#tak-unbound
Explore tagged Tumblr posts
specificpollsaboutbooks · 7 months ago
Text
(Unverified yet) submissions for couples from books (polyamory ships will get their own tournament too later) :
Other :
Magnus Chase/Alex Fierro (Magnus Chase and the Gods of Asgard)
Tak/Sidra (The Wayfarers)
Flora-Florian/Evelyn (The Mermaid, the Witch and the Sea)
F/F :
Rosethorn/Lark (Emelan)
Blue/Red (This Is How You Lose the Time War)
Dellaria “Delly” Wells/Winnifer "Winn" Cynallumwynsurai (The Ruthless Lady's Guide to Wizardry)
Kyoshi/Rangi (Chronicles of the Avatar)
Sarah Bishop/Emily Mather (All Souls trilogy)
Maud Blyth/Violet Debenham (A Restless Truth)
Snow White/Lilith (Tales from the Kingdom)
Rosemary Harper/Sissix Seshkethet (The Long Way to a Small, Angry Planet)
Gideon Nav/Harrowhark Nonagesimus (The Locked Tomb)
Carmilla Karnstein/Laura (Carmilla)
Miri/Leah (Our Wives Under the Sea)
Evelyn Hugo/Celia St. James (The Seven Husbands of Evelyn Hugo)
Mina Murray/Lucy Westenra (Dracula)
Viv/Tandri (Legends & Lattes)
Eadaz uq-Nāra/Sabran Berethnet (The Priory of the Orange Tree)
Pip Quintana/Rooney Bach (Loveless)
S2 -
Jack Wolcott/Alexis Chopper (Wayward Children)
Emmanuelle/Selene (Dominion of the Fallen)
M/M :
Ronan Lynch/Adam Parrish (The Raven Cycle)
Naolin/Brennan Sorrengail (The Empyrean series)
Henry "Monty" Montague/Percy Newton (The Montague Siblings series)
Simon Snow/Bazilton "Baz" Grimm-Pitch (Simon Snow series)
Jesper Fahey/Wylan van Eck (Six of Crows duology)
Aristotle Mendoza/Dante Quintana (Aristotle and Dante books)
Magnus Bane/Alec Lightwood (Ths Shadowhunters Chronicles)
Robin Blyth/Edwin Courcey (A Marvellous Light)
Jack Alston/Alan Ross (A Power Unbound)
Dorian/Zachary Ezra Rawlins (The Starless Sea)
Enjolras/Grantaire (Les Misérables)
Jean Valjean/Javert (Les Misérables)
Dogberry/Verges (Much Ado About Nothing)
Nico Di Angelo/Will Solace (Riordanverse)
Alex Claremont-Diaz/Henry “Prince Henry” Fox-Mountchristen-Windsor (Red, White & Royal Blue)
Patroclus/Achilles (The Song of Achilles)
F/M :
S1 -
Blue Sargent/Richard Campbell Gansey III (The Raven Cycle)
Sophie Hatter/Wizard Howl Jenkins Pendragon (Howl's Moving Castle)
Abdullah/Flower-in-the-Night (Castle in the Air)
Lettie Hatter/Wizard Suliman a.k.a Benjamin Sullivan (Castle in the Air)
Lady Amalthea/Prince Lír (The Last Unicorn)
Schmendrick/Molly Grue (The Last Unicorn)
Christine Daaé/Vicomte Raoul de Chagny (The Phantom of the Opera)
Jonathan Harker/Mina Murray Harker (Dracula)
Linh Cinder/Prince Kai (The Lunar Chronicles)
Scarlet Benoit/Wolf a.k.a Ze'ev Kelsey (The Lunar Chronicles)
Winter Hayle-Blackburn/Jacin Clay (The Lunar Chronicles)
Kaz Brekker/Inej Ghafa (Six of Crows duology)
Jude Duarte/Cardan Greenbrair (The Folk of the Air series)
Puck Connolly/Sean Kendrick (The Scorpio Races)
Laia of Serra/Elias Veturius (An Ember in the Ashes series)
Evie/Lend (Paranormalcy)
Margaret Welty/Weston Winters (A Far Wilder Magic)
Emily Wilde/Wendell Bambleby (Emily Wilde books)
Lucivar Yaslana/Marian (The Black Jewels trilogy)
Katniss Everdeen/Peeta Mellark (The Hunger Games)
Elizabeth Bennet/Fitzwilliam Darcy (Pride and Prejudice)
Isaac Bell/Marian Morgan (Isaac Bell Books)
Percy Jackson/Annabeth Chase (Riordanverse)
William "Will" Herondale/Tessa Gray (The Infernal Devices)
Princess Anidori-Kiladra Talianna Isilee a.k.a Ani or Isi/Prince Geric (Goose Girl)
Anne Elliot/Capt. Frederick Wentworth (Persuasion)
Finlay Donovan/Det. Nick Anthony (Finlay Donovan)
Francesca Stirling/Micheal Stirling (Bridgerton)
Matthew Clairmont/Diana Bishop (All Souls trilogy)
Penelope/Odysseus (The Odyssey)
Romeo Montague/Juliet Capulet (Romeo and Juliet)
Patricia Delfine/Laurence Armstead (All the Birds in the Sky)
S2 -
Nancy Drew/Ned Nickerson (Nancy Drew series)
Pepper/Blue (A Closed and Common Orbit)
Matthias Hevlar/Nina Zennik (Six of Crows)
Jane Bennet/Charles Bingley (Pride and Prejudice)
Lucy Carlyle/A.J. Lockwood (Lockwood & Co.)
Kell Maresh/Lila Bard (Shades of Magic)
Marisa Coulter/Lord Asriel Belacqua (His Dark Materials)
Celia Bowen/Marco Alisdair (The Night Circus)
Prudence "Tuppence" Cowley/Thomas "Tommy" Beresford (The Secret Adversary and others)
Roran/Katrina (The Inheritance Cycle)
Mo Folchart/Resa Folchart (Inkheart trilogy)
Kvothe/Denna (Kingkiller's Chronicle)
Anne Shirley/Gilbert Blythe (Anne of Green Gables)
Margaret Hale/John Thornton (North and South)
Jane Eyre/Edward Rochester (Jane Eyre)
Cordelia Naismith/Aral Vorkosigan (The Vorkosigan Saga)
Miles Vorkosigan/Ekaterin Vorsoisson (The Vorkosigan Saga)
Hazel Grace Lancaster/Augustus Waters (The Fault in Our Stars)
Alanna of Trebond/George (Tortall)
Commander Sir Samuel Vimes/Lady Sybil Ramkin (Discworld)
Lord Peter Wimsey/Harriet Vane (Lord Peter Wimsey)
Faramir/Eowyn (The Lord of the Rings)
Cimorene/Mendenbar (The Enchanted Forest Chronicles)
Fox | Celeste/Jacob Reckless (Mirrorworld)
Oliver/Celia (Foul Lady Fortune Duology/These Violent Delights Duology/Secret Shanghai Universe)
Rosalind/Orion (Foul Lady Fortune Duology/These Violent Delights Duology/Secret Shanghai Universe)
Carrie Soto/Bowe Huntley (Carrie Soto Is Back)
Emma Woodhouse/George Knightley (Emma)
Aaron/Kim (This Blood That Binds Us)
Yumi/Painter (Yumi and the Nightmare Painter)
Ashby/Pei (The Wayfarers)
S3 -
Zia Rashid/Carter Kane (The Kane Chronicles)
Catherine Morland/Henry Tilney (Northanger Abbey)
Addie LaRue/Luc (The Invisible Life of Addie LaRue)
Christine Daaé/Erik (The Phantom of the Opera)
Princess Buttercup/Westley (The Princess Bride)
Arwen/Aragorn (The Lord of the Rings)
Lyra Belacqua/Will Parry (His Dark Materials)
Captain Thorne/Cress (The Lunar Chronicles)
Paige Mahoney and Arcturus Mesarthim (The Bone Season)
Nynaeve al'Mera/al'Lan Mandragoran (Wheel of Time)
Rodolfo Rossi/Silvia Bellini (Stravaganza series)
Attolia Irene/Eugenides (The Queen’s Thief)
Andrew Blur/Sam Halse (Summer Sons)
Galen/Piper (Paladin's Hope series)
Nadya/Alexi (Adrift in Currents Clean and Clear)
3 notes · View notes
Text
Tumblr media
9 Bahwa orang dua baik dari pada seorang orang, karena sedaplah bagi mereka itu hasil pekerjaannya. 10 Maka jikalau jatuh, seorang dapat membangkitkan seorangnya; tetapi wai bagi dia yang seorang orang sahaja apabila ia jatuh, karena tiada jodohnya akan membangkitkan dia pula. 11 Demikianpun jikalau dua orang berbaring bersama-sama, maka tubuh keduanya bersuhu adanya, tetapi ia yang seorang orang bagaimana gerangan diberinya bersuhu tubuhnya. 12 Maka jikalau kiranya seorang orang dapat dialahkan, dua orang akan berdiri tetap juga dan tali yang tiga lembar itu tak suang-suang putus.
9 Two are better off than one, because together they can work more effectively. 10 If one of them falls down, the other can help him up. But if someone is alone and falls, it's just too bad, because there is no one to help him. 11 If it is cold, two can sleep together and stay warm, but how can you keep warm by yourself? 12 Two people can resist an attack that would defeat one person alone. A rope made of three cords is hard to break. — Ecclesiastes 4:9-12 | Indonesian Terjemahan Lama (IndLama) and Good News Translation (GNT) The Indonesian Terjemahan Lama Bible translation was converted automatically from data files made available by the Unbound Bible Project and Good News Translation® (Today’s English Version, Second Edition) © 1992 American Bible Society. All rights reserved. Cross References: 1 Kings 1:1; Ecclesiastes 4:8; Ecclesiastes 4:13
17 notes · View notes
blackjackkent · 2 years ago
Text
OK, back to Hector adventures. Everyone seemed to like the ouchie drabble from yesterday. <3 Hector is fundamentally, after that conversation, in a pretty rough place emotionally, so what better person to talk to than Lae'zel, who is ALSO in a pretty rough place emotionally.
Tumblr media
"It is done. There is no going back. As long as the Undying Queen reigns, I am never to soar unbound over the Astral Sea, never to cross the One in the Void."
Her voice is low and hoarse and very tightly controlled. "As it should be. Better a short life built on truth than immortality woven of lies. Better to unite the githyanki under a prince who would free their minds and honor their bodies."
Tumblr media
A pause. Her eyes flick away from him into the middle distance with a sudden flash of frustration. "So why do I feel so bitter?"
Tumblr media
Hector is silent for a moment or two, considering. There is some relief, he feels, in considering Lae'zel's struggle rather than his own. And he would help her, if he can. But she is complex - one of the most complex people he has ever known.
[INSIGHT] Consider Lae'zel's past and present. What is the true source of her resentment?
Narrator: Vlaakith has upended Lae'zel's whole existence. Everything she knew to be true, every plan and aspiration she ever held, has been painfully ripped away. Lae'zel's bitterness is born of sadness. She is mourning the loss of the person she once was, and can never be again.
Hector draws a slow breath and lets it out. A sad, rueful smile touches his lips. Who would have thought, when we met, that I would see so much of myself in you?
He understands that feeling all too well. He has been feeling it very strongly himself of late - the knowledge that he has been changed fundamentally by this journey and will never be able to go back to the simple life of books and faith that once consumed him. He is a traveler in dark places now, which will be darker still when Karlach is gone...
"You're grieving the future you'll never have," he says gently. "Vlaakith took everything from you."
Tumblr media
Lae'zel gives him a look of mild surprise, her head cocking a little to one side. "How well you've come to know me," she murmurs thoughtfully. A pause, and then her shoulders square, her back straightening. Her eyes are fixed on him, and he feels a flash of warmth as he realizes that after so many months of her considering herself above him... she takes strength from his presence now.
"But in truth," she goes on firmly, "she didn't take everything. I have what I have gathered for myself. I'm moored to a new regent, a new land, and new allies. Vlaakith cannot unmake she who no longer exists."
Her fists clench at her sides. "And so from the old battle cries is birthed another: Ch'mar zal'a Orpheus. Mha stil'na forjun inyeri! Orpheus's will above all! May the Comet blaze my path forward!"
Tumblr media
Hector raises one eyebrow with a slight frown. Lae'zel, he has come to realize, is a woman who identifies herself by a place in a hierarchy; for all the dominant aspects of her personality, she feels she needs a leader to follow. Vlaakith was a false god, but there is no certainty that Orpheus is anything better. They know nothing of him at present - except that he is not Vlaakith.
"You've been quick to pledge yourself to Orpheus's cause," he says carefully. "What about your own needs and wants?"
Tumblr media
"Orpheus's freedom *is* my want and my need," she snaps back. "To deny his freedom would be to deny my own." Perhaps he is imagining it, but he thinks he sees a flicker of uncertainty, quickly suppressed. "There will come a time when I can think about myself beyond the lich queen who enslaves the githyanki and the prince who would liberate them. But that time won't come until the Prince of the Comet flies again."
Hector nods slowly. As with so many things lately - these aren't decisions that he can make for her. But he will be keeping an eye on this new loyalty of hers, because he feels very certain that it would not be hard for her capacity for loyalty to be taken advantage of again.
7 notes · View notes
mypand4queen · 10 days ago
Text
Eternity Break: Heroes Unbound
Tumblr media
Eternity Break: Heroes Unbound
Bersiaplah melawan kehancuran waktu hanya di toko game populer Eternity Break! Kunjungi www.eternitybreakgame.com untuk klaim hero eksklusif, bonus Crystal of Time, dan akses early access Season Chrono Unbound. Eternity Break: Heroes Unbound adalah game aksi RPG taktis yang menggabungkan pertarungan waktu nyata dengan elemen manipulasi waktu. Dalam dunia yang hancur akibat retakan dimensi, pemain mengambil peran sebagai Unbound Heroes—pejuang terpilih yang berhasil melepaskan diri dari belenggu garis waktu dan memiliki kemampuan mengubah takdir.
Tersedia juga Timebreaker Starter Pack hanya di toko game populer, berisi skin chrono-glitch, efek serangan temporal, dan emote eksklusif hero masa depan. Setiap karakter memiliki latar waktu yang berbeda—dari masa lalu penuh perang, masa kini penuh konflik politik, hingga masa depan teknologi hiper. Hero memiliki skill unik berbasis temporal seperti rewind, time split, atau distortion field, menciptakan mekanisme gameplay yang kompleks dan menyenangkan. Toko game populer juga menghadirkan panduan build waktu, tips kombinasi tim lintas era, serta bundle kosmetik dari zaman tertentu.
Pertarungan berlangsung di arena Fracture Fields, zona kerusakan waktu yang terus berubah—setiap detik dapat memunculkan medan dari zaman berbeda seperti reruntuhan kuno, metropolis futuristik, atau celah dimensi hitam. Dinamika ini mendorong pemain untuk terus menyesuaikan posisi dan strategi selama pertandingan. Di toko game populer, kamu bisa mendapatkan Chrono Field Scanner dan Temporal Map Pack yang membantu mendeteksi transisi medan sebelum terjadi. Lingkungan yang selalu berubah ini menjadikan pertandingan lebih intens dan penuh kejutan, cocok bagi pemain yang menyukai tantangan strategis.
Fitur unggulan Time Unbound Mode memungkinkan pemain untuk membekukan waktu sejenak, melompat ke versi alternatif realitas, dan bahkan mengubah hasil dari aksi sebelumnya. Mode ini hanya dapat diaktifkan setelah mengisi Chrono Gauge, yang diisi melalui aksi krusial seperti counter attack dan penyelamatan tim. Di toko game populer tersedia Unbound Trigger Pack yang mempercepat pengisian dan membuka animasi eksklusif saat memasuki dimensi paralel. Kemampuan ini sering menjadi penentu kemenangan dalam pertarungan intens, memberikan nuansa sinematik dan mendalam pada tiap aksi pemain.
Selain PvP, tersedia juga Temporal Echoes, mode cerita kooperatif di mana pemain memulihkan fragmen waktu yang hilang, menjelajahi masa lalu alternatif, dan menghadapi entitas penjaga waktu. Cerita bercabang berdasarkan keputusan pemain dan aliansi yang dibentuk dengan faksi waktu tertentu, memberikan replayability tinggi. Toko game populer menawarkan Echo Lore Pack dan Timeline Archives berisi jurnal digital, skin edisi cerita, dan musik latar orisinal. Konten ini memperkaya pengalaman naratif dan menjadikan setiap misi sebagai bagian dari puzzle besar penyelamat garis waktu dunia.
Dengan visual yang menggabungkan arsitektur zaman dan glitch dimensi, efek temporal dinamis, dan soundtrack epik sinematik, Eternity Break: Heroes Unbound menghadirkan petualangan waktu yang tak terlupakan. Kunjungi www.eternitybreakgame.com sekarang juga dan jadilah legenda lintas era hanya di toko game populer tempat waktu tak lagi mengikat para pahlawan!
0 notes
bobodupla · 1 year ago
Text
Januárová albumová smršť (2024)
Je koniec mesiaca a teda čas rekapitulovať. Najprv v práci zadať hypotetické čísla do veľmi reálnej tabuľky. Potom zrekapitulovať účty. A teraz zrekapitulovať januárový výtlak metalovej scény.
Prvý mesiac v roku je zvyčajne chudobný na všetko možné. Život vädne, lebo vonku je zima a hnus, ovocie je na prd, zelenina nemá chuť, deti sa upgradujú z obyčajných magnetov na vírusy na hypermagnety. A hudobne to je väčšinou tiež poslabšie. Metalisti sa ešte len prebúdzajú zo zimného spánku a kapely len pomaličky zásobujú naše hladné gágory. Ale predsa sa len niečo urodilo.
Tu je krátky výcuc albumov hodných vypočutia v poradí od najlepšieho po menej najlepšieho.
Rhûn - Conveyance in Death
Tumblr media
Rhûn som už ospevoval v samostatnej recenzii. V skratke pre tých, ktorí nevydržia tri minúty čítať: veľmi dobrý black metal s nádychom melancholickej a epickej atmosféry a skvelou gitarou. Vedľajší projekt Falls of Rauros, ale lepší. Hodnotienie: 3
Boundless Chaos - Sinister Upheaval
Tumblr media
Nemecká skupina zo Saska hrá muziku môjmu srdcu blízku. Absolútne priamočiary death/thrash/speed. Album Sinister Upheaval je 36 minút nekonečnej zábavy (a keď napíšem nekonečnej, tak tým myslím nekonečnej počas 36 minút, takže konečnej, ale nekonečnej, chápete?). Pivom presiaknutý klasický zvuk rozbesneného metalu, bez nejakých zbytočných kotrmelcov a ohyzdnej bižutérie. Hodnotenie: 3
Dipygus - Dipygus
Tumblr media
Tak trochu divný death metal. Plesnivý a zatuchnutý, presne tak ako ho mám rád. Masívna basa, ktorá sa ozýva z každého kúta a ohromná stena hluku do ktorej sa táto basa prebíja. Album má všetko, čo kvalitný death metal má mať. Aj nejaké to sólo. Hodnotenie: 2
Cancer Christ - God Is Violence
Tumblr media
Jašteria sekta, ktorá vás pošle rovno do neba. Či chcete, alebo nie. Hardcore punk zmiešaný s grindom a metrickou tonou nadsázky a hrubého humoru sa postará o zábavu na každom krste a konfirmácii. Albumu som sa tiež venoval samostatne, tak pohnite prstom na myške a kliknite tam. Hodnotenie: 2
Fetal Speedball - Gutterchrist
Tumblr media
Oficiálne je toto len EP, ale koho kedy trápili oficiálne záznamy? Fetal Speedball hrajú masívny war grind, 5 skladieb atakuje všetky zmysly a neprestáva dokým vás nezašliapne. Hektické bicie a ponurá atmosféra vytiahne každého plesnivca zpod periny rovno do kanála. Hodnotenie: 2
Ostatné albumy, hodné počutia (bez poradia):
Diabolic Oath / Aberration - Divinations SPLIT | Black/Death Metal
Asphalt Grieving - Lack of Certainty | Black/Death Metal
MooM - Plague Infested Urban Dump Of The Future | Powerviolence
Escuela Grind - DDEEAATTHHMMEETTAALL | Grindcore/Powerviolence/Death Metal
Iron Front - Hooked | Brutal Death Metal
Sovereign - Altered Realities | Death/Thrash Metal
Master - Saints Dispelled | Death/Thrash Metal
Perishing - Lutum | Doom/Death Metal
Necrotum - Defleshed Exhumation | Death Metal
Sacrofuck - Świ​ę​ta krew | Death Metal
Purulency - Transcendent Unveiling of Dimensions | Death Metal
Dissimulator - Lower Form Resistance | Technical Death/Thrash Metal
Kalt Vindur - Magna Mater | Black Metal
The Infernal Sea - Hellfenlic | Black Metal
Rituals of the Dead Hand - The Wretched and the Vile | Black Metal
Primordial Seed - Chaos Unbound | Death Metal
Sklamania:
Nové albumy od kapiel ako: Knoll, Vitriol, Exocrine, Resin Tomb a Saxon.
Spoločenská nálada, moja konzumácia piva a stav ciest v Brne.
0 notes
blackladisdestrcz · 2 years ago
Text
Doprdele s tím Heat systémem v Unbound. A s tím že ztratíte všechno když vás dostanou. A taky s 5 stupněm Heatu/Fuck the Heat system in Unbound. And losing everything when they get you. And with the 5 levels of Heat
Toho kdo se rozhodl pro ten Heat systém bych nejraději zaškrtil. A taky toho kdo udělal ty poldy na 5 heatu tak nemožné se jich jakkoliv zbavit. Kurva já jim uteču, pár sekund v klidu ale bum honí mě další polda, bum uteču ale hned další polda za zadkem a takhle furt dokola dokud za sebou nemám celou smečku. Po pár pokusech už ty posily se objevují téměř po několika sekundách!! K tomu vrtulník nebo dva. Člověk nemůže dělat další závody, úkoly, nemůže si dojet do úkrytu protože jsou za ním furt, bez přestání!! Celej ten systém je akorát k vzteku. A jakmile je vaše auto kaput nebo vás chytí - ztrácíte všechno - všechny prachy. Kdyby to byla třeba polovina. nebo vám zůstala čtvrtina. Nebo šlo nastavit kolik toho ztratíte nebo celej ten heat systém úplně vypnout. Včetně ztráty těch prachů. Vážně debilní sytém kdy ztratíte úplně všechno. Nesnášel jsem to už na Rivals a nesnáším to ve všech dílech Need For Speed kde je tenhle systém
Hovořím o nejnovějších UnboundI'd like to strangle whoever decided on the Heat system. And whoever made the cops on 5 Heat so impossible to get rid of. I fucking run away, I'm calm for a few seconds but boom another cop chases me, boom I run away but another cop is right behind me and so on and so on until I have the whole pack behind me. After a couple of tries, the reinforcements show up almost every few seconds!! And a helicopter or two. You can't do any more races, tasks, you can't get to the hideout because they are behind you all the time, without stopping!! The whole system is just infuriating. And once your car is kaput or you get caught - you lose everything - all your money. If it was half of it. Or a quarter of it. Or you could adjust how much you lose or turn the whole heat system off. Including losing the money. It's a really stupid system where you lose everything. I hated it in Rivals and I hate it in all the Need For Speed games that have this system. I'm talking about the latest Unbound
0 notes
mentalisttraceur · 2 years ago
Text
Okay, so I actually have a much more constructive perspective on this now.
I realized that I never once in my conscious memory got to play a video game as long as I want without any tension to do or be ready for something else. Like, truly, truly as long as I want, 100% fully safe from any looming obligations, deadlines, interruptions, or threats of some negative experience.
I do feel very grateful to my parents for occasionally doing their best to give me times like that - for example, letting me stay up as late as I wanted with my new gift toys on holidays. One time for two weeks after school and doing homework I got to play a specific video game as much as I wanted (otherwise there was always a time limit). Maybe that even helped my brain learn that this would be part of the solution.
The problem was just that there was always something, looming. The next school day, the next week, the next time I got yelled at or insulted, the next whatever. So before I could naturally grow to prefer something other than the kid stuff, something got trauma-stunted. I no longer felt like I could have and indulge that feeling, like I wasn't even supposed to feel it and act on it or at least certainly not for as long as it naturally took to tire out. I learned to avoid that feeling, to abruptly rip myself out of whatever activity it got me into. I internalized judgement for it. This, I now know, contributed significantly to me having a bingy and addictive relationship with gaming. It almost "froze in time" some of the cognition flows involving that feeling of desire to play.
So a few weeks ago, I did my best to give myself truly unbounded play time while assuming the mental state/flow I had as a child, or at least which seemed plausibly like what I remember and assume I had going on in my mind back then.
I combined that with my idea of applying the DID perspective/interpretation/self-narrative/etc internally even though I am an integrated singlet. This was very helpful. In particular, when you think of yourself as multiple, you can more easily see possibilities like "I (kid-like cognition flow) don't trust [host/whatever-I-normally-am] to actually circle back to doing the thing I want to do, or to even honor previous intentions we both formed in the mind".
In fact, I actually got this whole idea about never having gotten to play to satisfaction while safe by doing this DID-style thought pattern. I found myself wanting to play a game I thought I had left behind, introspected the desire, was inspired by the idea of actual traumagenic multiplicity which can have alters that are basically who you were in the moment of some trauma, got my chosen kid "alter" going (figured out how to invoke the relevant emotion/state/perspective which I thought I had as a kid and was wanting to explore), introspected the desire some more, started playing while making an effort to maintain that mental state, mostly just to indulge and explore that childlike joy with it, but then at some point when I got interrupted+triggered, and it all instantly fell into place - because as that kid self, holding that mental state and perspective, I could immediately feel the difference in impact and how much more sensitive I was to it and it was natural to interpret it as I would if this was done to a kid.
So then I knew that my role as not-kid-cognition for the rest of this exercise was mainly to keep the kid safe. Reassure and soothe, keep certain thoughts of life risks confidently dismissed as non-risks even if they weren't technically totally unrealistic, and assert really strong boundaries externally.
Anyway, it worked. amazingly. It took I wanna say about ten days of playing the game. During that time I worked through some internal stuff which is best articulated in DID terms as the aforementioned child alter not trusting host/etc to do things that the child really wanted, restoring that trust by listening and empirically proving willingness to value child preferences by taking certain costly/significant actions in-game that were the child's preferences and not that of current self (mostly about conflict between maximizing fun vs effectiveness), started to be able to see features of me as a "protector" alter and feel some appreciation for those mental states in me as such. I restored other internal trust, such as by keeping the video game installed, even though normally nowadays I would delete it after being "done" to increase the effort barrier to slip back into another binge. But most importantly:
It damn-near magically single-handedly fixed my binging and completionism tendencies in video games (and also helped me very clearly identify what event got me cope-modifying my mind to value completionism). I no longer feel interest in getting stuff like achievements whose pursuit isn't fun in itself for me, or 3/3 stars on each level or whatever, for the first time in like a decade. I can just play for a little now and move on. I don't even feel unwanted temptation to play games any more, and when I have other goals the desire to play naturally recedes. I have never seen this much deep improvement come so easily. These were intractable motivation control issues for, again, a decade. Seemingly solved. Just like that.
On the one hand: I should swear off playing video games. They are an addictive drug. A video game succeeds by being unnaturally good at generating brain reward. Unnatural amounts of dopamine. A really good video game is basically wireheading. Real life achievement is incapable of competing.
On the other hand: I wanna play.
25 notes · View notes
invader-t4k · 2 years ago
Note
Oh, this is what others stated about with a "T-fork" was it? Not impressed with what I'm looking at so far T-spoon - @tak-unbound
It's TAK. T-Spoon doesn't even make sense as an insult. Do better.
2 notes · View notes
andyfire122 · 3 years ago
Text
Fictober 2022 day 3 "That was not my intention"
Zes almost deadpanned as Kat was dropping down from her perch. There was a certain routine that came between the two. Especially since she had been out for the past day or so. Though since her feelings go involved it was a lot harder for her to predict the other girl.
“I know. I had been gone too long, and you’re demanding a fight.”
Kat's entire posture seemed more relaxed than how it usually is when she demands a fight. "That was not my intention, little mew mew."
I was trying to forget that Tumblr post. The menace of the second Zim strikes now. Dammit pops.
“Of course, you check your blog sometimes. Wait, when were you following their blog?" Zes asked. She was trying to hold her reaction in but was failing a bit. Already, she was looking a bit flustered.
Kat still looked smug, but she kept her distance until Zes looked like she was calming down. The other girl was still respecting the boundaries that were first set.
Hugs or pats will be only if the other asks for it. That would also include if there would ever be another kiss.
"Of course, I follow the blog of your parental units. Though I should thank the Zim for giving me this expression of yours."
If this is dating, then my supposed girlfriend is running fowl.
Zes just pouted before taking Kat’s hand. “Never mind, we are having a match. You deserve it this time.”
“Your wish is my command, kitten.��� Kat chuckled with amusement.
As soon as Kat said that, she almost lit up the area with her Pak lights for a moment. It went down quickly, but it still was enough to boost the other girl's ego.
I am strongly thinking of telling knelt about the cat outfit idea now. He is gonna feel my payback. I hate I still like her.
5 notes · View notes
explosions-and-chill · 3 years ago
Text
Here newbie. Made you something. @tak-unbound
Tumblr media
7 notes · View notes
morbidmeatbun · 2 years ago
Text
A Space for the Unbound: Sebuah Mahakarya Sederhana yang Menyentuh Hati
Tumblr media Tumblr media
Singkatnya, aku baru saja menamatkan game ini kemarin dan ... banyak sekali hal yang ingin kusampaikan mengenai dunia mereka.
⚠️ SPOILER WARNING ⚠️
Game ini baru saja menetas pada bulan Januari lalu. Namun, proses pembuatannya memakan waktu tujuh tahun 😱 (edan konsistensinya—)
Sebenarnya aku pernah berpapasan dengan ASFTU lewat Youtube beberapa tahun yang lalu (mungkin dua atau tiga tahun) dan sempat me-wishlist-nya. Namun, aku sepertinya lupa dan baru teringat lagi pas orang-orang rame bicarain game-nya.
Game ini digarap oleh developer Mojiken. Tahu berasal dari mana mereka? Indonesia!
Jujur, aku senang banget ada orang-orang Indonesia yang buat game sebagus ini. Itu berarti Indonesia masih bisa menghasilkan game berkualitas yang setara dengan game luar negeri. Seandainya banyak yang mempunyai ketertarikan dengan pembuatan dunia game, pasti bisa lebih maju. (Sedikit trivia: aku pernah coba buat, tapi menyerah tengah jalan karena susah betul euy. Enggak kuat coding XD)
A Space for the Unbound adalah penantian panjang yang memuaskan (bagiku). Apalagi untuk para developer dan play testers-nya.
Dari segi cerita aku tertarik dengan teknik pembawaannya. Dengan alur maju-mundur mereka dapat menyajikan sebuah cerita utuh tanpa membuat pemain kebingungan dalam konteks memahami cerita. (Iya, sih, masih mikir. Tapi kalo udah di akhir baru deh nge-klik semuanya)
Terus sistem permainannya yang unik akan membuatmu terjun lebih jauh. Seandainya aku juga punya Buku Merah Ajaib dan Tongkat Ajaib 😔
Pengen Spacedive sesekali—
Anyway, sebuah cerita pasti tidak akan berhasil tanpa dibawakan oleh tokoh-tokoh yang menarik. Di sini rata-rata semua orang likable (kecuali geng motor dan bapaknya Raya—F you)
Namun, menurutku tokoh yang paling relate banget itu Raya (Nirmala). Rasanya ASFTU telah menyuarakan/menggambarkan keinginan hati terdalamku tentang menghadapi masalah dan trauma. Dengan membuat dunia yang seutuhnya dapat kau kendalikan sesuka hati. Menyimpan yang disukai dan menghapus yang dibenci.
Namun, tentu semua itu hanyalah kesenangan sementara, sebelum badai dahsyat menerjang.
Cara ASFTU membawakan topik-topik berat ini secara apik menambahkan kesan kekagumanku. Serta fakta bahwa masa remaja itu merupakan masa paling krusial dalam kehidupan manusia. (Sedih karena Raya mengalami trauma, abuse, dan bullying saat masa itu sampai enggak ada yang bisa mendengarkannya sampe-sampe memberi efek besar untuknya saat dewasa)
Namun, memainkan game ini juga perlu kestabilan emosi. Sudah bagus Mojiken menambahkan peringatan beberapa trigger di awal buka game untuk mengantisipasi gejolak yang tak terduga dari para pemain yang pernah mengalami peristiwa seperti Raya.
Pixel art-nya juga ... speechless. Warnanya vibrant dan colorful banget. Terus background-nya mantap 😍 mirip-mirip BG anime. Cutscene-nya pun fluid, jadi rasa cinematic-nya dapet.
OST-nya enggak kalah juga dong. Secara pribadi aku suka BGM yang piano untuk cutscene flashback (A Tale from Far Away) dan ending song (Within the Dream).
Btw, mungkin satu hal yang kurang kusenangi adalah kurangnya detail bucket list. Kenapa? Well, aku kan sudah mau endgame dan sudah masuk ke last arc. Aku ke ujung kota dan pergi lihat pohon ceri dan di sudut ada Kebo Bule. Nah, ternyata kebo satu ini salah satu syarat untuk memenuhi satu list. TAPI. Tapi nih ya. Waktu aku mau elus ... KEBONYA ENGGAK MAU DONG. Gara-gara apa? KURANG DUA HEWAN LAGI YANG BELUM AKU ELUS 😀😀😀
Aku waktu itu langsung hilang minat nyelesain semua sisa bucket list ☺️
Soalnya aku enggak tahu masih ada yang kurang, setidaknya tambahin tracker lah ya 😰
Dan katanya kalau nyelesain semua list akan ada ending tambahan, tapi aku enggak kiyeng. Bayangin main ulang berjam-jam cuma lihat tambahan epilog yang durasinya enggak sampe 5 menit 💀
Lagi pula aku sudah lihat ... dan emang nambah sedihnya akan kepergian Atma 😭
Oh, iya. Aku ada kesimpulan mengenai keberadaan Atma. Dari yang kudapat, Atma itu sebenernya ada di dunia nyata. Namun, dia memang sudah tiada karena tenggelam mau nyelamatin Nirmala di sungai.
Nah, menurutku pas Atma ada di dunia Raya itu dia sebagai sosok arwah Atma yang asli. Sebab Raya sendiri bilang kalau dia enggak buat Atma seperti itu. Atma adalah entitas tersendiri yang terlepas dari hukum dunia Raya. Makanya bisa gerak-pikir secara bebas.
Dan dia datang untuk menyelamatkan Raya dari mimpi yang tak berakhir.
Oh, soal Atma yang enggak ingat apa-apa itu memang benar faktanya. Katanya Atma itu seorang runaway dan sedikit orang Kota Loka yang tahu dia. Mungkin cuma Raya doang yang tahu. Makanya dia bingung pas orang-orang di dunia Raya kenal dia.
Terakhir, kurasa Mojiken sudah memberiku clue mengenai circumstances yang akan terjadi lewat Prolog. Jelas banget malah. Akunya aja yang enggak connect 🤣
Apalagi pas zoom-in sampul Buku Merah Ajaib-nya. Kan ada tulisan 'Atma & RFN', ternyata RFN itu kependekan dari nama panjang seseorang. Raya Fitri Nirmala.
So basically, Raya adalah Nirmala dan Nirmala adalah Raya. Mereka adalah satu.
Aku juga suka gambaran antara Raya dan Nirmala. Raya yang depicted as masa remaja menuju dewasa (adolescence blues) dan Nirmala yang depicted as keseruan masa anak-anak. Serta fakta mereka berdua ibaratkan Putri Bintang Utara dan Putri Bintang Selatan.
Aku nangis pas adegan Raya pelukan dengan bagian dirinya yang lain—Nirmala. Rasanya kayak bertemu dengan dirimu saat masa anak-anak dan menyayangi fakta kalau kau tumbuh menjadi se-chaotic itu pas berhadapan dengan dirimu yang dulu. Like how did it go all wrong?
Overall score untuk A Space for the Unbound: 9.5/10 ⭐
Mungkin kalau aku ada waktu luang lagi atau kangen dengan dunia ASFTU akan kumain ulang lagi :)
Plus sangat recommended 😭👍
Oh, iya. Just a little thought, kebanyakan yang kudapati soal 'terjebak di dunia mimpi' itu pasti MC-nya kena koma dulu 💀
Baru kutemui dua game yang ngambil plot kayak gini: Deemo dan A Space for the Unbound. Kayaknya ada lagi, entah aku lupa atau belum main 😖
Dan sebagai penutup, aku akan mengutip salah satu perkataan Atma yang sering kubaca bahkan di akhir game:
“Dalam setiap badai, kau akan menemukan matahari terbitmu.”
Tumblr media
4 notes · View notes
kneltnotbowed · 3 years ago
Text
@tak-unbound
I have yet to be impressed. I still think this platform is a waste of time.
#the way she talked I expected more
It might grow on you, with a bit of time.  Though, is wasting time the worst thing in the world to do?  A pleasant distraction can be nice, now and again.
5 notes · View notes
fireember345 · 5 years ago
Link
Chapters: 1/? Fandom: Tak (Video Games) Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Tak/Fauna, Tak/Flora, Tak/Jeera, Keeko/Fauna, Original Female Character/Original Male Character, Original Female Character/Original Female Character, Original Male Character/Original Male Character, Moon Juju/ Original Character, Aurora Juju/ Darkness Juju (formerly), Aurora Juju/ Original Character Characters: Tak (Tak), Jibolba (Tak), Tobar (Tak), Jeera (Tak), Fauna (Tak), Flora (Tak), Lok (Tak), Dead Juju (Tak), Moon Juju (Tak), Keeko (Tak), Original Characters, Original Female Character(s), Original Male Character(s), Chief (Tak), Darkness Juju (Tak) Additional Tags: Alternate Universe, Alternate Universe - Canon Divergence, Magic, nickelodeon, Fluff and Angst, Humor, Hurt/Comfort, Emotional, Drama, Action/Adventure Summary:
Do not own Tak and the Power of Juju just did this fanfic TV series thing
3 notes · View notes
chaos-trio12 · 2 years ago
Note
any updates on that subspecies irken?
He is getting a lot more comfortable. Though he only seems to not learn at the same rate as regular Irkens here. Though we are teaching he doesn't need to hunt for food. Though if he wants to hunt I can make organisms for him to do so.
It is the equivalent of talking to a less chaotic Gir in aspects.
@tak-unbound even calmed a bit with her own way with him since there are some improvements.
Though it seems there was some incident. He doesn't like the idea and gets extremely upset at the idea of a wire. I brought up the idea to download English better and the response was "No wire, no wire. Enforcer will be good I promise."
0 notes
kyuchiiiii · 2 years ago
Text
Tumblr media
"MiSSiNG"
An unbound course of fascinating consciousness An adventure driving keys and audacious quest With wonderous me that's pondering as it seems A castaway looking for something to redeem
Drum like beats of tik and tak Eclipsing my ears like bees on flock As everyone is reaching the near end dot Here I am stock, on the after H slot
With the gravity's great pull of attraction My mind's fighting with heavy dozed confusion Seeing how I'm broken, yet not even fractured Realizing how I'm lost, yet not even obscured
What letter could be the next? Could it be the one to complete this text? I surpassed the letters until the eight Is being stock on ninth a work of faith?
Masters of wordsmith keeps passing thru Craftsman of great words and epitome of virtue Embossing inputs on my adjourned narration And leaving silhouettes of noble contemplation
As blocks of keys fly high As shred of papers vanished in the sky On my ground I set my eye I shed a tear, not knowing why
Recognizing the key to this story I pulled myself out from this deep purgatory A dot is not what I am missing It is I, that this whole time I've been longing
0 notes
philosophyunbound · 7 years ago
Text
Philosophy Unbound #23 - A Thousand Masculinities - the program
happening on 19th of December 2018, 20h @ Spritzer - Magazin im Odeon Taborstr. 10, im Hof links 1020 Wien
FB Event
Jaskaran Singh Anand - L-INKED
Tumblr media
Labeled-unlabeled, boxed-not boxed, white and black, male and female, good and bad; the performance focuses on the act of conscious and unconscious labeling, due to the strict criteria’s available in our knowledge of words to prejudice and stereotype people.
Jaskaran Singh Anand (Jaskaran Anand) was born in New Delhi, India and is now based in Linz, Austria. He is graduated in the field of Computer Science, and soon in Dance Performance and Pedagogy (2018). His work focuses on human psychology,political and the social issues of the world and he believes that the three are influenced by each other. He looks forward to crossing borders in different artistic mediums to support his ideas and work under collaborations.  He has performed, choreographed and taught across Europe, and India since 2008. His social dance project "A New Day" has been supported by Linz Kultur and he has been an assistant choreographer for an Indian feature film “Haider”, directed by Vishal Bhardwaj. He has worked with Ivo Dimchev, Liz King, Dschungel Wien, Opera de Lausanne, Teatro della Tosse, Balletto Civile and has been part of festivals like International Festival of Dance like Impulstanz, Tanztag Buergenland, Oriente Occidente Festival and Roma Europa Festival.
Brigitte Wilfing - FAT HER LAND … with colours!
Tumblr media
Wilfing neolaliet. Anders ausgedrückt, paraphasierend stört sie die Grammatik des Logozentrismus. Sie perseveriert. Meint, mittels zwanghafter Wiederholung einzelner Bewegungs- und Sprachelemente repetiert sie den in alltäglichen gestischen und verbalen Sprechweisen wirksamen Phallogozentrismus. Vorallem seine Erfüllung in ideologisch aufgeladenen Begriffen wie Heimat oder Nation und den damit verbundenen patriachalen Sprachmetaphoriken. Tentakuliert sie auch? ie?uliert si?ten ert sie?akuliert e? takul ten rt?e?liert siert sie?ie? tak uliert sie? kulier lieren eren sie tak? kuliert ulieren ren eren en n en lieren sie??tak tak kuliert? liert en n n?iert?kuliert sietak?e?iert siert?e?rt?sie??iert sie?e?e??t sie???e?rt sie???rt??e?ie?
Brigitte Wilfing ist Choreografin und Performerin. Ihr Arbeitsschwerpunkt liegt in der künstlerischen Forschung und in choreografischen Werken, die sich mit den Einschreibungen der Gesellschaft in den Körper und den Prozessen des Um- und Weiterschreibens beschäftigen. Ihre Arbeiten werden im In- und Ausland gezeigt. Seit 2006 initiiert sie und ist Teil von kollaborativen Projekten mit Künstler*innen und Theoretiker*innen in der Durchdringung von Praxis und Theorie. Derzeit (2017 - 2019) macht sie ihren Master in New Performative Practices (NPP) an der Kunstuniversität UNIARTS in Stockholm.
Sebastian Vetter - Bericht über einen verlorenen Plan zur Befreiung der Geschlechter
Tumblr media
„An die Stelle der alten bürgerlichen Gesellschaft mit ihren Klassen und Klassengegensätzen tritt eine Assoziation, worin die freie Entwicklung eines jeden die Bedingung für die freie Entwicklung aller ist.“  - Karl Marx und Friedrich Engels, Manifest der Kommunistischen Partei 
In seinem Kurzvortrag geht Sebastian Vetter der Frage nach, ob wir im letzten Kapitel des Patriachats leben. Friedrich Engels sah in der Entstehung des Patriachats gleichsam das Resultat des ersten Klassenkampfes. Für ihn war die Geschichte der Zivilisation undenkbar ohne die Geschichte der Unterdrückung der Frau. Gleichsam sah er durch den Kapitalismus die Möglichkeit den Sozialismus zu verwirklichen. Eine klassenlose Gesellschaft wäre demnach auch eine Gesellschaft jenseits des Patriachats. Der Vortrag ist motiviert durch die Frage, welchen Wert dieser Zugang nach dem katastrophalen Scheitern des Marxismus für unsere Gegenwart und Zukunft hat.  
Sebastian Vetter jobt sich durchs Leben und studiert Soziologie an der Uni Wien. Er ist aktiv in der „Platypus Affiliated Society, welche Lesekreise, Podiumsdiskussionen und Journalismus zur Geschichte der Linken organisiert. 
Zoltán Lesi - Sprung
Tumblr media
Fiktion und Realität verschmelzen in den widersprüchlichen Aussagen über den weiblichen Hochsprungwettbewerb der 1936er Olympischen Spiele. Sportlerinnen, Richter, Trainer und Journalisten erzählen ihre Versionen. Dora Ratjen steht im Mittelpunkt des Geschehens. Sie konnte am Olympia nur teilnehmen, weil Gretel Bergmann aus antisemitischen Gründen daran gehindert wurde. Die Subjektivität ist wichtiger als die Wahrheit, da auch Sextests wichtiger sind als der Hochsprung selbst. Es gibt keine klare Geschichte über Dora / Heinrich Ratjen. Sie könnte ein Opfer der medizinischen Behandlung oder wie es im Polizeibericht steht mit “zweideutigen” Genitalien geboren worden sein. Aber kann man der nationalsozialistischen Sicherheitspolizei glauben?
Zoltán Lesi (geb. 1982 in Ungarn) veröffentlichte zwei Gedichtbände sowie das Kinderbuch Karton und Matild. Zoltán Lesi übersetzt deutschsprachige Literatur und ermöglicht den Literaturaustausch zwischen österreichischen und ungarischen Autoren. Stipendien: Zsigmond Móricz Stipendium (2016) Akademie Schloss Solitude Aufenthaltsstipendium in Stuttgart (2017), Mihály Babits Übersetzerstipendium, Villa Decius Aufenthaltstipendium in Krakau (2018). Sein erstes deutschsprachiges Buch erscheint mit dem Titel «Sprung» bei Edition Mosaik (2019). Er hat eine gemeinsame Ausstellung mit Ricardo Portilho Mattos. Sie wurde schon in ISBN-Galerie Budapest, in Akademie Schloss Solitude Stuttgart und in House Szkola Poznan ausgestellt. Zoltan Lesi hatte auch einen mehrsprachigen Performance auf TouchBoard in Literarisches Colloquium Berlin.
Kilian Jörg - Männerwelt
Tumblr media
“Der sozio-kulturelle Backlash ist gekennzeichnet durch neue Patriarchalitäten und ein Zurückdrängen feministischer Errungenschaften. Männer wie Trump, Kurz, Erdoğan, etc. sind die augenscheinlichsten Agenten des Backlashs - darauf kann man sich bald einigen - doch wie genau funktioniert diese Dynamik neo-patriarchaler Männlichkeiten? Wo hat sich auch jenseits der offensichtlichen Beispiele eine sexistische Struktur selbst in "unseren", progressiven Kreisen erhalten, die jetzt zurück schlägt? Ist die Krise der Männlichkeit ein Zeichen für den Fortschritt des Feminismus oder eher ein Vehikel männliche Macht zu reterritorialisieren? Wo haben wir alle Teil am Backlash und wie kann die hartnäckige, geduldige Arbeit aussehen, diesem zu entkommen?” - ein Impulsvortrag über einen Auschnitt aus meinem nächstes Jahr erscheinenden Buch “Backlash - Essays zur Resilienz der Moderne” (Textem 2019)
Kilian Jörg arbeitet an den multimedialen Schnittstellen zwischen Philosophie und Kunst. Hierfür bedient er sich des Ausdrucks von Text genauso wie von Installation, Performance und Musik. Er arbeitet als DJ, ist Gründer des Kollektivs philosophy unbound und ist in Wien, Berlin und Brüssel tätig. Sein Hauptforschungsgebiet ist jenes der ökologischen Epistemologie. Zuletzt erschienen: “Die Clubmaschine” (mit Jorinde Schulz - Textem 2018)
3 notes · View notes