#now give us a feature to duplicate animation cels
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me when csp finally added puppet warp
#puppet warp is so good for tweaking and tweening#thank you celsys for making your stupid baka subscription a little more tolerable by adding decent tools#(alr have a 1.0 license but was forced to get the subscription version to use on my tablet)#so i appreciate them yknow adding at least one appreciatable thing#now give us a feature to duplicate animation cels#clip studio paint#csp#cjj sayeth
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Kamen Rider 45th Anniversary File: Decade
2009
Sing it with me now..♬ Chan-Chan-Bara Chanbara! Chan-Bara-Bara Chanbara! Samurai Sentai Shinkenjā! Appare!♬ The 33rd Super Sentai authorized by the network! Shinkenger, Goes Forth!
RPM! GET IN GEAR! Power Rangers RPM hits the airwaves on the new Disney XD channel (formerly Jetix in the US). Decreed by Disney to be the final original Power Rangers series, the company wanted to be super cheap by pulling the plug on production and re-airing old episodes next year. The franchise would then get tossed out by the Mouse House after this harebrained scheme backfires.
Fresh Pretty Cure debuts, airing alongside Decade (and Double) and Shinkenger. This season attempts to expand the Pretty Cure brand beyond its young female demographic, which would prove successful next series...
So~(I Can Fly!) Hurry!~ (You Can Fly!) Miracles!~ (We Can Fly) DRAGON CHAAAAAAARGE!~ Tomica Hero: Rescue Fire, the sequel season to Rescue Force, debuts and... sadly is the final installment of the Tomica Hero series. Among the supporting cast for the show was the man, the myth, the legend, Hiroshi Fujioka! Tomica Hero Explosively Completed its run in 2010.
Engine Sentai Go-onger vs. Gekiranger, the 15th Sentai Vs. series entry, is upgraded from a direct to video release to a feature film. It is the first Sentai crossover put on the silver screen since JAKQ vs. Gorenger in the 1970s. This marks the first time in history that Super Sentai has more than one film in a single year and would continue from here on out.
Victory Pose! Yatter! Yatter! Yatterman, the Tasunoko late 70s anime classic, gets a live action film adaptation courtesy of film director Takashii Miike.
Ishimori Pro declares 2009 to be the “Year of Cyborg 009″ because of the franchise’s 45th anniversary. The company does special events for the occasion, such as showcase Cyborg 009 concept art, animation cels and sketches from the private archives of Shotaro Ishinomori at areas such as Akihabara and the Ishinomori Manga Museum.
Lastly, Koichi Sakamoto of Power Rangers fame sits in the directors chair on several tokusatsu projects, including the Ultra Galaxy Movie and a few Kamen Rider movies.
(2009 was a busy year!)
Kamen Rider’s home network TV Asahi was celebrating 50 years of broadcasting and the number of main Kamen Riders in the Heisei Era had reached the milestone of 10 in total. To celebrate the two momentous occasions, TV-Asahi treated fans to not one, not two, but three Kamen Riders in a single year. The first was the non-canon Kamen Rider G, the later half of the year saw Kamen Rider W, and Kamen Rider Decade was right in the middle.
Decade brought forth tropes in super hero fiction with near limitless writing possibilities: The Multiverse and the reunified continuity trope. Not only was it now possible for a Kamen Rider to have a crossover with other Riders, but the series can go to other universes such as....

crossing over with its sister series Super Sentai!
For the first time ever on TV, Kamen Rider and Super Sentai had a team-up crossover special. While JAKQ vs. Gorenger in the 1970s mentioned Kamen Rider Amazon being part of a greater universe of heroes, this was never expanded upon any further other than a quick mention/cameo image.
Often comic book fans draw parallels of this show’s story to another...

Both serve a purpose, to unify all continuity back into one single linear pathway that audiences can follow. Thus the multiple variants of stories become one sole tale in one setting. That being said, unlike many who recommend Decade as a starting series, I would advise newcomers to hold off a little until they familiarize themselves with the Heisei era a little better, as otherwise the story elements may confuse them as they will have no frame of reference going in.
Heisei Kamen Rider up to this point allowed itself to avoid continuity ties by letting each series stand on its own aside from maybe Kuuga and Agito, but even that could be a stretch. Decade is where things began to merge back together, as after this series, Riders began interacting with one another on a regular basis in movies and direct to video films. Aside from a few teases of non-canon events like the Ryuki V-Cinema and the Den-O and Kiva Movie, Toei didn’t seem too interested in doing TV or film crossovers on a grander scale until this exact year.
So... what happened that may have changed their minds?

Oh yeah, THAT happened...Marvel made it known at the end of a little movie called Iron Man they were going to do BIG crossovers. So naturally, Toei possibly followed suit (with mixed results depending on who you ask). It is just speculation, but you have to admit it is odd timing given the franchise almost avoided crossovers entirely up to this point.
This show is also the last hurrah of Rainbow Zoukei as the costume designers, as their workload had grown to insane levels. RZ was doing Super Sentai, Kamen Rider, Ultraman, prop replacement parts for Power Rangers on top of various movies and TV commercials. In order to ease the burden, the company created a secondary studio based in Tama called Blend Master to divide the workload. Rainbow Zoukei does Super Sentai and new Metal Heroes costumes/replacements while Blend Master works on Kamen Rider from Double to the present day.
Another new addition to the franchise would be the introduction of Bandai’s Legend Rider gimmick for their Ganbaride arcade video game cabinets. Rider Cards were the primordial phase of this gimmick, utilizing the powers of past heroes in the show while being something Bandai could double up in profits on. Later iterations and Ganbarizng would incorporate the electronic collectible toy trinkets in combination with the trading cards. Another staple of this series was the introduction of the Rider lexicon term “Driver” for the belts (Get it? A belt is the driving force of the super powers of a Kamen Rider.)
The biggest thing this series did though was revive the Showa Riders presence in the franchise after a long absence from TV with a story arc about visiting the non-Heisei Rider worlds, with at least one of the originals physically appearing and returning to his role:

Tetsuo Kurata as Kohtaro Minami/Kamen Rider Black and Black RX! (Parallel universes thing, complicated to explain.)
Decade is a very divisive series, some love it for upping the stakes of conflict with the fate of reality itself hanging in the balance and a war between Riders of past and present series with a super powerful rider that had a cool belt voiced by radio personality Mark Okita.
On the opposite end of fandom, some hated it for undermining their favorite Riders with what some assessed to be a Marty Stu fanfic-y character who was almost super-invincible and ultimately served as a plot device.
On the upside to fans who dislike the show, at least we got a female Rider and a meme out of it...

ONORE DECADE!
Speaking of which...KAMEN RIDE: DECADE!
“The Destroyer of Worlds, Decade. What do those eyes see as he travels through many worlds?"
(Mr. Kadoya, circa 2014 in a crossover with Kamen Rider Wizard, lookin’ like a boss.)
Real Name: Tsukasa Kadoya
As a child, Tsukasa was often alone with his sister, but soon discovered she had the ability to create trans-dimensional gateways called Dimension Walls.
Tsukasa ran off into one of them one day and in his later years, came into contact with Dai-Shocker, a revived amalgamation of all the past villains the Kamen Riders had ever faced. They tricked him into playing the role of their Great Leader (which a teen Tsukasa thought was a “fun idea” at the time) and later offered him a new weapon to test out: The Decadriver. The belt device was the intense labor of Dai-Shocker scientists who HATED the Kamen Riders. The Decadriver could duplicate and surpass the powers of all Kamen Riders to obliterate them once and for all or use them as lifeless tools to enhance the Decade system. Tsukasa tested them out, but this ended badly for him as the overwhelming shock of crossing multiple universes all at once caused mental trauma that wiped his memories away. The Decadriver was somehow left hidden and abandoned in an unspecified alternate Earth.
Cut to 2009 and an amnesiac Tsukasa is on an Earth working as a photographer for the Hikari family. Natsumi Hikari is having strange nightmares about a figure who kills all the Kamen Riders in a great war, enveloped in a magenta light. Strange things then start happening as random unexplained catastrophes occur such as monsters appearing from silvery walls and people being randomly teleported to unfamiliar locations and slaughtered by more monsters.
As this happens, a familiar face appears to Tsukasa: Wataru Kurenai aka Kamen Rider Kiva who asks him where his “buckle and cards” are and that this “world will end if he doesn’t do something“. Tsukasa at first does not understand and is confused by all this, but Natsumi later finds the belt and gives it to him when she is being attacked by some Worms. Tsukasa transforms into a new Kamen Rider and then remembers how to fight, using the powers of past Kamen Riders to defeat waves of monsters effortlessly.
Once Wataru and the other Kamen Riders freeze the world in place with their combined powers to prevent further destruction, the veteran Rider explains to Tsukasa that the parallel worlds of Kamen Riders are merging due to an outside force and will destroy all of existence if it isn’t stopped.
To that end, Tsukasa as Kamen Rider Decade must go to the 9 Worlds and destroy the nine Kamen Riders of those worlds to preserve the Prime universe. Wataru laments that creation cannot come without destroying something and promises to hold the world in place for as long as he can with his comrades until Decade “fixes” the multiverse.
Decade ends up doing the exact opposite after befriending the Riders and connecting their stories. This at first did not sit well with the Prime Universe Kamen Riders and they attacked Decade to preserve their existence and those of their loved ones, thus the Rider War began.
But by being a destroyer and connecting with heroes, Decade did find a way eventually to save everyone. Tsukasa now spends his days traveling across space and time, exploring new parallel worlds and helping those in need in his own unique way.
(As many Rider Scouts will tell you: This one idea has massive fanfiction potential as Decade could have visited any number of universes of beloved franchises along his journey: Marvel, DC, Image, Transformers, Doctor Who, Star Trek etc.)
In one non-canon moment of a video game, an enemy called him the Destroyer of Worlds. Decade then casually responded that he is “retired” from that role. Even in Kamen Rider Taisen (*ugh*) any mention of this title seems to annoy/upset Tsukasa, as he feels he is beyond that part of his life.
Powers:
Decade can become invisible, make copies of himself, has expert markmanship and sword skill, enhanced strength and has the ability to travel across dimensions to parallel Earths.
Decade’s signature ability is for his Rider System to analyze an opponent and if it is a Kamen Rider, copy its data for Decade to assume the powers, weapons and forms himself in the form of Rider Cards. The Rider Cards can also upgrade/seize a Kamen Rider into a new form dubbed as a “Final Form Ride”, transforming them to act as a support such as a new power, a vehicle, a weapon or a device such as enhanced armor.
Decade himself can Final Form Ride into a giant sized version of the Decadriver for Kamen Rider J to wear and he assumes control of Kouji’s body as a giant sized Decade. Decade can obtain the power of Kamen Riders through cards in one of two ways, the first is the Magic of Friendship and the other is straight up beating them to near death and sealing the weakened Rider in a card in a manner somewhat similar to the Blade System with the Undead. Decade prefers option one, but in a rare instance used the second one as circumstances forced him to.
The Decadriver is also compatible with other card systems such as the Gosei Cards from the Goseigers and the Decadriver is shown it can utilize Super Sentai weapon Rider Cards.
Using some kind of construct projector somewhat akin to ZX’s Virtual Image Projection Unit, Decade can assume the form of ANY Kamen Rider. (As confirmed by recent toys, Decade can go up to Kamen Rider Drive currently. But Ghost and Ex-Aid are likely part of his card deck by now). Upon tinkering with it apparently, the Decadriver can holographically disguise itself as another Rider Belt (such as 1′s Typhoon) and through a voice modulator, Decade can fully impersonate a Kamen Rider for stealth/infiltration missions. This image projection is enhanced even further in Complete Form, as Kamen Riders in their ultimate forms appear on command and seemingly mimic Decade’s movements like a shadow for a double final form Rider Finisher.
In his more deadly Violent Emotion mode, Decade can obtain and use any power of a Kamen Rider automatically, even sometimes without the use of the cards and no form change needed. He is seemingly so powerful in this mode that almost no Kamen Rider can stop him and his Rider Kick pretty much becomes a human seeker missile (As shown when he chased down Skyrider in the air and kicked him, turning the airborne 8th Rider into a falling fireball.) Complete Form can summon the powers of the Heisei Rider’s ultimate forms and utilize their Rider cards in those forms to enhance Complete form further.
Tsukasa as a human is bestowed with new skills in every world he visits to serve whatever purpose the multiverse needs him for. (Ex. knowing the Gurongi language)
Weaknesses:
Decade, much like the the future Gokaigers who would adopt his same power copy gimmick, is not all powerful on his own in base form and can be beaten in some instances. (Blade in King Form gave Decade quite the beatdown once with just one slash of his sword) This is more to showcase that Decade on his own is neither stronger or weaker than any previous or succeeding Rider in base form and through the comradery of his fellow Riders sharing their strength with him, he can become the strongest of all of them.
His Rider Cards at first had a one use limit, it is uncertain if this still applies in some capacity. When the cards were used they would seal away the powers selected until they were activated again after gaining a Rider’s trust. Some universes disrupted or negated his power such as the World of Negatives, which rendered all his cards useless until he upgraded to Complete Form.
His Rider Belt is basically a big bullseye, as stabbing or damaging the Decadriver at close range will shut down the device and de-power Decade. Though if the first episode is any indication, dimension wall energy can automatically repair the belt. Still, like most modern belts which are not surgically attached to the Rider, Tsukasa could have the Decadriver knocked away from him or he could lose it.
The Decade system was designed to defeat Kamen Riders, thus other superheroes are immune to the copying of powers on some level. (though this does not guarantee opposing sides victory).
Kamen Riders sometimes had a bit of animosity towards Decade given his reputation and even after the Rider War, some view him akin to a Nuclear Option, as in someone who should only be called upon in a crisis or as an absolute last resort. Like Kuuga, Agito and Kiva, Decade has a dangerous side to the power he wields that could end all life..well..everywhere, especially if he succumbs to his darker impulses such as with using Violent Emotion mode.
Gear:
http://kamenrider.wikia.com/wiki/Decadriver
http://kamenrider.wikia.com/wiki/Rider_Cards
http://kamenrider.wikia.com/wiki/Ride_Booker
http://kamenrider.wikia.com/wiki/Machine_Decader
http://kamenrider.wikia.com/wiki/Final_Kamen_Terminal_K-Touch
Signature Finishers:
Dimension Blast: Using the Final Attack Ride: Decade Card, Decade uses the Ride Booker in Gun mode to fire a charged shot
Dimension Slash: Using the Final Attack Ride: Decade Card, Decade uses the Rider Booker in Sword Mode and executes an energy charged Rider slash.
Dimension Kick: Decade’s Rider Kick which is executed using the Final Attack Ride:Decade Card. Variants include the Enhanced Dimension Kick in Complete Form which utilizes the power of the 9 Heisei Riders in conjunction with his own power and the Final Dimension Kick which after using the FinalKamenAttackForm Ride Card, turns all the Kamen Riders into Kamen Ride cards that Decade flies through to enhance his kick to maximum power.
Enemies:

Dai-Shocker

http://kamenrider.wikia.com/wiki/Dai-Shocker
Dai-Shocker is a supergroup of past Kamen Rider Villains from various parallel Earths who scour the multiverse to find like-minded individuals to convert/recruit into their army for one ultimate goal: Total conquest, subjugation and absolute rule of the entire multiverse and creation itself!
Out of all incarnations of Shocker, that is a pretty ambitious goal for evil and difficult considering that Kamen Riders exist on other worlds as well as other superheroes who stand in their way. Tsukasa was once their Great Leader, but turned against them and the organization had been crippled and splintered into various forms such as Super Shocker and Space Shocker, but manages to revive at least once.
Narutaki

http://kamenrider.wikia.com/wiki/Narutaki
Nobody knows what his deal is, but he has a wide array of powers including the ability to create Dimension Walls, summon evil Kamen Riders or monsters and assumes the form of past Generals such as Colonel Zol of Shocker. He hates Decade for some reason and sees himself as a prophet of the Rider’s nature as a destroyer, warning other heroic Riders to try and stop him. He does flip-flop his allegiance at times.
Some fans have theorized he is an incarnation of the real Great Leader, while a still of the pre-production film shots of what would become Decade: Final Chapter gave a bombshell to his possible identity:
That pink camera is Tsukasa’s..so some speculate from this image that he is an older Tsukasa from an alternate reality.....
Sadly due to unknown legal issues and production delays, this plot was tossed out along with several other story ideas. So Narutaki’s identity and purpose for antagonizing Decade is never explained and his character was taken to a...very weird direction...

All we can say to those good stories and his identity not being told to us is...
ONORE DECADE!
Now we must go on the road to another Rider’s world.... til next time...
#kamen rider#45th anniversary#kamen rider decade#onore decade#kamen ride#attack ride#final attack ride#d-d-d-decade#henshin#multiverse#gackt#we are all travelers#journey through the decade#2009
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Agilenano - News: We’ve encountered several Steven Spielberg productions in past installments of this series, where Steve was able to turn his talents at producing blockbuster features toward the small screen for mini-epics in the superhero vein
His efforts are far from through, and we will have “close encounters” below with some late episodes of Tiny Toons, as well as several from his next animated showcase, Animaniacs. Also in today’s mix, a panther of odd color, a duck of odd strength, a cat of odd appetite and another of odd bad luck. Odds are, you’ll find something below to your taste. The Just-us League of Supertoons (Warner, Steven Spielberg, Tiny Toon Adventures, 9/15/92) returns Plucky Duck and Hamton Pig to their super alter-egos of Batduck and Decoy. Taking off on DC’s “Justice League”, Batduck receives a call on the hot line from Buster Bunny, alias SuperBun, informing Batduck that the Just-us League has an opening for a new member, and would he like to stop by tonight for an interview. Trying not to appear too anxious, Batduck replies he can probably pencil them in. En route, Plucky dreams of the merchandising opportunities that will come with being a League member, while Hamton dreams of fighting crime alongside the greatest heroes of all time. Plucky, having no interest in the work side of the coin, reacts to Hamton’s dream, “That’s right. Burst my bubble, you little killjoy.” They arrive at League headquarters, leaving their vehicle in the hands of parking valet Montana Max – who in reality is again Wex Wuthor, with another nefarious plan. Inside, Plucky is introduced to the other members besides Buster – Babs Bunny as amazon Wonder Babs, Beeper as Little Dasher (a parallel to the Flash), Sweetie Bird as Pink Canary, Calamity Coyote as Teen Arrow, Shirley as Hawk Loon, and Fifi La Fume as Scentanna. Buster asks what superpowers Batduck brings into the mix, and Plucky boasts of his fearsome image, marvelous gadgets – and he’s also a heck of a clog dancer. The League members lose interest quickly, having been under the impression that he possessed some genuine super power (a bit of a writing slip-up, as the inclusion already in the group of Teen Arrow would mean at least one other member relied upon gadgetry rather than super abilities). Plucky and Hamton are given a thumbs down, and placed on the reject list. Despite resorting to a little groveling, Plucky, along with Hamton, trudge dejectedly back to the parking lot. At this inopportune moment, crashing through the ceiling with a jet pack comes Wex Wuthor. The League is equally unimpressed, knowing that he has no superpowers either. Maybe not now – “But I will once I steal yours”, Wex boasts. He presses a button on his suit, and the League is caught in a stun ray. With another button, he announces that he has invented a “super power transfer thingy”, with which he will absorb the combined powers of the League to become the world’s most powerful criminal. Who should come wandering back into the hall but Plucky, stating that he forgot to get a validation on his parking ticket. Wuthor turns the stun ray on Plucky, and declares he will absorb Batduck’s powers first. Plucky receives a jolt from the second button – but as the process is completed, Wuthor falls out of the sky, and wobbles around shakily, as Buster advises him that all he absorbed were the powers of an egotistical green duck. Plucky adds, “Although no one could absorb my ego all at once”, giving Max a swift kick and landing him in a heap on the floor. The League hails Plucky as a hero, and Plucky narrates that as a result, Batduck and Decoy became “key” men in the Just-us League – in other words, the new parking valets. The Return of Batduck (12/19/92) was actually a pilot episode from the Tiny Tons spinoff, “The Plucky Duck Show” – which died quickly, as no other new episodes appear to have been produced, and the show was merely a schedule-filler compiling old Plucky cartoons from the run of the regular series. A bit too much placed into this half hour for a thorough description, but we’ll try for a flavor. Plucky has landed his own television series (much to the nearly-bored surprise of Buster and Babs), and is attempting to put on a showgirl filled musical extravaganza (though he tumbles down a tall staircase, knocks over giant statues of himself, and collides with his lead showgirl – who is actually Hamton Pig in disguise). Buster and Babs goad him in the wings with a copy of Variety, indicating that Tim Burton is casting a new Batman movie, but getting Plucky’s goat by reminding him he has his show to do instead. Plucky’s ego of course soars through the roof, realizing to himself that he’s feature material, and type-cast for the part in view of his old Batduck roles. He abandons the show and attempts to get on the Warner lot. Hamton is recruited to pose as his agent to make him look legit (though Hamton can’t get agent’s lingo right, quibbling about the improper grammar of the phrase, “Let’s do lunch.”) Little did us kids know when watching this episode that we were being introduced to a character from a series yet to come – Ralph, the security guard from “Animaniacs”, makes what is probably his debut appearance, nine months before the series premiere. As usual, he is no-nonsense about keeping the riff raff like Plucky off the lot, and wraps Plucky up in a string, then uses him as a yo-yo for various tricks, climaxing in “around the world”, as he tosses Plucky into orbit. Plucky does manage a re-entry which finally catches him up with Hamton, and together they plot how to reach Burton’s office (a dark castle shrouded in thunder and lightning on the opposite side of the lot). Plucky produces a map of the studio sewer system with which they can take an underground route to the castle. Hamton is curious where he got such a map, and Plucky points to Art Carney as Ed Norton, selling such maps in the same manner as maps to stars’ homes, with his trademark “Va Va Va Voom”. Hamton asks if there are rats in the sewer. Plucky scoffs that there are no rats, no alligators, no nothin’. At that moment, they are passed by the Teenage Mutant Ninja Turtles. Plucky continues as if he were still in mid-sentence: “…to speak of!” He then breaks the fourth wall, asking the audience, “How many saw that coming?”, and a show of hands raised in front of the camera lens gives the indication, just about everybody. After a string of various celebrity encounters, Plucky finally makes it to Burton’s office. Burton is turning down another applicant, who’s got the “dark” part all right, and a snazzy costume, but just isn’t quite the type – Dracula. The sight of Plucky is enough to make his staff exit screaming, and Burton almost jump out a window, but Plucky appeals to him as a comrade, reminding Tim of his animation background. “We’re cut from the same cel.” To prove it, he zip-pans Burton to a “This is Your Life” studio, and reintroduces him to his horrific high school doodles, who take life and swarm around him. That’s all that Burton can take, and he relents to give Plucky a screen test. Plucky retrieves his and Hamton’s costumes from the old “Duck Cave” set. Hamton activates an inflate-a-duck apparatus to pump muscles into Plucky’s suit – but explodes him instead. Nevertheless, Plucky makes the screen test appointment next morning, repeatedly blowing heroic exits by swinging into walls, dangling helplessly by a plunger grappling hook from the nose of a gargoyle, and using six devices from his utility belt to suspend himself from six buildings at the same time – only to pull all of the buildings down atop himself. Yet Burton gives him the role he was auditioning for – though it’s not quite the one he expected. As Plucky pushes his way through back sets, he encounters someone too big to push – a caricature of Michael Keaton – as the real Batman. Tim welcomes him to the set, and introduces Plucky as his new stunt double! Plucky takes a licking and barely comes out ticking, and bemoans his fate. “Vanity, thy name is Plucky”, he groans, discarding his cowl, and sadly remembering that he could have been on his own show right now. Buster Bunny informs him that actually, he’s still on his own show. “What? How much time is left?”, asks a panicked Plucky. “About ten seconds”, replies Buster. Plucky climbs the tall staircase again, and attempts to resume his musical production number – but a prop mockup of the bat signal falls from the rafters and flattens him, for the iris out. No clip from BATDUCK… but here’s a rare Fox Kids promo he appears in: Pink Pink and Away (1/13/93) marks the premiere of the 1993 revival of “The Pink Panther”, and the first of a 4-episode arc returning the Panther to the role of Super Pink. Unfortunately, the writing and timing are no match for the DePatie-Freleng original, and the episode comes off surprisingly lifeless and lacking in energy or originality. Pink (in talking Matt Frewer mode) takes a few routine pratfalls battling a completely redesigned Dogfather and his mob, first in an ATM robbery, then a diamond heist from a museum. He also saves a wise-guy kid/video game whiz who almost joins the Dogfather for a life or crime, until a double-cross leaves him in the museum jewelry case as substitute weight for the stolen diamond. Pink ultimately foils the robbery by using a spear from a cave man exhibit to bring down a dinosaur skeleton on the crooks. Junior goes straight, and swears to be like Super Pink – donning a duplicate outfit – but then soars off into the sky like a real superhereo. “He’s always doing that”, says his Mom, and soars into the sky after him! Pink tries to make the same exit – and flops on the ground, scratching his head in puzzlement. Super Pink’s Egg-Cellent Adventure (10/17/93) deals with theft of a giant egg, developed to solve the world’s food shortages by a little Germanic professor from the “Super Schmarty Society”. Pink (the building janitor) witnesses the egg‘s theft by a Sumo wrestler and his ninjas, and sees “a job for Super Pink”. They trail the crooks to a chow mein shop, where Pink flies up to a roof skylight (even though the door was open all the time), using the jet power from a giant shaken cola can strapped to his back. Finding a grocery list including ingredients in humongous quantities, he and the professor tail the villains to the only place large enough to fill the order – a “Super” market. The professor attempts to help in the chase by inventing a pair of jet skates he attaches to a shopping cart. The invention goes haywire, leaving management to call for cleanup on nearly every other numbered aisle. The chase leads into a railroad train, and a fight which is seen in blackouts as the train goes through various tunnels – with the last light-up showing our heroes tied back to back. The Sumo announces he’ll show them what he has in store for the egg, and takes them to the roof of a tall skyscraper, where the ninjas place the egg teetering on the ledge of the roof landing. Below in the street, a giant bubbling bowl of liquid and equally giant place setting awaits. Pink realizes that the ingredients list adds up to – egg drop soup! The Sumo states that it is written that he who makes the biggest bowl of egg drop soup shall rulse the world. Panther yawns that he’s read that fortune cookie too. Seeing the crooks’ giant package of soy sauce, Panther whispers to the professor to give it a kick – spilling the slippery stuff on them, and allowing Pink to slip out of his bonds. The crooks are ultimately subdued, but the egg falls off the ledge, with the professor foolishly diving for it and also helplessly falling. Pink produces the professor’s jet skates and puts them on, then grabs two of the ninjas’ swords. He takes off from the roof, using the sword blades as wings, and dives under the professor and the egg, catching them on his back for the rescue. The egg is returned to the auditorium of the society – but doesn’t stay intact for further presentation, as it hatches, producing in the fashion of “Horton” a professor-bird, who runs after the professor, calling him “Daddy” with Germanic accent. “I just love happy endings”, says Panther. The End of Superpink? (10/14/93) begins in unusual artistic form, in a fight scene between Pink and villainous The Wriggler, set against backgrounds where every splash of color is seen in a wide spaced print-style dot matrix. This is because the entire incident is happening only in the pages of the “Super Pink” comic book that Pink has just finished drawing. He tries to drum up customers for the publication at a comic-book convention, but faces the challenges of the reigning super-celebrity, the towering, cleft-chinned Captain Chaos. Vying for press attention from a magazine photographer, Captain Chaos manufactures situations of peril for a junior fan’s kitty kat to stage a daring rescue – but has to deal with the interferences of Pink trying to be legitimately heroic. When Chaos throws the cat into a runaway blimp, he fires a grappling hook to scale into one of the conveyance’s gondola windows – but gets stuck in the porthole. Pink rescues both of them in complicated chain-reaction fashion, including use of a teeterboard and souvenir yo-yo to launch himself skyward to save the day – while the cat takes liberal swipes with his claws at Captain Chaos’s defenseless chin. Pink winds up the center of the magazine story, while Chaos’s only picture is of his butt sticking out of the gondola. Chaos reappears as a chef serving celebration cookies to Pink’s new fanbase, who mob him for the cookie tray. Pink shrugs his shoulders to the reporter: “He needed the work.” Power of Pink (10/29/94) goes altogether too far out. It differs from the others by actually giving Pink temporary super powers, unexplainedly drawn from another food-grow machine of the professor which without explanation instills super energy into a pickle. It also features another caped hero (Amazing Man), who actually is a giant rat in disguise, using a Superman style “Magnetic Telescope” to pull the moon closer to use its gravity to rearrange buildings into giant laboratory mazes for the humans to run. (So why is he posing as a superhero in the first instance?) None of it makes sense, and the situations lack in either cleverness or genuine laughs. Not a recommend. Eex Men (Nelvana, Eek the Cat, 10/9/93) – A completely misnamed episode, as it has nothing to do with the Marvel franchise its title infers, but is a straight Superman-style parody. The opening credits to this show often began showing Eek in a supersuit, rescuing his 300-pound girlfriend from a burning building – but barely able to lift her through the skies, and with his cape on fire from the flames. Yes, the credits were merely a dream. But this time, he gets to do it for real in the episode. Gary Owens (or a very convincing sound-alike) provides narration to give this episode special super-effect. Superpersonman is the reigning hero of the area. Receiving signals in his Bunker of Goodness of the impending approach of super villain and friend of no-one Garbage Man (a burly alien who wears a trash bag over his head), Superpersonman does what any intelligent visitor from another planet would do – telephones his girlfriend Ultra Babe for a quick getaway vacation. But before leaving with his packed suitcases, he realizes he can’t leave the city unguarded, and determines to deputize someone by passing on his cape to them, thus making them feel obligated to take the terrible beating that was intended for himself. Enter Eek, conveniently on a mountain-climbing excursion past the Bunker. Superpersonman, in slow mental spurts, improvises the lamest excuse for his departure – helping his mother get over her case of the plague – and Eek, living by his motto “It never hurts to help”, acquires the cape, and immediately falls off the mountain cliff. He lands in front of a fast food stand (“Ed’s Gopher Guts”), and the “E” falls off its sign onto Eek’s chest, providing the proper alphabetical insignia. The first sign of crime spotted by Eek is two country-bumpkin types fleeing a bank with sacks of money. (No, for once they’re not tellers or bank presidents.) Eek gives them what they deserve – advice. “Hey, you robber guys. Didn’t anyone ever tell you it’s wrong to take something that isn’t yours?” “Well, no, actually, no one ever did”, respond the robbers. Eek takes them back to the bank, and they politely apologize for the mistake, and promise they’ll never do it again. Meanwhile, Garbage Man’s ship parks in a municipal parking lot next to a football stadium. He enters the stadium and turns on a water hose to flood the stadium during a big game. He visits the governor’s mansion, and sets all the clocks an hour backwards, causing the governor to miss an inspection of an “untested and possibly faulty” nuclear power plant, which is started up without him, erupting in a mushroom cloud. Meanwhile, Eek runs into his neighbor Sharkey the shark-dog, who as usual puts the bite on Eek. But with Eek’s new powers, Sharkey’s teeth shatter like glass. He runs to Elmo Elk the dentist, and receives a steel set of dentures – which bend in all directions upon his second chomp on Eek’s paw. Sharkey returns the bent dentures, pulling them down around Elmo’s waist like a hula skirt. Eek begins to notice the effects of Garbage Man’s reign of terror, and reverses the crimes – by blowing the radioactive cloud from the nuclear plant back into a small laboratory bottle – allegedly before those runaway isotopes could have any nasty effects. The lab assistants wave a happy goodbye – although their hands have mutated into ferns. Eek next drains the football stadium dry by sucking up the water in his cheeks – then uses the water to put out the fire of a newly-erupting volcano. Garbage Man observes that Superpersonman may have grown stronger – and furrier – than the last time they did battle, and thus attempts to round-up a variety of weird and improbable minions for an invincible army. They do little to assist, as Garbage Man’s ship, with his minions inside it, is towed from the parking lot for exceeding the maximum parking limit. Eek finally meets Garbage Man, and in his usual peaceful way, asks him in the name of niceness to quit his shenanigans before someone gets hurt. Although no one’s laid a paw on him, Garbage Man cowers as if his very life had been threatened, and pretends to surrender – at least until he can reach the refuge of a getaway helicopter, from which he jeers that he will return and have vengeance. His exit is spoiled, as the copter crashes into a building. He tries it again on a bicycle – and runs into a tree. Once more he departs – on a city bus, but sticks his head out the window for one last taunt, and gets knocked cold as his head collides with a telephone pole. Superpersonman and Ultra Babe return from vacation. Eek, having no idea who Ultra Babe is, assumes she is the mother with the plague he’s been told about, and spills the beans to Ultra Babe on everything Superpersonman did. Babe, shocked that Superpersonman would burden a poor kitty with his job, tells him she’s through with him, and smacks him a super-blow, leaving him in a dazed heap. She invites Eek to Paris for a French dinner – complete with real French Fries – and the two fly off together, as she tosses Superpersonman’s rolled-up cape to the winds. The narrator indicates that it is unknown what became of the cape – but not for long, as a caped Sharkey flies into the shot, holding an American flag, to fight for truth, justice – and whatever sharkdogs fight for. The Cranial Crusader (Warner/Steven Spielberg, Animaniacs (Pinky and the Brain), 3/10/94) – This one’s a bit of a plot stretch – What makes the usually ingenious Brain think that proving himself the world’s greatest crimefighter is his ticket to getting the public to let him take over the world? Nevertheless, that’s the premise. This time, instead of Acme Labs, Pinky and Brain are kept as experimental mice in the crimefighting lab of an ersatz bat-cave, owned by that champion of justice, the Caped Opossum. Such hero leaves “calling cards” with a silhouette and his initials at each scene of his victories against the forces of evil. Though he regularly makes the 11:00 News, the news report reminds him that one arch-villain remains unthwarted – Johnny Badnote (a mad musician, with some attributes of the Joker, but equally likely to have been inspired by the appearance of Liberace as a villain on the original Batman show – said to have brought in the highest ratings in the show’s run). Brain decides to capture this uncapturable foe, leave his own calling card to steal the spotlight from the Opossum, and become the nation’s favorite hero. Pinky, addicted to the Opossum’s comic books, claims to know everything there is to know about being a superhero – and is inducted into service as the Pink Wonder, while Brain takes on the super-identity of the Cranial Crusader. They hijack the Opossummobile and head to a shady warehouse district where Badnote’s hideout is suspected to be. From a vantage point on a high cliff, Pinky suggests using the vehicle’s prehensile tail-grappling hook device to lower the car into the valley below. They hook the tail onto a tree, and begin to lower themselves down on an attached cable. Unfortunately, Pinky has failed to notice that the cable crosses a railroad track – and an oncoming train severs it in two. Brain commands Pinky to fire reverse thruster rockets to break their fall – instead, Pinky ignites forward thrusters, accelerating the car into a crash dive – and a battered wreck. Still, Pinky manages to activate the car’s super-sniffing device (a sort of elephant’s trunk under the hood), which sucks them to the side of one of the warehouses and through the wall. It s the lair of Badnote, who shakes his head at the would-be do-gooders. “Miniature crime fighters. I’ve got to get out more often.” Badnote places the pair into a death trap – the swing of a metronome progressively pulls the pin from an egg-shaped music box which is really a grenade, designed to play a farewell tune, then explode. The explosion will be the downbeat for Badnote to play a pipe organ solo – with the pipes being missiles which will launch upon his hitting the keys, to blow up the capitols of the world. Pinky and Brain are squeezed together inside the diameter of the grenade’s firing pin. Brain is upset enough about this hopeless situation – but what peeves Pinky is that Badnote has left Pinky’s comic book below the base for the grenade, where it will be the first thing damaged by the explosion. Pinky extricates himself from the firing pin, pulling the comic book out, but toppling the grenade in the process (as well as prematurely pulling its pin). The grenade takes several bounces off various musical instruments in Badnote’s collection, then rolls directly under Badnote’s feet as he listens for his downbeat. He gets to hear it all right – in way too high fidelity. Brain pulls Pinky to safety before the explosion occurs, taking care to leave his “C.C.” calling card with his silhouette behind. As the explosion finishes off Badnote’s plans, the impact topples an ink bottle within the lair – which leaves extra blotches of ink on Brain’s calling card, transforming the silhouette into the shape of the Opossum, and the second “C” of the initials into an “O”. When the nightly news report hits, everyone thinks the Opossum was responsible for Badnote’s downfall! Brain abandons all thoughts of superherodom forever, and sets his thoughts toward planning for tomorrow night. Pinky, drawing a comic intended to document the Crusader’s exploits, pens into Brain’s dialogue balloon, “Try to take over the world”. Also from Animaniacs, Super Buttons (5/2/94) is a feature for Buttons and Mindy – a recurring segment spoofing “Lassie”-style heroic dog shows, with wonder dog Buttons laboring endlessly to keep brainless toddler Mindy out of harm’s way – and inevitably aiming all the harm at his own sorry carcass, while never getting the credit for his many rescues. (Basically, this was Spielberg’s tweak of the situations he was used to getting Baby Herman into in the Roger Rabbit cartoons – which itself was a derivative from Popeye’s many rescues of Swee’pea (consider the similarities between Roger Rabbit’s “Rollercoaster Rabbit” and Popeye’s “Thrill of Fair”.) Unfortunately, the Buttons episodes became regularly formulaic. Parents would always leave Buttons in charge of Mindy. Mindy would always be playing some mindless game in the yard, attached to a waist harness to keep her from wandering. Mama would bid her so long, and Mindy would always call her “lady” instead of Mom, ending with standard catch-phrase, “Okay, I love ya. Bye Bye.” Something would attract Mindy’s attention, causing her to get free of the harness and wander away. Buttons would follow, and be exposed to a string of perils. Mindy would find someone to ask an endless series of “Why” questions to, then leave them with her catch-phrase above, finally wandering back to the yard herself. Buttons would be found wearily returning, and get the blame for letting his guard down in watching Mindy. But Mindy would give him a hug, which was supposed to make everything all right. With so many elements identical from episode to episode, the Buttons cartoons, despite occasional clever peril gags, quickly became one of the most repetitious, and sometimes tedious, elements of the show (with the other possible runner-up of Chicken Boo, to be discussed in a later article). This attempt at a new twist doesn’t do much to push the “buttons” in a new direction. The intro is new, allowing for some parody of the Superman exposition. Everyone in the family (Buttons, Mindy, and the parents) are cast as caped superheroes, predicting the Incredibles. Buttons is first seen on a dog race track, as the narrator states, “Faster than a speeding Greyhound.” Buttons indeed passes every dog on the track – but runs head-on into a Greyhound bus traveling the other way. “More powerful than a doberman pinscher.” Button does intimidates a doberman into a dark alley – but once standing in the shadows himself, Buttons finds himself surrounded by dobermans – which is another matter altogether. The “It’s a bird, it’s a plane” bit happens again, with one addition after the crowd realizes it’s Super Buttons – “And he’s not housebroken!”, which causes the crowd to run for cover. The usual plot formula ensues, as Mom and Pop announce to Mindy that they’re taking a little time off from fighting for truth, justice, and the American way. When Mindy again calls Mom, “super-lady”, Mom questions whether Mindy has gotten into some Kryptonite. Mindy escapes her harness by expanding her chest and bursting the straps, then flies into the sky after a small bird. Buttons follows her into a storm cloud – and offers assistance by holding an umbrella over her head. A lightning bolt is attracted to the umbrella like a lightning rod, leaving blackened Buttons to fall into a trash dumpster. The rest of the gags don’t particularly fire off well, including a crossing-busy-city intersection peril where Mindy merely tosses an oncoming bus out of the way, a bank robbery unwittingly foiled by Mindy, while Buttons finds room after room of lit TNT sticks, and a City-Hall encounter with a mutant spider-person (a villain, not a hero – no treading on Marvel territory here). The standard ending, and we’re done. Arbuckle the Invincible (Film Roman, Garfield and Friends, 11/10’94) shares some plot basis with Ducktales’ “Superdoo!” discussed in a previous article. An alien spaceship provides the bauble responsible for providing Jon with super-powers. Two (or perhaps I should say one, as they are joined at the torso) aliens are dispatched to Earth on a mission (though one questions the assignment – “Did they ever get intelligent life there?”), to retrieve a sample of shredded and processed bovine tissue, strewn with aged lactile substance – in other words, a cheeseburger. Encountering a meteor shower, they engage an invisible force field deflector on the nose of their spacecraft. However, one of them turns it off just a bit too soon, as a last meteorite collides with the ship, knocking the glowing deflector orb off the ship’s nose and causing it to fall to Earth. Below, Jon is attempting to hook up a rooftop aerial to get clear reception for a big game. Garfield is sure he’ll see the game clearly – they have great reception in the hospital! He and Odie relax on chaise lounges as ringside seats to watch Jon fall. From above, the orb enters Earth’s atmosphere, and lands with a plunk in the rear pocket of Jon’s trousers. Jon is knocked off balance, and takes the predicted dive off the roof – but merely bobs along a foot or two above the ground as if floating on a cushion of air. A surprised Garfield and Odie “follow the bounding Arbuckle” to see why he isn’t a mangled wreck. Jon is as surprised as they, and announces that he suddenly feels – indestructible. Garfield insists he must have a broken something-or-other, but Jon decides to take this new power to a place where it can be best put to use – a talent agency (lifting from the Three Stooges’ “Souperman”). Unlike the Stooges, Jon successfully demonstrates his abilities to the agent, by having him break a baseball bat over Jin’s head, then drop a ten ton safe upon him, which is merely deflected to crash through the floor. Jon is signed up to perform a stunt of being run over by the railroad’s 4:15 commuter special (which always runs on time at 5:30). As the event is to be televised, Jon decides to spruce himself up – by changing his suit (a bit of the Jetsons here, too). As Jon leaves the house, with the orb still in the pocket of his other trousers, Garfueld and Odie witness the aliens slithering from their ship down the chimney. They intercept the aliens inside, who explain they are seeking their lost deflector, finding it in Jon’s bedroom. Garfield realizes the orb was the source of Jon’s power – then he and Odie perform simultaneous delayed shock takes as they remember what’s about to happen to Jon. At the railroad tracks, Jon signs autographs before the big stunt – and is surprised when the point of a fan’s pen turns out to be sharp enough to prick his finger. A bit slow on the uptake, Jon begins to suspect there may be a flaw in his powers. But it’s too late to back out, as several stagehands are already tying Jon to the tracks, and his manager claims to have already cashed an advance check. Jon struggles helplessly in his bonds, while Garfield and Odie encounter a locked gate and realize there’s no way to reach Jon in time for a rescue. Always practical, Garfield decides not to make the trip a total loss, and escorts Odie to a hamburger stand for a bite to eat. Who do they encounter inside but the aliens, sampling the “bovine tissue”. “Small planet, is it not?” say the aliens. Garfield points out Jon on the restaurant’s TV, and asks if there is any way to save him. The aliens pull out a small remote, and suggest a simple molecular dissolve. At the tracks, as the train zooms toward its target, the ropes binding Jon are suddenly disintegrated, and though the train runs over him, Jon is never touched, and emerges unharmed. In a complete plothole, just to keep Jon from becoming a financial success, the writers unexplainedly have the agent trudge through the shot, informing Jon without explaation, “You’re not getting paid”. (So what happened to the agent’s advance check?) Meanwhile, Garfield and Odie happily chow down at the hamburger stand with the alien, Garfield wishing he had an indestructible stomach, anticipating the effect a few more of these burgers will have upon him. (This episode would lead off the very last show of the Saturday morning series starring Lorenzo Music, and the show’s opening credits commemorate the event with Garfield’s last off-the-cuff comment from the corner of the screen – “After seven seasons we’ve pretty much said everything you can say in this spot.”). Super Strong Warner Siblings (Warmer/Steven Spielberg, Animaniacs, 9/9/95) – The Warner Brothers (and sister) provide a riotous and wicked sendup of then-current juvenile hero squads in “Mighty Morphin Power Rangers” and “Voltron”, with a few additional elements common to other Japanese manga-style live and animated shows of the day. The show opens peaceably enough, with the Warners coming out from behind the show’s logo after the stock opening credits, and complimenting the behind-the-scenes work of their cameraman with almost winning then an Emmy – topped with rewarding him with a bag full of money, just because they’re in a good-natured mood. Far away on an alien planet, they are obseved by an evil sorceress in outlandish costume (including a crown made of a buzzard’s nest), who shouts every dialogue line with rage and non-stop syllables, even when there’s nothing particular to be angry about. (A parallel to series villainess Rita Repulsa from the Power Rangers.) She teleports a squad of ninjas to finish the Warners. Back at the lot, it’s just a typical day, as the Warners entertain a group of children with a song about serendipity. A little girl applauds them, and Yakko presents her with another sack of money. A boy next to her mildly points out, “Hey, I liked your song, too.” Yakko hands him a consolation prize of a fat-free yogurt. The ninjas materialize, and the Warners go into action. Hurtling into a series of choreographed jumps, set to a typical-sounding superhero theme song, and punctuated by repeated unison shouts of “Right”, the Warners assume defensive kung-fu positions, The ninjas fly through the air with feet outstretched in power-kick mode. The Warners respond by each pulling out giant tennis racquets, and each score a “smash” upon their respective opponents into a sound-stage wall, where a crew pasting a billboard of the show’s logo plasters the poster completely over the villains, covering them without a trace. The sorceress spouts more curses on her planet, and casts a spell to magnify a common garden insect into a massive monster. The creature begins devouring and tearing up studio buildings, and destroying others by merely stumbling into them. Meanwhile, the Warners are still busy helping mankind, addressing a meeting at the Center for Advanced Mathematics with equations that will change the world. A distress signal comes in on their Warnet-shield shaped wrist-receivers. They go into their choreography again, receive instructions from a bodyless floating hologram of Otto Von Scratchensniff in the studio psychiatric ward, and lampoon another staple of the day with characters assuming “power of” one species or another, except with odd choices. “Power of the blowfish”, shouts Yakko. “Power of the anteater“, shouts Yakko. “Power of the platypus”, chimes in Dot. They leap into the studio water tower, transforming it into a giant robot. The studio logo from the roof of a sound stage becomes a shield, while they morph a shield-shaped executive board room table into a fighting sword. Their robot battles fiercely with the giant insect, stomping through and destroying sound stage after sound stage, and setting on fire what little is left. They finally pick up the insect in an old wrestling show “helicopter spin” hold above their head, and hurl him into the side of a building, where his powers wear off and he becomes small enough for the giant robot to squash with one foot. Studio mogul Plotz appears, shouting, ”Look what you’ve done to my lot. Do you know how much it’s going to cost to rebuild it?” Rather than reach for a sack of money, Yacko hands Plotz a fat-free yogurt, and Plotz faints dead away. The Warners close with a final warning to kids to just say no to fighting giant bugs, and wave goodbye for the iris out. Superhero Huey (Universal, The Baby Huey Show, 10/21/95, Steve Loter, dir.) – Our scene opens as usual, with out “hero”, Baby Huey, watching his “hero” Buff Duck on TV. The opportunity almost arises for a direct steal from “Willoughby’s Magic Hat”, with a damsel in distress tied directly between two trains approaching in opposite directions on the same track. But Buff Duck does it the easy way, and merely lifts the damsel from the tracks in vertical flight while the trains collide. Papa Duck watches with a bit of disdain as Huey declares Buff is his “one true hero.” Papa asks, “Don’t you have any other heroes, Huey?” “Duh, Mama!”, replies Huey. Growing more expectant of a compliment himself, Papa asks, “Any others?” His ego receives a crushing downfall when Huey replies, “Casper!” “Any living, breathing heroes who happen to be related to you and are sitting right in front of you???” says Papa, his temper rising to a boiling point. “Duh, nope”, relies his dense son. An ad for a Buff Duck super costume inspires Huey to assemble his own super-outfit out of a pollowcase and red flannels, dubbing himself Super Huey. (Cleverly, his “H” insignia on his chest is a shape duplicate of the familiar Harveytoons “H” logo.) Mama reminds Papa that Huey can’t wander off alone to fight crime, so suggests a begrudging Papa spend some quality time with his son. Huey decides Papa can be his “kickside” – Mallard Boy. He converts Pop into costume by ripping his trousers off, leaving him in polka-dotted shorts, then tying a cape on him and slamming a cooking pot on his head for a helmet. Huey searches the backyard. “Hey, crime! Come out, come out, wherever you are.” He spots a kitten stuck in a tree. To keep Huey out of danger in the tree, Papa volunteers for the task. He corners the kitten on a tree limb, when Huey intervenes by bending the end of the limb down, and lifting the cat off to safety. Of course, Papa is still on the limb as Huey allows it to spring back into shape. Papa is catapulted into orbit around the globe about 3 revolurions, and comes down in the middle of an arena with banner reading “Reporter’s Convention”, where he lands face first buried waste deep in the ground, while everyone snaps his picture, making headlines reading “Duck Butt From Mars.” Huey’s next deed of good-doing is to help an old lady across the street. However, as Huey isn’t old enough to cross streets himself, Papa again has to volunteer. He gets halfway into the intersection, and finds traffic so fierce, he climbs aboard the old lady’s shoulders to cower in fear. Huey provides his own super-strength solution, by lifting one end of the asphault strip of crosswalk clear off of the ground, then flipping it like a carpet, allowing Papa and the old lady to ride on the crest of a concrete wave to the opposite corner. The lady lands safe – while Papa again winds up face-deep in the sidewalk upside down – with more reporters taking pictures. Papa’s had enough, and is about to break the news to Huey that superheroes aren’t real, when Heuy spots a helpless snail slowly crossing the tracks in front of a speeding train. This is a job too dangerous even for Mallard Boy, let alone Huey, and Papa tells him to forget it, as there’s no hope for that snail. As he speaks, a railroad crossing gate abruptly lowers, smashing Papa into the ground again (at least head-up this time). Unable to stop his son, he watches helplessly as Huey steps onto the tracks, and strikes a heroic pose with one hand outstretched to stop the train. The scene is nicely played for drama, rapidly intercutting between the speeding train, brave Huey, and sweating Papa. Of course, being the super-strong lummox he was born to be, Huey succeeds in holding the train motionless, picking up the snail from the tracks with his other hand, Papa extricates himself from the ground, runs to the scene, and orders Huey to get away from that train. “Okay, Papa. Hold my snail”, replies obedient Huey. As he is handed the snail, Papa sees the shadow of the train about to be let loose looming over him, and knows where this is going. CRUSH! Papa is flattened, but his hand holds the snail up out of danger. Huey makes the headlines, and receives a hero’s parade, together with Papa in partial traction. Holding the snail in one hand, Papa asks his son, “So, Huey, who’s Buff now?” Before he can receive his belated compliment, he forgets what he is holding in his hand, closing his palm, and crushes the snail into a gooey mess, splatterings from which coat the camera lens to black out the scene. However, we continue to hear Huey’s voice, finally saying, “You are, Papa!” More ducks next week, plus some more exotic species, including a meerkat, beavers, a catgog, and even a giant chicken, just in time for Thanksgiving! The post Reign of the Supertoons (Part 7) appeared first on . #BabyHuey #TinyToons #PinkPanther #AnimationTrails

Agilenano - News from Agilenano from shopsnetwork (4 sites) https://agilenano.com/blogs/news/we-ve-encountered-several-steven-spielberg-productions-in-past-installments-of-this-series-where-steve-was-able-to-turn-his-talents-at-producing-blockbuster-features-toward-the-small-screen-for-mini-epics-in-the-superhero-vein
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Agilenano - News: We’ve encountered several Steven Spielberg productions in past installments of this series, where Steve was able to turn his talents at producing blockbuster features toward the small screen for mini-epics in the superhero vein
His efforts are far from through, and we will have “close encounters” below with some late episodes of Tiny Toons, as well as several from his next animated showcase, Animaniacs. Also in today’s mix, a panther of odd color, a duck of odd strength, a cat of odd appetite and another of odd bad luck. Odds are, you’ll find something below to your taste. The Just-us League of Supertoons (Warner, Steven Spielberg, Tiny Toon Adventures, 9/15/92) returns Plucky Duck and Hamton Pig to their super alter-egos of Batduck and Decoy. Taking off on DC’s “Justice League”, Batduck receives a call on the hot line from Buster Bunny, alias SuperBun, informing Batduck that the Just-us League has an opening for a new member, and would he like to stop by tonight for an interview. Trying not to appear too anxious, Batduck replies he can probably pencil them in. En route, Plucky dreams of the merchandising opportunities that will come with being a League member, while Hamton dreams of fighting crime alongside the greatest heroes of all time. Plucky, having no interest in the work side of the coin, reacts to Hamton’s dream, “That’s right. Burst my bubble, you little killjoy.” They arrive at League headquarters, leaving their vehicle in the hands of parking valet Montana Max – who in reality is again Wex Wuthor, with another nefarious plan. Inside, Plucky is introduced to the other members besides Buster – Babs Bunny as amazon Wonder Babs, Beeper as Little Dasher (a parallel to the Flash), Sweetie Bird as Pink Canary, Calamity Coyote as Teen Arrow, Shirley as Hawk Loon, and Fifi La Fume as Scentanna. Buster asks what superpowers Batduck brings into the mix, and Plucky boasts of his fearsome image, marvelous gadgets – and he’s also a heck of a clog dancer. The League members lose interest quickly, having been under the impression that he possessed some genuine super power (a bit of a writing slip-up, as the inclusion already in the group of Teen Arrow would mean at least one other member relied upon gadgetry rather than super abilities). Plucky and Hamton are given a thumbs down, and placed on the reject list. Despite resorting to a little groveling, Plucky, along with Hamton, trudge dejectedly back to the parking lot. At this inopportune moment, crashing through the ceiling with a jet pack comes Wex Wuthor. The League is equally unimpressed, knowing that he has no superpowers either. Maybe not now – “But I will once I steal yours”, Wex boasts. He presses a button on his suit, and the League is caught in a stun ray. With another button, he announces that he has invented a “super power transfer thingy”, with which he will absorb the combined powers of the League to become the world’s most powerful criminal. Who should come wandering back into the hall but Plucky, stating that he forgot to get a validation on his parking ticket. Wuthor turns the stun ray on Plucky, and declares he will absorb Batduck’s powers first. Plucky receives a jolt from the second button – but as the process is completed, Wuthor falls out of the sky, and wobbles around shakily, as Buster advises him that all he absorbed were the powers of an egotistical green duck. Plucky adds, “Although no one could absorb my ego all at once”, giving Max a swift kick and landing him in a heap on the floor. The League hails Plucky as a hero, and Plucky narrates that as a result, Batduck and Decoy became “key” men in the Just-us League – in other words, the new parking valets. The Return of Batduck (12/19/92) was actually a pilot episode from the Tiny Tons spinoff, “The Plucky Duck Show” – which died quickly, as no other new episodes appear to have been produced, and the show was merely a schedule-filler compiling old Plucky cartoons from the run of the regular series. A bit too much placed into this half hour for a thorough description, but we’ll try for a flavor. Plucky has landed his own television series (much to the nearly-bored surprise of Buster and Babs), and is attempting to put on a showgirl filled musical extravaganza (though he tumbles down a tall staircase, knocks over giant statues of himself, and collides with his lead showgirl – who is actually Hamton Pig in disguise). Buster and Babs goad him in the wings with a copy of Variety, indicating that Tim Burton is casting a new Batman movie, but getting Plucky’s goat by reminding him he has his show to do instead. Plucky’s ego of course soars through the roof, realizing to himself that he’s feature material, and type-cast for the part in view of his old Batduck roles. He abandons the show and attempts to get on the Warner lot. Hamton is recruited to pose as his agent to make him look legit (though Hamton can’t get agent’s lingo right, quibbling about the improper grammar of the phrase, “Let’s do lunch.”) Little did us kids know when watching this episode that we were being introduced to a character from a series yet to come – Ralph, the security guard from “Animaniacs”, makes what is probably his debut appearance, nine months before the series premiere. As usual, he is no-nonsense about keeping the riff raff like Plucky off the lot, and wraps Plucky up in a string, then uses him as a yo-yo for various tricks, climaxing in “around the world”, as he tosses Plucky into orbit. Plucky does manage a re-entry which finally catches him up with Hamton, and together they plot how to reach Burton’s office (a dark castle shrouded in thunder and lightning on the opposite side of the lot). Plucky produces a map of the studio sewer system with which they can take an underground route to the castle. Hamton is curious where he got such a map, and Plucky points to Art Carney as Ed Norton, selling such maps in the same manner as maps to stars’ homes, with his trademark “Va Va Va Voom”. Hamton asks if there are rats in the sewer. Plucky scoffs that there are no rats, no alligators, no nothin’. At that moment, they are passed by the Teenage Mutant Ninja Turtles. Plucky continues as if he were still in mid-sentence: “…to speak of!” He then breaks the fourth wall, asking the audience, “How many saw that coming?”, and a show of hands raised in front of the camera lens gives the indication, just about everybody. After a string of various celebrity encounters, Plucky finally makes it to Burton’s office. Burton is turning down another applicant, who’s got the “dark” part all right, and a snazzy costume, but just isn’t quite the type – Dracula. The sight of Plucky is enough to make his staff exit screaming, and Burton almost jump out a window, but Plucky appeals to him as a comrade, reminding Tim of his animation background. “We’re cut from the same cel.” To prove it, he zip-pans Burton to a “This is Your Life” studio, and reintroduces him to his horrific high school doodles, who take life and swarm around him. That’s all that Burton can take, and he relents to give Plucky a screen test. Plucky retrieves his and Hamton’s costumes from the old “Duck Cave” set. Hamton activates an inflate-a-duck apparatus to pump muscles into Plucky’s suit – but explodes him instead. Nevertheless, Plucky makes the screen test appointment next morning, repeatedly blowing heroic exits by swinging into walls, dangling helplessly by a plunger grappling hook from the nose of a gargoyle, and using six devices from his utility belt to suspend himself from six buildings at the same time – only to pull all of the buildings down atop himself. Yet Burton gives him the role he was auditioning for – though it’s not quite the one he expected. As Plucky pushes his way through back sets, he encounters someone too big to push – a caricature of Michael Keaton – as the real Batman. Tim welcomes him to the set, and introduces Plucky as his new stunt double! Plucky takes a licking and barely comes out ticking, and bemoans his fate. “Vanity, thy name is Plucky”, he groans, discarding his cowl, and sadly remembering that he could have been on his own show right now. Buster Bunny informs him that actually, he’s still on his own show. “What? How much time is left?”, asks a panicked Plucky. “About ten seconds”, replies Buster. Plucky climbs the tall staircase again, and attempts to resume his musical production number – but a prop mockup of the bat signal falls from the rafters and flattens him, for the iris out. No clip from BATDUCK… but here’s a rare Fox Kids promo he appears in: Pink Pink and Away (1/13/93) marks the premiere of the 1993 revival of “The Pink Panther”, and the first of a 4-episode arc returning the Panther to the role of Super Pink. Unfortunately, the writing and timing are no match for the DePatie-Freleng original, and the episode comes off surprisingly lifeless and lacking in energy or originality. Pink (in talking Matt Frewer mode) takes a few routine pratfalls battling a completely redesigned Dogfather and his mob, first in an ATM robbery, then a diamond heist from a museum. He also saves a wise-guy kid/video game whiz who almost joins the Dogfather for a life or crime, until a double-cross leaves him in the museum jewelry case as substitute weight for the stolen diamond. Pink ultimately foils the robbery by using a spear from a cave man exhibit to bring down a dinosaur skeleton on the crooks. Junior goes straight, and swears to be like Super Pink – donning a duplicate outfit – but then soars off into the sky like a real superhereo. “He’s always doing that”, says his Mom, and soars into the sky after him! Pink tries to make the same exit – and flops on the ground, scratching his head in puzzlement. Super Pink’s Egg-Cellent Adventure (10/17/93) deals with theft of a giant egg, developed to solve the world’s food shortages by a little Germanic professor from the “Super Schmarty Society”. Pink (the building janitor) witnesses the egg‘s theft by a Sumo wrestler and his ninjas, and sees “a job for Super Pink”. They trail the crooks to a chow mein shop, where Pink flies up to a roof skylight (even though the door was open all the time), using the jet power from a giant shaken cola can strapped to his back. Finding a grocery list including ingredients in humongous quantities, he and the professor tail the villains to the only place large enough to fill the order – a “Super” market. The professor attempts to help in the chase by inventing a pair of jet skates he attaches to a shopping cart. The invention goes haywire, leaving management to call for cleanup on nearly every other numbered aisle. The chase leads into a railroad train, and a fight which is seen in blackouts as the train goes through various tunnels – with the last light-up showing our heroes tied back to back. The Sumo announces he’ll show them what he has in store for the egg, and takes them to the roof of a tall skyscraper, where the ninjas place the egg teetering on the ledge of the roof landing. Below in the street, a giant bubbling bowl of liquid and equally giant place setting awaits. Pink realizes that the ingredients list adds up to – egg drop soup! The Sumo states that it is written that he who makes the biggest bowl of egg drop soup shall rulse the world. Panther yawns that he’s read that fortune cookie too. Seeing the crooks’ giant package of soy sauce, Panther whispers to the professor to give it a kick – spilling the slippery stuff on them, and allowing Pink to slip out of his bonds. The crooks are ultimately subdued, but the egg falls off the ledge, with the professor foolishly diving for it and also helplessly falling. Pink produces the professor’s jet skates and puts them on, then grabs two of the ninjas’ swords. He takes off from the roof, using the sword blades as wings, and dives under the professor and the egg, catching them on his back for the rescue. The egg is returned to the auditorium of the society – but doesn’t stay intact for further presentation, as it hatches, producing in the fashion of “Horton” a professor-bird, who runs after the professor, calling him “Daddy” with Germanic accent. “I just love happy endings”, says Panther. The End of Superpink? (10/14/93) begins in unusual artistic form, in a fight scene between Pink and villainous The Wriggler, set against backgrounds where every splash of color is seen in a wide spaced print-style dot matrix. This is because the entire incident is happening only in the pages of the “Super Pink” comic book that Pink has just finished drawing. He tries to drum up customers for the publication at a comic-book convention, but faces the challenges of the reigning super-celebrity, the towering, cleft-chinned Captain Chaos. Vying for press attention from a magazine photographer, Captain Chaos manufactures situations of peril for a junior fan’s kitty kat to stage a daring rescue – but has to deal with the interferences of Pink trying to be legitimately heroic. When Chaos throws the cat into a runaway blimp, he fires a grappling hook to scale into one of the conveyance’s gondola windows – but gets stuck in the porthole. Pink rescues both of them in complicated chain-reaction fashion, including use of a teeterboard and souvenir yo-yo to launch himself skyward to save the day – while the cat takes liberal swipes with his claws at Captain Chaos’s defenseless chin. Pink winds up the center of the magazine story, while Chaos’s only picture is of his butt sticking out of the gondola. Chaos reappears as a chef serving celebration cookies to Pink’s new fanbase, who mob him for the cookie tray. Pink shrugs his shoulders to the reporter: “He needed the work.” Power of Pink (10/29/94) goes altogether too far out. It differs from the others by actually giving Pink temporary super powers, unexplainedly drawn from another food-grow machine of the professor which without explanation instills super energy into a pickle. It also features another caped hero (Amazing Man), who actually is a giant rat in disguise, using a Superman style “Magnetic Telescope” to pull the moon closer to use its gravity to rearrange buildings into giant laboratory mazes for the humans to run. (So why is he posing as a superhero in the first instance?) None of it makes sense, and the situations lack in either cleverness or genuine laughs. Not a recommend. Eex Men (Nelvana, Eek the Cat, 10/9/93) – A completely misnamed episode, as it has nothing to do with the Marvel franchise its title infers, but is a straight Superman-style parody. The opening credits to this show often began showing Eek in a supersuit, rescuing his 300-pound girlfriend from a burning building – but barely able to lift her through the skies, and with his cape on fire from the flames. Yes, the credits were merely a dream. But this time, he gets to do it for real in the episode. Gary Owens (or a very convincing sound-alike) provides narration to give this episode special super-effect. Superpersonman is the reigning hero of the area. Receiving signals in his Bunker of Goodness of the impending approach of super villain and friend of no-one Garbage Man (a burly alien who wears a trash bag over his head), Superpersonman does what any intelligent visitor from another planet would do – telephones his girlfriend Ultra Babe for a quick getaway vacation. But before leaving with his packed suitcases, he realizes he can’t leave the city unguarded, and determines to deputize someone by passing on his cape to them, thus making them feel obligated to take the terrible beating that was intended for himself. Enter Eek, conveniently on a mountain-climbing excursion past the Bunker. Superpersonman, in slow mental spurts, improvises the lamest excuse for his departure – helping his mother get over her case of the plague – and Eek, living by his motto “It never hurts to help”, acquires the cape, and immediately falls off the mountain cliff. He lands in front of a fast food stand (“Ed’s Gopher Guts”), and the “E” falls off its sign onto Eek’s chest, providing the proper alphabetical insignia. The first sign of crime spotted by Eek is two country-bumpkin types fleeing a bank with sacks of money. (No, for once they’re not tellers or bank presidents.) Eek gives them what they deserve – advice. “Hey, you robber guys. Didn’t anyone ever tell you it’s wrong to take something that isn’t yours?” “Well, no, actually, no one ever did”, respond the robbers. Eek takes them back to the bank, and they politely apologize for the mistake, and promise they’ll never do it again. Meanwhile, Garbage Man’s ship parks in a municipal parking lot next to a football stadium. He enters the stadium and turns on a water hose to flood the stadium during a big game. He visits the governor’s mansion, and sets all the clocks an hour backwards, causing the governor to miss an inspection of an “untested and possibly faulty” nuclear power plant, which is started up without him, erupting in a mushroom cloud. Meanwhile, Eek runs into his neighbor Sharkey the shark-dog, who as usual puts the bite on Eek. But with Eek’s new powers, Sharkey’s teeth shatter like glass. He runs to Elmo Elk the dentist, and receives a steel set of dentures – which bend in all directions upon his second chomp on Eek’s paw. Sharkey returns the bent dentures, pulling them down around Elmo’s waist like a hula skirt. Eek begins to notice the effects of Garbage Man’s reign of terror, and reverses the crimes – by blowing the radioactive cloud from the nuclear plant back into a small laboratory bottle – allegedly before those runaway isotopes could have any nasty effects. The lab assistants wave a happy goodbye – although their hands have mutated into ferns. Eek next drains the football stadium dry by sucking up the water in his cheeks – then uses the water to put out the fire of a newly-erupting volcano. Garbage Man observes that Superpersonman may have grown stronger – and furrier – than the last time they did battle, and thus attempts to round-up a variety of weird and improbable minions for an invincible army. They do little to assist, as Garbage Man’s ship, with his minions inside it, is towed from the parking lot for exceeding the maximum parking limit. Eek finally meets Garbage Man, and in his usual peaceful way, asks him in the name of niceness to quit his shenanigans before someone gets hurt. Although no one’s laid a paw on him, Garbage Man cowers as if his very life had been threatened, and pretends to surrender – at least until he can reach the refuge of a getaway helicopter, from which he jeers that he will return and have vengeance. His exit is spoiled, as the copter crashes into a building. He tries it again on a bicycle – and runs into a tree. Once more he departs – on a city bus, but sticks his head out the window for one last taunt, and gets knocked cold as his head collides with a telephone pole. Superpersonman and Ultra Babe return from vacation. Eek, having no idea who Ultra Babe is, assumes she is the mother with the plague he’s been told about, and spills the beans to Ultra Babe on everything Superpersonman did. Babe, shocked that Superpersonman would burden a poor kitty with his job, tells him she’s through with him, and smacks him a super-blow, leaving him in a dazed heap. She invites Eek to Paris for a French dinner – complete with real French Fries – and the two fly off together, as she tosses Superpersonman’s rolled-up cape to the winds. The narrator indicates that it is unknown what became of the cape – but not for long, as a caped Sharkey flies into the shot, holding an American flag, to fight for truth, justice – and whatever sharkdogs fight for. The Cranial Crusader (Warner/Steven Spielberg, Animaniacs (Pinky and the Brain), 3/10/94) – This one’s a bit of a plot stretch – What makes the usually ingenious Brain think that proving himself the world’s greatest crimefighter is his ticket to getting the public to let him take over the world? Nevertheless, that’s the premise. This time, instead of Acme Labs, Pinky and Brain are kept as experimental mice in the crimefighting lab of an ersatz bat-cave, owned by that champion of justice, the Caped Opossum. Such hero leaves “calling cards” with a silhouette and his initials at each scene of his victories against the forces of evil. Though he regularly makes the 11:00 News, the news report reminds him that one arch-villain remains unthwarted – Johnny Badnote (a mad musician, with some attributes of the Joker, but equally likely to have been inspired by the appearance of Liberace as a villain on the original Batman show – said to have brought in the highest ratings in the show’s run). Brain decides to capture this uncapturable foe, leave his own calling card to steal the spotlight from the Opossum, and become the nation’s favorite hero. Pinky, addicted to the Opossum’s comic books, claims to know everything there is to know about being a superhero – and is inducted into service as the Pink Wonder, while Brain takes on the super-identity of the Cranial Crusader. They hijack the Opossummobile and head to a shady warehouse district where Badnote’s hideout is suspected to be. From a vantage point on a high cliff, Pinky suggests using the vehicle’s prehensile tail-grappling hook device to lower the car into the valley below. They hook the tail onto a tree, and begin to lower themselves down on an attached cable. Unfortunately, Pinky has failed to notice that the cable crosses a railroad track – and an oncoming train severs it in two. Brain commands Pinky to fire reverse thruster rockets to break their fall – instead, Pinky ignites forward thrusters, accelerating the car into a crash dive – and a battered wreck. Still, Pinky manages to activate the car’s super-sniffing device (a sort of elephant’s trunk under the hood), which sucks them to the side of one of the warehouses and through the wall. It s the lair of Badnote, who shakes his head at the would-be do-gooders. “Miniature crime fighters. I’ve got to get out more often.” Badnote places the pair into a death trap – the swing of a metronome progressively pulls the pin from an egg-shaped music box which is really a grenade, designed to play a farewell tune, then explode. The explosion will be the downbeat for Badnote to play a pipe organ solo – with the pipes being missiles which will launch upon his hitting the keys, to blow up the capitols of the world. Pinky and Brain are squeezed together inside the diameter of the grenade’s firing pin. Brain is upset enough about this hopeless situation – but what peeves Pinky is that Badnote has left Pinky’s comic book below the base for the grenade, where it will be the first thing damaged by the explosion. Pinky extricates himself from the firing pin, pulling the comic book out, but toppling the grenade in the process (as well as prematurely pulling its pin). The grenade takes several bounces off various musical instruments in Badnote’s collection, then rolls directly under Badnote’s feet as he listens for his downbeat. He gets to hear it all right – in way too high fidelity. Brain pulls Pinky to safety before the explosion occurs, taking care to leave his “C.C.” calling card with his silhouette behind. As the explosion finishes off Badnote’s plans, the impact topples an ink bottle within the lair – which leaves extra blotches of ink on Brain’s calling card, transforming the silhouette into the shape of the Opossum, and the second “C” of the initials into an “O”. When the nightly news report hits, everyone thinks the Opossum was responsible for Badnote’s downfall! Brain abandons all thoughts of superherodom forever, and sets his thoughts toward planning for tomorrow night. Pinky, drawing a comic intended to document the Crusader’s exploits, pens into Brain’s dialogue balloon, “Try to take over the world”. Also from Animaniacs, Super Buttons (5/2/94) is a feature for Buttons and Mindy – a recurring segment spoofing “Lassie”-style heroic dog shows, with wonder dog Buttons laboring endlessly to keep brainless toddler Mindy out of harm’s way – and inevitably aiming all the harm at his own sorry carcass, while never getting the credit for his many rescues. (Basically, this was Spielberg’s tweak of the situations he was used to getting Baby Herman into in the Roger Rabbit cartoons – which itself was a derivative from Popeye’s many rescues of Swee’pea (consider the similarities between Roger Rabbit’s “Rollercoaster Rabbit” and Popeye’s “Thrill of Fair”.) Unfortunately, the Buttons episodes became regularly formulaic. Parents would always leave Buttons in charge of Mindy. Mindy would always be playing some mindless game in the yard, attached to a waist harness to keep her from wandering. Mama would bid her so long, and Mindy would always call her “lady” instead of Mom, ending with standard catch-phrase, “Okay, I love ya. Bye Bye.” Something would attract Mindy’s attention, causing her to get free of the harness and wander away. Buttons would follow, and be exposed to a string of perils. Mindy would find someone to ask an endless series of “Why” questions to, then leave them with her catch-phrase above, finally wandering back to the yard herself. Buttons would be found wearily returning, and get the blame for letting his guard down in watching Mindy. But Mindy would give him a hug, which was supposed to make everything all right. With so many elements identical from episode to episode, the Buttons cartoons, despite occasional clever peril gags, quickly became one of the most repetitious, and sometimes tedious, elements of the show (with the other possible runner-up of Chicken Boo, to be discussed in a later article). This attempt at a new twist doesn’t do much to push the “buttons” in a new direction. The intro is new, allowing for some parody of the Superman exposition. Everyone in the family (Buttons, Mindy, and the parents) are cast as caped superheroes, predicting the Incredibles. Buttons is first seen on a dog race track, as the narrator states, “Faster than a speeding Greyhound.” Buttons indeed passes every dog on the track – but runs head-on into a Greyhound bus traveling the other way. “More powerful than a doberman pinscher.” Button does intimidates a doberman into a dark alley – but once standing in the shadows himself, Buttons finds himself surrounded by dobermans – which is another matter altogether. The “It’s a bird, it’s a plane” bit happens again, with one addition after the crowd realizes it’s Super Buttons – “And he’s not housebroken!”, which causes the crowd to run for cover. The usual plot formula ensues, as Mom and Pop announce to Mindy that they’re taking a little time off from fighting for truth, justice, and the American way. When Mindy again calls Mom, “super-lady”, Mom questions whether Mindy has gotten into some Kryptonite. Mindy escapes her harness by expanding her chest and bursting the straps, then flies into the sky after a small bird. Buttons follows her into a storm cloud – and offers assistance by holding an umbrella over her head. A lightning bolt is attracted to the umbrella like a lightning rod, leaving blackened Buttons to fall into a trash dumpster. The rest of the gags don’t particularly fire off well, including a crossing-busy-city intersection peril where Mindy merely tosses an oncoming bus out of the way, a bank robbery unwittingly foiled by Mindy, while Buttons finds room after room of lit TNT sticks, and a City-Hall encounter with a mutant spider-person (a villain, not a hero – no treading on Marvel territory here). The standard ending, and we’re done. Arbuckle the Invincible (Film Roman, Garfield and Friends, 11/10’94) shares some plot basis with Ducktales’ “Superdoo!” discussed in a previous article. An alien spaceship provides the bauble responsible for providing Jon with super-powers. Two (or perhaps I should say one, as they are joined at the torso) aliens are dispatched to Earth on a mission (though one questions the assignment – “Did they ever get intelligent life there?”), to retrieve a sample of shredded and processed bovine tissue, strewn with aged lactile substance – in other words, a cheeseburger. Encountering a meteor shower, they engage an invisible force field deflector on the nose of their spacecraft. However, one of them turns it off just a bit too soon, as a last meteorite collides with the ship, knocking the glowing deflector orb off the ship’s nose and causing it to fall to Earth. Below, Jon is attempting to hook up a rooftop aerial to get clear reception for a big game. Garfield is sure he’ll see the game clearly – they have great reception in the hospital! He and Odie relax on chaise lounges as ringside seats to watch Jon fall. From above, the orb enters Earth’s atmosphere, and lands with a plunk in the rear pocket of Jon’s trousers. Jon is knocked off balance, and takes the predicted dive off the roof – but merely bobs along a foot or two above the ground as if floating on a cushion of air. A surprised Garfield and Odie “follow the bounding Arbuckle” to see why he isn’t a mangled wreck. Jon is as surprised as they, and announces that he suddenly feels – indestructible. Garfield insists he must have a broken something-or-other, but Jon decides to take this new power to a place where it can be best put to use – a talent agency (lifting from the Three Stooges’ “Souperman”). Unlike the Stooges, Jon successfully demonstrates his abilities to the agent, by having him break a baseball bat over Jin’s head, then drop a ten ton safe upon him, which is merely deflected to crash through the floor. Jon is signed up to perform a stunt of being run over by the railroad’s 4:15 commuter special (which always runs on time at 5:30). As the event is to be televised, Jon decides to spruce himself up – by changing his suit (a bit of the Jetsons here, too). As Jon leaves the house, with the orb still in the pocket of his other trousers, Garfueld and Odie witness the aliens slithering from their ship down the chimney. They intercept the aliens inside, who explain they are seeking their lost deflector, finding it in Jon’s bedroom. Garfield realizes the orb was the source of Jon’s power – then he and Odie perform simultaneous delayed shock takes as they remember what’s about to happen to Jon. At the railroad tracks, Jon signs autographs before the big stunt – and is surprised when the point of a fan’s pen turns out to be sharp enough to prick his finger. A bit slow on the uptake, Jon begins to suspect there may be a flaw in his powers. But it’s too late to back out, as several stagehands are already tying Jon to the tracks, and his manager claims to have already cashed an advance check. Jon struggles helplessly in his bonds, while Garfield and Odie encounter a locked gate and realize there’s no way to reach Jon in time for a rescue. Always practical, Garfield decides not to make the trip a total loss, and escorts Odie to a hamburger stand for a bite to eat. Who do they encounter inside but the aliens, sampling the “bovine tissue”. “Small planet, is it not?” say the aliens. Garfield points out Jon on the restaurant’s TV, and asks if there is any way to save him. The aliens pull out a small remote, and suggest a simple molecular dissolve. At the tracks, as the train zooms toward its target, the ropes binding Jon are suddenly disintegrated, and though the train runs over him, Jon is never touched, and emerges unharmed. In a complete plothole, just to keep Jon from becoming a financial success, the writers unexplainedly have the agent trudge through the shot, informing Jon without explaation, “You’re not getting paid”. (So what happened to the agent’s advance check?) Meanwhile, Garfield and Odie happily chow down at the hamburger stand with the alien, Garfield wishing he had an indestructible stomach, anticipating the effect a few more of these burgers will have upon him. (This episode would lead off the very last show of the Saturday morning series starring Lorenzo Music, and the show’s opening credits commemorate the event with Garfield’s last off-the-cuff comment from the corner of the screen – “After seven seasons we’ve pretty much said everything you can say in this spot.”). Super Strong Warner Siblings (Warmer/Steven Spielberg, Animaniacs, 9/9/95) – The Warner Brothers (and sister) provide a riotous and wicked sendup of then-current juvenile hero squads in “Mighty Morphin Power Rangers” and “Voltron”, with a few additional elements common to other Japanese manga-style live and animated shows of the day. The show opens peaceably enough, with the Warners coming out from behind the show’s logo after the stock opening credits, and complimenting the behind-the-scenes work of their cameraman with almost winning then an Emmy – topped with rewarding him with a bag full of money, just because they’re in a good-natured mood. Far away on an alien planet, they are obseved by an evil sorceress in outlandish costume (including a crown made of a buzzard’s nest), who shouts every dialogue line with rage and non-stop syllables, even when there’s nothing particular to be angry about. (A parallel to series villainess Rita Repulsa from the Power Rangers.) She teleports a squad of ninjas to finish the Warners. Back at the lot, it’s just a typical day, as the Warners entertain a group of children with a song about serendipity. A little girl applauds them, and Yakko presents her with another sack of money. A boy next to her mildly points out, “Hey, I liked your song, too.” Yakko hands him a consolation prize of a fat-free yogurt. The ninjas materialize, and the Warners go into action. Hurtling into a series of choreographed jumps, set to a typical-sounding superhero theme song, and punctuated by repeated unison shouts of “Right”, the Warners assume defensive kung-fu positions, The ninjas fly through the air with feet outstretched in power-kick mode. The Warners respond by each pulling out giant tennis racquets, and each score a “smash” upon their respective opponents into a sound-stage wall, where a crew pasting a billboard of the show’s logo plasters the poster completely over the villains, covering them without a trace. The sorceress spouts more curses on her planet, and casts a spell to magnify a common garden insect into a massive monster. The creature begins devouring and tearing up studio buildings, and destroying others by merely stumbling into them. Meanwhile, the Warners are still busy helping mankind, addressing a meeting at the Center for Advanced Mathematics with equations that will change the world. A distress signal comes in on their Warnet-shield shaped wrist-receivers. They go into their choreography again, receive instructions from a bodyless floating hologram of Otto Von Scratchensniff in the studio psychiatric ward, and lampoon another staple of the day with characters assuming “power of” one species or another, except with odd choices. “Power of the blowfish”, shouts Yakko. “Power of the anteater“, shouts Yakko. “Power of the platypus”, chimes in Dot. They leap into the studio water tower, transforming it into a giant robot. The studio logo from the roof of a sound stage becomes a shield, while they morph a shield-shaped executive board room table into a fighting sword. Their robot battles fiercely with the giant insect, stomping through and destroying sound stage after sound stage, and setting on fire what little is left. They finally pick up the insect in an old wrestling show “helicopter spin” hold above their head, and hurl him into the side of a building, where his powers wear off and he becomes small enough for the giant robot to squash with one foot. Studio mogul Plotz appears, shouting, ”Look what you’ve done to my lot. Do you know how much it’s going to cost to rebuild it?” Rather than reach for a sack of money, Yacko hands Plotz a fat-free yogurt, and Plotz faints dead away. The Warners close with a final warning to kids to just say no to fighting giant bugs, and wave goodbye for the iris out. Superhero Huey (Universal, The Baby Huey Show, 10/21/95, Steve Loter, dir.) – Our scene opens as usual, with out “hero”, Baby Huey, watching his “hero” Buff Duck on TV. The opportunity almost arises for a direct steal from “Willoughby’s Magic Hat”, with a damsel in distress tied directly between two trains approaching in opposite directions on the same track. But Buff Duck does it the easy way, and merely lifts the damsel from the tracks in vertical flight while the trains collide. Papa Duck watches with a bit of disdain as Huey declares Buff is his “one true hero.” Papa asks, “Don’t you have any other heroes, Huey?” “Duh, Mama!”, replies Huey. Growing more expectant of a compliment himself, Papa asks, “Any others?” His ego receives a crushing downfall when Huey replies, “Casper!” “Any living, breathing heroes who happen to be related to you and are sitting right in front of you???” says Papa, his temper rising to a boiling point. “Duh, nope”, relies his dense son. An ad for a Buff Duck super costume inspires Huey to assemble his own super-outfit out of a pollowcase and red flannels, dubbing himself Super Huey. (Cleverly, his “H” insignia on his chest is a shape duplicate of the familiar Harveytoons “H” logo.) Mama reminds Papa that Huey can’t wander off alone to fight crime, so suggests a begrudging Papa spend some quality time with his son. Huey decides Papa can be his “kickside” – Mallard Boy. He converts Pop into costume by ripping his trousers off, leaving him in polka-dotted shorts, then tying a cape on him and slamming a cooking pot on his head for a helmet. Huey searches the backyard. “Hey, crime! Come out, come out, wherever you are.” He spots a kitten stuck in a tree. To keep Huey out of danger in the tree, Papa volunteers for the task. He corners the kitten on a tree limb, when Huey intervenes by bending the end of the limb down, and lifting the cat off to safety. Of course, Papa is still on the limb as Huey allows it to spring back into shape. Papa is catapulted into orbit around the globe about 3 revolurions, and comes down in the middle of an arena with banner reading “Reporter’s Convention”, where he lands face first buried waste deep in the ground, while everyone snaps his picture, making headlines reading “Duck Butt From Mars.” Huey’s next deed of good-doing is to help an old lady across the street. However, as Huey isn’t old enough to cross streets himself, Papa again has to volunteer. He gets halfway into the intersection, and finds traffic so fierce, he climbs aboard the old lady’s shoulders to cower in fear. Huey provides his own super-strength solution, by lifting one end of the asphault strip of crosswalk clear off of the ground, then flipping it like a carpet, allowing Papa and the old lady to ride on the crest of a concrete wave to the opposite corner. The lady lands safe – while Papa again winds up face-deep in the sidewalk upside down – with more reporters taking pictures. Papa’s had enough, and is about to break the news to Huey that superheroes aren’t real, when Heuy spots a helpless snail slowly crossing the tracks in front of a speeding train. This is a job too dangerous even for Mallard Boy, let alone Huey, and Papa tells him to forget it, as there’s no hope for that snail. As he speaks, a railroad crossing gate abruptly lowers, smashing Papa into the ground again (at least head-up this time). Unable to stop his son, he watches helplessly as Huey steps onto the tracks, and strikes a heroic pose with one hand outstretched to stop the train. The scene is nicely played for drama, rapidly intercutting between the speeding train, brave Huey, and sweating Papa. Of course, being the super-strong lummox he was born to be, Huey succeeds in holding the train motionless, picking up the snail from the tracks with his other hand, Papa extricates himself from the ground, runs to the scene, and orders Huey to get away from that train. “Okay, Papa. Hold my snail”, replies obedient Huey. As he is handed the snail, Papa sees the shadow of the train about to be let loose looming over him, and knows where this is going. CRUSH! Papa is flattened, but his hand holds the snail up out of danger. Huey makes the headlines, and receives a hero’s parade, together with Papa in partial traction. Holding the snail in one hand, Papa asks his son, “So, Huey, who’s Buff now?” Before he can receive his belated compliment, he forgets what he is holding in his hand, closing his palm, and crushes the snail into a gooey mess, splatterings from which coat the camera lens to black out the scene. However, we continue to hear Huey’s voice, finally saying, “You are, Papa!” More ducks next week, plus some more exotic species, including a meerkat, beavers, a catgog, and even a giant chicken, just in time for Thanksgiving! The post Reign of the Supertoons (Part 7) appeared first on . #BabyHuey #TinyToons #PinkPanther #AnimationTrails

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