weird, I've definitely gotten much more confident in it, enough so that I experiment and take a lot more risks with style. Even though my panelling can be boring, I have a much better understanding of how I want a page to look. I've improved a lot with my planning as well, like even though my thumbnailing/storyboarding only takes maybe 30, I've learned to step away for a bit if I don't like a layout, or analyzing why I don't like it and brainstorming ways to make it better. If I had magically finished the comic all at once, it would look really bad and may have been less readable.
Joichi [Hybrid Dolls]
That is inspiring to hear about your improvement @DanitheCarutor
Natsu-no-Hikari
Chiming in! Just this week, Miko (my co-creator) and I were discussing how far we've come from when we started our first comic (https://liarsgotoparadise.com/) vs. where we are now. I think there have been a lot of learn experiences, such as art, dialogue, general editing - but especially with pacing and character interaction. We regret that we didn't stop to focus more on that interaction, as we wanted to move ahead in the story...and now we can't change that, except to start now and not allow ourselves to grow impatient. Take our time and enjoy the journey - that's our new motto. There's a time to rush ahead in perilous moments, but there's also definitely a time to catch our breaths and let the characters mingle and speak. It's an improvement that will become more noticeable going forward in Liars and our second comic as well.
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prachi0illustration · 4 years ago
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ILLUSTRATION METHOD #1 (Procreate-Izzy Burton)
                                                   Part 1
1- Create a mood board
2- Open it on your Pc
3- Create four storyboard panels on Procreate
4- Draw quick thumbnail drawings (using >6B Pencil Brush)
    for IDEA-LAYOUT-COMPOSITION 
5- Make use of Transform tool to scale or rotate sections of artwork. (Play around)
6- Choose what elements you like from each thumbnail & recreate a New thumbnail on new layer 7- Once happy with thumbnail - Select transform > Flip Horizontal to check perspective
8- To fix issues: Adjustments > Liquify (use Push function to move parts of your thumbnail to refine )
9- Now draw a more detailed sketch on a new layer using thumbnail as guide
10- Refine your sketch,i.e your roadmap for the final Illustration 
                                                                                                        Part 2
11- Create a color Roughs to experiment with mood and atmosphere
    - Create new layer ; set the blend mode multiply & reduce opacity
    - Fill your color layer with base color
12- Paint on top of this base color
    - Use broad loose strokes (using Artistic > Acrylic)
    - Make several color roughs, new layer for each one
 (Experiment with different times of the day or types of weather : using Images found online for references, learning about  light and color by observing the world around you )
    - Choose your favorite color rough 
                                               Part 3
13- Should be only two layers: color rough and final sketch        (Create new layer for anything you want to be able to edit in isolation)
     - Start with layer for Background  and paint in the sky and water
     - Block colors for Background (using Painting > Flat Brush)
     - ( Spray Paints > Splatter brush for the clouds to create a soft grainy                  effect)
14- Turn sketch layer on & off to check if it is working well without the sketch 
    - Acrylic Brush has low opacity allowing you to layer colors
    - To blend 2 colors, color pick the central color among the two overlapping              colors and paint over the overlapping lines (Keep picking the overlap color          and paint over the line until colors blend in nice gradient)
    - Blend line between sea & sky to give artwork a misty feel
15- Create new layer for Islands (using Inking > Dry Ink & block color)
    - Alpha lock the layer & and color Grass (using Sketching > Artist; Crayon          & Organic > Twig )
    - Use 6B Pencil for any details
    -Experiment with Different brushes to achieve the desired effect 
16- Create a New Layer for Bookshop; Block in the outline; fill color in
   - Alpha lock layer
   - Start detailing your building
   - Create new layers for details like roof edging & windows
   - Use clipping masks to ensure layer sits directly above the bookshop & new 
     layers adhere to blocked shape
 17- Set a light source, add shadows & highlights 
    - Use Dry Ink for harsh lines & Organic > Bamboo Brush (something softer)        to blend
    - Add Brick & Tile Details in a loose scribbly way (6B Pencil)
     - Add color variance to stop colors like wood of shop appear flat by lowering          the brush opacity & brushing different vibrant colors through main color
     - Then blend- Smudge tool; Painting > Old Brush
18- Add book details on a new layer with simple rectangles; set the blend mode        lighten>lighten ( as if they are behind the glass )
     -Group all building layers together and rename
     -Add grass using 6B Pencil (where the building meets grass to integrate it            into the environment)
19- Add pathway & other details 
    - Create new layers for trees; draw trunks using Dry Ink 
    -Alpha lock layer (in lighter color use Industrial > wasteland Brush to add           texture to trunk )
     -New Layer for Branches (Organic > Sable Brush) block in abstract foliage          shapes
     -New Branch layer for behind the building 
     -Add leaf details using 6B Pencil
When Painting, consider your Darkest & lightest points
                                                    Black      &       White
Use Blue to lend a coolness to artwork & Pale Yellow to create warmth
20- Add clock, If shop windows not contrasting enough? Darken them by Alpha          lock & Painting black on low opacity
    - Block in rocks  (Dry Ink) Alpha lock (Industrial > Rusted Decay)                        (SprayPaints >Flicks) to add texture in different colors 
    - Add hills in Background ( Spray Paints > Medium Nozzle ) on base of each        hill in same color as background to make them look like fog
21- New Layer to add ripples & Spray to water  (6B Pencil in pale Blue Color) 
     -Tilt the stylus nib in places for thicker & thinner marks
     - Add highlight edge to the trees & buildings in pale yellow  (6B Pencil)
     -Add any forgotten shadows Zoom out regularly to check image in readable when small 
22- Merge all Island Layers & position it as a reflection in water
    - Reduce opacity for Reflection Layer
    - Correct any areas; Erase to remove wrong reflections
    - Use transform and Selection to move any areas
    - On new layer on top add more fog ( Spray Paint brushes )
    - Add tiny bird details using 6B Pencil
23- Add new layer & Set blend mode to overlay 
    - Use Spraypaint brush- Pale Yellow to paint light coming from light source
    - Adjust layer opacity until looks right
    -New layer; set to overlay & paint more light concentrating on areas that               would have brightest highlight 24- Once happy merge all layers 
    - Select Adjustments > Color Balance 
    -Experiment with highlights, mid-tones & shadows
    -Add more red and yellow to the highlights to create more warmth
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