#main problem is getting anything other than fighers in 1/270 that isnt 3d printed x-wing stuff
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owlbear33 · 11 months ago
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I think spaceship hull battle maps would work better in a more fighter-scale game ( the X-Wing miniature game, Battletech aerospace stuff, sorta 1/270 ish)
with your second idea, you could build a game not unlike the space combat missions in classic Star Wars Battlefront, have a marked point on each hull where a player could launch new fighters from
maybe not allow landing in your opponent's capital ship to attack it from the inside, or maybe do, that could be fun
one of the big problems for spaceship miniature games is for the most part you're stuck with ships in a small range of sizes
a lot of space opera fiction will have just a stupid range of spaceship sizes, like everything from little one-person fightercraft, only a few metres in their largest dimension, up to multi-kilometre behemoths
Armada and X-wing (more so Armada) got around this by having a very flexible and variable scale, but failed by having their largest ships unplayably huge, it seems impossible to represent both the vast scales of space combat and have practical miniatures to play with
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