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microlearningstats1 · 9 months ago
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Best Microlearning Statistics, Facts and Trends
Check out these microlearning stats and facts guide on nikolaroza.com Visit: https://nikolaroza.com/microlearning-statistics-facts-and-trends/
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microlearningplatform · 2 months ago
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Discover 25 Fascinating Facts About Microlearning That Boost Engagement
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25 Interesting Facts About Microlearning: Why It's Redefining Modern Training
In today's fast-paced, digitally connected world, learning strategies must evolve to keep up with changing demands. Microlearning has emerged as a highly effective method for delivering training that is fast, focused, and flexible. With its bite-sized, easily digestible content, microlearning helps employees retain knowledge, improve performance, and engage with content more meaningfully.
At MaxLearn, we’ve compiled 25 fascinating facts about microlearning that highlight its growing relevance and impact in the modern training ecosystem. Let’s explore what makes microlearning so powerful—and why it’s becoming a cornerstone of contemporary learning and development (L&D) strategies.
1. Microlearning Increases Knowledge Retention by Up to 80%
Studies show that microlearning improves retention by reinforcing content through spaced repetition and targeted learning. Short, focused modules help learners absorb and recall information more effectively compared to traditional training methods.
2. Completion Rates Are 50% Higher Than Traditional E-learning
Microlearning boosts engagement. Learners are more likely to complete short, manageable learning tasks than long-form training sessions. This translates into better learning outcomes and more consistent participation.
3. 94% of L&D Professionals Prefer Microlearning for Training Their Teams
According to leading industry reports, most L&D leaders now prioritize microlearning in their training plans. Its flexibility and effectiveness make it ideal for onboarding, compliance, product training, and skills development.
4. It Aligns Perfectly with Mobile Learning Trends
With smartphone adoption continuing to rise, mobile-friendly microlearning allows learners to access training anytime, anywhere. This accessibility supports just-in-time learning on the job, especially for frontline workers and remote teams.
5. Microlearning Reduces Development Costs by 50%
Compared to traditional course creation, microlearning platform is faster and cheaper to produce. Short-form content requires fewer resources, allowing training teams to deliver value quickly and at scale.
6. Employees Spend Just 1% of Their Workweek on Learning
This stat highlights the importance of time-efficient training. Microlearning fits into busy schedules, delivering quick wins without disrupting productivity.
7. Video-Based Microlearning Increases Engagement by 75%
Video is one of the most effective microlearning formats. It helps convey complex information clearly, quickly, and memorably—especially when combined with visuals, motion, and sound.
8. Microlearning Supports Continuous Learning
Unlike one-time training events, microlearning encourages ongoing development. Learners engage with content regularly, building knowledge over time instead of cramming everything into a single session.
9. Gamification Enhances Microlearning Outcomes
Adding elements like points, leaderboards, and challenges motivates learners to complete more modules and retain information. Platforms like MaxLearn use gamification to drive engagement and behavior change.
10. 80% of Workplace Learning Is Informal
Microlearning supports this natural learning behavior by offering structured, accessible, and informal learning moments throughout the workday.
11. Microlearning Aligns with the Ebbinghaus Forgetting Curve
Learners forget up to 90% of new knowledge within a week if it's not reinforced. Microlearning platform combats this by enabling spaced repetition and frequent touchpoints.
12. Learners Prefer 3–7 Minute Learning Sessions
This is the sweet spot for attention spans. Short modules keep learners focused and reduce cognitive overload, making it easier to digest and apply information.
13. Companies Using Microlearning See 20% Improvement in Performance
By making training relevant, actionable, and timely, organizations can drive measurable improvements in productivity and efficiency.
14. Personalization Enhances Microlearning Impact
AI-powered platforms like MaxLearn can tailor microlearning paths based on skill gaps, performance metrics, and learner preferences, boosting effectiveness.
15. Microlearning Promotes Learner Autonomy
Employees can choose when, where, and how to learn. This flexibility fosters ownership of learning and supports self-paced development.
16. It’s Ideal for Compliance and Safety Training
Microlearning ensures critical information is delivered in a consistent, digestible way—making it easier to meet regulatory standards and maintain workplace safety.
17. Microlearning Can Be Deployed 300% Faster Than Traditional Training
Because modules are short and modular, they can be rapidly developed, tested, and deployed—perfect for fast-moving industries.
18. Great for Onboarding and New Hire Training
Introducing new hires to key concepts and tools through microlearning improves ramp-up time and retention while reducing training fatigue.
19. Microlearning Enhances Knowledge Transfer
Real-world application is the goal. Bite-sized content focuses on actionable knowledge, enabling learners to apply what they learn immediately.
20. It Complements Instructor-Led Training (ILT)
Microlearning doesn’t replace ILT—it enhances it. Use it before sessions for preparation, during for reinforcement, and after for retention.
21. Microlearning Encourages Repetition Without Boredom
With fresh, engaging formats—like quizzes, scenarios, or interactive videos—repeating content feels less tedious and more rewarding.
22. AI and Microlearning Are a Powerful Combination
AI-driven microlearning adapts in real-time to learner performance, offering personalized feedback, learning paths, and content suggestions.
23. It Supports Skills-Based Learning
Rather than broad topics, microlearning targets specific skills or outcomes—ideal for competency-based training models.
24. Learners Feel More Accomplished with Microlearning
Completing frequent, small milestones builds confidence and momentum—both of which are key to sustained engagement.
25. Microlearning Is the Future of Workplace Learning
With benefits ranging from cost savings to performance improvements, microlearning is quickly becoming the preferred strategy for agile, results-driven L&D teams.
Final Thoughts
Microlearning is more than just a trend—it's a proven strategy for delivering high-impact learning experiences in a time-conscious, learner-centered format. Whether you're training a global sales force, onboarding new hires, or reinforcing compliance policies, microlearning ensures your workforce learns better, faster, and with lasting results.
At MaxLearn, we’re helping organizations harness the power of microlearning with AI-driven personalization, gamification, and adaptive learning paths. These 25 facts only scratch the surface of what microlearning can do—but they clearly show that the future of training is smaller, smarter, and more effective.
Explore MaxLearn’s microlearning platform to discover how you can elevate your training programs with modern, bite-sized, and impactful learning experiences.
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techsolsblog · 3 years ago
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EDUCATION APP DEVELOPMENT: FEATURES, MARKET RESEARCH, COST
The recent trends in education have changed if look ten years back and now.
Actually not ten years, you don't need to go back so long, just imagine your life before the Covid pandemic. Everything was different as if we look now. Earlier we couldn't imagine our life, especially education virtually. But the situations turned out to be different and changed the way we used to live. Everything is now possible on our single device. Whether it's financing, bookings, food, payments, or cabs, these all are accessible through mobile phones.
During the Pandemic, every sector tried its best to grow and so the education and cooperate sector did. Earlier, the Education and Cooperate sector couldn't proceed further without the gatherings and meetings, and during the pandemic, it nearly stopped. But certain app development companies took it as an advantage to expand their market and they came out with the solutions of meetings apps like google meet, MS teams, zoom, and many more.
Well, this was all about the meetings apps that we have talked about till now. This article mainly deals with the development of the Education apps like Byjus, Topper, Khan Academy, and more along with their Market, Scope, and Cost of the development. So let's start with it now.
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Nowadays, Education is no longer as unexciting as it used to be earlier. Well, Nowadays we can access education anytime from wherever we want. Education is becoming a platform for different niches and innovations. Many tech giants are investing in Smart education and E-learning apps.
If you want to know how E-learning will uplift the learning industry, check out the Future of E-Learning apps in the Education industry.
Currents statistics and trends
The current stats and reports say that E-learning is a dynamic industry that received unprecedented growth due to the pandemic. The research report "Education Apps Market - Forecast and Analysis Report 2021-2025" shows that the market is expected to have a YOY growth rate of 29.98% in 2021. However, the growth momentum is likely to decelerate at a CAGR of 27.49% between 2020 and 2025.
In 2019, the global ed-tech investments reached $18.66 Billion and with lockdown, the analysts expect that the overall market for online education is predicted to an extent $350 billion by 2025.
If we look at the figures, In the first quarter of 2020, the number of downloads of numerous educational apps increased by 30% as compared to the first quarter of 2019.
As the market is growing for online learning tools, the demand for new ed-tech tools amongst investors is also increasing. Investors are getting attracted by the Advanced technology-backed tools.
The statistics also show that E-learning is an excellent way of effective learning where participants learn five times more as compared to the regular classroom learning at the same time.
E-learning is more efficient, that's why about forty percent of the many companies use online learning training and all. E-learning doesn't ask the participant to stick to one place, instead, it supports mobile learning that enables the easy access to the participants.
Improvised and spontaneous learning processes are heading towards the introduction of microlearning, allowing professionals at work to catch up on topics fastly. Today, the corporates are choosing for applications providing fragile pointers on various issues of expertise.
Looking at the present scenario as well as the predictions for the future, mobile apps are likely to remain as the choice for developing most learning options.
The popularity of online education or e-learning is increasing day by day and parents nowadays, even allow their kids to avail smartphones or tablets to have an education-based app use to improve their learning habits.
Common Features
As we have talked out the market and Scope of the Education Apps, now it's time to discuss about the most crucial Features that an E-learning must have.
Login and User Profile
For every application Signup and login are the initial steps for successful installation of the application on your device which begin after the downloading of the App.
Setting up the user profile enables the participants to go through the dashboards and courses, and wander through the app. Additionally, they can also add some of the other details like age, subjects, courses, and other details.
Flexible Search
A search tool is an important tool to explore through the App and find out more details about courses, subjects, and other details about the application. The flexible search option is a key component of flexible learning.
Courses
To opt for the right course the students need to know about the courses that are being offered on the app and other details related to it like the course program, description, and prices at which are available to buy.
Attendance management
Taking the attendance register, calling out loud for the name, and after receiving 'yes', marking the present- Well this has really become a boring and time-consuming process and if we have come out with the solution for every problem in the education apps then why to lag in the attendance management feature. You should include this feature too for better management and less time consumption.
Quality content
Whenever we go to select a book we often look for the content table to let us know the quality of the book. So why to take risks with the education apps. The quality of the education apps is often determined by the content they have on these apps. This feature guarantees the most traffic for your apps. Therefore take time to plan and develop units, segments, and other materials that are important for the application. Make sure to include high-quality content along with pictures, videos, presentations, questions, and other interactive and presentable content.
Interactive
It is said that interactive communication is more effective than one-way communication. This statement goes well with the teaching also because it is also a form of communication in which knowledge is delivered to the learners. Interactive learning is also an important feature of an E-learning application. Many learning applications don't forget to highlight this feature while advertising. From here only you can get an idea about the importance of this feature.
Although these interactive sessions with educators are often considered as a bonus of some kind and therefore these are not omitted from educational apps. This bonus can act as a magnet to generate more revenue.
Progress test reports
Progress test reports always remain an integral part of the educational apps as they help to track the performance of the learners helping them to improve further.
These are also a part of the personal approach to education. Providing students mock tests, in their own space and that too from the comfort of their home is a positive way to take your students to a greater extent. These services surely enable you to personalize your learning apps as you want. So be ready and make sure that the progress test feature must be there in your app itself. It will enable your students to adjust their learning space, capacity, and materials according to the results of the progress report.
Cost for the Development of education apps
Determining the accurate cost for the development of the education apps depends on the features that are going to be included in them.
However, the estimated cost with some of the basic features can begin from $15,000 to $25,000+ depending upon the needs of your business and the team you hire for the development of the app.
But we still have a rough estimate for development hours of an education app below.
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Benefits of Education Apps
While we began to discuss the benefits of the Education apps it is crucial to understand the benefits in both, academic as well as business learning. Although there are specific advantages to both components. Education App doesn't have the benefits for the Education sector only, but these are also extended to the businesses sector.
For Academics
These Apps decrease the gap and associates experts with learners across boundaries.
These also allow a flexible learning format for different types of requirements.
For Businesses
These Apps often track employee progress easily.
Plays an important role while training the employees.
Provides ready and easy access to solutions.
Improve productivity and efficiency.
Here, we enlist for you the most prominent benefits that strike a chord as to why eLearning app development is going to be the most widely accepted format. Let's have a look at them.
Mobile Learning
Mobile learning was one of the basic and prominent ideas behind developing the Education apps.
These apps enable the users to access the class materials at any time. With the development of the education apps, the learning is not limited to classrooms or homes only. Students can use them at their convenience.
Leisure time Utilization
In their spare time, most people especially children engage themselves in activities, such as watching TV, Internet surfing, or having conversations over the phone for long hours. By getting busy with these activities, they may get a sense of relief. But, these activities are not suitable for children's growth.
e-Learning on Smart devices is the best way to utilize children's time more effectively. They can take advantage of their leisure hours to learn new and creative things using a mobile app for education.
Quality interaction
According to a survey, E-Learning apps are assisting the students to enrich their interest in their studies. They are assisting the students to become a better version of themselves and more bothered about their education.
Education apps are also advantageous in boosting the interaction and conversation between teachers and parents. While using an app, a child gets the best time with the parents to engage with them and motivate them in the E-Learning process.
Easy Interaction
E-Learning apps are more cost-efficient instead of hiring teachers and these are often better engagement and productive solutions in the education sector. Using these apps you can save more time and money than you were spending on teachers.
These apps allow you to teach and interact with students easily. Not only this, but the students will also be more comfortable learning through these without any fear of being judged and punished. Most students are afraid of their teachers. And these apps will remove the conception of fear, punishments, etc.
One-click availability
Here is the next prominent advantage and the idea behind the Education apps ( i. e.) the
24x7 availability. Education institutions like Schools, colleges, and tuition centers are limited to certain periods. A learner can go with the material and clear the doubts only during the particular time slots of the institutions. But this is not with the E-learning applications because the students can clear their doubts anywhere at any time. The learners don't have to wait for long periods to get access to the materials and other activities, and they even don't need teachers.
Smooth and Systematic Learning
In E-learning Apps, two things walk hand in hand that is Smart and systematic learning. The whole content in an education App is arranged to well to increase the learning desires of the students in a systematic manner. These apps enable the students to follow an untroubled and logical flow without much effort.
Sustainability
The modern learning apps are more sustainable as compared to the traditional learning methods which comprise various materials like pencils, papers, pens, Boards, chalks, etc. They also allow the students to get notes and other class material by just clicking and downloading them. Completing the topics on learning is quicker and yet more effective.
Challenges and Conclusion
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As we can observe that the market for Education apps is so promising and every year the market will reach new heights. Wearable technologies are improving communication between teachers and students by smoothing the path for a platform for distributing ideas, implementing processes, and receiving feedback. These smart devices are growing as a trend in the education apps market. These devices allow a user to install apps and learn subjects.
However, data security is a major concern for the education apps market. Now, the expansion of E-learning technology has increased security concerns.
The rising use of mobile apps for education in organizations and institutions is creating paths for hacking confidential information and making it more difficult for the Information and Technology (IT) department to regulate access to data on its backend systems.
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rudra0143 · 5 years ago
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Microlearning vs Macrolearning – How to Choose the Right Fit for Your Training Needs
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Today, Microlearning based training has become a significant mode for online training delivery and the following stat reaffirms its growth further:
“The global microlearning market size is expected to grow from USD 1.5 billion in 2019 to USD 2.7 billion by 2024.”
Source: MarketsandMarkets
However, organizations will continue to have Macrolearning needs too. Given the value each one of…
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martatoran · 5 years ago
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How to Blend Microlearning and Macrolearning to Deliver a Higher Impact Workplace Training
See on Scoop.it - APRENDIZAJE
Today, Microlearning based training has become a significant mode for online training delivery and the following stat reaffirms it further: “The global microlearning market size is expected to grow from USD 1.5 billion in 2019 to USD 2.7 billion by 2024”. Source: MarketsandMarkets However, organizations will continue to have Macrolearning needs too. Given the value that each one of them offers, it is important to see how the two can be leveraged by arriving at the optimal blend of Microlearning …
Marta Torán's insight:
Micro y macro, dos tipos de aprendizaje-> 
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memozing · 5 years ago
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sciforce · 7 years ago
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A Quick Guide to E-Learning Tools: Virtual/Augmented Reality
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E-learning has long proved to be a part of our lives with numerous educational platforms and online courses offered by renowned universities — as well as small groups of enthusiasts — not to mention dedicated corporate courses and trainings. At Sciforce, we also give our colleagues an opportunity to obtain new skills and deepen their knowledge at our Sciforce Academy.
Yet, modern technologies let us go far beyond traditional online lectures, peer forums and occasional tutoring — adding a new dimension to teaching practices and bringing fun and the feeling of discovery to students.
In this brief guide we’ll ponder over modern technologies in education and their potential to change the learning experience.
The first tool we are going to discuss is virtual/augmented reality — the reality which has been around in one form or another for many years. The term virtual reality is used to describe an immersive experience in an environment which is generated by the computer and doesn’t actually exist but which is presented to our senses in such a way that we experience it as if we were really there. Augmented reality, on the contrary, combines digital information with the existing environment: a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input, including sound, video, graphics or GPS data.
Everyone remembers the recent PokemonGo craze and the desire of almost every teenage to be an owner of the Google Glass. As a toy, it may keep you busy for a month. As a learning tool, it has the potential to revolutionize the educational process. It enables students to immerse themselves in a highly engaging 3D environment while letting them practice without fear of any harm.
High-Risk Training
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The sphere that immediately comes to mind is simulation of high-risk scenarios. Virtually any industry that involves risk-taking can benefit from augmented reality which mimics every aspects of the real world. Ideally, it can be done in real time so that students will experience the same pressure and stress. As a result, students would gain valuable experience about the consequences of their actions and decisions without leaving the safety of their classroom. Virtual reality will lead them through a volcano eruption or extinguishing a fire in a skyscraper without staking their lives and health.
Medical training
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Another sphere which would benefit from both virtual and augmented reality is training of future health professionals. Perhaps one of the main features of virtual reality is that it can be used to teach healthcare professionals new skills or refresh their existing skills within the safe environment and without causing any danger to patients.
The new technologies will help medical practitioners to immerse themselves into the 3D view of the human anatomy and lead them through complex medical procedures by letting them practice by virtually touching and manipulating objects. The ability to get real-time live feedback regarding a serious medical situation is quite profound and much better than any viable solution at the moment then see which body part was affected or visualize ways in which to treat or assess the situation.
Language learning
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Virtual or augmented reality can reinvent the process of language –and culture — learning. Ideally, a student could be sitting at the desk learning French, and an augmented reality glasses could project a French classroom setting. This would immerse students not only in the language but in the culture. Or to go a step further, augmented glasses could project a real-time French classroom that they would be able to interact with just like the one they were currently in.
And can you imagine studying Shakespeare in the engaging yet safe 3D setting of the medieval town as it was seen by the poets’ contemporaries?
AR Microlearning Resources
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Augmented reality click-and-scan technology is already in use. People can scan an augmented reality code or trigger object to learn more about the corresponding. In education, a chemistry textbook might transport students to a virtual lab where they conduct experiments learning about chemical reactions and compounds.
Augmented reality resource links can also be incorporated into eLearning materials to enrich them with interesting facts, stats, and ideas that allow online learners to explore on their own. Educators might develop an augmented reality resource list that features microlearning content to provide learners with immediate eLearning support, as the augmented reality activities are bite-sized and easily accessible.
3D Learning Models
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In the past, online learners were able to view static images, diagrams, and charts on their computer screen. Augmented reality gives them the ability to manipulate three-dimensional visualizations or even interact with hot spots to learn more about the individual components. For example, a clickable 3D diagram of manufacturing equipment or a process line highlights the characteristics and functions of each part and component. These same principles can be applied to any complicated process in every field, from a model that illustrates photosynthesis at a cellular level to a visualization of deep learning process.
Online Group Collaboration Projects That Span The Globe
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With eLearning augmented reality geography is no longer a barrier, and all online learners can share ideas and feedback in a virtual meeting space. They’re able to use mobile devices and smart glasses to make the experience even more interactive, the feature that changes the whole concept of the classroom. As Sharon Stoerger, a professor at Rutgers University, put it, “These virtual world experiences also extend the boundaries of the traditional classroom where collective intelligence, as opposed to individual experience, becomes an important approach.”
Surely enough, virtual and augmented reality applications are quite costly and require much effort to transfer all types of learning to virtual & augmented reality due to the resources required. Nevertheless, they have the capacity to engage learners and this is the heart of any instruction. Now, when students want to be both educated and entertained, these technologies are poised to become prevalent in the future.
Augmented reality is just taking its first steps into the consumer world, and the possibilities associated with this technology are fascinating. Whether it will be a huge commercial success has yet to be seen, but its potential is unavoidable.
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knowledgeboook · 8 years ago
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Humanized Learning Portfolio System
KNOWLEDGEBOOK
  Humanized Learning Portfolio System
That build Citizenship and Level the Playing Field of College Application
 Application Desperation Becomes Learning Celebration
When the end goal of high school learning is driven by an external goal of “Getting into a Good College”, everyone looses. Although evaluation tools like the SAT, ACT and common App make the admissions process more manageable for admissions  officers they don’t serve the other “user”— the student applicant. The external goal of “Getting In” dwarf and inhibit intrinsic ones such as  Citizenship and “Life Long Learning. Year after year of applicants
 What if both students applying to college and admissions councelors were views as users simuntaneously? Might a multi user centered approach produce a yet imagined alternative to the college admissions process? Might it restore dignity to both users, introducing a new third option (Get in not get in) to a binary model of evaluation of evidence for college readiness?
 KNOWLEDGE BOOK shifts the focus away from “application desperation” to “learning celebration.” Students take an active role in constructing a meaningful archive and argument for colleges that are a good match. Having a clear understanding of personal knowledge and the means to communicate it effectively translates into dignity, patience and empowerment no matter what happens. It also translate into the type of non cognitive skills demanded of our new economy. Skills like initiative, risktaking, collaboration and diversity appreciation. KNOWLEDGEBOOK not oly celebrates these skills, they drive the process of building one.
 The Admissions Process is a Fun Sucker
 KNOWLEDGE BOOK is student driven, inviting students to begin to control their own knowledge narrative as well as some of the college application process. With customizable templates, a design process and the guidance of trained mentors, students collect, select, reflect and share qualitative evidence of learning in a customized digital portfolio.
 Evidence might includes examples of writing, artwork, physical projects, photographs, lab reports, as well as student-created videos, multimedia presentations, spreadsheets, or other digital artifacts of learning. — Academic work that you have probably been making all along, as a student.  
 Collecting, organizing and showcasing this existing “authentic” and valuable evidence of learning is often overlooked, denying the student the opportunity to share unique knowledge and experience with others that cannot be found on a standardized test.
This process builds life long learning skills valued by all colleges and universities as well as successful companies like Google. You get stared on your unique learning path with KNOWLEDGE BOOK with good habits essential for future success.
 Say hello the humanizing the applicant and leveling the playing field
We are not experts on discrimination in the admissions process. Frozen racial composition or why so few low-income studnts attend ivy league schools. Nor are we experts on the complex psychology and social factors driving application panic an brand name school manis. The Myth that 'the Best' Is the Best for Everybody is slowly being debunked, but this is a difficult argument for a 16 or 17 year old. KNOWLEDGE BOOK disrupts the current pattern and asks students, parents admissions concelors and colleges to  slow down, get off the existing high speed train to nowhere and reconsider and ACknowlede each of us our unique abilities and contribution to the culture of knowledge.
  Harnessing the Power of Visual Communication and Human Centered Design
Our language driven culture is shifting to a visual and narrative driven one. Communication of product narrativesGlobal economics, Global learning, Moocs.  People remember 10” of what they hear, 20% of what they read and 80% of what they see
83% of human Learning happens visually
symbols and graphics communicate information faster than words
symbols can be understood by diverse audiences and are niversal
Visuals have semantic meaning and serve to define a concept
Combining visuals with text increases communication by 89%
Yet the Evidence of learning for a student applying to college is almost entirely communicated stat writing and standatadize testing statistics. Certainly colleges are catching on beginning to ask for Videos as additional evidence but what if students drove this process from day one and were less at the mercy of admissions.
 The Admissions Process is a Fun Sucker
 KNOWLEDGE BOOK is student driven, inviting students to begin to control their own knowledge narrative as well as some of the college application process. With customizable templates, a design process and the guidance of trained mentors, students collect, select, reflect and share qualitative evidence of learning in a customized digital portfolio.
 Evidence might includes examples of writing, artwork, physical projects, photographs, lab reports, as well as student-created videos, multimedia presentations, spreadsheets, or other digital artifacts of learning. — Academic work that you have probably been making all along, as a student.  
 Collecting, organizing and showcasing this existing “authentic” and valuable evidence of learning is often overlooked, denying the student the opportunity to share unique knowledge and experience with others that cannot be found on a standardized test.
This process builds life long learning skills valued by all colleges and universities as well as successful companies like Google. You get stared on your unique learning path with KNOWLEDGE BOOK with good habits essential for future success.
 Isn’t this just another college prep tool that widens the Wealth Gap? Only 34 percent of students from the bottom one-fourth of the income distribution key  advantage in the college admission process, so.  Not only is KNOWLEDGE BOOK open source, but its peer Mentor program introduces equity and fairness as crucial deliverables for college readiness.  
 The Peer Program pairs two students from completely different socio-economic backgrounds as peer mentors. These two students get to know one another, by working together in two short online sessions. The development of “Soft Skills”  like listening and empathy are key to student success. Participation is this aspect of the KNOWLEDGE BOOK process becomes an additional “artifact” of learning that is shared on the portfolio as a benchmark level of empathy and collaboration skills. A digital badge is awarded after successful completion to both participants
  How does this address the well documented panic associated with college application. KNOWLEDGE BOOK shifts the focus away from “application desperation” to “learning celebration.” Students take an active role in constructing a meaningful archive and argument for colleges that are a good match. Having a clear understanding of personal knowledge and the means to communicate it effectively translates into dignity, patience and empowerment no matter what happens.
   or communication of
    The process of learning is irrelevant if no real knowledge is acquired and shared. Going back to our trusty Merriam-Webster, knowledge involves understanding, comprehension, and mastery. It’s about acquiring, sustaining, growing, sharing, and applying information to achieve an organizational impact.
 If learning is a recipe, then knowledgebook is the cake Knowledgebook bridges the gap between learning and knowledge and truns the idea of “Getting in” on its head.
What if you were in already?
 https://www.learningsolutionsmag.com/articles/2079/the-difference-between-learning-and-knowledge-and-why-you-should-care
  Adaptive learning
Also called personalized learning. Refers to a teaching approach where the delivery of content and assessment are tailored to each student’s abilities and needs.
Affective learning
Learning that results in changes to emotions, attitudes, appreciations, and values, such as enjoying, conserving, respecting, and supporting.
Asynchronous learning
Instructional delivery online to learners who do not participate at the same time. Channels include email, discussion boards, self-paced courses. Media include Web, Internet, CD-ROM, DVD.
Blended
F2F
"Face to Face." Refers to traditional instructor-led learning in the classroom, or to in-person coaching.
Informal learning
Learning that takes place independently from instructor-led and online programs.
Iterative Design / Iterative Development
Also called successive approximation or rapid prototyping. Creating and user-testing multiple prototypes of a product, and using the feedback to improve the next prototype. See Incremental Design.
Kirkpatrick Evaluation Model
A four-step training evaluation methodology devised by Donald Kirkpatrick.
Kirkpatrick Level 1
The first level in Donald Kirkpatrick's Four Level taxonomy of training assessment: Measures of participant satisfaction ("Reaction")
Kirkpatrick Level 2
The second level in Donald Kirkpatrick's four level training assessment taxonomy: Measures of course outcomes - cognitive learning and affective disposition ("Learning").
Kirkpatrick Level 3
The third level in Donald Kirkpatrick's Four Level training assessment taxonomy: Measures of on-the- job application possibly resulting from cognitive and affective change due to training ("Transfer").
Kirkpatrick Level 4
The fourth level in Donald Kirkpatrick's Four Level training assessment taxonomy: Measures of effects of on-the-job behavior changes on organizational outcomes. ("Results").
Learning style
A theoretical and prescriptive description of an individual's unique approach to learning based on strengths, weaknesses, and preferences. This is a popular, yet controversial, concept, unsupported by research
  Microlearning
Short, informal learning experiences that learners consume individually, rather than in formal course frameworks; also: brief learning experiences that comprise a planned program with stated learning goals, e.g., breaking a long course into chunks.
Serious game
Also known as an Immersive Learning Simulation (ILS). An optimized blend of simulation, game element, and pedagogy that leads to the student being motivated by, and immersed into, the purpose and goals of a learning interaction.
Universal Design
Designing eLearning with the goal of making it usable to all learners, whatever their age, technical savvy, or ability. See User-Centered Design.
   When high school learning is driven by an external goal of “Getting into a Good College”, everyone looses. Although evaluation tools like the SAT, ACT and common App make the admissions process more manageable doe admissions  officers they don’t serbve the other “user” the student applicant. The external goal of “Getting In” replaces intrinsic ones.
 What if both students applying to college and admissions councelors were views as users simuntaneously? Might a multi user centered approach produce a yet imagined alternative to the college admissions process?
 KNOWLEDGE BOOK gives you an additional opportunity to do that. The difference is that KNOWLEDGE BOOK is student driven, inviting students to begin to control some of the college application process. With the guidance of trained mentors, students collect, select, reflect and share qualitative evidence of learning in a customized digital portfolio.
 Evidence might includes examples of writing, artwork, physical projects, photographs, lab reports, as well as student-created videos, multimedia presentations, spreadsheets, or other digital artifacts of learning. — Academic work that you have probably been making all along, as a student.  
 Collecting, organizing and showcasing this existing “authentic” and valuable evidence of learning is often overlooked, denying the student the opportunity to share unique knowledge and experience with others that cannot be found on a standardized test.
 The Power of Visual Communication
People remember 10” of what they hear, 20% of what they read and 80% of what they see
83% of human Learning happens visually
symbols and graphics communicate information faster than words
symbols can be understood by diverse audiences and are niversal
Visuals have semantic meaning and serve to define a concept
Combining visuals with text increases communication by 89%
  What if a student doesn’t feel like they have any “evidence.” Not to worry. KNOWLEDGE BOOK mentors help students find it in the AUDIT stage. They also have simple exercises, based on your interests and experiences to develop evidence, when necessary.
 Isn’t this just another burdensome, add-on requirement for an admissions counselor to go thru? The goal is not to encumber the reader in heavy-handed text, but rather to allow readers to interpret significant details and make connections to a holistic picture of a student’s value.
 Professionally designed and easy to use digital templates present your information in an efficient, compelling way. “Show, don’t tell” communication and visually constructed narrative enable the viewer of the portfolio to experience the student’s “story” through action, thoughts and senses, rather than lengthy exposition and description.
 Teaching problem solving, critical thinking, the visual display of information and effective communication is core to KNOWLEDGE BOOK. These skills, widely valued as fundamentals for New Economy Education and STEM Learning are “embedded” learning in the KNOWLEDGE BOOK experience. A key by product of the K book experience is Design Thinking strategies that transfer with the student to college and continue to develop throughout the student’s life. KNOWLEDGE BOOK founders are college design educators who are looking at this problem from a unique vantage point.
 How does this address the well documented panic associated with college application. KNOWLEDGE BOOK shifts the focus away from “application desperation” to “learning celebration.” Students take an active role in constructing a meaningful archive and argument for colleges that are a good match. Having a clear understanding of personal knowledge and the means to communicate it effectively translates into dignity, patience and empowerment no matter what happens.
 Isn’t this just another college prep tool that widens the Wealth Gap? Only 34 percent of students from the bottom one-fourth of the income distribution attend any of the nation’s elite colleges. Having a KNOWLEDGE BOOK may be an  advantage in the college admission process, so. The KNOWLEDGE BOOK Peer Program pairs two students from completely different socio-economic backgrounds as peer mentors. These two students get to know one another, by working together in two short online sessions. The development of “Soft Skills” like listening and empathy are key to student success. Participation is this aspect of the KNOWLEDGE BOOK process becomes an additional “artifact” of learning that is shared on the portfolio as a benchmark level of empathy and collaboration skills. A digital badge is awarded after successful completion to both participants
 What happens after I get into college?
Forty percent of campuses of all types – large and small, public and private, research and liberal arts, and community colleges—recently reported using student e-portfolios. Your KNOWLEDGE BOOK is portable and can follow you to college as a tool for your professors to get to know you more personally as you begin establishing your college level learning portfolio.
 KNOWLEDGE BOOK rubrics are based on the “Values Rubrics” used by the Association of American Colleges and Universites so this process helps get you ready for college rigor and paves the way for academic success.
 What’s the Take Away?
This process builds life long learning skills valued by all colleges and universities as well as successful companies like Google. You get stared on your unique learning path with KNOWLEDGE BOOK with good habits essential for future success. Curiosity, self-motivation, independence, and reflection. http://www.nytimes.com/2014/02/23/opinion/sunday/friedman-how-t
 to show or express recognition
acknowledge
 It’s a tool based on the “Design Process,” that Product Designers and innovators follow to come up with solutions to problems.
 Visual and Narrative Driven College Learning Portfolios Level the Playing field
 Student Driven College Learning Portfolios Level the Playing field
    If learning is a recipe, then KNOWLEDGE BOOK is the cake.
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memozing · 5 years ago
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