#simsart
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pinokokoshka · 1 year ago
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My Polymer Clay Joy Despret Sculpture
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alicksalolovesims · 1 year ago
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Love this cutie with all my heart❤️
I think Ripp will need some time after living in dad’s house to become more free in his expression. So still dark clothes, but funny silly t-shirt under it.
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lyonalife · 8 months ago
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Sims 4 Paintings "Ballet in Color" |cc|
FREE DOWNLOAD
category: Decoration (Wall)
30 swatches
base game compatible
Put in Inventory
Freely move
HQ textures
LOD0 Polygons 106
I put a lot of love into all my work, and I hope you enjoy using them. 💚
Have a great day.🫶🏻
If you have any questions, feel free to write them in the comments.
🙏🏻  Please Do Not reupload or reproduce | Do Not include my creations in your uploads | Do Not include my mesh data in your retexture. Thank you
thank you for reblogg🤍 @sssvitlanz  •  @magic-bot-cc
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gashface · 1 year ago
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@ellisimis drew Quentin my sim for the Ashenfell series. Thank you so much mate!! I bloody love it and I’ll treasure this Fr!! ❤️🤭
-Buddy
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irinaseverinka · 2 years ago
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Sims4 art
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simsllama · 10 months ago
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Ethan decided to unwind after the mysterious call from Malachai Patterson by painting something on his easel. 🎨 Whether it's to clear his mind or channel his thoughts into creativity, this artistic break might be just what he needs after a busy day running his electronics store. What do you think he's painting? 🤔
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insertsimblrhere · 4 months ago
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Gameplay Mechanics The Sims Games through Tumblr
Gameplay Mechanics The Sims Games through Tumblr - As the gameplay mechanics of the McKays' Sims are unique in that they are based on prevalent societal conceptions of the material world, yet woven with a distinctive level of flexibility. As such, free will is a monumental part of the gameplay and creating storylines. The game is designed to be playful and flexible; however, the introduction of playful and flexible gameplay means that far-reaching mayhem over the story and the world is possible. The ability to custom-create characters, families, houses, workplaces, towns, and cities, not just in terms of looks and aesthetics but also in terms of a different underlying character creation, comes with an associated large portion of ill will. With the possibility to make choices, there exist the chances of making the wrong choice.
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The software uses generative techniques to generate content and is to be experienced alone – many use the game to avoid real-world problems. But, at the same time, The Sims, as a user-generated content platform, promotes rather than challenges traditional stereotypes. The base game is described as a "sandbox" experience. When accessing a friend's game with no add-ons, using the base game, the Sims framework promotes a constructionist interpretation of the world; the vanilla game is described as being, in a sense, policy-producing in its promotion of "the traditional" through the systematization of types from biophysical, social, cultural, ethical, and moral codes, in order to enable a player to conceive in dynamic and consistent games.
Character Creation
Character creation in The Sims is both a very mechanical process and an often reflexive, creative act. Its players adapt a system of menus, sliders, mouth corners, size selectors, and opacity settings to give physical form to their virtual people. Personality is communicated in two methods: by either selecting traits from a list of adjectives and deciding in which order their texts affect their protagonists, or allowing the game to decide the personality from a palette of predetermined percentages. This work involves a cyclical process of adjustment, during which players constantly gesture with their avatars, cycle through all the game's camera settings, change the light, and adjust the visual equivalence to brighten the man's face anywhere. Players steer other aspects of the realization of their Sim's identity using a graphically simulated genetic recombination of two existing Sims. A cursory search also reveals a deeply involved form of creativity in the ways the community of Sims players creates and shares their characters. Sims custom creators share their Sims, often satisfying the TV show or movie style guidelines.
Both the creativity and the control of its material expression are essential to the experience of Sim creation. This process is underpinned by mechanical constraints in the game's architecture. Sliders and percentages that define the virtual body often do not tune individual Sim features in the way that a different game mechanic or external software might. Changing the body type is difficult because the game employs a genetic algorithm in its realization of Sim genetics, and not merely a recombination of physiognomies the player previously created. Consequently, Sims players tend to define the company that the player creates her real self by tampering with some of the game's character creation options, or through game changes and modifications independently created by the player community. Its players, then, describe the Sim related to their logic as a vector of social mechanics, expressing their inclination to build stories with which they have a powerful tool always at their disposal.
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Building and Design
Building and Design. Building stuff isn��t actually what the game is about anyway: if the game can be about anything, it’s about building your house and controlling your weird little virtual people. But people use the game to build—and re-enact—lots of things. People build famous landmarks or cities, or recreate their favorite games, or a space marine deathmatch tournament. Then the game switches from being a tactful dig at consumer culture to being tactical. Instead of complaining about the cost of virtual furniture, it competes in the ‘expensive furniture’ Olympics by building more expensive furniture.
The game fosters this. It’s conceptually extremely pernicious and effective in encouraging you to spend your hard-earned money on a few new paintings and some shabby furniture, let me tell you. The game is focused on interior decoration mostly. With the graphics and the underpinning simplification of objects down into all equating to little more than a price, the game is more of an interior decorating game than a game about legitimate architecture. The ease of the platform kind of de-kings me from Creative Tyrant Status as well. If I want to live in an unassailably huge glass and steel box, I can do that in real life, but if I want to live in an old-timey place with carpet and fancy wallpaper, I’m pretty much going to have to get a high-powered job and acquire some taste first.
Life Simulation
The Sim series has always been a part of the niche genre in mainstream life simulation games. Unique to the game is its game-experience nature that does not revolve around competitions or time pressures but rather on simulating real-life experiences. Throughout the series, you grow emotions for your very 'sim,' the doll-like avatar inside the game, emulating life-like relationships and doing daily activities such as shopping and eating just to win a job promotion. The game series makes a dedicated Sims player believe it can actually reflect someone's personality. The player also shares that they use the popular daily tactic, the 100 Baby Challenge, aggressively in the game as a way to check on something they love and ensure the game is still functioning well. Running the challenge will not take up a lot of energy and can also cultivate the fun of elimination.
The appeal of the Sim series brings the 'slow life core' into the hearts of a broad range of cross-generational players. The player shares that even looking at Sims series content is relaxing. 'Just by looking at photos of other people's builds, you can feel how time just flies away.' They add that because the game also goes online, the challenges inside can transform into a 'story' for others to share the joy, and they will also receive more fun works from the community. Since the players of the Sims series can be classified as casual gamers, the response to the screenshots is a response to interactive play, which can satisfy the pleasure of gamers wanting to say, 'I was there... I was the one who composed this performance.' Media reports significant sales on the first day of release for the game and has surpassed the top-selling PC game in history. With grand sales in the US and European markets, it demonstrates that it is the main player at the same time and promotes the continuous development of the scenario expansion pack.
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clydetraitsims · 1 year ago
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hshshshshhs
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tank grunt big naturals tank grunt big naturals tank grunt big natur
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ravenandtalikharsims · 2 years ago
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Beautiful Landscapes
This package includes 6 swatches of serene and beautiful landscapes for your Sims to enjoy.
Download:
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yurei-of-the-artist · 1 year ago
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By SimsArt
#illustration #art #tattoos #witch #cat #comicallylargehat
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pinokokoshka · 2 years ago
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Video of my new sculpture - LIFE-SIZE The Laganaphyllis simnovorii (Cow Plant) 🐮🌱
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tara-and-willow · 3 years ago
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simbalasims · 3 years ago
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SIMSELF : STAR WARS EDITION
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gashface · 2 years ago
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Look at this incredible drawing of Clover I commissioned @panicsimss to create! It looks so good!!!
It was such a pleasure having such a talented artist draw my baby boy ( I miss him ). Thank you so much!! I’ll link down below their commission page, that you guys should definitely check out and support! (:
Link
-Buddy
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irinaseverinka · 3 years ago
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dinaprivid · 3 years ago
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🎃 🎃 🎃
HAPPY HALLOWEEN!!!
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▶ YouTube: https://youtu.be/K8WAZSOKjEE
youtube
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