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#tapeloop #tuesday #tapelooptuesday #analog #c90 #nationalpanasonic
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Pyro with custom velocities directed by normals on animated geo
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Quick biped cycle > fluid source > pyro > volume light
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masking noise with vops for fracturing > cone + glue constraints > dops
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One of several smoke tests for local production company Kojo
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cone twist + glue constraint test with add sop, pops + wind force and solver in dops
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Learning some new code by playing around with Processing/MaxMSP and Kinect
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wire solver, fluidsource vel, sopsolver was thick grass but sim time was huge so i culled a lot of it
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pyro solver, turbulence and vorticities, vdb collision, fan
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simple test. cone twist constraint. accumulative constraint attributes. pops. solver sop. dops. vex.
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variables, wrangles, attributes, sop solver
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Flip Sim half resolution render. I can see a few things need changing and I need to add spray and foam + wet map for when the sim collides with the walls/floor
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Moths; this is a procedural moth with frame expressions keeping the wings flapping. They were then merged into another network with a time attribute variance copy stamp.
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