#my chew touy <3< /div>
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saw that people were redrawing that one panel idk if im late and frankly idc too
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DAY 4: Takasugi Shinsaku (Fate/Grand Order)
THIS GUY. THE WIZARD WHO CURSED MY DICK 3 AND A HALF YEARS AGO AND IS HERE ON NA FUCKING TOMORROW.
I picked this day specifically for him so I could have a catalyst to summon him tomorrow TEEHEE…
Where do I fucking begin. I love his deranged whimsy and stupid little run, I like the way he walks and the way he talks. I pretty much love everything about him. His hair is a pain in the ass to draw and I'm a bit embarrassed of how much I love him and those are the only things stopping me from drawing him constantly. He's the worst. he's the best. I want to gnaw on him like a chew touy. I bought the whole set of bean plushies because I wanted it so bad. He's everything!!
#akaMarchArtMonth#fgo#fate grand order#takasugi shinsaku fgo#akadraws#I put my whole pussy into painstakingly drawing the lineart and realized the day is almost over as I began colouring...#one day time limit is rough sometimes...
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Do you have any tips/advice for someone doing comics? Like, shorter ones, not necessarily longer form stuff? How to plan a lil scene, set up panels, etc? Anyway, I like your comics a lot, your art is really cool and I hope you have a nice day <3
i feel like i do what you arent supposed to do, but i write a lot of my short comics from the seat of my pants. i have a general idea of what i what to accomplish, sometimes i have some dialogue and stage direction written in my notes app, and i just. draw a rectangle and start going. that tends to be why a lot of my mspaint comics tend to be talking head type deals, haha. ill try to give some proper advice, but im also just a hobbist whos taken a some classes about communication through design and comics years ago.
most comics do well if you establish a scene with a larger set piece, then you can narrow down to characters or actions. show us where we are in space, and the audience can take that knowledge and move along the other panels with a stronger suspension of disbelief. (bc comics are all about giving toys to your reader and hoping they play with you) heres the first page of my anya n swansea comic illustrating this. big location panel, then narrowing down to character moments.
you notice as i focus more on dialogue, that my scenery gets left out. this is bc theres only so much space in a panel, so i need to choose what gets shown. of course this depends on what medium you work with, but the gist is the same amongst all types. dont give your reader TOO much to play with or they might get confused, or will start skimming. not what we want!
for shorter comics, id suggest something eye catching right at the beginning to catch readers attention. if you have multiple "pages" or breaks in the comic, make sure the last panel before the next page is enticing. be it a punchline or cliff hanger, something to keep the reader interested. jingle those keys. in general most short comics need to end on a punchline or satisfaction or deep thought. something for the reader to chew on after their done reading, or to inspire rereading. makes for a satisfying read!
but it also depends on how you want to structure a comic page. this comic of anya and curly i did is very different than the previous one i showed, and i think its one of my fav recent comics. it starts with a weird piece of dialogue that makes you ask "what does that mean" which gets answered by the next panels. theres visual and spoken repetition, theres very little said, and its short and sweet. very easy to read and reread, so its easy to take in, and its easy for the reader to sit with it longer and ponder it more. and be able to draw their own conclusions. play touys with meeee
i think when it comes to planning scenes, it depends on what you want the reader to get out of it. when i was planning this comic page, i really wanted to mention that curlys tear ducts probably dont work, and anyas been wearing the same contact lenses for months! i wanted to showcase their similarities and how they mirror each other narratively and i had the idea to use the onomatopoeia of drip to stand in for the drip of saline. but i didnt have any solid ideas past that. but i do like showcasing mundane sort of events, so i thought maybe just a simple exchange of using saline to wet curlys eye, and then her eyes. initially the idea to literally copy and paste the action of applying the saline was out of ease so i didnt have to draw it again, but i found that it worked for the narrative, so i leaned into that. i flipped anya around to better convey them as on either side of the mirror, and had anya repeat her dialogue.
something else to debate about in layout, is making sure the comic isnt too unbalanced (unless thats a theme/motif youre wanting to work with) in this comic page, anya always remains on the left side, except the first panel where she is on the right. i Could have swapped her and her dialogue in the first panel, so she stays on the left and better mirrors curly in panel 3, but if i did that, the comic would be very left heavy. anyas hair and her clothes are a heavy, dark color, it takes up a lot of visual attention. i thought the comic would look more pleasant for anya to be on the right in the first panel to balance it out, as i didnt find much narrative use for her to be on the left side always. the reader would still read the comic left to right and follow the typical reading pattern regardless. to make up for this, in panel 3, curly mirrors the angle she's at in panel 1, its not an exact mirror, but its enough that i was satisfied with it.
in other comics, it might be easier to play with how the eye would move across the page. regardless, its something important to keep in mind. you have to assume how the reader will read your comic, and if youre going to be breaking the rules, you need to put in lots of safeguards to make sure the reader can understand what youre doing. too much dialogue in confusing places? work with the speech bubbles to create hierarchy and flow so the reader knows how to read everything in order. number one rule of design we were taught was people are stupid, so you have to play at their level, or baby proof your level DX designers and artists know all the rules, but readers dont have a grasp on the rules themselves, just the vibes of the rules.
the most important thing with comics is legibility. if the reader cant understand or follow the comic, it might as well be like them not reading it at all. and the worst thing that could happen is they think what youre doing is pointless. so you have to juggle what you want to accomplish, what the reader can understand, what the medium limits you to, and what rules you think you can get away with breaking.
hope this is some sort of satisfying answer! i feel like im always hit or miss with advice XD;;
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(Hi! Playing touys tossing the ball back and forth yippieeeeee)
Indeed meant the second one ("I don't want him to have been secretly a good guy the whole time"), I enjoy seeing the downward arc/spiral that's implied or shown to us so far! It's kind of like with Xehanort post-Dark Road for me; still a really fucked up individual by the end of his life - I don't think/feel 3 was exactly redeeming him either after chewing on it a while, despite initial reactions - but, like, oh my god???? Makes sense why he's Like That™️ in his old age, but it doesn't change that he did all of those things and hurt everyone. Something like that with Luxu/Xigbar is probably what's happening, or at least I'd assume/hope so. Show us more of this man being ground to dust on the inside!
Hopefully ML comes out ...uh... eventually so we can see what fucked up situation is happening in it this time. My only hope for it's release is that we don't have too big an overlap with 4 like having to play them both at the same exact time.
Also the thirstposting didn't even cross my mind as a factor; character analysis/appreciation AND big awooga heart eyes can coexist peacefully if not complimentary to each other!
YEAHH yeah! and something that remains eternally fascinating to me about luxu is that like. unless he was a completely coldhearted callous bastard (which i dont think he was, and i dont think would be interesting) the events of dark road had to have affected him similarly to how they affected xehanort. but we get to see xehanort's emotional reaction to all of that, and basically nothing of how luxu responds. we see him right before, we see him for like 10 seconds a few months after, and then we see him sixty five years later, and in nearly all situations we only see how he behaves around other people who don't know who he is. so much of his internal world is completely obscure to the audience! so much to be revealed! whats going on in there, old man! gimme the PATHOS
&yeah re:thirstposting sometimes i will spend a bunch of time answering asks (grin) or writing posts about him, considering his Theames, analyzing all of the ways in which hes fucked up, and then afterwards sit there with all these thoughts still swirling in my brain and go "man. i need to draw his tits NOW". and then while i draw his tits all those thoughts simmer and stew and i have more stuff to talk about later. the horny feeds the analysis. the analysis feeds the horny
#yaaayayayy touys:]#&one of the best things about xigbar is that being thirsty about him is themes. you see.#because luxu = lust. im just doing good criticism. when i draw his tits.#i put all that exposed skintight material on that keyblade armor design because its THEMES.#ignore how i was going ''eghehgehehghehehehghghehege'' the whole time. thats just how i laugh when theres themes.#anyway. two more months missing link. taps watch and raises eyebrows.#kh#xigbar scholarship tag#xigposts#xigbasks#xigbarnalysis
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