#objectselection
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photo-clipping-retouching · 30 days ago
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Hey designers 👋
Let’s talk about one of the best tools in Photoshop: The Object Selection Tool
🌱 For beginners: Just draw a box around the thing you want. It does the work. 🧠 For pros: Use the 2024 AI features to auto-select people, pets, even objects without clicking. 💫 Add “Select & Mask” for smoother edges. Chef’s kiss
I still remember when I first used it — game changer for my workflow. Now? Can’t design without it.
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threesixtyplus · 4 years ago
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How To Use New-Object Finder Features In Photoshop 2022
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creativeroyale · 5 years ago
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Have you tried Photoshop 2021? This is by far the best version of Photoshop yet! Top 5 Features of Brand new Photoshop 2021 by @shourya.blogs . . Follow @creativeroyale for such content! Follow @shourya.blogs #photoshop #photoshop2021 #newphotoshop #photoshopfeature #feature #skyreplacement #skinsmoothening #objectselection #photoshopper #photoshopcc #photoshopedit #photoshopcreative https://www.instagram.com/p/CGtWK6xpyE4/?igshid=50e8dz3mxwof
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oliverpauk · 8 years ago
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This is the last week to see my show Object Selection at @angellgallery. Go by if you can. You'll also get to see unreal new paintings by @erin_loree as part of her exhibition The Good Glazier. Gallery hours are 12-5 Wed-Sat. This image is a still from my video piece Object #85. #oliverpauk #objectselection #erinloree #thegoodglazier #angellgallery (at Angell Gallery)
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fifthgenfgi · 5 years ago
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Fast Background Cutting Methods
Demo Video Link https://www.youtube.com/channel/UCy9S9vNOyOqF3bL0mm1gbyA
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#photoshop #photography #art #design #photooftheday #digitalart #photo #graphicdesign #photographer #illustration #lightroom #adobe #photoshoot #d #illustrator #artwork #canon #artist #instagram #creative #portrait #like #instagood #drawing #love #designer #follow #picoftheday  #fgi #objectselection #bgcut #backgroundcut #selectandmask
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elizabethsbarry · 8 years ago
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objectRenamer.mel Script
/* Author: Beth Barry Original Release: 10/19/2017 Description:    objectRenamer.mel is a script that renames object. The user has the option to append each object's object type    to the object's creation name or to specify a specific prefix for selected objects. The script will not    continuously append the object's object type (i.e. mesh_geo_geo). */
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////    DIALOG BOX PROCEDURE    /////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc diaBox() {    string $sel[] = `ls -sl -tr`;
       int $selObjRename_diaBoxSelect = 0;        if ($selObjRename_diaBoxSelect == 1) {
       } else {            //Create name for selection            string $objName;            string $diaQuestion;            $diaQuestion = `promptDialog         -title "Object Name"         -message "Enter what prefix you want the selection to have:"         -button "OK" -button "Cancel"         -defaultButton "OK" -cancelButton "Cancel"         -dismissString "Cancel"`;             // if OK pressed                if ($diaQuestion == "OK") {                    // query the entry typed by the user             $objName = `promptDialog -query -text`;             selObjRename($objName);                }                  else {                    error(" No name printed. \n");                    quit -ec;                }        } }
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ///////////////////////    SUFFIX CREATOR PROCEDURE    /////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc string suffixCreator(string $a) {
   string $children [] = `listRelatives ($a)`;    string $objType;    string $suffix;
   if (size($children) == 1){        $child = $children[0];        $objType = objectType ($child);        print $objType;        print (" \n");    } else {        $objType = objectType($a);        print $objType;        print (" \n");    }
   // Rename the objects based on the object type.
   switch ($objType) {        case "mesh":            $suffix = "_geo";            break;                    case "joint" :            $suffix = "_jnt";                            break;        case "camera" :            print("Skipping Camera \n");            break;        case "transform" :            $suffix = "_grp";            break;        case "renderBox" :            $suffix = "_rBox";            break;        case "renderCone" :            $suffix = "_rCone";                        break;                    case "renderSphere" :            $suffix = "_rSphere";                        break;                                          case "nurbsSurface" :            $suffix = "_nurbs";                        break;                          case "nurbsCurve" :            $suffix = "_curve";                        break;        case "ambientLight" :        case "directionalLight" :            case "spotLight" :            case "pointLight" :            case "areaLight" :        case "volumeLight" :               $suffix = "_lght";                                                                     break;                                                  case "locator" :             $suffix = "_loc";                         break;        }    return $suffix;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////    DAG OBJECT RENAMER PROCEDURE    ////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc string[] dagObjRenamer() {    string $sel[] = `ls - tr`;    global string $objNames[];    global string $dagNewName;    string $prefix;    // List the relatives of all the objects in the sel variable, put those objects in a variable, and    // retrieve the object type of those objects.    for ($obj in $sel){       string $children [] = `listRelatives ($obj)`;       string $objType;       string $suffix;
      $suffix =`suffixCreator($obj)`;
       // if object has already been renamed, skip object.
       if (endsWith($obj, $suffix)) {            print "Object(s) has already been renamed \n";            //continue;        } else {            $prefix = $obj;            $dagNewName = `rename $obj ($prefix + $suffix)`;            $sel[0] = $dagNewName;            appendStringArray ($objNames, $sel, 1);
       }
   }
   print ("Dag Proc's $objNames contents are: \n");    print $objNames;    print (" \n");    return $objNames;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////    SELECTED OBJECT RENAMER PROCEDURE    ///////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////
proc string[] selObjRename(string $newName) {    string $sel[] = `ls -sl -tr`;    global string $objNames[];    global string $selObjNewName;    int $x = 1;    // List the relatives of all the objects in the sel variable, put those objects in a variable, and    // retrieve the object type of those objects.    for ($obj in $sel){
       $suffix =`suffixCreator($obj)`;        $selObjNewName = `rename $obj ($newName + "_" + $x + $suffix)`;        $sel[0] = $selObjNewName;        appendStringArray ($objNames, $sel, 1);
       $x++ ;          }
   print ("Selected Obj's Proc's $objNames contents are: \n");    print $objNames;    print (" \n");    return $objNames;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////    OBJECT SELECTION & PROCEDURE CONDITION   //////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc objectSelect() {    // creates sel variable and puts selection in list.    global string $dagNewName;    global string $selObjNewName;    string $sel[] = `ls -sl`;
   // If there are objects selected, put those objects in the sel array    // and print the number of objects in the array. If there are no    // objects selected, put all transform nodes in the scene in the    // sel variable and print the phrase "There are no objects selected."
   if (size($sel) > 0) {        diaBox();        print ("Number of objects in array = " + size($sel) + " \n");                } else if (size($sel) == 0) {        dagObjRenamer();        print ("There are no objets selected \n");                 }    
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////    MAIN CALL PROCEDURE   //////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc mainCall() {    objectSelect(); }
mainCall();
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