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Fate/Grand Order -> League of Legends
Making fgo servants into league champions Episode 5: KingProtea
KingProtea
P - Grow Up Grow!: Protea Gains EXP Passively at all times. However she has no stat growths per level except health. EXP gain rate is increased by 10% for each time Infantile Regression has been used.
Q -
Passive: Huge Scale - Everytime KingProtea gains a level she gains 1 stack of Infinite Growth. (Excludes Hitting Level 1) (Infinite Growth: Protea gains Max BaseHealth, Armour, Magic Resist, Size, and Attack Range for every stack of Infinite Growth.)
Active: Area Crushing - KingProtea attacks the ground in front of her, dealing physical damage to all enemies in the aoe. (Area Cruhing is treated as a basic attack, can critically strike, applies on-hit and on-attack, and cooldown is based on attack speed with a cap.)
W - King Sized: Protea doubles in size, gaining increased attack range. Empowers her next Q to attack in a much larger AOE, dealing more damage the closer to the original target. Slam radius is based on number of Infinite Growth stacks.
E - GAOOOOO!!: KingProtea roars, firing a massive blast of wind in a line in a target direction, dealing magic damage, and knocking them back.
R - Infantile Regression: KingProtea resets her level to 1, loses 10 stacks of Infinite Growth, then increases her level cap by 1 for every time this skill has been used. (first use changes her max level to 19, then 21, 24, etc.)
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*noms chogath*
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Fate/GrandOrder -> League of Legends
Turning Fate Servants into Lol champs
Episode 12: Okita Souji

Okita
P - Weak Constitution: Okita has a chance to deal damage to herself on every ability cast. Damage = 25%-10%(based on level) max hp physical damage. This damage cannot reduce her health below 1.
Q - Three Stage Thrust:
Okita dashes forwards, attacking the nearest enemy champion in range three times in a single strike.
First Thrust - Applies on-hit and on-attack at 33% effectiveness. Can crit, but only for 50% of the normal bonus damage. Ignores 10% of the target’s armour.
Second Thrust - Applies on-hit and on-attack at 50% effectiveness. Can crit, but only for 75% of the normal bonus damage. Ignores 20% of the target’s armour.
Third Thrust - Applies on-hit and on-attack at 100% effectiveness. Ignores 30% of the target’s armour. Can crit. Deals bonus damage based on Okita’s movement speed during initial cast.
Each hit of Three Stage Thrust can individually trigger Weak Constitution at a reduced chance.
W - Coat of Oaths:
Active: Okita tosses her Coat of Oaths, losing the effect of its passive. The projectile destroys all missiles it passed through, and nearsights enemy champions hit. Okita gains 10% physical vamp for the duration. This effect lasts 8 seconds.
Passive: Okita gains 10-50 Armour, 10 Magic Resist, and 2-20 bonus AD.
E - Reduced Earth:
Active: Increases Okita’s Movement Speed by +20% increased to +50% after 1 second, for 1 second. Then, Okita becomes invisible for 1 second and gains +100% movement speed for 3 seconds.
Passive: 10% of Okita’s bonus movement speed is converted into bonus physical damage on-hit.
R - Flag of Sincerity
Grants nearby allies We Are The Shinsengumi! for 6 seconds. Which grants the effects of Okita’s Coat of Oaths’ Passive to all nearby allies (except herself) near her during the cast. Additionally Okita gains bonus attack speed and flat bonus movement speed based on the number of allies empowered by this ability.
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Her passive means she’s allowed to be broken trust.
Just don’t let her build BoRK and DD together
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Fate/Grand Order -> League of Legends
Turning fgo servants into league champions
Episode 15 - Saito Hajime

Saito Hajime
P - Invincible Sword: After landing an ability on an enemy champion, Saito's next attack has its critical hit chance is doubled. Saito's attacks and abilities ignore the attack speed cap. Excess critical hit chance is converted into attack speed.
Q - Freely Drawn Blade: Saito draws a sword and cuts in a random arc, dealing physical damage after a short delay. Counts as a basic attack; can critically strike, applies on-hit and on-attack effects; but does not apply lifesteal. Attack Cooldown is reduced based on bonus attack speed, and has no cast time.
W - Coat of Oaths: Saito channels for 0.5 seconds to puts on his Coat of Oaths. Granting a Shield, Armour, Magic Resist, AD, and Physical Vamp for 8 seconds.
E - Mind's Eye: Saito targets a unit, dashing a set distance in their direction, and dealing physical damage to all units he passes through. During the dash, Saito takes 20% reduced physical, and 35% reduced magic damage.
R - Formless: Saito becomes Undefeatable. Gaining movement speed, attack speed, ghosting, immunity to crowd control, and dodging attacks for 3 seconds. All damage Saito would deal while Undefeatable is instead stored as a mark on targets hit. At the end of the duration, Saito detonates the mark, dealing all the damage as a single critical strike. If the post-mitigation damage would kill the target, it executes them instead (Activates First) .
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Yes I did spend an hour trying to learn how to make an animation in clip studio to show his Q
Black is showing where the attack’s hit box is, and it turns red when the damage is dealt. The blue is just showing where the previous cuts are and wouldn’t be visible in game. Similar to Yone R and Xaerath Q the hitbox is shown to the enemies like enemy attacks in ffxiv
#fate grand order#fate series#fgo#league of legends#lolfgo#saito hajime#hajime saito#totallynotjustvergilagain
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Fate/Grand Order -> League of Legends
Making League of Legends Kits for Fate Character
Episode 2: Nero Claudius
Everyone’s favourite UMU bot

Nero Claudius
P - Nero's Attacks leave a burn effect scaling off her heal/shield power and ad
Q - Nero Dashes unstoppably forwards, getting 10 mana and healing for every enemy hit. (Damage: 80%AD, 35%AP; Healing: 10 + 20%AP)
W - Nero heals an ally or herself, then grants adaptive ap and ad if ranged, or armour and mr if melee
E - Nero grants herself increased ad, ap, and heal/shield power the lower her hp
R - Nero Dashes into a target, dealing a small amount of true damage(100-300base + 0%AD + 40%AP), then creates a zone that reduces their armour and magic resist by 20% until they leave the domain
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I hope you like Support Nero !
#fate series#league of legends#type moon#typemoon#fate extra#fate grand order#nero#nero claudius#lolfgo
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Fate/GrandOrder -> League of Legends
Turning fgo servants into lol champs
Episode 14: Edmond Dantes
Edmond Dantès
P - Monte Cristo Mythologie: Taking persistant damage from; and landing Abilities or basic attacks on; enemy Champions, grant Edmond Dantes a stack of Evil Grudge for 4 seconds, stacking up to 4 times and refreshing on subsequent hits. Evil Grudge: When fully stacked, Edmond's attacks become empowered. Grants bonus attack speed, and on-hit magic damage scaling off his Crit Chance. Additionally - his attacks and abilities apply Evil Curse to champions hit. Evil Curse: Stacks up to 10 times, deals flat magic damage over time, scaling off Dantes' Ability Power. Critical strikes apply an extra stack of Evil Curse. While Evil Grudge is fully stacked, Edmond's basic attacks deal bonus on-hit magic damage based on the number of Evil Curse stacks the target has.
Q - Determination of Steel: Edmond fires a beam of black flames in a target direction, dealing magic damage. Can critically strike. While Evil Grudge is fully stacked, basic attacks reduce the cooldown of this ability by 1 second.
W - Attendre, Espérer Active: Edmond fires a wide wave of black flames, starting in a circle around him, and then traveling forwards in a target direction. Deals magic damage to all targets hit. Leaves a zone of black flames on the ground, that additionally applies one stack of Evil Curse to all targets standing in it, every second. Edmond is cleansed a single time, if he steps in the black flames. Passive: If Edmond's health would be reduced below 30% of maximum while Evil Grudge is not fully stacked, he gains a 50% missing health shield for 3 seconds. Cooldown 300 seconds.
E - Wisdom of Predicament: Edmond dashes a fixed distance in the direction of a target unit. Deals magic damage based on his AP to enemies he passes through. Then Edmond gains movement speed for 3 seconds. While Evil Grudge is fully stacked, basic attacks reduce the cooldown of this ability by 1 second.
R - Enfer Château d'If: Edmond burns all the accumulated hatred. Consumes all stacks of Evil Curse on all targets, dealing missing health% magic damage based on number of stacks (calculated separately per target), (2%(+2.5% crit rate + 0.6% AP) missing health Magic Damage per Stack). He then gets movement speed based on the total number of stacks consumed from all targets.
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WE FINALLY MADE HUSBAND CHAT /OOC WE LOVE DANTES!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Fate/GrandOrder -> League of Legends
Turning fgo servants into lol champs
Episode 13: Altera

Altera
P - Scourge of God: Completed Items grant Altera 20% more Attack Damage and Health than usual.
Q - Civilzation Erosion: Altera quickly whips her sword in a line. Deals physical damage and slows enemies hit by 20%
W - Perfect Body: Altera heals 30% of her missing hp, then gains 10% omnivamp and 20% bonus total AD for 4 seconds
E - Crest of the Star: Altera dashes a fixed distance in a target direction, then gains Perfect Construct for 5 seconds.
Perfect Construct: Altera's basic attacks grant her a shield on-hit, based on 15% of her post-mitigation damage dealt to champions.
R - Teardrop Photon Ray: Altera picks a location nearby, creating a satellite there. The next time altera dashes, the satellite fires, dealing high physical damage. 10-30% of that damage is instead converted into true damage based on the number of enemy champions hit. This ability can be recast after 2 seconds.
Recast: Altera unstoppably dashes a set distance in a target direction, dealing low physical damage to all enemy units passed through.
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Decided to make a simple champion for once. So many Fgo servants just have giant nuke laser NPs, so I’m trying to make them at least slightly different from each other (every saber has like the same ultimate I swear.)
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F/GO -> LoL
11 - Ortenaus Mashu

Mashu Kyrielight (Ortenaus)
P - Ortinax: Mash gains 10% of her Armour and Magic Resistance as Attack Damage
Q - Bunker Bolt: Mash fires a shot from her shield. Destroys all shields on the target hit, and deals physical damage scaling off of her AD.
W - Mold Camelot: Mash gains 10-30 Armour, 10-30 Magic Resist, and 15% damage reduction for 5 seconds.
E - Paradox Cylinder: Mash burns 50% of her current health to gain 40% armour penetration, and 60% critical rate for 4 seconds.
R - Black Barrel: Mash channels for one second, then marks all enemies in a line. Mash is then rooted for one second, after which all marked targets take significant True Damage. Does bonus damage based on Mash's crit rate. Deals increased damage to Epic Jungle Monsters.
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Had to make Ortenaus actually good, yk? Also the baron steal gonna go hard. (Well in this game it’s probably Tiamat instead)
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Fate/GrandOrder -> League of Legends
Turning fate servants into league kits
Episode 10: Ana

Ana Gorgon P - Immortal-Killing Blade: After using an ability, Ana's next basic attack is empowered to do 10% max health magic damage. (Capped at 300 vs monsters) Q - Monsterous Strength: Ana throws her sickle chain in a line, stopping at the first enemy champion or large jungle monster hit. Deals magic damage, and slows them if they try to move away from her. Ana can then recast pull herself to them, dealing high magic damage. Can pull Ana over walls. (Deals 200% damage against monsters) W - White Garland: Ana takes off her hood to reaveal a flower crown. Gets a spell shield, reduces her ultimate cooldown by 30%, and heals her for 30% of her max hp. E - Siren Song: Ana calls out, sending a song wave out. Charms all units hit for 1.25 seconds, deals low magic damage, and reduces their magic resist by 20% for 3 seconds (does 250% damage to and lasts 3 seconds longer against jungle monsters). R - Caress of the Medusa: Stuns enemy champions in a line in front of her, for 2 seconds while reducing their magic resist by 20% for 3 seconds, and deals high magic damage.
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jungle akali jungle akali
i dont have my laptop with clip studio so i havent been able to make pictures for the posts for a while. but i needed to get ana out of my system so have an MS paint. hopefully ill have my laptop for making more of these later. i have like 8 more kits ready
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Fate/GrandOrder -> League of Legends
Turning fate servants into league kits
Episode 9: The Parasite: Kazuradrop
KazuraDrop
P - KazuraVirus!: When KazuraDrop is near other allied champions, she gains the 120% of the exp she would have lost from sharing.
Q - Pixie Finder: Kazuradrop launches a butterfly in a line that flies over minions and explodes if it hits a champion. Champions hit have a portion of their Attack Speed, Crit Rate, and Cooldown Reduction stolen for 5 seconds. If KazuraDrop is attached she can give the champion she is attached to 30% of the stolen stats.
W - Insect Eater: KazuraDrop dashes to a target allied champion and attaches to them, becoming untargetable. Champions KazuraDrop is *attached* to gain stacks of Sakura over time. KazuraDrop gains 10-30% of the champion with the highest Sakura stacks' total AD, AP, bAS, bonus Armour, and bonus Magic Resist for as long as they have the most stacks.
E - Trash & Drop!: KazuraDrop channels for 2 seconds, during which she is revealed. Afterwards, all enemies in a cone in front of her take max health damage that ignores shields. KazuraDrop is then stunned for 1 second. If KazuraDrop casts this ability while attached it does 50% reduced damage.
R - Bug Space: Creates a Zone where base stats don’t matter. Shreads 50% base health, base magic resistance, base armor, and base AD from all champions in the zone, ally and enemy.
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Imagine Yuumi, but everyone on both teams hates you even more.
Super selfish support that hates their adc.
Yuumi if it was made for Teemo Players
I hope you hate this tbh. Cuz that’s the point. Hope you like your new permaban.
Also if someone could teach me how to add more text colours than just red orange green blue purple pink on mobile that would be cool
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Fate/GrandOrder -> League of Legends
Turning fgo servants into league champions
Episode 8: Violet
Violet
P - Shackling Desire: Violet recieves 10% less ad and ap from items, but permanantly gains 2 ap for every second of crowd control she inflicts on enemy champions or lane minions.
Q - Paralysis / Blade: Violet's mystic eyes stun enemies who are facing her, in a small crescent in front of her. / Violet's arm transforms into a sword, causing basic attacks to deal bonus on-hit physical damage in an aoe.
W - Enchantment / Whip: Violet's Mystic Eyes enchant enemies facing her in a thin line, charming and slowing them by 40%. / Violet's arm transforms into a whip. Violet becomes ranged for the duration.
E - Petrification / Spear: Violet's Mystic Eyes root enemies facing her, in a narrow cone in front of her. / Violet's arm transforms into a spear, gaining attack range, and 10% armour and magic resist pierce.
R - Crack Ice:
Passive: Whenever an enemy champion is hit by a crowd control ability, they gain one stack of Purity (max 3).
Active: All enemy champions nearby in vision with Purity stacks on them take significant damage based on number of Purity stacks.
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Sorry for posting a bit later than I said I would
Also note before I get executed, that the CC duration of each ability is less than one second each, so she still has less cc than a level 9 Morgana
She’s an on-hit champion and her passive stacks off minions too
Next up is the parasite…
#fate grand order#fate series#league of legends#fate extra#fgo#sakura five#violetfate#violet#alter ego#fate/extra ccc#lolfgo
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Fate/GrandOrder -> League of Legends
Turning fgo servants into league champions
Episode 7: PassionLip
Passionlip
P - The End of Love and Hate - If Lip is out of combat for 4 seconds she enters camouflage. Increasing her movement speed by 20.
Q - In Pursuit of Love - Lip reveals herself and launches her rocket fists forwards, exploding in a small aoe on the first enemy champion hit or at max range. If lip only hits champions with the full aoe, she is pulled towards them, and deals a second instance of damage. (*Lip is unable to move or attack while In Pursuit of Love is flying*)
W - Breast Valley - Reduces Lip's damage taken by 10%, slows her by 10%, grants immunity to crowd control, and makes her next 3 attacks AOE, and deal bonus Max HP Physical Damage. (Does not reveal Lip from stealth)
E - Masochistic Constitution - Lip reveals herself, gains Armour and Magic Resist, taunts all enemies in a large aoe, then increases her own damage based on the number of attacks taken.
R - Trash and Crush - Lip channels for 2.5 seconds, during which she is revealed, unstoppable, and takes 30% reduced damage. Afterwards, all enemies in a cone in front of her take significant damage (+bonus %damage based on bonus health) that ignores shields. Lip is then stunned for 1 second.
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Presence Concealment go brrrr. Should probably have a large range for her camo to be revealed. Larger than on Evelynn anyways. It’s more for repositioning before a team fight than actually being good in lane.
Also explaining her Q, it’s basically like if Karma Q’s explosion aoe only hits champions and no minions also take damage, then it pulls her like Thresh Q2. The projectile doesn’t do damage when is passes through things, unlike Shyv E or Renata E. So it’s just based on the final explosion.
Anyways that’s 3/5 of the Sakura Five. Hopefully if I remember, Violet will be posted tomorrow.
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Fate/GrandOrder -> League of Legends
Making fgo servants into League Champions
Episode 6: Meltryllis
Meltryllis
P - Melt Virus: Melt gets increased exp gain on champion kill, and reduces the current exp of the champion she slew by the same amount.
Q - Sadistic Constitution: Melt empowers her next basic attack to have increased range and deal bonus current health magic damage. Grants 1 stack of End Of Pleasure for 6 seconds. Non-Empowered auto attacks while Sadistic Constitution���s is on cooldown sets its current cooldown to 1. (End Of Pleasure: increases Melt's W damage by 10%, and reduces her own armour and magic resist by 5 per stack, up to 5 stacks, stack timer resets upon gaining a new stack.) (Resets auto attack timer, applies on-attack, and on-hit effects)
W -
Passive: Swan Lake - Melt gains temporarily gains % movement speed every time she hits an enemy with an ability, up to 5 times.
Active: Crime Ballet - Melt spins in a circle, cutting enemies with her legs. Deals more damage the further from the center the enemies are.
E - Perfect Fluid: Melt gains a shield and dashes in a line, dealing damage to all enemies passed through.
R - Meltout: Melt dashes towards a targeted enemy champion, Knocking them up, and attacking them based on the number of End of Pleasure stacks she has; dealing missing health magic damage, then setting the stack number to 0. This ability can be cast if Melt has 0 stacks of End of Pleasure but will not attack or deal damage.
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Not sure what lane to put her in tbh. Probably should be balanced so she can’t play adc cuz that passive would be toxic.
Probably a top laner and is kinda like riven where she needs to get ahead or she’s kinda useless. Either give her lower than average stat growths so she can be ahead a couple levels but it’s not a ridiculous scale diff; or lower her base stats so she’s weak early but if she gets a kill she hyper snowballs. Second one sounds better tbh. Or at least people would play her more with the second.
She’s the type to get to max level first but if she doesn’t close the game at that point she’s screwed
That’s two Sakura five done. I have the other 3 finished already but don’t wanna spam people who follow these tags so I’ll wait a bit to post them.
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Fate/Grand Order -> League of Legends
Converting fgo characters into league champion kits
Episode 4: Miyu Edelfelt

Miyu
P - Kaleidoscope: Miyu gains double mana regen from all sources
Q - Include - Limit Expand: Miyu steals an ability from a target champion (ally or enemy). She gets 2 charges of the target’s Q on a 5 second recast. Miyu obtains the skill at the same number of ranks as her own Q.
W - Magical Sapphire: Miyu transforms into a magical girl. Gaining 10-30% tenacity, 10%+AP Movement Speed, can go over walls, and Flying Vision. Costs 10 mana per second.
E - Share of Happiness: Miyu transfers 10-30% of her current mana to an ally champion.
R - Wish Upon the Stars: Miyu channels the holy grail for 2 seconds. She loses health equal to 50-30% of her current health. Allies near miyu (including herself) are healed every second, gain adaptive ad/ap, and gain 10% critical rate while inside the zone created. The zone follows miyu for the entire duration.
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I probably should have looked up how they described Smolder E for her W now that I think about it
#fate grand order#fate series#league of legends#prisma illya#fate kaleid liner prisma illya#miyu edelfelt#lolfgo
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Fate/GrandOrder -> League of Legends
Converting FGO characters to League of Legends kits
Episode 3: Jeanne d’Arc

Jeanne d'Arc
P - When Jeanne kills a large jungle monster, epic monster, or large minion, she permanantly gains max hp.
Q - Jeanne swings her flag, dealing damage in a semicircle, and reducing all cooldowns of nearby allies by 5%. Deals 200% bonus damage to jungle monsters.
W - Jeanne waves her flag revealing nearby enemies. champions and jungle monsters affected have their armour and magic resist reduced by 30% scaling down for 6 seconds (10 for large jungle monsters)
E - Next attack roots champion, pet, large monster, or epic monster hit. Deals bonus damage to monsters.
R - Jeanne and allies in a cone behind her become invulnerable for 2 seconds, gain 20% armour and magic resist for 5 additional seconds, and heal 5% of their max hp every second for the whole duration. There is a 1 second channel to cast this ability, and jeanne herself is rooted during the invincibility.
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I love CC tank junglers so much. Rell jg my beloved.
Her R bonus Armour and MR should snapshot, so it’s at the instant of the cast rather than updating live. So if rammus used his W after the Jeanne R, it’s +20% of his normal armour, not W armour. Conversely if he had his W up at the start, even if his w ran out the bonus from R would be the same.
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Fate/GrandOrder -> League of Legends
Episode 1: Void Shiki

Void Shiki
P - Void Shiki’s abilities cannot be blocked by spell shields, and dealing true damage ignores normal shields.
Q - Kanesada Kuji: Shiki cuts in a short line in front of her. Granting stacking flat bonus movement speed up to 3 times.
W - Unyou: Shiki cleanses (not including suppression or knockup), then, if she was movement impaired, grants a 20% decaying movement speed buff for 3 seconds
E - Anima Animus: For the next 5 seconds a yingyang symbol appears over Shiki’s head, and 10% of all damage taken by void Shiki is converted into bonus AD for the duration. At the end, heal for 100% of bonus damage dealt due to this effect.
R - Mystic Eyes of Death Perception: Void Shiki channels for 0.5 seconds; marking the ground in front of her, before quickly dashing forwards. All enemies hit are suppressed for 0.75 seconds, then take true damage. During the 0.75s suppression, Shiki is in stasis.
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I hope you like my silly little Yone clone who just walks at you <3
She’s intended to be a AD mid laner.
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List of Champions so Far
Top KingProtea Orenaus Mashu Altera
JG Jeanne d'Arc Meltryllis
Mid Void Shiki Violet Ana Okita Souji
Bot Edmond Dantes
Sup Nero Claudius Miyu Edelfelt PassionLip KazuraDrop
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