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Springbloom Druid (Modern Horizons) - Randy Gallegos
More cards with art by Randy Gallegos on Scryfall
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[OTC] [EN] [0208] Springbloom Druid [2G] [MV3] [COM] [GRE] [CRE] [Elf] [Druid] [1/1] [Randy Gallegos] [2024]
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Doodle of Jahanara Springbloom! Jahanara was a Night Elf druid who lived in Teldrassil, and the wife of Mihnerv, my Worgen warrior/blacksmith. Unfortunately, Jahanara died during the burning of Teldrassil, trapped inside a collapsed house as she was trying to help several children escape the burning ruins of their home...
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EDH DECK TECH: Numa + Kamahl
Hello everyone, and welcome back to another EDH deck tech. This week we’re looking at two of the new partners from Commander Legends: Numa and Kamahl leading Double-Green Elfbal. As always, priority will be given to lower-cost alternatives to popular commander cards.
Though Kamahl isn’t an elf and both of our commanders are green, these two complement each other quite well. Between Numa’s mana sink and Kamahl’s ability to end the game quickly once he hits the board, they play well into elf strengths.
First up, let’s take a look at RAMP. This will be mostly the same as most green decks, but with an added focus on creatures. Wood Elves, Farhaven Elf, and Springbloom Druid can each fetch lands directly into play, while Rampant Growth and Nissa’s Pilgrimage are efficient noncreature means of doing so. Additionally, Llanowar Elves, Elvish Mystic, and Elvish Archdruid are all fairly standard elf dorks; Incubation Druid, Marwyn, the Nurturer, and Rishkar, Peema Renegade also play well with both our theme of +1/+1 counters and our tribe. Additionally, Blighted Woodland and Myriad Landscape are both must-have lands for any green deck.
Next, we need ways to DRAW into more creatures. Beast Whisperer is absolutely at the top of this package, followed shortly by Vanquisher’s Banner, Sylvan Messenger, and Harmonize. Armorcraft Judge and Inspiring Call both play well with our counters theme to refill our hand, the latter of which also protecting from a board wipe, and Voice of Many and Realmwalker further add to our draw power. Finally, Masked Admirers draws on ETB and can self-recur whenever you cast a creature, and with Numa you can expect Colossal Majesty to come online.
Now for green’s big struggle: REMOVAL. Artifacts and enchantments are easy with Reclamation Sage, Krosan Grip, Slice in Twain, Beast Within, Unstable Obelisk, and Desert Twister, the latter three of which hit creatures as well, but additional creature removal is more difficult. Thanks to Numa’s mana sink, this can be filled in with cards like Nature’s Way, Nissa’s Judgement, Ambuscade and Zendikar Rising’s Khalni Ambush. Additionally, Vow of Wildness and Brittle Effigy can present more steady removal.
With our core out of the way, we need to take a look into how to put COUNTERS on our creatures. Ivy Lane Denizen, Durable Handicraft, Immaculate Magistrate, and Loyal Guardian are effective at spreading counters around, aided by Path of Discovery and Gladehart Cavalry. Finally, Evolution Sage is an absolute powerhouse in any deck that throws counters around, and Oran Rief, the Vastwood can distribute counters on turns where it isn’t used for mana.
Next, let’s look at a combined package for TRIBAL shenanigans and FINISHERS. Lys Alana Huntmaster, Elvish Warmaster, and Imperious Perfect are exceptional at producing token bodies, while Dwynen, gilt-Leaf Daen consistently proves me wrong when I think about cutting her from the deck. Your post powerful single finisher, other than Kamahl himself, is Cultivator of Blades. For this section we do have two honorable mentions that exceed the price at which buying them is recommended, but if you happen to have them lying around they would be spectacular: Beastmaster Ascension and Joraga Warcaller.
Finally, you need to PROTECT your board. While direct protective measures like Heroic Intervention are too expensive to make a special trip for, Cauldron of Souls can protect your board from multiple wipes in conjunction with your counter abilities and Tajuru Preserver protects you from forced sacrifice. Additionally, Creeping Rennaisance, Gaea’s Blessing, Elvish Soultiller, and Seasons Past provide mass recursion while Bala Ged Recovery and Once and Future are effective spot recursive tools.
Though elf tribal decks have been around since the beginning of Magic, the partnership of Numa and Kamahl brings a fresh new take on the classic tribe. Just be careful not to advance your board too quickly: sitting down to the table with elves is enough of a target on your back. Thanks for sticking through another deck tech. If you’d like to see more, or even a particular commander, send in an ask. Until next week, see you on the battlefield.
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PT Barcelona Report
Shoutouts to Detective Dhaliwal/David Rood for lending me a bunch of cards for the PT, and to Callum Smith for lending me Seasoned Pyromancer on Magic Online. Notes on my modern decklist / choice : I felt with open decklists + london mulligan you had to know your deck inside and out to fully use those systems, you had to know what the mus were about as you had so much agency so I chose UR Phx, I played seasoned pyromancer to work with my leylines vs hoogak so I could mull to 4/5/6 and not die to random bloodghasts which is a real issue as thing/arclight are very weak on very low cards. pryomancer is just very good with leyline. I played gut shot over surgical main because my sb had almost no removal and my deck just wouldn’t sb smoothly without gut shot. plus gut shot is fine vs hoogak stops them convoking and fine in mirrror kills thing. I tried desperate ritual/noxious with aria so I could goldfish turn ¾ vs hoogak but gave up on this cause lazy. I tried dreadhorde arcanist main so I could keep more hands but I found the effect is kinda weak, without open decklists I value cards like flame slash/sinkhole pretty low sine I am mulling to goldfish but with opendecklists I can value these powerful but narrow effects properly, basically like having sb cards main. I played 2 aria main 1 side since I found it is tough to split payoff/enablers, but I felt 3 aria was a bit too much and I would draw aria too much when trying to go off, and it made more hands mulls with the red finale and it being clunky but it was a close call. I also thought about set adrift cause hits hoogak/chalice/aria but My experience in the best with it was not great. I tried titanshift but 0-2d a league vs neoform and mirror, I tried burn but it felt kinda weak to me 3-2d a league lost to uw with timely and rug where they force of negation to blow out my searing blaze on their goyf when I swung with spearo.
I did ~280/300 matches of MH1 Limited in prep for the pt including a trip to GP Seattle where I was granted a nice 12-3 finish (1 bye). I am a newer limited player having only begun really playing it about last year, but since then I have mostly been playing limited as I feel I have a lot more agency in the games and prefer the format. However, since I am relatively new to limited I don’t feel I was able to truly process the amount of information I was receiving as most of what I was learning about in my games, is just what drafting a “master” set is about, and how to handle combat and complex boards in this type of limited environment, so a lot of my attention was drawn away from the actual evaluation of cards and trying to understand how to maximize my value in the game in-game decisions. My plan going into the PT was to soft force black, I wouldn’t just force it if it clearly wasn’t open, but I wouldn’t be shocked if your win rate would be higher taking any black uncommon, or even common over the best green rares and blue mythics p1p1. I found the black decks had so much more synergy and power than the other colors, (I felt the snow decks could trainwreck quite easily and just wasn’t very impressed by springbloom druid) Br and Bu being premium whilst the other black decks were about the same as any other archetype, I wasn’t sure about my read on the format since I am not a limited master and I saw players had different evaluations, but in a practice draft the day before Max Mick agreed this strategy seemed fine, and Malavi/Lars Dam had hit a 2030 elo drafting black every single time. I just found I would win a lot more with black decks and they felt much better, with my previous experience I felt soft forcing black was a reasonable approach. First Draft I get a pretty good BR deck, p1p1 raredraft w6, p1p2 Bogardan Dragonheart p2p3 feaster of fools, black and red cards kept flowing and I didn’t pick up any particular signal except ninjas might be open, pack two I got a pick 4 pashalik mons, but at the end of the draft I probably could have a had a simliar power level ninjas deck but I prefer BR slightly. Round 1 vs Van Vaals, Michael (1966) Michael was in the same Canadian Group chat as me, I was not happy to be paired vs him as in the draft I felt too many good cards were going late and it implied to me the pod mostly consisted of primarily constructed players. Luckily for me he got a bit manascrewed g2 and g3 so I was able to win, he had a BR deck splashing blue for the uncommon ninja and keranos, he also had two hoogaks, indicative of my weekend to come. Round 2 Verdiani, Luca (1869) Versus a UW Flicker deck, not much happened just curved out and stomped. g3 we both mulled to 5, I also played really poorly g2… wake up call for me to not be a doofus. Round 3 Rask, Love (2008) Michael told me there was some insane snow rare deck in the pod his opponent told him about, filled to the brim with rares, I looked at my legion of putrid goblins and they didn’t look too happy, but I trusted in that feaster of fools. My opponent cast a turn 2 bladeback sliver and i’m not feeling afraid anymore, later he curves out hermit druid + dead of winter and I won pretty easily, so I was feeling pretty confident for g3. I had passed a dead of winter in the pod so I messed up a bit g1, it was a bit of a complex line of basically using my Munitions Expert on myself to grow my Scavenger past Dead of Winter, but it could also have backfired in some cases to so it was reasonably hard. After the match my opponent says my deck is insane and his deck is garbage nice.. iirc feels good man. 3-0 Round 4 Maynard, Pascal (1967) Open decklists cool, I see a hoogak deck and look quickly at the manabase and removal spells, g1 Pascal mulls to 5 and I am luckily to kill him on turn 3 or 4 with arclights at 1 life, lucky lucky. G2 my hand was just obscene, looting + 2 arclight + leyline… think there might have even been a force, Pascal just had pretty weak hands so I was able to win. Round 5 Busson, Etienne (2006) Recognized this as the Mono Red player, I was sitting at table 4 and feeling if I win another game or two I could get a feature match maybe so was happy, but wasn’t happy to see this mu. g1 I mulled to 5, game was kinda close, coulda made some slightly different decisions maybe, if I was a bit luckier and hit an extra arclight could have won. g2 turn 1 critter into turn 2 eidolon, coulda maybe ignored the first creature but killed it, interesting choice perhaps, needed to hit an extra arclight or two to win, game was super weird and I tanked the most here, basically opp had an eidolon and I had 2 arclights and I had to decide how to attack and block with the arclights, for example when opp was at 20 life and Iwas at 12 I just attacked with 2 arclights as I felt that was my best chance tow in, was pretty hard, think I made the correct choice, opp agreed game was pretty tricky after. Round 6 Futamata, Yojiro (1798) Open decklists opp is on Hollow Gaak, kinda scared and would prefer a normal Gaak list so I don’t sb poorly or whatever, a bunch of cryptbreakers main and even push. g1 I can’t remember exactly but I think my opp might have mulled once or twice, I had a thing in the ice but opp had push so we move on. g2 I kept with a leyline, opp mulls to 5 I believe, my hand was pretty good, 5 or 6 can’t remember exactly, however as the game progresses I feel I run a bit poorly not being able to trigger arclights or flip my thing for a while, my opp casts a cryptbreaker and just make zombies and I just whiff and whiff but they mulled to 5 and my hand was good so it runs even plus doesn’t matter to my decisions, coulda made some slightly different decisions in relation to fetching to thin which I normally do aggressively, but not sure felt I played fine at worst, in the end I need to dodge either fatal push or bloodghast for one turn to untap and win but opp topdecks the ghast for exactsies feels bad man but feel I played fine. Round 7 Luong, Marcus (2019) Hoogak Dredge, g1 I needed opp to whiff on their last dredge, they had bloodghast conflag and creeping chill as outs, sadly for me they hit and I died. g2 I kept a 5 or 6 with rav trap and the card just sucks vs hoogak so I fire it off a bit early to not get gaaked and die horrible. maybe Rav Trap gamed me as I kept hands assuming it would do stuff and then it just makes me die. Round 8 Nass, Matthew (2015) Table 69, I tell Matt we have the nicest table in the room, I think he agrees. He is also on Gaak, I lose g1 pretty quickly, g2 I keep a hand of like thing + force of negation, maybe was too weak, I tried to bluff I had a leyline by having 1 card I was about to slam in play. Matt keeps a hand with a lot of removal and floods out pretty hard so I am able to win a game I felt I got pretty lucky to win. but idk. g3 I just have 2 leyline + seasoned pyromancer. Feels bad to go 4-0 into 5-3 but I feel I played fine in my losses, didn’t play perfect but I mostly play magic online and find it hard to process information irl and didn’t feel I made too many savage punts. DAY TWO My draft pod has Javier Dominguez, Raph Levy and various other pros. I am sitting next to vidi, p1p1 I take urza over mob mostly due to being 50$, p1p2 I slam a manowar, rp1p3 there is goblin war party lightning skelelemental and ninja removal spell entwine. I think wow br seems open. I remember the lr advice, I can take one of these nut br cards and get passed an a+ br deck potentially or stay on ninjas and get a maybe b ish deck on average. I took skelelemental but some of my friends who are better said first of all there aren’t many rare blue cards better than manowar so manowar is a light blue signal, second of all they said skelemental isn’t that good and they said thirdly the two blue cards are too good so they’d try really hard to play it. Might have messed up my draft as RB was very very not open, I continued taking UB cards but Vidi was also in UB, p2p1 I took a fallen shinobi and didn’t feel black was being cut til mid pack 2 but was too late then, still I feltmy deck could win games. Round 9 Wijaya, Vidianto (2013) We play a Ninja Mirror, I just wait til he taps out both games and use fallen shinobi, I accidentally stole one of his lands and when I return it to him later he says fucking fallen shinobi. Round 10 Levy, Raphael (2112) g1 was pretty close, I had a choking tethers and every turn just needed him to have 1 less spell to get lethal, he had a marit lage enchantment and kept playing snow lands every turn, I Had 2 strings so I wasn’t too scared but cascade sliver + lots of removal was enough to kill me in a close game. g2 I had 18 lands due to 3 cycling ones, I side out a talisman for a spell snuff since talisman is in my deck to ramp into cards liek pondering mage/urza/first sphere/other nonsense vs more aggresive decks where I need to get on the board, here I want to be aggresive but those cards aren’t that aggresive and I felt spell snuff would be good. I keep a 2 lander with choking tethers as the hand is just good with an urza in it but sadly I get stuck on 2 lands and draw both spell snuffs, i’d sb the same again but felt kinda bad. Round 11 Matsumoto, Yuki (2000) vs BR, g1 my opp casts a silumar scavenger I spell snuff and untap, my board is urza + 5/6 lands with talisman and 2/2 token, my opp has like 4ish cards in hand and board of changelign outcast + bladeback sliver + 5 lands, my hand is like fallen shinobi + strings, can’t remember exactly what else I had in hand, I believe I also might have had a preordain in my graveyard. My deck doesn’t have much removal really outside of 2 strings and choking tethers so I try to be aggresive and close game quickly, I bounce the bladeback with strings and fallen shinobi the urza, Ken Yukihiro sitting next to us laughs,I hit a land and volatile claws *fuck* and pass. opp hardcasts an igneous elemental killing my 2/2 token, I can’t attack with shinobi so I cast urza and pass, they now goatnap shinobi I chump with token they cast dragonheart and suddenly i’m way far behind and feeling terrible, I feel I prob messed up this game somewhere, I just saw an insane line and went for it, coulda thought more but honestly likely would have came to same conclusion, g2 is pretty close but pretty much my opp casts a bunch of big creatures and removal and I die since my deck is just very medium and leaning on fallen shinobi or smoke shroud to win. Feeling pretty bad since my winrate in MH draft is muuuuchh higher than modern but I felt I just need to learn more for next time, feels bad but here we are. I felt my choices were mostly reasonable even if they might not have been the best I tried. Round 12 Vorel, Andrew (1847) VS Hoogak, can’t remember much, just leyline g2 and g3. puts me to 3-2 vs hoogak and I was doing well vs it on modo idk close mu. feels good to win Round 13 Jones, Derrick (1817) Izzet Phoenix Mirror, g1 I go turn 2 thought scour myself mill phx I scried on top, gut shot + bolt your thing in the ice and end up winning by goldfishing better I suppose. g2 my opp has to surgical random things to protect his thing from my flame slash but I am able to have a nuttier hand and win. feels good to be winning in modern atleast today. Round 14 Prosek, Dominik (1969) We get into a disagreement late into g2 whether a card was in my hand or graveyard, I believe I went to cast bolt and grab dice for aria and when I looked again my bolt was in my graveyard and I didn’t say I cast it, but it is possible I just messed up somehow, we end up with like 7 judge calls and with diminishing time extensions get a draw in a g3 I felt very far ahead in (two arias on 5 on turn 5 of time) but opp didn’t slowplay as they also believed they would have won close game, my first really fun game of teh weekend as g2 and g3 were just extremely grindy both players slamming haymakers, mostly said my favorite cause I was just winning a long game. Round 15 Wijaya, Vidianto (2005) I get pretty lucky and win a PHX mirror, I make a small misplay maybe g1, drew my 1 of rav trap g2 and draw pretty nutty, but that’s what I signed up for. Round 16 Stihle, Julien (2008) For 750$, I didn’t know at the time but I sure did after, g1 and g3 I mull to 5 vs UW, still kinda close, feels pretty bad wish I would have shuffled more idk, think I played the games fine,g2 felt pretty good though as I get to use the gy ability of two seasoned pyros and win a drawn out game. kinda bummed at myself for getting a draw in round 14, but I think I played fine, got slightly sloppy when time approached but that is fine by me considering the circumstances, I shouldn’t have spammed the judge calls so much but I don’t play much irl so I learned my lesson. a painful one. also I felt kinda dumb about the second draft but I still liked my decisions based on my previous experience even if I got a 1-2 record. happy with 9-6-1, felt I played ok but I feel next time if I can queue I will be able to focus a lot more. PT was overall more fun than I expected, the venue was a lot nicer than a GP one, you also get to spend a lot of time around die hard mtg players whereas at a GP I feel more like an outcast since I play way too much mtg, here I felt most players also do so. You get lots of cool stuff and etc. Also drafting is fun and you don’t even need to day 2 sealed to do so.
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#conswag continues: Modern Horizons Ayula Queen Among Bears booster: Art Series 51 Silent Clearing 020 Serra Emblem/010 Goblin Token 128 Goblin Engineer [Rare] 076 Watcher for Tomorrow [Uncommon] 143 Ravenous Giant [Uncommon] 224 Icehide Golem [Uncommon] 253 Snow-Covered Mountain 007 Ephemerate 018 Lancer Sliver 061 Phantasmal Form 063 Pondering Mage 079 Azra Smokeshaper 102 Rank Officer 120 Bogardan Dragonheart 181 Springbloom Druid 184 Thornado 220 Arcum's Astrolabe #ocalacomiccon #occ #ocalacomiccon2019 #magic #gathering #mtg #tcg #boosters #modernhorizons #modern #vintage #legacy #edh #oathbreaker #artseries #serrathebenevolent #urzalordhighartificer #ayulaqueenamongbears https://www.instagram.com/p/BzFNUX9jNSg/?igshid=1j5vlitsn9hkh
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Modern Horizons Unboxing (Part 10)
It’s time for green. It’s my least favorite color, and none of the constructed decks I’ve played in the past 15 years have contained green. I am still a Spike, though, and will play green in limited formats.
1 Ayula's Influence
4 Bellowing Elk
1 Collector Ouphe
1 Conifer Wurm
4 Elvish Fury
3 Excavating Anurid
4 Frostwalla
2 Glacial Revelation
4 Krosan Tusker
1 Llanowar Tribe
3 Mother Bear
3 Murasa Behemoth
1 Nantuko Cultivator
4 Nimble Mongoose
2 Regrowth
3 Rime Tender
1 Saddled Rimestag
3 Savage Swipe
1 Scale Up
4 Spore Frog
3 Springbloom Druid
1 Squirrel Nest
1 Tempered Sliver
4 Thornado
4 Treefolk Umbra
3 Treetop Ambusher
4 Trumpeting Herd
3 Twin-Silk Spider
2 Wall of Blossoms
3 Weather the Storm
2 Webweaver Changeling
3 Winding Way
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【モダンホライゾン】5月25日に新規公開のコモン&アンコモン一覧まとめ!
このページでは、2019年5月25日に新規公開された
MTG「モダンホライゾン」のコモン&アンコモン
のカードを一覧で掲載しています(^^)
Lesser Masticore
Scuttling Sliver
Nature’s Chant
Orcish Hellraiser
略奪(Pillage)
Springbloom Druid
Farmstead Gleaner
金切るときの声(Battle Screech)
Sling-Gang Lieutenant
まとめ
新規カードの情報は、随時追記していきます(^^)
MTG「モダンホライゾン」関連記事一覧はこちら
MTG「モダンホライゾン」収録カードリスト情報まとめ
Source: MTG FAN | マジック:ザ・ギャザリングの最新情報をまとめるブログサイト
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EDH Budget Tech: Lord Windgrace
Welcome again to this week’s budget brewing. Tonight our deck will be built around one of last year’s most powerful commanders, as well as an old vorthos favorite. Though this cool cat is somewhat open-ended, we’re going to focus on a lands-matter theme. As always, our list will include no cards above $5, and will keep anything above $2 to a minimum.
When the 2018 commander decks released, Lord Windgrace’s was highly anticipated. Though it disappointed players with its broad scope upon release, a few tweaks turned him into a powerful lands general, absorbing both Angry Omnath and Gitrog’s decks. Though these two are too expensive for our list, as is the might of Titania, we can still create an efficient engine that cycles lands into and out of our graveyard with ease.
First up is our RAMP package. For the most part, we’ll be running the standard green staples: Sakura-Tribe Elder, Rampant Growth, and Cultivate, with a few exceptions. You may choose to include the Guild Signets, though that falls more to preference. As for must-haves, Harrow and its creature counterpart Springbloom Druid succeed in both adding lands to your graveyard and putting more into play. If you want to play off of a creatures subtheme rather than using instant and sorceries, Farhaven Elf and Fertilid are both effective.
For your CARD ADVANTAGE, Windgrace himself will do most of the work, but he’ll still need a little help if your opponents lock him out of play. Seer’s Sundial may not be efficient, but it allows each of your landfalls to offer a draw. Arcane Spyglass can turn each of your lands into draw on the opposite end, and Deathreap Ritual can dig each turn in which any creature dies. If you choose to go the way of creatures as a secondary strategy, Moldervine Reclamation is a powerful draw card on its own.
Your REMOVAL is fairly simple for your colors. Terminate is both efficient and hits most creatures you’d want to remove, while Devour in Flames��deals limited damage but bounces a land to your hand. Additionally, less efficient removal such as Meteor Golem and Acidic Slime are easy with the strength at which you can ramp.
The meat of your deck is your LANDFALL effects. Retreat to Hagra and Tunneling Geopede can deal incidental damage to your opponents when you play lands, while Rampaging Baloths and Zendikar’s Roil churn out creatures at an extremely efficient rate. Lifegift, Retreat to Kazandu, and Grazing Gladehart all also turn your landfall into lifegain, and Evolution Sage can mitigate damage to Windgrace. If you’re creature-light, Embodiment of Insight and Embodiment of Fury can animate your lands.
Finally, while Windgrace himself can grab lands from your graveyard, you’ll want additional recursion, as well as a good helping of defensive tools and additional VALUE. Ramunap Excavator is the same as a Crucible of Worlds at a tiny fraction of the price; Turntimber Sower and Dragonmaster Outcast enable your lands to aid in churning out additional bodies, either for blocking or attacking. Soul Stair Expedition enables cheap creature recursion, while Crawling Sensation creates small creatures each turn and Thaumatic Compass keeps large threats pointed elsewhere.
Beyond our list here, picking up the Windgrace precon can grant a number of powerful cards such as Avenger of Zendiakr, Nesting Dragon, and Windgrace’s Judgement. If you’re building from scratch, however, you can still play an efficient landfall deck without them. Regardless, keep those lands cycling between zones and you’ll accumulate value in no time. Until next time, see you on the battlefield.
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#conswag continues: Modern Horizons Urza Lord High Artificer booster: Art Series 18 Pashalik Mons 004 Soldier Token [FOIL]/Magic Online 052 Force of Negation [Rare] 035 Vesperlark [Uncommon] 167 Glacial Revelation [Uncommon] 231 Talisman of Creativity [Uncommon] 254 Snow-Covered Forest 018 Lancer Sliver 019 Martyr's Soul 063 Pondering Mage 072 String of Disappearances 102 Rank Officer 113 Unearth 123 Fists of Flame 181 Springbloom Druid 193 Winding Way 220 Arcum's Astrolabe #ocalacomiccon #occ #ocalacomiccon2019 #magic #gathering #mtg #tcg #boosters #modernhorizons #modern #vintage #legacy #edh #oathbreaker #artseries #serrathebenevolent #urzalordhighartificer #ayulaqueenamongbears https://www.instagram.com/p/BzFMBkKDVk9/?igshid=1l1u8yncs8ckn
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