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RT @scobot1: Edge detection and color testing #Moebius look in #VR using @madewithunity @tiltbrush @OculusMedium @GravitySketch @Mixamo @htcvive #virtualreality #scifiart https://t.co/5gD7lKYa5w
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#madewithunity Friday is on again! We’re so inspired by the creativity of all the Unity devs nominated for #Webbys like @StudioMDHR @Playdead @ustwogames, and games inc. @LifeIsStrange @PlayHearthstone @TwoDots @IntoTheLongDark! Vote for your favorites: https://t.co/pHFmaUWjbB https://t.co/AYrL5mUFtk
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RT @Aurore360: The Content Team have worked incredibly hard to bring the 3D Game Kit Beta. A project packed with prefabs and game mechanics to tinker with and create your own levels. Check it out, let us know what you think and report issues on the forum https://t.co/GP0JyaIMl6 #unity3d https://t.co/vZYIJpdXNW
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RT @MattMirrorFish: Missed any of our recent live sessions for @unity3d ? I've collected all the recent archives in a new group page on Unity Connect. I just added last night's ML Agents archive. Join the group to get access as they're released! https://t.co/cIg2yF7DjF #unity3d #gamedev https://t.co/xr0sHmnxf3
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Get some #unitytips on using Timeline to blend storytelling and gameplay from @CiroContns! https://t.co/POhT5DIOMa
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RT @sschoenholz: Having a great time playing around with @unity3d's new job system! Wrote a simple molecular dynamics simulation and can simulate 100k particles at 60fps! That's way faster than simulations I was running in grad school. https://t.co/SG6YVUCA3i
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RT @geogrify: Super honored to be judging the @UniversalPics Games, @intel @unity3d Universal Game Dev Challenge alongside @deantak, @ArtOfLaurenM, and Bob Gale! Submit your projects by 19 April! #gamedev #indiedev https://t.co/dkpL1QOjZv
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RT @nofilmschool: Here's why indie filmmakers should consider virtual production https://t.co/hevo4UHBeH https://t.co/gRhm3selaQ
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RT @danny_lange: Time to learn something new? @unity3d #MachineLearning Agents tutorial by @awjuliani and @punchesbears tomorrow Wednesday 11:00AM Pacific time: https://t.co/iuViMmy9s3. https://t.co/UtabJNVEHE
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RT @mike_acton: ICYMI Unity at GDC - A Data Oriented Approach to Using Component Systems https://t.co/uuWJP1OUk9 via @YouTube
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Huge congrats to the demo team, Book of the Dead was nominated for #Webbys! You can vote for it here: https://t.co/aEvvyya3a3 #unity3d #madewithunity https://t.co/moNjAYCrDc
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RT @danny_lange: Time to learn something new? @unity3d #MachineLearning Agents tutorial by @awjuliani and @punchesbears tomorrow Wednesday 11:00AM Pacific time: https://t.co/iuViMmy9s3. https://t.co/UtabJNVEHE
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RT @DanMillerDev: Did you know #ARCore v1.1.0 now supports Instant Preview? You can stream your devices camera and position directly to the unity editor for a quicker iteration time. More info coming later this week! #UnityTips #AR @unity3d @googlevr https://t.co/phWBT56tGv
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RT @secondhandgame: Our first dev-diary is up! Watch @DGeomolean describe our level design workflow using @ProBuilder3D and @unity3d: https://t.co/rUcxV5FwKP #unitytips #leveldesign #indiegamedev
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RT @arturonereu: When creating a project, it is important to select a color space for rendering. A linear color space will give more realistic rendering results. A linear color space will increase brightness linearly, while a gamma color space will make everything brighten faster. #unitytips https://t.co/KGZd7sBhzu
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RT @Doomlaser: If anyone is interested in drawing simple lines in Unity and not just Wireframes of meshes, check out @_eppz's Lines library: https://t.co/lkz5wxsmEj #gamedev #unitytips https://t.co/RZmAKnKnsS
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RT @_davidpol: I recreated Unity's Survival Shooter using the new Entity Component System and wrote some notes about it: https://t.co/n76eAk9eQf @unity3d #unity3d #gamedev https://t.co/ls3pzk7gdL
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