#so yeah. there is difficulty. but the difficulty curve being this inconsistent is worse tbh
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My brain is so full of Bees about Post-Shift 2.
It's a fan game that was delayed for 4 years -- by the time it released, fnaf fangames as a whole were not as popular as they had been, & most people in the scene had forgotten about Post-Shift 1, so not a lot of people heard about it/played it.
Worse still is the people who did talk about the game. Pretty unanimously, the consensus was this: this game is the craziest, most insane fnaf fangame. It's overly difficult with mechanics that have no rhyme or reason to them & tutorials that are wordy, unhelpful, & sometimes actively mislead the player, meaning you need to comb through a lot of text only to be misinformed. It's not as infamous as some other fangames, but it definitely was talked about very poorly.
In general, I think most of these criticisms were blown up out of proportion, but I can't really disagree with most people's problems -- it is difficult & wordy, & rather hard to understand. I think, however, that the game is still 1. Really fun, 2. Not a bad game at all, &, most importantly, 3. Is a free fucking game that was clearly a passion project. Most damn fangames never get off the fucking ground when made in groups because the creators will never make a red cent off the thing -- this game was made by one dude for 4 years & delivered to people for free. It didn't ask anything of you except to accept it as a difficult game & to not go in with wild expectations. The dev just wanted to make a game that was rough, but he also wanted to make a game that felt unique & was fun. & It is fun, too, is the damn thing.
#em.txt#ps2 post#post-shift 2#i obviously am biased#i also obviously have more to say#but for now i think this is a start. i think this is fine so far.#i got counter arguments i was gonna type about the problems#bc tbh i think the difficulty isn't as big a problem as the difficult curve -- it starts very high for a fangame#bc it assumed you know what they're like. you know how fangames work. but it over assumes that all the mechanics#work at the same frequency as other fangame#the difficulty curve of night 1 is pretty tough place to start which turned a lot of people off#especially with how long & unclear th tutorials are & of course night 1's tutorial starting with a character that is unused in that night#it's rough. night 2 is even tougher. but night 3 is a cakewalk once you beat 2 bc it only adds 2 threats#so you might expect the next night to be as easy or even easier & in my eyes yeah -- night 4 is easier than 1 even#except that it's completely different & is asking the player to learn a new game entirely which is its own difficulty#but i can crank out a night 4 easy peasy no prolem. so you might expect night 5 to be even easier right? WRONG#WRONG WRONG WRRRONNNGG even people who know what they are doing struggle#because a mechanic in the game actively increases the difficulty as the difficulty is increased which is EVIL#& night 6 is even harder i have seen 3 people beat night 6 it is absurd#i sat in a call with another PS2 fan who clearly played thr game s lot & loved it but they could not beat the night normally#& this night has fucking optional difficulty modifiers when you finish that make it harder it is hell on earth#there is no checkpoints it is bad it is so bad I haven't beaten it i talk abt this game every day i play all the nights#i do not fucking play this night bc the way the tutorial works is unreal & unhelpful it wants you to remember#all this shit but it removes the 'walk around & click things before the night starts to see how they work/where they are'#& then it changes every 2 hours to something new so you won 12-2 but you hit 2 & forgot this one person's mechanic#but the only way to read the tutorial again is to close the game bc it automatically puts you back into the night#& will not take you to the home screen to view the booklet for night 6 it's insane#so yeah. there is difficulty. but the difficulty curve being this inconsistent is worse tbh#i get night 6 is meant to be like a 'everyone is here!' bossfight but it's overwhelming & there is too damn much
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