#mod felis
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isat-script-project · 1 month ago
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Your amazing work here has inspired me to want to try doing a script project for DQB2 and I was wondering if you had any advice for me?
I'm gonna assume that's some sorta dragon quest game?
Well, ISAT really is a blessing in this regard, because the game is not encrypted at all. Accessing files and all text via rpgmaker MV and VSC is incredibly easy.
okay this got really long i'm putting it under the cut.
But before you get started, there really are some things you need to ask yourself first:
How am I going to get the text from this game?
If your answer is "write it down by hand as I play" then already know that there HAS to be a better way. If you're choosing that method, get yourself emulation, save states, or endless patience, because hooh boy, I've done a little bit of that for a different project (no, I will not elaborate) but save scumming on original hardware to get different dialogue options is agony.
Is there a text dump for your game? Is there a file dump or decomp for your game? Do you have the technical know how to access it? If not, are you confident in your knowledge of the game to accurately identify where all dialogue may occur? If not, are you satisfied missing out on nothing lines and just focusing on the non-optional? Is your game linear enough to not need a closer look at the code to figure out what happens when, as isat does?
2. What's my scope?
Again, do you truly want every line from this game, or just what's "important"? I personally cannot rest until I've exhausted the fucking Menus (which is why there's a script page for those, too) because I'm a completionist with delusions of grandeur, but some people are satisfied transcribing the cutscenes and nothing else (MUCH TO MY ANNOYANCE WHEN I NEED THE OTHER STUFF.... nobody cares about the optional collectible npc dialogue BUT I CARE!!! I CARE!!!!!)
Anyways, what exactly your scope is is gonna significantly influence what your next step looks like.
3. How am I going to present this?
Making the isat script project an individual website mainly came down to how finicky the dialogue in isat is. There's conditionals stacked on conditionals and I wanted a space where I had total control over how to present these factors without influence.
For more linear games, like, say, that time I made all the fewiki scripts for Fire Emblem 6 from chapter 12 onward, it was easy enough to present the scripts on a wiki page just because the game is much more linear, there's less dialogue to begin with, and all conditional text could be nicely divided up into similar groups, like boss dialogue where the condition is just "fight boss with x character".
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isat script project would not exist without my fire emblem fixation, fun fact. other fun facts include that as a child i attempted to novelize Mario Party DS by transcribing all story mode text into a booklet by hand, and I did not finish this for reasons that are hopefully obvious.
This is, as you may figure, way easier to do. There is significantly less burden on you to actually understand how a website works - I cannot stress enough that the current state of the script project is only possible thanks to Gold, and without them, we'd still be at all dialogue being formatted as <p><b>Siffrin:</b> Says some text.</p>
For a lot of older games, you can also find whole game scripts being put up into a single document. Tis common on gamefaqs, I've used those plenty. There I believe you're just working with plain ol txt.
The rule is always though look at examples and if they do something cool figure out whether you can copy it. i did not create the website layout myself, i used a base and fiddled with it for a whole weekend until it stopped exploding.
Again, like, using an existing structure like a wiki or gamefaqs or just google docs or a spreadsheet is a significantly eased burden. One of my favorite things ever is actually a text dump on github, of all places. For this one, the person putting it up chose to leave all text in as close to original state as possible, doing no trimming of things like character emotes and leaving in all original string titles of every line. This is also incredibly useful, even if it is more difficult to use for your average schmoe! (This has fucking saved me doing wiki stuff for engage. engage text dump i ADORE you)
Do you want to be as accurate to the code as possible, or as accurate to the game? Do you have the time, energy, and skills to make the visual presentation nice? Or do you want to keep it rudimentary to streamline your process?
If you ARE doing something like making your own website, it is crucial that you figure out your visuals early, lest you be like us, and be stuck in Reformatting Hell for several months, because someone figured out how to make a thing prettier and nicer to read, and now you need to update the 100+ pages you've already created.
Reformatting code like that takes just as long as making a page in the first place, by the by, because you're just not getting around copy-pasting everything line by agonizing line.
This stuff takes HOURS. If I went at it alone, I doubt I'd have finished by now, or within the next like, two years. This is a really time consuming hobby, and I love doing it a lot, it scratches my exact fixation itch, but if your game is huge, consider seeing if people would be interested in joining you? I will also say being autistic about your game of choice is also a bonus in the sustainability department.
Many a times there were just no updates (as they are now) cuz I am just. Distracted by something else. Like yes on one hand I'm going to uni now and have less time but it's not really less time if I can still put 17hrs into a new video game in three days.
Stuff like this is ALWAYS a long-term project and you WILL need to take time off from it or else you'll start seeing html in your dreams and get burnout.
STREAMLINE YOUR PROCESS!!! FIGURE OUT HOW TO DO THIS WITH AS LITTLE EFFORT AS POSSIBLE!!!! Gold introduced me to Espanso, which is a program that lets you set up keyboard shortcuts to insert phrases, which was a MAAAAAASSIVE time saver in the html department, as it allowed me to just rapid fire paste in all the many html classes we stacked for the presentation of the site. even if you are doing a script on a wiki where everything does look like ['''Siffrin:''' says a thing] you will still be doing yourself a favor if you can shorten that '''Siffrin:''' to just typing :s .
As a side note, I also wanna say like. The popularity of isat script project is a complete outlier. Other game scripts may be used by a maniac like me to overanalyze the plot structure of Sonic 06, but you're very likely not going to see that recognition. I love doing this, because I want these resources to exist for myself. I don't do this for the good of the fandom, but because it is useful to me. I started this because I was writing isat fanfic, and got tired of looking up dialogue on youtube or booting up my own game.
Do I know if anyone found my FE6 scripts useful? No. Do I know if anyone is going through Veyle/Quotes and appreciating that I transcribed all the fucking battle voice clips? No. Do I know if someone appreciates me accurately labelling all voice lines from the ring polishing minigame in engage? Hell no. I don't know, I'm never going to get feedback on that. Those are wiki pages, anyone can edit them, they don't have viewcounts or comments I can look at, and the fandom just isn't as prone to taking screenshots and posting about them line by line as isat.
Isat blew the fuck up on tumblr. I'm not saying you'll get no recognition at all, but if you are relying on external motivators, you are probably going to peter out. There are pages I've worked on for other script things that I've genuienly not touched in two years because I just didn't feel like it, and that's also okay.
TLDR:
Figure out how to get the text you need with the least effort possible (and figure out whether doing that is even possible at all!), figure out what scope you're actually willing to put up with, and present it with the least effort possible, because everything else just isn't sustainable. Streamline streamline streamline. Be prepared to spend hours on this and maybe like find a new favorite podcast to just copy paste text to, because honestly, doing this is also pretty zen.
And most importantly, sparkle on, don't forget to have fun! Even if it seems big and intimidating, you can still make it just a fun side project, and slowly chip away at it over time. Rome wasn't built in a day, and with all the advantages going for isat script project (additional manpower, unencrypted files, easy tools for game examination) it still took over a year to complete.
(loop voice) Don't make the same mistakes I did, okay?
oh, yeah, one last thing, if you're not putting it on a wiki and ARE making your own website, ABSOLUTELY PUT IT ON GITHUB!!!! setting up so any changes to the main branch on github get reflected onto neocities is pretty easy and you only need to do it once, and what this allows is to just have random strangers show up and fix your problems for you. sometimes someone will just show up and fix five bajillion typos and then leave. or they'll stick around and help with more stuff and wowie you have a semblance of a team now.
if you're doing it on a wiki, find like, the wiki discord, if someone is interested in chipping in. if you're doing your own website, put it on github. do it. do it do it do it.
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sigamicentral · 2 months ago
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How do you kiss your boyfriend when he's too tall?
This project took me just over a week! Granted I don't get much art time during the work week :p
Happy Sigami Sunday and stay tuned for an exciting post later this week! Sigami fans won't wanna piss it ;)
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felikatze · 11 months ago
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In depth look at Bonnie's combat behavior
Hi i was poking bonnie code with a stick and i think i finally understand how it works. have my write up for it! (I put this thing on the wiki also. That was me!! I didn't copy it. I wrote it over there, too.)
BASICS + CORRECTIONS
Bonnie acts every 2 turns, but can never act on the first turn of combat (I just know by now it's not actually the enemy's turn). I still don't know what a turn is legally speaking. The 1 in 7 chance actually applies to the (You wait for help that won't come) text in ACT 5.
Additionally, they may deal the finishing blow to an enemy below 5% HP, including bosses.
They have a 20% chance to heal, a 20% chance to buff, and a 60% chance to attack.
When equipping a memory that makes them more likely to perform a certain action, Bonnie has a 1 in 3 chance to perform the specified action before the usual chances for the action apply. This means if, for example, Bonnie has Memory of Snacks equipped, they first have a 1 in 3 chance to perform a heal, and if that chance misses, they still have the usual 1 in 5 chance to heal or 4 in 5 to perform another action.
Healing
Bonnie has a 20% chance to heal the party by using Life Replenishing Technique. They only heal the party if the party is at below 80% of their maximum HP. Memory of Snacks does not actually increase the odds of healing.
If the party is above 80% HP, Bonnie instead performs a buff.
Buffing
Bonnie has a 20% chance to buff the party by using Aggression Boost Technique, Fortress Building Technique, or Wolf Speed Technique. If they have a weapon equipped that dictates which buff they perform, i.e. the Griddle Pan or the Wok, they that weapon's set buff.
Bonnie prioritizes performing buffs on stats that Siffrin is currently debuffed in. In case that Siffrin is debuffed in multiple stats, Bonnie prioritizes Attack, then Defense, then Speed. If Siffrin has no current debuffs, Bonnie performs a buff at random.
If Bonnie is set to perform a buff on a stat Siffrin already has a buff in, they instead attack. For example, if Bonnie rolls an Attack buff, they attack if Siffrin already has an Attack buff. Isabeau's WE WILL WIN!!! skill also counts as a buff in all stats, meaning Bonnie always attacks instead of buffing if that skill currently applies to Siffrin. Additionally, Mirabelle's Adorable Moving Shield and Holy Care Shield both count as Defense buffs.
Attacking
Bonnie has a 60% to attack. At base, they have a 40% chance to land an attack, and a 60% chance to miss. When fighting against the King, their hit chance is boosted to 60%.
If Bonnie has learned Billion Blows Technique in the current loop, they will always perform it over the basic Thousand Blows Technique. With Memory of Training equipped, they never miss attacks.
Final Blow
Bonnie deals the final blow to enemies below 5% HP. Again, the enemy's HP is checked at the end of the turn, but I don't know when that is.
What I could notice, however, is that Bonnie performs the finishing blow after their own action. I think a lot of people have seen that happen, lmao.
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itacestians-unite · 3 days ago
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haven't written for these two in ages........... maybe i'll come up with something. kinda in the mood for a serious-ish oneshot type thing? accepting ideas btw
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quad-weave · 1 year ago
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This man looks so obnoxiously glamourous with this hair and he is so unhappy about it LOL
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lemresl0vemail · 1 year ago
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im surprised feli hasn't joined this blog yet
Why would I want her on my blog anyway.-📚
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ffxiv-mod-anthology · 6 months ago
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Arkesia's Glory (F) [DT compatible] by reiry
Arkesia's Glory (M) [not yet DT compatible] by Felis
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upper-admin-scp · 11 months ago
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Darwin, Zero, yall awake yet?
Darwin is a child of the night. They sleep all day. As for Zero... I better go looking for him.
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lovingk9z · 2 years ago
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Some kind of crazy happy chemical releases in my brain when a modpack has so many agricultural options
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felikatze · 11 months ago
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@artidoesthings of course i can always shill dawn fic
this is the "rkc gets yote into the past and meets robin" once. also one of my dawn favorites
Second fic i talked about: RKC and Brave Chrom body swap. The two somehow manage to fix each other's issues. Fun fact: this is so good, i hit the character limit for ao3 comments talking about it
generally. if you want any sort of chrima. dawn's got it! because dawn has written 60% of all existing chrima fanfiction. number might've changef since i last calculated, but up or down? who can say.
your honor
Fell Chrom x normal Robin
Go on
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canaryy15 · 5 months ago
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LIFE SERIES CATS!!!! This art is not new i just wanna yap about them
First up mean gills cats!! I do not own the Scott one, it was for a commission sadly
Coralsands and Unnamed scott cat!!! Coralsands is my martyn cat in general but mainly based off his mean gills design
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Coral’s art is by Birdbirdie on Toyhouse, Scott cat is by me!! Both designs are by me
Then my normal scott cat, Chromapetal!! @feliden designed them :3
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Art by me!!
Aaaand lastly 3am pearl cat, Weepingpearl!! Design was made in Catmaker (clangen mod) but i designed her afterward! Art again is by @feliden , we love feli!! /silly /p
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@rengie8 THIS IS ALL OF THEM FOR NOW BUT MY FRIEND IS MAKING A JIMMY CAT THAT IM COMMISSIONING EHEH and i plan to get more >:3 I do technically have a Ren cat named Houndstrike but i dont like his design so im prob gonna redesign him!!
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felikatze · 1 year ago
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getting screenshots by replaying the game normally: 👎
getting screenshots by using a youtube playthrough: 👎
getting screenshots by modding the game so you start at the exact specific moment you need: 👍
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incorrectpuyotris · 2 years ago
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Feli’s VA: just recorded for Puyo Puyo!
The day before yesterday, Yukie Maeda, Feli’s VA, tweeted this:
I’ve been to the first Puyo Puyo recording in a while 🎵 [...] And every time the script is hilarious and I crack up!! It’s too fun to act it out lol
[translation source]
What could this mean? In order from least disappointing to most disappointing, here’s a list of things the recording session could have been for:
A-tier: new, fully-original Puyo game
If it’s for a new Puyo game, this is huge news! The last Puyo game that had a story mode and wasn’t an anniversary edition was Puyo Puyo 7, which came out in 2009, just weeks after Michael Jackson died. That’s 14 years ago!
C-tier: new Drama CD
Sure, Puyo Puyo Drama CDs are a source of lore, but there’s no chance an English dub is coming out for it, so non-Japanese fans would all be missing out. Besides, you can’t play Puyo on a Drama CD...
D-tier: new anniversary Puyo game or Puyo Puyo Tetris 3
I get it, a new game’s a new game, but I’m starting to get tired of the Puyo Puyo series only being game mode compilations and Puyo Puyo Tetris.
F-tier: new storyline in Puyo Puyo Quest
If it’s exclusive to the cursed gacha app, it would confirm to me that Sonic Team has transitioned fully to focus on churning out more mobile content and messing around with yet another ARS they’ll probably underdevelop, instead of releasing a new game and developing the existing vibrant lore.
Only time will tell, but I’m still holding out the thin hope that, someday, after decades, the Puyo Puyo of the past will rise from its smoldering ashes once again.
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identifying-cat-phenotypes · 10 months ago
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Is this where you diagnose cats
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me and jay both work here. we fill out papers and say "wow your cat is a black self. medium white. there is no fee. have fun" and then we frantically ask each other things about our ocs in private/asks. we have fun here. gay cat clinic includes my warrior cats au and jay's xenofiction (xenomoggy iykyk) series. ask me about crowtongue/crowstar. ask jay about thunder and oak. ask us both about our fucked up kitties and we will give you your kitties back with an identification. please. :3
signed, mod robin
looks at you with my eyes. gay cat clinic was MADE FOR OAK.
she is my silly traumatised cat and i haul her around like an oversized plushy every day. thunder is her teacher, he is the king of xenophobia due to the cycle of abuse which he is enacting on his trainee Oak. to understand him you must listen to Only the Strong by Midnight Oil and Apple by Charli XCX. I am ill about him and his hair. you should go to @feliniakattus because that is where they live... also I've written roughly 77k words on the first book in their series... i am mind controlling you to go there....
when youre done there. you need only to walk a small distance in the Gay Cat Clinic to find robins awesome warrior cats au @felis-artis!! you should look at it its got BANGER art, fucked up family dynamics and a worldbuilding and afterlife system that makes me leave long rambly tags on every single post.
cosigned, mod jay
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snowflake-bah · 1 month ago
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𝜗𝜚 PACK # 033 – mod yumi / aspen
+ level 4
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:3
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name : yumi , aspen
pronouns : they / them , hy / hym , shy / hyr , ze / zir , snow / snows , vamp / vamps , gore / gores , dark / darks , void / voids , bat / bats , ❄️ / ❄️s
age : perma16
species : human
gender : non - binary / genderqueer
orientation : biromantic , bisexual ( fem pref ) , aroace spec , ambiamorous
cisIDs : cis autistic , cis adhd , cis proship , cis black hair , cis pale skin , cis sensitive
transIDs : trans ocd , trans anxiety , tris hypersexual , trans harmed , trans harmful , tris race ( japanese and polish ) , trans species , trans plural , trans worshipped , tris radqueer
paraphilias :
role : host , emotional protector , decorator , autism symptom holder , social media manager , darkship xenorole
source : x
personality : nice , quiet , understanding , clingy , shy , awkward
likes : dark fiction , loli nsfw , tumblr , proship , radqueer etc . discord servers , their friends , drawing , kirby , stimboards , fanfiction
dislikes : antis , discourse , dysphoria
hobbies / interests : drawing , editing , reading , journaling , watching youtube videos
front triggers : darkships , radqueer stuff , discord notifications , vents
kintypes : fox , arctic fox , raccoon , cat , bat therian , vampire , fairy otherkin , mafuyu fictionkin , fischl , furina , ichika , shiho , white lily , shadow milk , mikan , chiaki , kokichi , kyoko , kyouka , anya , c ! tommy , yuri otherlink , honami , kanade , mizuki , ena , nene , kohane , toko , sonia , sayaka , mahiru , nezuko , feli fictionkith , night conceptkin
aesthetic : alternative
music taste : mother mother , she wants revenge , the cure
typing quirk : double space , lowercase , spaced out punctuation
appearance :
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emojis : 🖤🎱🔮📖💤❄️
extra : is an atheist , is a selfshipper ( their f / os are nagito , ibuki , hiyoko , sayori , kanade , mizuki , ena ) , wants to learn how to do archery
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askmadouandpuyo · 6 months ago
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Heyo! Welcome to Ask Madou And Puyo. Here you can ask your favorite characters from this franchise (almost) anything. One ground rule though: no NSFW. Reason 1, this blog should be suitable for all ages, reason 2, I’m sex repulsed, and reason 3, most of the characters are minors. I don’t play Quest so don’t try to talk to any Quest Exclusive characters because I can’t write what I don’t know. Also I don’t consider the Tetra crew to be Puyo characters, they are Tetris characters, so they won’t be here.
I will generally start answering asks and reblogging and stuff around 8:30 p.m UTC-6 (United States Central Standard Time) and end around 1 am. Feel free to send stuff before that tho so I have stuff in the box
If your ask isn’t answered it means I’m not creative enough to come up with an answer
Please try not to break the fourth wall. Don’t go mentioning games by name. Anons and askers are not all powerful and you do have limits. If I say a character can’t break something, you can’t easily break it and you DEFINITELY can’t give people invincibility. As for evil asks I don’t like, I will answer those and say as mod not to send asks like that. I am a hurt/comfort writer though so arcs maaaay involve Teen rated violence/torture so sorry.
Anyway, in regards to pairings on this page, there are only canon ones at the start, but these ask blogs can have story arcs. In which case only three pairings I enjoy can be achieved. Other than that, power of platonic love. Those three are ScheArle (when Schezo is headcanoned as a minor), SigAmi, and MaNgo.
Also, please refer to The Dark Prince as that, not his japanese name. Due to my religion I prefer using his localized name
Below the cut will be several headcanons which will effect the blog. For the most part you can discover headcanons via just…interacting but there are some I wanna get out of the way
First up, ages of characters with unconfirmed canon ages. Here are the characters and the headcanon ages:
Schezo: 16 (normally I’d go with unable to physically or mentally age past 14, but I don’t wanna deal with existential anons so yea)
Amitie: 13
Lidelle: 13
Klug: 12
Raffina: 14
Sig: 13
Feli: 13
Lemres: 18
Maguro: 13
Ringo: 13
Now you may be thinking “but Eway! In Tetris, Tetris 2 and Puzzle Pop, Sig, Klug and Schezo sound older than the ages you gave” and you’d be correct…for the English version. They all sound around the ages I mentioned in Japanese. Klug’s English VA in Fever sounds between 10 and 13, and I have ideas for recasting (4 for Schezo, one for Sig) but for now, I suggest you imagine them speaking in their Japanese version
For the timeline of Compile Era events, see here
Klug does not have a crush on Lemres. The duo are brothers in all but blood and Klug’s admiration plays into this trope
Ally and Rafisol are sisters, same way characters like Pit and Dark Pit are brothers (Allisol shippers please don’t kill meeeeeeee)
With all that outta the way, have fun sending asks!
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