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Join our syndicate as we claw our way to the top!
JOIN THE NOIRCEUR SYNDICATE,
Embrace the darkness: Live in the shadow of the fire
Our discord server
**If you’re looking for a realistic, lore-friendly player group with extensive optional roleplay opportunities, please check us out on our discord or contact myself or @lost-in-frameshift here on Tumblr and join the interstellar organization which was born out of these two Elite Dangerous blogs. I should add that being born out of Tumblr as we are, most of us just happen to be gay or trans, making us perhaps the most overtly welcoming and LGBT friendly group in the entire Elite Community, though obviously everyone else is quite welcome regardless.
Below you can find extensive information about the lore of the group and the opportunities for you as a player within the organization. This also serves as the official lore guide for the organization frequently featured on this blog:
A nefarious interstellar organization formed by independent pilots in November 3303 after destabilizing Pyemmairre and removing the corporate oligarchs in power there. What has become the Noirceur Syndicate is partly an interstellar autocracy, partly a corporation/private contractor, and partly a mafia. As such it is now made up of three factions native to Pyemmairre, the Noirceur Syndicate (NOIR) Pyemmairre Jet Bridge Partners (PJB) and Raiders of Pyemmairre (RoP) each representing one of three aspects of the organization in the same respective order. NOIR, the title-faction, is the heart of the autocracy—It controls the home system from which the organization’s reclusive Autarch reigns who had terrorized the surrounding sectors in the last years prior to Noirceur’s formation—and thus represents the whole organization as well as the glue which under which the two factions beneath it operate. PJB is the corporate element, it still retains the shell of the imperial corporation which once dominated Pyemmairre and now serves as a puppet for the organization as well as its tangible (albeit loose) tie to the Empire for diplomatic reasons. The latter, RoP, is the mafia element from which the organization grew from nothing after receiving support of the would-be Autarch—CMDR Korinne Eichwald—and fellow elite commanders, CMDR Sapphire Aivoras and CMDR Kam Sylean as well as an assortment of mercenary pilots primarily from the nearby wild-west of Lubbock system (HIP 118311).
The Noirceur Syndicate incorporates a broad variety of missions for qualified pilots into its day to day operations whether to advance for-profit the industries of the systems it controls or as often as not in its role as an outsourcing private contractor:
Regular goods shipping and escort services.
Covert goods procurement and salvage (piracy)
Import/export Smuggling of high-value goods (especially into capital sectors)
Cartographic mapping of unknown sectors (including those rumored to be laced with Thargoids.)
Wetwork, pirate hunting, political assassinations, etc.
Wartime mercenary and security work.
The organization has no cause or morality—it simply exists to generate wealth and power for itself by any means necessary both domestically within its own systems via the people over which it holds dominion and around the bubble by way of the pilots and commanders who hold it all together.
.Organizationally, it is ruled autocratically by the Autarch who herself subsequently delegates power and wealth percentages to her High Executors and the Noirceur Enforcers before all else. In this aspect the power-structure retains a kind of pilot’s tradition owing back to its origins as a band of independent commanders/pilots that seized Pyemmairre for themselves in-that active commanders are at the very top and even below that are still always a notch higher in authority and prestige than their counterparts on the ground.
Active Pilots/CMDRs (player characters, like you)
The Autarch:
The former CMDR Korinne Eichwald, operator of the legendary demon ship, Razgriz—the common fear of which consolidated the organization originally and reverberates through the organization’s internal culture, holding it together.
The High Executors:
CMDRs with similarly long and esteemed careers, resources, and abilities who each serve as regional autokrators of their own respective systems within the organization. They each lead from the front and use their extensive, exclusive access to the engineers to keep everything running smoothly within their respective systems in the same manner by which the Autarch does at the very top. High Executors are always appointed from within the much larger pool of Noirceur Enforcers and of course still actively operate a flagship or highly advanced personal craft—participating in ongoing operations or even being contracted out for external jobs at premium cost just the same.
The High Executors are more or less equal with each other and essentially sit at roundtable headed by the Autarch on an elevated platform. Since they do indeed hold dominion over entire systems they–if they didn’t previously–can typically wield tremendous resources for themselves and have a certain RP flexibility in that sense, but, let’s try not to be overboard with it.
With respect to gameplay, these players can essentially call these respective systems their own since we have basically made every system we control what it is. Anarchy is rare otherwise. This is with the caveat/hope that they will in turn look after those systems in the BGS and ensure that syndicate control of them is not seriously threatened (35-40% influence is typically an easily achievable target with minimal effort required). These High Executor positions are openly given to any more or less active person who wants to RP it so long as there is a system to give away. In the future, if very large systems are acquired (like HIP 118311), they may not have a single High Executor.
Noirceur Enforcers:
By default, unless they prefer something less, those who join the player group immediately become Enforcers as it is assumed they have or will have significant access to engineers and thus significant combat effectiveness as compared to NPCs (more or less normal everyday pilots in the galaxy). If they do not yet, we assume so in RP and help them get there IRL.
While not tied to any particular system, the Enforcers represent the top echelon of Noirceur pilots/commanders. They are almost on-par with the High-Executors—it’s not a straight downward hierarchy—and are under the direct authority of the Autarch as well so as to keep individual High-Executors in line as a kind of internal police force at the highest level because the Autarch is paranoid.
Like the High Executors, they are usually among the very few in the galaxy with access to the so-called Engineers and have a storied, highly successful history and a significant amount of demonstrated ability such as to each alone be a match for entire wings of adversary craft. The Noirceur Syndicate is among the few (~300?) remarkable organizations in the bubble with a large number of commanders under its wing that have accrued the reputation and resources for this high-level engineer access and thus the exceptionally tuned ships that follow.
NPC Pilot roles in the organization:
Executors: These are the lieutenants of the organization, distinguished individuals who have proven themselves but are not at the god-tier level of most of the Enforcers or High-Executors—the latter of which they report directly to. Dragons: The dragons are the so-called grunts of the interstellar/naval part of the organization (which, naturally, makes up the bulk of it—no way to control an empire of star systems of tens of millions otherwise.) They report to the Executors.
Interstellar Governance:
System level—Archons: Responsible for direct governance of each respective system, there can be one or several depending on the size of the system, they are answerable to their respective High Executors, however.
Planetary/large starport level—Consuls: Responsible for additional regions within the systems, sometimes more than one to a planet if highly populated or authority over more than one planet/orbital installation in many cases of isolated regions. Settlement level—Primes: Often responsible for smaller settlements or smaller jurisdictions of planets or starports. Operators: The Operators oversee the economic and security activities of each system directly, working with the existing populations and institutions to meet appropriate targets. “Peacekeepers”: Ground-based Noirceur security forces and soldiers.
How the Noirceur Syndicate continues to exist in the middle of Empire space:
Despite being outwardly represented by majority independent “anarchy” factions the reality is not so black and white as this. Of course, a portion of the Noirceur Syndicate (Pyemmairre Jet Bridge Partners) is “officially” an imperial corporation anyway. However, several more factors facilitate this interruption of otherwise empire territory.
Firstly, the Autarch, formerly Korinne Eichwald maintains a significant number of contacts within the empire from the decade of operations prior to now including a selection of patrons and at least one imperial senator through a combination of romance, practical necessity/past business, and blackmail. Other high-up members of the organization such as Sulimon Wazaux maintain similar connections and, in his case, an actual hereditary right to rule over imperial jurisdiction (Notably, he is the High Executor of Khruvandji, which contains an Imperial Naval Dock at Consolmagno Enterprise.)
Secondly, as the organization is replete with an unusual concentration of well-resourced commanders, there is the simple reality that eradicating the fledgling conglomerate to bring it back exclusively under imperial control—rather than just within its sphere of influence—is more trouble than it’s worth especially as the Empire sees the Noirceur Syndicate as a means through which to put the wild Lubbock (HIP 118311) system of some one billion inhabitants under a more palatable government that is better for them to work with. The current partnership is sufficient not least also because the Empire has been allowed to contract Noirceur’s Elite at reduced or no cost to serve its interests as part of on-going diplomacy.
Additionally, with the famous weapons manufacturer, Thule Industries, and indeed the Lubbock system so close by, the Noirceur systems are rapidly becoming the black market hub of the core systems. Increasingly the industries and in-system development in the area are taking advantage of this unique cluster of relatively lawless systems and the manufacture and or sale of goods illegal elsewhere in the bubble is extensive here in every conceivable variety. Most recently, this has been extended even to the High Tech sector where research has flourished into areas which have been widely suppressed for centuries. The new Thargoid Crisis and increasing intra-human tensions across the bubble have led the superpowers to turn a blind eye to this, opting instead to keep tabs on it lest it be used to their advantage.
Lastly, the Federation/Empire cold war before now, and more recently the Thargoid Crisis have also simply drawn too many Imperial resources for it to be even feasible for them to deal with the Noirceur Syndicate at this stage, especially given all of the above circumstances as well.
The high-level of hands-on activity from Noirceur leadership:
Noirceur as an organization of this scale is somewhat unique in maintaining that those with the highest authority in the organization continue to actively participate in its everyday operation—continue to “get their hands dirty” as it were. For instance, the Autarch herself is frequently seen overseeing the transfer of appropriate cargo into the internal hold of the Razgriz before making her daily rounds. Similarly, when specialist contracts do not demand her attention, she has been known just as often to randomly assign herself to regular strike and security contracts. As she habitually spent a lot of time living out of the Razgriz before the formation of the syndicate, maintaining its overall operation whilst carrying out these regular tasks as well is second nature. This situation is much the same with all of the High-Executors and Enforcers.
This constant activity from the top has several benefits. Firstly, those at the top are never removed from even the most mundane parts of the operation and thus stay intimately familiar with the social and political climate. In the same vein, their constant presence discourages any would-be subversive activity against the organization. Beyond this, the frequent movement and high visibility of what are typically exceptionally powerful spacecraft with imposing figures at the helm between all areas in which Noirceur creates a kind of soft power which bolsters the reputation and position of the organization overall in relation to other actors in the human bubble.
The culture of Noirceur:
Members of the Noirceur Syndicate at all levels are encouraged to advance the interests of the organization by whatever means necessary. Total amorality to this end is strongly encouraged and these values, the so-called “darkness”—the word has been reappropriated to be positive in this context—are slowly trickling down to be at the forefront of all endeavors within the sector as it grows into a scarcely rivaled area of development and commerce unfettered by such considerations.
In order to contain the enterprising spirit which may become of this, a certain fear is meticulously engineered to seep through everything on two planes. The first—fear within the Noirceur Syndicate—first of the Enforcers and High-Executors and beyond that of the Autarch and the Razgriz itself. The legends of how Pyemmairre fell and of the past-deeds of Noirceur’s highest-profile leaders are well known and new ones frequently develop. Dissent is not tolerated and those suspected of treachery are brutally removed. On the second plane, fear of the Noirceur Syndicate itself within the controlled systems: When Noirceur has to get involved in internal policing the outcomes are known to be violent and excessive.
At the top, levels 2 through 4, significant loyalty to Noirceur and the Autarch is a requirement and is also highly encouraged both through practical and material rewards as well via the overarching organizational culture. To start, those promoted to or brought on at this level begin their new lives with the ceremonial oath which makes specific mention of swearing loyalty to the “demon’s throne” otherwise represented by the Autarch and her “Demon of Razgriz,” itself born out of the legends and superstitions of some far away planet known to few.
Noirceur oath and initiation ritual for all personnel at levels 2 through 4:
“You stand on the edge of self-actualization, the border of all that restrains you. The Darkness offers you its power in exchange for your loyalty. Do you accept?” “I do” “Step out from the light and begin the vow” “By my right and by my hand I bestow my flesh, this shadowed brand The fire’s shadow is my home I swear my fealty to the demon’s throne” “Vive Umbra igne.” “Vive Umbra igne!”
What separates the players and their tremendous capabilities from an NPC:
I refer here to my own earlier Tumblr post which I made in August 2017 after reading Drew Wager’s Premonition:
“The Engineers were a curious set of characters. Individuals stationed far out in remote locations around the core worlds … The official stance had been to tolerate their presence but to keep tabs on their activities.”
“‘Tinkerers, illegal modifiers, criminals.”
“They operate outside of any jurisdiction, making modifications to ships that have no external quality assurance, no oversight and no regulation. These modifications are potentially hazardous, but grant the owner abilities which could easily make them a threat to official government or military forces … A few are seriously hardened criminals. All of them have assets measured in the multi-trillions, giving them the means to run and operate well-defended bases that are the equal or superior of many military installations. They provide unusual and bespoke upgrades to shipping.”
What this means is that the devastatingly disproportionate power wielded by player engineered ships as the Razgriz is essentially canon. It means these upgrades are difficult enough to come by that governments and militaries don’t have them. These modifications are hard to do and very expensive (which the player pays by way of the effort spent grinding.) Not even the superpowers can afford to outfit their fleets with them even assuming they could get access, save perhaps the precious few ATR wings. And so few have access (mainly just the tens of thousands of players in a galaxy of trillions.) NPCs have low-level engineering too of course but this can easily be read as a sort of knock-off product and is perhaps as far as the superpowers generally go—Executor level stuff.
I cannot stress enough how much myself and the rest of us would love to have you. If you’ve read this far, consider getting involved with us <3
Our discord server
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More wonderful work from @kitty-and-razgriz

DSOU-8492 Imperial Grade Transmission
Encryption Halo–||43123\\1733||
Dearest and Most Noble Senator Novosad,
Visiting you in Capitol is always the shining highlight of my time there. You’re so adorable when you lay there helpless for me, your most esteemed life in my hands, your breathtaking eminence. I regret that business keeps me away but I shall not be long. I know I’ve asked a lot of you this time but I have the utmost faith in your influence, and besides, you wouldn’t want to disappoint me would you? You’re my good little slave, after all, aren’t you? I think an extra special reward is in order for you after this, perhaps you can find an excuse for a stately visit to Khruvandji? I have many suprises I wish to prepare for you.
Your Matriarch,
Mx. Eichwald
Message Ends //473513//134//=/
Coronet Novosad is a tiresome resource to maintain but they are also invaluable and our feat of seizing and retaining this many stars so quickly would not be possible without the plethora of strings they have access to. The Imperial Senate has entrusted the protection and operation of a full-scale naval base to us now. I think its safe to say we are finally becoming embedded, the most turbulent parts of the storm have been weathered successfully.
I think we can safely shift our gaze to Lubbock, now.
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Greetings cmdr, really enjoyed your writing 😊 I have commented but unsure if you'd notice, I'm just wondering if you'd be able to have a look at my page and give some feed back on the story I've just started based in E.D. if you can it would be much appreciated, if not no problem, thanks cmdr and fly safe o7
Thanks for the comments, I really appreciate it! That is some amazing writing! You’ve got a gift for description! And it sounds like it’s going to be an interesting story. If I could make one suggestion it would be to use gramerly to sure up any errors in grammar. I usually try to run my stories through that first otherwise I wind up with random punctuation everywhere. I’d like to ask you what your process is. Do you just sit down and write or is it more planned out?
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The Achenar Job
Part 1

“Message coming in!” RALF said with glee.
“Who is it?” replied Wazaux, swiveling his chair to face RALF.
“It’s the nice lady!”
“The nice lady?”
“With the talking ship!” It was clear now that he meant Autokrator Eichwald; though Wazaux imagined the Autarch wouldn’t appreciate being called a “nice lady”.
“We call her Autarch; RALF”, Wazaux corrected, in a tone that sounded almost fatherly.
“Is it a text communication or visual?”
“Autarch wants to talk!”
“Alright RALF, put her through to my room, okay?” Wazaux stepped out of his chair and proceeded down the corridor to his Captain’s quarters; magnetic boots clicking softly as they bonded with the metallic floor. The corridor was brightly lit and the light gleamed off of every surface. There were no harsh corners or lines, only gentle curves and sloped glittering metal. Imperial craftsmanship exuded from every polished seam. As he approached his quarters the door slid out of sight without so much as a sound. The open door revealed a large room full of wooden display cases. Each case held some artifact aloft in a cushion of imperceptible sound waves. There were books, statues, and rare instruments from all corners of the galaxy. The entire room was illuminated by an ancient crystal chandelier suspended seemingly weightless in the air by a micro thruster. At the end of the room stood an old wooden roll top desk. Wazaux sat at the chair and raised the wooden slide. As the slide reached the top of the desk a holofac image of Autokrator Eichwald appeared; the orange glow engulfed the desk and surrounding area.
“I need you to get something for the syndicate”, said Eichwald’s disembodied head.
“Of course”, said Wazaux rising from his seat and giving a low bow.
“You can cut the formal shit”, she barked, “I don’t have time for your imperial nonsense.”
“Very sorry Autarch,” said Wazaux, doing his best to maintain his composure, “what is it you need from me?”
“We have a contract with an anonymous buyer for the Achenar Constitution.”
“I’m sorry?”
“Is there something wrong with your com system?” She asked in an especially icy voice.
“No Autarch; is there any other pertinent information?”
“You’re an information broker, figure it out.” With that the holofac image dissolved and the orange glow faded. Wazaux sat dumbfounded for a moment. ‘Steal the Achenar Constitution? Might as well ask me to get the hope diamond,’ thought Wazaux. He stood up and sighed “I’m gonna need a crew.”
(Autokrator Eichwald belongs to @kitty-and-razgriz)
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Photo by the wonderful @cr-mango
CMDR Sulimon Wazaux
February 17, 3304
Back to Basics
After the brief, furious, and profitable war in Khruvandji I found myself in the presence of the leader of the Noiceur Syndacate. Of course I’d heard the rumors about the Pirate queen and her black winged demon-ship, but none of that prepared me to meet her face to face. Her appearance as a whole was unremarkable, it was the little things that stood out: her short golden hair, her pursed lips, and most of all her eyes. Her eyes gleamed with vicious fury, jagged and sharp. I gave a low bow and asked her what she would have of me. She responded with a dismissive grunt and said, “I’d have you do your fucking job. You know why I hired you.”
Upon taking my place at the helm I was greeted with the familiar ding of a pending message. The orders were simple: go to Konsack Lab and take out the generator. The payout was a generous 1.3 million. There had to be a catch. I told RALF to begin the 10,000 light second journey to Konsack while I checked the scanners. As I gazed at the holofac my suspicions were confirmed, it was a three star security installation. There was no way ralph and I could handle that level of security on our own. Not after all this time. I moved to the coms and searched for the nearest syndicate signal. The closest signal was a CMDR C. operating a sleek Fer-De-Lance; Perfect. I sent him a wing invite and explained the situation. In stark contrast to Autarch Eichwald he responded with a cheerful, “Be right there!” His jubilance was surprising; I knew the syndicate warriors reveled in combat but I had assumed they’d all be as gruff as the Autokrator. We approached the planetary base and took measure of their ample defenses. A dozen turrets in all: 6 laser repeaters and 6 missiles. In addition the base was swarming with skimmers and poppers all dancing on their mircro-thrusters. On top of all the ground defenses there was a nimble Viper mk. IV guarding the facility. I handed over control of the ship to RALF and proceeded to the SRV bay. With precision only a machine can achieve RALF skimmed the ground near the instillation, at one kilometer out I dropped the scarab, wheels spinning. As soon as I hit dirt, the soft crunch of gravel filled the cabin, and I was off. I targeted the nearest turret and opened fire; if the station was unaware of our intentions before they certainly were aware now. Almost immediately the Viper turned on my scarab. It was time for CMDR C. to shine. As I plowed through the skimmers and poppers CMDR C. made short work of the viper. I caught a glimpse of the explosion out of the corner of my eye. As I moved through the base CMDR C’s Fer-deLance demolished every turret and skimmer in my path. I drove through the compound effortlessly as shards of mechanical debris rained down on my cabin. I was amazed by his accuracy and speed. At each kill he would make some lighthearted remark about the skimmer’s mother and continue on. Finally I arrived at the base’s generator. I poured about two dozen rounds into the machine before it finally coughed up its internal components in a cloud of blue smoke. I took a moment to appreciate how dark it was with the base’s lights extinguished. Darkness oozed out from behind every rock and every hidden corner. For the briefest moment I felt that I too might be swallowed by this all-encompassing darkness and I thought: “would that be so bad?”
Mission complete CMDR C. and I parted ways. I gave him a few tons of material for his trouble and he was off; dual engines blazing like suns.
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Special Thanks to @kitty-and-razgriz for posting!


Only Foreplay
((OOC Note: The following segment was written by @wazaux , please check out their blog if you like this one. Its brand new and it follows the same concept!))
There was no sting as the microscopic injectors pumped stimulants into her body; the Razgriz knew how to be gentle. As the familiar warm rush and lightheadedness of the drugs washed over her, she disintegrated another vessel. She shuddered watching flames exude from the wreck like water in microgravity. Without a word, the Razgriz selected a new target and began compressing the nano-fibers of her remlock suit. It felt as though two hands were moving up her legs; the familiar caress of her lover. She squeezed the trigger and the bridge was bathed in crimson light. It glinted off her eyes like shards of broken glass. She let out a soft moan as the occupants of the desiccated ship were reduced to a cloud of ash. The brilliant cherry glow of molten bulkheads sent shivers down her spine.
Another injection. She felt it this time, a sharp pinch on her inner thigh, the sting slowly being replaced by an intoxicating hum. Suddenly the colors of the HUD seemed brighter, the sounds of the multi-canons began to reverberate in her skull, and time seemed to slow. She hit the boost and listened to her lover’s war cry. It was a guttural metallic roar but to her ears, it was a music purer than any instrument could capture. She cried out her lover’s name as the sound reached a crescendo, and for a brief moment of ecstasy, she and the Razgriz were one. Gasping as she emerged from the radiant bliss she tightened her grip on the controls and banked sharply toward another Beluga. After all, this was only foreplay.
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The “Aloha Oe”
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CMDR Sulimon Wazaux February 15 3304 “New Allies”
I’ve just finished my inaugural combat sortie with the Noiceur Syndicate and I must say there prowess in battle is unmatched. I’ve never fully enjoyed playing the role of mercenary; though I must confess that the unbridled joy these syndicate commanders showed for wanton destruction was... infectious. They sliced their way through the battlefield with such speed that RALF and I had some difficulty maintaining pace. When the last of the enemy’s ships were little more than atoms we set course for Julian’s Progress for repairs and re-arming. While some of the other Commanders retired to the local watering hole I remained aboard the “Aloha”. I had a session with the Motrona experience jelly, drank yet another bottle of Centauri Mega Gin, and finally got some sleep. After I purged the methanol from my bloodstream of course. Expended 1367 rounds of multi cannon ammunition and three heat sinks. RALF’s data for the day was stored on the “Aloha’s” mainframe. Final kill count was 8 ships. The revenue from combat vouchers was 1.2million the cost of repairs was 500,000. Total profits were 700,000.
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The Incredible Exploits of Wazaux and RALF: we set the stage.
Hello friends, and hopefully soon to be readers! This is a blog about a dandy guy in space trying to scratch his way to the top with a cutthroat syndicate of pirates. It was inspired by the outstanding work over at @kitty-and-razgriz and takes place in the same canonical universe. And now, without further ado, let’s meet Commander Sulimon Wazaux: the Slave King.
General Information
Full Name:
Sulimon Wazaux(Formerly Yedid Chernovsky)
Nicknames/Aliases:
Waz, “the slave king”, Grifter (call sign), and Dandy
Age:
??
Birthdate:
February 4, 32??
Gender:
male
Pronouns:
he/him
Place of Birth:
Unnamed Imperial Ice-world
Current Place of Residence:
the “Aloha Oe”
Relatives:
Current status unknown; presumed dead.
Previous Profession, Occupation(s):
slave, corporate saboteur, mercenary, smuggler, transport pilot
Current Occupation:
Noirceur Executive.
Primary Ship(s):
Cutter: “Aloha Oe” a high end cutter filled with various luxuries and antiquities from through the galaxy. The “Aloha Oe” is operated by a cadre of drones linked to a “dumb” AI: the R. A. L. F. (Robotic Assistant for Logistical Functions). Of course such automation comes at a price and the system was incredibly expensive; even with Wazaux’s considerable underworld connections. It also means that in combat the “Aloha Oe” must rely on its thick shielding and fighters. This ship serves as the primary ship and base of operations for CMDR Wazaux.
Courier: “Little Aloha” a gift from his former teacher: colonel Kurtz. It is a modified courier with retracting nacelles allowing it to be stored on the Aloha Oe.
Character Appearance
Eye Color: right: cybernetic replacement. Left: Blue-green
Hair Color:Brown with purple accents
Build:6’6” and a solid build, could be described as “stocky”
Scars:One vertical above and below the right eye continuing to the upper lip
Distinctive features:
CMDR Wazaux’s right eye and arm are cybernetic replacements. He also has a sub-dermal mesh and neural lace.
Visual Description
CMDR Wazaux is a a large man standing at 6’6” and weighing 250lbs. His skin is rather pale due to his time in space. He also has Brown wavy hair and a well kept beard. He typically wears fine, but worn, imperial clothes: a long black coat with intricate gold filigree with a white shirt/tunic underneath. At his waist there is a sword on his left hip and a pistol on his right. The sword serving more as a symbol of imperial status than a weapon. Though it can be used as one when times are dire. His pants are black like his coat with matching gold details at the cuffs. Underneath this all of course is a standard remlock suit.
Character Personality & Details
Strengths, Talents, Skills:
CMDR Wazaux is an exceptional pilot and brilliant tactician. Wazaux is classically educated and trained in the finer points of imperial society, including swordplay. He has three degrees from the imperial academy in early earth history, political theory, and philosophy. While he operates best independently he does not have any desire to lead others. Wazaux is also a very logical and calculating individual; this has given him a reputation for being cold and aloof. These traits makes him a loyal and dedicated associate to anyone he does business with.
Fears:
As a child of an ice world CMDR Wazaux had never seen an ocean until he was 6 years old in the imperial academy. The site of that much water made his blood freeze and to this day he has an innate fear of large bodies of water.
Wazaux also greatly fears failure and mistakes sometimes leading to inaction.
Flaws:
Wazaux’s chief flaw is his independence. He tends to forgo flesh and blood copilots in favor of black market “dumb” AI software and various automata. This antisocial behavior has led to problems with Narcotics and alcohol, usually bast snake gin and any number of exotic psychedelics. Besides his social flaws, Wazaux also tends to take enormous risks in combat which has led to spectacular results, not always positive. Wazaux also struggles constantly with self doubt; fueled by his background as a slave and his innate fear of mistakes.
Handedness:
Right handed.
Alignment:
True Neutral
Motivations:
Wazaux’s motivation stems from his early life as a slave. The son of a once powerful imperial dynasty, he struggles to reclaim his family’s honor. A struggle made even more difficult by his stolen identity. Wazaux’s ultimate goal is to gain enough power and influence to rival the Emperor through whatever illicit means necessary.
MBTI Personality Type:
INTP
Quirks/Mannerisms:
When agitated Wazaux has a tendency to pace and smoke. When he is uncomfortable he will begin tapping his foot rapidly. Wazaux is also often described as a man of few words, however when he does speak it is always an exercise in elocution. A product of his time in the imperial academy.
Religion/Philosophy:
Wazaux is not a particularly religious man, though he does hold to a few superstitions. He values logic above all else and views emotions as a hindrance. An Existential Nihilist; his philosophy can be best summed up by the phrase: “What’s in it for me?”
Sexuality:
Wazaux is Pansexual
Public Rumors or knowledge about you:
There are rumors about Wazaux’s origins as a slave though no records or proof can be found. This has earned him the title of “Slave-King” and has given him some minor fame with imperial slaves. Despite this there are also rumors that Wazaux has made money from the slave trade.(true) one of the more fanciful rumors about Wazaux is that he isn’t a man at all but rather a sentient machine. This comes from his lack of social interaction and his robotic crew.
Miscellaneous Interests:
Likes/Hobbies:
Wazaux maintains a strict regiment of sword practice, firearms practice, and flight maneuvers. When not engaged in some form of training he spends his time reading ancient texts and playing the flute. A passion he acquired in the academy. Wazaux also has a love of old-world books and music and has a small museum aboard the “Aloha Oe”. He is particularly interested in the post classical era of earth music known as “disco”.
Wazaux also spends a great deal of time improving on the design of his semi-autonomous robotic aid “RALF”.
Dislikes
Wazaux has little tolerance for people and things he deems “useless” or “obsolete”. Concepts like religion and tradition infuriate the CMDR as he believes they only hinder progress.
Favorite Food(s):
Double cheeseburger with extra bacon and ketchup.
Favorite Drink(s): Coffee or tea with milk, besides that anything with alcohol; preferably a very dirty gin martini.
Favorite Color(s): Blue, purple, gold, silver, Black.
Character History
: Childhood: Sulimon Wazaux was born Yedid Chernovsky on an ice planet under imperial rule in 3277. Yedid was born to a former nobleman who was accused of treason and forced into slavery with his pregnant wife. They were sold to the king of the small ice world. His father was put into hard labor while his mother, formerly a brilliant physician, became the doctor to the king’s children. When Yedid was three years old his mother killed the King’s son in his sleep and replaced his biometric data with that of yedid. That was the moment Yedid became Sulimon Wazaux. After this she crept to the King’s wing of the palace and murdered him as well. The fire she lit in the master chamber turned the entire palace into a roiling inferno. Using her last remaining connections in Imperial society she managed to have her son placed in the care of an imperial patron. At the age of 6 however Wazaux was placed in the prestigious imperial academy on Facece. At the academy Wazaux learned all that an upstanding imperial noble should: classic literature, multiple languages, fencing, political theory, and more. At the age of thirteen he was selected for the imperial naval academy.
Adolescence: Much of Wazaux’s adolescence was spent at the imperial naval academy. It was there that he met his most valued teacher: Colonel Archimedes Kurtz. Colonel Kurtz was a harsh teacher. He instructed Wazaux in the history of warfare and strategy as well as hand-to-hand and ranged combat. At the age of 15, Kurtz decided to teach Wazaux his most valuable lesson. During an exercise in swordplay Kurtz deftly cut off Wazaux’s right arm and slashed his face gouging out Wazaux’s right eye. Kurtz explained that Wazaux was too trusting of the man and that “trust in anyone but yourself will get you killed.” It was then that Wazaux had his first cybernetic surgery to replace his missing limb and eye. Kurtz had given him the option of simply regrowing the limbs but Wazaux refused, opting instead to have cybernetic replacements. He intended to carry that lesson with him. As a parting gift the rarely sentimental Col. Kurtz gave Wazaux his former Imperial Courier: “Titania” (later renamed “Little Aloha”). At the age of 18 Wazaux left the academy and joined the Imperial Navy.
Adult: Wazaux’s adult life begins in the Imperial Navy. He was first stationed on a majestic interdictor; operating a fighter via holofac. During a particular battle the holofac system malfunctioned and Wazaux was ordered to fly his fighter manually. His fighter was struck by a glancing beam laser and the cockpit caught fire. He was able to bring the fighter back to the capital ship but his body was horribly burned. It was then that Wazaux was fitted with a sub dermal mesh capable of healing minor wounds and applying painkillers or stimulants as needed. It also served as the base for his skin regeneration. After his recovery Wazaux served the final two years of service as a glorified chauffeur to the imperial high command. While this was ideal for making contacts in the upper echelons of imperial society Wazaux felt his time was being wasted on these old desk jockeys. After his service was up he left the navy with his courier “Titania” and began working as a corporate saboteur. Operating out of Slipher Hub in Faust 68 Wazaux would accept contracts demolishing security drones and turrets at ground instillations throughout the sector then the corporations of Slipher Hub would offer new and improved security systems for a moderate price increase. This occupied Wazaux until he felt a desire for something more and a rift in his soul that only power could fill. Using his connections in the Faust 68 underworld he began building a black market cartel. On the surface Wazaux was the head of a respectable transport company: Fhloston Paradise. Under the hood however Wazaux oversaw the smuggling of anything from slaves, to Narcotics, to military weaponry. It was around this time he Acquired the Imperial Cutter:“Aloha Oe” in a high stakes wager from a drunk imperial Duke. He quickly outfitted the vessel with top of the line modules and prismatic shields all crafted by the reclusive engineers. He also renamed his courier the “Little Aloha” and modified its nacelles.(edited)At this point he moved his headquarters from Slipher Hub to the opulent “Aloha Oe” and purchased his black market “dumb” AI R. A. L. F. Robotic Assistant for Logistical Functions. RALF was technically an illegal AI but only a copy of a much more advanced program. His status as “dumb” came from his purposefully limited memory which caused him to develop something akin to personality. Wazaux is able to communicate with RALF via his neural lace. In early 3304 Wazaux received a very rare invitation to the Noirceur Syndicate. After observing the syndicate’s methodical expansion and lack of moral scruples Wazaux was convinced that such an organization would be the perfect stepping stone and a powerful ally as he attempts to claw his way upward. Currently Wazaux is an executive in the Noirceur Syndicate operating as a smuggler, saboteur, and information broker
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Ark. Written by Ehud Lavski. Art by Yael Nathan. If you like it, please share.
Contact: [email protected]
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NASA just dumped a trove of photos of Mars’ dunes, craters, and mountains
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WE HAVE CONTACT! This is absolutely petrifying! What is it doing?!
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No Man’s Sky/70s sci-fi covers, mashed up by NeoGAF user ichtyander.
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