#see yes the alignment chart is bullshit and not how people work BUT ALSO imposing alignment change on characters is fun as hell for everyone
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If good and evil did exist as immutable forces (a la Gary Gygaxian-style alignment chart) and as attributes of personhood irrespective of actions one takes upon the world what's the foundational tenet of each? Is good about striving to help others and evil about indifference to the suffering of others? Or is speaking purely about outlook rather than actions, does evil necessitate some sort of active malice? Or is it better to just throw the words out there and let them be interpreted however by whoever?
#see yes the alignment chart is bullshit and not how people work BUT ALSO imposing alignment change on characters is fun as hell for everyone#and what are we here for if not fun?#so trying to decide how i feel about making good and evil exist as objective forces in my next game as intrinsic parts of one's personhood#hey anyone want to play a post-not-nuclear-but-some-magical-equivalent-fallout type campaign in a magical-radiation irradiated city?#see there'll be a bait-and-switch which i'm spoiling right now where it'll seem to be about a conspiracy but it's actually about vampires#dungeons and dungeons
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