#this is actually a pretty good setup for when im modeling or working in illustrator
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studious-punk Ā· 6 years ago
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06 February 2019
My all-new ā€œlaptops are bad for your backā€ solution. Mouse and keypad on a lap desk, laptop up high so I’m not looking down on the screen. It’s not perfect, but it’s better than nothing.
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archer3-13 Ā· 2 years ago
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SO! went out and actually got my hands on an engage physical copy. played through the first lil bit. thought id start up an internal reblog chain for myself here on thoughts on the game!
opening:
very abrupt but it goes hard on the music even if the visuals feel somewhat noncommittal and incoherent. in fact ill add right off the bat that the music here SLAPS HARD! like holy shit is it good.
title is in that kinda static manner a lot of title are these days.
prologue:
im playing on normal for a first run, cause i like to get a handle on what the developers are designing the bare basics of the game around. ie, the experience they assume most people are going to undergo when playing the game. idk, first impressions and all that.
anyways! prologue is doing the fe awakening thing of a flash forward [?] with a fight against scary bad man though instead of evil sorcerer were apparently fighting the fell dragon of this game itself. WHO WEARS NO SHIRT AND IS THEREFORE SUPERIOR TO GRIMNA BY DEFAULT!
its fine for what it is, the hook of the story and a quick run down on basic move attack mechanics. we even get to 'engage' and use an engage skill!
that said, i feel it misses the mark on what was effective about awakening paralogue. to clarify off the bat here, awakening is on the lower end of fe games for me personally, so when i say it misses the mark i really do mean it. awakenings paralogue setup worked by building a lot of dread and tension, oppressive music and atmosphere, the pre fight cg throwing us right in the action in a frantic and somewhat grim fight, the dramatic tragic twist with shishchrombob and a jarring evil laughter to play us off.
engage raises questions like awakenings, but thats all it really does. raise questions, otherwise being kinda flacid in atmosphere comparatively.
ch 1
which brings us to ch 1! alear wakes up, meets the stewards, and then suddenly were on the ground! feels like we missed a transition here, cause i wasnt sure if we had been in the sky or not like the game insisted we had but hey. i can forgive it a bit here cause a] its not an essential transition and b] the following stuff in the chapter is real good!
zombies show up, the corrupted, to cause some ruckus and the twins get into a sticky situation we have to unstick them from. namely that we actually get a 'diagetic experience' as it were cause the twins are on the map getting attacked as we rush out to save em. the twins run ahead a bit, zombie enemy turn ambush spawn and we dip into a cutscene then a cg
on a side note, the in engine cutscenes are such a massive improvement over what we had before! theres the dialogue skit sections of course where we do the awkward stand and nod like mascots that plagued three houses [though not as bad in engages case], but also we get actual action sequences animated in engine! and they look pretty slick minus some clipping.
anyways, cg marth shows up to bedazzle us [hes so pretty...], and we get some engage buisness to deal with and to help illustrate how op it is we get to mulch a bunch of enemies! fun.
on another side note, map sizes along with mov ranges so far have been reduced from average. infantry has sat at 4 well vander the paladin has sat at a 6 mov. armours im guessing have 3 move well flyers have 4 and non promoted cavs have 5 as it follows the heroes model as it were. in fact a lot of the mechanics and interfaces feel very heroes inspired which... im not entirely against as heroes does do a lot of things right and expanding on what works there in a full fe setting sounds very delicious to me.
dragon mama shows up at the end to save us from some more enemy reinforcements and we get a nice little reunion cutscene still [also very nice], and moment in general. dragon mothers cloths clip like no tomorrow in engine but shes very pretty and her voice actress giver her a nice melodic quality that i find very calming.
on an aside, i was giggling like a maniac the entire later half of the battle map for ch1. its a very over the top sequence but it just feels so fun to watch and its delightful to see some over the top choreography in action.
characters at the moment!
the twins: could not remember their names at the moment as they are just 'the twins' that exist in all of fiction
vander: is uther. reminded me of uther lightbringer from warcraft 3 when i first saw him and his personality and portrayal just kinda reminds me of uther in general. uthers pretty cool though and vanders definitely endeared himself to me in just a handful of scenes. more so then the twins anyways.
lumenera: sweet and melodic as i mentioned. i feel like the twist of the story is going to be that alear is related to the fell dragon in some way [fell dragon going 'i am your father!' or somethin] and lumenera is either the fell dragons ex or tryin to just put alear on a better path. interested in seeing and learning more anyways, and i feel shes the most endearing early game slated to die mother figure so far thats become very common in modern fe storytelling. at time of writing this anyways.
alear: somewhat timid, obviously gonna have a story about learning to be bolder. they talk so its a step up from byleth regardless.
marth: speaking more then i thought he would. hasnt said much yet but as ever hes sweeping me off my feet for no reason other then i like him.
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