#using freecam for a different angle because i can
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grey-wardens · 11 months ago
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A decade ago, Baldur's Gate would have welcomed any - and everyone seeking refuge. Who would take in these souls if not the jewel of Balduran? As long as Gortash is in charge, they'll be left shivering at the gates. All part of the plan, of course.
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arthursfuckinghat · 4 months ago
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As promised, here's a little tutorial on how I use photo mode to take my pictures!
It's a long one, but hopefully it helps <3
Alright, so first thing's first, you hop into photomode and see this feller and a bunch of options on the side. It's a bit overwhelming, so let me break it down.
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Whenever I use photo mode, the first thing I do is make sure I'm in freecam mode and not orbit. You'll be in orbit mode by default, it stops you from being able to move around freely. We don't want that, so always make sure you're in freecam if you want dynamic shots!
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Now, I'll come back to the advanced options and the save photo option, but this is the general layout of the photo mode menu.
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These funky little numbers in the corner are important too. Now, if you do use the save photo option for your pictures, they will save to your Rockstar account. The reason I don't use this is because you cannot access your pictures saved on your account outside of your game on your console. You can only view the saved pictures when you view them in game, it'll take you to the social club and you'll see your pictures, but you will not be able to save them or access them anywhere else but there.
Anyways, back to this handsome feller.
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Once you're in freecam, you'll be able to move around however you like. You control the camera by using the normal movement controls, and the triggers for moving the camera up and down. You'll notice that the numbers in the corner are different now, that's because I zoomed in on Arthur using the lens button. Even though 75 mm is the maximum amount you can zoom in, you're still able to move the camera closer!
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Ta da! Look at this fella now! You can see all of the yummy details. I pressed the lens option three times with the top d-pad button on my controller, zooming the camera in fully. Now, let's press the advanced options.
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Oh no. More numbers and buttons. Don't worry, it's easier than it looks!
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It's important to note that you cannot move the camera or zoom in again once you're in this menu. You'll have to go back and start again if you want to move things around, your perfect pose will be lost and you'll be put back into gameplay, so definitely only use the advanced options when you're fully happy with your picture so far.
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For my pictures, I always make sure that the blur strength is zero. I don't usually change the distance focus, but it's really up to you. The number indicates how far off into the distance it focuses on, it's measured in metres. Now, let's hide the HUD and see what we've got!
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Nice. See the difference in the backgrounds? That's what the focus distance can do!
Okay, let's try again with a different example.
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The angle is a bit awkward here, so let's move it around.
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Just like last time, we're pressing the lens button up three times to zoom in fully and position the camera where we want it.
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The blur strength is zero, but I put the distance focus to three metres because I liked the trees in the background. So, let's see what we have now.
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Very nice. Not the most exciting, but this is just for the example, you'll be able to find more interesting angles the more you practice! I like to zoom in a bit extra just to capture Arthur's expressions.
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Ta da! What a nice picture. To save it, make sure you use your console's built in screenshot button.
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Once you have the picture saved on your console itself, import it to your phone or computer and feel free to adjust it from there. Look at these nice pictures we have now!
Hopefully this helps, feel free to ask any questions!!
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cattimeswithjellie · 1 year ago
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Stream Recap, PearlescentMoon, 6/11/24
((I started recapping this one before I knew it was going to be a six hour redstone marathon stream. It has taken literally all day, so I will probably think twice before doing one like this again. My knowledge of redstone is too limited to understand everything that was happening, so there are chunks of the middle of the stream where the recap is basically "redstone continues." Impulse and Skizz playtest Pearl's game near the end of the stream and it is very fun!))
3:50 Pearl opens her stream and greets the chat in audio-only mode. She tells chat she just woke up after being up all night and sleeping late. She got plenty of sleep, just at a weird time. She apologizes for postponing the stream yesterday and said she was making the video a priority for someone who was holding their own video waiting for hers. (It was Tango.) Today’s stream will have spoilers. She wants to do a couple things on the minigame today but she can’t make too much progress on the interior because she has to film an intro first. Chat is complimentary about the new video and Pearl says she is probably going to keep the new editing tweaks for redstone-type videos. She’s also going to keep the Editor Pearl overlay. She admits that the snow transition was a happy accident.
7:20 Someone told Pearl that the new video is engaging, which is what she is trying to do with her videos. Feedback sticks in Pearl’s brain, and some people have said on Twitter where they don’t know she is seeing it that while she is a nice person, her videos are not engaging. She is trying to make that better. Chat asks if Pearl feels okay, she tells them she usually wakes up a little congested but is fine. She talks more about finer points of the new video. She knows she can’t please everyone, but feedback that she could be more engaging in her videos is legitimate critique and she wants to keep improving.
10:10 Pearl and Chat talk about what it means for a video to be engaging. They talk about the different ways streams and YouTube videos and podcasts are engaging, and Pearl mentions how she deliberately changes up camera angles when there is a lot of talking in an episode. A chatter admits that the most recent video was not their favorite because redstone goes over their head. Pearl agrees that her audience is not a redstone audience and assures Chat she will not be getting too overly intense on redstone in her videos.
14:20 Pearl switches video on. She is logged into the server and standing at the start button for her Wordle game. She tells Chat that the Wordle invention VOD is up on her second channel for people who want an eight-hour stream of Pearl doing redstone. Something she didn’t show in the video is her adding the diamond barrel. Every Wordle attempt costs one diamond. She didn’t put that part in the video because she had 40 minutes each with Bdubs and Tango and had to do some severe editing. Hermits who fail the Wordle can try again by paying another diamond, Hermits who succeed should not play again til reset. She has plans to make a leaderboard so people can track their streaks.
18:00 Pearl wants to know if an item that bubbles to the top of a bubblevator will stay or despawn. Chat is not sure, but enough people think it will stay that Pearl takes their word for it. She wants to make a randomizer for the game supplies so players don’t have to randomize them at the end of their games. She says they can test the bubblevator despawn issue and test it, but if it works, bubblevating the supplies and then dropping them into a hopper is a great randomizing solution. She digs into the wall to create a test bubblevator. Chat offers suggestions for refining the resetting system. Pearl considers options for triggering the bubblevator, using freecam to examine the redstone she already has in place. She wants to be absolutely sure that the “success” items don’t come out together and first.
23:40 Twitch is having some minor resolution problems, but the stream is generally all right. Pearl goes and gets some water. She fills the bubblevator and throws a bunch of building blocks into it, then writes some signs to explain how the system will work. She discusses the finer points of reset with chat. A chatter suggests killing the player to reset the game, which makes Pearl laugh. A chatter can’t wait for Scar to break the game. Pearl says the only way to break the game should be going into the walls and actually fiddling with the redstone. She demonstrates some ways that players cannot break the game.
28:50 Pearl describes a timing problem where the game kept trying to play the fail sound while she was filming, but she added a pulse extender to fix it. It makes her very happy that she knows enough redstone now to be able to fix things when they don’t work right. She learned so much during her eight hour stream, but now she needs to keep doing redstone so she doesn’t forget it. She also needs to memorize item sorters.
30:30 Pearl checks the bubblevator. It does not work, the building blocks have despawned. She is disappointed, but has a minecart method she wants to try next. Minecarts are good because they take items super-quick, which will help solve the problem of dropping loose items onto a hopper and walking away, leaving them to despawn. Pearl goes out to collect some logs. A chatter suggests that an item does not despawn if a dolphin is playing with it. Pearl thinks that’s a funny idea, if impractical. Chat says that a multiple minecart system is what Tango used for the Decked Out shuffler. Pearl thinks about this, as well as thepossibility of a dispenser-based randomizing system.
35:00 Pearl realizes she is talking redstone like a redstoner and wonders what the heck has happened to her since last week. Chat embraces her new redstonification. She gathers up supplies for more testing. There’s a little bit of room in the existing redstone, but it’s going to be tight. Before Pearl starts redstoning, she thanks chat for donos and subs.
41:20 Pearl is happy to live in a place that doesn’t require driving or walking everywhere. Driving in a city is so much worse than public transit, but she also doesn’t have to walk a long way. Where Pearl lives, some things are walkable and she can drive to other places, and that is perfect. Chat agrees about avoiding city driving. She tells a story about getting stuck in LA traffic, which is even worse than Melbourne. She wishes she could enjoy the observatory she visited out there more, but it was right after TwitchCon and she was feeling horrible. A chatter asks if she’s been to Singapore, but she has not. She continues talking about public transportation and tells a story about a train that never showed up and required an expensive Uber ride to not miss D&D.
49:00 Pearl continues catching up on subs and donos. She considers whether there is something she can be doing while she’s talking, but there’s not much that doesn’t require brain effort. She is jumpscared again by having subs over 50 months, which seems like such a long time.
52:00 Pearl talks with Chat about Pokemon as she heads down into the redstone. She is very against the idea of brown Cyndaquil. Chat agrees about recent downgrades in Pokemon. Pearl says Platinum is the last game she loved. She begins installing the randomizer system. She needs to be careful because if the water-stream goes out of control, it can mess up a lot of redstone. Chat contributes ideas and critique about redstone as she builds.
57:50 Pearl successfully places her system without drowning the redstone. It doesn’t look quite as nice on the display side, but she is all right with it. She adds a timer to finish it up, and makes sure both hoppers are lockable. Space in the redstone area is getting tight. Chat suggests removing one hopper entirely, which helps. Pearl figures out what needs to be done in what order for it all to work properly. She warns chat that this will be Pearlstone, and that means it will not be pretty.
1:07:00 Pearl finishes connecting up the randomizer to the system, then has sudden concerns as to whether it will actually randomize the items as they come in. As the system is set up now, the dispenser dispenses before it is full, which means it will not have time to randomize. Pearl and chat devise a system to fix this and increase the randomzation. A chatter points out a problem in the line with a pulse extender and Pearl fixes it, while quizzing chat til she understands what the problem was.
1:12:00 Pearl begins working on the hopper clock on the opposite side of the new randomizer. There is not very much space available. She goes back and redoes some of the redstone she just made to add more room. She pops out to collect some scaffolding and thanks chat for subs and donos.
1:17:00 Pearl returns to working on the redstone. She falls off the scaffolding a few times and sarcastically declares how much she loves it. She runs out of smooth stone and grabs more. Chat suggests learning to color-code redstone, Pearl says maybe next time. She and chat have a conversation about the function of a reversed signal and a pulse extender. She explains to Chat the initial problem with reset that needed the pulse extender solution.
1:23:00 Pearl prepares to test the redstone. She set a new word yesterday but Tango was too busy flinging Skizzleman into the Void to actually play it. She tells Chat to close their eyes if they don’t want to know the answer for this week, then decides to leave camera mode and hide it so Chat can’t spoil it to anyone. One she has arranged the supplies appropriately for the correct answer, she brings Chat back and presses the solve button. The win celebration happens like it’s supposed to. She tests the fail. The fail happens like it should as well. Pearl is pleased. She hides the game again to unload the letters, but some become lost in the system. They are stuck in the dropper because she pressed the reset, but everything is okay. Chat sees some of the letters. Pearl decides to change the word and asks chat to guess. They guess it correctly.
1:29 Pearl shows off some of her prize bundles and says she is going to change some of them to be more themed. Chat suggests changing the theme every month or week. She does not want to retexture the dyes into letters, it’s no longer on theme with the shop. She also likes that it’s a little more vanilla. She tests the reset again and realizes she needs to adjust the water stream. She tests it again and this time everything comes back in a random order.
1:34:30 Pearl sees a flaw in the system. She thinks there might need to be a delay on item release or the correct letters might always come back first, ruining the randomizing. Further testing is needed. She collects her redstone supplies back up while talking with Chat about the possibility of flower crowns for rare prizes. Pearl needs to buy more fireworks, but not just yet. She starts doing the redstone to add the delay.
1:43:00 Chat is attempting to help with the redstone, with varying amounts of forcefulness. Pearl reminds Chat that there are lots of different ways to do redstone and people advocating too many methods or being too pushy about their preferred way can make it uncomfortable to do redstone on camera. The redstone is expanding rapidly.
1:49:50 Pearl tests the randomizer. The signal strength is difficult to calibrate, it is either too weak to activate the randomizer or too strong and sets it off early. Pearl begins calibrating the system to get the correct signal strength for the result she needs. She releases a bit of water but fortunately it only kills one bit of redstone. An Australian streamer raids in and compliments Pearl on the new video. She chats with them a bit about ancient city raiding in a hardcore world being nerve-wracking.
1:54:15 Pearl tests the redstone again. The delay is too short. Pearl explains the problem to chat, chat suggests “more comparators.” There is not much room to add more redstone at all. Pearl contemplates moving other redstone to make more room. She digs into the wall instead. She decides to do another proper test with the actual letters. Chat tells her that her redstone is reversed. She changes it, apologizing that she is not as cool as Tango and is doing Noobstone.
2:02:00 Time for the test. Pearl throws letters in in alphabetical order to see if they get scrambled nicely. It did not work because things came back into the chest too quickly to get randomized. Pearl has a big thonky-thonk about what to do next. Another streamer raids in. Pearl starts troubleshooting again.
2:09:00 Another test, it’s looking better, it will randomize til the letter G instead of C. She needs a long enough delay to send the whole alphabet through the system. Chat suggests an Etho clock, she says she is not very familiar with it, but will lean on chat if they help her build one. She replaces a patch of Pearlstone with a hopper clock, following instructions from Chat. Chat tells her she needs at least 17.6 seconds.
2:18:00 A chatter asks if Pearl is calling the game Wordle. Pearl says no, it’s Wordle-inspired, but she won’t call it that. She shows off the signs she put up at the entrance and says she took suggestions from the chat: the game is called “Dye-duction.” You use dye to deduce what the word is. “Pearldle” was a close runner up but is hard to say and a little cheesy. She returns to the redstoning.
2:25:00 Another test. The randomizing is working, but it’s still too short. Things are still getting stuck in the system. She decides to try extending the clock and also needs to fix the locking conditions on one hopper. She tests it again. It does not work. She studies chat, hoping for answers. Chat has suggestions.
2:30:00 More troubleshooting. Pearl accuses chat of misleading her when she was in fact right all along. Most of chat just seems a little confused, but of the chatters trying to help, the votes are split between “correct” and “wrong.” Pearl says this is why people don’t do redstone on stream.
2:36:40 Pearl spots a creeper down in the guts of the redstone and is Not Happy about it. She asks it to please not blow up her redstone. She gets her bow and takes care of the creeper with no damage done. Pearl asks why it always has to be a creeper and never a zombie or skeleton. Redstoning continues
2:41:00 Pearl takes a moment to process, thanks subs and donos. She is an hour behind on her donator thank-yous and has no idea how she is 2:42 into the stream. False raids into the stream. Pearl continues to disbelieve that she has spent this much time on a randomizer. She’s fine. She’s fine. Attendance is down for the stream, but chat is fine too. Pearl chats with False’s raiders. Chat asks if Pearl needs a snack or a drink, but she is fine. She has a drink. False and her chat have been doing base design. Pearl likes how everyone has been building bases in stages this season, it’s neat! Redstone continues.
2:53:00 Pearl loses some of the letter dyes from the system when they shoot out of the water stream. She finds all of them except light gray, and enables freecam to look for it. As she swoops around, she briefly dips out of the room and into x-ray view. There is a chasm below, which contains a number of mobs, and something that looks like a green room or tunnel with a white stripe along it. Pearl finds her lost dye and pops back into her body, mentioning she saw something down there she hadn’t meant to look at and is just going to ignore. She rearranges her letters in the box and does another test. The piston is very very loud and the signal is too strong. All the items get stuck at the top of the water stream. Pearl tries to put the items away but activates the circuit again, so the items spit back out again. Test failed.
2:57:00 Pearl disables the circuit and collects up her letters again. She decides to try again with a different repeater delay and yells at the hopper clock until it behaves itself. She reloads the letters for another test. Things are much less obviously broken on this test, but the hopper that should release stays locked for longer than is ideal. At the end of the test, though, the letters are randomized and in the chest. Victory!
3:03 Pearl resets for another test, this time to make sure that the first-in-first-out problem doesn’t cause any hints. She points out that she has added something to the system that can break. She runs the test again. The chest does not randomize very well this time, despite everything going through the system. Another test has the same result. Pearl figures out what is going wrong and discusses possible solutions with chat.
3:16:00 Redstone work resumes. Pearl has a solution in mind, and she hopes to do it without flooding the room. Pearl and chat briefly forget how many letters are in the alphabet. A chatter gives her an idea that will allow her to switch the game to allow for the entire alphabet later if she wants it. She likes that idea and decides to implement it.
3:24:00 Another test. It looks good in the water stream and stops when it needs to. Pearl is excited. The chest is nicely randomized. The hopper clock is not finished yet, and she has not solved the first-in-first out issue with the correct answer letters, but it’s progress! She goes to adjust the hopper clock and runs the test again. Again random, and with better timing, but the letter K is stuck in a dropper. She tests again. Letter C gets stuck in the same place. She adjusts the timer a little bit and wonders how this became a redstone stream. Everything works!
3:32:00 Pearl prepares for a full playtest. She walks chat through the gameplay and decides doing a reset on the reset barrel is not worth it. She does a playtest and pretends she doesn’t remember the word. The moment the letters are out of the chest, it begins cycling. She discusses possible fixes with chat. Chat suggests a “do not touch” potato that stays in the chest, but Pearl is certain that it will be touched consistently by Hermits because Hermits don’t read things.
3:38:30 Pearl admits that a “do not take this block” block is the easiest solution, but she’s trying to minimize points of possible breakage. The biggest consequence of moving the block would be a loud noise, so the problem is fairly small. Pearl comes up with a solution involving sticky pistons that might be effective and might be silly. Chat thinks if it works, it’s not silly. She tries out the solution.
3:45:00 Time to test the fix. Pearl simulates a reset and giggles “It’s working” as the items begin to circulate. She asks if she actually fixes it, with a solution she came up with herself and didn’t get from chat. She is very proud. Chat is very proud of her. She reorders the letters for a full randomization test. The test runs successfully, though with a couple patches of ordered letters. Time for a playtest.
3:50 Pearl reorganizes her inventory and sets up for a playtest. She adds the correct letters. The win condition runs successfully, but she forgets to put away the winning letters before reset. She tries it again. It works successfully, there is no sign of what the original word was. Pearl is pleased. She gets a nosebleed, but not a bad one. She stuffs a bit of paper up her nose to stop it. Chat tells her she needs Etho’s Kleenex box, but she points out that every tissue removed from that box is one less layer of sound dampening.
3:56:30 With four minutes left of stream time, Pearl says they couldn’t possibly have cut that finer. She decides to do a quick fail test. She puts in “PATHS,” then changes it to “PEARL” because it has some needed letters. The fail test works. Pearl doesn’t like that she can’t do a true playtest because she always knows the word. She thinks about asking Impulse to playtest for her. She puts in “SHELF”, another good test. She plays “FIELDS” and gets the win condition. She resets again and decides to ask Impulse to play. The correct letters are in the first five slots. Pearl needs to put a timer on the letter release. She decides that she has nothing big to do tomorrow, so she’s going to go overtime on the stream.
4:04:30. Back to the redstone. Pearl does another win test and looks at the way the chests empty. The letters randomize on this go-through. She wonders if she was just unlucky. She tries the test again and asks if Impulse is streaming. Chat says no, Impulse is sick. This test has three correct letters at the top and two at the bottom. Pearl is mostly satisfied.
4:14:20 Pearl invites Impulse to play a game. Impulse says “Depends” Pearl asks if he wants to play or not. Impulse asks if it will kill him. Pearl assures him it will not. He agrees to play. She invites him to the flower shop. She resets the game, cleans the playing room, and goes to find Impulse. He’s a hard guy to find.
4:18:00 Pearl finds impulse at the flower truck. He sounds pretty rough, but says he’s okay. She asks if he’s ready to play Wordle. He says he likes Wordle, and that he is proud of her for doing redstone. She leads him to the new shop and shows him around, then welcomes him to Dye-Duction. She tells him she’s just going to watch him play and see what happens. He doesn’t have to pay today.
4:20:15 Impulse reads some of the instructions aloud. Pearl reminds him to guess words and not just letter combinations. Impulse admits he didn’t read enough of the book to know where things are. He goes back and reads the book. He plays through the game with some small guidance from Pearl on the technical aspects of the game. He plays “SPACE,”
4:26:40 Impulse tries to think of a second word. His dogs start barking at the landscaper and he leaves for a moment. He comes back and says it’s hard when the dyes are not in order. He plays “BEING” and still has no letters in the right spot.
4:31:00 Impulse tries to think of another word. Pearl assures him there’s no pressure, she’s had people watch her do redstone for the past four hours and she knows from pressure. She tells him it’s really quite simple. He says it’s _not._ She asks what Impulse says when he’s doing redstone, like how Tango and Mumbo have catchphrases. He admits he hasn’t got a line, but Chat is bopping.
4:34:15 Impulse is struggling. Pearl is amused. Impulse plays “THEIR” and has one letter in the right spot. Still no more letters. Impulse is getting squeaky with Wordle-related distress. Pearl realizes that having each letter only once makes Wordle considerably harder and that random letter combos might be okay to counteract that. She mutes herself in-game so she can laugh at Impulse.
4:40:40 Impulse wants a sign he can write on. He tries it out, then realizes he can’t see his inventory when the sign is up. A sign would at least let him save guesses. Pearl and chat discuss custom textures to make the dyes look more lettery.
4:43:00 Impulse plays “FIELD” and gets the win event. He is happy and gets the prize. He reads the book and puts the supplies back in the box. He presses reset and tells Pearl the game is impressive and enjoyable. He isn’t used to playing Wordle under pressure and is sweating about it, but in general it was fun and he’s going to cut the footage to make it look like he guessed very quickly.
4:47:00 Pearl says she isn’t going to do signs but people can use whispers or an actual piece of paper to make notes. Impulse gives back the bundle because his game was comped, but Pearl says she’s going to reset the game and open it today or tomorrow so he can play. She says she’s going to rig up a hint barrel for people who get really stuck. She asks if he wants to see behind the curtain.
4:48:20 Pearl gives Impulse the redstone tour. He jokes about how she needs documentation for all this. She tells him she used his sorters for the game. He said he saw her screenshot while he was on his cruise and was proud to see his sorters. She thanks him for helping her test. Chat suggests naming the shop Dye On The Inside. Pearl and Impulse talk about how lack of repeated letters and only five guesses can make things harder. Impulse thinks no repeated letters is not bad, just hard to learn to think about.
4:51:00 Pearl explains that she’s trying to eliminate user error from the system. Impulse agrees it needs to be spam-proofed for Grian. Pearl needs to add a few more rules to the book before the game opens. Impulse says the game is cool and leaves. Pearl is pleased with the test run and knows she needs to install a locker room and hint barrel. Chat remembers that Impulse didn’t take his stuff. Pearl sends him a message.
4:54:10 Impulse sneaks in and grabs his stuff. Pearl explains her next video will be less about the game and more about stocking the actual shop. Before she ends, Pearl wants to do a few last things, but chat wants Skizz to test the game. Pearl sends him a message, asking “Would you like to play a game?” Skizz is always up to play a game. Impulse says he heard that in the Saw voice. Pearl says that was the correct way to hear that. She discusses the possibilty of making the game a death trap. It would be pretty difficult. She sets up a new recording for Skizz’s visit.
4:57:00 Pearl and Chat decide that easier than a death trap would be a chest where if the contestant loses, they need to pay another diamond to get their stuff back. Easier, but diabolical. The reward would have to be very good to justify that. She examines her bundles again and decides which ones to switch out. Chat suggests adding coupons to the bundles, Pearl likes that idea. Skizz doesn’t know where the shop is, so Pearl gives him directions.
4:59:00 Skizz and a creeper arrive at the flower shop at the same time. Pearl warns Skizz off while she deals with the “green cucumber.” She is very impressed with Skizz’s green shutter shades from Mission Possible. Skizz asks if he’ll be playing Wordle. She says yes and asks how good he is at it. He says he doesn’t like to brag, but… She leads him downstairs, introduces him to Dyeductions, and has him read the book.
5:00:30 Skizz looks at the book and is dismayed by nine pages. He reads the book aloud. He loves the “no letters twice” thing. Pearl adds a few editorial comments for things she’s going to change or that he doesn’t get. He accidentally picks up the book, sets it down, and loses track of it. This is because he is losing his connection, because he instantly falls offline.
5:03:00 Pearl hopes that Skizz didn’t fake losing connection so he doesn’t have to play Wordle. She talks to chat about color choices and waits for him to come back, which he does. He says everything crashed. He finishes reading the book and drops his inventory into the barrel. Pearl critiques his crowded inventory. Skizz gathers his supplies and readies for his first guess. He can’t remember what starter word he wants to use. After a moment of thought, he plays “HORSE,” because eliminating an H eliminates all H blends. He gets one letter, not in the right place.
5:08:30 Skizz clears the board and sets up for his next guess. Pearl creates a sign to remind players of which letters are not included in the game. Skizz is nervous! Pearl tells him not to be stressed. She creates a sign to remind players that letters do not appear twice. Skizz plays “CLEAN,” a word that pleases Cleaning Lady Pearl. He gets a letting in the right place and a letter in the wrong place. He clears the board again. He is so impressed by Pearl’s redstone prowess. Pearl tells him she had so much fun making the game.
5:14:00 Skizz tries to figure out his next guess. Pearl is impressed by his deduction attempts. Skizz says not having letters on the textures makes it hard, but Pearl tells him she is still not sure what to do about this. She mentions that all the vowels are flowers. Skizz says I before E except after C and promises he is actually good at this. He says he’s going to edit this to be much faster. He continues muttering to himself and looking at letters while Pearl thinks about Mission Possible.
5:17:20 Skizz decides on a word. It is “FIELD.” He bops all the letters into place. Chat is so excited. He gets the win condition and is very pleased. Impulse, who was stream sniping, yells “woo!” in chat. Skizz explains that when he and Impulse play Wordle, they share their results. A word guessed in two tries is a twofer, a word guessed in three is a woo. Pearl tells Skizz he did it in faster than Impulse with one less try. He demurs, saying he may have done one less try, but he doubts he did it faster. ((He did it much faster, in about half the time it took Impulse.)) He asks to take a peep at the redstone using freecam. He asks Pearl how she is both an amazing builder and an amazing redstoner and accuses her of hogging all the cool. Pearl says she’s not really a redstoner, but Skizz scoffs at that. He tells her not only did he have fun with the game, he was very impressed.
5:20:10 Skizz puts away the supplies and resets the game. He looks at his bundle, the orange and red dyes. She tells him he can keep it and tells him about her plan for new bundle rewards. Hoffen is doing the bundle texture. Skizz tells her he has an enormous amount of pink dye if she needs it. Pearl gets most of her dyes from Keralis, but she won’t say no to dyes. She tells him the shop will be open in a week or two, but the game is opening very soon, with one word per week. Chat is still busy loving on Pearl after Skizz’s compliments.
5:23:00 Skizz thinks Pearl could charge more than a diamond for the play or the hint, because the bundles are so nice. He promises to play again as soon as the word resets, then leaves. Pearl heads downstairs and realizes she forgot to ensnare Skizz in her Mission Possible task. She says she thought about doing it before he finished the Wordle, but he was very dialed in. She still has plenty of time. She has not told Chat what the task is. She wants to come up with a better sto- a better thing anyway. Chat asks if it’s in her video and she remembers yes, she did put it in the video. She’s still not going to give it away in case of lurking Hermits, but she’s going to get something better put together before she completes the mission.
5:26:00 Pearl says the worst problem so far is hermits not noticing the droppers. She thinks about ways to fix it. Chat suggests adding a sign with the date that the game was last updated. Pearl agrees, and talks again about the leaderboard and locker room. Otherwise, the game is done!
5:28:00 Pearl says it’s time to end the stream. She asks what it is about redstone that makes these 5+ hour streams. She must be having fun if she lets it run so long! She could actually keep streaming, but she has stuff to do in the gaming district. This week is birthday week, so she has family stuff to do, plus she uploaded late and has less time to make her next video. She wants to get back to her Friday release schedule. She needs to figure out what will be in her next video before she makes it, too. Her birthday and Kahn’s birthday are both this week, but she will not take a week off. Taking a week off is so bad for the YouTube algorithm. Right now she is very happy with everything she’s doing on the server and has been having a lot of fun. She tells chat she’s streaming again tomorrow
5:31:50 Pearl realizes she has not read out her notifications for three hours. She is embarrassed and blames redstone streaming. She wails a bit, then starts thanking her subs and donos. Pearl and the chat have a mutual-appreciation party for a little while. Pearl thinks Chat is wonderful, and that things are better now than in older streams, with less backseating and more support. She liked streaming back then but even more now. There are fewer trolls (she thinks this may be because she gave up facecam) and more peaceful building. She likes how Chat offers good suggestions in kind ways. Chat is loving this and feeding compliments right back to Pearl. Pearl says she feels good after every stream these days. Some people in the community give fair critique but in painful ways that makes people feel bad instead of making them better, and that has happened with other creators she knows recently, but her chat is excellent. Pearl also says she understands a fraction of what Tango felt when he finished Decked Out.
5:44:40 Ollie Orionsound appears in chat and asks about the game, so Pearl gives him the very short tour of how the redstone works for the game itself. Ollie thinks it is “so cool.” After the tour, Pearl says she needs to end stream now. No Hermits are streaming Minecraft so she raids into Jono, who is mixing the Poe Poe song, and ends her stream.
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astarionposting · 2 years ago
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Hello! I started following your content a while ago and I definitely love it. Your shots are amazing! You were one of the creators that encouraged me to get the Otis_Inf injected camera, to try and get some good memories from my current gameplay (tho I don't normally post I just keep them for that, memories) Thing is I was going crazy trying to get shots from cinematics (changing angle and stopping at the right time) but I can't find a way, and I thought you would know because you totally master taking screenshots from the game. Could you give me some insight, please? Thank you!
Hello there! I’m definitely no master haha, as I am still learning new things about how the camera tool and everything works, but thank you for the compliment <3.
To pause the game, you must use the 0 key on the numpad to pause. Alternatively, you can change the keybinding in the camera tool menu if this doesn’t work for you. I think the default for injecting the actual camera is the “home” key, but I prefer to use numpad *. I then use the numpad keys to move the camera around, and the + and - keys to increase/decrease FOV to my liking.
A trick I use to get precise moments is to pause way before I know a reaction/animation is going to happen, and I set up my general angle and unlock the numpad, then use the numpad 3 key to move frame by frame, rather than unpausing and pausing again.
Another thing to do is when you are taking screenshots of cinematics and you have the game’s depth of field on (I usually keep it on for home I’m recording videos/gifs), it will sometimes not allow you to capture certain things in focus when moving around with the freecam. I’d suggest turning it off in the “video” settings of the game before and use the IGCS connecter to render your own depth of field at the angle you wish!
Hopefully this helps? I know at first all the different keys can be confusing, but once you know what does what, it becomes much easier. Just become familiar with the controls. I also make a lot of use of the field of view keys (I decrease it a lot to get a more close up shot with less lense distortion) and the rotating keys (for portrait shots, I believe my default they are numpad 2 and 3?)
If you have any other questions, feel free to ask again! <3
I also have a tutorial on how I set up my shots, as well as the keybindings I use to control the camera! Honestly just play around with the camera in camp with the companions and you’ll eventually figure out which angles/compositions you like most!
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aliciadessendre · 3 years ago
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Anna!! My sweet and talented moot my stupidity is becoming my downfall and because you make such beautiful gifs in general i thot i should just ask jkvbwkvj how do you make such cool gifs of V? I've been trying and i just can't seem to figure it out (so sorry to bother you but it's been driving me insane) <3 - butchrofblaviken
Hey Vall!!!! 😘 and thank you sm 💕 It also took me awhile to figure out how to do that but it's actually so easy!
To make your V show up in cutscenes or just as npc first you need to get Cyber Engine Tweaks and then Appearance Menu Mod, with those you can swap any npc with your V, in there they have better explanation on how to use it which they even have videos as well 😊
and to make gifs of my V from different angles, i use Otis' freecam/camera tools, which are on his patreon
If you want to check other mods i'm using for my V here is my rec list 🥰
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empiredesimparte · 4 years ago
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Foreword: After a few weeks I finally took the time to reach your request dear Anon, I hope it will be useful to you. I advise you to read (or come back to) the tutorial of our famous De Villiers which is quite complete! Here are my personal priorities, what goes through my head when I take / prepare a screenshot.
My computer equipment is : - Intel® Core™ i7-9750H CPU @ 2.60GHz - RAM : 32 Go (16 at the beginning, I added some more) - Nvidia GeForce GTX 1660 Ti This allows me to play in "Ultra" graphics + some reshades... which helps for the quality of the rendering.
- My tips for screenshots -
> "WRITING LIKE A FILM"
When I go into camera mode, I project myself into the shoes of a cameraman on a film set. Or a photographer in terms of portraits, etc.
It's all about intention, and the choice of your angle of view is the means to achieve your intention.
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Here (Image A), it's a point of view with its back to the characters. It is an intention:
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From the camera's perspective ("zoom out", image B), we can see that the first screen (A) was from the point of view of the approaching curious princess.
Notes :
There is a play of depth in the shot (a little badly done I admit) : the over-framing of the door, the princess, the sofa where we are talking and finally the background (4).
Ideally, you should have at least 3 levels of depth to give a realistic impression. More if you want to show the grandeur of a setting like a castle.
In my opinion, we must strive to find intentions in the screens. You have to see it as a kind of writing of the image.
Sometimes I don't necessarily have a clear idea when I shoot a scene, so I take the scene from absolutely every angle. Then comes a big sorting moment lasting several dozen minutes, where I observe the screens meticulously.
Don't hesitate to multiply the angles of view with different poses. This will give you more storytelling possibilities! Bring your camera closer to yours characters, for example, by positioning yourself over his/her shoulder.
> THE SETTING
The thing that takes me the longest to prepare for a shot is the placement of the objects/architecture. This is what creates the depth of field. I would advise you to take references to furnish your rooms, and take the time to test the screenshots during construction if you have TwistedMexi's Buildmod Freecam.
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In the Tuileries Palace (Image C), I'm trying to create a more or less parallel setting with my Sims in the centre to give it a "French style" in reference to our dear Louis XIV.
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For a nature holiday, nature and scenery invade the Sims, with a slight asymmetry (Image D).
Notes :
Present the screenshots from the most general shot, which sets the scene (e.g. a building), to the most specific (e.g. with a close-up on your sims). Or vice versa! This sets the mood for your scene.
I try to use as much natural light from outside as possible, even through the windows. But some people do completely artificial lighting :)
Avoid showing the white ceilings of the base game and unworked scenery... This disturbs the immersion, especially during a BTS. In movies or IRL, especially during a conversation, it is rare to see the ceiling or the floor.
Sometimes "show" is enough to describe a mood, a relationship or an action. In this case, the setting or close-ups can be very important without the characters speaking. For example, in image D, this screenshot can sum up the atmosphere of a whole weekend's holiday, without adding to it.
> YOUR COMPUTER SCREEN AND POST-PROCESSING
For Tumblr, consider the size of your computer screen when decorating. Because your screenshots will take the shape of your screen. As you can see, I have two computer screens: one more square (Images A & B) and one very horizontal (Images C & D).
My sims are naturally more discreet in my horizontal format, which is a landscape format. Whereas the square screen displays the sims better as it is closer to the portrait / small screen format.
You can adjust the format of your screens by cropping your shots with a software (some use Photoshop... I only use the Windows image gallery for my part, or the Pixelr site which is free).
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For my last portrait (Image E), I had to crop to portrait size (Image F below). Otherwise my emperor is too much crushed by the background.
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Further down, I took a closer screen, zoomed in (Image G). Result: considerable gain in sharpness. Cropping can cause a loss of sharpness, you have to be careful not to abuse it.
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> CURIOSITY IS WELCOME EVEN FOR SCREENSHOTS
My main advice is to look with interest at the work of simblr that you like, but also at official films or portraits etc. Understand the intentions and the means used to achieve them. Informed work always makes a difference in terms of quality of rendering. When I like a post, I always take several readings and re-readings of the means used. There is a lot of creativity! There's no shame in taking inspiration from other creators (in Tumblr or outside Tumblr), it's the best way to forge your own style.
Mind you, I'm not talking about comparing yourself to others. Inspiration is an element of curiosity, not comparison, it shouldn't make you feel bad. Nor should it lead you to plagiarize.
> COLOURS IN THE SCREENSHOT
When I set up a set and dress my sims, I pay attention to the colours given to each of them. The colours are also a way to emphasize an intention (colour symbolism), or/and to bring balance to your screenshot.
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It's a soft and bright family picture with green/blue/beige colours (Image H). A bright colour would have brought a certain imbalance, either on the sims or the decor.
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Bad editing to illustrate! (Image I) It seems a bit obvious when we talk about it here like this, but colour harmony is subtle and sometimes a bit forgotten. Breaking the harmony can be an intention of course, but it's still a dosage!
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pi-creates · 4 years ago
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are there any physical details you've noticed abt some characters that most ppl probably don't know?
Physical details? Hmm... I’m not really sure. There is  a couple of things that I just find interesting even though they aren’t mentioned much, and there’s some weird animation things, as well as a few oddities in the models/textures or files sometimes.
The closest thing I can think of is how we all can see Marlon’s light, patchy facial hair - but Omar has a little bit of that too, it’s just not as clear. You can see it more obviously in the texture files, but not so much in game.
Also, the texture files for Clem’s full arms are in the game, they just don’t ever load since her arms aren’t modelled above the wrist. Which means that she does have the dog scar and the A New Frontier brand, and if she theoretically had a different set of upper body files we might have been able to see those. I really wish we actually did get that, I wanted a moment where Clem can explain why she was scared of Rosie and show the dog bite.
Then there’s a more obvious thing that I just don’t hear brought up much - Willy has that little holster on the back of his belt and I don’t think we ever see it be used. I’m not entirely sure if that’s meant to be for a gun, knife, or even something for the archery bows, but it still feels odd to me that he wears that constantly but we never see its use. And if that is a gun holster... I can only wonder why he has that and if the school did have a gun at some point before Clem and AJ brought one in.
There’s also the thing where AJ has multiple “lower body” files, which is basically the pants and shoes. The second model I have actually swapped in before because I didn’t understand why there were two files - and instead of it being AJ’s normal appearance, it’s AJ with his handgun tucked into the waistband on the back of his pants. I don’t recall when that model actually appears in the game, he usually just puts his hand behind his back and spawns the gun. I dunno, I thought it was a nice model and I don’t know why it wasn’t used (or used more obviously if I’m just missing it).
This is an animation thing and a bit of a weird one, but I always notice how Violet never closes her eyes for any of the kisses. Which I personally find quite unnerving, but you don’t always get to see her eyes in the kisses so it is only really noticeable when you change the angles.
And there’s the weird thing were they, uhh, modelled newborn AJ completely in season 2, if you know what I mean. I don’t quite understand why they put that detail in, it seems like more effort on the modellers part for something they probably never intended to be seen. I don’t think anyone would have complained about Sims-esque, smooth, mannequin bodies.
That’s all I can really think of at the moment, it honestly get a little hard to keep track on what is and isn’t noticeable in normal gameplay after I’ve seen so much more of it with freecam.
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pi-creates · 5 years ago
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i was always wondering if clem was standing on her tip toes when she was kissing louis in ep3, so can you do a freecam of that scene to see?
Ok, so this is one of those scenes where the camera hates me, and it was made even more frustrating because I know the answer to your question. 
It’s one of the animations that you can see in the character viewing menu, and Clem does do a little tiptoe action on one side when she leans in.
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Actually getting a shot showing that in game... I couldn’t do it. I played the scene over and over, and I swear I can probably give you all of James’ speech verbatim now, but maybe you’ll enjoy the process of me trying and failing to glitch the camera into a different angle where it works.
Keep in mind, the method I’ve worked out requires me to essentially bug the camera into an angle that was previously used, so I still don’t have a lot of control and can’t tilt/move the camera outside of the bounds of the single frame I capture. 
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Nope.
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Still no, but closer... Oh, hi, AJ.
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Maybe I need a really far back camera....
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Sigh...
This isn’t even showing all the attempts where they ended up off-screen.
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