#pathologic 3 datamining
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thanatika · 5 months ago
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The Bachelor's Pharmacy
I made a list of all of the metabolism-affecting consumables I could find in the Quarantine game files. @humancork was asking to see this, but I'll put it in the tag in case anyone else wants to see.
Stimulants (Increase Mania/Decrease Apathy):
Camphor Stimulant, a rubefacient. Causes irritation, just like everything in this damned place.
Coffee   Coffee is imported from overseas, so I must conserve my supply. Besides, the delivery of goods to the town is delayed, so the price of coffee can be outrageous. Addictive, with each use, the effect becomes weaker.
Adrenaline (Called "Stimpack" in game files) A hormone produced in the adrenal glands as a response to stress. When administered, it activates the body's fight or flight response. In my case, it increases running speed.
Strychnine A poison. Which is the same as medicine. Invigorating in small doses. Addictive. With each use, the effect becomes weaker.
Concentrated strychnine   The word repulsive doesn't even begin to describe its taste, especially in such a dosage, but it clears your mind like nothing else. You can't become addicted to it, even if you want to.
Tobacco It is believed that cigarettes have a calming effect, but in fact nicotine is a stimulant. Addictive. With each use, the effect becomes weaker.
Taurine Taurine is extracted from ox bile—perfectly fitting for a town built on bulls. It stimulates the nervous system and supports energy processes in the body.
Depressants (Increase Apathy/Decrease Mania):
Bromide Increases inhibition in the cerebral cortex. In other words, dulls the brain. Sometimes that's exactly what I need.
Etorphine A powerful analgesic. An overdose can lead to sudden feebleness or even death.
Morphine Relieves any pain, both physical and mental. In return, it asks only for your sharpness of thought. Many people take that deal. Addictive. With each use, the effect becomes weaker.
Refined morphine   Strong, robust. Each time it hits you like the first one. However, it's very rare. Use with caution to avoid overdose.
Valerian extract   Sedative. Sometimes even Bachelor Dankovsky drinks valerian extract, just like his grandmother used to.   [Alt: Sedative. Can't go wrong with valerian.]
Other:
 Dankovsky's special (Called "BachelorBrew" in game files, lol) A remedy I made myself. When administered, it allows the body to postpone any current pain and spread it out over time for approximately [Y] seconds. Unlike morphine, this drug doesn’t inhibit the psyche or cause apathy.
Makeshift tonic pill (Called "Craft_Pill_Apat" in game files) Partially mitigates the negative effects of apathy. Effectiveness unknown.
Makeshift stress relief pill (Called "Craft_Pill_Psycho" in game files) Partially mitigates the negative effects of stress. Effectiveness unknown.
Twyrine (Called "Tvirin" in game files, no description)
Swevery extract Serves as a natural tonic. It would be good to cultivate the local herbs...
White Whip toxin The White Whip an endemic species of the Gorhon Steppes. Contains a poison that, in its pure form, is lethal. There have been known cases of murders involving its use.
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maxbanshees · 4 months ago
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P3Q Datamining Roadblock: .anno files?
Hi everyone... I have been snooping through the files of P3Q and have found one roadblock in this kind of totally inadvisable quest that I'd like to drag other nerds into.
First of all, I'm using this mod of AssetStudio [the original one by perfare doesn't work for the Unity version that P3Q is made in, and even this new one shows some issues in the terminal... but at least everything loaded in.]
I'm also following this tutorial from the Pathologic Modding Wiki for changing assets.
Now... to the roadblock itself & some workarounds that haven't worked as of right now.
When you load in all of the files and sort by TextAsset, you'll get a lot of files whose containers end in .anno, and the contents are entirely unreadable.
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They seem to be related to voiceovers in English and Russian, because the container path has voicover in it, and only ever mentions those languages.
I've tried bringing in the file into Notepad++ and changing the encoding, but nothing makes it more readable.
I've also looked up the file extension, and the closest I could find is this 20 year old page for a lipsyncing software. I've tried downloading the demo for it here [cue Silent Hill "My dick has led me to places I wouldn't go to with a gun" meme] and loading the .anno file in there, but it needs a .wav file to go along with it that I don't have. I've tried putting random .wav files in there and nothing happens.
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[Love how creepy this application is though.]
So... that is my issue. I have no idea what these .anno files are and how to read them. I found one that was between Daniil, Andrey, and the Changeling, and it is driving me mad. I want the forbidden fruit.
Obviously I can and should wait for the full game, but I love roping people into my highly specific endeavors.
[My theory is that the 'text' in the file represents phonemes, which the game then uses to splice together animations for lip syncing. So, they might not even be readable... but... yes.]
In cooler news, I was snooping around the mesh files, and I think the P3Q Polyhedron uses the Exact same model as the P2 Polyhedron, but with some additional meshes and new textures.
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[The additional parts I believe are called "Small_Part_##"]
I have to remember how I ripped buildings from P2 with all of their parts and props [I have the Polyhedron, along with Peter's whole damn house], but I think you have to go through the Scene Hierarchy tab + export as something besides OBJ.... I don't even remember.
Okay. Thanks everyone.
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pseudoquiddity · 4 months ago
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out of context visual interpretation of going through the demo's files
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bigfanofwomen · 2 months ago
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i actually shouldnt be that mad at the Katerina fetch quest for morphine as she has a line about clara bringing her morphine in classic
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scrap-name · 4 months ago
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Losing it over a P3 quest I spied in the Quarantine files. Quickly averted my eyes because I was looking for a line in the demo and didn't actually want to see spoilers, but from what I glimpsed...
PATHOLOGIC 3 SPOILERS BELOW
Oh my god, Daniil frantically sprinting around town because he agreed to mind the kids while Artemy's at the abattoir and then Murky vanishes. Help him.
(Well, something quite a bit more dire than that, but I looked away before reading too much.)
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shogoakuji · 4 months ago
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Talking about actual Pathologic 3 spoilers here. Like datamined bullshit
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Daniil dankovsky you make me want to throw up and die. You’re reminiscing about the town in a cell. You’re miserable. You’re trying to calm yourself before interrogation. You wanted to be the one who died instead of the people in the town. I’m going to end it all.
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Praemonitus praemunitus
If you do not want quarantine spoilers, I tag those posts with #pathologic 3 quarantine.
also pwease no datamining spoilers i would like to play the game
call me marcus she/her
my only regulations for the askbox are
-dont be an ass
-please
-this account is just archiving please dont bring drama here
tags:
strike if you will but hear asks + answers
dixi my silly words and things
still self-taught my silly arts and things
the town shifts general art tag
qui habet aures.. audiat infodumps and general text tag
you're just funny that's all memes and shitposts
the hooks links to stuff + resources
lacquer's cracking my favie evies... eva yan tag
the Haruspex hears artemy burakh's silly adventures (termites for any of his bound)
the Bachelor sees daniil dankovsky's silly adventures (utopians for any of his bound)
the Changeling talks clara saburova's silly adventures (humbles for any of her bound)
the town's coherent structure ruling families + mistresses
the Law will prevail aglaya/army
specular tower miss polly(hedron)
children of boddho steppe and the kin misc
pestilence pestilence
your friend (hopefully) burakhovsky
meiri was right stakhpeter
traces of the supernatural 1 screenshots
there's still hope 2 screenshots
paved with good intentions 3 screenshots + news
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thanatika · 5 months ago
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rejoice. yulia + dankovksy pre-game friendship confirmed.
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AND of course hes an annoying little nag about his friend's health habits while literally chainsmoking (or huffing rat poison, or whatever else) to stave off the call of the void on a regular basis.
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thanatika · 5 months ago
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andrey stamatin found funny and hilarious in gorkhon city.
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thanatika · 5 months ago
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here's something fun. seemingly if you go to the mistress's graves in the cape, being near nina's grave will increase dankovsky's mania (called "psychosis" in the game files, for the record), while being near victoria's grave will increase his apathy.
this is immediately fitting for nina (nina the wild!), but also a clever approach to victoria, imo. i've always associated her with complacency and docility — i think at one point in classic it's even stated that vlad senior became more intolerable after her death because she was basically mind controlling him all the time? and "apathy" is a pretty good way of phrasing that.
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thanatika · 4 months ago
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the fact that the standard dankovsky holds himself to of being a "good friend" is saving them from dying of the plague is just... character establishing moment, i suppose.
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thanatika · 4 months ago
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i made karminsky real.
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he was maybe the most vicious of all the inquisitors that were described in classic? and he's in the quarantine game files... kind of obsessed with his little heart pin.
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thanatika · 4 months ago
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more stamatin tidbits because i'm excited for them:
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thanatika · 5 months ago
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okay one more before i sleep. here's some game text that doesn't appear in quarantine, as far as i know, but which seems to be from a similar context (dankovsky back in the capital after failing to save the town from the plague, awaiting interrogation and judgement).
the writing is a bit unsubtle, but on the plus side, at least it's been confirming some stuff about his character that i've always thought was true (and thought was pretty obvious from the first game, tbh).
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the "inner door 1, 2, 3, 4" tags on that last one are just making me imagine the classic Video Game Moment where you have to go through a hallway full of airlock doors while the villain monologues at you. but instead of the villain here it's just dankovsky's guilt spiral.
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thanatika · 4 months ago
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i always thought it was fitting that peter's apartment had no backing music in either of the previous games. i thought it might be intentional, like an allusion to the creative void caused by his art block. but, apparently he gets a theme now! meanwhile andrey's, as far as i can tell, is the only character theme that hasn't changed.
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thanatika · 4 months ago
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wait a second. yulia's new theme for pathologic 3 is piano-based... so is eva's and eva plays the piano... screaming crying throwing up everywhere. this is how we can still win.
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