#walkablearea
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[Image description: Image 1: The following code:
player. Walk (56, 346, eNoBlock); player. FaceDirection (DirectionRight) ; Watson. Walk (96, 364, eBlock, WalkableAreas);
Image 2: Homes and Watson sitting on a red blanket on some grass, looking out to the white cliffs across the bay
Image 3: The same as image 2, exceot that Homes and Watson are much closser, so that it almost looks like they are kissing. End description.]
Ok you guys are going to think I'm making this up as a joke, but I've genuinely been trying to troubleshoot this for the past hour.
I've programmed Holmes and Watson to walk to these coordinates and sit down

And in my game development engine, I have tested what this will look like by manually moving the sprites to those exact coordinates.
It should look like this:
But whenever I run the game and test it they keep sitting like this:
I swear I'm not making it up, "Sherlock Holmes and Dr Watson keep kissing and I don't know why" is a genuine game development conundrum that I am dealing with.
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