#yes im a pathologic fan. yes i understand how difficulty functions in that game
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like im the worlds #1 guy who likes to be pretentious about games as a medium. and i LOVE thinking about how games as a medium and interactivity + gameplay types change the narrative they're telling. and there is not one single game in the world where the argument of 'the difficultly is part of the plot/themes/etc' is ever true. if you enjoy 'difficult' games then great + have fun like genuinely!!! but it is a mechanical tool and not ever a narrative one
#pers#yes im a pathologic fan. yes i understand how difficulty functions in that game#yes i also think adding difficultly sliders was objectively the right choice and also they should go further#yes im a dark souls fan. yes i would love for there to be a world where i could actually play dark souls#like i mean this genuinely if that difficulty is what you enjoy GOOD!!! but you cannot moralize it as a storytelling method#because than youre just legitimizing anti-accessibility arguments
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