#pixel on wordpress
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#Keyword Research#Competitor Analysis#YouTube SEO#Website SEO (Audit)#On-Page SEO#Off-Page SEO#Local SEO#Technical SEO#Facebook Pixel setup#Facebook Ads Campaign#Messenger Chatbot#Email Marketing#LinkedIn Marketing#Instagram Marketing#Content Writing Using AI#WordPress Customization#Marketplace (Fiverr#Upwork#Freelance#Microworkers#Peopleperhour#99Designs)#Freelancing#outsourcing#softit#softitinstitute#softi_it_nstitute#best_it_institute_in_bangladesh#successFreelancer#web
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Wanted to see if it would be easier to do pixelart by tracing over a traditional drawing. It was in some ways, but it'd most likely be a lot faster if I did everything in aseprite.
(via Pixel Blue)
#pixel art#oc#blue#aseprite#original character#pixel animation#artists on tumblr#artists on wordpress#game dev#gif#animation
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Organizing stuff this week and making penguins to manifest cooler weather.
#seed beads#beading#geek crafts#delica beads#brat's beads#bead art#arbt#pixel art#nerd stuff#like seriously i mention database queries#i don't want to think about how much php i've learned just to do weird bead stuff#and also hacking wordpress very halfassedly#i know enough back end stuff to be dangerous not good#I still don't get what a big O of something is#or really have a handle on object oriented programming really#i just basically know how to automate simple stuff that'd i'd otherwise do by hand#anyway#look a penguin
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Pixel Star Invaders の遊び方と攻略ポイント|WordPress に貼るだけ HTML5 インベーダーゲームインベーダー
Retry Pixel Star Invaders ■ PC : ← → で移動 / Space で発射 ■ スマホ : ドラッグで移動 / 指���離して発射 Start メタディスクリプション(検索結果に表示される 140 文字前後)ドット絵×星空スクロールがおしゃれな HTML5 インベーダーゲーム「Pixel Star Invaders」。WordPress のカスタム HTML ブロックにコードを貼るだけで PC・スマホ両対応。操作方法・アイテム連射パワーアップ・設置手順を詳しく解説します。 この記事でわかること <!– SEO:冒頭で検索ニーズを要約 –> WordPress 記事に ミニゲームを埋め込む方法 Pixel Star Invaders(インベーダーゲーム風 HTML5 シューティング)の操作方法 連射が加速する パワーアップアイテム…
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Google’s fix for Pixel 6A battery overheating issues arrives next week
Automated Wisdom Feed: Trending Astrology Predictions, Reiki Healing Tips & Tech News in English A mandatory update for Google’s mid-range Pixel 6A phones is coming next week that is meant to reduce the risk of the battery overheating on some devices. According to a support page post, Google is issuing the mandatory Android 16 update starting July 8 to all Pixel 6A devices. However, only users…
#astrology#chakras#cosmic energy#digital wellness#energy healing#english content#feed aggregation#future tech#google#Google Pixel#holistic living#horoscopes#meditation#mindfulness#News#reiki#rss automation#self-improvement#Spirituality#Tech#tech news#vedic wisdom#wordpress plugins#yoga tech
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PixelYourSite Pro Lifetime Deal🚀
Last Day I got an Email About the PixelYourSite Pro Lifetime Deal🚀 As a Digital Marketer, I know how useful the plugin is for server-side tracking. For server-side tracking, we need to use servers that help to track through the server. But this plugin does the same work from your hosting server. What is server-side tracking? Server-side tracking is a method of collecting and processing user data through a server instead of the user's browser. How it Works? When a user interacts with your website or app, data about their actions (e.g., clicks, purchases) is sent to your server. The server processes this data and forwards it to analytics tools, ad platforms, or databases. How does It Differ from Client-Side Tracking? Client-side tracking relies on scripts in the browser (like JavaScript) to send data directly to tools like Google Analytics. In server-side tracking, your server handles the tracking, which bypasses browser limitations. Tracking Benefits: More Accurate Data: Works even if users block cookies or use ad blockers. Increased Privacy: Sensitive data is processed securely on your server. Reduced Data Loss: Helps avoid tracking issues caused by browser restrictions (e.g., ITP in Safari). Here PixelYourSite Pro does a good job. But the plugin is too much costly as it needs to be paid annually. But I got the mail about the PixelYourSite Pro lifetime license through my affiliate link. As I am an affiliate of their program. They generally do not provide this type of offer. It is a limited-time offer, and I will say if you are an agency or business owner you can grab the license for your use before the offer ends. ✨For the offer check the Article: https://proficientman.com/pixelyoursite-pro-website-tracker/ #ServerSideTracking #PixelYourSitePro #DigitalMarketingTools #DataPrivacy #MarketingAutomation #LifetimeDeal #SaveOnTools #LimitedTimeOffer #DigitalBusinessGrowth #AffiliateMarketing #WordPress #Plugin #Marketing #FacebookAd #GoogleAd
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Experimenting with a simpler pixel art style.
(via Simple Style Pixel Art)
#pixel art#oc#pixim#original character#pixel animation#artists on tumblr#artists on wordpress#game dev#gif#animation#project pixel prime#sprite#experiment
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Official Website
#mobile#wordpress#apple music#apple#motorola#oneplus#pixel#pixel art#realme#samsung#redmi note 13#redmi
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Caught the Comet
Which comet? Why, Comet Tsuchinshan-ATLAS, of course, which comes around only every 80,000 years or so. With the naked eye it’s only barely visible where I am — I have to do the thing where I don’t look directly at it, because light sensitivity is actually slightly better in peripheral vision (it has to do with the blind spot, if I remember correctly) — but my Pixel didn’t have any problem…

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All this talk of Tumblr possibly falling apart is really unnerving. I just want to post my silly pixel fever dreams here in peace.
I started a backup of my simblr (it's been taking days. No, seriously. DAYS. It's not ready yet. Like a cake recipe from HELL).
If anyone wants to stay in touch, I'm also on Bluesky (very few posts still) and PF (right now it's just a shameless thirst trap for Sasha and Gideon). I'm also (barely!) on Discord as iggygotsnothing. Fun fact: I also started a Wordpress blawwg but it's kicking my ass because I am poorly versed at life in using it. Once it looks somewhat decent I'll share a link.
If you're looking for moots on those platforms or just want to stay in touch, I'd be happy to be your fren!
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July Check-In/Mid-Year
Another month filled with things! IRL has been both super relaxing and insanely busy - very whiplash-y. The move is done, most of the admin is handled. It's just a lot of waiting for things to happen (and then it gets busy again for a while).
I somehow managed to do a bunch of things - I've surprised myself with what I ended up doing considering the little time I've had for online stuff. Writing, especially, is actually happening. Granted in short form so far, but words are being ordered in sentences that make sense and make me content. I think the translation project is working!!!
I can't believe we're already half way through the year...
Let's get into this:
Recap of June
The Plan for July
Update on 2025's progress + Plan for 2nd half of 2025
TLDR: Harcourt is officially released and done. I'm still on track(-ish) with the translations. Also participated in the Neo-Twiny Jam! And I've selected the next WIP to complete in the next 6 months.
What I've been up to in June?
So so much more than I thought I would. Like almost all the things I wished to I'd done were... done.
Editing the website, one page at a time.
I'm having so so so much fun working on this website. Really in love with this space and how much freedom it's giving me.
Slowly chipping away at making it mobile accessible, and checking items on my To-Do List. I have a bunch of ideas for stuff to add as well (I've been exploring the tiny and old web movements, cliques and groups outside of Interactive Fiction, and old trends). The only thing stopping me is time, lol.
Speaking of old trends: buttons and badges and stamps and pixel art! It's been challenging (steeeeep learning curve when it comes to details), but weirdly relaxing. And weirdly nostalgic (in the graphical design type of way). There are so many I want to do, but I'm forcing myself to take it slow (it's heavy on the wrist).
A couple of tiny pixel art, more in the clique page. Also... @lapinlunaire-games and I are making one. TBA!
And I've made an actual blog there too! Doing some tiny retrospective and archiving logs (this will take a while, but I'd rather be tied to Neocities than a Wordpress).
It's been a weird experience, kind of rediscovering myself in a way. I think collecting stuff, tracking/journaling, and (re)exploring other spheres outside of IF has been opening my tiny internet world to new fun stuff.
Anyways, if you're on Neocities, and you're interested in seeing updates and other stuff, find me here. I highly recommend everyone to create one too, and make the space your own, have shrines for stuff you really like, or collecting things from around the web... even if you don't know how to code, there are templates out there to help!
The Trials and Tribulations of Edward Harcourt
That's it. No more waiting for the next chapter or bug fixes or anything. The final content update is out. With Achievements! The game is now fully complete. AND THE BUGS ARE SMASHED!
MelS can finally relax and... work on another story lol (i know he has drafts, but nothing as fleshed out as Harcourt ever was. Unlikely something comes out from him for at least a year)
THE GREATEST INTERACTIVE RPG ADVENTURE FICTION GAME
I did it. It was a pain, and two weeks later than I'd planned (but I pushed the Really Bad IF jam's deadline for this purpose), and it's not exactly what I had in mind, but it's out as well!
I'd planned on having an actual story, completely ripped off from The Thick Table Tavern, but.... At some point, I just stopped and decided it was enough and done. And it makes the game worse anyway xD Reviews/ranking of all entries incoming. Probably mid-July.
Neo-Twiny Jam entries
I finally tried Decker for the first time with Cassadra. It was fun! But also weirdly complex? The engine is organised in a very strange way (for me), kind of like organised chaos. And I'm not super fond of not having layers or not being able to change the position/size of images after being set once. It's like a sticker problem... Still, I'm pretty happy about that entry, and kinda looking forward to see what else I can do with Decker! Also I'm finally getting over my no-pink-anywhere period... Thanks pink decker jam!
I've also done 2 more in Twine/SugarCube: Twee voor Twaalf! and Maenad Rite. The first is based on a Dutch quiz show, the second on a TTRPG scene I played 2 years ago (tbh I'm thinking of making it cannon for CRWL). I'm really happy with TvT because I managed to make it all work (except the 15min timer, but maybe that can be a later update?) and you actually get a score at the end. And stoked I managed MR before the deadline, because I've been trying to make it happen for over a year already.
Didn't think I'd manage even one entry, but ended up with 3! Also, no more jams until December!
Translations Project
I've been heavily relying on my buffer for this month, because of the above and IRL requiring more of my time than anticipated. Collision, Le Jeu de la Dévotion, Dévoiement and Clarence Street 14. There was also Intersigne meant for last Sunday, but I missed it because that weekend was so busy (and I prioritised Neo-Twiny to get one more out). I have the files ready, just need to upload it. Which will be later this afternoon!
And I gotta come clean... I cheated with my own rules with the NTJ entries above. Only one was translated, Maenad Rite, but only in French. MelS wasn't available this month to check my translations, so those new tiny games will be translated into Dutch, just later this summer. I just really wanted to ensure my entries were submitted on time and counted in the final tally.
NGL, I'm struggling quite a bit: the sentence structure really is kicking my ass. But MelS said I was improving. AND! It made me excited to write the Neo-Twiny entries! So it's working! And those are huge wins in my book :)
Neo-Interactives and other Events
REALLY BAD IF is over! It ended with 20 entries (which is about half compared to last year). Considering I didn't post much about the jam (or in general) before it happened. I'm pretty happy with it! Also, this is hush hush, but the jam page for next year is out!
So is Neo-Twiny Jam! And yall have no idea how glad we managed to pass the 100-count! Unlike the previous editions, it took us a long while to even pass the 50 milestone. We more or less got to the 2023 count, which is honestly a relief. I've only had a glance, but I'm pretty sure most entries were made in Twine. Lots of new comers and first-game-timers, which is really neat to see! I still have a bit of admin to wrap up the event, and I'll get back to reviewing in @manonamora-if-reviews :)
At this point, the 2025 Showcase will just be announced this month... I just keep forgetting...........
The Summer of Translations (Tumblr) is still ongoing. Not many entries aside of myself, but it's helped me stay accountable with myself, so lol it's a win in my book.
I'm also doing a thing on Fridays on @manonamora-if-reviews, Friday Fun-Day 5-star-Day, where I talk about games I like :)
And... that's all folks :P I had very little free time most of this month, and I still managed to put some stuff out. AND complete a whole project! June was a really good month writing wise!
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The PLANtm for July
Let's keep this momentum going! New month, new list!
Summer of Translations: only 4 to put out this month, since there are only 4 Sundays :P (well, and Intersigne, coming out today)
Website: chip away at the To-Do list and have fun!
Reviews: over on @manonamora-if-reviews, for the Neo-Twiny Reviews, and the Really Bad IF Jam!
WIP: Prep the files for... [see below!!] to finish this next semester!
And that's more than enough. :P
~
Updates on 2025's progress
I've strayed a little from the tiny plan:
I haven't submitted to any event so far (but it was for a good cause! Also I had fun! and anyway, NTJ was on the approved list, and I combined with other jams too :P)
Still no new events organised either!
I've done some fixes for a previously released game (Harcourt, and it's completely complete!)
The website is still up-to-date! (Up to Cassandra, new update this week coming)
Speaking of plan, I've been able to map out where the rest of this year is going to look like for me, in terms of releases/updates, and still ensuring I follow my general goals of good rhythm and balance. So here's the Official To-Do list of 2025!
The Main To-Do list - a.k.a. what I'll 100% be doing
Complete Exquisite Cadaver: the writing might need some... re-writing, the interface needs to be fixed, and the code probably re-hauled (and made more accessible). It should be doable to complete within the next 6 months.
Fix Lysidice and the Minotaur: I'd gotten a bunch of comments about lil bugs/typos to fix and paths to improve the parser (especially for beginners). It shouldn't take me more than a week, if I sit down and just work on this. And some extra testing. Considering that game got like... a weekend a testing, but still works fine...
Keep the Website updated: since I'm probably not releasing any new IF game until December, and planning only two updates (above), I'm not too worried on that front. I'll probably write some more blogs and add more artsy stuff along the way.
Neo-Interactives/IFComp organisation: because commitments were made, and I'm not bailing out on them.
Secret IF thing: this is work related. I don't think I'll be allowed to publish the final version until all the parts are out and ironed out - but maybe an edited version might come out at some point (probably late 2026, depending on the overall project - my part is just a tiny element).
The Secondary To-Do list - a.k.a. if I have time/energy/will
Complete the Website To-Do list: essentially, - all game pages have their own interfaces - all pages are mobile accessible - theme switcher/animation blocker - zines, old writing, old art, etc have their own sections - and a lot more stuff...
Complete another WIP: this will be dependent on my progress on Exquisite Cadaver. I don't think I'd be able to complete the major other WIPs, but maybe The Dinner? If I can tackle some progress on any other WIP, I'll be happy.
Fix another game: I've a bunch of choice, lol ;-; Probalby EDOC or TRNT, NASM... (lol that's all the parsers) Teatime w/ Vamp also has tons of typos... Like above, this will be dependent on my progress with Lysidice.
Update Itch Pages: - manifesting: all game pages are all customised, formatted properly, with all the links and so on, and all special and everything. - hoping: my author page is revamped (computer vibe maybe) - likely: all the links actually are on there and they work.
100% Good Templates/Guide: I miss doing those... I have drafts for a Harlowe side-Guide, some Harlowe and Chapbook templates, also Ink and Adventuron. I'd love to release one Harlowe and one Chapbook template this year.
The Tertiary To-Do list - a.k.a. a girl can dream
Participating in all the jams/comps:
Now that's out of the way, lol
All current completed games are fixed: unless I decide not to work on WIPs and devote the next 6 months to fixes, this won't happen (and I'd be so boooored).
All WIPs are completed and I can work on new major project: I'd need either a time machine going back 5 years (to stop me from starting those project lol) or duplicate myself.
Remastered/Expanded SPS Iron Hammer, and The Thick Table Tavern, and In a Blink of an Eye and... same as above lol.
Ok joke's over.
I also have some idea on how to spend 2026 too - though it will depend greatly on IRL engagements (nothing set just yet, but likely):
Probably no new work, save for NTJ/Partim/Nouvim, potentially TALJ if time, and the French Comp if the theme calls to me
Completing P-Rix (main + side stories)
Anything from the lists above
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Are Game Blogs Uniquely Lost?
All this started with my looking for the old devlog of Storyteller. I know at some point it was linked from the blogroll on the Braid devlog. Then I tried to look at on old devlog of another game that is still available. The domain for Storyteller is still active. The devblog is gone.
I tried an old bookmark from an old PC (5 PCs ago, I think). It was a web site linked to pixel art and programming tutorials. Instead of linking to the pages directly, some links link led to a twitter threads by authors that collected their work posted on different sites. Some twitter threads are gone because the users were were suspended, or had deleted their accounts voluntarily. Others had deleted old tweets. There was no archive. I have often seen links accompanied by "Here's a thread where $AUTHOR lists all his writing on $TOPIC". I wonder if the sites are still there, and only the tweets are gone.
A lot of "games studies" around 2010 happened on blogs, not in journals. Games studies was online-first, HTML-first, with trackbacks, tags, RSS and comment sections. The work that was published in PDF form in journals and conference proceedings is still there. The blogs are gone. The comment sections are gone. Kill screen daily is gone.
I followed a link from critical-distance.com to a blog post. That blog is gone. The domain is for sale. In the Wayback Machine, I found the link. It pointed to the comment section of another blog. The other blog has removed its comment sections and excluded itself from the Wayback Machine.
I wonder if games stuff is uniquely lost. Many links to game reviews at big sites lead to "page not found", but when I search the game's name, I can find the review from back in 2004. The content is still there, the content management systems have been changed multiple times.
At least my favourite tumblr about game design has been saved in the Wayback Machine: Game Design Tips.
To make my point I could list more sites, more links, 404 but archived, or completely lost, but when I look at small sites, personal sites, blogs, or even forums, I wonder if this is just confirmation bias. There must be all this other content, all these other blogs and personal sites. I don't know about tutorials for knitting, travel blogs, stamp collecting, or recipe blogs. I usually save a print version of recipes to my Download folder.
Another big community is fan fiction. They are like modding, but for books, I think. I don't know if a lot of fan fiction is lost to bit rot and link rot either. What is on AO3 will probably endure, but a lot might have gone missing when communities fandom moved from livejournal to tumblr to twitter, or when blogs moved from Wordpress to Medium to Substack.
I have identified some risk factors:
Personal home pages made from static HTML can stay up for while if the owner meticulously catalogues and links to all their writing on other sites, and if the site covers a variety of interests and topics.
Personal blogs or content management systems are likely to lose content in a software upgrade or migration to a different host.
Writing is more likely to me lost when it's for-pay writing for a smaller for-profit outlet.
A cause for sudden "mass extinction" of content is the move between social networks, or the death of a whole platform. Links to MySpace, Google+, Diaspora, and LiveJournal give me mostly or entirely 404 pages.
In the gaming space, career changes or business closures often mean old content gets deleted. If an indie game is wildly successful, the intellectual property might ge acquired. If it flops, the domain will lapse. When development is finished, maybe the devlog is deleted. When somebody reviews games at first on Steam, then on a blog, and then for a big gaming mag, the Steam reviews might stay up, but the personal site is much more likely to get cleaned up. The same goes for blogging in general, and academia. The most stable kind of content is after hours hobbyist writing by somebody who has a stable and high-paying job outside of media, academia, or journalism.
The biggest risk factor for targeted deletion is controversy. Controversial, highly-discussed and disseminated posts are more likely to be deleted than purely informative ones, and their deletion is more likely to be noticed. If somebody starts a discussion, and then later there are hundreds of links all pointing back to the start, the deletion will hurt more and be more noticeable. The most at-risk posts are those that are supposed to be controversial within a small group, but go viral outside it, or the posts that are controversial within a small group, but then the author says something about politics that draws the attention of the Internet at large to their other writings.
The second biggest risk factor for deletion is probably usefulness combined with hosting costs. This could also be the streetlight effect at work, like in the paragraph above, but the more traffic something gets, the higher the hosting costs. Certain types of content are either hard to monetise, and cost a lot of money, or they can be monetised, so the free version is deliberately deleted.
The more tech-savvy users are, the more likely they are to link between different sites, abandon a blogging platform or social network for the next thing, try to consolidate their writings by deleting their old stuff and setting up their own site, only to let the domain lapse. The more tech-savvy users are, the more likely they are to mess with the HTML of their templates or try out different blogging software.
If content is spread between multiple sites, or if links link to social network posts that link to blog post with a comment that links to a reddit comment that links to a geocities page, any link could break. If content is consolidated in a forum, maybe Archive team could save all of it with some advance notice.
All this could mean that indie games/game design theory/pixel art resources are uniquely lost, and games studies/theory of games criticism/literary criticism applied to games are especially affected by link rot. The semi-professional, semi-hobbyist indie dev, the writer straddling the line between academic and reviewer, they seem the most affected. Artists who start out just doodling and posting their work, who then get hired to work on a game, their posts are deleted. GameFAQs stay online, Steam reviews stay online, but dev logs, forums and blog comment sections are lost.
Or maybe it's only confirmation bias. If I was into restoring old cars, or knitting, or collecting stamps, or any other thing I'd think that particular community is uniquely affected by link rot, and I'd have the bookmarks to prove it.
Figuring this out is important if we want to make predictions about the future of the small web, and about the viability of different efforts to get more people to contribute. We can't figure it out now, because we can't measure the ground truth of web sites that are already gone. Right now, the small web is mostly about the small web, not about stamp collecting or knitting. If we really manage to revitalise the small web, will it be like the small web of today except bigger, the web-1.0 of old, or will certain topics and communities be lost again?
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Colourful Flowers
A collection of flowers that I captured this late spring and early summer at various places. The top photo and the bottom two photos were taken with my Canon, the rest with my Pixel.

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