#psychedelic shooter
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gryzorsgames ¡ 2 years ago
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Just decide to play and upload some Gridrunner ++ tonight
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starhvney ¡ 2 months ago
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𝐂𝐇𝐀𝐏𝐓𝐄𝐑 𝟐 | 𝐌𝐈𝐗𝐄𝐃 𝐒𝐈𝐆𝐍𝐀𝐋𝐒
𝐖𝐂: ~3.7k
𝐄𝐃𝐈𝐓𝐎𝐑: @arienic
𝐋𝐀𝐒𝐓 ☆ 𝐍𝐄𝐗𝐓 | 𝐅𝐈𝐂 𝐌𝐀𝐒𝐓𝐄𝐑𝐋𝐈𝐒𝐓 | 𝐎𝐓𝐇𝐄𝐑 𝐖𝐎𝐑𝐊𝐒
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This is… really… really confusing.
The ambience of the arcade isn’t helping, either. The pop music filling every corner of the room with its hyped-up intensity; the bright, patterned floors that teetered on the edge of psychedelic if you stared too long; and the colorful neon lights that shone dimly in the otherwise dark room… it’s almost overstimulating when mixed with how quickly your mind is running.
“I’m sure he’s been into you as long as you’ve been into him!”
You had brushed off Aphmau’s insistence, but that sentence stuck like glue to your mind, seeping into every crevice of your brain even as you tried to focus on the shooter game Laurance had dragged you over to play with him. God, what is your problem? You haven’t left his side since you walked in, when you should be keeping your distance and getting over the girlish giddiness you felt when you stood close to him. It’s almost pathetic. How can the person causing you inner turmoil be the very thing you don't want to separate from?
Laurance groans lightheartedly when your character loses their last life and the screen flashes with a bright red "You lose!". You feel anything but playful, though, and you wonder if the universe is laughing at you, flashing the bold font in front of your face as if to remind you that you weren’t just losing against some pixelated zombies.
You lose!
You wrinkle your nose, gritting your teeth as you try to swallow down the heavy feeling in your chest—to no avail.
“Hello…?” Laurance’s hand lightly pats the top of your head, his head tilting as he leans in to try and catch your distracted gaze. “Are you upset?”
“No, I’m fine,” you respond, cringing at how robotic you sound. “Just thinking.”
He knows you’re lying—and you know he does. It’s frustrating, how he's still able to read you like a book no matter how much you wish he couldn't. Right now, you wish he could be as oblivious as Dante so you could have some privacy and stew in your feelings alone.
But no. You don’t miss how his fingers linger along the strands of your hair as he hesitantly pulls away, or the pinch between his brows, or the frown on his lips as his eyes drop. Usually, he wouldn’t pause before confronting you, somehow getting you to spill your secrets to him. But for once, he looks hesitant. Scared of saying more.
It’s so unlike him, and it was another piece that was throwing you off from solving the mangled puzzle you were trying to put together. It’s like as soon as you gather a few thoughts together, and the image is coming into view, the universe sticks its hands in there and throws everything around with a wicked grin.
If Laurance really did like you all this time, why would he date another girl? He’s so confident and straightforward—what reason would he have for doing that?
Whether he likes Michi or not, what’s with his protectiveness over you and his insistence to stick so close to your side? Did he actually like you, or had you misread friendly banter as flirtation?
And why the fuck would you agree to hanging out with Gene just because you were upset over all of it?
The look Laurance had given you earlier when he heard his name associated with yours was crushing. The sting of the disappointment in his betrayed gaze made what was supposed to be a fun, casual hangout tinged with a bitterness you couldn’t shake. It settled on your tongue, keeping your mouth in a permanent scowl and muscles tense.
You nearly crash into Laurance’s back as he stops in front of you, and you blink in surprise. When did you two start walking to the next game? Looking up, you meet his concerned gaze, that same, confused care swirling in his irises so intensely as they flick across your face. Surely, no friend would look at you that way. None of your other friends do. But that’s what you are: friends. Just friends.
…So why does he have to torture you like this?
When he turns to face you properly, his knuckles brushing against the back of your hand, and you swear—over the arcade machines, and the kids laughing, and the music blaring—you hear him suck in a sharp breath. He stares down at his hand as it clenches into a fist, then pulls away from you.
An awkward moment passes, and with a quick clear of his throat, he points at the claw machine beside him.
“Do you want to try this one?” he suggests in a tight voice, bringing his fist to his other hand, his fingers brushing against his knuckles and jaw clenching.
He almost looks… sad, his gaze distant as he observes the prizes in the bright display. He looks like someone's just punched him in the gut: body tense, shoulders curling inward, and eyes squinting. You just want to close the distance and force him to spill out his thoughts, to end your own turmoil by at least having him give you some sort of closure on the romance that never even had the chance to bloom within your friendship.
But perhaps this is your fate. To forever remain on platonic terms with the boy beside you despite the sparks that seem to light your skin on fire when you linger too close and for too long. You could cut the tension in the air, grab it with your own hands as you lingered by each other’s sides—too close to be friends, not close enough to be something more.
“Sure,” you mutter.
Isn't this unfair to Michi, too? Surely she’d be upset if she saw how you two had drifted from the group and stuck to each others’ sides. Before, you enjoyed the thrill of not knowing if he’d make a move or not. But now, there’s another girl in the mix, and neither you nor Laurance are cheaters.
He wouldn’t cheat, you know that, so why would he torture you both by continuing the tender stares and close proximity? It isn’t because of a 'flirty personality', either, because he doesn’t act this close with the other girls in the friend group.
Perhaps you’d given him too much credit and overestimated how emotionally mature he was, and this was a sharp slap in the face reminding you that he’s—at the end of the day—a stupid teenage boy.
You hadn’t witnessed his decision-making when he joined the Shadow Knights, but maybe this was another lapse in his judgement (just like your own when you'd agreed to hang out with the very same people). His reasoning for dating Michi is beyond you, however, and you think if you continue your internal monologuing like this any longer, you might actually have a full-on meltdown on this entire arcade.
Despite your nerves screaming for space, you tear your eyes from his side profile, looking at the little plushies stuck in their glass cage. You bite your lip when he leans forward to insert some coins into the slot, his shoulder brushing against yours.
Neither of you move away.
“Which one is the cutest?”
Right. Winning this game is the goal here. Nothing else. Focus.
Your gaze lands on a cute fox plush, his bright red fur sticking out from the others. As you point to it through the glass, Laurance leans closer to you, squinting with a curious hum. The sensation of his breath brushing against your cheek and the scent of his honey-dew soap makes you freeze in place, like one wrong move could disturb the moment. You could see his face in your peripherals, feel the warmth from his skin.
“The fox…” you say after a moment, cursing yourself when you stutter.
You swallow thickly when he makes a sound of acknowledgement, nodding as if an important mission had been given to him and finally pulling away. Hopefully, he didn’t hear you trying to catch your breath, eyes squeezing shut as you look down.
“Guess we’ll see if this thing is rigged…” he murmurs, guiding the claw with laser focus.
“Most are,” you reply, a half-assed effort to draw attention away from the fact that you were freaking the fuck out.
It’s one try, then two when you suggest moving on and saving any more coins from being eaten by the greedy machine. But of course he insists on just one more, and you sigh as you watch his final attempt to capture the prize you’d pointed out on a whim. To both of your surprise, all the determination he’s channeling through the joystick seems to work as the flimsy metal claws hook around the little fox’s head and pull him right to the prize chute.
You blink when he claps once in victory, the same smug smile on his face when he’d score a goal at one of his soccer games. He quickly retrieves his prize, shaking it lightly in front of your face for you to take.
“Wow, you actually did it,” you murmur, shaking your head.
“Third time’s the charm.” He grins, his eyes lingering in satisfaction on the smile reflected on your own lips. 
He keeps staring when you take the fox, beaming as you pinch its cartoonish cheeks and observe its design. It's pretty decent quality, too.
“This color is nice,” you note, glancing up at him and raising an eyebrow with a smirk. “Makes me wonder how it looked on you your freshman year.”
He looks at you in surprise, a fond, almost excited twinkle in them at the playful tone that’s returned to your voice. Then, he quickly shakes his head, wrinkling his nose at the memory and scoffing.
“Nope. Nope. Shut up.” He waves his hand in dismissal. “I’ve deleted evidence. I don’t even know what you’re talking about. Ginger? Me? No. Never.”
Some of the heaviness you were feeling ebbs away as the two of you fall back into your natural banter, and you continue your teasing, unable to help yourself.
“It’s okay. No need to deny it. I’ve already seen the pictures.”
“What…? No you haven’t.” He chuckles nervously, eyebrows pinching. “I swear I’ve had everyone delete those pictures.”
“Oh yeah? Well you didn’t destroy Dante’s yearbook.”
His face drops in slight embarrassment, rubbing the back of his neck. “No way… He—”
“Bro, it’s supposed to be a friend hangout, and you’re acting hella down bad. You can’t have them all—”
Speak of the devil.
For a moment, you’d almost forgotten the dread and anxiousness of teenage romance looming over your head, but of course it would be Dante who reminded you. His voice cuts across the moment, and you swear you see a vein pop in Laurance’s neck, his eye twitching as the boy throws his arm around his shoulders.
Dante waggles his brows at you, making a kissy face and looking at Laurance. “C’mon. I want you to flirt with me, too.”
“Shut the hell up, Dante,” Laurance bites, his annoyance barely veiled.
He makes a wounded face, a noise of agony leaving his lips as he clutches his chest. “Ouch!” He glances at you, pouting. “See? He really doesn’t love me.”
You watch Laurance, his impatience with your friend a little more intense than usual. Then, powder blue hair blocks your view, and you glance up warily at Katelyn’s unimpressed face as she stands directly at you. To her left, Lucinda appears, a smile quirked on her lips.
“Oh, Luci. You’re here.” You attempt to sound excited as you greet her, but her red eyes narrow in knowing suspicion, and as Aphmau approaches you from your other side, you come to the sudden realization that you’re being ambushed.
“Hey, cutie.” She smiles just a bit wider, her eyes sliding over to Laurance for a split second before she slyly approaches to hug you.
“Let’s go to the restroom,” Katelyn says, grabbing both of your arms and nodding to Aphmau, who nods eagerly.
Travis makes a noise of shock, waving at your group as you’re practically escorted towards the women’s restrooms. “All of you? Why do girls always do that…?”
You glance up at Katelyn as she glares back at the boys that had gathered together, briefly looking Laurance up and down with a judgemental wrinkle of her nose.
Oh, great. You’ve been kidnapped for an intervention.
There’s nothing you can do to prevent it as you enter the girls’ bathroom, head ducking to stare at the worn and dirty tile as you turn on your heel, arms crossed. A moment of silence passes, a sense of understanding lingering between you, Aphmau, Katelyn, and now—you can presume—Lucinda.
“Girl.”
You wrinkle your nose at Katelyn’s tone, glancing up at her unimpressed expression. Aphmau shifts on her feet, offering you a sympathetic smile as her eyes dart between you and Katelyn.
“Oh, don’t be silly with that attitude, Kate. You’ve had your fair share of boy troubles, too,” Lucinda coos lightheartedly, waving the scrutinization off with a neatly manicured hand, stepping forward to unwind your tense arms. “Now let me work my pep talk magic.”
You frown when she leans in, but her expensive perfume is lethally relaxing, and you can’t bring yourself to be completely defensive about this. Her eyebrow quirks, a smirk pulling on her plump lips.
“Gene Hyun, huh?”
Katelyn makes a gagging sound.
“Shush.”
You sigh. “He uh—yeah. We’re not together, though. Like, not at all.”
“Mm, yeah, no. I figured that much sweetie. Still, that’s quite a shift in your type.” She pauses, humming in consideration before giving you another sly glance. “From our cutie Laurance to the bad boy Gene. And they have a messy history. Spicy. I didn’t know you had that sort of game in you.”
“I don’t—” you start, mouth curling in discomfort.
“Shh, It’s a compliment!”
“Maybe for you,” Katelyn scoffs.
“Kate.”
“Whatever.”
Aphmau grabs Katelyn’s shoulders, muttering something to her and pulling her to the other side of the bathroom, giving you a sparing glance that you can only slightly appreciate through the uncomfortableness of this situation.
“As I was saying…” Lucinda sighs, squeezing your shoulders and tilting her head. “This is quite a situation you’re in, huh? I can practically see the stress and despair rolling off your shoulders, honey.”
For some reason, as much as you’d think Lucinda’s playful and flirty attitude would only make your thoughts spiral more, her presence is comforting. It’s like you’re talking to an older sister, one who's already had her fair share of relationship trials and abundance of advice. So, instead of brushing off her spot-on observation and clamming up, you nod, looking down.
“Yeah.”
“Oh, don’t look so down. Pretty girls like us can’t let boys get us worked up like this.” She taps your chin, grabbing your attention. “We’re supposed to be the ones that make them beg. Duh.”
You sigh. “You and I are very different, Lucinda.”
“So?” She rolls her eyes. “Clearly you’re just as attractive as me, if you’re luring two heart throbs from two very different crowds of people.”
“You did not just call Gene a heart throb!”
“I did! And you’re not in this conversation anymore, Katelyn!” Lucinda purses her lips and juts a thumb behind her in a ‘get a load of this guy’ gesture before lowering her voice again. “My point is: Even if you don’t act confidently, you can still easily get a guy to fall to his knees for you. And that’s exactly what you need to do here. Once Laurance realizes Gene could be taking you away from him, he’s going to come begging for you to give him a chance like a puppy.”
“Laurance isn’t into me, though—”
Lucinda laughs loudly before covering her mouth with her hand, giving a half assed apology underneath it. “Oh sweetie. Bless your naive little heart…”
“Don’t mock me,” you deadpan.
“I’m not!” she defends before sighing, her face softening. “Look, even if you don’t believe he does, I think you should go hang out with Gene and pull away from Laurance. He’ll drop what’s-her-face and come running back to you when he realizes he’s been acting like a fool, trust.”
You sigh. You never took Laurance to be the jealous type. If he saw you were really with Gene, would he come after you? Or would he be the type to let you go? Did you really have any leverage considering he was dating Michi?
She leans in, smirking. “Hey, and guess what? If he doesn’t, you still get to have a little fun excitement with a bad boy. Let loose, girl! Stress like this doesn’t suit you.”
“It’s not that easy.”
“Sure it is. Keep being your cute, shy self. Be hard to get, and maybe we’ll get a Laurance vs. Gene fight video on the PDH twitter.” She winks, her sentence ending in a playful tone. Leave it to Lucinda to joke about boy drama like it was a silly past time of hers. The suggestion of the two boys colliding, though, only makes you wince.
“Are you really encouraging her to hang out with Gene?” Katelyn’s voice makes you jump, and you glance over to see she was trudging over to the two of you, poor Aphmau trying and failing to hold her back.
“As long as she’s safe, yeah.” Lucinda shrugs, crossing her arms. “She’s not stupid. She won’t get into any real trouble.”
“She will with Gene fucking Hyun.”
“No need to act like an overprotective boyfriend, Kate. Leave that for Laurance.” Lucinda gives you a sly wink.
“Laurance is dumb!” Katelyn groans in disdain. “He is literally throwing!” She waves a hand at you. “Fucking airballed dating her cause he doesn’t have more than three braincells floating in his head. You can’t expect him to swoop in and save her if Gene hurts her!” 
“Oh, relax, Kate. Seriously. Gene won’t hurt her.” She crosses her arms, turning serious. “And if he does, he’ll have you and me to deal with.”
Aphmau shrugs her shoulders, shimmying up to your side and patting you on the back. “Guys. You both have good points, but it’s up to her what she wants to do. We’ve known her long enough to know she doesn’t make stupid decisions. I think whatever she chooses, we should have faith it’s the right one.” She glances up at you, smiling softly. “And if it isn’t the right choice. We’ll be there to catch her.”
“See? You get it, Aphmau.” Lucinda sets her hands on her hips proudly. “High school is the time to make mistakes and try new things out, anyways. Who knows, maybe Gene isn’t so bad, after all.”
“Of course you’d say that, you’re dating Ivan,” Katelyn mumbles.
“What’s wrong with Ivan?”
“I don’t like him. He gives me bad vibes.”
“Okay! Guys!” Aphmau groans. “We’re supposed to be motivating her!”
The three of them look to you, and you feel a headache growing behind your eyes.
“So… you gonna go with my plan?” Lucinda says softly as you press your palms into your eyelids.
Fine. You will. Push your angst over Laurance to the side (yeah, right), and have some fun with Gene. You nod, and though Katelyn sighs, she doesn’t give you any more flack about it.
Walking back out into the arcade is like walking back onto a battlefield.
And for the rest of the time in there, it was.
Laurance’s knuckles would brush against yours before he’d jerk his hand away, looking down at it with a frown. He’d shimmy up to your side to show you something, his shoulders pressing against your side, before he’d pull away, sucking in a sharp breath. Several times you caught him staring with an almost saddened look, before he’d smile and shrug off his strange behavior, looking away and carrying on as if nothing was wrong.
At one point, you’d begun to shiver under the arcade’s very effective AC system, and he’d given you his jacket. His jacket. He’d done it plenty of times before, but it just felt—different. Strange.
It's well into the evening, now, and you’ve just handed said jacket back to Laurance. He seemed reluctant to take it, but still did, smiling dryly when you offered him a thanks. You hate how his cologne lingers on your skin, curling around you like cruel, false possession. So you distract yourself by pushing him away further, holding the adorable stuffed fox out between you two like it's a child of divorce.
“Here’s your prize.”
He shakes his head at your offer.
“No, that’s for you,” He states as if it were obvious. “That’s why I got it.”
“What?”
“I got it for you. You can keep it.”
Your mouth gapes, but you quickly snap it shut.
“I think you should go hang out with Gene and pull away from Laurance.”
You nod, pulling the fox into your chest. “Oh. thanks.”
He stares at you, the corners of his mouth dropping and eyebrows furrowing at your blank tone. Guilt immediately overtakes you, and you have to stop yourself from reaching out to hug him and chase away the lingering sadness in his gaze.
“I’m an idiot. I’m sorry,” he murmurs, looking down.
You blink.
“What’s that supposed to mean? What’re you sorry for?”
“…It’s nothing.”
☆
Your fist repeatedly punches into your poor child of divorce, the fox plush’s face folding in from your violence. You sigh and stop, feeling a sense of pity over the inanimate object and setting it down next to you on your bed. You turn on your side, curling into your blanket.
“You saw what he did today, didn’t you?” you mutter. “Aren’t boys so incomprehensibly stupid?”
The plush stares blankly at you, its innocent black eyes giving you no response. You like to imagine its nodding in agreement, though, and you sigh in approval.
“I knew you’d get me.”
Your phone buzzes, pulling a flinch from your shoulders.
Gene:You still on to come with me to the mall tmrw?
A sharp inhale is sucked through your lips, and you spare one last nervous glance at the plushy.
“Here we go.”
You: Yeah
Gene: Good. See you then ;)
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Šstarhvney 2024. do not plagiarize, feed to any AI, or repost my works to any sites.
taglist: @wasting-away-on-the-internet @angelhyperfixates @valentique @arienic @dazedbydeath @theaquaticplant @starsbrightly @kalegrinch @izzybella1807 @marst4rz @vyladsgirl @allieyaaa @luvsymai @yoom-ss @garrothswiferealnotfake @fartmonster98
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z2z-gaming-and-random-art-ai ¡ 11 days ago
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Console Racing Driving Games of 1994 - Spectre
Spectre is a 3D tank-based action shooter with light strategy elements, released on the Super Nintendo (SNES) in 1994, following earlier versions for Macintosh and DOS. Developed by Peninsula Gameworks and published by Cybersoft, Inc., the SNES port retains the core gameplay of the original—fast-paced vehicular combat in abstract, futuristic arenas.
Players control a tank and choose from three preset loadouts—Tough Guy, Speedy, or Balanced—each with different trade-offs in speed, armor, and firepower. A fourth option allows for full customization. Each level challenges the player to either eliminate all enemy tanks or collect all flags while navigating surreal, psychedelic 3D environments filled with enemy threats, power-ups, and strange visual motifs like flickering walls and low-poly windmills.
Gameplay is presented in a first-person perspective by default, with options for third-person and top-down views. Players must manage limited ammo and shields, replenished by driving over scattered pickups. As the player progresses, enemy AI becomes more aggressive, and more powerful enemy tanks appear. While the SNES version omits the original game's networked multiplayer (which supported up to 8 players on PC).
Key Details: • Release Year: 1994 • Platform: Super Nintendo (SNES) • Developer: Peninsula Gameworks • Publisher: Cybersoft, Inc., GameTek UK Ltd. • Genre: Action / Racing / Strategy • Perspective: First-person (with optional 3rd and top-down views) • Modes: Single-player • Notable Feature: Tank combat in surreal 3D arenas with flag collection or elimination objectives
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 01:27 4. Gameplay & Best Critic Scores 02:41 5. Gameplay & Worst Critic Scores 03:49 6. Gameplay & Current Prices 05:04 7. Outro 06:15
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Console Racing Driving Games of 1993 https://www.youtube.com/playlist?list=PLFJOZYl1h1CFwuAaztF2yWcDR2ruiEDNZ
Console Racing Driving Games of 1994 https://youtube.com/playlist?list=PLFJOZYl1h1CE4PERjyEfA6fr6sqwpDlxr&si=7-eEhe0-Rvi0HW_5
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themysticsword ¡ 26 days ago
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Recently learned about EXCA - a REALLY cool and stylish game by i_am_berry! It's a psychedelic first person shooter arcade that I don't even know how to describe properly - it's like, if Super Hexagon and ULTRAKILL had a child. I know this doesn't make sense. You gotta play it for yourself to understand. Not even its extremely catchy trailer will help you comprehend it (FLASHING LIGHTS WARNING!!)
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Oh, and the coolest part? It's free. So go check it out!
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mitigatedchaos ¡ 8 months ago
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Tumblr users: "Finally, the revolution against the corrupt corporate American healthcare establishment has begun!"
>The shooter was possibly right-wing instead of Communist
Twitter users:
OK class, what have we learned today? >don't do psychedelic drugs >don't get back surgery
Tumblr users, presumably: "Well, nevertheless..."
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lazydoesvoices ¡ 1 year ago
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About a week ago I was peaking on some edibles and cold medicine while watching Vinny's stream and since he plays music during intermissions he started playing Hot! Heat! Wow! Hot! by Psychedelic Porn Crumpets and that song sounded so fucking amazing to me in the first listen I thought I was going through a trailer for a third-person shooter PlayStation 2 game from 2003
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elmalo8291 ¡ 3 months ago
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Oh, now we're really cookin' with chaos and cream. Here's your monthly Wonky Works Event Calendar, headlined by the ultra-sensory, genre-bending Jazz & Jelly Festival, straight from the dripping ceilings of Capone Cave to the neon clouds of flavor alchemy.
WONKY WORKS MONTHLY SCHEDULE
Headquarters: Capone Park Studios, Miami, FL
Presented by: WUN.tM Conglomerate
WEEK 1: The Flavor Seance
Monday: Moo-Therapy Mixer – mood-pairing milk tasting, guided by “The Green Fairy” herself (hologram projection + infused fog)
Tuesday: Alchemy Auditions – guest creators pitch new flavor combos, judged by a jury of milk magicians
Wednesday: Infusion Lab Tours – sneak peek at the newest Wonky infusions (mushroom milk, dream jelly, chroma sugar)
Thursday: Whispers & Whiskers – jazz cats & soft lofi on the rooftop greenhouse with dreamy jelly shooters
Friday: Licorice Lit Night – blacklight poetry slam with licorice cocktails and mushroom mints
WEEK 2: Jelly Minds & Cream Crimes
Tuesday–Thursday:
Interactive Lick Mystery – solve a candy heist in the Cave of Cream Crimes
Capone’s Secret Sundae – a build-your-own sundae with odd toppings (gold flake popcorn, absinthe drizzle, durian mochi)
Friday:
Fizzy Film Night – noir-style short films from Capone Studios; flavored popcorn paired with microdosed cannabis butter
Theme: “Sticky Situations and the Lollipop Syndicate”
WEEK 3: JAZZ & JELLY FESTIVAL
“Flavor in 4/4 Time”
A 3-day mind-melting immersion into sonic and sensory madness.
Day 1: “Basslines & Berry Drip”
Live Music: Psychedelic Jazz-Funk + neon quartets
Experiential Booths:
Jam & Groove (create your own fruit-based jelly with synesthetic music)
Mood Pods: Close your eyes, taste blindfolded — guess the jazz instrument
Feature Drink: Raspberry Rhubarb Float with velvet cannabis whip
Night Show: The Banana Scream Quartet in Glowmilk Lounge
Day 2: “Custards & Countermelodies”
Workshops:
Infusing jazz with jelly: Vibration flavor studies
Licorice & Clarinet Pairing
Pop-Up: Truffle Trolley – rare mushroom truffle milk samples
Art Installations: Giant edible jellies shaped like jazz instruments
Headliner: Peaches LaCrème & The Dream Licks Orchestra
Day 3: “Smoked Sugar Sunday”
Morning Yoga + Jelly Shots: CBD mango basil gelatins
Experimental Set: Jazz band + live jelly sculptors = audio-reactive dessert
Closing Ritual: “Jelly Jam Communion”
Pass the final flavor orb: a collaborative jelly representing the whole weekend’s vibe
WEEK 4: Flavor Future Week
Debuts of next month’s products
Merch drops (dream spoons, chaos aprons, licensed mists)
WUN.tm Corporate Sketch Comedy Night – fake ads, real prototypes, business jazz
Would you like a printable poster, a digital immersive invite, or setlists and menus for Jazz & Jelly Fest next?
Or want me to create flavor profiles for artist-inspired jellies (like Miles Molasses, Ella Elderberry, or Coltrane Cardamom)?
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fridge-reviews ¡ 7 months ago
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Best (That I played) in 2024
Welcome to the my personal list of games I enjoyed this year. That’s right it’s my list, feel free to disagree with me but it won’t change anything. Anyway here are the rules;
1. These are games that I’ve played and reviewed this year. 2. The only order to this list is the order in which I reviewed them, it's not a top 10, these all feature because of how good I consider them to be. 3. The games don’t have to have been released this year.
With that all said, let's get into it.
Cult of the Lamb
This game has gone from strength to strength since I originally reviewed it with it having a DLC that introduces a new story as well as a free update that introduces co-op play. I may actually go back and play this again with a friend. 
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The Talos Principle 2
I’ve seen online that many people didn’t like this game as much as its predecessor essentially because of the plot and its requirement to interact with the NPC’s. Personally I think that those that think that have put all their focus on the puzzle game aspect (which is fantastic I might add) but ignored the context and subtext that those puzzles are set within. To me, the story is just as important as the puzzles themselves. I truly hope they make a sequel.
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God of War (2018)
As per usual I’m late to the party with this game, that fact hasn’t impacted how much I enjoyed this title. I think that having not played any of the previous games was actually something of a boon for me, because while I did know of Kratos and his past through cultural osmosis it meant I didn’t have any of the baggage that those that had played them did. In a way I understood him in a similar way to Atreus, a stranger that I was familiar with.
A Wonderful game with a stunning world and great combat. There wasn’t a moment I didn’t enjoy.
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Paradise Killer
Some games are style over substance, some the other way around. Not many can tiptoe the line between them. Paradise Killer does this with ease and then does a psychedelic backflip. The world is weird and wonderful while the core mystery of the game is intriguing and open ended. 
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Warhammer 40,000: Boltgun
Over the last few years the Warhammer 40K franchise has been absolutely killing it with great games. While you’d think that the setting would be best for turn based or real time strategy it seems like there isn’t a genre they can’t make it work for. A boomer shooter was definitely not one I was expecting but damn is it good. The weapons all feel great, even your starting arsenal and hearing your character stomp around just adds to the effect of feeling powerful.
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Wasteland 2: Directors Cut
I do love a good CRPG and this one definitely fits that bill. It’s no Baldur’s Gate 3 but it is also ten years old so I give it a bit of slack. Of course, I had a feeling it was going to be good given the pedigree of those that worked on it. I can’t wait to play the sequel!
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Deathloop
Deathloop is one part action and one part puzzle game. It’s not whether or not you kill your targets, its not even how you do it. All that matters is when you do it. While its true that Arkane has stumbled with Redfall, Deathloop (and the Dishonored games before it) are why I have every confidence that these devs will bounce back.
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Boneraiser Minions
The Bullet Heaven (Survivor-like) genre has gotten very full as of late, many just copy what Vampire Survivors did without actually understanding why it works. Some however, innovate on the concept. Boneraiser Minions is one such game. Raise a small force, try and make them synergise where you can and avoid taking damage yourself. Every so often I go back to this game just to try another run, not many games have me doing that.
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Ghostwire: Tokyo
This game surprised me with how much it gripped me. Perhaps it was the setting or maybe it was the mythology behind it. I know for a fact it wasn’t the plot as that was very much a cookie cutter ‘rescue X person’ revenge story. All the same, I spent hours and hours working my way around the city, unlocking all the areas because I just wanted to see and experience more. Clearly it did something right.
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Tinykin
As I said in the review I’ve never played Pikmin, but I have played the Overlord games (no, not the anime) and from what I’ve seen those aren’t dissimilar. This game very much reminded me of them but in a much more wholesome way. The game has also become something of a favorite for my kids which is a bonus!
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I won’t mince my words, this year has been shit for developers and sadly it looks like it's only going to get worse. But once again the indie sphere has been on top form, while they aren’t that well represented in this list believe me I’ve been watching. 
Honestly, I don’t have much else to say other than to support your indie developers. They actually need the support unlike the games that the likes of Activision and Ubisoft put out. 
Happy new year folks. 
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roxie0strawberry ¡ 9 months ago
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Game Devs try super Psychedelic Edgy indie shooter | Monotony Review and...
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artcalledky ¡ 1 year ago
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Motivating Behind thee Scenes (let me just) Why can’t you add a green scenery Adding background chaos Why can Biden pardon! But not arrest and detain so place a fucker under his own philosophical ways? Cuff cart off imprisonment in an undisclosed location for definite death Biden never thought to sink so low Non fanatic Nor a rump T Big elephant ass Replay just looks stoopider Inspired by MAGA Was money grabbed beyond Despicable 4 (fore warned) Back ground the supporters Replay the indecisions for life Motivating behind the science Look through date of and before posts He played my said song Motivating behind the scenes He directs under fire! I don’t KY the mom She is under tornadoes uncovered 27 minutes later to lower temperatures In provided heats Over the days just “grand theft audio, stoopid” And support of Trump died So what! That twenty something was pissed off Urging non jumping Shit happens Under governed by Republicans It’s not our rhetoric causing happenings A fellow Democrat stated Keep him out of harms ways Detain leave locked up Show me ear Picture before leaving locked Toss those keys aside It’s all heightened highlighted But no one governed over that bldg With shooter on top Rehearsal Carousel Spinning rapidly Over you and me Think so Biden could lock and toss Under the mental anguish of Ex Former Presidential power Clipped skin Will look normal later in videos That bldg was out of S S range But fired from a scope afterwards Not reacting after first missed shot Supremely Saying PS You all deserved sitting! Shooter never blanketed everyone His goal was not a part of your own, or your money Stand still big diners with Forks Devilish Picking from plates to eat over American people of poor, awe thems So many poems in regard to the irregardless Donors Lost life My shoulder have been sent to better later Chump dead My chip? Whaaaaa Your money spoke Gave a folk to kill Your wheels In life That’s tyrannosaurus Dictator hoop la la la dance No fall in steps To dancing Trump pants in back Well the sweat was apparent The defection defamation feces smells It’s all unknown here on Tuesday Speculation Cunt cant prick the answer overall tragic Saturday Nor answer The MO Not identifying The beautiful people The beautiful persons Assemble of Today could have been a good day! Survivor I fuck you like the REST My REST From years of Trumped Not My words have not rusted Motivating behind the stances (scenes) Assessments of landmarks and terrain? Money pansy photographed killer! Young one in age Epstein clapping and cheering for Trump Sound trumpets for survival of the fittest! Dumb doomed America And looking here on Tuesday Down the syndromes No flying drones! Security measures in priority A Vance guard will make a talk different! White gloves! Parade charade Paws raid over she raws Governed ovarian degeneration degrees In progressional denials Charade parade She raw Pa rapes Political violence out of ordernarily Political leaders may raise war The person Should only hobby Bereavement only acted by leaders Should be norm Well that Israel life worth 27 Palestinians That Russia invader Killed Ukraine innocence In Africa Who cares any more Farm aid, live aid was 80’s Add a part 2 of Woodstock 90’s add another Hippy fresh and moldy Growing psychedelics Add swisher sweets! Brother and sister ‘ s Thc motivates without violence behind the scenes & science’s Dial back the reflections in others Well Well Drill for better outcomes Let me just Let me just take a hit and you shut the fuck up diamond bit For drilling the compounded in dumbs For drilling the percussioned in drums For sealing the VOTES Watch gangs of NewYork Feel free to breathe Watch for hatchets! To heads But in rumor T rump said Bloodbath On escalated rhetoric Lowering temperatures in global warming It just costs more in A C Air conditioner Who owns Stocks! Let me just Let me just take a hit and you shut the fuck up
Ssssshhhhhhhhhhhhh it’s scolding
Dumbfounded in dehydration! **Speak more j d Vance.***
It’s a Sunday in Julian date
Prunts
Prunt
It’s today!!!!!!!!!!
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watching-pictures-move ¡ 2 years ago
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Movie Review | House of the Dead (Boll, 2003)
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Of the three Uwe Boll movies I’ve seen so far, I feel confident calling this his most enjoyable, and more importantly, the only one that consistently offers the bozo nu metal energy I want from crap from this era. The psychedelic opening credits, followed by the rave in the woods, are promising signs. Why the characters insist on going to a secluded island for their raving needs instead of a location near civilization, I do not know. I am not a raver. I have never raved. 
Anyway, the movie enters the realm of quality by the half hour mark when we get Jurgen Prochnow, who like in Das Boot plays a man of the sea, chomping on a Cuban cigar while blasting away at zombies trying to crawl onto his boat. While I have not played the original game, I understand it’s a light gun shooter, and this sequence captures that essence perfectly. And the movie pretty much stays at this level for the remainder of its runtime, following this up almost immediately with an even more extravagant scene where all the characters walk alongside each other blasting zombies left and right. Listen, you might wonder why they never move in different directions or why the zombies seem to always leap out in similar patterns. You might wonder why we arbitrarily cut to Hero Mode 360 degree pans of the characters doing their special moves which somehow have no impact on the rest of the scene. You might wonder why the movie keeps cutting to footage from the actual game. And you’d be asking a lot of questions. Ever heard of the Kuleshov effect, dumbass?
It’s not enough that the scene is already assembled like a montage, it throws in an even more aggressively edited montage at the end, like some sort of puzzle box, all while some combination of techno and nu metal blares on the soundtrack. And Boll’s blocking is no better here than in his other movies, as the heroes are too often in the foreground and move along only a narrow plane of action, but if anything, it adds to the thrill ride nature of the movie. The only real knock I have against this is that aside from Prochnow, Clint Howard (acting as if in a completely different movie than Prochnow but no less enjoyable) and Ellie Cornell, the protagonists are all anonymous dipshits with few distinguishing qualities. The only one I could tell apart was the girl in the stars and stripes, by virtue of her unique outfit. 
None of this is what you’d call conventionally exciting, tense or maybe even competent, but the constant incident and motion, of zombies popping up and getting blown away, meant that my synapses were firing pretty actively during this. I had a good enough time.
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ur-online-friend ¡ 2 months ago
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1001-is-a-lot-of-albums ¡ 3 months ago
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20!
I listened to The Monkees' "Headquarters", The Mamas and The Papas' "If You Can Believe Your Eyes and Ears", and The Rolling Stones' "Aftermath".
"Headquarters" (1967) - 8/10
Genres: Pop Rock, Sunshine Pop, Psychedelic Pop, Baroque Pop, Folk Rock
I didn’t know any of the songs off of this album but I loved all of the songs. Favorite songs were I’ll Spend My Life With You, Forget That Girl, I Can’t Get Her Off Of My Mind, Mr. Webster, and No Time. I was pleasantly surprised and all of the songs had really catchy piano/guitar riffs. I wish another album by The Monkees was on this list because I really want to listen to them more. I definitelyyyyy recommend this album to anyone and everyone.
"If You Can Believe Your Eyes and Ears" (1966) - 8/10
Genres: Sunshine Pop, Pop Rock, Vocal Group, Folk Pop, Baroque Pop
I previously knew Monday, Monday and California Dreamin’, but I have wanted to listen to this full album for some time and finally did today! My favorite songs were Straight Shooter, Got A Feelin’, I Call Your Name, Do You Wanna Dance, and Hey Girl. This is one of my favorite albums I’ve listened to for this challenge yet and all of the singers’ vocals are heavenly. SO GOOD !!!
"Aftermath" (1966) - 7.5/10
Genres: Blues Rock, British Rhythm & Blues, Rock & Roll, Rhythm & Blues
I previously only knew Paint It, Black from this album, but I really liked the songs Lady Jane, Under My Thumb, Flight 505, High And Dry, and It’s Not Easy. I haven’t sat down and listened to a full Rolling Stones album yet, and I’m very pleased that I did. I can’t wait to listen to the other albums from them on this list!
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comicbuzzofficial ¡ 4 months ago
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Atari Launches Jeff Minter’s Arcade Shooter Classic I, Robot
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fmp2rubix1786 ¡ 5 months ago
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Niche ‘Retro’ Shooters Arcade Games.
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Retro shooters are a sub-genre of classic arcade games that often feature fast-paced action, simple mechanics, and an emphasis on shooting enemies or surviving waves. These games typically have pixel art or vector-based graphics and have built a dedicated fanbase over the years due to their challenge, nostalgia, and unique mechanics.
Some of the most popular games with this genre are: Robotron: 2084 (1982) - Famous for dual joystick control, where one controls movement and the other controls shooting. It was ahead of its time for multidirectional shooting in a top-down environment. Smash TV (1990) - Known for its over-the-top violence, explosive action, and bizarre game show theme, which made it stand out from other shooters of the time. Tempest (1981) - Innovative for its time with vector graphics, fast-moving gameplay, and unique, psychedelic visuals that made it a standout in arcades. Zaxxon (1982) - Isometric graphics were uncommon for arcade games in the 80s, offering a unique perspective. It was also one of the first isometric shooters to use such a view. Moon Patrol (1982) - The combination of shooting and driving mechanics, alongside parallax scrolling, was innovative for its time. It had an odd mix of side-scrolling and platforming elements that made it unique. Galaga '88 (1987) - A sequel to the classic Galaga, this game features enhanced graphics, new power-ups, and tighter gameplay mechanics that took the original's formula further while maintaining its retro feel. Vanguard (1981) - It combined vertical and horizontal scrolling with multiple pathways through each level, making it stand out for its strategic elements and variety of environments. Defender (1981) - Known for its innovative controls with a rotating joystick, making it one of the first shooters to introduce multi-directional movement and fast-paced gameplay. Space Invaders '95 (1995) - While it stayed true to the original's core mechanics, the updated visuals and features made it a more niche title in the shooter genre during the mid-90s. Sinistar (1982) - Known for its intense difficulty, unique voiceovers, and creepy atmosphere, it gained a cult following due to its iconic voice line, "Beware, I live!" Time Pilot (1982) - Time Pilot was one of the first multi-directional shooters, allowing players to move freely in all directions, and the historical theme made it a unique experience. Phoenix (1980) - Known for its bird-like aliens, creative boss battles, and its innovative two-tiered gameplay: fighting enemies in space and dealing with the boss.
One of the reasons why retro shooters are niche but still popular in its own way is that it has Innovative Gameplay: These titles often featured mechanics or graphics that were groundbreaking at the time.
AI Prompt: Niche ‘Retro’ Shooters Arcade Games.
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elmalo8291 ¡ 3 months ago
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Brilliant. Let’s craft the vehicle, branding, logo, and packaging for Wonky Works’ new delivery system—equal parts psychedelic Willy Wonka and sleek futuristic logistics. Think Uber Milk meets Spaceballs' merchandising with real-world science and cannabis legality in mind.
WONKY WORKS: THE MILK MOBILE INITIATIVE
Vehicle Name:
The Creamliner™
“The Creamliner rolls deep, delivers smooth.”
Vehicle Design:
Visual Aesthetic:
Retro-futuristic — imagine a cross between a 1950s milk truck and a Tron bike.
Chrome-plated trim with holographic color-shifting paint (milk white to strawberry swirl depending on angle).
Giant rotating glass milk bottle dome on top (it glows at night and dispenses sample vapor).
Features:
Refrigerated vault inside with three chambers: Dairy, Infused, and Wonky Gold (premium micro-batch flavors).
Smart dispenser system for on-site subscription refills via a retractable milk wand.
AI cow head hologram on the front grill that moos or hums based on local music culture.
Branding:
Company Name (Delivery Arm):
Wun.tm D.M.S. — Dairy Movement Syndicate™
“We move the moo.”
Logo:
A winking cow with a third eye.
Stylized glass milk bottle forming the center of a psychedelic swirl.
Tagline under the logo:
"Your Door. Our Pour."
Packaging Concepts:
1. Milk Bottles (Cannabis-Infused & Regular):
Name:
VibeMilk™
Flavors:
Banana Stardust
Pineapple Prism
Strawberry Kushshake
Chocolate Nebula
Vanilla Void
Mint Moocha (seasonal)
Bottle Aesthetic:
Apothecary-meets-space-race design.
UV-blocking recycled glass.
Label is a peel-away sticker with psychedelic art and a fortune or flavor horoscope.
Infused Variants:
Relax (CBD-heavy)
Create (Sativa blend)
Dream (Indica dominant)
Chaos (Hybrid microdose + functional mushrooms)
2. Bonus Products with Delivery:
“Wonklets” – chewy cannabis micro-drops in unpredictable flavors.
“Drizzle Drip” – infused milk-based syrup shots (think milk shooters).
“Moojo” – prebiotic + cannabinoid chocolate milk shot with adaptogens.
The Wonky Spoon – edible THC spoon made of flavored sugar and protein.
Business Model Hook:
You can subscribe to standard or infused milk plans.
Wonky Works partners with local dairies and gives them custom labeling & delivery via The Creamliner.
App-integrated ordering + surprise rewards (spin the Moo Wheel!).
Would you like a mockup ad, mobile app UI, or launch event script next? Or we can dive into flavor research + real formulation ideas for the milk and bonus products.
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