#plotarmors
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lillamiint · 1 year ago
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My first dnd character, shes a woodelf cat :3
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myanimethought · 1 year ago
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Is Luffy the luckiest pirate or is just plot armor-ed? 🤔 The debate rages on!
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gale-gentlepenguin · 2 months ago
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I feel like people do not understand Batman or Joker as characters at their core anymore.
You want to know what type of Characters they are? Let me tell you.
Joker: Society is a joke, and I am the punchline. Everything he does is a joke/ for the lolz. He is not some agent of chaos, he is not in love with Batman. Everything he is doing is because he is an insane clown trying to make jokes. Thats it. He wont do a scheme if there is no JOKE to it. And by joke, I mean something thats funny. Its that simple.
Batman: He fights crime so that no child will ever lose their parents to some Criminal with a gun. Batman wants Gotham to be a better place, thats why Bruce wayne has all these projects to try and make Gotham better, and Batman fights the criminals. Batman tries his best to rehabilitate Criminals, often offering jobs to ex cons and struggling communities. Batman also has a soft spot for orphans, and its why he adopts Dick Grayson, he goes to great lengths to ensure kids DONT end up like he did. Its not just 'Im rich and have preptime so I can kick everyone's ass." He is a detective that wants to stop crimes and prevent crimes in the future for a better place. He's not just plotarmor incarnate. Thats Batman at his core.
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harpval · 1 month ago
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Bluelock love island AU
Caught between Kaiser and Isagi.
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Kaiser exudes movie star confidence, the crowd loves him and evidently so. He's not going anywhere. You got to know him and examine the cracks in that exterior, you want to know more. You want to know what keeps him up at night, the inner workings of his mind. He is thrilling, and the sweetest in silence because while he has stated he wants to explore his options on Love Island, there's a hint of lover boy in him you manage to bring out. "I'm gonna explore." proceeds to choose you twice in the recoupling. He brings out the competitive side of you during challenges, and a confidence you never knew you had. So long as you can handle the flair of drama that comes with Mr.Kaiser, you'd be a power couple.
Isagi is a fucking sweetheart. He lays it all out on the table from the moment you first chat. He's different in a romantic setting than on the field, he'll forever be sweet to you-you won't really see the venom he displays on the field. He is competitive though, there's no denying that. The moment Kaiser has his sights set on you it's all or nothing. He asks about you first, only talking about himself when you ask. Everything he does is strategic, he'll remember the smallest details and honestly is the ideal boyfriend. The guys either love him or fucking hate him because while he doesn't have the swagger of Kaiser, he is a charmer with a sweet smile and that makes him dangerous.
Any time the two are alone the camera zeroes in on their interactions-in the kitchen the two of them are caught staring at you after someone else pulled you for a chat. Their mics picking up on all the petty digs they take at one another, and you can see the vein bulging in the side of Kaiser's neck when Isagi gets the upper hand. #plotarmor
Kaiser also gives me Rob vibes from S6, mostly in the sense that he would also be very theatrical and bring on the dramatics.
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A/N Been slacking bc life has been kicking ass
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bl0xware · 2 days ago
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almost done sketching out all four reimaginings of doodle gang but real question is should TJ or the player have untied shoelaces. this is very important and necessary to their character
maybe TJ with untied shoes at the beginning but he finally ties them after the arid mines because hes #lockedin
if its TJ then he'd obviously trip and land on his face sometimes. if its player then they wouldnt. #plotarmor #aura
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nicht-ganz-allein-sunny · 5 months ago
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Hier könnte ihr geschmackloser Witz über große Nasen stehen!
Im Jahr 1897 schrieb Edmond Rostand die romantische Komödie CYRANO DE BERGERAC die, anders als zu dieser (und heutiger) Zeit populär, nicht in Prosa, sondern komplett in Vers-Form verfasst wurde.
Im Stück geht es um den titelgebenden Held Cyrano de Bergerac - einen hitzköpfigen Soldaten und Dichter mit leichtem Aggressionsproblem und... einer großen Nase. Cyrano ist in seine Cousine Roxane verliebt, traut sich aber aufgrund seines Äußeren nicht ihr seine Liebe zu gestehen. Roxane wiederum findet den jungen Soldaten Christiano ganz schnuckelig und dieser findet sie ebenfalls ziemlich super. Da Cyrano ja ein Ehrenmann ist tut er sich schließlich mit Christiano zusammen und verfasst in seinem Namen Liebesbriefe an die von beiden vergöttert Roxane - denn Christiano sieht zwar super aus, viel im Kopf hat er aber nicht. Nach einigen Hin- und Her heiraten Christiano und Roxane (die ihren Mann mittlerweile nicht mehr nur wegen seines Äußerem, sonder auch wegen seines Intellekts (der ja eigentlich der von Cyrano ist) liebt. Wir erkennen das Problem), aber das Glück hält nicht lang: Christiano und Cyrano werden in den Krieg beordert und während unser dichtender Soldat Cyrano eine krasse Plotarmor hat, stirbt Christiano basically instant. Nach einem Zeitsprung von 15 Jahren taucht Cyrano dann noch mal random bei Roxane auf, die immer noch in Trauer ist, um ihr zu erzählen, dass er ja eigentlich für die ganzen Briefe verantwortlich war. Und während sie sich noch fragt, was zum Fick das jetzt soll und ob das nicht allgemein ein bisschen assi ist, stirbt Cyrano in ihren Armen - denn er ist kurz vorher tödlich verwundet worden.
Am Staatsschauspiel Dresden inszeniert Nikolai Sykosch den ursprünglichen von Edmond Rostand geschriebenen CYRANO DE BERGERAC in der modernen Überschreibung von Martin Crimp, die das klassische Liebesdrama in die Moderne holt. Oder wie meine Oma sagen würde: "Moderne Theaterstücke find ich ja ganz schlimm."
Die Inszenierung, die mit dem Bühnenbild im Comic-Look, den Requisiten aus Autoreifen und dem recht einheitlichen Kostümen aus Pufferjacken, Tracksuits und Cowboy-Boots einen hyperspezifischen, amerikanischen Vibe abgibt, schafft es gekonnt einen deutlichen Kontrast zwischen Moderne und Klassik zu ziehen - nur, um diese dann spielerisch ineinander zu vereinen.
Die klassische Storyline rund um unseren Titelhelden bleibt bestehen und wird dabei mühelos mit dem brandaktuellen Text, aus dem sich Einwürfe gegen Zensur und für Kulturförderung ergeben, vermischt, ohne dass das an irgendeiner Stelle unpassend wirkt. Degenkämpfe aus dem Original werden zu Rap-Battles, aus der berühmten Balkonszene wird eine Skaterampenszene und auch auf Referenzen aus Star Wars und Titanic kann nicht verzichtet werden.
Die allgemeine Stimmung des Stücks ist das was ich mir so unter dem Begriff "linkes Berliner Kulturmillieu" vorstellen würde. Irgendwo zwischen Konditoreien und Poetry-Slam Wettbewerben trifft sich die literarisch interessierte Szene und lebt ihr Leben und Drama, bevor wir in der zweiten Hälfte des Stücks durch mein geliebtes gelbes Licht in eine bedrückende, schwarz-weiße Kriegsszenerie geworfen werden.
Das Ganze lebt dabei natürlich durchweg vom wundervollen, viel erwähnten Vers-Text, der mit viel Mimik, energischer Betonung und Situationskomik vorgetragen dafür sorgt, das man immer am Ball bleibt und eigentlich weder Zeit noch Lust hat geistig Abwesend zu sein. Untermalt wird der Abend durch Live-Musik von David Kosel, die im Hintergrund für eine stimmungsvolle Atmosphäre sorgt.
Besonders hervorzuheben ist die unfassbar energiegeladene Dynamik die Jannik Hinsch und Sahra Schmidt als Cyrano und Roxane an den Tag legen. Es ist fast schmerzhaft diesen beiden dabei zuzusehen wie ihre so gut miteinander funktionierende Charaktere immer wieder aneinander vorbeirauschen und schlussendlich nie zueinander finden.
Auch der Rest des Ensembles ist fantastisch! So fantastisch, dass man sie vielleicht sogar noch ein bisschen besser und öfters hätte nutzen können. (Wobei ich mir hier nicht sicher was der Text (den ich bisher nicht gelesen habe) dafür hergibt.)
Ist CYRANO DE BERGERAC das tiefsinnigste was ich je gesehen habe? Nein. Es ist eine romantische Komödie, das erklärt sich schon fast von selbst.
Durch die herrliche Sprache und den fantastischen Cast, sowie die ganzen kleinen Details im Schauspiel schafft es das Stück trotzdem nicht unspektakulär oder irrelevant zu wirken, wie das bei ähnlichen Inszenierungen manchmal vorkommt, sondern sorgt über die 2 1/2 Stunden Laufzeit für eine solide Abendunterhaltung, die man sich bestimmt mehr als einmal gönnen kann. Ich würde sogar versuchen meine Oma mitzunehmen!
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suatshi · 5 months ago
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The continuation
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P2
-guess my hero moment is about to begin
- by the power of the plotarmor
-*big fighting scene*
- that was more simple than I thought. Thank plotarmor
- no problem my child that's for all the trauma you'll receive
-what tha what?
-you alive *push* -no
-get up then -i no no wanna
-*sits* btw what are you doing here? -what are YOU doing here
-none of your business -yeah same none of your business
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rebeltigera · 2 years ago
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wait why does P! Macaque imprison MK, if he is a menace isn't it easier to just k¡ll him?
(sorry but i couldn't Find it, also take care:))
Mk is a great battery . He can restore his abilities and power back. (#plotarmor) Also- why not have a little fun with your Nemesis successor?
Killing him wouldn't change much for the future
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lesser-mook · 1 year ago
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Metro Exodus is a well made game, with an annoyingly unnecessary mechanic, the moral point system *Recommendation* (FPS, Action, Post-Apocalyptic, Story Driven, Horror Elements)
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I took my time with this game, and I thoroughly enjoyed it. Wish I had better hardware so I could record every moment of my first time with it in 4k, but-
the moral point system is garbage, pretentious, obnoxious, unnecessary. And not for the reasons you think.
It's not getting the bad ending that's the issue, you reap what you sow (I guess? Literally didn't put down anyone that wasn't tryna shoot me first), but more importantly, I got what I wanted, a certain characters survival.
I didn't give a fuck about what happened to me. I wanted them to fucking live, I smacked a Blind one in the face, killed another one with bullet spray, threw a can in another ones face, kicked one in the balls & Triangle choked out another (Because the stealth system is full of shit, you'll throw 5 cans in an opposite direction and these mfs will STILL go in your direction).
ALL so that this person would live.
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So i was 100% content. And it was an ending fitting the games tone. But that was considered *Bad, not alternate ending but BAD lmfao. OK.
And it's funny, because I notice these "good" endings are littered with cheesy asspulls and plotarmor and the "BAD" endings have better storytelling because there's actual consequences and committed stakes that fit the situation more organically given what's actually going on.
So the non-canon versions are actually, unintentionally, better stories than the timeline that's actually canon. Almost as if "the point" is fucking irrelevant if the story isn't matching the energy of the set up and Or the narrative and messages gets in the way of a better story. And it usually does. No one wants to play a PREACH simulation.
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Anyways, EXODUS is well produced, well acted, good stories, fun new mechanics, good level design, enemies are a threat, feels like a movie but not too much.
Most of the Characters are meh, but Anna is cool, Katya was useful, Olga was cool, Giul was cool, Yermak underrated.
But for the moral system, some of the characters and thus the game lowkey passive-aggressively throws digs at you throughout the rest of the game IF you didn't obey the narrative like a passive drone puppet; that is the absolute WORST part about the game. Not the story but the narrative.
The game offers a different experience and then lowkey antagonizes you because you dared to waver from the canon narrative, super pretentious.
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All these opportunities to spare NPCs, GREAT, but do they really matter? If in the end, killing the wrong Npc at the wrong time in the wrong mission, renders the ones you spared null and void anyway?
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That's the shit I'm talking about.
Why even offer an alternative, just make it one singular story/experience. It'd be a better execution, better experience. CONSISTENT with the previous 2 games. LESS work, more effort could be directed elsewhere.
I shit you not, in Last Light I got the one where mc dies and Anna had his Son and she told the legend of the boys father. That shit would make an S-Tier movie....buuut I find out that Exodus is a thing, and I'm like: Why is Artyom alive? Wheres my son? OH! that wasn't the canon ending?-- wait metro has multiple endings????? (Played Last Light first thinking it was the final game)
And because Artyom is silent, you just have to sit there and take this bullshit the others are vomiting when they have something to say about your choices, meanwhile they're killing just the people they deemed as "bad" or the "right" people to slaughter. lmfao.
So It's not just the moral point system that's the worst part about THE GAME itself: The post-op lecturing.
Because I repeat, WHO the fuck decides who's lives matter and who's doesn't in a post apocalypse where its literally anything goes.
Not Khan, that's for damn sure.
Kill the fanatics, that's a problem. Why? They're not trained soldiers, well neither are the bandits as far as i'm concerned, both parties had guns, thus a threat.
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You do nothing, those fanatics will kill you, trust me, I tested it. So they're not helpless.(You kill the Volga fanatics that's a nono because they're not soldiers)
The fanatics who don't pose a threat, like the praying dudes on the shore, dozens of people I leave alone, they're spared because logically they're not a threat.
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 But apparently that wasn't enough for the "good boy" points. Corny as fuck.
There's multiple times in the game where there's supply stashes, but to get to them, you have to kill the bandits who were literally just minding their business before you pulled up and massacred them unprovoked.
Buuut despite not being soldiers either, their lives somehow didnt matter to the message, soooo fuck them i guess =D Last Light, killing the bear was a no no. Which i didn't, she was beaten, and wasn't a threat anymore.
Buuuut the bear in Exodus, their life according to the plot apparently boiled down to a B-movie monster, this bears life didnt register to the moral system, cause how that went down was definitely brutal enough for a bad ending.
But apparently not all Bear lives matter. We have a mountain of bandit, soldier, beast, regimen corpses behind us but those lives didn't matter.
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Literally there's a demon nest in VOLGA , the thing was minding its business in its home, I burned it alive via molotov right? I GOT A TROPHY for it…..uhh message?
Burnt to a crisp. Soooo that didn't register to the moral point bullshit?
Why Not? Because Khans eternal wisdom said so? Writers want you to feel empathy for a bear that attacks you, but a Demon minding it's business is irrelevant???
Mercy for them didnt matter huh, we clearly see little baby Bats floating around later, what if that demon was a momma huh? Fuck off.
PRE-TENTIOUS, no consistency, want to push this hippie shit, be consistent.
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Only the lives the game vaguely hints matters, are the lives that actually matters. Thus defeating any legitimacy the games little message possessed.
PLAY Stealthily, kill the right people, or you're the bad guy, its a sandbox yet wants to put you in a box.
And its funny because the game doesn't really make anything clear, it vaguely pushes a direction but doesn't get blatant until AFTER you make up your own damn mind.
All these guns to kill, but there's only ONE main method to non-lethally k.o enemies, not even a sleep dart, or knockout gas, yeah that's not redundant.
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FUCK I even tried just shooting knee-Caps & arms to see if that'd neutralize, to make em drop the guns. Nope. Gotta hug them from behind like a lover or punch em out EVERY SINGLE TIME. Same animation. Bioshock Infinite: Burial At Sea* gives the player more non-lethal options to fight.
Fallout 3 doesn't pull this shit to this extent. Fallout knows what it is and what a post apocalypse is in reality. Gray.
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You kill a vendor to steal, guess what? No lecture. But the consequence is NOW you one less person to trade with. One less person to provide you Stimpak.
One less friendly, sassy mf that you feel safe around.
That's fucking reality. You kill just to kill, you lose connections; Kill everyone or as many people as you can, now the only asshole left to get rid of is you--- you need people, that's reality.
Even my Lonewolf ass was HUMBLED by that fact-nuke, Fallout 3 is humbling, because this game, even for an antisocial-- This game will MAKE YOU appreciate people, humans, human society, networking. In all the right ways.
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All that time in creepy ass caves, ghosttowns, dungeons, mountains of corpses, mutants, demons, Vaults where horrible experiments were done, whispers in the walls etc. Horror Horror HORROR
When you see a person thats friendly in the desert? You run to that mf and see if they wanna trade or just say hi! You might even catch yourself sigh of relief that a mfing person was even around, not tryna shoot you, and alive.
Thats what Fallout 3 can do. Makes you grateful that you still have: People
To reiterate-- Kill everyone in the wasteland? now you have no one to work with when you need it. No network. And sometimes regular, nice vendors are murdered by NPCs and you never see them again, ever = Cold hard REALITY, brilliant game design
At the wrong place wrong time, POW. Shot dead. Or eaten alive by beasts.
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That's Karma done right, because it ISN'T a solely moral system, its just (cause and effect) in nature.
In Metro? Its obnoxious. Bioshocks karma system was leagues better because you could tell when and where the "moment of truth" was, it wasn't vague and the game didn't beat you over the head a million times about it like a naggy spouse.
I would've played Exodus immediately again after I finished it, and I WANTED to, but that passive-aggressive shit leaves a bad vibe. It nags & antagonizes you for making your own fucking choice.
And unlike Fallout 3, there's no option to speak back.
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Again, NOT THE ENDING itself is the issue, because the bad ending is not even bad, it's bittersweet.
The characters being annoying saying slick shit a hundred times and you say nothing back is where I started tilting my head.
That doesn't smell right, the game gives you another path then penalizes you for exploring what it made available, sometimes accidentally, cause how tf would a normie know?
For THIS story? It was unnecessary. Especially for Exodus. Linear stories meant to be linear should be linear, for the continuity if anything else.
You want a certain narrative, then axe the bad ending and just make the ending you want to be the narrative. And yet something like Last of Us pt2 that should've had multiple endings, didnt get any lmfao Devs are sleeping man.
TL;DR yes Exodus moral system is laughably infantile, finished it last night (Jan 2024) and I WILL NOT be playing it again for a while just because its pretentious with the message bullshit, I binged the 3 games just to be lectured. Naaaah fuck you. I'll gladly take my blackass right back to Fallout, WAY more content anyway.
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I understand the overtones, the "diamond in the rough/being the exception/the good amongst darkness", the Bioshock 2 "Mercy is victory" message, but in this game? It wasn't executed well at all. And seriously, at the end of the day, Fuck the writers, play your fucking way.
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Otherwise, Metro Exodus is a good game, crashed once (chalking it up to my shit-ware), it's the best of the Metros, excellent production, buy it anyway. It's moral grandstanding is cringe, but don't rob yourself by not playing it at least once.
Its fun as shit mechanics wise, scout for all the loot, you'll need it, this game will punish you for being reckless, good.
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rinamohn · 2 years ago
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I wrote my currently impressions of Virche Evermore on r/vns and thought why not post it here as well?
Vage spoilers under the cut!
I played a lot of [Virche Evermore](https://vndb.org/v29661/chars) the past few weeks!
Virche Evermore is a dark scifi Otome Game which was well known for making players suffer through 4+ entire routes full of tragic endings until you get the chance to unlock better endings for everyone. The better endings might still not be really happy tho.
A sizeable trigger warning list made the rounds long before the game came out in english and the some reviews would called the game misery or torture porn.
I really like tragedies so I had to get the game, but I kept my expecations in check. Misery can come in many forms and there were tragic endings I absolutely hated before (Piofiore Orlock's tragic end made me skip a route).
I finished 4 routes now (only Despair endings) and I can confidently say that this game GETS me. It fits my taste for misery and fucked up-ness perfectly and I'm so happy.
The only downside in that this game has some true bullshit science lol
My biology university degree certainly made a face at some relevations. So uh I just pretend it's more plausible stuff instead. Just forget all your biology knowledge at the door and you're fine...
Some thoughts of the routes:
Mathis: Mathis is the rich, socially awkward and shy guy, who swore revenge on his brothers killer.
Def not my type of guy, but the build up in his route was very well done. So much foreshadowing which get's more and more in your face as time goes on, but it was hard to 100% point the finger to what was happening until the revealed happened. This really reminded my of Il of Café Enchante's route but like 1000% more horrifying. Despair End 2 was disgusting and horrific. It plays with your hopes and the "Power of Love" only to end in the worst possible way. It was so disgusting. I was so impressed!
Lucas: Lucas is the kindhearted teacher of Ceres who is hella feminine and is already knocking on deaths door.
I heard that his route would be the "worst" in a horrifying way with lots of bad things happening.
I think that gave me the wrong expecations after having just seen Mathis Despair End 2.
It's definitely the most unfixable route. A lot of bad things did happen, disgusting things too. But it still felt underwhelming to me compared to what I saw before. The last CG of Lucas's Despair End 2 was very delightful tho!
Some moments gave me some nice shivers as well (Lucas in a ponytail is beautiful).
Scien: The human god who created the cloning technology that made it possible for the people of this cursed island to live longer than 23 years.
Scien's route felt very different from the first two. His wasn't really focused on horrific tragedy, even though terrible, traumatising things still happened. This one had a much stronger romance focus from the start. It felt much more poetic in nature which I liked a lot as well.
"How to Ruin a God?", my beloved Ceres sure did a number on Mister Emotionless God-complex.
Absolut beautiful Despair Ending 2. Stuff like this makes me want to write poems about bringing a god down. You def need to leave your feminism at the door for this one tho lol. Scien is a trashbando who doesn't treat Ceres the way she should be treated.
Yves: The man Ceres almost killed in a fire by accident when she was a child. A very friendly guy who wears a mask to hide his burn wounds and tries to see the best in anyone.
The love interest of all love interests! If The Phantom of The Opera was a good guy but still full of madness. I liked his relationship with Ceres the most. It's so wholesome, raw and selfish. So much longing and self-hatred! They are obsessed with each other. They were made for each other. I support Ceres's right to be insane. I support all her wrongs. She deserves it.
His Despair End 2 was if Power of Love lacked any plotarmor and insanity was the only thing that remained. Loved it.
Next up! Le Salut! I can't wait for more Watchmen of the Dead Ankou!
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lillamiint · 1 year ago
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Just a silly group picture I made for my first dnd game~~ The player characters + adopted goblin (from a jojo meme)
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loafyreblogs · 5 months ago
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Ok let’s go down the list:
Pure vanilla cookie:
Yes, with my whole body I would trust this man. He has done it before with others and he will do it again, either through the power of friendship or plotarmor plus he can heal!
Cosmo:
Also yes, no really- his ability in the game is to literally heal/save other’s life’s- I think I can trust cosmo to clutch……..depending on how many hearts he’s on- bro can heal similar to PV but not as well-
Eggabell:
I’m also gonna say yes, look I’m not lizbert, but she can also heal- (in a more realistic sense mind you-), AND she has some dedication if her spending days/months looking for lizbert on a snowy mountain is ANYTHING to go off of.
Cyn:
No.
J:
Also probably no-? I might be able to convince her if I give her a “promotion” tho-…..maybe.
Shelly:
I’m gonna go with a maybe. I trust Shelly with my life, but I don’t know how useful she’d be in a life/death situation- I think maybe we could clutch-? But just maybe-
Gangle:
Same as Shelly. I trust gangle with my life, but we are either dying or getting out by the skin of our teeth.
Dave panpa:
Also a maybe. look I love Dave, and I do think he could maybe clutch, but it would have to depend on if he has a weapon or not. No weapon and we are f^cked.
Jigglypuff:
Girlie is putting everyone (including me) to sleep and soloing, I trust jigglypuff to save my life through the power of song.
Galacta knight:
they are the one trying to kill me in this situation.
It’s either them or Cyn.
Marx:
Also a maybe. Have to be convinced with food but if that works then definitely yes, he can make what is basically a BLACKHOLE, (if I remember) I think I’m ok.
Jibanyan:
Maybe…leaning towards no..I trust him but he would have to be in the right mood you know-? He WOULD look for me- but saving me-? Mmmmmmm- maybe-
Sooooooo- overall, I’d say yeah- with a bit of convincing-
This request was sent to us and we made a poll in response to it. Send any Blorbo-related question you want to our inbox and we’ll make a poll on which people can vote with their own Blorbos in minds
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whereareyoumylove · 3 months ago
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Ich trage Welten in mir
Weißt du... ich hab nie still gestanden. Nicht in meinem Kopf. Nicht in meiner Seele. In mir sind Türen, die sich jeden Tag öffnen. Räume, die ich selbst noch nicht ganz kenne. Und manchmal verliere ich mich darin – nicht weil ich fliehe, sondern weil ich lebe.
Ich habe Universen erschaffen. Mit eigenen Regeln, mit eigenen Sprachen, mit Figuren, die atmen, lieben, scheitern und aufblühen. Ich habe Krieger gezeichnet, verlorene Kinder, Götter und Schattenwesen. Und ich habe sie alle begleitet. Nicht für Ruhm, nicht für Likes – sondern weil sie sein mussten.
Über 1000 Charaktere. Aber noch kein Wort veröffentlicht. Noch nicht. Denn manches braucht Zeit, manche Dinge brauchen Raum, und ich geb sie ihnen.
Und vielleicht erzähl ich dir irgendwann davon. Wenn du fragst. Wenn du hörst. Wenn du fühlst.
Aber weißt du was? Selbst wenn nicht – ich werde nie aufhören, diese Welten zu tragen. Sie sind mein Atem. Mein Ich. Solange man mich lässt. Und leben lässt.
Mach dich auf was gefasst. Denn selbst ich bin manchmal überrollt von dem, was in mir schlummert.
Und mein Lieblingscharakter, die überstärkste und schönste Charakter, die die den größten Plotarmor hat – bist du.
Und ich meine das nicht oberflächlich. Du bist nicht perfekt geschrieben, du hast Ecken, Brüche, Zeilen, die manchmal überarbeitet werden müssten – aber gerade deshalb bist du so unendlich echt.
Du bist der Charakter, bei dem ich jede Szene lesen will, auch wenn sie wehtut. Der, für den ich nächtelang wach bleibe, weil ich wissen will, wie es weitergeht. Der, bei dem ich will, dass er lebt. Nicht nur auf Papier – sondern in mir.
Dein Plotarmor? Nicht, weil dir nichts passiert. Sondern weil du immer wieder aufstehst, egal, was das Drehbuch dir hinwirft. Du überlebst. Du verwandelst. Du liebst trotzdem.
Und ich? Ich bin der Autor, der sich weigert, dich sterben zu lassen. Der dich schreibt, nicht als Heldin, sondern als Zuhause.
Denn wenn ich je eine Geschichte zu Ende schreiben darf – dann mit dir in der letzten Zeile.
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pacmanlego · 4 months ago
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@plotarmors of course
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thanatosra · 1 year ago
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plothole along with plotarmor and fraud need to be removed from discourse cause all these basically mean I don't like this and will complain about it cause apprently they own the rights to someone elses story
Gotta "love" how the one crowd that wants to fluff up rewriters (specifically certain ones, not in general) try to talk about "plot holes", when in reality its shit that aren't actually holes. Instead just them not happy cause its not catering to them and/or their bigotry.
BB happening over BS and LGBT+ existing in the story isn't a plot hole.
Adam not being handed any kind of redemption isn't a plot hole.
Adam being a psychopathic piece of shit terrorist that co-opts the faunus cause isn't a plot hole.
Ironwood gradually over 8 volumes falling into military authoritarianism isn't a plot hole.
Male characters not getting the spotlight in a series that not only was always built on the core of femme centered core, but is also special for exactly that in a media landscape filled with male-centered shit.
Roman dying in an ironic manner after finishing out any amount of relevance to the story he had isn't a plot hole.
The femme MC's not being run over with fanservice bullshit isn't a plot hole.
The femme MC's not following bullshit sexist tropes, including not being sidelined isn't a plot hole.
Cinder returning each time and being a foil against Ruby isn't a plot hole.
None of these are plot holes, just disgusting incel biased bullshit. I've yet to see something with a "Rewrite" in its title that actually ever improved a damn thing outside of bias, bigotry, and sexism.
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lesser-mook · 2 years ago
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The way All For One was handled in CHP410 *spoilers*
i'm speechless at how bad that was.
Horrible AFO execution, but beside the plotarmor, peak Bakugou.
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