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Final Submission:
I am very pleased with the final outcome and how everything looks. I think the object suits the data I explored and resembles those initial parametric lines and shapes I wanted. Of course it isn’t perfect but I followed my work flow properly and the final result was great. It is satisfying to see my code on a screen and how it then can be turned into a physical object made from MDF. I look forward to coding in the future and have learnt so much through this course.





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Output onto Illustrator:
Deciding wether I like the first design better or second. I think the first design reflects more of weather patterns and the overall idea I wanted. I had to create the base just through illustrator because the desired organic shape I wanted was too complicated to do on Processing. I used only some of the data as I did not need all of it. On each shape there is a point that is controlled by the data and wherever the point ended up as individually it shows the specific Wind km/h during September through to early October.
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Final Code:
Work flow = Insert data > The final code > screenshot > place onto illustrator > cut onto MDF.
int xPos = 250;
int yPos = 52*2;
void setup () { size (500,500) ;
}
void draw () { // DATA > 83.., 57.., 61.., 52.., 35.., 65.., 74.., 104.., 78.., 83.., 44.., 54.., 33.., 35.., 46.., 48.., 74.., //96.., 96.., 48.., 43.., 70.., 44.., 41.., 52.., 43.., 72.., 69.., 57.., 43.., 35.., 31 smooth (); //arc (x, y, width, height, start, stop); //curve (x1,y1 = first point, noFill (); stroke (0);
noFill(); beginShape(); curveVertex(xPos,yPos); //y=data curveVertex(xPos,yPos); curveVertex (50,250); curveVertex (250,450); //possibly could be x=data curveVertex (400,250); curveVertex(xPos,yPos); curveVertex(xPos,yPos);
endShape(); }
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Experimenting with Curve vertex:
I started off with trying to use arc or curve to create an organic shape, but it got too difficult figuring out where each curve or point will sit. I talked to Cameron who then showed me the Curve vertex and this then became much easier to understand. I begun testing out a shape and how it can connect, the code below shows that what ever two numbers you entered as the x and y (both rows) needs to be the last two rows to help make the connection. I then played around with a few different numbers to see what the outcome would be.
This is the first shape I made and I also entered the first data which would control one point within the shape. It wasn’t quite the shape I wanted so it was back to experimenting with the code and figuring out how I can create the weather like shape I wanted.
After many many tries to create an organic shape I finally got a shape I was happy with. The point at the top centre is the data which I had to manually enter to control the point there. The other corners are just random numbers I entered. Tim also helped me create a faster way of inserting the data which would save me a little bit of time. He showed me // int xPos = and int yPos = //
I then now just had to go through and enter each number then screenshot the outcome to then later place onto illustrator to trace.
int xPos = 250 ; int yPos = 31;
void setup () { size (500,500) ;
}
void draw () { // DATA > 83.., 57.., 61.., 52.., 35.., 65.., 74.., 104.., 78.., 83.., 44.., 54.., 33.., 35.., 46.., 48.., 74.., //96.., 96.., 48.., 43.., 70.., 44.., 41.., 52.., 43.., 72.., 69.., 57.., 43.., 35.., 31 smooth (); //arc (x, y, width, height, start, stop); //curve (x1,y1 = first point, noFill (); stroke (0);
noFill(); beginShape(); curveVertex(xPos,yPos); //y=data curveVertex(xPos,yPos); curveVertex (50,250); curveVertex (250,450); //possibly could be x=data curveVertex (400,250); curveVertex(xPos,yPos); curveVertex(xPos,yPos);
endShape(); }
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Wind data:
I am going to use data of wind gust speed in Wellington from the last 30 days between September and October. I explored other ways I could get some data but most websites did not have the option of downloading the data so I went to Metservice because it is a reputable and reliable source used everyday by many people across the Wellington city.
http://www.metservice.com/rural/wellington I am wanting my shapes to resemble these parametric shapes, hoping to use the wind speed data to create pieces that I will then stack on top of each other.

83, 57, 61, 52, 35, 65, 74, 104, 78, 83, 44, 54, 33, 35, 46, 48, 74, 96, 96, 48, 43, 70, 44, 41, 52, 43, 72, 69, 57, 43, 35, 31 September - October
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Wind sculpture:
With parametric lines I will create a wind model for Wellington, my data input will be Wellington wind over a short period of time. It will be interesting to see the outcome from the data. I really like these work of arts that are at Cobham Drive. They are all different and unique, its interesting to see how existing wind models. Tangi - Phil Dadson http://www.sculpture.org.nz/the-sculptures/akau-tangi

Tower of Light - Andrew Drummond http://www.sculpture.org.nz/thesculptureshtml/tower-of-light

Zephyrometer - Phil Price http://www.sculpture.org.nz/thesculptureshtml/zephyrometer

Urban Forest - Leon van den Eijkel in collaboration with Allan Brown http://www.sculpture.org.nz/thesculptureshtml/urban-forest

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Test Output - Scenario based images:
These are a few scenario based images where the object is seen in context with human interaction. It can be either scaled up or down.


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Feedback from peers:
I stated that I wanted to look at Wellington wind data and create an object from that. The feedback I got from peers was that I could consider how it would be situated within Wellington and maybe explore more into different ways it can be used, either a small model or scaled up large.
The feedback was very helpful in discovering ways I could place this object in contest. I am going to explore different ways the model can look in terms with human contact and environment.
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Test Output Physical:
I am happy with these physical objects. They look good and are a great start to making more physical objects. I now need to decided what kind of object/installation I will make with laser cutting. I know that i want to create an object that can be situated within the Wellington City and I now know that I won’t be using the rasterizing and engraving setting and only the cut through. I will most likely be cutting out pieces that can stack onto each other.



This one is blue lines (engraving)

This one is black lines (rasterizing)

Here is the Red line one but I stacked the circles to create a parametric like shape.

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Test Output:
Image work flow: Here is the code from Processing, this is where I first started my test coding, I decided to go with circles and as a result maybe try mimic some sort of parametric lines. You can see below that I went with a no fill because colour wouldn’t matter at this point and I only needed outlines. For my test print I only needed a small model.
Here is the final processing test, there are 7 circles each getting bigger and bigger by 15 pixels. I was happy with these circles although they are very simple, I think its a great start as I am just practicing my processing > laser cutting workflow.
After I exported the Processing file as a PDF I then placed in into Illustrator which is the software I needed to use for Laser Cutting. It was interesting to see how the circles on Illustrator as a PDF looked so much smoother than the image above which is a screenshot of Processing. In Illustrator I also did change the size of the circles because I wanted them slightly bigger. I held down shift as I increased the size but also it helps keep the image the right scale.
I then decided the create three different sets of circles by copy and pasting two new ones. But also each set of circles was now going to have a different effect/outcome, I did this because I wanted to see what one I liked the best. The top one is a blue which means the laser cutter won’t cut through but instead engrave into the MDF. The middle circles are in black which means the laser cutter will do a similar thing by not cutting through but instead rasterizing the circle shapes. Finally the red outlines mean that the laser cutter will cut the whole way through the MDF.

Finally the file was ready to ‘print’, This part of the work flow was definitely the most exciting part seeing your 2D file turn into a real life physical thing. As I saw the first two sets of circles get printed I could see no difference. I soon realised that because these were just thin lines you would not be able to see much difference but it the lines were much thicker I’m sure you could.

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Test Input Coding:
I used random numbers and figures. void setup () { size (500,500) ; background (255); }
void draw () { noFill (); /// x, y, ellipse (255, 255, 10,10); ellipse (255, 255, 25,25); ellipse (255, 255, 40,40); ellipse (255, 255, 55,55); ellipse (255, 255, 70,70); ellipse (255, 255, 85,85); ellipse (255, 255, 100,100); }
Then saving it as a PDF ...
import processing.pdf.*;
void setup() { size(500, 500, PDF, "filename.pdf"); } void draw() { // Draw something good here ellipse (255, 255, 10,10); noFill () ; ellipse (255, 255, 25,25); ellipse (255, 255, 40,40); ellipse (255, 255, 55,55); ellipse (255, 255, 70,70); ellipse (255, 255, 85,85); ellipse (255, 255, 100,100); // Exit the program
println("Finished."); exit(); }
I managed to save it as a PDF with the code above, I had to add a few things to the code to allow it to save as a pdf.
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Mood Board - Patterns
Here are some images that show the same sort of patterns and shapes I am going to try make with code using the data I collect from Weather Underground. I really like these organic shapes and lines, I may also consider using coloured acrylic within some of the pieces.
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Work Flow:
Outputs are what the code creates. eg. Print, object, graphic, sound. My output is an Object created from technology of laser cutting. I think part of my experimenting I will make up a design and try it on MDF and maybe on Acrylic.
For the Interim:
Create simple parametric design > Generate the imagery onto Processing > Export design as PDF > Open PDF in Illustrator > Save illustrator file > Go into ThreeD Workshop to use Laser cutter > Open file then start the cutting process.
Real project:
Create simple parametric design > Input weather data > Generate the imagery onto Processing > Export design as PDF > Open PDF in Illustrator > Save illustrator file > Go into ThreeD Workshop to use Laser cutter > Open file then start the cutting process > Assemble pieces if needed.
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Artist models:
https://www.behance.net/After-form
Oleg Soroko is a Russian Architecture/Designer who lives in Mascow, looking at his work I can tell these are parametric shapes which is what I’m looking into and creating as a final output. I really like how he has made both a print and 3D object using parametric shapes, it shows how he is versatile with different forms of mediums.
Soroko’s inspiration for his work is both nature and the future. I think we can see both of these things with all of his work. The first print reflects quite a spacey feel but also the blues reflect a water inspiration. The middle image is a physical chair, this looks very similar to to the prints but is a real life interacted image. Then the final print is similar to the first print but incorporates more vibrant colours.



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3D Printing:
3D Printing stands for 3 Dimensional printed objects, your files on your screen that you make with various modelling softwares such as Rhino, Maya or Sketchup etc become real life objects. It can take up to days to print an object depending on how large or small the file is and the dimensions within that.
The most common materials used for 3D printing is Nylon (Polyamide), ABS (Home printers), Resin (Multiple options). How the 3D printers work is that you create your model/design on your chosen software, then change it to a STL or go through slicer, Check the object on Autodesk/Cura and then the file will need to be turned into a STL/Gcode. The 3D printer will only read those type of files and then you are able to begin the actual 3D printing. The plastic or the chosen material gets heated up and then squirted through a tiny nozzle that then will build layers upon layers to create your object.
I may consider using this method to create a physical object.



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