#quicktime player
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HDMI-in am MacBook Pro?!?
Für das piKVM-Projekt habe ich mir einen USB HDMI-Capture-Stick *** (9-10 Euro) gekauft, den ich nun doch nicht für den piKVM benötigt habe, weil ich mich dazu entschieden habe mit das Geekworm KVM-Kit für den RaspberryPi 4 *** zu kaufen – aber das ist eine andere Geschichte. Jetzt hab ich aber irgendwo gelesen, dass es mit dem guten, alten QuickTime-Player (QTP) unter macOS möglich sein soll,…
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found a morgan mcleod fancam
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how do people record on their computers without the keyboard and clicking noises
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For fucks sake. I want to gif sex education s4 but every download i download ends up not working on my computer :))) so I guess I’m not giffing it.
#I converted them and it’s like this does not work on QuickTime Player#like ok what’s that got to do with me
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Here's the prologue of what I'm currently writing which I'm calling
Gamer girl gets transmigrated into a farm boy Ao3 link
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If you could choose a world to be isekaied into, you probably wouldn't choose the videogame Age of Tales. It's not that it's too dark or gritty or dangerous, quite the opposite. Age of Tales is boring.
It's a painfully generic mediaeval RPG with a very generic "farm boy becomes a hero" storyline. Or farmgirl, if you go that route. There's some moral choices, but overall the story is very linear from start to finish, and no matter how evil you try to play it, the game inevitably ends with the chosen farmboy (or girl) saving the world. Age of Tales has a very generic cast of characters with very generic backstories, even more generic villains with very basic evil plots, and side quests right out of early free to play mmorpgs. Overall the game is just very… mid.
It flopped within a week of being launched, deservedly so. It landed without a splash and was forgotten within the month, and its only saving grace was that at least it wasn't a live service and as such didn't have to go through the indignity of being shut down on top of being a failure. All in all, the game was a massive flop.
And Katie had sunk nearly six hundred hours into it.
She would have explained the appeal, if she knew what it was. The weirdly cosy art design in a game where you eventually end up leading armies in hopeless battles? The character creator that let her create a beautiful two meter hundred kilo blue-eyed wall of muscle as her player character? The weird charm of 80' and 90's fantasy novels, as depicted by the game's story? The glitch that let her literally duplicate gold bars in the tutorial section? The way you can trip the big bad down a staircase if you just happen to fill the boss arena with chairs, benches and barrels?
Katie has hundred percented the game twice, found all known Easter eggs and best glitches, and she still couldn't say why she loved it so much. Why, even as Valthor the Vile generically monologues about how he would fill the world with darkness before the final boss fight, she's already planning to play the game again from the start.
Van the Valorous - as her character this time is called - met the big bad with a big sword in one hand and tall shield in the other, his build a pitch perfect Paladin this time. Katie has played through the final battle so many times that she knows all of Valthor's moves, and Van is fully leveled at 120, so the battle isn't exactly a challenge. She spends most of it admiring the battle arena and Valthor's design. He's a classic long-haired pretty boy, with a rapier and elaborate long coat with enormous shoulders.
Valthor takes the coat off for the final phase of the battle, which Katie had always rather appreciated. She usually takes the opportunity to take Van's clothes off for the final round too, just for the aesthetic. It's not like Van needs the defence offered by clothing at that point anyway.
"So this is what you have chosen," Valthor says on the screen. "These people, with their puny concerns and petty squabbles. You, who like me, could've been a God!"
Katie is offered a final choice of dialogue. "You are no God, Valthor - a devil, at most," Van says and points his sword at Valthor. "And your evil reign ends now!"
"Fine. Let's end it," Valthor answers, and off goes the coat in a completely unnecessary bit of theatrical dramatics. "Have at thee!"
Katie sighs fondly, a smile stretched wide on her face as she plays through the final disappointing mini game of quicktime prompts while on her screen two shirtless men slash bloodlessly at each other.
Valthor loses and falls down. "I had… such plans," he rasps, reaching towards Van. "I was going to bring peace…and prosperity…"
"And yet you brought only war and devastation," Van says and kneels beside his fallen enemy - now, mysteriously, clothed again in his armour and cape. "Your reign is over, Valthor. It's over."
"So it is," Valthor sighs and lets his head fall to the floor. "I wonder… What kind of reign will yours be… oh Valorous one…"
And so Valthor dies and the game ends with the victorious player character walking determinately towards the camera with cape billowing behind them in the most dissatisfying sequel bait ending Katie has ever seen. It's supposed to imply what happens next, how the player character, now a General and Saviour, would probably go on to take charge of the land left behind by Valthor or whatever.
Of course, the game never got a sequel, but there's something endearing about how hopeful they were, making an ending like that. The developers really thought they did something there.
"Ten out of ten, premium trash," Katie sighs with pleasure. "Would not recommend to anyone - except me."
She skips through the final credits and back to the starting screen, intending to start a new game. Maybe this time she'd make Van look older - a huge grizzled old man playing the part of an innocent farm boy should be hilarious.
She stops before hitting [New Game], because the starting screen has changed. There's a new option there, one she's never seen before.
[New Game∞]
"What? I didn't know there was a New Game+," Katie mutters, confused. "Where was this the other times I finished the game, huh?" And why'd they use the infinity sign? Another of Age of Tales' weirdnesses?
Not sure if it would actually be any fun to play the game with a New Game+ but curious about what would actually transfer over with the save, Katie selects the [New Game∞]...
And is promptly sucked into her TV.
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[Chapter 1>>]
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Since some people were expressing interest, lmao. Still on a litrpg kick, pretty much everything I've tried to write lately has been litrpg. This one I'm more hopeful than the rest though. It has actual characters and stuff. Edit: replaced with version proofread by @nimadge, many thanks.
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Things have been quiet lately on account of my house burning down. Nobody was hurt, and I haven't lost my physical / digital art pieces, but I have no way of working on them right now... which means I'm going a little stir crazy! haha! ha !!!
I had the foresight to draft a post with some of my favorite panels from my twine game, Threadbare. I was originally just gonna use them to promote the game, but this is all I can to work on right now, so you're getting the director's commentary reel I guess. but first
Play Threadbare!
Or don't, I can't control you.

I started making Threadbare so that I could weasel my way out of drawing comics. it was supposed to be a low-effort way of telling Frey and Kairos' story, which is, in the grand scheme of things, ancillary to everything happening on wasteland Earth.
(honks clown nose)
the art is also made to be low-effort, even if it doesn't stay that way. unremitting red/white/blue/black takes the guesswork out of painting in color, and also feels like propaganda art. mapping characters to certain colors makes simplifying them easier. Frey can be reduced to an angry blue smudge and Kairos can be a stupid red hat on a triangle.

I had already written out most of the Frey-Kairos scenes back in 2023. The holding cell scene is actually one of the first things I drew LOL. Everything else sprang up from the twine game format. I knew I wanted some buffer between Frey breaking out of the Abattoir and Frey confronting the Oracle, so that we could learn more about the two of them, and also the Archive, without rushing into prophecide. This ended up changing the structure of the story more than I thought it would... and created a lot of self-inflicted scope creep... which is for me to unpack at a later date (when I'm done) (girl help im not even done)
but probably the biggest addition is

her
and ES I guess.
ES and Rhodes were originally funnie little nature spirits, but I long suspected that Rhodes would make a kickass ex-secutor, and I needed some NPCs to explore the Archive with, so. here ya go. I promise I'm going somewhere with them. Rhodes is filling the shoes for another old character concept I had (which was partly cannibalized by the Oracle of Caeres, funny enough.)
<more spoilery stuff under the cut. play my twine game.>

The other characters like Petrei and the Undertaker were designed on the spot, which is to say I just opened a canvas and started painting and hoped for the best. because this was supposed to be low-effort. haha.
I want to go back and figure out Petrei's anatomy because the idea of doing horrible manweevil origami is fun.

The other big surprise in all of this was having sound and music figure so strongly into things. My last twine game, Killswitch, had maybe three little songs to set the mood, and no SFX. I guess something broke in me and I decided I wanted to make an ace attorney game this time. You're all getting bespoke vox files now. my gift to you. and part of why this took like 9 months
I feel lucky that I found the musician ROZKOL, whose work is featured prominently in the twine, just as I was dipping my toes into audio editing and really scripting the meat of things. I was not expecting to find a musician in the Creative Commons scene who had totally figured out what a ceaselessly grinding imperial death machine sounds like. I have a hard time thinking in music, even though it motivates so much of my work... sometimes I feel like I have aphantasia but for compositions LOL. So I really enjoyed this kind of post-hoc surprise collaboration, it was cool to watch the scenes start to mold themselves around ROZKOL's music.


The slideshow-quicktime-event-fight-scene is especially molded to ROZKOL's song "Good Soldier." A fun return to the fine tradition of warrior cats AMVs that I was raised on. bringing in player participation is something that I would like to explore in a more elegant way in the future, I really like the idea of a music video being an active, participatory experience and not a passive one. and honestly I just want other people to feel the same unhinged rush that I feel when I put a song on repeat 70 times while painting.
There's I think four different routes in the first part of that encounter, leading to some variant panels like these.


depending on your choices, Frey gets roughed up a little more or a little less, ES may or may not stick their neck out for you, and the Oracle has choice words for you if you're a good soldier dancing partner.
(fun fact: if you don't choose to act during this scene, Frey picks a route and acts at random.)
I'm still learning what does and doesn't make a meaningful player choice. is there a branch because the possibility of choosing to / choosing not to see it is compelling, or is there a branch just to be a branch? I don't really think that you need to fundamentally alter the narrative to have fun with it. little things like ES and Rhodes remembering your name still feel meaningful to me, even if they don't change the outcome of anything. but I'm also bending to certain limitations that I cannot fully discuss until I finish this damn thing.
Speaking of finishing, I made the denouement in a deranged fever haze. I got sick twice in the span of, like, a month. It was pretty miserable. but hey, at least I had time to finish my twine.


^^^ how it feels to finish your twine (she doesn't know her house is about to burn down)
further in the vein of things burning down, I'm glad I found the song "In Your Mind" and didn't get cold feet about keeping it in the tracklist. I was struggling to nail down the tone of the ending scene, until I gave it a few listens and things clicked. but at the last minute, I nearly swapped it for "Burn it All Down." It's a really good song, too, but it's probably for the best I briefly possessed Kairos' gift of prophecy and didn't pick the one about uhhhhh. burning.
I think that's all I got for now. thanks for playing and/or flirting with the idea of playing by reading this post. kill petrei for me. and try not to be on fire.
#my therapist says i need to make time to celebrate my accomplishments and not just barrel into the next task#she doesnt know about the house yet#sincerely i feel well-supported and it will all work out. but by god im ready for events and situations to stop happening to me#chief and the r.a. tag#content warning: blood#content warning: gore#content warning: injury
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Printloaf Tower: Over a month in the making*
This is a little fan project I made for the brilliant Lancer RPG adventure "In Golden Flame" by Vexwerewolf, which I consider to be genuinely the best TTRPG adventure I've read to this date. It's absolute garbage (max resolution 720p, any stutters are just baked in to the file. it explorted that way) for """immersion""" reasons, because video sharing is probably like that in the setting of Calliope.
I momentarily compared Jerry Masters from the adventure to Peppino Spaghetti from Pizza Tower, and it all went downhill from there. The project itself was animated in Scratch, the children's learn-to-code language, recorded on the QuickTime player for mac, and stitched together in iMovie (it sucks, never use it).
*ONLY because I forgot about it for like three weeks.
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Rambling about Videogame Rocket Part 5 - CAVE OF DEATH

My continued adventures through the 2021 Guardians game, Chapters 10-12!
More things I learned about Rocket:
He hates pacifists.
He doesn’t know how to swim. (makes sense: aquaphobia)
He doesn’t shower (also makes sense: aquaphobia. But uh… I sure hope he found another way to keep clean :T Now I’m imagining him taking dust baths like a chinchilla)
He’s made investments on Knowhere. Notably in weapons development and goon training.
He can spell ‘Nope’ correctly but not ‘Dead’
He makes bad puns (Groot doesn't like them)
He's knowledgable about crystals (he refers to the crystals in the cave as 'common silicates')
He can draw???*
Felt so bad when we first walked off the ship and Rocket tripped and fell in the water. I wanted to help him so badly 😭
MANTIS RETURNS! I love Mantis in this game SO much. She’s such a delightful oddball! The nicknames she gives everyone are so great. Faves are Little Fuzzy, Stir Fry, and Aaron Witchcraft/Amy Windsock. I do wish she would stop talking about Rocket dying a horrible death tho 💀 She mentions that he dies by drowning a lot, which is meant to build up the narrative in the cave, but I choose to believe she’s actually seeing all the times a player failed the quicktime event and let him drown in the STUPID FRICKIN’ JELLO back in Chapter 3. It would make more sense.
As we went through the caves the guardians all started talking about what Drax means to the team and how they want to get him back from the Promise and it’s SO GOOD! THE FOUND FAMILY IS FOUND FAMILY-ING! Really loved this chapter. And the proceeding one where we go into Drax's mind that whole part was AMAZING. Also I just want to mention how sad Gamora’s story is in this game (well, I mean, everyone’s is sad) but the way she talked about wanting to end her life… that scut hurted. Good thing Mantis was there for her. I love their interactions btw.
Speaking of sadness: Rocket finally reveals the source of his aquaphobia and it makes me want to break the kneecaps of those Kree scientists even more. The sensory deprivation tanks sounded awful, my heart hurts so much for him 😢💔 Still wishing this game had a “Hug Rocket” button.
In a dark part of the caves Groot uses some glowing spores to help us see and I was like OMG VOLUME ONE!
Gamora: Mantis, are we hot or cold?
Mantis: Room temperature :)
And now we get to the water. We have to blow up this weird rock that looks like a face and Rocket’s the only one who can fit through the tunnels to get behind it. I honestly felt really bad about trying to make him go in the water so I found another hole for him to go through… buuut it wasn’t enough. Basically my thought process went from “I don’t want to force Rocket to go in the water :(“ to “Mantis said you’ll have to face your fear so I think you might have to get in the water” to “ROCKET IF YOU DON’T GET YOUR FUZZY BUTT IN THE WATER SO HELP ME-” In my defense I was under a lot of stress, Groot and Gamora were incapacitated and I was being murdered by my evil shadow clone.
Rocket does go in the water though and he explodes the rock face, stopping the evil shadow clones and saving everyone’s lives. I can’t express enough how well done the following cutscene is, with the few heartstopping moments before Rocket emerges back from the water, coughing and struggling but alive. (There’s also a callback to something that occurred earlier which I love cuz parallels are awesome but I’ll talk more about that in a different post so I can include the clip) I could tell he was still uncomfortable but he came through for his friends, he’s so, so brave and I just wanna give him another hug, I’m so proud of him 🥺🥺🥺♥️ I know how hard that was for him to face that trauma but he did it to save us ahagskhgjaks I love himmmmm
Rocket was so sad about what happened to Knowhere after the church cult overtook it. We also get another “Found Family is Found Family-ing” when Gamora confesses to having killed Nebula because she was beyond saving and how she hates herself for it, but all the Guardians accept her still and say that doesn’t change how they feel about her and they have a little moment and it’s so good, the writing for this game is PEAK. It’s basically like getting another Guardians movie that you get to take part in. We really need to get the writers of this game to write the Guardians next MCU appearance, they would nail it. Also Rocket was weirdly thrilled about Nebula’s death. I NEED to know what happened between the two of them to garner that sort of reaction, there’s gotta be one heck of a story there.
It's hilarious how Rocket calls Raker "The Grand Unicorn" instead of the Grand Unifier lol. Also "The Fulflarkment"
Oh and so earlier in the game Rocket kept making jabs about how Nikki could be ded, but then when we’re getting ready to go look for her in the later chapter he says that he’s willing to die to save her so, just wanted to point that out :)
I found a mask to give to Rocket that gave me the opportunity to get more backstory from him. I almost died getting it, but it WAS WORTH IT! So in this version of events Rocket got drunk, took a mask from someone, and then robbed the Collector. When he came to, he had a baby Groot among the loot he stole. Which is just so funny to me. And they were best friends ever since. He and Groot also robbed a secret laboratory together. Neat!



*Found these drawings in Rocket’s room. Is he the one who drew these because if so WOW. He’s so talented! He was in contact with someone to get the uniforms made so these could be proofs of concept sent by whoever that person is. But unless fully proven otherwise, I’m gonna choose to believe that Rocket drew them. I love the idea that he drew up new suits for his friends ❤️ I also love how it’s Mr. “I Want to Quit the Team” who gets custom matching uniforms for everyone. I see right through you, Rocket, you loooovvveee your friennnnddddss!!!
And now it's time once again for the Rocket Gallery, I got some fun shots of him tinkering at his workbench 🧡:
















#rocket raccoon#videogame rocket#guardians of the galaxy#gotg#gotg rocket#rocket gotg#guardians of the galaxy videogame#gotg game
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I do not own the rights to Salad Days.
I'm very happy to share the .srt file to Salad Days (2019)!
Download HERE [Direct Google Drive link]
I understand that this has generated a lot of debate back in the days and remains a sensitive topic around the fandom. For my part, I only saw the making of these subtitles as a little project and took pleasure in adding more content to a media I love and cherish, and doing something I wish had been present when I first watched it. This is why I want to share it to those who can find it useful - I am only sharing the subtitle for it, not the video file. I invite you not to ask me about the file.
I put a lot of work into it.
The subtitles are not definite, since the script doesn't exist- it's impossible to be really sure of what they are saying and to know the lines of the conversation I couldn't pick up.
That being said, I invite anyone with insights about lines I may have missed or gotten wrong to contact me. I'd be happy to make corrections. I like that it can be a continuous project. Makes me feel like we're still doing stuff inside of the Ewan fandom (doing new things.)
• If this is a reblog, check the original post for the potentially updated file.
How to add subtitle to your video player if ever you're struggling:
VLC ◘ QuickTime
An enormous thank you to @babyblue711 (as always) and @assortedseaglass with whom I wouldn't have been able to publish this, thank you so much! [Update]: thank you @zaldritzosrose for filling the hardest blanks of all. Thank you so so much :')
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hi! how do you record the scenes that are broadcasted on cable, like the new ones you posted of the gang?? thank you!
Oh, probably in just about the worst and most convoluted way possible, lmfao.
I have a Mac(book, haha) and YoutubeTV as my cable provider, so when there’s something I want to record I open YouTube TV in a tab on a browser (picking up from my actual TV) and this website called Kosmi in another tab, use that to screenshare my YoutubeTV tab, and that website effectively shields my computer from registering that I’m recording anything, so then I can use QuickTime Player to screenrecord from the YoutubeTV tab without it freezing/blacking out/flickering and in full quality… and then I run that recording through Handbrake to convert it to a smaller .mp4 file…
There are 100% way easier ways to do this (via downloading other programs), but I am stuck in my ways in the worst way possible (figured out how to do something on my own so I won’t take any advice that would make things easier for me)
#don’t take advice from me truly#I don’t do anything properly I like being complicated#winners mentality.. you must struggle to make it#this is not true just download some screen recording software that works for you honestly lol#ask
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Man whose soul is trapped in a QuickTime Media Player file
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🔥video games
Snipers ruin most shooters, especially Class-Based Team shooters, and they'd be better off balanced around not having them at all.
It is just inherently much less fun to get headshot, across the map, in half a second than any other way to die. Most other methods of immediate, 100-0 death (explosives, knock away into environmental hazards, etc) require the enemy to be up close, have more options for shutting them down or removing their traps*. A sniper deals lethal damage, across the map, in a fashion you cannot counter if the sight lines are good.
What's the best counter to a sniper? Another sniper, having their own little war, because anyone else is risking more when they try and attack.
Snipers act on their own, don't coordinate with the rest of the team in your team based game, if they suck it sucks worse because it's harder to coordinate around that, if they're good it means you less actual gameplay to do. It just doesn't mesh well with a multiplayer game.
'* Valorant and similar CSGOlikes are different, the entire ethos of that is based on sitting in one spot for two minutes waiting for 5 seconds of action. I guess if you enjoy that? Still, I still wonder whether a game with shorter sightlines that didn't allow "one player holds an entire front with an Op" as a strategy
'** compare notable exception Junkrat. Has anyone ever died to Junkrat Ult, and thought it was a fun game mechanic? "Oh, it's easy to shoot, as long as you see a tiny fast moving object coming" sorry, I don't like QuickTime events in my competitive shooter. And even pros were getting multikills with it in matches, man!
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i figured out how to clip in quicktime player. anyways, finral getting the shit beaten out of him is my first attempt LOL
#black clover#black clover sword of the wizard king#nero#asta#noelle silva#finral roulacase#im not tagging conrad because i literally despise conrad with my entire being#conrad has the worst voice ever and i hate it SO! MUCH!!!!
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Quicktime events are interesting because they kind of "solve" a self-made problem.
Like the problem that the devs see in the moment is "okay, player's don't feel like they have any agency during cutscenes, and become detached from the stakes and action" and the solution is to frequently obligate input to keep gamers engaged.
But the reason that said problem is happening at all is because, when narrative is involved, the game defaults to the visual language of cinema over the established visual language of gameplay - manually severing the connections the player already had to the action.
It's not like developers don't know this, though. Triple A games don't emulate movies because it produces the best experience - the industry has used proximity-to-film as a metric representing the advancement of technology since Lara Croft breasted boobily into dinosaur combat. Film is also a well-established industry with infinite money poured into being able to predict return on investment - it seems obvious why game studios that want big money would crave more holistic pipeline similarities.
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