#write my UML assignment
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How to Run a Game Development Company
Notice I'm talking about this from a perspective that "I need to start from scratch" so I'm not trying to criticize any established company.
If it *sounds* like a criticism; then that's on the reader.
A company needs a few departments for its own protection after hitting a certain size; including a Lawyer, Human Resources, and a Treasurer.
That's only after you're able to grow a certain size; unfortunately you'll need to pay retainer to a lawyer until you reach that size.
As a small business owner; Id need to understand H.R., Budgeting, Investment, and since my preferred job is Game Developer/Designer, I also need rudimentary knowledge of music, art, writing, audio recording, and marketing.
Many Hats.
If you have enough revenue/budget; somebody in this position will start researching workflows. And probably settle on "Scrum" because it seems pretty good.
With a tiny budget; instead of hiring people to work under me, I'd be trying to hire somebody who *knows* better than me in the software department and the art department.
(that is a criticism)
That's were it would start getting unwieldy, because how would you be able to guarantee they knew what they were doing and aren't just good at answering the quote "Google Interview Questions"?
Fortunately, I really am an expert with most of those hats. So what I can do instead;
Is take the "Lead Programmer" hat. What does the lead programmer need to do?
Well, one advantage I have is knowing UML and software design. So I can put together the blue prints, and hire on programmer-interns to do the rudimentary programming to follow the blueprint.
And then I can review the code with them to see where issues might lay, give on-the-fly criticism, and help them get on my level.
This same system is the same for the "art" department. One entry level Modeler is enough. We just need to keep the assets minimal.
A requirement at this level between employees would be to step in where the project is falling behind it there isn't anything to do for your assigned hat.
My hat being all the hats, I step in where needed.
As one product is finished, we hopefully start getting more revenue. And now we can afford a marketer and somebody to do a lot of the footwork that I'd otherwise be doing.
Provided these employees wish to stay here; they become section leaders. They take on a lot of the responsibilities I was taking in *all* departments.
And so the company can keep growing. Provided the revenue supports it.
You only need one person that knows everything on your wish list and just need to sit in and give input after that.
If that starts affording me extra free time; I can work on side projects, starting from scratch essentially, but with the support of the full company around me.
What I don't know; is the dangers that come from a company that grows past that point. I don't really want a company that is bigger than that. So I don't know how to protect the company as a whole after that.
I just know how to use the resources to support growth.
The next department to be created is the core quality control; common frameworks and libraries for reuse. Which will help streamline development and supporting small projects and small intern-ish groups (strike forces) that don't need to start from scratch.
And thus I can offer those strike forces their IP at a cost of some of the short-term profits and allowing them to start their own companies.
Which would allows us to keep operating, and keeping the company smallish and prevent growing to big that it's hard to protect to level I want.
Plus it won't be the same as just *firing* employees.
As they would have their own established resources revenue, and IP. That the "heart company" wouldn't have rights or control over.
Thus, giving us reputation and other opportunities in consulting.
The next problem we might face after that is in over-saturation of the market, and also funding our own competition.
Well, worst case scenario, I would have enough cash at that point to start over if I want, since all I really wanna do is tinker around with software.
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what are the chances i can get my (mostly done, mostly understood) database assignment AND my (barely started, not AT ALL understood) java assignment both done and submitted before midnight tomorrow if i only work on them after work tmrw.......
#get home from work at 3..... hrrmmm#4 database i think i just have to do my JOIN statements and sort out my DDL and DML files so they're ready 4 submission; maybe write some#select queries to test things and stick them in the dml file.....#for the java assignment....... hnnngng still gotta do...... basically everything 💀#do the uml class diagrams write the pseudocode and flowchart ACTUALLY WRITE the goddamn program and test it..........#fuck my life i have NO idea how to do it idek why it needs to be in multiple classes other than to ~demonstrate learning~#i can never fucking get my variables from the first class to resolve or w/e in the main method class#i hate college#theoretically i could and shoukd finish the DB thing tonite but ehhhh...... i already did my DB test twice over im fuckin tired lol#hm. also doesnt help that i lowkey only kinda understand the different joins and how to write them......
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Not venting, just using thus blog as a personal diary I guess. Ok maybe it's venting idk.
What frustrates me about my coding abilities is that I feel like there's this huge amount of basic practical knowledge that I am just... unaware of???
For example, someone mentioned "if you know some python you can automate downloading all the works in your ao3 history"
Ok. I have a degree in computer science. I know python's code syntax, its logic, and a little bit about how it works under the hood with memory management. How do I actually do that? Ok I just checked and there's an unofficial API for ao3, which answers one part of the question, but now I'm wondering how the hell would you program an API for a website. Ok I've searched further and it's called web scraping and there are tools for that. I feel like it would be redundant to ask how you program that. But then comes the question of how you actually add that to your code base and then export your finished code and have it respond to a usable UI.
Idk I guess it's a case of just thinking of random shit to code and researching how to make it then?? But that's frustrating because I kinda expected to be able to make most stuff after I graduated. It seems like all my classes just assumed I would figure out this miscellaneous basic knowledge on my own. In my sophomore year I took a class called Object Oriented Programming and we had a major group project to make a music app or something.
(It was part of a deal with a startup, and all 60+ people in my class concluded that they just wanted free labor and ideas. Everyone purposely made shitty apps that still passed for a good grade. This is irrelevant, I just wanted to share)
Well my group just...didn't know how to start writing the app. We all knew how to code but didn't know how to translate that knowledge into a usable app. I asked my professor about it and she said "yes that's normal" and I don't think I got any more information out of her, probably because I was too shy to ask anything else. We spent most of the semester Not Coding (UML diagrams I think) until one guy programmed it all by himself and passive aggressively dissed us in the group chat for it. I think he used some pre-made app platform for it? How do you find that shit?? How do you know to do that? Also shouldn't we know how to do this without using that? I repeatedly asked my group how I could help bc I genuinely didn't know what was being coded, how I accessed the code, and what I needed to do and they said after the third time "you can draw us a logo." Thanks. Thank you one passive-aggrssive guy who didn't include anyone else in this process. My entire learning experience for my coding class has amounted to drawing a picture.
I have other stories like that though. It seems like I was constantly learning things about theory, and professors just assumed I would figure out the practical stuff if they just assigned me a group project.
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Machine Programming - What If Computers Could Self-Program?
What exactly is Machine Programming? The idea of automating the entire software development cycle, including code writing, testing, debugging, and maintenance, is audacious. MP is driven by MIT, Berkley, Intel, Google, and other industry heavyweights and is gaining traction. Need help with your R Programming Assignment Help? Allhomeworkassignments.com has you covered. We offer affordable and reliable support for all your programming needs.
The main driving force behind this initiative is a vision of the future in which everyone will be able to program computers. It is currently only available to 1% of the world's population. That's right, 99% of the world's population cannot program machines. This could be possible if we can teach machines to understand human intent without having to write code. The machine will do all of the tedious work in the MP vision, including creating the code and ensuring that it achieves the goal.
Second, as I discussed in my previous post, the world is becoming increasingly heterogeneous. The truth is that no one is capable of programming that many devices. Initiatives such as OneAPI may be of assistance in this regard by providing a simple standardized method of programming various devices. However, creating an efficient implementation of that API will be extremely difficult. I'm thinking of Intel's many performance libraries, which provide highly tuned routines for math primitives, linear algebra, memory management, and so on. This is a coded tone written by experts that is extremely complex. To make the production and maintenance of lower-layer code easier, some form of automation must be implemented. Need help with your Java Programming Assignment Experts? Our experts are here to help! Allhomeworkassignments.com has the best team of programmers to help you get your work done quickly and efficiently. For additional details, visit our site.
Machine Programming heavily relies on Machine Learning (ML) techniques. However, ML usually allows for some inaccuracy in results. If your iPhone's face recognition feature fails once a month, we can live with it; no one will die. With MP, however, we cannot allow the machine to misinterpret human intent. As a result, Machine Programming employs formal methods to ensure its correctness.
A High-Level Vision
Machine Programming is built on three pillars, as defined in the original visionary paper1:
1. It serves as a link between a human and a machine. It enables humans to express their intent in any way they see fit. A UML diagram, pseudocode, or even natural language could be used. The machine should be able to adapt regardless of the format. It's as if you're communicating with the machine. And once it understands what you want, it says, "Okay, give me a few hours, and I'll build it for you." Taking Elon Musk's NeuraLink technology into account, this isn't out of the question.
2. Once the intention is understood, the machine creates all of the components required to achieve the desired goal, such as algorithms and data structures, the need for network communication, and so on. It is still relatively high-level, and the "design" generated by the machine is independent of SW and HW.
3. The third step in this process is to tailor the "design" (as a result of the invention step) to the specific HW and SW ecosystem, e.g. create an implementation, such as compiling it down to machine code, optimizing it, and verifying that it works. Need help with your C Programming Assignment Help? Allhomeworkassignments.com is the right place for you. We have a team of experienced programmers who can help you with basic questions to more complex problems. Find out more today. Visit our site.
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Self-Directed Professional Development Post #4
For this week’s blog post, I’ve decided to watch a video titled, “Object Oriented Design Tutorial: Creating a UML Design from Scratch” by Derek Banas. The reason I picked this video is because 1. it directly relates to one of our course topics, “Modeling: Unified Modeling Language (UML)” and 2. because it teaches a methodical process to creating UML diagrams. This video is actually part of a series titled, “Object Oriented Design” and in the next video Derek shows how to create code from the UML design he’s created. Since I will likely be making more UML diagrams in my educational/professional life, I figured it would be good to further develop this skill.
One of the first things Derek mentions in this video is that he will be showing both the analysis and design stages for this process. The program that Derek is tasked to create for this video is a coin flipping program for two individuals. One player selects heads or tails, the other player gets assigned the other coin side, and the winner and loser is selected. Derek starts this process with something called a Use Case Description. For this description, Derek has a basic text editor open with the following categories: description, triggers, actors, preconditions, goals, not available, and steps of execution. Derek goes through each of these categories and writes in the relevant information for the program he needs to create:
The description describes what happens in the program.
Triggers mention how the program/game starts.
Actors include the two players, the coin, and coin game.
Preconditions lists the things that need to be true for this program to run (i.e. 2 players are available, a coin is available).
Goals list the outcome of the program (i.e. one player wins and the other loses).
Not available references potential invalid inputs and extensions on how to make the program better in the future.
Steps of execution describes what the program will do in a numbered list (each number represents a specific task).
Although this was only one part of the 30 minute tutorial, this was still an extremely useful process for me to observe Derek do. I learned how important it is to critically think about what you want your program to do before you jump into programming. I am definitely guilty of trying to jump into coding sometimes but I can see how cleaner and clearer code can be written by thinking and mapping things out in advance.
The thing I’m happiest about from this blog entry is finding this series and Derek’s YouTube channel. He has multiple tutorials on his channel that I can see myself learning a lot from. His videos are educational and thorough (many of them are 20-30 minutes long). As I continue growing as a programmer, I will definitely be referencing him to learn more useful information, techniques, and procedures.
Tutorial link: https://www.youtube.com/watch?v=fJW65Wo7IHI&list=PLGLfVvz_LVvS5P7khyR4xDp7T9lCk9PgE&index=3
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Diagrams
UML 2 use case diagrams overview the usage requirements for a system. They are useful for presentations to management and/or project stakeholders, but for actual development you will find that use cases provide significantly more value because they describe 'the meat' of the actual requirements. Figure 1 provides an example of a UML 2 use case diagram.
Use case diagrams depict:
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Use cases. A use case describes a sequence of actions that provide something of measurable value to an actor and is drawn as a horizontal ellipse.
Actors. An actor is a person, organization, or external system that plays a role in one or more interactions with your system. Actors are drawn as stick figures.
Associations. Associations between actors and use cases are indicated in use case diagrams by solid lines. An association exists whenever an actor is involved with an interaction described by a use case. Associations are modeled as lines connecting use cases and actors to one another, with an optional arrowhead on one end of the line. The arrowhead is often used to indicating the direction of the initial invocation of the relationship or to indicate the primary actor within the use case. The arrowheads are typically confused with data flow and as a result I avoid their use.
System boundary boxes (optional). You can draw a rectangle around the use cases, called the system boundary box, to indicates the scope of your system. Anything within the box represents functionality that is in scope and anything outside the box is not. System boundary boxes are rarely used, although on occasion I have used them to identify which use cases will be delivered in each major release of a system. Figure 2 shows how this could be done.
Packages (optional). Packages are UML constructs that enable you to organize model elements (such as use cases) into groups. Packages are depicted as file folders and can be used on any of the UML diagrams, including both use case diagrams and class diagrams. I use packages only when my diagrams become unwieldy, which generally implies they cannot be printed on a single page, to organize a large diagram into smaller ones. Figure 3 depicts how Figure 1 could be reorganized with packages.
In the example depicted in Figure 1 students are enrolling in courses with the potential help of registrars. Professors input the marks students earn on assignments and registrars authorize the distribution of transcripts (report cards) to students. Note how for some use cases there is more than one actor involved. Moreover, note how some associations have arrowheads - any given use case association will have a zero or one arrowhead. The association between Student and Enroll in Seminar (in the version shown in Figure 4) indicates this use case is initially invoked by a student and not by a registrar (the Registrar actor is also involved with this use case). Understanding that associations don't represent flows of information is important; they merely indicate an actor is somehow involved with a use case. Information is flowing back and forth between the actor and the use case, for example, students would need to indicate which seminars they want to enroll in and the system would need to indicate to the students whether they have been enrolled. However, use case diagrams don't model this sort of information. Information flow can be modeled using UML activity diagrams. The line between the Enroll in Seminar use case and the Registrar actor has no arrowhead, indicating it is not clear how the interaction between the system and registrars start. Perhaps a registrar may notice a student needs help and offers assistance, whereas other times, the student may request help from the registrar, important information that would be documented in the description of the use case. Actors are always involved with at least one use case and are always drawn on the outside edges of a use case diagram.
Figure 2. Using System boundary boxes to indicate releases.

Figure 3. Applying packages to simplify use case diagrams.
Creating Use Case Diagrams
I like to start by identifying as many actors as possible. You should ask how the actors interact with the system to identify an initial set of use cases. Then, on the diagram, you connect the actors with the use cases with which they are involved. If an actor supplies information, initiates the use case, or receives any information as a result of the use case, then there should be an association between them. I generally don't include arrowheads on the association lines because my experience is that people confuse them for indications of information flow, not initial invocation. As I begin to notice similarities between use cases, or between actors, I start modeling the appropriate relationships between them (see the Reuse Opportunities section).
The preceding paragraph describes my general use case modeling style, an 'actors first' approach. Others like to start by identifying one actor and the use cases that they're involved with first and then evolve the model from there. Both approaches work. The important point is that different people take different approaches so you need to be flexible when you're following AM's practice of Model With Others.
Reuse Opportunities
Figure 4 shows the three types of relationships between use cases -- extends, includes, and inheritance -- as well as inheritance between actors. I like to think of extend relationships as the equivalent of a 'hardware interrupt' because you don't know when or if the extending use case will be invoked (perhaps a better way to look at this is extending use cases are conditional). Include relationships as the equivalent of a procedure call. Inheritance is applied in the same way as you would on UML class diagrams -- to model specialization of use cases or actors in this case. The essay Reuse in Use Case Models describes these relationships in greater detail.
Remaining Agile
So how can you keep use case modeling agile? First, focus on keeping it as simple as possible. Use simple, flexible tools to model with. I'll typically create use case diagrams on a whiteboard, as you see in Figure 5 which is an example of an initial diagram that I would draw with my project stakeholders. AM tells us that Content is More Important Than Representation so it isn't a big issue that the diagram is hand drawn, it's just barely good enough and that's all that we need. It's also perfectly okay that the diagram isn't complete, there's clearly more to a university than what is depicted, because we can always modify the diagram as we need to.
In parallel to creating the sketch I would also write a very brief description of each use case, often on a whiteboard as well. The goal is to record just enough information about the use case so that we understand what it is all about. If we need more details we can always add them later either as an essential/business use case or a system use case. https://extraload977.tumblr.com/post/657340998419169280/space-falcon-reloaded.
Source
This artifact description is excerpted from Chapter 5 of The Object Primer 3rd Edition: Agile Model Driven Development with UML 2.
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Translations
Diagrams Definition
Disclaimer
The notation used in these diagrams, particularly the hand drawn ones, may not conform perfectly to the current version of the UML for one or more of reasons:
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The notation may have evolved from when I originally developed the diagrams. The UML evolves over time, and I may not have kept the diagrams up to date.
I may have gotten it wrong in the first place. Although these diagrams were thoroughly reviewed for the book, and have been reviewed by thousands of people online since then, an error may have gotten past of us. We're only human.
I may have chosen to apply the notation in 'non-standard' ways. An agile modeler is more interested in created models which communicate effectively than in conforming to notation rules set by a committee.
Diagrams Examples
If you're really concerned about the nuances of 'official' UML notation then read the current version of the UML specification.
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Not all coursework in colleges in the UK actually involves programming, some require algorithmic design or UML where you have to design diagrams for the problem or use cases. Another non-programming aspect is database design, which can involve designing the structure of the database, identifying the entities, and how they relate to each other. In addition to coding coursework, https://www.allhomeworkassignments.com/ provide assistance with theoretical topics as well.
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Get Instant Programming Homework Help
Programming Homework Help in Australia
If you are looking For Programming Homework Help in Australia for mid-term homework or a semester-end assignment then we can provide the answers in a timely manner. Our normal time for completion of homework is 24 hours, but if you require something at the last minute we might be able to help, so give us a try as a last resort (but the more time we have, the better results we can provide).
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Some courses in colleges in Canada involve a project involving multiple weeks worths of work, https://www.allhomeworkassignments.com/ can ensure that the same expert takes responsibility for completing the entire project to ensure consistency and also they don’t need to be brought up to speed. Some examples of term length projects include compilers, which often progress in stages, with a lexer, then a parser, and finally code generation.
Programming Coursework Help in UK
Not all coursework in colleges in the UK actually involves programming, some require algorithmic design or UML where you have to design diagrams for the problem or use cases. Another non-programming aspect is database design, which can involve designing the structure of the database, identifying the entities, and how they relate to each other. In addition to coding coursework, https://www.allhomeworkassignments.com/ provide assistance with theoretical topics as well.
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The blogs focus on the popular topics of Programming Homework. It explains some of the most advanced applications taught in universities.
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How Can Our Assembly Language Assignment Help You Convert CAssembly language is often used in conjunction with C code as it is closer to the metal than Java or other byte code languages. Parameters are passed using the stack (and possibly registers depending on the platform and calling convention). ...
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Simulating Linux File Access Permissions Using PythonLinux is an open-source operating system cloned from UNIX, a multiuser operating system that can be accessed by multiple users at the same time. This operating system can also be utilized in servers and mainframes without any alterations. However,...
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So I write software for a living, for now. I went to school for it.
Years ago, I remember so acutely feeling like my first year on the job taught me more than my years in my degree program; and that where I was, all that I learned in school didn't help to get the job done. The work was...hotwiring databases to move quickly, hacking interop libraries to make ancient softwares do their job better. I'll never forget the time that we had -- I don't think it'll hurt anyone at this point if I share this -- we had a sudden need to get into a system that credentials were lost. It was only by being familiar with configuration files that I found that the super-user credentials were stored *in plain text* in a configuration file. It tried it, and it worked! The closest to hacking I've ever done.
Later on, in a new employment, principles like unit testing approached at the fringes of conversation, spoken of in hushed whispers by my boss over a beer. I thought that talent was something developers either had or didn't. And I learned that there were two jobs, at my job. There was doing the thing the bosses wanted done, and then *knowing how* to do the thing they wanted. There were multiple developers there, and one was fast, focused, effective; but figuring out just what his code did was tough to do, he didn't write his code in a way that explained itself, and no comments to explain it either. There was another developer who was so cautious, who thought their code had to be perfect -- and those efforts nearly always sabotaged their best intent. A third developer was more matured than all of us, and was 100% assigned to the more difficult tasks, and no one understood what their code did.
Now...it's strange. Software libraries by writing little pieces of code, and telling them how to interact with each other in just the right way. It's building a house of cards to interact with the wind in just the right way.
There's conversation about UML diagrams (a graphical way to show those interactions), software design patterns (kind of like football plays -- in a way, I think, but I don't sportsball much, so that could be a bit of a stretch -- it's drawn out ways of placing your code in just the right way to get the most done with the least code that makes the most sense to the next person reading it), algorithmic runtime performance (notice this took 62 milliseconds over 3 milliseconds? Why is that?)....and it's....
...it's strange, I don't have a name for this feeling. It's like inverse homesickness -- instead of longing to return back to a long lost home; finding instead that I journeyed farther and farther away, and that left-behind place moved of its own accord, successfully, snuck up on me, and tapped me on the shoulder.
I forgot what the hills and valleys looked like, the smell of the craftsmanship they tried to teach me in college, but here I am, trying to find my way again in the concepts I'm re-remembering as I'm being reminded of them.
This year, more than just work, has been something like that, for myself, too.
I remember when I lived in Pocahontas county, and I noticed that I would come up with any reason to think about anything *but* me. The mountains, large, distant, alluding to more just around the corner...echoed what I was learning inside myself.
I envy people who have answers. I never seem to, I think my virtues lie more in practicing a growing kindness to making a home among...questions.
Anyway.
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UML/XML
This last week, in Fundamentals of Computer Science II, we were given an assignment that really challenged all of us. We had complex data types, dynamic dispatch, and lots of data to keep track of at once. One skill that was key for my success on this assignment was my ability to model the necessary classes in an ontology. Had I not been studying UML in this class, I probably wouldn’t have been so quick to visualize the information in this way. Creating my diagram helped me understand how to tackle the problem in a manageable way, and it helped me express my ideas to my partner. It also helped my understand the importance of what we are learning in a more general context. Since many of the examples we work on are in the context of businesses, I felt like the subject didn’t apply to me, as someone who wants to go into scientific research. However, I found how applicable the skills I’m developing are. When I’m stuck on a problem, I now have another option to try to solidify my ideas. Representing processes and data in code is very different from visualizing it in an ontology, and both have their value. I think that since we learn how to represent our ideas visually through drawing, diagrams, and graphs so early in our lives, it is more intuitive for most people. Therefore, ontologies become an easy tool to figure out relationships and entities in a problem like the one I faced this week.
I have really liked learning XML the last few classes, for almost the opposite reason I found UML so useful the last couple weeks. I think the syntax of XML is very straightforward and easy to learn, which is always encouraging. In our most recent assignment, I was having a bit of a hard time deciding how to represent some of the relationships between entities within the organization. I decided to try one way and then just write the XML version and see how I liked it. I also looked into some articles about going from UML to XML, like this IBM one which really helped: https://www.ibm.com/developerworks/library/x-umlschem/index.html. Doing so helped me figure out aggregation a little easier and clarified what relationships made sense and which ones didn’t. Once I had finished, I could go back to my ontology with a better idea of how to fix it. So, when all is said and done, both skills have already proven to be very useful to me. They have become tools that I can use for other classes to clarify my ideas and represent information in new ways.
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XML in Practice
Although watching a video and reading an article about a new language might have made me feel as though learning a new language would not be THAT difficult, that was misleading. After watching the skills sidebar and reading the tutorial I felt ready to attack the assignment, but half a week later when I actually sat down and started writing my XML document it was a completely different story. I ended up having to re-read the article, re-watching part of the skills sidebar, researching some syntax issues and examples, and going to office hours. Those are hardly the mark of quickly learning a new language.
But that is not a bad thing. Struggling is good, it is a sign of improvement. Or at the very least it is a sign of attempting to improve, which is nothing to scoff at. Many, too many, people would not even go that far. So I am being positive, positive about my what my work will lead to. Furthermore, I am still confident in my ability to learn what I need to even if it does not coincide with class material, for any of my classes.
It is two days after I wrote that first bit and I just finished assignment 3, XML document and all. I have to say that after spending the time to relearn and focus on the basics of XML, I feel confident about my work, although I could be entirely wrong. I hope not. It was not nearly as difficult as my complaining above from a few days ago made it seem like it was going to be. In fact, once I had finalized my UML chart it was not that difficult to translate it to XML. So I guess this is just a really good learning experience that I can use to motivate myself later.
Since we have been learning so much about XML a did some research on it, really I just skimmed the Wikipedia article on it. Just to get some background. And it was really interesting how much it is used, and how much I have used it without realizing it. Specifically, Microsoft Office uses XML. I have been using Microsoft Office since fifth grade, it is baffling that I never heard of the programming language behind it. I guess the brilliance of good software/programmes is making the whole thing seem easy and seamless, and not advertise what happens in the background.
Although I have learned so much in the last week there is still something that is bugging me. I do not know how XML works. I know it is a data storage visualizer, but I do not know how to visualize the data in an XML document. I know later we will learn about parsers and more about XML’s utility in general. But my complete lack of knowledge about the why and how in terms of XML’s utilization is extensive. And I am the sort of person where I am haunted by lacking knowledge so hopefully, I will be able to understand the upcoming sections in class so that I am just a little less confused.
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