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And with this latest commit, we've just reached exactly 13% of the total image progress!
Here's another sneak peek to commemorate:
Unless the next milestone is waaaay overshot, this should be the second to last total percentage change before the update releases. Can't quite see the finish line yet, but we're getting close!
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After several months of procrastinating, I'm back on the SFTA grind in full swing! Just now we've reached 75% of the update's progress. Only 250 images to go!
Can't make any promises, but here's to hoping I can finish the update by Q2 2025!
Here's another sneak peek for your troubles:
In terms of progress Jungle and Underground Jungle should be pretty much done by the next commit. The only big area that's left to do is the Temple!
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SFTA has just rolled over to 12% total completion!
Here's a sneak peek of the next commit:
#dev#terraria#undertale#sfta#it's just a 1% increase but any change to the `total` progress bar is a huge motivation boost
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Next items on my to-do list.
It's time.
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Update 2 has officially reached 60% completion!
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The update is officially HALFWAY DONE!
You know what? There's enough common tile changes that it's all starting to come together, so here's another sneak peek:
#dev#terraria#sfta#honestly it doesn't feel like 50%#i'm definitely going way over the 2000 mark#only like halfway done with underground jungle#but i still have to do temple and some other stuff
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TPack Diagnostic Update 2.0.0
Just finished updating my Terraria Resource Pack helper to version 2.0.0!
This update adds the ability to scan music and sound files.
#dev#rust#terraria#tpack diagnostic#now that i'm done with this update#i can FINALLY go back to sfta
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Working on an update to TPack Diagnostic, check out what it'll be able to do!
#dev#rust#terraria#tpack diagnostic#not only will it scan for music and sounds#but i also plan on better optimizing the size of localization files during `build`
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Just published my first Rust crate, slop-rs!
Here it is: https://crates.io/crates/slop-rs
This is an implementation of a data storage language I made called SLOP:
#dev#rust#crate#now that this is done* i can finally update tpack#then once thats done development of sfta should go a little smoother
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Aaaaand I'm officially 40% of the way to update 2! That's two fifths!
Here's a sneak peek for your troubles:
#dev#terraria#undertale#sfta#had a lot of trouble getting the hat to look right#and it STILL doesn't look right
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This is shaping up to be the largest commit yet! (not counting the initial commit)
#dev#terraria#sfta#usually commits add like 10 images#because thats exactly 1% of an update#but this commit has 50!#and also 99 text entries
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Just reached 30% of the way to the next update!
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Back on that SFTA grind, Just got to a quarter of the way!!!
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One of my billions of projects, made a cutscene editor for my game!
#dev#godot#the current GraphEdit and NodeGraph api is a bit of a headache#but i managed to make it work
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After 3 or 4 days, I finally finished my most complex addition yet!
They're line blocks from Mario Wonder. You can control the lines with redirector BGOs.
#dev#lua#smbx2#smb wonder#oh yeah i also added marimba blocks#idk what to add next#maybe those door enemes#that could be fun to implement...
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