#manwork
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we're cooking
me and @pepsifrfr are cooking. We are cooking and it'll be tasty af.
#coworker elevator hitch#manuel elevator hitch#manworker#comannuel#wattpad#nosleepsquad#let us cook#we're cooking
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Coworker x Manuel??!??!
Ok, hear me out.
When Manuel says "I love you", it's obviously not to protag cus no one knows him yet BUT everyone probably knows who coworker is and he must have some admires!!! What if Manuel was one of those admires???? THE I LOVE YOU WAS TO COWORKER!!!! Fuck all of you, this is now my number one ship🗣️🔥🔥🔥 MF MANWORKER/ COMANUEL FOR LIFE
Fak u @adhd3m0n91 ❤️
#pepsi#elevator hitch#studio investigrave#pepsi. big dick is back in town#coworker elevator hitch#elevator hitch coworker#Manuel elevator Hitch#NO SLEEP SQUAD#manuel x coworker#crack ship
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Devlog 8: The thing they say about being slow and steady
And so, we're getting there: asset hell part 2, CGs edition. This March a LOT has been accomplished. As of recently, I feel like I've taken care most of the bugs regarding variable counts and while more manwork is still needed within the game (ie. asset/CG work, etc.), I'm glad to say that the game is functional -- no softlocks and all. As always, more detail below the cut. Surprisingly, this devlog was longer than I anticipated. This time, with more screenshots because I was too lazy to do so last month.
Bug fixing 2/3/playtesters
Around the midway point of March, I've finally done my second round of bug fixing for any loose strands I didn't notice the first time around after getting enough free time to do so. Unlike angel care, I wasn't dealing with fixing past me's code because I had more experience on my belt and thankfully, it went smoother than last time. While there were some variable issues I (and my playtesters) ran into, those were easily taken care of. Luckily, it was just one instance and the bug wasn't that far into the game, so less text skipping for them! It also gives them the assurance that the latter portions of the game will go much more smoothly because those portions don't have as much problems with them. Albeit, I wasn't that aware of how long I take to gamedev in the weekends, but recently, I found out that I roughly take around 5 hours per session just bug fixing. Suffice to say, maybe I should be scared of myself.
Regarding the 3rd bug testing label -- yes you're not seeing things. That was done recently, actually. By recently I mean this afternoon, so I assure you that I'm not bluffing on how bug-free the late game section is for Dt-z. With this game, I've gotten more friends to playtest so there's this sort of pressure imposed on myself, by myself, to give them the best experience of the game (even though that at its state, it isn't quite polished in my mind to call it finished; placeholders and all).
Though, other than that self-imposed standard after releasing Dt-z's build to them, it's honestly pretty rewarding to see their reactions to Rexosh's shenanigans and to the game currently despite it not reaching my standard set for it. Quite a refresher. When you work on a game too hard and look at it too much, you start to see it from a lens that's too critical of its flaws and slowly forget of the things you are proud of. Makes me think about the things I feel about gamedevving as a whole; it's hard as hell and you *will* lose your mind a bit, but it's worth it in the end.
All things asset (UI, BGM, etc.)
With the implication of me sending out Dt-z's build to people other than me comes with the information that, indeed, I've finished making most (as in, the ones that the player will stumble onto without collecting certain items, etc.) of the maps' overlay lighting! It was tedious, a bit boring, but it was done; currently sitting at 98 files in the graphic's folder itself. And yes, that also includes the fancy sprites. While I did have to wrestle a bit with VX Ace's placement of them on the map itself (since on the editor itself, the event placement lies to you), I imported them on the editor and got most of the basic and fancy cutscene directing checked off my list. Got to say, me not using any overlay plugins for angel care's lighting made that part easier because with pictures, they do not go under the filter and stick out like a sore thumb. While it's the easier method, the visual dissonance doesn't stick to me.
Speaking of, the CGs are also on their way being polished. While I focused a lot this month on the core gameplay itself, this part will probably take up most of my time in April. Despite having one CG I liked in game, I have a feeling I'd have to resize the canvas a bit because I don't like how the other CG looks in-game. Anyway, here are previews of some of them in the early game:
Very small, but rest assured, they'll be resized once everything's set with them. I also realized along the way that VX Ace's screen size was just not compatible with how I tend to do my CG work now (small canvas, then resize) because the resizing percent isn't a whole number, so I've started to come up with a compromise to not ruin the pixels I placed down. A couple of special face portraits/in-world sprites have also been completed this month.
Thankfully, I figured out how to remove the status bars along with the face portrait elements whenever you pull up the menu to save/what have you this month, so the save screen looks less ugly than it was months ago. UI sounds have also been implemented within the game.
Anyway, suffice to say, I think this month marks the end of my BGM hunt. Now the game has a whole lot of atmosphere to it. Got to say, I really love Japanese sites for getting creative commons music. While Dt-z doesn't really have that much original tracks like angel care, I'll still upload them on here for the sake of archiving things.
Lore/puzzles
I think I forgot to say this last devlog because I was too focused on documenting my asset making, but, yes, there were some lore changes for the story to have more impact + the element of parallelism to be more evident. Thanks to talking through with this with my friend in vague terms (a very useful tactic), we figured out a way to deal with something that was bugging me in the story itself. Puzzles to get certain items for endings have been adjusted and coded in too.
For the old lore, I was thinking of including it in an artbook or a retrospective blog entry on here because I love talking about drafts + to compromise with making Dt-z free to play w/o any donations due to the license of some tracks used there.
What now?
Okay, so. From what we have here, these are the tell-tale signs of us reaching the latter half of asset making hell -- just a couple more fancy sprites and the rest of the CGs to go. April will be a veeery busy month for me both IRL and regarding this project. It'll be difficult because I have (of course) my wrist to worry about and my mental state regarding dealing with a handful people (lol). But, yes. At the latest, I could see May being the month where this releases, but realistically speaking, it could be June instead. I am... Both very excited and scared of those months for completely different reasons; I'd be closing a chapter in my life and beginning a new one. Looking back at where I was during AC/Dt-z now, it's kinda jarring and makes me feel sentimental in an odd way. But, for now, I'll be beating the heat and resting for a bit.
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Hospitality Managers in Qatar
Manwork is a leading recruitment cabinet, hiring skilled professionals for our partners across various industries. We’re currently seeking a talented Hospitality Manager for one of our valued and prestigious client.As a Hospitality Manager, you will play a critical role in overseeing hospitality services, from guest relations to front desk operations, ensuring an exceptional guest experience.…
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New logo done for my friend @decorproiez creations. #logo #creative #creation #art #artwork #construction #materials #building #manwork #artesanal #handmade #decorazioni #mason #mount #logo #face #brushes #home #build #vector #design #project. #zisto #logobyzisto #zistocreativelab https://www.instagram.com/p/CYl-z-ZMQ33/?utm_medium=tumblr
#logo#creative#creation#art#artwork#construction#materials#building#manwork#artesanal#handmade#decorazioni#mason#mount#face#brushes#home#build#vector#design#project#zisto#logobyzisto#zistocreativelab
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Fisherman . please follow @moaid_kreash . . . . . . #fisher #fisherman #istanbul #uskudar #photography #oldtheme #posfor #Moaid_Mk #travelistanbul #turkey #travelphotography #tavalifestyle #travelturkey #istanbulphotography #majedphotosf #manwork #worker #workerman (at Üsküdar, İstanbul) https://www.instagram.com/p/CFPPvwKJYHm/?igshid=1b76ikymltrfu
#fisher#fisherman#istanbul#uskudar#photography#oldtheme#posfor#moaid_mk#travelistanbul#turkey#travelphotography#tavalifestyle#travelturkey#istanbulphotography#majedphotosf#manwork#worker#workerman
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#dreambackyards #patiodesign #weekendwarrior #manwork #doityourself #honeyduelist #virgo #realfamilytime #builderdaddy https://www.instagram.com/p/B5Ss7HTF3XjPYnlLLxyP8Dnc5RPt_Nl5zUFjqQ0/?igshid=1l040dui7sm8m
#dreambackyards#patiodesign#weekendwarrior#manwork#doityourself#honeyduelist#virgo#realfamilytime#builderdaddy
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#manwork #steelwork #blacksmith #streetphotographer_bw #reallife #steelworks #steelworkers #allamphotographer #street #streetart #streetphoto @canon.photographers @canon_m50_ @canonqatar @canonme @canonusa (at Qatar) https://www.instagram.com/p/By3MwvnAohB/?igshid=10goyih79ucpz
#manwork#steelwork#blacksmith#streetphotographer_bw#reallife#steelworks#steelworkers#allamphotographer#street#streetart#streetphoto
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doesn't @kerryserody make a beautiful sheppard's pie #shephardspie #manwork #myman #manchef #realmencook #homechef #homemade #dinnerathome #athomechef #cookeddinner #auntcarmstable #athomemeal #comfortfood #sheppardspie (at Ridley Park, Pennsylvania) https://www.instagram.com/p/BxQpzQ4HjEE/?utm_source=ig_tumblr_share&igshid=stwj77luqw4h
#shephardspie#manwork#myman#manchef#realmencook#homechef#homemade#dinnerathome#athomechef#cookeddinner#auntcarmstable#athomemeal#comfortfood#sheppardspie
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#7day grind #pipewelder/Pipefitter from the #streets to the #plants #shutdown chasing 💰💰💰 #kingshit #manwork #dirtywork (at Rapides, Louisiana)
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The worker #estacaodesaobento #porto #streetshot #streetphotography #portugal #manworking #seenonthestreet #shootwhatyousee #sonya7ii #sonyfe85mmf18 #behindwindows (em Estação São Bento)
#manworking#portugal#sonya7ii#behindwindows#shootwhatyousee#sonyfe85mmf18#streetphotography#estacaodesaobento#streetshot#seenonthestreet#porto
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Mr. London plumber on the job installing a towel radiator inside a bathroom this time radio I was not connected to the central heating system had his own element inside . And to local controls . Hope you enjoy the background music # @blademusic #mrlondonplumber #bathroom #towelradiator #towelradiators #vido #vidoes #plumbers #plumberlife #plumbing #plumbersworld #plumbingporn #music #videoclip #london #london🇬🇧 #londonplumbing #londonplumber #helpinghands #happyclient #goodjob #manworking #onthego #onthejob #workoutmotivation #mood
#vidoes#workoutmotivation#towelradiator#music#manworking#onthejob#happyclient#plumbersworld#helpinghands#london🇬🇧#onthego#goodjob#londonplumbing#plumbers#videoclip#london#mrlondonplumber#mood#plumbingporn#vido#plumbing#towelradiators#bathroom#londonplumber#plumberlife
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Goldendoodle size
The fence guarantees your pooch's security and wellbeing. with satisfactory observing, your pet can't be harmed or hurt by the remote fencing unit. Many pet experts likewise validate the way that the item is protected and advantageous. It lets your pooch wander around your property with no type of security stresses.The stunning innovation is very perfect for preparing mutts of various sizes and demeanors. When the pooch perceives the perceptible alerts of the framework and doesn't cross the cutoff points, it likewise in a roundabout way develops a propensity for not going past the security zone. When utilizing the gadget, you bring about just a little support cost. This is for the most part since it doesn't require normal support like the conventional wall. Likewise, the expense of keeping up a regular fence is very higher than that of this neckline, as most conventional wall require routine work of art, cleaning, and frequently fixing so as to ward bothers off and keep up their engaging quality. Cockapoo

One of the significant faults of the customary canine fence is that it possesses a lot of your scene, along these lines keeping you from utilizing the land. Interestingly, when utilizing this a remote collar,this mishap is consummately forestalled, since you don't have to put any physical obstruction on the land. This likewise infers your canine can be encased inside a territory without meddling with the scene of the region.
Social impacts of the utilization of a stun neckline during watch hound preparing of German shepherd hounds were examined. Direct responses of 32 pooches to 107 stuns demonstrated responses (bringing down of body pose, sharp howls, barks and screeches, shirking, redirection animosity, tongue flicking) that recommend pressure or dread and torment. The greater part of these quick responses kept going just a small amount of a second. The conduct of 16 mutts that had gotten stuns in the ongoing past (S-hounds) was contrasted and the conduct of 15 control hounds that had gotten comparative preparing yet never had gotten stuns (C-hounds) so as to explore potential impacts of a more extended term.
Just instructional courses were utilized in which no stuns were conveyed and the conduct of the canines (position of body, tail and ears, and stress-, torment and animosity related practices) was recorded in a way that empowered correlation between the gatherings. During free strolling on the preparation grounds S-hounds demonstrated a lower ear stance and more pressure related practices than C-hounds. During compliance preparing and during manwork (for example excercises with a future lawbreaker) similar contrasts were found. Indeed, even a correlation between the conduct of C-hounds with that of S-hounds during free strolling and submission practices in a recreation center indicated comparative contrasts.
Contrasts between the two gatherings of canines existed regardless of the way that C-hounds likewise were prepared in a genuinely unforgiving manner. An examination between the conduct during free strolling with that during compliance practices and manwork, demonstrated that during preparing more pressure signals were appeared and ear positions were lower. The ends, consequently are, that being prepared is unpleasant, that accepting stuns is a difficult encounter to hounds, and that the S-hounds obviously have discovered that the nearness of their proprietor (or his orders) declares gathering of stuns, even outside of the typical preparing setting. This proposes the government assistance of these stunned canines is in question, at any rate within the sight of their proprietor.
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