#objectselection
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Hey designers 👋
Let’s talk about one of the best tools in Photoshop: The Object Selection Tool
🌱 For beginners: Just draw a box around the thing you want. It does the work. 🧠 For pros: Use the 2024 AI features to auto-select people, pets, even objects without clicking. 💫 Add “Select & Mask” for smoother edges. Chef’s kiss
I still remember when I first used it — game changer for my workflow. Now? Can’t design without it.
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How To Use New-Object Finder Features In Photoshop 2022
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Have you tried Photoshop 2021? This is by far the best version of Photoshop yet! Top 5 Features of Brand new Photoshop 2021 by @shourya.blogs . . Follow @creativeroyale for such content! Follow @shourya.blogs #photoshop #photoshop2021 #newphotoshop #photoshopfeature #feature #skyreplacement #skinsmoothening #objectselection #photoshopper #photoshopcc #photoshopedit #photoshopcreative https://www.instagram.com/p/CGtWK6xpyE4/?igshid=50e8dz3mxwof
#photoshop#photoshop2021#newphotoshop#photoshopfeature#feature#skyreplacement#skinsmoothening#objectselection#photoshopper#photoshopcc#photoshopedit#photoshopcreative
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This is the last week to see my show Object Selection at @angellgallery. Go by if you can. You'll also get to see unreal new paintings by @erin_loree as part of her exhibition The Good Glazier. Gallery hours are 12-5 Wed-Sat. This image is a still from my video piece Object #85. #oliverpauk #objectselection #erinloree #thegoodglazier #angellgallery (at Angell Gallery)
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Fast Background Cutting Methods
Demo Video Link https://www.youtube.com/channel/UCy9S9vNOyOqF3bL0mm1gbyA
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objectRenamer.mel Script
/* Author: Beth Barry Original Release: 10/19/2017 Description: objectRenamer.mel is a script that renames object. The user has the option to append each object's object type to the object's creation name or to specify a specific prefix for selected objects. The script will not continuously append the object's object type (i.e. mesh_geo_geo). */
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// /////////////////////////// DIALOG BOX PROCEDURE /////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc diaBox() { string $sel[] = `ls -sl -tr`;
int $selObjRename_diaBoxSelect = 0; if ($selObjRename_diaBoxSelect == 1) {
} else { //Create name for selection string $objName; string $diaQuestion; $diaQuestion = `promptDialog -title "Object Name" -message "Enter what prefix you want the selection to have:" -button "OK" -button "Cancel" -defaultButton "OK" -cancelButton "Cancel" -dismissString "Cancel"`; // if OK pressed if ($diaQuestion == "OK") { // query the entry typed by the user $objName = `promptDialog -query -text`; selObjRename($objName); } else { error(" No name printed. \n"); quit -ec; } } }
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// /////////////////////// SUFFIX CREATOR PROCEDURE /////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc string suffixCreator(string $a) {
string $children [] = `listRelatives ($a)`; string $objType; string $suffix;
if (size($children) == 1){ $child = $children[0]; $objType = objectType ($child); print $objType; print (" \n"); } else { $objType = objectType($a); print $objType; print (" \n"); }
// Rename the objects based on the object type.
switch ($objType) { case "mesh": $suffix = "_geo"; break; case "joint" : $suffix = "_jnt"; break; case "camera" : print("Skipping Camera \n"); break; case "transform" : $suffix = "_grp"; break; case "renderBox" : $suffix = "_rBox"; break; case "renderCone" : $suffix = "_rCone"; break; case "renderSphere" : $suffix = "_rSphere"; break; case "nurbsSurface" : $suffix = "_nurbs"; break; case "nurbsCurve" : $suffix = "_curve"; break; case "ambientLight" : case "directionalLight" : case "spotLight" : case "pointLight" : case "areaLight" : case "volumeLight" : $suffix = "_lght"; break; case "locator" : $suffix = "_loc"; break; } return $suffix;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////////// DAG OBJECT RENAMER PROCEDURE ////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc string[] dagObjRenamer() { string $sel[] = `ls - tr`; global string $objNames[]; global string $dagNewName; string $prefix; // List the relatives of all the objects in the sel variable, put those objects in a variable, and // retrieve the object type of those objects. for ($obj in $sel){ string $children [] = `listRelatives ($obj)`; string $objType; string $suffix;
$suffix =`suffixCreator($obj)`;
// if object has already been renamed, skip object.
if (endsWith($obj, $suffix)) { print "Object(s) has already been renamed \n"; //continue; } else { $prefix = $obj; $dagNewName = `rename $obj ($prefix + $suffix)`; $sel[0] = $dagNewName; appendStringArray ($objNames, $sel, 1);
}
}
print ("Dag Proc's $objNames contents are: \n"); print $objNames; print (" \n"); return $objNames;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////// SELECTED OBJECT RENAMER PROCEDURE ///////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////
proc string[] selObjRename(string $newName) { string $sel[] = `ls -sl -tr`; global string $objNames[]; global string $selObjNewName; int $x = 1; // List the relatives of all the objects in the sel variable, put those objects in a variable, and // retrieve the object type of those objects. for ($obj in $sel){
$suffix =`suffixCreator($obj)`; $selObjNewName = `rename $obj ($newName + "_" + $x + $suffix)`; $sel[0] = $selObjNewName; appendStringArray ($objNames, $sel, 1);
$x++ ; }
print ("Selected Obj's Proc's $objNames contents are: \n"); print $objNames; print (" \n"); return $objNames;
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////// OBJECT SELECTION & PROCEDURE CONDITION //////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc objectSelect() { // creates sel variable and puts selection in list. global string $dagNewName; global string $selObjNewName; string $sel[] = `ls -sl`;
// If there are objects selected, put those objects in the sel array // and print the number of objects in the array. If there are no // objects selected, put all transform nodes in the scene in the // sel variable and print the phrase "There are no objects selected."
if (size($sel) > 0) { diaBox(); print ("Number of objects in array = " + size($sel) + " \n"); } else if (size($sel) == 0) { dagObjRenamer(); print ("There are no objets selected \n"); }
}
////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// //////////////////////// MAIN CALL PROCEDURE //////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////// proc mainCall() { objectSelect(); }
mainCall();
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