#the solution is to write and post more recent stuff to reset the past writing embarrassment clock
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gotyouanyway ¡ 2 months ago
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ao3 emails scare me don’t remind me what i wrote
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itsclydebitches ¡ 4 years ago
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It really says something that when Hazel said that the longest Salem stays dead is a few hours, my first thought was “Oh, the writers are trying to fix a mistake”. They realized that they made her too strong and are trying to quickly nerf her. Because it makes no sense that being punched to death by Hazel takes longer to come back from than vaporization. Watch, that timeframe is going to be how they beat her this Volume.
To my mind, there’s three basic writing routes here: 
1. Decide early on how long it takes Salem to reform and keep that consistent. RWBY obviously hasn’t done this given that her instant resurrection with Ozpin seems to contradict Hazel’s comment that the longest it took was a few hours. 
2. Don’t think about that question going in, pick something only when you need it (Ozpin and Salem are fighting! Having her reform and stalk over to him will look awesome!), and then stick to that rule going forward, even if it’s not what you would have chosen had you actually thought about it ahead of time. As a writer, you’ve created a challenge for yourself that you must now adhere to for the sake of the story: how do I come up with a solution to the Salem problem when Salem reforms so damn fast? RWBY obviously hasn’t done this either because, again, Hazel. 
3. Which leaves introducing a new condition that explains the discrepancy (and also clarifies what situation the heroes currently face). Maybe it takes Salem longer to reform if someone kills her over and over again, as Hazel was doing. This wouldn’t help the heroes now because Salem isn’t going to let them kill her as she let Hazel, making killing her even once a challenge, essentially removing the benefit of, “If we kill her enough we’ll buy ourselves time.” Or maybe we get a callback to Volume 5 wherein we learn that just like Ozpin’s power is dwindling, so is Salem’s. At the height of her power she could reform instantaneously, but now, generations later, it takes her longer. This would indeed be a huge benefit to our heroes, though perhaps balanced out by the fact that their wizard equivalent, Ozpin, is also weaker. Or hell, maybe you introduce a convoluted new mind game wherein it’s revealed that Salem could have reformed instantaneously, but chose not to in order to make Hazel believe she was weaker than she actually was... idk why any of that would happen, but the point is that there’s the potential for a variety of conditions. 
If the show does use Salem’s slow reform time as the advantage the heroes need, I hope we get some sort of explanation about why this (suddenly very important detail) differs so much from what we saw before. However, I doubt we’ll get it, just because I’ve been waiting on a lot of details just like this one. What happened during Oscar’s shopping excursion? Did Ironwood kill the councilman, wound him, or shoot past him? Why didn’t Ozpin try to stop the Hound? There’s already a lot of missing pieces in this story, so at this point I expect more to continue piling up. 
My bigger worry though is what the group is possibly going to achieve with that borrowed time. An inconsistency like that can be frustrating, yeah, but it’s not something that really does much damage to the story as a whole. As you say, it’s them trying to “fix a mistake,” which a part of me does want to let slide in good faith. As I mentioned in a recent post, I’m rooting for RWBY to pull itself together, even though that requires changing or ignoring a lot of stuff from past volumes. It’s not great, but I’ll take it if it means RT knows what they’re working with moving forward. So rather than another inconsistency, what I’m more concerned with is how that mistake will fit into this new, supposedly better RWBY. Meaning, let’s say they “kill” Salem and buy themselves a few hours... now what? Do they run? Great, the heroes are doing precisely what Ironwood wanted to do in the first place (and though I hope for improvements, I really don’t trust RWBY to write a compelling arc where the group realizes they were wrong). Does help arrive? Great, we’ve now got a much bigger plot point that contradicts RWBY’s supplementary material. Do they find a way to beat her? Great, we’ve skipped over entire volumes of development by having the group freaking out about Salem, giving one (1) comment about how maybe someone other than Ozpin can defeat her, and then hitting on the solution to her destruction the second they meet. Basically, Salem (obviously) needs a weakness, but I can’t easily see a path where this weakness results in anything other than more problems for the story as a whole. Unless RWBY is going to go full dystopian and have Salem successfully take over Atlas while the group flees with their borrowed time, the only way I can see them “winning” this battle is by driving her back. Resetting things, to put it simply. Ruby comes face-to-face with her enemy, her silver eyes go off, Salem (encountering them in person for the first time) is severely injured, she scurries back to her castle, and that gives everyone breathing room a lot longer than a few hours. 
Obviously we won’t know what RT plans until we see the rest of the volume, and they might indeed have a fantastic solution up their sleeve that I never would have thought of, but honestly I’m still scratching my head over the choice to have Salem arrive right now at all. She’s so insanely powerful that there’s little to do (again, that I can see) except have her win, or have her lose for good... and this isn’t the end of the show yet. Or essentially admit that Salem shouldn’t have been brought in this early by sending her back to where she was pre-Volume 7. It’s impossible to say right now what sort of story Volume 9 will be just because there’s no indication yet of how in the world the heroes will deal with Salem. I’ve seen a lot of fan hypothesize that Volume 9 will be the Vacuo arc, but that’s following the pre-Salem logic wherein our group was just Relic hopping around Remnant. The Big Bad is here now! She’s taking over kingdoms! Our group can’t just fly away to Vacuo and ignore that. Salem needs to be driven back, voluntarily stop her attack for some reason, or the story needs to drastically change and become a version of RWBY that’s just the group actively fighting against her in various ways until the series’ conclusion. But whether RWBY will get us to any of these options persuasively is the question. 
Tl;dr Salem’s reforming time is a decent weakness provided RT can smooth over the retcon, but I wonder what good giving the group a few extra hours will do in the regards to the massive (writing) problem that is Salem. 
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za3k ¡ 4 years ago
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2020 Videogames
In 2020 I’m newly retired, so I’ve had free time. I think it’s fun to do reviews, so without further ado here’s every video game I played in 2020!
I recommend:
(4/5) Among Us – Very fun. It’s only fun with voice chat with friends, so I’ve only gotten to play once or twice. I’ve been watching it more than playing it. Also free to play for mobile gamers–I’m tired of the “everyone buys a copy” model of group gameplay.
(4/5) Brogue. Brogue is an ascii-art roguelike. It’s great, and it has a nice difficulty ramp. It’s a good “quick break” game. I play it in preference to other roguelikes partly because I haven’t done it to death yet, and partly because I don’t need a numpad?
(4/5) Cook Serve Delicious 3. One of the more fun games I played this year. You get really into it, but I had trouble relaxing and paying attention to the real world when I played too much, haha. I own but haven’t played the first two–I gather this is pretty much just a refinement.
(4/5) Green Hell. Price tag is a bit high for the number of hours I got out of it, but I haven’t finished the story. Great graphics, and the BEST map design I’ve seen in a 3D game in a long time. It feels like a real place, with reasonable geography instead of copy-pasted tiles. I love that as you walk along, you can just spot a cultivated area from the rest of the jungle–it feels more like it’s treating me like an adult than most survival games. Everything still gets highlighted if you can pick it up. I played the survival mode, which was okay but gets old quickly. I started the story mode–I think it would be fine, but it has some LONG unskippable scenes at the start, including a very hand-holdy tutorial, that I think they should have cut. I did start getting into the story and was having fun, but I stopped. I might finish the game some time.
(4/5) Hyperrogue. One of my recent favorites. The dev has made a fair number of highly experimental games, most of which are a total miss with me, but this one is fun. I do wish the early game wasn’t quite as repetitive. Failing another solution, I might actually want this not to be permadeath, or to have a save feature? I bought it on steam to support the dev and get achievements, but it’s also available a version or two behind free, which is how I tried it. Constantly getting updates and new worlds.
(4/5) Minecraft – Compact Claustrophobia modpack. Fun idea, nice variety. After one expansion felt a little samey, and it was hard to start with two people. I’d consider finishing this pack.
(4/5) Overcooked 2. Overcooked 2 is just more levels for Overcooked. The foods in the second game is more fun, and it has better controls and less bugs. If you’re considering playing Overcooked, I recommend just starting with the second game, despite very fun levels in the first. I especially appreciate that the second game didn’t just re-use foods from the first.
(4/5) Please Don’t Press Anything. A unique little game where you try to get all the endings. I had a lot of fun with this one, but it could have used some kind of built-in hints like Reventure. Also, it had a lot of red herrings. Got it for $2, which it was well worth.
(5/5) Reventure. Probably the best game new to me this year. It’s a short game where you try to get each of about 100 endings. The art and writing are cute and funny. The level design is INCREDIBLE. One thing I found interesting is the early prototype–if I had played it, I would NOT have imagined it would someday be any fun at all, let alone as amazing as it is. As a game designer I found that interesting! I did 100% complete this one–there’s a nice in-game hint system, but there were still 1-3 “huh” puzzles, especially in the post-game content, one of which I had to look up. It’s still getting updates so I’m hoping those will be swapped for something else.
(5/5) Rimworld. Dwarf fortress, but with good cute graphics, set in the Firefly universe. Only has 1-10 pawns instead of hundreds of dwarves. Basically Dwarf Fortress but with a good UI. I wish you could do a little more in Rimworld, but it’s a fantastic, relaxing game.
(5/5) Slay the Spire. Probably the game I played most this year. A deckbuilding adventure through a series of RPG fights. A bit luck-based, but relaxing and fun. I like that you can play fast or slow. Very, very well-designed UI–you can really learn how things work. My favorite part is that because it’s singleplayer, it’s really designed to let you build a game-breaking deck. That’s how it should be!
(4/5) Stationeers. I had a lot of fun with this one. It’s similar to Space Engineers but… fun. It has better UI by a mile too, even if it’s not perfect. I lost steam after playing with friends and then going back to being alone, as I often do for base-building games. Looks like you can genuinely make some complicated stuff using simple parts. Mining might not be ideal.
(5/5) Spy Party. One of my favorite games. Very fun, and an incredibly high skill ceiling. There’s finally starting to be enough people to play a game with straners sometimes. Bad support for “hot seat”–I want to play with beginners in person, and it got even harder with the introduction of an ELO equivalent and removing the manual switch to use “beginner” gameplay.
(4/5) Telling Lies. A storytelling game. The core mechanic is that you can use a search engine for any phrase, and it will show the top 5 survellance footage results for that. The game internally has transcripts of every video. I didn’t really finish the game, but I had a lot of fun with it. The game was well-made. I felt the video acting didn’t really add a huge amount, and they could have done a text version, but I understand it wouldn’t have had any popular appeal. The acting was decent. There’s some uncomfortable content, on purpose.
(4/5) Totally Accurate Battle Simulator (TABS). Delightful. Very silly, not what you’d expect from the name. What everyone should have been doing with physics engines since they were invented. Imagine that when a caveman attacks, the club moves on its own and the caveman just gets ragdolled along, glued to it. Also the caveman and club have googley eyes. Don’t try to win or it will stop being fun. Learn how to turn on slo-mo and move the camera.
(4/5) We Were Here Together. Lots of fun. I believe the second game out of three. Still some crashes and UI issues. MUCH better puzzles and the grpahics are gorgeous. They need to fix the crashes or improve the autosave, we ended up replaying a lot of both games from crashes. It’s possible I should be recommending the third game but I haven’t played it yet.
The Rest
(3/5) 5D Chess with Multiverse Time Travel. More fun that it sounds. If you play to mess around and win by accident, it’s pretty good. Definitely play with a second human player, though.
(1.5/5) 7 billion humans. Better than the original, still not fun. Soulless game about a soulless, beige corporation. Just play Zachtronics instead. If you’re on a phone and want to engage your brain, play Euclidea.
(3/5) A Dark Room. Idle game.
(1/5) Amazing Cultivation Simulator. A big disappointment. Bad english voice acting which can’t be turned off, and a long, unskippable tutorial. I didn’t get to actual gameplay. I like Rimworld and cultivation novels so I had high hopes.
(3/5) ADOM (Steam version) – Fun like the original, which I would give 5/5. Developed some major issues on Linux, but I appreciate that there’s a graphical version available, one of my friends will play it now.
(4/5) agar.io – Good, but used to be better. Too difficult to get into games now. Very fun and addictive gameplay.
(3/5) Amorous – Furry dating sim. All of the hot characters are background art you can’t interact with, and the characters you can actually talk to are a bunch of sulky nerds who for some reason came to a nightclub. I think it was free, though.
(0/5) Apis. Alpha game, AFAIK I was the first player. Pretty much no fun right now (to the point of not really being a game yet), but it could potentially become fun if the author puts in work.
(4/5) Autonauts. I played a ton of Autonauts this year, almost finished it, which is rare for me. My main complaint is that it’s fundamentally supposed to be a game about programming robots, but I can’t actually make them do more than about 3 things, even as a professional programmer. Add more programming! It can be optional, that’s fine. They’re adding some kind of tower defense waves instead, which is bullshit. Not recommended because it’s not for everyone.
(3/5) A-Z Inc. Points for having the guts to have a simple game. At first this looked like just the bones of Swarm Simulator, but the more you look at the UI and the ascension system, the worse it actually is. I would regularly reset because I found out an ascension “perk” actually made me worse off.
(5/5) Beat Saber. Great game, and my favorite way to stay in shape early this year. Oculus VR only, if you have VR you already have this game so no need to recommend. Not QUITE worth getting a VR set just to play it at current prices.
(1/5) Big Tall Small. Good idea, but no fun to play. Needed better controls and level design, maybe some art.
(0.5/5) Blush Blush. Boring.
(3/5) Business Shark. I had too much fun with this simple game. All you do is just eat a bunch of office workers.
(3/5) chess.com. Turns out I like chess while I’m high?
(3/5) Circle Empires Rivals. Decent, more fun than the singleplayer original. It shouldn’t really have been a separate game from Circle Empires, and I’m annoyed I couldn’t get it DRM-free like the original.
(3/5) Cross Virus. By Dan-box. Really interesting puzzle mechanics.
(4/5) Cultist Simulator. Really fun to learn how to play–I love games that drop you in with no explanation. Great art and writing, I wish I could have gotten their tarot deck. Probably the best gameplay “ambience” I’ve seen–getting a card that’s labeled “fleeting sense of radiance” that disappears in 5 seconds? Great. Also the core stats are very well thought out for “feel” and real-life accuracy–dread (depression) conquers fascination (mania), etc. It has a few gameplay gotchas, but they’re not too big–layout issues, inability to go back to skipped text, or to put your game in an unwinnable state early on). Unfortunately it’s a “roguelike”, and it’s much too slow-paced and doesn’t have enough replay value, so it becomes a horrible, un-fun grind when you want to actually win. I probably missed the 100% ending but I won’t be going back to get it. I have no idea who would want to play this repeatedly. I’m looking forward to the next game from the same studio though! I recommend playing a friend’s copy instead of buying.
(2/5) Darkest Dungeon. It was fine but I don’t really remember it.
(2/5) Dicey Dungeons. Okay deck-building roguelike gameplay (with an inventory instead of a deck). Really frustrating, unskippably slow difficulty curve at the start. I played it some more this year and liked it better because I had a savegame. I appreciate having several character classes, but they should unlock every difficulty from the start.
(2/5) Diner Bros. Basically just a worse Overcooked. I didn’t like the controls, and it felt too repetitive with only one diner.
(2/5) Don’t Eat My Mind You Stupid Monster. Okay art and idea, the gameplay wasn’t too fun for me.
(2/5) Don’t Starve – I’ve played Don’t Stave maybe 8 different times, and it’s never really gripped me, I always put it back down. It’s slow, a bit grindy, and there’s no bigger goal–all you can do is live.
(3/5) Don’t Starve Together – Confusingly, Don’t Starve Together can be played alone. It’s Don’t Starve, plus a couple of the expansions. This really could be much more clearly explained.
(1/5) Elemental Abyss – A deck-builder, but this time it’s grid-based tactics. Really not all that fun. Just play Into the Abyss instead or something.
(1/5) Else Heart.Break() – I was excited that this might be a version of “Hack N’ Slash” from doublefine that actually delivered and let you goof around with the world. I gave it up in the first ten minutes, because the writing and characters drove me crazy, without getting to hacking the world.
(2/5) Everything is Garbage. Pretty good for a game jam game. Not a bad use of 10 minutes. I do think it’s probably possible to make the game unwinnable, and the ending is just nothing.
(1/5) Evolve. Idle game, not all that fun. I take issue with the mechanic in Sharks, Kittens, and this where buying your 15th fence takes 10^15 wood for some reason.
(4/5) Exapunks. Zachtronics has really been killing it lately, with Exapunks and Opus Magnum. WONDERFUL art and characters during story portions, and much better writing. The gameplay is a little more varied than in TIS-100 or the little I played of ShenZen I/O. My main complaint about Zachtronics games continues to be, that I don’t want to be given a series of resource-limited puzzles (do X, but without using more than 10 programming instructions). Exapunks is the first game where it becomes harder to do something /at all/, rather than with a particular amount of resources, but it’s still not there for me. Like ShenZen, they really go for a variety of hardware, too. Can’t recommend this because it’s really only for programmers.
(1/5) Exception. Programming game written by some money machine mobile games company. Awful.
(4/5) Factorio. Factorio’s great, but for me it doesn’t have that much replay value, even with mods. I do like their recent updates, which included adding blueprints from the start of the game, improving belt sorting, and adding a research queue. We changed movement speed, made things visually always day, and adding a small number of personal construction robots from the start this run. I’m sure if you’d like factorio you’ve played it already.
(3/5) Fall Guys – I got this because it was decently fun to watch. Unfortunately, it’s slightly less fun to play. Overall, there’s WAY too much matchmaking waiting considering the number of players, and the skill ceiling is very low on most of the games, some of which are essentially luck (I’m looking at you, team games).
(3/5) Forager – Decent game. A little too much guesswork in picking upgrades–was probably a bit more fun on my second play because of that. Overall, nice graphics and a cute map, but the gameplay could use a bit of work.
(3/5) Getting Over It – Funny idea, executed well. Pretty sure my friends and I have only gotten through 10% of the game, and all hit about the same wall (the first tunnel)
(3/5) Guild of Dungeoneering – Pretty decent gameplay. I feel like it’s a bit too hard for me, but that’s fine. Overall I think it could use a little more cute/fun art, I never quite felt that motivated.
(1/5) Hardspace: Shipbreakers. Okay, I seriously didn’t get to play this one, but I had GAMEBREAKING issues with my controller, which is a microsoft X-box controller for PC–THE development controller.
(2/5) Helltaker. All right art, meh gameplay. But eh, it’s free!
(3/5) Hot Lava. Decent gameplay. Somehow felt like the place that made this had sucked the souls out of all the devs first–no one cared about the story or characters. It’s a game where the floor is made out of lava, with a saturday morning cartoon open, so that was a really an issue. Admirable lack of bugs, though. I’m a completionist so I played the first world a lot to get all the medals, and didn’t try the later ones.
(3/5) House Flipper – Weird, but I had fun. I wish the gameplay was a little more unified–it felt like a bunch of glued-together minigames.
(2/5) Hydroneer. Utterly uninspiring. I couldn’t care about making progress at all, looked like a terrible grind to no benefit.
(1/5) io. Tiny game, I got it on Steam, also available on phone. Basically a free web flash game, but for money. Not good enough to pay the $1 I paid. Just a bit of a time-killer.
(3/5) Islanders – All you do is place buildings and get points. Not particularly challenging, but relaxing. Overall I liked it.
(3/5) Jackbox – I played this online with a streamer. Jackbox has always felt a little bit soulless money grab to me, but it’s still all right. I like that I can play without having a copy–we need more games using this purchase model.
(3/5) Life is Feudal – Soul-crushingly depressing and grindy, which I knew going in. I thought it was… okay, but I really want an offline play mode (Yes, I know there’s an unsupported single-player game, but it’s buggier and costs money). UI was pretty buggy, and I think hunting might literally be impossible.
(2/5) Minecraft – Antimatter Chemistry. Not particularly fun.
(3/5) Minecraft – ComputerCraft. I played a pack with just ComputerCraft and really nothing else. Was a little slow, would have been more fun with more of an audience. I love the ComputerCraft mod, I just didn’t have a great experience playing my pack I made.
(3/5) Minecraft – Foolcraft 3. Fun, a bit buggy. Honestly I can’t remember it too well.
(1/5) Minecraft – Manufactio. Looked potentially fun, but huge bugs and performance issues, couldn’t play.
(4/5) Minecraft – Tekkit. Tekkit remains one of my favorite Minecraft modpacks.
(3/5) Minecraft – Valhelsia 2. I remember this being fun, but I can’t remember details as much as I’d like. I think it was mostly based around being the latest version of minecraft?
(4/5) Minecraft – Volcano Block. Interesting, designed around some weird mods I hadn’t used. I could have used more storage management or bulk dirt/blocks early in the game–felt quite cramped. Probably got a third of the way through the pack. I got novelty value out of it, but I wouldn’t have enjoyed it if I had ever used the plant mod before–it’s a very fixed, linear progression.
(5/5) Minit. This is a weird, small game. I actually had a lot of fun with it. Then I 100% completed it, which was less fun but I still had a good time overall.
(3/5) Monster Box. By Dan-box. One of two Dan-box games I played a lot of. Just visually appealing, the gameplay isn’t amazing. Also, Dan-box does some great programming–this is a game written in 1990 or so, and it can render hundreds of arrows in the air smoothly in a background tab.
(3/5) Monster Train. A relatively fun deckbuilding card game. It can’t run well on my computer, which is UNACCEPTABLE–this is a card game with 2D graphics. My MICROWAVE should run this shit in 2020. Ignoring that, the gameplay style (summon monsters, MTG style) just isn’t my cup of tea.
(2/5) Moonlighter. Felt like it was missing some inspiration, just didn’t have a sense of “fun”. The art was nice. The credits list is surprisingly long.
(2/5) Muse Dash. All right, a basic rhythm game. Not enough variety to the game play, and everything was based around perfect or near-perfect gameplay, which makes things less fun for me.
(3/5) NES games – various. Dr Mario, Ice Climbers. Basically, I got some Chinese handheld “gameboy” that has all the NES games preloaded on it. Overall it was a great purchase.
(2/5) Noita. “The Powder Game” by Dan-Box, as a procedurally generated platformer with guns. Lets you design your own battle spells. Despite the description, you really still can’t screw around as much as I’d like. I also had major performance issues
(3/5) Observation. I haven’t played this one as much as I’d like, I feel like it may get better. Storytelling, 3D game from the point of view of the AI computer on a space station. I think I might have read a book it’s based on, unfortunately.
(2/5) One Step From Eden. This is a deck-building combat tactics game. I thought it was turn-based, but it’s actually realtime. I think if it was turn-based I would have liked it. The characters were a bit uninspired.
(1/5) Orbt XL. Very dull. I paid $0.50 for it, it was worth that.
(4/5) Opus Magnum. Another great game from Zachtronics, along with Exapunks they’re really ramping up. This is the third execution of the same basic concept. I’d like to see Zachtronics treading new ground more as far as gameplay–that said, it is much improved compared to the first two iterations. The art, writing, and story were stellar on the other hand.
(3/5) Out of Space. Fun idea, you clean a spaceship. It’s never that challenging, and it has mechanics such that it gets easier the more you clean, rather than harder. Good but not enough replay value. Fun with friends the first few times. The controls are a little wonky.
(1/5) Outpost (tower defense game). I hate all tower defense.
(3/5) Overcooked. Overcooked is a ton of fun.
(4/5) Powder Game – Dan-box. I played this in reaction to not liking Noita. It’s fairly old at this point. Just a fun little toy.
(1/5) Prime Mover – Very cool art, the gameplay put me to sleep immediately. A “circuit builder” game but somehow missing any challenge or consistency.
(2/5) Quest for Glory I. Older, from 1989. Didn’t really play this much, I couldn’t get into the writing, and the pseudo-photography art was a little jarring.
(4/5) Raft. I played this in beta for free on itch.io, and had a lot of fun. Not enough changed that it was really worth a replay, but it has improved, and I got to play with a second player. Not a hard game, which I think was a good thing. The late game they’ve expanded, but it doesn’t really add much. The original was fun and so was this.
(3/5) Satisfactory. I honestly don’t know how I like this one–I didn’t get too far into it.
(4/5) Scrap Mechanic. I got this on a recommendation from a player who played in creative. I only tried the survival mode–that mode is not well designed, and their focuses for survival are totally wrong. I like the core game, you can actually build stuff. If I play again, I’ll try the creative mode, I think.
(3.5/5) Shapez.io. A weird, abstracted simplification of Factorio. If I hadn’t played factorio and half a dozen copies, I imagine this would have been fun, but it’s just more of the same. Too much waiting–blueprints are too far into the game, too.
(2.5/5) Simmiland. Okay, but short. Used cards for no reason. For a paid game, I wanted more gameplay out of it?
(0.5/5) Snakeybus. The most disappointing game I remember this year. Someone made “Snake” in 3D. There are a million game modes and worlds to play in. I didn’t find anything I tried much fun.
(1/5) Soda Dungeon. A “mobile” (read: not fun) style idle game. Patterned after money-grab games, although I don’t remember if paid progress was actually an option. I think so.
(4/5) Spelunky. The only procedurally generated platformer I’ve ever seen work. Genuinely very fun.
(4/5) Spelunky 2. Fun, more of an upgrade of new content than a new game. Better multiplayer. My computer can’t run later levels at full speed.
(1/5) Stick Ranger 2. Dan-box. Not much fun.
(3/5) Superliminal. Fun game. A bit short for the pricetag.
(3/5) Tabletop Simulator – Aether’s End: Legacy. Interesting, a “campaign” (series of challenge bosses and pre-written encounters) deckbuilding RPG. I like the whole “campaign RPG boardgame” idea. This would have worked better with paper, there were some rough edges in both the game instructions and the port to Tabletop Simulator.
(4/5) Tabletop Simulator – The Captain is Dead. Very fun. I’d love to play with more than 2 people. Tabletop simulator was so-so for this one.
(2/5) Tabletop Simulator – Tiny Epic Mechs. You give your mech a list of instructions, and it does them in order. Arena fight. Fun, but I think I could whip up something at least as good.
(3/5) The Council. One of the only 3D games I finished. It’s a story game, where you investigate what’s going on and make various choices. It’s set in revolutionary france, at the Secret World Council that determines the fate of the world. It had a weak ending, with less choice elements than the rest of the game so far, which was a weird decision. Also, it has an EXCRUTIATINGLY bad opening scene, which was also weird. The middle 95% of the game I enjoyed, although the ending went on a little long. The level of background knowledge expected of the player swung wildly–they seemed to expect me to know who revolutionary French generals were with no explanation, but not Daedalus and the Minotaur. The acting was generally enjoyable–there’s a lot of lying going on in the game and it’s conveyed well. The pricetag is too high to recommend.
(0/5) The Grandma’s Recipe (Unus Annus). This game is unplayably bad–it’s just a random pixel hunt. Maybe it would be fun if you had watched the video it’s based on.
(3/5) The Room. Pretty fun! I think this is really designed for a touchscreen, but I managed to play it on my PC. Played it stoned, which I think helps with popular puzzle games–it has nice visuals but it’s a little too easy.
(3/5) This Call May Be Recorded. Goofy experimental game.
(4/5) TIS-100. Zachtronics. A programming game. I finally got done with the first set of puzzles and into the second this year. I had fun, definitely not for everyone.
(3/5) Trine. I played this 2-player. I think the difficulty was much better 2-player, but it doesn’t manage 2 players getting separated well. Sadly we skipped the story, which seemed like simple nice low-fantasy. Could have used goofier puzzles, it took itself a little too seriously and the levels were a bit same-y.
(2/5) Unrailed. Co-op railroad building game. It was okay but there wasn’t base-building. Overall not my thing. I’d say I would prefer something like Overcooked if it’s going to be timed? Graphics reminded me of autonauts.
(2/5) Vampire Night Shift. Art game. Gameplay could have used a bit of polish. Short but interesting.
(4/5) Wayward. To date, the best survival crafting system I’ve seen. You can use any pointy object and stick-like object, together with glue or twine, to make an arrow. The UI is not great, and there’s a very counter-intuitive difficulty system. You need to do a little too much tutorial reading, and it could use more goals. Overall very fun. Under constant development, so how it plays a given week is a crapshoot. The steam version finally works for me (last time I played it was worse than the free online alpha, now it’s the same or better). I recomend playing the free online version unless you want to support the author.
(1/5) We Need to Go Deeper. Multiplayer exploration game in a sub, with sidescrolling battle. Somehow incredibly unfun, together with high pricetag. Aesthetics reminded me of Don’t Starve somehow.
(2/5) We Were Here. Okay 2-player puzzle game. Crashed frequently, and there were some “huh” puzzles and UI. Free.
(3/5) Yes, your grace. Gorgeous pixel art graphics. The story is supposed to be very player-dependent, but I started getting the feeling that it wasn’t. I didn’t quite finish the game but I think I was well past halfway. Hard to resume after a save, you forget things. I got the feeling I wouldn’t replay it, which is a shame because it’s fun to see how things go differently in a second play with something like this.
These are not all new to me, and very few came out in 2020. I removed any games I don’t remember and couldn’t google (a fair number, I play a lot of game jam games) as well as any with pornographic content.
2020 Videogames was originally published on Optimal Prime
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knoxursoxoffpenwriter69 ¡ 5 years ago
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Gaming on Windows is just better.
Reasons windows is better I'll, save you guys the trouble there aren't any actually yeah. I agree. Are you guys kidding me? The vast majority of the world runs Windows on the desktop and believe it or not. There are some pretty darn good reasons for it, so guys we compiled the top 10 of them from our community to share with you in this video thanks LastPass for sponsoring a portion of this video. They relieve the burden of trying to remember all your passwords for every website. Let LastPass fill in your passwords, for you learn more at the end of the video or at the link below [, Music ]. First up and this one's a shocker gaming, our community spoke, and we agree. Gaming on Windows is just better. 
Not only are there tons of current games for the Windows PC platform like literally thousands of them, but accessing them and keeping them up to date is much simpler than it used to be thanks to online marketplaces like Steam, origin, you play, and yes, even the epic Game store and Windows gaming has far more going for it than just the current library. Recent progress towards integration with Microsoft's Xbox ecosystem has brought cross-platform play to some titles and even cross-platform purchases, and on the subject of compatibility. Well, there's the back catalog of games, which numbers in the tens of thousands with a shocking number of old games still being playable on modern hardware. I fired up 1602 80, a game from almost 1602 80 on my Windows, 10 PC with a Titan RT X on it with minimal tinkering required. 
That'S crazy! So we're actually working on a collab with good old games. Right now to show this off make sure your sub, so you don't miss it on the subject of tinkering Windows games, particularly the older ones, allow for a ton of it with large communities that have built everything from their own servers from multiplayer to mods that alter Visuals or gameplay elements and even mods that change the genre of the original title fun fact for you, young kids out there dota used to be a custom map in Warcraft 3. Finally, there's the advantage that comes naturally with being the incumbent gaming platform support wan na try out the hottest new peripherals like brand new graphics cards, VR headsets, haptic feedback, vests odds are excellent, that the Windows software is going to be much more polished than what's available. For other platforms, that is, if anything exists, for them at all, RTX real-time ray tracing on Mac. 
Please is actually a common one for users of every platform and it's that it just works or because I don't feel like something new like Apple Microsoft has made it OS that, for the most part, works as intended. Out-Of-The-Box, no real extra effort is needed. Thanks to Auto magical third-party driver installs through Windows Update when you get into the weeds with obscure devices, hardware compatibility on the platform does have its issues, but for the average user it is much better than it used to be, and so is the general intuitiveness of Using it I mean I still remember when they introduced the documents and pictures folder. Comm 4 is the toolbox. The registry editor, if used responsibly, is just the tip of the iceberg when it comes to optimizing. The windows experience task manager got some big upgrades with Windows 8 and now makes it so simple to monitor CPU RAM network and even GPU usage. 
So anyone can do it, but if you want to go even further, this rabbit hole. 2 has pretty much no bottom resource monitor, gives you a much more granular. Look the information from cast manager, making it easy to identify processes that are sending large amounts of network data out or causing your disk to churn and slow down the rest of your system. Task scheduler is a crazy, powerful utility that lets. You have Windows, automate tasks for you. It can open and close programs for you when you log in and out it can send emails when tasks complete and you can even post to Twitter and Facebook using the window. Scheduler and power toys are back, so these are actually Microsoft provided tools that enthusiasts can use to add or enhance features.
 I was a huge fan of sync TOI back in the day and this new window management one for Windows, 10 looks sick. 5. Is the support base want to learn how to do some of the stuff? You'Ve talked about well, with 78 % of the worldwide desktop OS market share. If it exists, someone has probably done it so, like you want to become the new macro king. Well, there are tutorials on how to do that, need to troubleshoot a weird error between the official support from Microsoft, for both current and legacy windows and the thousands of enthusiasts on forums around the world. The odds of finding someone to help. You are pretty good. One. Great resource is actually our forum linked below, where our community is ready, willing and able to help feel free to check that out after the video 6 is productivity. Even Apple had to acknowledge. 
Windows is strength when it comes to buckling down and just getting some work done, whether you're trading stocks, writing reports, tracking financials, making super cool, PowerPoint, slides or making YouTube videos like us windows probably supports the software and the hardware that you need to get it done. Microsoft'S Office suite is incredibly powerful and works best on Windows if you want to do 3d or CAD work. Most of the industry-standard software is on Windows and, let's not forget the plethora of one-off and highly specialized programs needed for scientific study, engineering and many other industries. Now I wasn't sure where to put this little bit so we're gon na chuck it in productivity, shortcut keys, so many shortcut keys, classic control-alt-delete for when things go wrong windows and one two three and four to launch the corresponding app on your taskbar go ahead and 
Try it it's really cool and if you like bad one, you can grab the other new power toy that lets. You hold the Windows key to see all the shortcut keys for your active programs. Oh productivity bliss awaits my friends. Seven is OS unity with some notable exceptions. Windows hasn't changed too drastically over the years. So if you went straight from Windows, XP to Windows, 10 you'd probably find your way around it sooner rather than later, and if you're a technician. This can be really nice because it's not uncommon to find yourself working on a different version from one hour to the next. It'S a totally different experience compared to Linux, which has I don't know, I stopped counting after 30, let's just say a lot of different distros or versions that are designed for a multitude of different tasks or specialized use cases. 
There are mainstream optimized distros out there, but if you don't consult the internet beforehand as a newcomer, it can get really confusing and thing is even if you do consult the internet. People might not agree on which flavor of the month is vastly women do bunt to stop being cool. Eight was a bit of a surprise to me, but it came up a lot. So maybe I just take the taskbar and file explorer for granted. The modern taskbar is a great tool for maintaining a clean and organized desktop, giving you quick access to frequently used programs and offering up a quick preview of all of your active windows as for File Explorer. Well, it's got its issues. The search is pretty slow. The up, folder navigation is done. Sometimes, documents should go to sequel and slash users, slash your username, not this PC etc. 
But it's got wide support for thumbnail, previews lots of useful information readily available, and it requires no keyboard shortcut to cut paste. Sometimes you don't have to be great just better than your competitor. 9 is reliability with good Hardware. The days of daily blue screens are long. Gone crashes do still exist, but for years now I've experienced long periods of smooth and stable performance. Microsoft does have some work cut out for them to make their automatic updates mover in the regarde, but they at least seem to be aware of the problem. At this point, bringing us to ten finally sort of related to gaming to compatibility, got an old program from the Windows XP days. Well, there's a decent chance that, with some trial and error, you will be able to get it to run even in the latest. Builds of Windows 10. 
There are just so many specific use programs that have been written over the last couple of decades and losing access to them because of an OS update could be devastating for some people. Compatibility mode actually works more often than you'd think and when it doesn't, some quick googling will often bring up a solution, and the cool thing is that goes. Both ways got a computer that mom bought 10 years ago, but still wants to use. Well, there's a solid chance that Windows and most programs that run on it will still work on that, even if not very well. Our Skull trail system from 2008 was actually a great example of this no driver issues and, aside from a couple of games that refused to launch because of missing CPU instructions, our issues were related to performance rather than to compatibility, so guys go check out that video. 
If you haven't already now one of the tools we love using on Windows comes, of course, from our sponsor for this portion of today's video LastPass LastPass relieves the troubles of remembering your passwords and reduces the anxiety about getting locked out of your accounts and then waiting For reset password emails, you won't need to write down, remember or reset passwords anymore with LastPass LastPass allows you to keep track of an unlimited number of passwords and not just passwords. Even just things like you know, Wi-Fi codes or just things you want to remember and store somewhere safe, and it doesn't only work for desktop it even works on mobile sites and apps for both iOS and Android. When you open an app or a site, LastPass will fill in your username and password making logging in easy, so click the link below to find out more about LastPass. So, thanks for watching guys hope you enjoyed this video see you 
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gilbertineonfr2 ¡ 8 years ago
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Hack.lu 2017 Wrap-Up Day 2
As said yesterday, the second day started very (too?) early… The winner of the first slot was Aaron Zauner who talked about pseudo-random numbers generators. The complete title of the talk was “Because ‘User Random’ isn’t everything: a deep dive into CSPRGNs in Operating Systems & Programming Languages”. He started with an overview of random numbers generators and why we need them. They are used almost everywhere even in the Bash shell where you can use ${RANDOM}.  CSPRNG is also known as RNG or “Random Number Generator”. It is implemented at operating system level via /dev/urandom on Linux on RtlGenRandom() on Windows but also in programming languages. And sometimes, with security issues like CVE-2017-11671 (GCC fails to generate incorrect code for RDRAND/RDSEED. /dev/random & /dev/urandom devices are using really old code! (fro mid-90’s). According to Aaron, it was a pure luck if no major incident arises in the last years. And today? Aaron explained what changed with the kernel 4.2. Then he switched to the different language and how they are implementing random numbers generators. He covered Ruby, Node.js and Erlang. All of them did not implement proper random number generators but he also explained what changed to improve this feature. I was a little bit afraid of the talk at 8AM but it was nice and easy to understand for a crypto talk.
The next talk was “Keynterceptor: Press any key to continue” by Niels van Dijkhuizen. Attacks via HID USB devices are not new. Niels reviewed a timeline with all the well-known attacks from 2005 with the KeyHost USB logger until 207 with the BashBunny. The main problems with those attacks: they need an unlocked computer, some social engineer skills and an Internet connection (most of the time). They are products to protect against these attacks. Basically, they act as a USB firewall: USBProxy, USBGuest, GoodDog, DuckHunt, etc. Those products are Windows tools, for Linux, have a look at GRSecurity. Then Niels explains how own solution which gets rid of all the previous constraints: his implants is inline between the keyboard and the host. It must also have notions of real)time. The rogue device clones itself as a classic HID device (“HP Elite USB Keyboard”) and also adds random delays to fake a real human typing on a keyboard. This allows bypassing the DuckHunt tool. Niels makes a demonstration of his tool. It comes with another device called the “Companion” which has a 3G/4G module that connects to the Keynterceptor via a 433Mhz connection. A nice demo was broadcasted and his devices were available during the coffee break. This is a very nice tool for red teams…
Then, Clement Rouault, Thomas Imbert presented a view into ALPC-RPC.The idea of the talk: how to abuse the UAC feature in Microsoft Windows.They were curious about this feature. How to trigger the UAC manually? Via RPC! A very nice tool to investigate RPC interface is RpcView. Then, they switched to ALPC: what is it and how does ir work. It is a client/server solution. Clients connect to a port and exchange messages that have two parts: the PORT_MESSAGE header and APLC_MESSAGE_ATTRIBUTES. They explained in details how they reverse-engineering the messages and, of course, they discovered vulnerabilities. They were able to build a full RPC client in Python and, with the help of fuzzing techniques, they found bugs: NULL dereference, out-of-bounds access, logic bugs, etc. Based on their research, one CVE was created: CVE-2017-11783.
After the coffee break, a very special talk was scheduled: “The untold stories of Hackers in Detention”. Two hackers came on stage to tell how they were arrested and put in jail. It was a very interesting talk. They explained their personal stories how they were arrested, how it happened (interviews, etc). Also gave some advice: How to behave in jail, what to do and not do, the administrative tasks, etc. This was not recorded and, to respect them, no further details will be provided.
The second keynote was assigned to Ange Albertini: “Infosec and failure”. Ange’s presentation are always a good surprise. You never know how he will design his slides.As he said, his talk is not about “funny” failures. Infosec is typically about winning. The keynote was a suite of facts that prove us that we usually fail to provide good infosec services and pieces of advice, also in the way we communicate to other people. Ange likes retro-gaming and made several comparisons between the gaming and infosec industries. According to him, we should have some retropwning events to play and learn from old exploits. According to Ange, an Infosec crash is coming like the video game industry in 1983 and a new cycle is coming. If was a great keynote with plenty of real facts that we should take care of! Lean, improve, share, don’t be shy, be proactive.
After the lunch, I skipped the second session of lightning talks and got back for “Sigma – Generic Signatures for Log Events” by Thomas Patzke. Let’s talk with logs… When the talk started, my first feeling was “What? Another talk about logs?” but, in fact, it was interesting. The idea behind Sigma is that everybody is looking for a nice way to detect threats but all solutions have different features and syntax. Some example of threats are:
Authentication and accounts (large amount of failed logins, lateral movement, etc.)
Process execution (exec from an unusual location, unknown process relationship, evil hashes, etc…
Windows events
The problem we are facing: there is a lack of standardised format. Here comes Sigma. The goal of this tool is to write use case in YAML files that contain all the details to detect a security issue. Thomas gave some examples like detecting Mimikatz or webshells.
Sigma comes with a generator tool that can generate queries for multiple tools: Splunk, Elasticsearch or Logpoint. This is more complex than expected because field names are different, there are inconsistent file names, etc. In my opinion, Sigma could be useful to write use cases in total independence of any SIEM solution. It is still an ongoing project and, good news, recent versions of ISP can integrate Sigma. A field has been added and a tool exists to generate Sigma rules from MISP data.
The next talk was “SMT Solvers in the IT Security – deobfuscating binary code with logic” by Thaís Moreira Hamasaki. She started with an introduction to CLP or “Constraint Logic Programming”. Applications in infosec can be useful like malware de-obfuscation. Thais explained how to perform malware analysis using CLP. I did not follow more about this talk that was too theoretical for me.
Then, we came back to more practical stuff with Omar Eissa who presented “Network Automation is not your Safe Haven: Protocol Analysis and Vulnerabilities of Autonomic Network”. Omar is working for ERNW and they always provide good content. This time they tested the protocol used by Cisco to provision new routers. The goal is to make a router ready for use in a few minutes without any configuration: the Cisco Autonomic network. It’s a proprietary protocol developed by Cisco. Omar explained how this protocol is working and then how to abuse it. They found several vulnerabilities
CVE-2017-6664: There is no way to protect against malicious nodes within the network
CVE-2017-6665 : Possible to reset of the secure channel
CVE-2017-3849: registrar crash
CVE-2017-3850: DeathKiss – crash with 1 IPv6 packet
The talk had many demos that demonstrated the vulnerabilities above. A very nice talk.
The next speaker was Frank Denis who presented “API design for cryptography”. The idea of the talk started with a simple Google query: “How to encrypt stuff in C”. Frank found plenty of awful replies with many examples that you should never use. Crypto is hard to design but also hard to use. He reviewed several issues in the current crypto libraries then presented libhydrogen which is a library developed to solve all the issues introduced by the other libraries. Crypto is not easy to use and developer don’t read the documentation, they just expect some pieces of code that they can copy/paste. The library presented by Frank is called libhyrogen. You can find the source code here.
Then, Okhin came on stage to give an overview of the encryption VS the law in France. The title of his talk was “WTFRance”. He explained the status of the French law against encryption and tools. Basically, many political people would like to get rid of encryption to better fight crime. It was interesting to learn that France leads the fight against crypto and then push ideas at EU level. Note that he also mentioned several politician names that are “against” encryption.
The next talk was my preferred for this second day: “In Soviet Russia, Vulnerability Finds You” presented by Inbar Raz. Inbar is a regular speaker at hack.lu and proposes always entertaining presentations! This time he came with several examples of interesting he found “by mistake”. Indeed, sometimes, you find interesting stuff by accident. Inbar game several examples like an issue on a taxi reservation website, the security of an airport in Poland or fighting against bots via the Tinder application. For each example, a status was given. It’s sad to see that some of them were unresolved for a while! An excellent talk, I like it!
The last slot was assigned to Jelena Milosevic. Jelena is a nurse but she has also a passion for infosec. Based on her job, she learns interesting stuff from healthcare environments. Her talk was a compilation of mistakes, facts and advice for hospitals and health-related services. We all know that those environments are usually very badly protected. It was, once again, proven by Jelena.
The day ended with the social event and the classic Powerpoint karaoke. Tomorrow, it will start again at 08AM with a very interesting talk…
[The post Hack.lu 2017 Wrap-Up Day 2 has been first published on /dev/random]
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