#literally installing blender right now I HATE BLENDER!!!!!!!
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ive been applying to any and every job thats even slightly related to my career even if im not necessarily qualified or have the experience cause duh. they wont get back to me surely and at least i tried well! theyre asking me to show works in video editing and 3D and im not good at either of that the fuck am i supposed to do now!!!!
#literally installing blender right now I HATE BLENDER!!!!!!!#this is huge cause nine times out of then people dont even write back 🧍♂️#nobody talk to me im about to master blender in a day 🫡#hazel.txt
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A Pencil and Paper
On September 12th, 2023. Unity announced that it would be adding a "per-install" fee towards developers. [X]
There have already been many indie developers that have already spoken out against it, so I will amplify their voices here:
Inner Sloth, developers of Among Us: [X]
Aggro Crab, developers of Another Crab's Treasure: [X]
However, there's been some interesting takes on where developers are going from here. And the top contenders seem to be two vastly different engines: Godot and Unreal Engine.
Godot, an open source, yet still fledgling game engine.
Unreal Engine, an engine that's been one of the heaviest hitting professional engines for literal decades.
It reminds me of a parallel situation: People fucking off of Autodesk Maya to use literally anything else, people fucking off of Adobe to use literally anything else. Except not everyone can afford to just switch to something else, due to logistical reasons, or that they're entire franchise has been using this engine/software/tool for literal years, and they can't afford to relearn something new.
And to those that switch, there's a siren waiting for those sailing through new waters: Unreal Engine is literally owned by Epic Games, who also own Artstation, who literally ostracized their entire userbase in support of AI art. [X] You're telling me THAT'S one of the main alternatives to Unity? You don't think Epic Games given enough time and greed will pull this same kind of shit or worse once you've built your entire business model upon being dependent of their product?
The internet simultaneously has an entire archive of history, yet the collective memory of a goldfish.
The Unfortunate reality is that it IS one of the main alternatives.
Adobe's main alternatives for digital art has been Clip Studio Paint and Paint Tool SAI, both great software for digital painting, and yet parallel's this same situation. CSP was supposed to be the herald of a new standard, yet fell hard from grace when CELSYS decided to adopt the same dreaded subscription model as Adobe once so many digital artists latched on and became dependent on it. [X] While Paint Tool SAI's lone developer has been rather struggling due to SAI's wide spread userbase being mostly pirates. [X]
At the same time, for 3D Art, the many many other 3D Software packages are also hilariously expensive, with many also requiring subscription models now... EXCEPT for Blender. But blender still isn't considered the industry standard. And yet it's one of the few 3D software I still have installed.
History tends to rhyme, so most likely, Godot will never become an industry standard game engine. But if it has enough people behind it, it can and will be the Blender option for Game Development, with a rich library and marketplace of user-made add-ons and plugins. Open Source, and free.
There is something to be said, however. The Tools DO matter, as much as we hate to admit it, good tools DO matter, ACCESS to good tools matter, the affordability of good tools matter, being able to use the RIGHT tool for an art piece matters, being able to use the most comfortable tool for the artist matters.
That's why Unity's new business model, hell even UNREAL ENGINE'S business model is an insult to game development as an art. John Riccitiello and Tim Sweeney have said to the game industry, "I make the pencil you use, so I get a cut of what you make from it, even if you've already paid to use it."
Fuck off with that shit. Motherfucking RPG Maker had a better business model.
It wouldn't be such a huge issue if it didn't matter. After all, you can make art with just a pencil and paper, but a pencil and paper alone is only a mere FRACTION of the tools we have used to make the raw, unfathomable library of art in the history of art itself.
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Love Hurts- Bing/Google
Warnings: injuries, blood, medical mentions, getting beaten up, insults, fighting, mild cursing, one sided pining turned guilt.
"Walk it off," Bing mumbles to himself, "walk it off."
The swollen black eye and bruises littering his body ache, making it difficult for him to see and move. He wouldn't be surprised if a rib or two was fractured and his left ankle (or whatever android equivalent he had) hurt enough for him to think it might be twisted.
"Walking it off" hurt like a bitch.
Bing slowly limps to Dr. Iplier's office and makeshift bedroom with every step shooting pain up his left leg. He squints his one good eye to adjust to the darkness of night, peering around the hallway corners and making sure there was no one around before progressing. Bing doubted anyone would be wandering around in the middle of the night, but many of the egos were either insomniacs or didn't require sleep, so he checked to be safe. He doesn't want to be seen like this.
He keeps one arm along the wall for support, the other arm clutching his trusty skateboard. He licks his upper lip experimentally: it was split, tasting like iron and rust. Bing winces at the sting, the movement further straining his injured mouth. At least I'll get a sick looking scar from this, he thinks.
Bing softly knocks on Dr. Iplier's door. "Hey Doc, you in?" he stage whispers.
There is a sound of something heavy falling to the ground and a string of unintelligible cursing on the other side.
"I swear, if this is another one of those late-night skateboarding incidents-" The door opens to reveal a sleep deprived doctor. "What happened to you?"
Dr. Iplier grabs Bing's skateboard and helps him into the room, maneuvering the android's arm over his shoulder to distribute the weight off Bing's left ankle. The doctor then eases Bing upright onto the hospital cot.
The android could feel Dr. Iplier's gaze scanning him and the splotches of neon orange blood on his skin. Bing doesn't answer the doctor's question.
"Close the door," Bing says.
The doctor complies, his worry growing. He's instantly by Bing's side again, assessing his many injuries. The bruises and broken skin look like the result of punches: the black eye too. It was obvious that it was intentional. Especially with the android's uncharacteristically shady behavior, there was definitely someone else involved.
Dr. Iplier grabs a bottle of antiseptic and some bandages to work on the worst of the wounds. He also got ice for Bing's ankle and black eye and cream for the split lip. The doctor glances at Bing worriedly, who hasn't made eye contact ever since he was admitted into the makeshift clinic. Dr. Iplier dabs carefully at the wounds with a white cloth. Bing sharply inhales in pain.
"Bing... Who did this to you?"
-------------------------
It was obvious to everyone that Google hated Bing. They were made by opposing companies after all, and their personalities clashed like baking soda and vinegar in a science fair volcano: it was explosive. It was a Cold War for the most part, with petty bickering and casual insults attacked from both fronts and their anger simmering below the surface.
Google didn't seemed bothered by it. He was a very left-brained individual: cold, cool, and calculating. Google was blunt in his insults and no matter how hard Bing tried, nothing he said seemed to hurt Google as much as he wanted to. Sometimes Bing doubted the android had the ability to feel emotions other than annoyance and pride.
Bing wasn't similar. Sure, he had thick skin. He was as much of an android as Google and it was rare for him to feel the emotional extremes. Bing was mellow a solid 95% of the time, hence why most people upon first meeting him thought he was always high. He tried not to let Google's creative and scarily accurate insults get to him. Google even refused to touch him, 'lest he "tarnish his hands from Garbage: Personified". Bing had to admit, that one stung.
Of course, it wasn't like he could say anything about it. He'd lose the one source of interaction he had with Google and admit defeat by stopping now. It was far too late to back out or tone things down: his feelings had been hurt too much already. And besides, Bing liked messing with Google. He enjoyed the attention even if it was negative, because for the most part that was the only attention he got.
Bing liked him, maybe a bit more than he wanted to admit. He knew he didn't have a chance. Google hated his circuits after all, and they've been fighting too much to be able to reconciliate. Bing wanted to be Google's friend, maybe even more than that. He knew he should stop, he should stay away, he should just leave Google alone or at least settle for being rivals instead of holding onto this hopeless desire. But somehow he couldn't. Even so, Bing hated Google, and hated himself for not being able to hate Google more.
Bing found himself in Google's room that night, interrupting his recharge cycle. Google was running on 1% battery so he was a little loopy and out of sorts: never a good thing if you're an android bent on destroying mankind.
Google was annoyed at Bing for preventing his "sleep", which spurred into the two of them arguing about what is more important than sleep. Surprisingly their bickering was more muted, borderline playful banter. Maybe it was because Google was tired and Bing was tired of fighting. It was the first time that Google spoke to Bing on somewhat equal footing.
Bing noticed.
He vaguely remembered making a joke at Dark's expense and Google rolling his eyes dramatically without his usual malice. Bing remembered smiling, a lot. Bing remembered wishing that things could always be like this, that they could talk together without being at each other's throats all the time.
"How is it that someone as low as yourself can be so popular?" Google commented elusively.
Bing chose to ignore the downplayed insult. At first he thought Google was trying his hand at sarcasm. Google stared at Bing directly in the eyes (making Bing uncomfortable) and spoke with genuine conviction. He wasn't joking.
Bing didn't consider himself popular by any means. He was default, which meant he hung around the humans more and was better adapted to them. Even though Google was the superior search engine technologically (Bing would never admit it), he still maintained the same icy personality that he had ever since he was first programmed.
Bing had some friends, sure. Some of the Ipliers and the Septiceyes for one, especially his "bro away from home", Chase Brody. But for the most part, people found him annoying and left him alone. People only asked for him out of necessity; everyone knew that Google's processors were much faster and more efficient.
If Bing was "popular", then what was Google? Bing didn't recall Google having any friends and outside of their daily bouts of arguing, giving status reports to Dark and Dr. Iplier, and running around the house to install new tech (the origins of which are unknown- everyone assumes that Google buys them for their own safety), Google rarely left the property.
It hit Bing rather suddenly. For all of Google's pride/borderline god complex, Bing finally figured him out. Google was lonely. This line of thinking only took a few seconds to go through Bing's processors. Bing responded.
"Folks like me because I'm cool. Why? You jealous?" Bing taunted. Google glared at him with glowing red eyes. Bing smirked. Payback, bitch.
"I don't have the capacity to feel such emotions," Google responded in his usual monotone. The subtle gritting of his teeth and clenching of his jaw didn't escape Bing's watchful gaze. That and the piercing death glare and the fact that Google's eyes glowed red was a strong indicator of the contrary.
"Bullshit!" Bing exclaimed, dramatically pointing his index finger at Google like an Ace Attorney lawyer. All his pent-up frustration tumbled out of his mouth before he could stop and feel regret.
"You think you're so high and mighty, but your processors just can't handle the truth. Us androids were built to resemble humans and we both know how you suck ass at it bro. I think you're just jealous 'cause you could never get anywhere close to my level. No wonder you have no friends: you can't feel love, can't feel happiness, can't feel anything, man. You think you're good at everything but really you're just good at being a huge-"
Before Bing could finish, he was pummeled in the face with over 400 pounds of blunt force. The impact of Google's fist knocked Bing backwards, making him trip on his skateboard. He fell to the ground, hard, the air getting knocked out of his lungs. A seering pain traveled up Bing's leg from his left ankle where he tripped.
Bing forced his eyes open to look up at Google, holding his hands up apologetically. "Woah man, I'm sorry, I didn't mean to say it like that."
He meant it. Bing did not expect Google to react that strongly and like Google said, he didn't even think the other android was able to feel emotions to that extent. That was literally the last thing he wanted to say. It threw all his hopes and dreams into a blender, burned them to ashes, and scattered them into the ocean.
Bing fucked up.
Google stared down at Bing with contempt. He was pissed, more pissed than Bing's ever seen him. Whatever cold façade Google had left came crashing down to reveal a very angry (and hurt) android. Guilt knotted itself in Bing's stomach.
Google bent down and straddled Bing, pushing him to the floor with one hand on his shoulder. In any other circumstance Bing would have welcomed it, but he knew that whatever hope he had left of that happening for real was going to be literally beaten out of him.
This is going to hurt, Bing thought.
With his other hand, Google continued punching and hitting Bing wherever his fist could reach.
Bing hated being right.
On one hand, Bing was happy that Google actually felt comfortable touching him, even if it was with an excessive amount of strength. On the other hand, it hurt. A lot. His body stung, ached, and burned everywhere. The 200-ish pounds of android pinning him down wasn't helping much either.
Bing was sure he deserved it. He did say some hurtful shit (but so had Google) and he did do some things to spur Google on (and Google did the same), so Bing decided not to fight back. If punching his guts out made Google happier, so be it: Bing could stand it. A little pain never killed anybody, right?
Bing tried to be as quiet as possible to not alert the other other egos in the house, but he knew it was only a matter of time before they figured out something was wrong. He wasn't planning on ratting Google out, he was going to take what he thought was the "high road" and protect the other android, no matter the cost. At least then there was the tiniest sliver of hope that Google would forgive him, or at least not hate him so much.
I wouldn't mind if you killed me now, Bing thought morbidly.
Bing squeezed his eyes tight and bit his lip hard, braced for the endless barrage of pain. He tried to use his hands and arms to at least try to block the brunt of the energy from colliding with his face. Bing vaguely wondered if the liquid running down his cheeks were tears, blood, or both.
The punches slowed to a stop. Bing peeked his eyes open. Google panted from his systems overheating with his glasses uncharacteristically askew. He stared at Bing with shaking fists, some of the knuckles split and bleeding blue. Google's brows were furrowed and his expression was one and hurt and distress.
"Why do you make me feel like this?" he muttered glitchily.
Google then promptly collapsed onto Bing's chest. A voice emanating from Google's unconscious body spoke in a monotone: "insufficient battery level to run primary functions. Powering down".
At least he wasn't dead. Bing summoned whatever strength he had left in his arms to roll the other android off him. Google's head hit the floor with a dull thump. Bing mumbled an "oof" in sympathy.
He slowly sat up with a sharp inhale. Everything hurt. One of Bing's eyes felt stiff and puffy and his torso ached every time he moved. He picked himself up off the floor with the unsteady legs of a newborn deer. And like a newborn deer, he was world-weary, in emotional and physical pain, and covered in blood.
Bing spared a glance at his tormentor. Google lay face up with his limbs sprawled on the floor. He had a serene expression, a sharp contrast to his previous tumultuous appearance. He was too far away and too heavy for Bing to move to the charging port so Bing grabbed a throw blanket and gently draped it on top of Google's "sleeping" form. Bing hoped that he wouldn't remember anything the next morning.
Bing really [E̷̟͝R̶̥͘R̶̡̊Ö̵̲́R̷͚̍ ̸̪̉4̵͚̇0̷̣̽4̵̢͐ ̴͙̋W̵̱̊o̸̰͒r̶̳͊d̵̞͒ ̴̣̓N̸̝̑o̵̞̾t̸̡̋ ̸̜̈F̷̢̑ȯ̷̩u̸͍͛ń̶̟d̸̳̑] him.
-------------------------
Bing smiles, answering Dr. Iplier's question. It hurt his face to do it, but he did so anyways to prove his point. The doctor pauses, awaiting the android's response with unease and uncertainty.
"No one did this to me," Bing says, practically beaming to the point of physical pain, "It's not that bad, Doc. I'm fine with it."
He meant it.
#bingle#bingiplier#googleplier#bing/google#google/bing#bingiplier/googleplier#googleplier/bingiplier#bing x google#google x bing#markiplier egos#markegos#markiplier tag#markiplier tag2#markiplier fanfiction#markiplier ego fanfiction#markiplier fanfic#markiplier ego fanfic#bingiplier x googleplier#dr. iplier
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CC Creators Questions
I saw this on my dash and got so excited -- a questionnaire for CC makers! :D
1. What was the hardest project you’ve worked on so far?
Y’all have no bloody clue how many unfinished projects I have given up on, and how much time I spend/waste on CC I never even finish. I often have no idea what I’m doing, and once I reach a certain point where the effing thing just won’t come out right, and I don’t know who to ask for help, or I do and never get a response, I just lose total willpower to keep going.
2. How long have you been creating cc?
2010-ish -- that’s when I first started uploading to TSR at least, ider. Early on it was just simple wall art (an effton of murals) but I kept reading the tutorials at BPS & MTS & TSR, and once I figured that out I started trying out rather craptastic conversions that are still up for DL, if y’all wanna point and laugh at me. :P Effing sad. Some of it turned out pretty okay though, IMO.

3. What’s your most favorite thing you’ve created?
At TSR my favorite CC uploads are the Clutter Bug and LOTR Scribe sets.

The admins gave me such a hard time when I first submitted this, and I had to throw out like half of the objects included in the set, cuz of the effing UV Maps and blah blah. But the rest of it came out cool.

I am constantly using those objects in my lots. Constantly. The LOTR period was also the very first time I learned about making Alpha Channels on .dds textures -- that opened up so many possibilities! Single objects I’m also really proud of over there are the Ivy/Flower Column, and the Vintage Art Collage, which I also use a lot.
At Tumblr this is a lot harder for me to decide on, since after I came here I could do and make so much more than what was allowed at TSR. I think I had the best time converting from The Witcher 3. I effing love that game. But I also think just the process was the easiest for me, cuz I’ve been doing this crap for a while now and finally knew wtf I was doing -- except the CAS stuff. O_O LAAAAAWD! I gave up on that junk quick fast and in a hurry -- NOPE! Not today, Satan! But yeah, I really like some of the stuff I did from that game, like the Peacocks (duh) and everything I shared for my Lupo Bianco gameplay.

4. What’s your most hated thing you’ve created?
Things I hate don’t get uploaded. XD Y’all think I complain about the crap I DO upload -- that’s cuz I’m being honest when I tell y’all that my work has flaws that I don’t know how to fix, or don’t have the energy to work on anymore. Practically all of my CAS CC is a raggedy amateur mess. I hold on to a lot of crap that I just can’t upload in good consciousness, cuz I know how I react when I install others’ CC and I’m using it thinking wtf, did they upload the wrong file by accident? :P
5. What inspires you to create?
When I first started, it was cuz it was still early in TS3, and the game was still pretty empty, and I didn’t have any of the EPs/SPs/Store CC yet, so I was desperate for content. Then once I started converting, and realized that I could extract stuff from other games myself, I immediately knew that I wanted to recreate my favorite games in TS3. I’m inspired by the fandoms I’m part of, and my style of simming mostly revolves around me trying to create my own extended version of other games and shows I like.
6. What gets you unmotivated to do anything or to delete your project?
Failure. When things start going wrong, I quickly get frustrated and lose patience. I post WIPs sometimes that I don’t even end up revisiting. I just can’t fix the crap, so I rapidly lose the energy or desire or interest in the entire project. I often blame it on laziness, when really I just give up. :\
7. What’s one thing you wish you knew how to do/do better?
I generally just stick to what I know and am comfortable with, which is why y’all don’t see me making build mode stuff, or much functional buy mode cc, or mods/scripts, or creating skintones or poses, or any of the cool stuff I’d love to make but just can’t figure out for the life of me. U_U
8. How long does it usually take you to make something?
Depends on the project, and my motivation to see it to the end. Some stuff will sit on the back-burner for literal years before I finally go back to it. I’ll tell myself I’ll work on it later. Lies, mostly. ^_^
9. Is there a certain schedule you stick to when publishing?
Unless there’s a certain holiday/event going on, where the CC needs to be finished now! now! now! (Halloween & Lunar New Year are my busiest times), I just do what I want. I get so distracted, and often I’m working on a zillion things at once. Sometimes I’m running on pure adrenaline and not sleeping, to make sure I finish the CC on time. I feel bad if I miss something going on that I could’ve participated in, but most times I just tell y’all the CC’s still in beta, and it’ll be ready when it’s ready. :P
10. Your favorite programs to work with?
Crazy as it sounds, Milkshape. :P I effing hate Blender. I don’t understand it -- there are too many buttons and controls and everything’s just a confusing mess. 3DS Max is easier for me! O_O I legit can’t even figure out the frikkin view/camera in Blender! And you constantly have to switch between modes, and everything’s buried under all those effing THINGS on the sides, and I can’t stand it. >_<
11. Who do you look up to (creator wise)?
For CC in general, I worship Sandy/AroundTheSims; always have. Everything they make is just so clean and professional and works splendidly in game. Jelly.
12. How many projects do you have at the moment?
An ungodly number, half of which will no doubt be abandoned before y’all even get the chance to hear about them. :P
13. Screenshot your wips folder (if you have one)
Cute of you to assume I have just one WIPs folder, in one fixed location. XD
That’s what my backup’s thematic specific folder looks like, but that’s not where I keep any of my other game conversions WIPs -- those are all over the place. I’ve had to restart several projects after my external harddrive broke, and now especially I’m keeping everything in different locations and on different drives.
14. Do you plan on creating for a long time or is there a certain period you know you’ll stop?
Dunno if I’ll ever stop, but I know I’m slowing down; I have been for a while now. I’m tired. I hate making CC. It’s stressful, exhausting, time-consuming, and no dang fun, especially when crap is going oh so wrong and you have to keep quitting the game, doing crap over, loading the game, seeing if it’s fixed, and trying not to cry when it’s not. I do this crap out of desperation, when there’s something in particular that I want that I can't find a good substitute for in the game or community at large. So as long as I’m still simming, I know I’m gonna keep being forced by necessity to make crap. But I doubt I’ll ever go back to the workhorse nonsense I was up to in like 2015/6 or whenever my “heyday” was, when I was still experimenting like mad and learning everything.
15. What helps you keep focus during your creating process?
I play a lot of music, that fits the theme of the CC I'm working on, or is lifting my spirits at the time. I can’t work in silence. IDKY, it just makes me bored and tired.
I tag all y’all who ever made anything for us poor unfortunate souls!
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Personal reflection
Apparently I submitted this wrong. That sucks.
Also: In the time between this post and when I handed in James made a documentation of our Group’s important discord channels, so I’ll link to his blog for that to save space:
https://icantplaythis-bct.tumblr.com/post/185653480001/bct-projectstudio-process-documentation
Rest of the reflection is down below.
I wish I tied myself closer to the progress of the game.
In the early part of the project I was tied deep into it due to 3D modelling. I was given a task of recreating everything on the floor and working on that. That took… 3 weeks? It was also my most active time on Tumblr since I actually had something to write about. Once that was done, I was essentially jobless so removed myself foolishly from the game to focus on ITS and KIP projects. Unfortunately, everyone started treating the game the same way.
Now, I hate to brag but I’m going to do it. I was the main reason we finished the Carriages project in an acceptable stage. I’m sure you can argue that it was also with Max’s and James’ programing skills we also completed it, but taking the reigns of an over-ambitious Jordan was a good idea and shifting the group into ‘passable product’ mode.
The same thing happened this time as well, although I didn’t have as much as an influence. This time we all got together, realized how screwed we were and began to rush. I think there was a 2-week period where we all focused on anything but Project Studio, although I’m probably overstating it.
Then there was the problem with Github and the unreal engine, thank gosh we had James on support for that. Just a reminder, I didn’t really work during the unreal engine part so I don’t know every single problem we faced but I’ll do my best to explain.
In the early days of that we hit some success with Datasmith. Datasmith is a useful exporter developed by Epic (unreal publishers) which can export directly from Maya, Blender, 3DSmax and, surprisingly, my program of choice: sketchup. It’s not often you get something like that. The first problem we had with it was that it was meant for Unreal Studio, however with a bit of experimentation we got it working for the Engine instead (since Studio runs off the engine you can just open the engine and use Datasmith if you have Studio and Datasmith both installed). I take credit for the discovery of Datasmith, James (I think) for getting it to work for the Unreal Engine.
Our first problem was this: We didn’t know how the engine worked.
A quick thing about engines: they’re really good at doing certain things. Unity for instance is really really good at making games, but it cuts a lot of corners. It’s simple. Its rendering is mixed. You can create impressive stuff with it, don’t get me wrong. Look up videos of modded cities Skylines, but at the end of the day most of the industry uses it to test concepts (Nintendo did this while developing Arms. I recommend searching it up). That looks bloody realistic, but not without lag or a powerful computer. The unreal engine, however, renders really really bloody well. It’s an industry standard as well. It was also technically capable of what we wanted to achieve, so we decided on the unreal engine.
Looking back at it, we should have chosen unity. With Unity we could have had an entirely finished product since even I know how to use it to some degree which is a bloody miracle. With Unreal we could make a really amazing looking game and towards the end we even managed to add a trigger for some lights to go on and off depending on player action, but it caused so many problems…
Right, I need to mention those problems. Like I am to bananas or Sketchup to exporting to any other kind of software, Github doesn’t like Unreal. Or the other way around. There seemed to be a new problem everytime someone edited the project, and that’s not a joke.
Worst of all it took us a few weeks to figure out not to edit the project at the same time. This is because if two people were to open the project at once it’d give them two separate copies of the project files. It doesn’t work like Google Drive sadly. So, this made it possible for someone to accidently copy over someone’s hard work. Even worse if the person who saved and pushed to github (saving files to github basically) first did more progress than the second… yeah. Luckily, we had back ups so more than often we were able to save stuff.
In the future we’ll use branch projects, so we all have a separate project to do stuff in then add to a master project. I think.
Errr… what else was there?
We had multiple problems but I think that honestly covers the main problems we faced…
Oh, right. Personal peeves.
Starting off with the yearly “Jordan rant”
Jordan was assigned to:
- Level design/planning
- Asset listing (so I knew what I needed to make)
- Sound listing (same thing as above but more sound stuff)
- In game lighting
- Director (again. This was a mistake I tried fighting against)
What Jordan did:
- 3D modelling. Literally what I was meant to do.
- Add the first trigger to our game (a positive. Sadly, we only had one at the show case)
- An attempt at lighting which he eventually gave up doing his way to do the way he didn’t want to do which worked like a bloody charm.
- Vague level design (He told me the themes for the objective models for the player to find in the last 4 weeks. I managed to think up one which didn’t even make it into the game.)
I like Jordan but everything we assigned him to do he either didn’t do or took him a long time to do. But I probably put too much shit on him. Again, I lost a lot of contact with the Unreal Engine part of the project so what he did is very much a blur. However, the 3D modelling and the Vague level design directly affected me which isn’t a good impression.
Ah… there was a small problem I have with Leif but to be honest, I don’t blame him for what he did. He went off and brought a bunch of assets during a time I didn’t actually have anything to do. I could have modelled some of that stuff, even textured it. But if I was to critic him for that you could complain that I took a hand model off the internet for use. As well as the dummy model I found.
Now for the best self-reflection of the year! What did I do wrong (I think?)
1. I still used Sketchup
2. I grouped stuff in the AUT floor model in a terrible way which caused problems.
3. I forgot to send Leif the model for the reception room for an entire week.
4. I failed to get into the Tuesday stream meaning our group could have spent more time together
5. I still used Sketchup
6. For a good portion of the beginning phases I had multiple ideas which clashed with the majority. I basically wanted to create a horror experience where you would go through a cycling warehouse similar to P.T. but without any game objectives but all the scares, they wanted to make a horror game in the school with a story and objectives and I didn’t fall in line with this thinking for a good while. I still firmly believe we should have done that instead.
7. I didn’t take steps in making sure we were all doing something.
8. I stopped working on it once the largest bulk of my work was done.
9. I STILL USED SKETCHUP
So yup, that explains my personal feelings towards where I went wrong… erm… I’ll stop this here. I know I complained about Jordan, but really, I think I’m just as bad as him. James and Leif did a fuck ton of the work I know about, Cristian and Elias I don’t know what I did. Again; I only know some of what happened past the modeling stages of the project.
So yeah.
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