#ui game
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In December of last year, @mabbees and I gave a talk at Nerd Nite Tokyo about a genre of games that have been called "desktop simulators" or "UI games"—essentially, a narrative fiction that takes place entirely within an interface, whether it be a smartphone, an old school Mac, or an imaginary interface in hypnospace.
We called these types of games "Interface Dramas," as in, "telling dramatic stories through the use of interfaces."
We think this should be its own defined genre and should be something games can be tagged as on Steam, just like "point-and-click adventure" games or "story-rich" games.
Check out the transcript of our talk—it goes over what interface dramas have in common with other adjacent genres such as interactive fiction, visual novels, simulation games, and alternate reality games, and what makes them different.
View transcript and slides here.
Games featured in the cover images are:
Terranova
Her Story
SIMULACRA
Hypnospace Outlaw
#interface drama#visual novel#interactive fiction#indie games#video games#simulacra#secret little haven#terranova#her story#hypnospace outlaw#desktop simulator#ui game#flashing gif#flashing tw#flashing images
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RPG Maker horror game where at first you think it's doing the "menu/UI sound effects are moist-sounding for no particular reason" thing that so many games of the type do, but later you end up temporarily switching characters at various times and it gradually becomes apparent that nobody else's menu FX are moist. Just yours.
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Supernatural Video Game UI Concept
Here I am with another "how come this doesn't have a video game??? fine, I'll do it myself" concept :D Because a co-op game where you play as either Sam or Dean, solving cases, hunting things together sounds so much fun! You can check the link for the individual images, apologies for the long a** post :D
#supernatural#spn#dean winchester#sam winchester#spn fanart#video game#video game concept#ui design#personal project
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Animal Crossing: Wild World (늘러오세요동물의숲) ✰ 2005
#animal crossing#animal crossing wild world#acww#wild world#nintendo#nintendo ds#early 2000s#old nintendo#nintendo aesthetic#nintendocore#oideyo dobutsu no mori#dobutsu no mori#nollo oseyo dongmul-ui soup#animal forest#video game#dailygaming#dailyvideogames#pixel art#pixel#pixel game#cute#kawaii#kawaiicore#nostalgia#animecore#y2k#2000s#2000s games#2000s nostalgia#1k
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Scarlet Hollow UI Redesign Work In Progress
HELLO! As some of you may know we've been hard at work on a large overhaul patch for the first four episodes of Scarlet Hollow to bring the game closer to our ever-higher standards. While there are a lot of content changes and additions coming with the update, here's spoiler-free look at how the UI side of it is coming along. New UI on top, old UI on bottom. First, and most importantly is the updated textbox. We've been adding a lot of detail to small UI elements, and this is no exception — there are more leaves, and those leaves have some color in them now, which we feel makes the in-game art feel a lot richer. On the usability side, you'll notice that this new box is both taller, meaning that we can fit more options before you need to scroll, and that the scrollbar is located further to the right, meaning options can be longer before flowing onto the next line. (Again, meaning there will be less scrolling.) We've also moved the quick menu into the textbox so it no longer overlaps with any background art.
Next up, we've got the main menu. Not a ton to say here. Logo is smaller and has some color so it feels less stark. The font choice is tighter, and we added a border where the text options start to improve the feel of things. In general we're trying to make options that make the interface feel warmer, more organic, and less sterile.
Next we've got the in-game menu. Again, framing things with organic shapes to provide better flow and separation. We've also added a wooden "frame" around each save game thumbnail give them a more natural feeling.
Similar notes for the new confirmation screen. We're probably going to increase the opacity a little bit. At the moment is a little too transparent.
The journal has new assets, and instead of a generic cross-hatched background, we add a semi-transparent black layer so you can still see the game world behind it.
And speaking of generic cross-hatching, we've also removed it from character creation, instead replacing it with backgrounds from inside the game. Overall this should feel a lot more welcoming.
These backgrounds change with each new slide, too. Here's how trait selection works.
Anyways that's it for now! Happy new year :)
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Marathon | Gameplay Reveal Trailer
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ULTRATOBER /// TENTH OTHER GENRE
V1 - Break in
The boards yield to your punching in a matter of moments.
By the time you've lowered your fist, it's as if there was no "KEEP OUT" written at all.
V1 - Proceed.
Nothing else stands in the way of your progression. You slide effortlessly down the corridor, metal hide unmarred by the heat.
V1 - Look around
The room is empty, bar for a single pedestal.
It beckons to you.
You are starving.
V1 - "..."
> Take the gun. > Take the gun.
#Image text + bonus below cut. Spoofing my own game's UI for this one#Ultrakill#Ultratober#Ultratober2024#V1 Ultrakill#Uhh! Hopefully prompt 12 tonight too...! I have been So Busy these past couple of days#Hrokkall sketch#Labyrinthian#<- I guess
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hiiii guess who went insane about @sunnylolli and @aroace-get-out-of-my-face's Dredge AU? it's me, i did. here, have a fake screenshot <3
#i've been playing dredge So Much these past few days#so you can imagine the sort of brainworms ive been infected with here#tried my best to emulate the game's style. the only thing here not drawn by hand is the background#I didn't want to do a whole background#but the text the ui and obv the character portrait are all drawn#also. didn't put Stan's name in the dialogue box since no one has names in dredge#everyone's sort of addressed by their title#SO. lost brother stan#my posts#my art#gravity falls#gravity falls au
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Magia Exedra Opening Lighthouse by Yuki Kaijura
#opening movie#anime japan 2025#gatcha games#madoka exedra#oriko mikuni#magia exedra#madoka magica magia exedra#madoka magica#pmmm#pmmm magia exedra#magical girl#mahou shoujo#まどドラ#魔法少女まどかマギカ#madoka kaname#homura akemi#mami tomoe#kyoko sakura#sayaka miki#momoe nagisa#iroha tamaki#ui tamaki#yachiyo nanami#touka satomi#nemu hiiragi#sana futaba#felicia mitsuki#tsuruno yui#alina gray#mahou shoujo madoka magica
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Tumblr's tag colour coding whatchamajig apparently knows something we don't.
#tumblr#blogging#social media#ux#ui#tagging#bisexuality#(apparently!)#gaming#video games#hollow knight#silksong#nintendo
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Nintendo in 2001
#2001#2000s#01#00s#art#console#cybercore#cyber y2k#design#graphic design#games#gaming#graphics#internet archive#internet#kaybug#nintendo#old internet#old tech#screenshots#tech#technology#uidesign#ui#ui ux design#video games#y2kcore#y2kore#y2k aesthetic#y2k art
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Custom Sugarcube 2 template inspired by Choice of Games and dashingdon
With the recent news of dashingdon shutting down I decided to dust off an old twine template. Might make the move to twine easier for some, might not, either way I had fun.
Template on itch.io
Template is compatible with the most recent Twine update (2.10.0)
Features:
Mobile friendly UI
Settings to change theme (white, sepia, dark), font (including a dyslexia friendly font), font size
Autosaving and custom save names
Toggleable notifications
A passage to choose custom pronouns; both by reader input and preset, as well as pronoun widgets for grammatical differences
Special passages labelled and explained
Multiple stat bars
Stylesheet and Javascript labelled to make everything easy to find and change
Custom macros (linked in file)
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Been working on cleaning up the Scarlet Hollow UI! • Text box is taller, meaning you can read more dialogue options at once without scrolling. • Text box is more transparent, meaning you can more clearly see art behind it at all times • Scroll box for choices is wider, meaning it's less likely a given choice will take up multiple lines (again, less scrolling!) • Added some leaves to populate the negative space. • Quick menu now lives in the text box, clearing up space in the top right for character sprites. • Leaves slightly change colors when a character talks (vs narration) • Leaves will turn deep red when a major decision is on the screen!
For all of you who can't tolerate change: 1. Play Slay the Princess
2. We're also adding an option to use a more minimalist textbox that has less leaves/color, but keeps the increased box height
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thank you magia record
#magia record#yui tsuruno#nanami yachiyo#tamaki iroha#tamaki ui#mitsuki felicia#futaba sana#i think i started playing around dec 2017 / jan 2018?#first magireco draw was jan 2018#it's been a long time#will miss this game#hope all of the magireco girls get into exedra#and also hope that exedra is good lol#goodbye magireco#still gonna draw more girls tho#if i actually draw every magireco that is like 30+ more girls to draw lol um#i'll do my best
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I think if I could just arbitrarily summon any kind of video game into existence, it would be a sprawling visual novel/roleplaying game (i.e. Disco Elysium) with an exhaustive in-game visualization of its dialogue trees. Every internal variable and conditional branch would be made external for your perverse voyeuristic pleasure. It would essentially be the same experience as reading a game's raw script—just prettier, and you can click on stuff.
A game like this would be exhausting for literally every party involved. That's why it would rule.
#I was vaguely interested in making such a game once until I realized it was completely beyond feasibility as a solo dev (and as myself.)#Because I would prefer for this theoretical game to be good!#I'm envisioning a beautiful flowchart-based UI. Sighs wistfully.
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
#u know what#i might just pass this for my database systems class#assassin's creed#assassin's creed syndicate#ac syndicate#animus#video games#gaming#programming#coding#codeblr#web development#ui ux design#html css#javascript
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