#not all the sprites in dd and soj are awkward either. they just decided to keep the 2d sprite animations
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looking through the dual destinies and spirit of justice sprites really has me like "did ace attorney have a rough transition to 3d or do some of the sprite animations just not work in 3d like they do 2d"
#yes theres a difference. “rough transition to 3d” generally means the entire game is messy#additionally usually “rough transition to 3d” implies they couldn't help how the 3d stuff turned out#100% convinced that if they hadn't stuck to some of the 2d sprite animations it wouldn't be QUITE as awkward as it is#not all the sprites in dd and soj are awkward either. they just decided to keep the 2d sprite animations#for some characters that works (ema and trucy for example) but for others (APOLLO) it feels SO awkward on some animations#klavier. i just hate klavier's model. i love his animations though lol. his hair flip after his laughing animation? 10/10#the other issue is that dual destinies and spirit of justice feel like they were animated using a regular 3d animation software#im 100% convinced that the reason the animation on tgaa's sprites is so nice in comparison is because they used motion capture#i dont know if dd and/or soj used mocap but it feels like they didnt and i think its one of the issues with the sprites#most of the designs arent any more or less realistic than tgaa's designs. mocap would work for dd and soj's sprites#anyway enjoy in-the-tags the ramblings about the sprites of a game i havent played yet lmao#ace attorney#dual destinies#spirit of justice#ramble in the tags
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