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Unlocking Victory: The Power of PHP Valorant Points
In the fast-paced world of online gaming, success often hinges on strategic choices both in and out of the virtual battlefield. Valorant, Riot Games' tactical first-person shooter, has taken the gaming community by storm, captivating players with its unique blend of precise gunplay and character-based abilities. To gain a competitive edge, players are turning to PHP Valorant Points, a powerful tool that not only enhances gameplay but also elevates the overall gaming experience.
PHP Valorant Points, a virtual currency that can be purchased with real money, opens up a world of opportunities for players seeking to level up their game. The advantages are clear and immediate, offering a shortcut to coveted in-game items, character skins, and weapon upgrades. With PHP Valorant Points, players can customize their agents, showcasing their style and individuality on the battlefield, making a statement with every kill.
One of the key benefits of PHP Valorant Points lies in its ability to unlock the Battle Pass, a treasure trove of exclusive rewards and content. As players progress through the tiers, they gain access to unique gun skins, player cards, and other in-game goodies. PHP Valorant Points provide a swift and efficient means of accelerating this progression, ensuring that players don't miss out on the latest and greatest offerings within the Valorant universe.
Beyond aesthetics, PHP Valorant Points also grant players access to Radianite Points, an in-game currency that can be used to upgrade weapon skins and unlock additional features. This not only enhances the visual appeal of weapons but also provides a tangible advantage by augmenting their performance. In the highly competitive world of Valorant, even the smallest advantage can be the difference between victory and defeat.
The convenience of PHP Valorant Points cannot be overstated. With a few clicks, players can secure the virtual currency, enabling them to focus more on honing their skills and less on the grind for in-game resources. This convenience is particularly appealing to players with busy schedules who want to maximize their gaming time without compromising on the quality of their experience.
PHP Valorant Points have emerged as an indispensable asset for players seeking to enhance their Valorant journey. From unlocking exclusive content to gaining a competitive edge, this virtual currency is a game-changer in every sense. For those looking to dominate the battlefield and stand out in the gaming community, PHP Valorant Points are the key to unlocking victory and making a lasting mark in the world of Valorant.
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been thinking abt this quote from shuhada' sadaqat & about how this relates to the idea of distress tolerance & how it's valorized in our society as a marker of Great Strength to be resilient. to be able to stand up from being beat down & keep it moving. to not break down ever, and if you do, to recover quickly. the unspoken part of this platitudinal belief of "resiliency above all else" is the ways in which capitalism has directly caused the distress to begin with and how it demands we keep pushing through that distress in order to keep it alive.
why is it a good thing to be this resilient, this "emotionally strong" (aka emotionally stunted)? why is this something to be praised? what/who benefits from being able to brush off emotional pain? because it's certainly not the person who's expected to portray this resiliency, who's expected to be "well adjusted". to be resilient in our current world means to stifle your innate understanding that we are being harmed by society on a broader scale than just your individual grievances. to be resilient is to push through the incorrectly given diagnoses of mental illness(es) when often the issue isn't actually rooted in a disorder of the mind, but is instead rooted in a disorder of society & shouldn't be pathologized.
in my php/iop after rehab i briefly brought this concept up because the therapists, with good intentions, kept praising everyone for "the resiliency being shown through our early sobriety" & they pretty much ignored me. the entire purpose of the Recovery Industry is to "fix" us broken addicts and return us back to being productive members of society, i.e. workers to exploit for capitalism's gain, while also monetizing our recovery itself. whether or not they actually do intend to "fix" us or keep us cycling through their doors is another conversation, but their general statement of intent relies on "fixing" us. so for me to question distress tolerance being so admirable when it's such a cornerstone of recovery not just from addiction, but recovery from all mental health concerns, probably unsettled them & felt like a personal attack.
my point isn't that distress tolerance in and of itself is bad, though. even without capitalism there will always be stress, there will always be bad things that happen in this world and we do have to be able to move past them to some degree and deal with it. but we also don't have to prioritize shoving down our emotions, shoving down our reactions to this distress, for the sake of appearing "better adjusted" to the society that caused the distress in the first place.
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Void-Live Brief-2



After actually playing Ready or Not, I realized that one of the most important parts of this assignment is the map and level design. So I thought it would be a good idea to study how modern first-person shooter games design their maps. I decided to look into three games: Splatoon, VALORANT, and CS (Counter-Strike).
FPS Map Design Study
After carefully observing and analyzing the maps from these three games, and discussing my findings with ChatGPT, I put together a simple summary of key points to keep in mind when designing FPS maps.
1. Map Route Design
Most competitive FPS games use a "three-lane structure," basically dividing the map into three main paths:
Middle lane: The area where players are most likely to encounter each other. It’s usually open but very risky.
Side lanes: More hidden and indirect, perfect for players who want to sneak around and surprise the enemy.
Defense lane: A safer route that lets players quickly retreat and defend when their territory gets invaded.
Each lane has its own features, allowing players to use different strategies.
2. Map Balance
A good map must be completely neutral, meaning it shouldn't give either team an advantage.
Both sides should reach key areas at about the same time.
It's important to balance the number of cover objects along each path.
Players using both close-range and long-range weapons should have areas where they can perform well.
3. Cover and Terrain Types
In shooting games, there are different types of cover:
High cover: Completely blocks the player’s sight. Used for hiding and ambushes.
Low cover: Partially blocks sight. Players can crouch, shoot, or snipe from it.
Dynamic cover: Can be destroyed or moved by players during gameplay.
When placing cover:
Make sure cover is distributed symmetrically across the map for balance.
Keep the distance between covers within 5 to 10 meters to allow safe movement without being too exposed.
4. Predicting Key Areas
By looking closely at maps, you can spot that level designers often plan:
Hotspots for firefights (like doorways, staircases, and middle lanes).
Safe zones for players to recover or reposition.
Some maps even intentionally design narrow paths to force players into close-quarters battles, making the gameplay feel more intense.
Conclusion
In conclusion, I think good FPS map design needs to focus on balance, variety, and interactivity. I hope to apply these ideas and research into my own map design for this assignment!
Reference
YouTube (n.d.) Ready or Not - Gameplay Footage. Available at: https://www.youtube.com/watch?v=ktMai7cw794 (Accessed: 29 April 2025).
Variety (2024) Riot Games Launches 'Best of Valorant' Album With Champions Finale Music Lineup. Variety. Available at: https://variety.com/2024/gaming/news/riot-games-best-of-valorant-album-champions-finale-music-lineup-1236108969/ (Accessed: 29 April 2025).
Google Drive (n.d.) FPS Map References Folder. Available at: https://drive.google.com/drive/folders/1TJQSn6FdiXZyr3daQco7QuhrC1lSEhVo (Accessed: 29 April 2025).
Bilibili Wiki (n.d.) Splatoon 3 - Goldeye Bream Art Museum. Available at: https://wiki.biligame.com/spld3/金眼鲷美术馆 (Accessed: 29 April 2025).
IGN (n.d.) Valorant - Bind Map Callouts. IGN. Available at: https://www.ign.com/wikis/valorant/Bind_Callouts (Accessed: 29 April 2025).
巴哈姆特論壇 (n.d.) Counter-Strike 地圖討論. 巴哈姆特. Available at: https://forum.gamer.com.tw/G2.php?bsn=1054&sn=131 (Accessed: 29 April 2025).
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Unlock premium content in Valorant with Valorant Points PHP. Get the edge in your game by purchasing VP through our secure platform…..https://bmbbazar.com/product/free-fire-promo-top-up-bd
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Avaliação Prática do VAIO FE15 VJFE59F11X B0411H Desempenho, Design e Mais!
A linha FE15 da VAIO permanece altamente competitiva quando se trata de laptops de configuração intermediária, adequados tanto para uso profissional quanto para atividades cotidianas. O modelo VJFE59F11X-B0411H chega equipado com o processador AMD Ryzen 5 5500U, uma memória RAM de 8 GB, um SSD de 256 GB para armazenamento e, em termos de gráficos, apresenta a placa de vídeo integrada AMD Radeon RX Vega 7. O sistema operacional instalado é o Linux.
A tela deste notebook possui 15,6 polegadas com resolução Full HD (1920 x 1080 px) em um painel do tipo TN, que, infelizmente, apresenta distorção de cores dependendo do ângulo de visualização. A carcaça é feita de plástico na cor prata, pesando apenas 1,75 kg e medindo 1,9 cm de espessura, tornando-o extremamente portátil para uso diário. O teclado segue o layout ABNT2 e inclui um teclado numérico dedicado. A webcam possui resolução HD de 720p, tornando-a adequada para chamadas de vídeo familiares ou reuniões de trabalho.
Este modelo é altamente recomendado para tarefas exigentes, como navegação com várias abas abertas, edição de planilhas complexas e até mesmo para trabalhar com projetos de engenharia e arquitetura em programas como AutoCAD e Revit. Além disso, ele é capaz de rodar jogos mais leves, como Valorant, CS GO e Fortnite.
A memória RAM de 8 GB DDR4, com velocidade de 3200 MHz, é ideal para multitarefa, e o laptop suporta um máximo de 64 GB de RAM no total. Vale ressaltar que a RAM não é soldada, o que significa que há espaço para futuras expansões.
Quanto às portas e conectividade, o laptop oferece 1x USB 2.0, 2x USB 3.1, 1x USB-C, 1x HDMI, 1x P2 (para fone de ouvido e microfone), 1x porta de rede RJ-45, 1x leitor de cartões e 1x trava de segurança.
Aqui estão algumas recomendações específicas para diferentes usos:
Para atividades de escritório, como Word, Excel, Power Point e PDF, o desempenho deste laptop é excelente. O processador e a memória RAM são adequados para tarefas avançadas.
Para navegação na internet usando navegadores como Google Chrome, Firefox e Edge, a memória RAM de 8 GB permite uma experiência fluida com várias abas abertas.
Para assistir a filmes e séries em serviços de streaming como YouTube e Netflix, a configuração é boa, oferecendo uma boa qualidade de imagem, embora um painel IPS proporcionasse uma qualidade de imagem ainda melhor.
Para atividades de fotografia e design com softwares como Photoshop, Illustrator e Corel Draw, a resolução da tela é adequada, mas o painel TN pode distorcer cores, o que é uma desvantagem em laptops com configurações similares.
Para edição de vídeos com programas como Premiere, Vegas e After Effects, a placa de vídeo integrada de nível médio é capaz de lidar com edições simples. No entanto, um painel IPS seria preferível para melhor qualidade de imagem.
Para tarefas relacionadas à arquitetura e modelagem 3D com softwares como AutoCAD, Revit, SolidWorks e 3ds Max, este laptop é uma escolha sólida para projetos de nível médio, embora projetos complexos possam exigir uma placa de vídeo mais potente.
Para programação em linguagens como HTML/CSS, Javascript, PHP e Python, este laptop é altamente adequado tanto para estudos quanto para atividades profissionais. A inclusão do teclado numérico é um bônus para facilitar algumas tarefas.
Quando se trata de jogos mais leves, como The Sims 4, CS:GO e FIFA 2022, a placa de vídeo integrada oferece um desempenho sólido, enquanto a memória RAM está na média do mercado.
No entanto, para jogos mais pesados e recentes, como AC Valhalla, COD Warzone e Forza Horizon 5, é importante notar que uma placa de vídeo mais poderosa seria necessária para obter uma qualidade de jogo ideal. A tela também possui uma taxa de atualização padrão de 60 Hz.
Em resumo, o VAIO VJFE59F11X-B0411H da linha FE15 continua a ser uma escolha competitiva para aqueles que buscam um laptop de configuração intermediária. Seu processador eficiente, memória RAM considerável e armazenamento em SSD proporcionam um desempenho sólido em várias tarefas, desde atividades de escritório até entretenimento e até mesmo algumas tarefas mais exigentes, como edição de vídeo e programação.
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😇
😇 AVAILABLE 😇
💎Mobile Legends Diamonds 💎
86 dias - PHP 65 172 dias - PHP 125 257 dias - PHP 185 344 dias - PHP 255 429 dias - PHP 315 516 dias - PHP 375
💎 Valorant Points 💎
350 Points - PHP 135 750 Points - PHP 260
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Spending 250k PHP On An Online Character
TLDR: I had an extra quarter million laying around. I wanted to have fun, so as usual, I spent it on gaming. Armed with my 250k ($5,000 USD), I was confident yet also curious on how I’d fare from today’s online gaming compared to the 2003-2012 era. I thought 250k nowadays will get you to the absolute utmost top, as compared to the 50k to 100k of yesteryears. I stopped spending at 220k since I felt “my experiment” had already concluded. When you spend 250k, someone in Asia (our regional server) will spend 300k. That 300k will be surpassed by 400k. 400k will be beat by 500k. 500k will be eclipsed by 1M. There’s no point in continuing an endless spending spree when you already know the outcome. So now I have 30k more to spend on junkies. I’m a simple girl. Toblerone? Hershey’s Kisses anyone? =)
—
5 years ago I spent 105k PHP ($2,100 USD) on a game called Fantasy Chronicles, I got up to VIP 9 (read more about my FC adventures here). This time I spent double the amount, now 220k ($4,400 USD) for a game called Cloud Song.
So what did I get from my 220k character?
Class: Oracle - Judge Character BR: 1,673,304 (as of December 16, 2021 - the day I quit) Rank: Savior II
Total diamonds bought: 391,360 (2,200 PHP per 3,600 dias / 500 PHP per 720 dias / 50 PHP per 60 dias)
Pets BR - 556,584
12-star Angel
Fairy Dragon [Awaken I] linked with 12-star Pyrodragon
11-star Flamewielder
11-star Gale
10-star Diamond Dragon (with Dark Knight skin)
10-star Cyclone
10-star Sweet Fur
9-star Elemental Fox
(sorry, the screenshots were outdated - taken 4 days before I quit, and I already deleted the app, too lazy to install it again just for screenshots)
(See all pets acquired here)
Mount BR - 197,168
Phantom Wolf (Ultimate VII, level 157; Rank 2, 3-star ascend)
Gryphon
Rainbow
Runes: BR - 298,964
King Arthur +17
Fancy Dracula +17
Fancy Elf Prince +17
2 x Snow Princess +15
2 x Vesemir +15
2 x Alice +15
2 x Serius +15
2 x Carl +15
Storm Lord +15
Ari +15
Dark Mina +15
9 pcs Valkyrie Seal
Rune Sets:
2-star Assault
2-star Demonhunt
2-star Ocean
3-star Swiftness
Artifacts BR - 153,624
Holy Angel: fully upgraded to red
Bright Galaxy: upgraded all 4 runestones to orange
Fairy Wings: upgraded all 5 runestones to purple
Gear BR - 155,685
Enhance • Solar King’s Scepter +31
Hunter • Icedeep Book +30
Thunder • Solar King’s Helmet +30
Thunder • Solar King’s Suit +31
Valor • Icedeep Necklace +29
Valor • Solar King’s Boot +29
Scarlet Lord Cloak I
Gear Enhancement: 8th rank
Outfits: (premium) -- see all costumes acquired here
Surfer Cloth
Pink Love Set
Schooltime accessory
Sea Sprite accessory
Level & Skills BR - 116,297
Enhancement BR - 103,529
Guild Skill BR - 36,684
Other BR - 47,464
Titles (orange):
Dominant
Martial Expert
Demonhunter
Ward Breaker
Above the Clouds
Pet Expert
I used to play as a White Sage Oracle (full support healer/buffer), then I switched to a Judge Oracle - I still have 2 healing skills, but the job is more focused on attacking. With this change, I got to love PVP more, and my character was very versatile - I can be both the damage dealer and the healer which got me the 1, 2, 3, 4, 5, and 6-Star First Kill Badges on Beast Invasion pioneer kills. Look, there are only 4 slots to equip your skills, and even when using 2 slots for healing, I still get higher damage compared to most damage dealer classes. Most of the time me & my husband would laugh so hard - we can tell the character we have is overpowered - and is somewhat an insult to the server’s population. LOL! A healer/support class always having top damage XD haha! 99% of the time, I’m top #1 damage on Beast Rampage - it sure is your lucky day to have me in your party - the team which will certainly rank #1 in damage. I also ranked top #1 on Oracle Battle Rank until the day I quit.
See my character in action in a team setting (with Hitori, มู๋ฝน, Whizkas, and RoyalCanin) clearing the pioneer 4th floor of Nightmare Tower. I played as the support healer and damage dealer at the same time:
youtube
And here’s a video of my character in practice duel with our guild leader Trà Vải (a Rogue Shadowdancer character):
youtube
What I like about the game?
The cute characters. Like Grand Chase & FlyFF, I find them very cute~
Cute costumes - just prepare to spend a lot if you wish to get those nice costumes. I remember spending around 30k+ PHP just to get a fashion accessory.
The PVP events. I’m really not into PVP, I’m more of a PVE gamer, slaying monsters here & there, hunting giants and bosses left & right. During my first PVP encounter in Cloud Song, I got really scared my hands were literally shaking - it's been 5 long years since I did PVP, and that was with Fantasy Chronicles where I played a full-on damage dealer class (I was also top #1 Mage in that game BTW), but later on I got used to the feeling like how I did in FC - though my fingers still trembled during hard battles, and when facing unknown opponents during cross-server PVP events. When I played Fantasy Chronicles, I felt like a big bully - my husband loved my Mage so much that he’d use it to kill other players, the irony was - he was playing as an Assassin, but uses my Mage to assassinate. Haha! Non-guildmates (reds) would then avoid me like plague, and would beg me on world chat, or send PMs not to kill them which made me ask what the hell was going on! I didn’t know that time my husband secretly uses my Mage to slaughter them all! Same goes with my POW-type Shaman build in RAN Online, my husband uses it a lot to duel with other players-cancelling all their skills, and then overpowering them. Someone in Cloud Song even remembered me bullying them in RAN Online’s Shibuya map - LOL! That wasn’t me! But the game that got me really pumped-up for PVP is the game AirRivals EU - it was so fun, chasing (flying), and killing others with my tanky healer/buffer M-Gear. Okay back to topic. So why do I love doing PVP with my Judge Oracle? I’m just one heal away, and my HP is back to full. My opponent’s HP is already at 50%, sometimes they’re already dead, but my HP is still at 100%. LOL!
You can auto - well, both good and bad. It's good when I’m busy IRL, I can just leave it. The bad about auto is-the game is playing for you, and not you playing the game. If you rely on auto too much, you won’t get used to how your character’s skills work, the timing, the tactics & the technique. So, if you’re dependent on auto - when it comes to PVP that doesn’t allow it, you’ll suck big time, and will die in no time!
The translation function - it’s a good thing to put on a translation function for other languages, but there’s a lot of errors with the actual translation that you’ll either get laughs & giggles reading them, or a headache!
Free skill reset - this is a big plus to the game, unlike other games where you need to buy an item to reset your skills.
99% lag-free - I currently live in our home resort up in the mountains, obviously there are no landlines here so I’m only using a 4G wireless modem, and the game’s latency is excellent.
(this screenshot was taken during one of our GWs, during the last round [hero war] - shoutout to Lupical guild! Miss you guys!)
What I hate about the game?
Extremely pay to win, my husband calls it “pay or quit” - if you have no money, you can never compete with those who spend money on this game. You’ll just drool.
No grinding - character max levels are set on a specific date, you just do your daily quests, and you’ll level up. There’s a level limit! Unlike other games where you can power grind (which I dearly miss).
No stats - unlike traditional MMORPGs where you gain stat points when you level up, or via quests - you build your character with those stats so every character is unique based on their stats & skill build, but in Cloud Song every character is the same, just differs on skills, the items, and equipment stats you have (advantageous to whales only).
Daily scheduled events are crazy - I personally hate schedules. I wanna do things when I feel like doing them just like my job - no pressure and free, but with this game, you are forced to wake up just to attend the events. I usually sleep during daytime, and the events start from daytime to nighttime. I felt like a prisoner of this game after playing it for a long time.
No trading - the absence of the trading feature sucks big time!
No boss hunt - the game doesn't have bosses to hunt, a game feature that I really love - me and my husband are insatiable hunters - and any game we play, we always prioritize boss hunting. It’s like the icing on the cake.
Low drop rate - no matter how many points you point on luck, you’ll never be lucky enough! Luck is a big scam in this game. I maxed out luck life skill (these are not stats like POW/STR, DEX/AGI, INT/WIS, VIT/HP), and I even got 6 badges for pioneer kills on beast invasion which gives +1 luck for each badge, but it’s never deemed useful.
The silent rule of not killing players of the same guild - so sometimes, I end up not killing anyone during league qualifiers. On the Arena, before the server merge, it’s so hard to pick opponents since most, if not all, are my friends, or guildmates.
In the final week that I played (I think this was the other reason why I quit) - I’m on server 31 (s31), and for months our usual cross-server opponents are servers 32 & 33 (s32 & s33). Without notice they were suddenly removed, and were replaced with servers 35 & 40 (s35 & s40). Now, one thing that’s important to me in this game is the Honor Tower - that’s the PVP event wherein the winning team’s party leader gets a statue of their own likeness right in the middle of the town for 1 week, and getting a team for Honor Tower only allows players from your server, or from the opposing cross-server players. Do I know anyone from s35? No. Do I know anyone from s40? No. It's a burden to find new strong teammates for Honor Tower, but once more, just a week later, without notice they again removed servers 35 & 40 (s35 & s40), merged us with server 22 (s22), and our cross-server opponent was unexpectedly server 1 (s1) (yes, you read it right, server ONE) for Titan Island, League, Honor Tower - SO UNFAIR! Server 1 already existed 3 or 4 weeks before we started on our server (s31), so you can just imagine how far ahead they are in the game already. Even if you miss 1 or 2 days in the game, you’ll be way far behind. Imagine being behind for weeks!
Never-ending release of new stuff that makes your character stronger, but costs way too much. If you don’t buy it, you can’t keep up. With my budget of only 250k PHP ($5,000 USD), I know where this is heading so I stopped spending at 220k PHP even though I still have more to spare.
(League Qualifiers Round - 4 of us from the same guild, the other one on the left side is from another server - we spared his life!)
Traveling way back to our mid-20’s, that was around 2003 to 2012 - the golden age of online gaming (the age of RAN Online & FlyFF) - when you spend around 60,000 to 100,000 PHP ($1,200 to $2,000 USD) you'll be at the utmost top of the game - where you can truly experience the game. You can just then go run amok, and bully others in PK channel.
After experiencing so many new MMORPG app games (Android & iOS), I can’t help but miss the old games, the power grind, the sleepless nights - that’s the real old gaming experience - with a really massive community; open world and free - like another world of its own. If only we have these kinds of games again, I would surely be the first one to play.
As for my character, I wanted to sell it, but I changed my mind. Just like the countless & untold online characters me & my husband played - they’re dormant to no end. Left in the space of nothingness - their memories surface every now & then.
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Puma is working on a biodegradable version of its "Suede" model

Sports equipment supplier Puma announces the launch of a circular pilot project to test a biodegradable version of its most iconic model, the Suede. No less than 500 people will be able to participate in the "Re: Suede - No Time For Waste" experiment, which aims to optimize waste management in the footwear industry.
What will the shoes and accessories of tomorrow look like? 3D printing, transformation of greenhouse gas into biomaterial, innovative and sustainable materials ... Fashion players compete in ingenuity and creativity to make the sector greener, or in any case less polluting, through innovations intended to reduce their impact on the environment, whether upstream, during or after the manufacture of their products. With its new experiment, "Re: Suede - No Time For Waste", it is the after-product, and more particularly its waste management, that Puma is tackling.
The brand with the leaping feline presents a new pilot project which results in the experimentation of a biodegradable version of its Suede, model launched in 1968. Based on new technologies, this special edition will be designed from sustainable materials, including the Zeology tanned suede, biodegradable TPE, and hemp fibers. Some 500 selected participants in Germany will be able to join this pilot project, which will see the light of day in January 2022, and will allow them to wear the Re: Suede for six months before returning it to Puma. The objective is to ensure the longevity of the sneaker, but also its biodegradability.
The shoes will then be received at the Valor Compostering B.V. [1]recycling center, owned by Ortessa Groep B.V.[2], based in the Netherlands. “The purpose of this step is to determine if Grade A compost can be produced for agricultural purposes,” explains Puma. The brand intends to share the results of this research to enable the entire footwear industry to improve its waste management. This is not the first time that Puma has launched such a pilot project. In 2012, the brand was already at the origin of a biodegradable sneaker launched as part of its InCycle collection[3]. A first phase which had failed after four seasons because of "too little demand and [of] the need to continue research and development", specifies the equipment manufacturer. This experiment is part of the brand's sustainability strategy, "Forever Better", which aims in particular to reduce its waste by 2025 via various solutions including the increased use of recycled polyester, and the implementation of product take-back programs.
Source
Puma planche sur une version biodégradable de son modèle "Suede", in : La Depêche 8-11-2021 https://www.ladepeche.fr/2021/11/08/puma-planche-sur-une-version-biodegradable-de-son-modele-suede-9916021.php
[1] Valor is responsible for the end processing of waste. Valor is formed by processors with their own specialism and their own view of the market. For example, we in our plant in Sint-Oedenrode compost 48,000 tonnes of organic waste per year, while veyzle from Hoensbroek specializes in the processing of paper and plastics. Valor | Afvalverwerking | Valor | Afvalverwerking (valorrecycling.nl) [2] A family business of waste specialists with a different outlook on the sector. Where others see waste, Ortessa sees opportunities. Ortessa contributes to new methods, surprising innovations and fresh concepts to tackle the raw material problem in a different way. The benefit achieved today forms a vital lead on the way to a cleaner future. The call for a cleaner, more liveable and better world is louder than ever before. A forward, proactive integration in the chain forms the starting point. And Ortessa can do that like no one else, because the organisation is formed of three specialist subsidiaries, which dovetail perfectly with the chain. Ortessa | Family business with a passion for renewable raw materials [3] Sportswear giant PUMA is pushing its sustainability credentials with a new range of products that are either recyclable or biodegradable. Called InCycle, the "closed-loop" collection includes footwear, apparel and accessories. The biodegradable components of the InCycle line include materials that can be broken down by microorganisms into biological nutrients. One of the prerequisites for the range, which is rated Basic under the Cradle to Cradle certification standard, is that the raw materials are organic fibers without toxic materials and follow certain international standards for composting to minimize their environmental impact. The recyclable products, in turn, are made with metals, textiles and plastic than can be reused to make other products. PUMA launches biodegradable InCycle collection (newatlas.com)
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Arquitecto Full Stack (Team Leader)
Descripción
Nuestro cliente es una empresa de marketing y comunicación “healthcare” con una amplia experiencia en el sector farmacéutico y de salud, con orientación de servicio a sus clientes desarrollando proyectos a medida de aplicaciones web, smartphones / tablets Apps, y nuevas tecnologías al servicio de la salud.
El objetivo de sus proyectos es que sus clientes puedan ofrecer a sus stakeholders internos ( red de ventas, MSLs, etc) y a los externos (KOLs, profesionales sanitarios, enfermeras, pacientes, farmacéuticos, etc), los programas más efectivos y las soluciones tecnológicas más innovadoras.
Todo ello ayudando a sus clientes a comunicar de una forma diferente, tecnológica y medible, y cuidando al máximo el detalle, la simplicidad y la experiencia de usuario.
Dentro de su plan de expansión estamos buscando un Arquitecto Full Stack que tenga capacidad y ambición de progresar a un Team Leader o incluso a CTO.
Requerimientos:
Arquitecto altamente senior. Previamente Full-Stack developer Apasionado por la tecnología (geek) Con potencial de entender otras tecnologías aunque no las haya utilizado Altas capacidades de dirigir equipos multidisciplinares de desarrolladores y centros de producción Inglés nivel medio-alto para poder entender y escribir y deseable comunicarse oralmente. Capacidad de desarrollar documentaciones técnicas de nuestros proyectos digitales, en inglés Tecnologias imprescindibles:
C#, HTML 5, CSS3, Angular 2-4, JSON /REST, Javascript., SQL Server, SQLite, MySQL, Arquitectura de microservicios, Arquitectura CLOUD, iOS: Swift / Objective-C / XCode,, Azure, Share Point Services, Amazon Web Services, Visual Studio Team Services, GitHub, Microsoft Power BI
Tecnologias valorables:
Unity3D, ASP.Net Core, Webpack, Typescript, PHP, SASS, Linux, NET framework, NET Core, Drupal, Android, Smartsheet, Qllik, Tablou, Microstrategy
Ofrecemos:
Integrarse en una empresa en expansión y con conocimiento tecnológico puntero en el sector. Retribución muy competitiva. Beneficios sociales.
Tecnologías
Funciones Profesionales
Detalles de la oferta
Experiencia: Más de 5 años
Formación Mínima: Ingeniero Tecnico
Nivel Profesional: Especialista
Tipo contrato: Indefinido
Jornada: Jornada completa
Salario: 39.000€ – 48.000 € Bruto/año
Incentivos: Beneficios sociales
En esta oferta serás redirigido a la pagina web de la empresa. Completa el formulario en su web. Esta candidatura no estará reflejada en tu cuenta. Tus datos se almacenan directamente en la base de datos de la empresa.
www.tecnoempleo.com/arquitecto-full-stack-team-leader-madrid/c-html-angular-json-api-rest-java/rf-07bde498a6f166cc7340
La entrada Arquitecto Full Stack (Team Leader) se publicó primero en Ofertas de Empleo.
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