#remade my intro post because the old one is REALLY ... yeah /neg
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witches-magical-mahou · 2 years ago
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Heyo !
names Witch , or if you want an actual name either Hal or Benjamin works :)
blog theme used to be based on Mahoutsukai Precure , but recently ive changed it to be based off Star☆Twinkle Precure
i also didnt want to change the blog handle so i kept it the same
i have quite a few fanseasons :)
the fanseasons are listed as follows ;
☆ Nature-prived! Precure!
☆ KiraKira Precure! Gleaming Heart Style!
☆ Precure! Drawing Splash!
☆ Futari wa Pretty Cure! Fire 'N Sunlight!
☆ Sweet♡Shortcake Precure!
☆ Ocia Precure!
☆ Miracle Dream ☆ Precure!
☆ Magicale! Flying Precure
☆Beat-to-Beat Precure!
☆Tick-Tock◇Countdown Precure!
☆Shine♡Angelic Precure!
☆Hoshi no Precure
☆ STAR! Magical Precure!
☆ Makeup Style! Precure
☆ Harvest! Precure
☆ Space Candi□Precure
a few fun facts about me ;
my favourite seasons are smile , mahoutsukai , kirakira , star twinkle , tropical rouge , and hirogaru sky
im an artist — quite a few of my posts are my own art
i have adhd , odd & autism
all stars movie enjoyer
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and i think thats it
thanks for reading :)
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dreadgamereviews-blog · 6 years ago
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REVIEW: Resident Evil 2 (Remake) DEMO (PS4)
TL,DR: The demo for the Resident Evil 2 remake gave us an absolutely stellar look at the newest entrant into the RE series and breathes much needed life into the classic game with all new graphics and mechanics whilst still maintaining the much loved puzzles, ambience, and story of the original. From this sneak peek alone, I’d definitely have to recommend this title.
Hello everyone!
Time for my first review. This time around, we’ll be taking a look at the demo for “Resident Evil 2 (Remake).” I figured that since the game drops today, if anyone is interested in purchasing it, now would be the best time to release a review of the experience I had as a starting point for any other consumer.
LET IT BE KNOWN: THIS REVIEW IS FOR THE PS4 VERSION OF THE DEMO!
Let me say that, initially, I was really puzzled by the idea of remaking a title as old as Resident Evil 2 in today’s day and age. Especially after Resident Evil 7′s complete reboot of the series back into true survival horror, it seemed odd that Capcom had interest in going back to the old days and revisiting, let alone completely redoing, a classic. However, once I saw the trailer for the game, I was absolutely floored. I was super impressed by the vast upgrades to graphics, for one, as they’re truly stunning in-game, and once the gore and gameplay were shown off a bit, I was really excited to get my hands on a playable copy, demo or not. Let me say, I was not let down.
I’m not going to factor this into the score of this review, but I do want to take a second to talk about how this demo differed from those released for other titles. While Resident Evil 2 (hereon referred to as “RE2″) has a standard demo in the sense that it allows you to play through a section of the story to a final point, it also has one additional caveat: a time limit. RE2′s demo is built as a once off per platform demo where the player is given 30 min. to experience as much of the introductory level as possible, regardless of whether or not they complete it. This added a really interesting motivation to play through and see as much of the demo as possible, leading me to really bust my ass to see as much as I could. It was a really unique experience compared to literally EVERY other demo I’ve played in my life, and I would certainly say it was a good addition. It adds both urgency to the experience and preserves the longevity of this level for the final game’s release. Nice work, Capcom.
The Good (or “Points of My Experience Worth Giving a Thumbs Up To”):
-The Story: I see little reason to relate this version of RE2 back to its original, as it’s a remake that will indefinitely revise certain parts of the experience to be more fitting of a new audience and I have a very, VERY limited recollection of the story of the original Resident Evil 2 from the last time I played. Therefore, I will only discuss the story presented in the demo. Let me say, the snippit that we get in the demo is a really fantastic entrance to the story the game intends to present. We’re dropped into the Raccoon City Police Department as Leon Kennedy, just after escaping a horde of zombies alongside Clare Redfield, and have to navigate the halls to escape the hordes and solve the mystery of the outbreak. It’s a great intro to the content the game intends to present and I loved it.
-The Graphics: Holy s**t, does this game look good. Remember how “Resident Evil 6″ looked amazing for the generation of consoles it was released on and we were all like “Whoa?” Yeah, it’s like that again. Texture quality is absolutely stellar and the post-processing effects they’ve created to show depth, enhance shadows, and distinguish item from item are beautiful. On top of that, the model work is absolutely impeccable. I’m playing the US version of the demo, which means I’m getting the full brunt of force when it comes to gore. The models on several dead guards and one cutscene in particular, where a RCPD officer is ripped in half, are seriously admirable, feeling almost real in the way they’re framed. I don’t tend to harp on graphics when I talk about games, but this title certainly deserves it. 
-The Gameplay (Most of it, anyway): Imagine that you’re playing a fan passion project that combines aspects of the gameplay from the original Resident Evil 2, the combat of Resident Evil 4, and the neat and tidy UI of Resident Evil 7. That’s what it feels like to play RE2, and it’s amazing. Everything feels really well polished and tidied up, which is super impressive to me, as a large portion of triple A titles today feel like they lack the specific details that the worlds they occupy deserve. The game handles well, and navigating the RCPD offices as young Leon feels great and is truly a scary experience.
The Meh:
-The Time Limit: So this isn’t something I’m going to factor into my final score, but I do want to talk about it a bit. While I personally enjoyed the forced rush that the RE2 demo presented, it certainly isn’t for everyone and I can definitely see why. Some people are definitely going to miss a lot of the content present in this demo because of the time limit and from feeling too rushed, which could certainly rub some the wrong way. Nothing too bad, but indubitably noteworthy.
-The Gameplay (Specifically Related to the Combat Knife): So this is the only really bad thing about the way combat and gameplay fleshes out that I have a minor problem with. In games like Resident Evil 4, the combat knife acted as a permanent sub-weapon, and gave you a consistent backup to rely on when you were low on ammo or felt like strategically dispatching enemies. In RE2, the combat knife instead acts as an item that fills the sub-weapon slot, and has limited durability that depletes as it’s used, both in the standard slash attack and escaping grapples from enemies. Not a fan of the swap, but it’s certainly still workable, which means I can’t count it as a solid negative factor.
The Bad:
-UI controls: The controls present throughout the UI, in particular the inventory screen, feel very clunky and outdated, at least in my opinion. They’re very reminiscent of the controls in older Resident Evil titles, and I don’t think that’s a good thing, especially since the game is being remade for a new market that expects more fluid design. This was the only thing that I really disliked about my experience, and it wasn’t super obstructive to the experience, but bothered me enough to mention here.
So In Summary:
The Demo for RE2 is incredible and definitely worth a play despite its (generally) ignorable faults here and there.
FINAL RATING: 7/10
Thanks for reading, and have a great day!
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