#release date: 09/17/2011
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frigid-moon-fall · 7 months ago
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Alright I'm tired of it being locked up in a notepad, here's the chronological release dates of all things Destiny that I know of. I'll add to it if someone knows more.
Dates are YYYY/MM/DD. Blue is Destiny 1, pink is Destiny 2, pretty much just prefix everything with the normal full title of either game. I'm trying to keep it easy to read. Kasukabe's artbook is on here because it has extra comics. The anthologies are non-canon but officially licensed and all by multiple artists (far too many to list) as far as I know. I am not dedicated enough to find the localization dates of everything, just know that various things have received localizations in languages other than English, sometimes several years after their initial publication.
1997/12/23 - Tales of Destiny PS1 release 1997/12/25 ~ 2000/10/30 - 神の眼をめぐる野望 (first manga adaptation by Shinki Kitsutsuki) 1998/03/01 - ルーティのルール (novel by Ryuuji Saiki) 1998/09/01 - 青の記憶 (novel by Sara Yajima) 1998/09/10 - 天地戦争編 (novel by Ryuuji Saiki) 1998/10/23 ~ 1999/01/23 - First half of drama CD 1999/04/24 ~ 1999/06/26 - Doujin drama CD (by Tomokazu Seki (Stahn's voice actor) and Yuka Imai (Rutee's voice actor)) [???] 1999/06/10 ~ 1999/08/28 - Second half of drama CD 1999/12/28 - Mini Drama CD 2000/05/31 - 運命をつぐもの (novels by Sara Yajima) 2000/07/18 ~ 2003/01/18 - Second manga adaptation by Iqura Sugimoto 2000/07/27 ~ 2001/09/27 - Super Comic Gekijou (Anthology) 2000/08/25 ~ 2002/01/31 - Broth Comics Anthology (Anthology) 2001/01/19 ~ 2001/10/19 - 4koma Manga Gekijou (Anthology) 2002/09/28 - Tales Ring Archive drama CDs 2002/01/31 - Tales of Fandom vol.1 2002/11/29 - Tales of Destiny 2 PS2 release 2003/01/01 ~ 2003/03/25 - Novels by Shou Yuuki 2003/02/21 ~ 2004/10/29 - 4koma Manga Gekijou (Anthology) 2003/03/01 ~ 2003/11/24 - 蒼黒の追憶 (novels by Sara Yajima) 2003/03/10 ~ 2004/08/27 - Super Comic Gekijou (Anthology) 2003/04/26 ~ 2003/08/22 - Drama CD 2003/05/17 ~ 2006/03/18 - Tales of Destiny 2 manga adaptation by Makoto2Gou 2003/06/25 - DNA Media Comics Anthology (Anthology) 2003/08/01 ~ 2003/01/01 - Broth Comics EX Anthology (Anthology) 2003/08/25 - DNA Media Comics / ID Comics 4koma Kings (Anthology) 2003/09/01 - 朱鷺色の風 (novel by Sara Yajima) 2006/11/30 - Tales of Destiny PS2 remake 2007/02/16 - Tales of Destiny 2 PSP port 2007/03/01 ~ 2007/05/30 - 蒼黒の想い (novels by Sara Yajima) 2007/03/22 - Gangan Comics Anthology EX (Anthology) 2007/04/10 - BLADE Comics Anthology Collection (Anthology) 2007/12/27 ~ 2011/02/26 - 儚き刻のリオン (DC manga adaptation by Akira Kasukabe) 2008/01/31 - Tales of Destiny Director's Cut release 2011/07/13 - Akira Kasukabe's Tales of Destiny artbook 2013/11/18 - Pachislot........ 2014/02/04 - Pachislot Android/iOS port 2021/11/19 - Tales of Reading Live
By the way, anyone know if the android/iOS port of the pachislot was ever archived?
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fetznerdeathrecords · 5 months ago
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Amelnakru - Amelnakru
Atmospheric Black Metal from Baghdad, Iraq
Atmospheric/depressive black metal band from Iraq / a side project of Erragal founded in 2011. , Baghdad, Iraq. The Founding member of Erragal, Amelnakru and Kurgal, and a member of Anthems of Isolation, Melancholy of Life and Bil Ur Sag.
1. Our Sightless Eyes 10:13 2. Transcendence 03:30 3. A Message 08:00 4. Amelnakru | 03:46 instrumental 5. The Smashed Idol | 10:09 6. The Smashed Idol || 04:11 7. A Vision After Death 04:40 8. Shelters Among The Lost Hopes 03:20 9. Amelnakru || 06:12 instrumental 10. A Malevolent Creation 03:29 11. A Hymn for The Coming Era 05:13 12. Abstraction 04:17 13. The Last Departure 05:20
Release date: January 15th, 2025
@er.ra.gal
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cryptocurrencyaustralia · 9 months ago
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Disclosure of memory DoS due to headers spam
Before Bitcoin Core v24.0.1, attackers could spam nodes with low-difficulty headers chains, which could be used to remotely crash peers. This issue is considered High severity. Details Bitcoin Core stores the blockchain headers in memory. This makes it susceptible to being DoSed, by having it download and store extremely long chains of headers, even if they are of low difficulty. It is important to note that once crafted, an attack chain could be reused to crash any node on the network. The possibility of using this to attack nodes has long been known, and was the primary reason why the checkpoint system was still in place: making an attacker start an attack at the last checkpoint makes it far more costly than starting at the genesis block. However, over time, with decreasing hashrate costs, even this mitigation became less effective. This attack was independently discovered and reported to the Bitcoin Core project in January 2019 by David Jaenson, who suggested introducing newer checkpoints as a practical mitigation. However: * This still leaves nodes performing IBD with no protection before they receive checkpoint blocks. * It relies on the ecosystem semi-regularly adopting updated software with new checkpoints, a practice which Bitcoin Core contributors have long been uncomfortable with. It later got increased attention when Braydon Fuller posted his “Chain width expansion” writeup to the bitcoin-dev mailing list in October 2019. He had previously responsibly reported it to the Bitcoin Core security list. The suggested approach was not adopted in Bitcoin Core due to concerns about network convergence when limiting the number of parallel chains. At the time, the computational cost of creating a huge low-difficulty headers chain was equal to about 32.28% of mining one block at the tip. That is a cost of about 4.12 BTC since the block reward then was about 12.77 BTC. By February 2022, the cost of the attack had dropped further to around 14.73% of the cost of mining a block, and this prompted investigation of alternative solutions. If unaddressed, the cost today (September 2024) would just be 4.44% of a block. These figures translate to a cost of about 1.07 BTC and 0.14 BTC respectively, given the block reward at these dates. A protection against this DoS was implemented in Bitcoin Core PR #25717, whereby the node will first verify a presented chain has enough work before committing to store it. With that, Bitcoin Core no longer relies on having checkpoints to protect against any known attacks. Attribution Credit goes to David Jaenson and Braydon Fuller for independently re-discovering the attack, estimating its cost and suggesting modifications. Credit goes to Suhas Daftuar and Pieter Wuille for researching a satisfying fix and implementing it. Timeline * 2010-07-17 - Bitcoin 0.3.2 is released, which introduces checkpoints. They protect among other things against low-difficulty block spam. * 2011-11-21 - Bitcoin 0.5.0 is released, which skips script validation for blocks before the last checkpoint. This makes the role of checkpoints even more security-critical. * 2014-04-09 - Block 295000 is mined, which becomes the last Bitcoin Core checkpoint. The protection offered by checkpoints against block spam starts eroding from this point on as hashrate costs decrease. * 2015-02-16 - Bitcoin Core 0.10.0 is released, with headers-first synchronization. This weakens the low-difficulty block spam attack to a block header spam attack. * 2017-03-08 - Bitcoin Core 0.14.0 is released, which disentangles the skipping of script validation from checkpoints, leaving them only relevant for protecting against block header spam. * 2019-01-28 - David Jaenson reports this issue to the Bitcoin Core security mailing list. * 2019-09-18 - Braydon Fuller emails the Bitcoin Core security list with a paper titled “Bitcoin Chain Width Expansion Denial-of-Service Attacks”, which discusses the dangers of block and block header spam, a cost analysis,… http://dlvr.it/TDPpd8
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theart2rock · 1 year ago
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Escape Music nimmt die Italiener Perseus unter Vertrag
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Escape Music freut sich, das Signing der italienischen Symphonic Power Metal Band Perseus für das Album "Into The Silence" bekannt zu geben. Die CD wird eine limitierte Auflage von nur 1000 Exemplaren sein! und alle werden wir nummeriert 01-1000 - Perseus - Into The Silence - Release date: 19th April 2024 - CD Catalogue No: ESM386 - Barcode No: 5031281003867 Perseus sind: Antonio Abate: Gesang / Cristian Guzzo: Gitarren / Gabriele Pinto: Gitarren / Alex Anelli: Bass /Andrea Mariani: Schlagzeug Track List: 01. The Clash Of The Titans  1:16 02. Into The Silence   4:08 (Feat. duet with Roberto Tiranti on vocals, guitar solo by Aldo Lonobile) 03. Strange House 4:31 (Feat. duet with Wild Steel on vocals) 04. The Kingdom   4:26  (Feat. duet with Francesco Cavalieri vocals) 05. The Picture Of My Time 3:54 (Feat. duet with Claudia Beltrame on vocals) 06. Defenders Of Light  4:17 (Feat. duet with Marco Pastorino on vocals) 07. Il Labirinto Delle Ombre  3:31 08. Twilight  4:25  (Feat. duet with Max Aguzzi on vocals) 09. I Believe In Love 4:54 (Feat. duet with Anja Irullo on vocals) 10. Warrior 4:21 (Feat. duet with Damna on vocals) 11. Cruel Game 4:40(Feat. duet with Lica Micioni on vocals) Perseus ist eine Power-Metal-Band, die 2011 in Brindisi (Apulien, Süditalien) aus der Asche zweier lokaler Bands entstand: "Hastings" (Prog-Metal, Vorgruppe von Athena und Eldritch) und "Defenders of the Faith" (Judas Priest Tribute Band). Innerhalb eines bereits gut erforschten Genres haben sich Perseus ihren eigenen Raum geschaffen, indem sie sich von der alten Metal-Schule von Bands wie Judas Priest, Manowar und Queensryche inspirieren ließen, ohne die Einflüsse von Avant-Gardisten wie Kamelot oder den italienischen Rhapsody Of Fire und Labyrinth zu verachten. Die italienische melodische Tradition des Belcanto und schöne Melodien werden mit kraftvollen Riffs gemischt. Die intimeren Momente der Songs werden durch akustische Gitarren und Keyboards hervorgehoben. Leidenschaft, Leid, Freude, Liebe, Verdammnis, Erlösung, etc. sind die vorherrschenden Themen, die in den Texten zum Ausdruck kommen. Nach zwei selbstproduzierten Demos, "Ashes to Ashes" und "Icarus Creed", unterzeichneten Perseus 2011 ihren ersten Vertrag mit Nadìr Music unter der Leitung von Tommy Talamanca, Trevor (beide Mitglieder von Sadist) und dem Labelmanager Federico Gasperi. Im Oktober 2013 nahm Perseus sein Debütalbum mit dem Titel "The Mystic Hands of Fate" (für Nadìr Music) auf, produziert von Tommy Talamanca, der auch die Keyboards für die Band einspielte. Das erste Album gab der Band die Möglichkeit, für Bands wie Vision Divine, Queensryche und Hollow Haze zu eröffnen. Am 1. April 2016 veröffentlichte Perseus ihr zweites Album, "A Tale Whispered In The Night" (für Buil2Kill Records), das in Rom vorgestellt wurde, mit Fabio Lione als Gaststar, der bei dieser Gelegenheit zusammen mit der Band live auf der Bühne spielte. Im September 2016 ging Perseus zusammen mit DragonhammeR auf Tournee, um die schwedische Metal-Band Civil War bei ihrer Europatournee zu unterstützen. Im Februar 2018 ging Perseus auf eine 4-tägige Live-Show als Headliner durch Ungarn, die Tschechische Republik und Slowenien, wo sie vom Publikum begeistert aufgenommen wurden und sich auch in diesen Regionen eine neue Fangemeinde aufbauen konnten. Im Jahr 2024 unterschrieb die Band bei der englischen "Escape Music Ltd." und veröffentlichte ihr drittes Album "Into the silence".   Lesen Sie den ganzen Artikel
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droptoeholdyourhorses · 2 years ago
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My Nine Platinum Trophies
On PlayStation. Not literal platinum trophies.
It's rare that I actively go after a platinum trophy in a video game but last night, in the early hours of the morning, I got my ninth so I figured it would be nice to go back and look at the ones I do have.
1. WWE SmackDown vs. Raw 2010 (PS3)
First Trophy: 22/08/2011
Platinum: 20/11/2011
Time: 2 months, 29 days
Rarity: 1.9%
Given WWE SvR 2010 came out in October 2009, you might be wondering why I was late to the party on this one. Until 2011, pretty much the only games I played at all were the WWE ones and I stayed loyal to my PlayStation 2 until the bitter end. When WWE '12 was announced to be exclusive for the seventh generation, I caved and got myself a PS3. For whatever reason, I actually skipped SvR 2010 when it came out on PS2 so I picked up a cheap copy for the PS3 instead and managed to get my first platinum a few days before WWE '12's release.
2. Family Game Night 3 (PS3)
First Trophy: 17/07/2012
Platinum: 26/09/2012
Time: 2 months, 9 days
Rarity: 2.7%
Ah yes, arguably the most prestigious platinum of all. Accomplished by achieving such feats as winning The Game of Life 10 times, having a perfect game of Twister, locking another player in any room in Clue, building all five trap variants in Mouse Trap, and gaining six combo cards in Yahtzee.
3. Rocket League (PS4)
First Trophy: 16/08/2015
Platinum: 05/01/2017
Time: 1 year, 4 months, 20 days
Rarity: 2.7%
Another case of being behind the times. Rocket League was free on PlayStation Plus upon its initial release in July 2015 but I don't remember actually having a copy until Christmas 2016. However, when looking through the trophies, I have two dating back to August 2015. I can only assume I did download Rocket League briefly, lost interest the first time around, uninstalled it and eventually got back round to wanting to play it again. Mysterious circumstances whatever happened meaning the platinum took close to 17 months as opposed to just 11 days. In between FGN3 and Rocket League, I also 100% completed Monopoly Plus, Firewatch, and Hitman but none of those offer a platinum.
4. Killing Floor 2 (PS4)
First Trophy: 08/06/2017
Platinum: 29/06/2017
Time: 21 days
Rarity: 1.7%
This one I did get when it was free on PlayStation Plus. However, I picked it up at the insistence of my friend Chris. He currently has 92 platinum trophies for comparison sake. A fun little game that helped pass the time during a period of unemployment for myself until I found a job that September. A couple of months prior to the KF2 platinum, I also 100% completed Disc Jam, meaning my overall platinum count should really have been 8 at this stage.
5. L.A. Noire (PS4)
First Trophy: 25/12/2017
Platinum: 23/03/2018
Time: 2 months, 26 days
Rarity: 1.8%
I never played L.A. Noire on the PS3, instead getting the enhanced edition for Christmas 2017. I soon realised what I had been missing. A lovely game with a fantastic story that never outstayed its welcome. Probably the first time I actively wanted to achieve a platinum as opposed to having a majority of trophies and then just picking up the ones I didn't have. On the topic of Rockstar games, I got Red Dead Redemption 2 as a gift for Christmas the following year. I have 81% of the trophies for that game, missing out one single player trophy and a few of the online ones. I do however have 100% in-game completion which is good enough for me.
6. Golf With Your Friends (PS4)
First Trophy: 23/05/2020
Platinum: 11/06/2020
Time: 19 days
Rarity: 0.5%
The fastest platinum I've achieved to date. Golf With Your Friends was a quite handy game for a group of us to play during a time where none of us could see each other in person for reasons I forget. I've not played any of the GWYF expansions though.
7. Grand Theft Auto V (PS4)
First Trophy: 11/12/2014
Platinum: 24/01/2021
Time: 6 years, 1 month, 13 days
Rarity: 0.1%
Now, to be fair, while I did play GTA V throughout those six years, I didn't spend all that time trying to get the GTA V platinum. Between May 2016 and December 2020, I didn't earn a single trophy for it. So why did I suddenly make it a goal when for so long it hadn't concerned me? There was some reason I couldn't go into work for a few weeks around the end of 2020/early 2021 - who knows what it could have been? - and I needed something to pass the time. I decided to replay the story of GTA V and then realised the platinum actually seemed doable after all. One month later, I got my rarest platinum of all. Much better than the 55% I completed on the PS3 version of the game. I don't have any desire to do it again once I own a PS5.
8. Zombie Army Trilogy (PS4)
First Trophy: 25/01/2023
Platinum: 30/05/2023
Time: 4 months, 5 days
Rarity: 1.4%
The second zombie related game on the list, also at the instance of my friend Chris oddly enough. Did end up preferring it to Killing Floor 2 after some initial reluctance on my part to play it. Chris is now trying to convince me to buy Zombie Army 4 and get the platinum on that as well. He does play other genres of games, I promise.
9. WWE 2K23 (PS4)
First Trophy: 29/04/2023
Platinum: 28/06/2023
Time: 1 month, 30 days
Rarity: 0.1%
A historic platinum for me, for a couple of reasons. It marks the first time in my gaming history I've got two platinum trophies in a row. It's also the first WWE game since SmackDown vs. Raw 2010 that I've achieved the platinum for. It's going to feel odd playing it now and not having to worry about trophy hunting.
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