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Tiny Tekken Tutorial, stupid Law tricks that you should know about!
If you're ever going to fight against a Law, you'll want to know about these. And if you *play* Law at a beginner-ish level, you might want to use these! Learn a little bit of gross onlinery that you can start using *right now* to give people conniptions! Be like water my friend.
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Show of the Week - Tekken Tag Tournament 2
First Show of the Week giffed and transcribed! Transcript is under the cut, please tell me if there are any mistake so I can edit them!
[sounds from the game Tekken Tag Tournament 2]
(Andy)
Hello everyone and welcome to show of the week. Mike, what have you been up to this week of which this is the show of.
(Mike)
I’ve been on the Borderlands 2 skill tree calculators on borderlands2.com working out how I’m gonna level up my character.
(Andy)
You’ve seemed to have put all your points into something called gun lust.
(Mike)
…Yeah it was filled out like that when I got here.
(Andy)
What’s in this folder?
(Mike)
Umm… give me my laptop back.
(Andy)
With… pleasure. So, this week we’re all about Tekken Tag Tournament 2 which is out today if you’re watching on Friday.
(Mike)
Tekken Tag Tournament 2 or TTT2 as it’s known in some places is the… [interrupted]
(Overhead Voice)
Get ready for the next battle!
(Andy)
What was that?
(Mike)
Uh it said get ready for the next battle… Um but obviously, I’m already ready for the next battle.
(Andy)
I’m not ready for the next battle. These aren’t my battle shoes.
(Mike)
I’ll tell you what, I’ll stall for time. Uh, you have exactly as long as it takes me to read out the entire character roster of Tekken Tag Tournament 2 in alphabetical order. Go.
(Andy)
Got it.
(Mike)
Tekken Tag Tournament 2 is the eight game in the venerable Tekken fighting games series and its accumulated a lot of great characters as its gone along. As a result, the character roster for Tekken Tag Tournament 2 is as long and bonkers as an extended remix of the Dizzee Rascal song “Bonkers”. So here they are in alphabetical order: Alex, Alisa Bosconovitch, Anna Williams, Armor King II… [fades out]
[sounds from the game Tekken Tag Tournament 2]
(Mike)
Tekken Tag Tournament 2 has a lot more going for it then a roster of 50 plus fighters. In it you select two characters then knock seven bells out of your opponent’s tag team with whatever flashy combo strings, throws, juggles and tag combos as you can muster. Maybe you’d gathered as much from the name. If you have eyes for only one fighter, by the way, you don’t have to tag in a second. You can pick just your favourite and then go up against your adversary’s team with the health of two fighters.
[sounds from the game Tekken Tag Tournament 2]
(Mike)
Tekken Tag Tournament 2 plays a lot like Tekken 6. It holds onto that game’s bound mechanic, for instance, with which you can smack a fool into the floor and bounce him as part of your juggle. But there’s plenty that’s new as well including fight lab, a tutorial suite with a generous helping of fun. It stars Combot, a cyborg with a bucket for a head and features mini-game style matches in which you dodge sushi and pizza pelted at you by a tubby man in a yellow jumpsuit, for instance.
[Snoop Dogg rapping in background]
(Mike)
Also, in Tekken’s time honoured tradition of being barmy, rapper Snoop Dogg appears as a pre-order special only guest in his own gaudy stage, sat on a throne, overseeing the battle like an emperor at the Roman Coliseum. Think about that, that’s mad, isn’t it? It’s as mad as if Snoop Dogg decided he was gonna stop being a dog and start being a lion. And also make reggae music.
(Snoop Dogg)
It’s not that I wanna become Snoop Dogg on a reggae track. I wanna bury Snoop Dogg and become Snoop Lion.
(Mike)
Oh… right. And it’s exactly for madness like this that Tekken Tag Tournament 2 is our game of the week.
(Mike continuing the list)
Lars Alexandersson, Lee Chaolan, Lei Wulong, Leo Kliesen, Lili de Rochefort… [interrupted]
(Andy)
Right, back, ready.
(Mike)
Oh, brilliant, made it.
(Overhead Voice)
Get ready for the next… [interrupted]
(Mike)
Yeah, we get it buddy.
(Andy)
Wait, so we have to battle each other.
(Mike)
Yeah, apparently so. And in the style of Tekken Tag Tournament 2 as well.
(Andy)
Why? What’s in it for us?
(Mike)
Apparently, it’s for the entertainment of Namco Bandai Limited.
(Andy)
Oh, okay. That’s fair enough.
[Mike yells]
[fighting noises from Tekken Tag Tournament 2]
(Jane)
Hey, um, you’re making a racket in there. What’s going on?
(Andy)
Uh… we’re fighting each other in Tekken Tag Tournament 2 style. Mike just knocked me through here into the next stage of our multi-tiered battle arena.
(Jane)
Okay, right. And why?
(Andy)
Uh, a disembodied voice told us to.
(Jane)
Andy, if a disembodied voice told you to jump off a bridge, would you do it?
(Andy)
No…
(Overhead Voice)
Jump off that bridge!
(Andy)
Are you sure? It’s really high up.
(Overhead Voice)
I don’t have all day!
(Andy)
Alright.
(Andy)
So, what have you been up to this week?
(Jane)
Oo, I found a DDR machine on the Boardwalk map in Modern Warfare 3.
(Andy)
Ah cool. Is it playable?
(Jane)
Yes…
[multiple gun shots]
(Andy)
I can get thrown out of the arcade for that.
[Jane makes agreeing noises]
(Jane)
Anyway, I’m done here. Do you wanna tag me in?
(Andy)
Yeah, sure.
[hand slapping noise]
(Overhead Voice)
Round 2, fight!
(Andy)
So, while I’ve got you guys here, I want to talk to you about Tekken characters. Now as Mike already covered, Tekken Tag Tournament 2 has approximately 16 thousand playable characters but that’s not even the end of it.
[fighting noises from Tekken Tag Tournament 2]
(Andy)
We need to get this place soundproofed. Yes, according to our sister site BG 24/7, industrious people on the internet, intent on squeezing secrets out of Tekken Tag Tournament 2 to create delicious Tekken secret juice, have discovered 6 additional characters on the disc. First up is Thin Bob. As you may be aware, Bob is a pretty hefty guy, but his Tekken 6 ending shows him losing a load of weight for no reason. Now you can play as Bob’s slimmed down alter ego. Well, hello.
[frustrated noises from the character “Thin Bob”]
(Andy)
Now according to my Tekken research this is Sebastian, Lili’s frail and elderly butler who will presumably polish his opponents to death in an exciting first for fighting games. The next character found on the disc is Miharu Hirano, a character who was originally a palette swap or alternate colour version of Ling Xiaoyu in Tekken 4. She’s a high school girl so her character portrait is her in a tiny bikini, obviously… Here we have series’ staple Violet also known as Lee Chaolan in the world’s most unconvincing disguise of a wig and some sunglasses. Here’s a quick test. Here’s a picture of Jane. Now see if you identify this person on screen right now. Well done, you’re smarter than everyone in the Tekken universe. Next up in this roster of terrifying and physically imposing characters is a 96-year-old scientist, Dr Bosconovitch. He created Roger and Alex as well as the prototype Jack unit so maybe he knows something about fighting though, right, maybe, ah whatever. Finally, we have a nude woman covered in purple goo. Usually you have to pay a lot of money to see that. She’s called Unknown and you might remember her from the original Tekken Tag Tournament. Oh, she also has a terrifying wolf spirit growing out of her back for details. So these characters are apparently already on the disc but unlike Capcom’s model of charging for this content, which understandably gets gamers pretty annoyed, these characters will most likely be free if series’ director Katsuhiro Harada is to believed as he’s come out publicly against such practices in the past. And no one wants to argue with that guy, believe me.
(Mike)
Well it seems we’re pretty evenly matched.
(Jane)
Yeah, I know right. I am exhausted.
(Mike)
Just as well as it’s time for the comments. This is the bit where we share your comments across the site, YouTube, Facebook, twitter, this rock with a note wrapped round it that someone threw through the window. The answer being yes we do like our legs not broken thank you very much.
(Jane)
Right and remember we read all the things you write in all of those places so please do keep it coming. Over on twitter Neil Allchin tweets at us about Joe Danger 2: The Movie which is out on XPLA today and he writes “The 1st game was so much fun, such a happy game, my 5-year-old adores it!”.
(Mike)
And somehow his scores are better than mine. Anyway, Sam Williamson comments on the site itself “I’m concerned this game might be a bit busy visually. The original is pretty much the best modern Sonic game, which is somewhat ironic as it looks like The Movie could be following in that series’ missteps of erring towards spectacle over readability.”.
(Jane)
It’s not a problem we’ve had while playing but there is a free demo if you want to try before you buy.
(Mike)
How? He’s like, he’s 5 years old.
(Jane)
Let it go. Finally, terrifyingly titled YouTube commenter the brutality gaming explains why Counter Strike GO is easier on the console than on PC. He says “The reason why it’s easier on consoles is that less console players have played counterstrike (on any platform) so won’t be familiar with the way the game plays and the maps layouts.”.
(Mike)
Hmm, if you’re playing CS:GO at the moment, let us know in the comments in a totally unscientific survey. Have you already played Counterstrike on PC or is this your first time striking counters?
(Jane)
I struck the counter once. I was dissatisfied with the service in a Nando’s.
(Mike)
Alright, I’m tagging out now. You can tell it to my partner.
(Jane)
Okay well that’s it for Show of the Week. We’re off to further hone our TTT2 skills, thanks for joining us and we’ll see you… [fades off] I thought you were sending on your partner.
(Mike)
I’m a palette swap.
(Jane)
Argh that is so lazy. Go. Yeah, you better run.
[Mike sits back down]
(Jane)
That’s just you in a green wig now.
(Mike)
No! I’m an entirely original character! I’m Verdant, mysterious child of nature… ah
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Nerds took over Brooklyn this past weekend thanks to Geek Fest 2.0 hosted by Gotham City Games. Retro games, cool collectibles, cosplay, and rare comics made this nerd feel at home! The convention had it all!
But the strong point and the place I want to start was the amazing job the event did to spotlight the area’s video game stores and collectors. Each vendor had a whole library of games, some I haven’t seen in years.
We managed to leave with a copy of A Bugs life, Donkey Konga Bongos, Soul Calibur 2, and after trading some PlayStation demo disks with one of the vendors, we got a copy of Tekken tag for the PS2!


Don’t ask why we got A Bugs Life…
I’m not including the amazingly fun mystery boxes the hosting booth had up for grabs. With the chance to win a Nintendo Switch, but every box being a winner, we had to test our luck. The single box we bought we managed to get a Yoshi hat, Harry Potter Socks, some Stickers and a patch.

Traveling between the gaming booths we saw all matter of specialty fun. From a podcast written by comedians in which video game characters are interviewed, to a painter that turns classic scenes from pixel games into high art pieces (warning that when you see that booth you will suddenly find the need to refurbish your entire home/office/your friends homes).
Featured Booths:

Playable Characters Podcast– Interviewing video game characters to find out what makes him tick, the Playable Characters Podcast is a fun and hilarious podcast from comedians Brian McGuinness, Aalap Patel and Calvin Cato. They use their comedic writing skills to talk to the legends and the behind the scene NPCs of gaming. (you can read more here) Official site – playblecharacterspodcast.com

Wookies and Cookies– Snacks packing the power of a galaxy far far away, Wookies and Cookies bring you Star Wars themed baked goods that will make you go AAAAWWWWRRRR like the hungry Wookie you are! Instagram – @deja_nintendo

Tempted Ink– Skilled artist and nerds, The Tattooist of tempted Ink can bring your nerd design reality to skin, paper, or even wood. Open five days a week (and Sunday by appointment), check with their site for appointment details and check out their amazing catalog of past work! TemptedInk.com

DSCreativeStudio– Gamers and geeks have a whole different way to see the world, and this professional photography displays that perfectly with his creative real pictures with character sprites interacting and adventuring through it. T-shirts, puzzles, prints, pins, and custom collages are all available featuring his custom style. (read more here!) Etsy.com – DSCreativeStudio

Squarepainter– Retro game fan and painter, Squarepainter creates amazing art pieces based on games of yore! With a YouTube channel featuring fun speedpainting and let’s play, Squarepainter deserves you checking it out if you enjoy watching a chill dude who loves art and games. He even takes submissions (which you can inquire about here). YouTube Twitter Facebook Instagram


Tiny Neenja– Artist, streamer, and Youtuber, it is obvious that Tiny Neenja loves a bit of a darker aesthetic. While I have fallen in love with her amazing stylized Bill Cipher piece, her overall body of work will make any gamer/monster fan happy! Twitter Twitch Facebook Instagram YouTube

Canvas Quest– Original retro game covers, 80’s, and 90’s art. This talented artist takes your nostalgia to the canvas! With a wide collection available and ready to take orders! You can contact them at [email protected]

NestalgicBits– 3d pixel art created by the pixel artist Joseph Uzzo. From the screen to art piece, the selection is great, and the designs are fun. You can get the perfect bit to show off your gamer lover from NestalgicBits. (you can read more here) Etsy.com – NestalgicBits Instagram – @Joesphexplosiv

VintageVideoGame– Affordable retro games and gaming memorabilia, VintageVideoGame.com is your online sanctuary for gaming. Traveling from convention to convention, they buy and sell online and if they can, in person. Oh and trust me when I say they are amazingly fair to haggle with (at least for the game I got at the convention). You can track them on facebook here!

DABurgos Art– Artist, Toy and character designer, Dante A. Burgos and his intern monster creates not only unique design from both his imagination and yours. His youtube channel features tutorials, speed draw’s, cartoon and toy reviews. Check out his portfolio here YouTube


Excalibur Comic Shop – Nerdy accessories, games, toys, and of course comics! The Excalibur comic shop offers all of this at great prices, all provided by a knowledgeable staff. Facebook Official Site
And in a move to help the gaming community of NYC, Long Island Retro gaming was there to get gamers ready for this year’s Long Island Retro Gaming Expo 2018. This year it will also be hosted alongside the Long Island Tabletop Gaming Expo. You can attend both events with a single ticket! I was so happy to see all the love and care in every booth. I didn’t feel like any of them were the same. Each became a new opportunity to hunt for a collectible, to find a game I didn’t know I was missing. To strike up a conversation about gamings past and its ever-growing future.

Thanks Gotham City Games! I‘m making a point to make sure our readers who can make it to NYC next year, do. Just for the chance to grab the retro game they have been searching for years at Brooklyn Geek Fest!
Retro Games Take Over Brooklyn Thanks To Geek Fest 2.0! Nerds took over Brooklyn this past weekend thanks to Geek Fest 2.0 hosted by Gotham City Games…
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Have you ever looked at somebody writing about Tekken and thought "holy crap what is all this nonsense, I'm here to fight not do maths?"
You are about to understand Tekken notation. I promise. Watch this video -- it's short -- and you're going to understand Tekken notation.
I made this video for you personally. (unless you already know the notation, in which case you can probably skip it.)
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I'm going to make some more Tekken tutorial content.
I'm still going to do the "how to get a little more serious about Tekken" video, but first up is going to be little targeted tutorials that I think will be helpful for specific people (who won't be named in the video).
I've seen a lot of you play, so there are particular things that I want to show you. Hopefully these will be digestible!
First up: let's get your damage output up a bit, if you're a playing Nina or Dragunov or Chloe.
(if you want me to make you a tutorial vid, just ask and I'll see what I can do! otherwise I'm making these unprompted, just drive-by educating.)
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Here’s another TINY TEKKEN TUTORIAL for you: how to use Armor King’s SECRET MOVES that come out of his ki charge.
He’s got two! The blue spark version of DARK UPPAH and also a secret fire breath.
You can actually combo into the blue-spark DARK UPPAH off of a counterhit ws2. Here I will show you how to do it. It’s easier than you might think!
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T7: Negan defense practice
I just got bopped super hard by one of my training buddies. He picked up Negan recently. I got so tilted. He’s a super nice guy, but maaaaan that was stressful.
OK OK OK so here are some not-quite-real Negan mixups, and how to practice against them.
JAB STRINGS
1,2,4 , which is his 10-frame punisher. It’s three highs. You can duck the third high, but that’s discouraged by...
1,2,2 -- last hit is mid, so you can’t duck under it. The last hit is an overhand bat swing, plus on block. AND IT LAUNCHES ON NORMAL HIT. Gross.
What do you do? The last hit of 1,2,2 is significantly slower. There’s a gap, and you can interrupt that final hit.
PRACTICE: Go to practice mode, set Negan to do 1,2,4 and 1,2,2. See if you can see the 1,2,2 animation -- he raises his hands and his bat way above his head! If you see that, try to interrupt. If you’re *really* ready, you can stick a 14 frame move in there, like Kazuya’s df+2. I think magic 4 is a better option, if you’ve got a fast one.
The option select out of this, which beats both options, is a duck jab or generic d+4 or similar.
FRONT KICK STRINGS
df+4,2 (hold) -- a right advancing kick into a bat swing. +5 on block, leaves him in Intimidation stance. Second hit is high.
df+4,3 -- right advancing kick into a safe mid knee.
PRACTICE: You can see the difference in the animation and duck the bat swing. He reaches way over to his left before swinging. Look for that and try to duck on reaction. Again, go to practice mode, set the dummy to do those two strings, try to react correctly ON REACTION. No guessing!!
ALL TOGETHER NOW, PRACTICE: Once you can tell apart 1,2,4 versus 1,2,2 and df+4,2 versus df+4,3 -- set the dummy to do all four of those things and see if you can respond correctly!
In summary! Learn to see the differences between:
df+4,3 --> block
df+4,2* --> duck second hit
1,2,2 --> interrupt last hit (ideally with CH launcher)
1,2,4 --> just block (it’s -9 on block) or duck and launch if you’re super on the ball
Like Josie, you’ve got this!
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I set out to learn some Lucky Chloe! Lemme condense what I learned for you!
“No thank you I don’t want cancer.” -- a helpful Tumblr user when I asked if I should do a Chloe tutorial
Oh come off it. Chloe is adorable and really good game design :3 LOOK AT HER LITTLE WITCH OUTFIT, COME ON.
Two things I forgot to mention in the video:
WHEN IN FULL CROUCH! The scary low you want to use in your mixup is full-crouch df+1. You can mix it with ws4 (for a safe mid) or FC df+4, which is a launcher if you’re feeling yourself.
Chloe has two hopkicks!! uf+4 is a normal hopkick. uf+3 has more range and high-crushes. So you’ll just slip right under jabs with it. In return, it’s -15 on block so a knowledgeable opponent will recognize this and launch you.
Otherwise, I think this came out pretty well!
More resources:
DoomedDanny’s Lucky Chloe Guide (youtube video)
Notes on Lucky Chloe circa Season 2
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tiny tekken tutorial: Kazuya’s rage drive
Let’s talk for a minute about Kazuya’s rage drive! Crouchdash 1+4 when you’ve got rage -- it’s like an EX version of thunder god fist that’s advantageous on block.
It’s really good. Probably one of the better rage drives in the game. Versatile. What can you do with it?
1) Just do it from the neutral, or out of your wavedash mixup. This is kind of the obvious thing to do. If it’s blocked, you’re at +5-+6, which is great. Fish for a CH or do a low. If it hits, big damage, and you can transform into Devil, even better! (also it spikes for good okizeme position or a floorbreak)
2) Conversely: DON’T USE IT, USE THE THREAT OF IT. While you’ve got the rage drive handy, players are incentivized to not duck for fear of eating your rage drive from the neutral. Time for throws and hellsweeps?? Hellsweeps are really risky at this point, of course -- if they block one, you’re losing this round. Of course, we’re Kazuya players so we believe in our reads and fuckin’ hellsweep when we feel like it. In any case, you’ve got rage, so everything does more damage until you burn your rage. Maybe just hang on to it.
3) As a combo ender, it works pretty alright. It’s a fairly high damage, reliable thing you can do after a screw. In the end, you’ve turned into Devil, done some pretty good damage, and they’re standing up right next to you, and your 50-50 is now stronger than before. This is kind of an “intermediate player” thing to do; it does turn you into Devil, but it doesn’t do nearly as much damage as...
4) SECOND HIT OF YOUR NEXT COMBO. This is the “TMM” option. Why do you do this? Well, the damage scaling system in T7 really encourages you to put the biggest hits towards the front of your combo, and the rage drive does 45 danni, which is quite a lot. So if you’re going to put the rage drive in your combo, the optimal place from a damage perspective is the second hit -- it can’t be the first hit since it’s not a launcher. This assumes that you’re confident you’re going to get another launch, of course. But if you were going to do EWGF, EWGF into stuff and end with rage drive, it would be a lot more damage to do EWGF, rage drive, stuff, normal ender.
I need to take this advice more often; I very rarely do option 4.
(cc @erenaeoth @stay-calm-and-tenkafubu)
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your Tekken homework: Fahkumram’s df+1 strings
OK so Fahkumrams are out on ranked now. Maybe you’re a Fahkumram yourself! That’s cool. He seems really interesting.
But we have work to do.
Go into practice mode with your character and Fahkumram. Set Fahkumram to “Repeat Action”, and pick all of his df+1 strings. There are actually 5 different ones.
There are two that you want to learn to recognize especially, and they are:
df+1, 4~3, 2 -- the big sweep! You can hella see this; it has a very distinct animation.
df+1,4 -- mid punch into mid kick. THIS IS -13.
Just let him repeat that for a while until you can block and punish both the sweep and the mid kick, reliably.
The most important thing for you to take away from this is that you can (and should) learn to see the startup of the sweep and block it on reaction. It is launch punishable. Don’t let Fahkumram players treat this like a real mixup.
The second most important thing is that you can punish the standing kick. If you’ve got a good punish for 13f, do it!
All the other ones are safe on block. The df+1,4~1 (punch into elbow), you can sidestep or interrupt with a fast CH tool, but you’ve got to recognize or read that it’s happening.
Stay safe out there!
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getting into Leroy: beginner-to-intermediate guide
This is for @californiawells and anybody else who wants to pick up Leroy and start bodying people. It assumes he hasn’t been nerfed (yet ?), and that you know Tekken notation and a little bit about frame data.
I realize, having written it, that it’s kind of long. Don’t be intimidated! Leroy is really easy to pick up, as Tekken characters go.
Why is Leroy good?
He’s got nearly every tool that you could hope for in a Tekken character, and then a few things that nobody else has!
Good df+1 ? It’s great! Low pokes! Absolutely. A hellsweep? You betcha. An orbital heel. Great approach tools. Great punishment. Super absurd combo damage for easy combos. Super good safety. And he’s got one of the best parries in the game. And the unique cane mechanic. And a theme song. And a dog.
The only Tekken things I can think of that he doesn’t have are: a complete throw mixup (his grapple game is not great), a snake edge-type low launcher, a generic d+4, and a hopkick. But lots of good characters don’t have those things.
He’s super good.
What moves to use?
As with most Tekken characters, df+1 is your go-to poke. His is 13f (fast) and only -1 on block, which is *great*. AND IT HAS EXTENSIONS. You can do df+1,1 which is also only -1 on block, but second hit is high. Or df+1,4, which is mid,mid and leaves you in stance. Both are safe on block and guaranteed on hit.
b+4 is a safe, homing mid kick with good range. Kinda like Heihachi’s, but faster and more damage??
d+1+2 -- neutral on block (but forces crouch), long range fast mid. CH launcher. Amazing. d+1+2 into d+1+2 is a good pressure sequence.
Throw out your orbital heel (u+4 or u/f+4) randomly, to catch low moves, or if you think they’re going to duck, or to evade counter-attacks, or if you feel like it. Worst case, you get whiff-punished, but it recovers pretty quickly.
He’s got great approach tools. ff+3 is a long-range tracking kick that will get you in with +1 on block! That’s disgusting! (it is high, so if you’re too predictable you could get ducked and launched). You get a mini-combo on hit. On block, try a b+1 to fish for a counter-hit? They’ll probably swing, not knowing that it’s your turn.
b+3 is similar, though shorter range and merely safe on block, not plus. You can get a bigger combo on hit.
u/f+2 is another good approach tool. A quick jumping mid punch that is + on block and wall-bounces. What the fuck is this. Why does he have so many great moves.
Punishment
1,2,4 into stance for your 10f punish. Or just 1,2 if you don’t want to go into stance.
If you block something that’s -14 or worse from standing, you can easy-mode punish with 1+2,1+2,1. PRACTICE HIT-CONFIRMING THIS. The last hit is very punishable, but you should almost never do it unless the first few hits are hitting. You can just throw the 1+2 or 1+2,1+2 out in neutral, in hopes that it will hit and you can hit-confirm into the last hit -- it’s really good.
As something between a whiff punisher and an approach tool, you can use ff+2,2. It launches on normal hit, into your default combo. Only -13 on block. If they don’t know they can punish this, party with it.
u/f+3+4,1+2 is something like Law’s 3+4,4 , but doesn’t give a full combo. 14f big long-range whiff punish. Also useful in combos.
At 15 frames from crouching and standing, you get a launch. df+2,1+2 for the standing launcher, while-standing 2 if you block a big low.
For lows...
d+3,2 is in your default combo, but you can (and should) also use it as a low poke. If it hits, you’ll be at +8, right in their face, in stance. Party time. This move is like Hwoarang’s d+3,4 but better.
d+2 is a really good low-poke too. High-crush, something like Feng’s d+2. Consider following it up with the extension, d+2,4. Both are quite safe -- nobody can launch you for doing them. And you can delay the second hit.
d/b+4 is also quite good. It high crushes. Kinda like Kazuya’s d/b+3, but better because on CH you get a small combo.
HELLSWEEP BECAUSE WE BELIEVE IN OUR READS. If they look complacent and you’re feeling gutsy and want a knockdown, just run up and db+3,1+2. It’s launch punishable on block, so be careful.
What combos to do?
The basic combo that you can do off basically every launcher is:
(launch) db+1,3 d+3,2 (hermit stance) 2,1 S! dash uf+3+4,1+2
Drill this into your fingers. You’re going to get like over 70 damage for any launcher here. It’s super consistent and not hard.
This works for (at least) these launchers: orbital (u+4 or u/f+4), f,f+2,2 , while-standing 2, df+2,1+2.
When ff+3 hits, you get a guaranteed u/f+3+4, 1+2.
When b+3 hits, you get a guaranteed (dash) b+3 df+1 df+1 u/f+3+4,1+2.
At the wall, I like to end with df+1, u/f+3+4,1+2. There are better wall enders, but this is really consistent.
Just Leroy Things: stance, parry, cane, dog
His parry is b+2. It’s more like Jin’s parry than a reversal. Too much to talk about here.
His stance, Hermit Stance (HMT) automatically parries lows.
When you’re in stance, there are a bunch of good options. The most basic ones are:
mid poke: HMT 4 , leaves you in stance. 11f mid poke.
mid with commitment: HMT 4,1+2 mid-mid knockdown string. Punishable.
orbital heel: HMT f+4
low: HMT 3,4 or HMT b+4 (second option is homing and high crushes)
Also you can parry with the b+2 parry from stance.
CANE: you can only do this once per game. But d/f+2+3 is like an extra rage drive. Launch on normal hit, big frame advantage on block.
DOG: Call Sugar to do an assist with 2+3! This is a terrible idea. Sugar is a good doggo, but she’s not a very reliable combatant. And she takes forever to come out. And she might not actually do the attack; there’s RNG here.
THEME SONG
Super good. Plays when you’re on the Dragon’s Nest stage, during potential final round. Try to be on Dragon’s Nest stage, for an extra power-up.
“YOUR EGO’S ABOUT TO GET MORE THAN YOUR FEELINGS HURT!!”
What did I not cover?
More options out of stance. Advanced combos. Okizeme, ground game, how and when to use parry...
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Anti-bear strats for Kazuya -- why did Knee keep using that weird move against Rangchu at Combo Breaker?
Well, I’ll tell you! It’s a bear-specific launcher. Crouchdash 3+4. Launches bears. Nice.
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Here's the first one -- Tiny Tekken Tutorial for a targeted audience!
Do you want a somewhat better Nina combo structure? Watch this video and I'm pretty sure you're going to be hitting harder and doing more damage (and wall carry) and probably getting more wins.
If you think I made this for you, you're right!
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I made another Tiny Tekken Tutorial!
This is just a few things that I feel like people learning Heihachi should know!
This is in light of some other Heihachi tutorials -- there are a few things that didn’t get covered in the detail that I think they deserve.
TMM just came out with a great Heihachi overview; I heartily recommend it: https://youtu.be/jBKTTMnwWD4
Gura’s Heihachi guide (in Korean, not subtitled for English yet but it will be): https://youtu.be/6da29LR6nIw
cutcc’s Heihachi QuickNotes: https://youtu.be/zq76MIUGxGM
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beginner Mishima lesson: HOWTO wavedash
ordell said: Any tips on wavedashing
ordell said: With Kaz
alexr-fightgames said: Yes! Many tips! Do you want tips on *how* to wd, or how to use wd offense?
ordell said: How to. Imma marauder kaz main.
Because I’m arguably the greatest Tekken educator on my block, here’s how to wavedash! Get ready for a big wall of text!
If you don’t want a wall of text, maybe just watch the tutorial video from TheMainManSWE: it’s quite good. https://www.youtube.com/watch?v=QDycsZYw56o
A wavedash in Tekken is doing a crouchdash, cancelling that into a forward dash, and then canceling your forward dash into *another* crouchdash, and so on. Most characters can’t do it. The ones that *can* are the ones with a Mishima-style crouchdash *and* the ability to transition from that crouchdash into a forward dash. So in T7, that’s Kaz, Hei, D.Jin, Jin, Bob and Hwoarang. In principle, King can also wavedash, but his is super difficult and you almost never see it.
So how you do it in practice. Instead of doing just “forward (neutral) down, down/forward”, for your crouchdash, do “f, qcf”. You should still get a crouchdash. It’ll look the same. Try it out, I’ll wait!
Now to cancel that crouchdash into a forward dash. Do “f, qcf, f”. So after you’ve hit your qcf, just tap forward. Your character should pop up a bit faster, and do a forward dash. Nice!
Finally, chain together a bunch of “f, qcf, f, qcf, f ...” ... and you’re wavedashing! This may take a little bit of practice to get the timing right, but it’s fairly forgiving. Turn on command history in practice mode and you should see a nice little pattern of repeated forward (then some space) and quarter-circle forward. If you don’t see that, you’re not doing it right.
The more important thing is which moves will you do from your wavedash, and even more important than that is knowing when to pressure with wavedash and using wavedash to bait a response and then punishing the response.
The thing that makes a wavedash scary is the mixups that come out of it. And in Tekken you gotta mix up a low with a mid.
For Kazuya, the obvious mid/low mixup from your crouchdash is hellsweep (cd 4,1 or cd 4,4) vs thunder god fist (cd 1). That’s not a good mixup, because both options are launch punishable, so if your opponent guesses right, that’s super bad for you. You see some beginner Kazuyas doing it, and it’s only OK until you face somebody who has good punishment.
Two better mids to consider are ff+3 (safe mid launcher, but slow and possible to avoid) and ws4 (fast safe mid for frame advantage on hit). Before you’re using wavedash in a real match, you should learn to get those moves to come out from your wavedash. For ff+3, just hit 3 during your forward dash. So f, qcf, f+3. For ws4, go to neutral during your crouchdash (let go of d/f!) and hit 4. It is very important to be able to reliably get crouchdash into ws4 when you mean to, as opposed to hellsweep. You don’t want to accidentally throw out hellsweeps. At early stages, you can get a lot of mileage out of wavedash into ff+3, because people will think you’re going to hellsweep!
Oh, and if you’ve got rage and you’re Kazuya, one of the best options from your wavedash is your rage drive. That’s crouchdash+1+4. Heck of a move.
There are many more options, but those are the ones I think you should start out with.
Let me know if this helps, or if this was confusing, or if you’ve got more questions! Thanks for reading :D
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I made a little tutorial to help with the Geese matchup! This is just one tiny thing, but hopefully it will help some people.
Often you see early-stage Geese players pressure with 2 f+1 qcb+2,3 (or the other extensions, qcb+2,4 or qcb+2,1). This pressure is not completely real, because you can duck the 2 in qcb+2!
Also, I just noticed that this schmuck does a "2" move with his left hand. Look at the animation for qcb+2. That's just wrong.
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