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xxx12345666xxx · 2 years ago
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handers sketch…
Might redo this in the future
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xxx12345666xxx · 2 years ago
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swallow me
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xxx12345666xxx · 2 years ago
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Stay, stay, stay, stay with me.
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xxx12345666xxx · 2 years ago
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I like how with da2 it feels like everyone has their One Romance that they can’t do the game without. now my viddy game experience is limited but it does seem to me with like, dao or dai or bg3 that people will replay these games and romance different people, explore all their options and whatnot. but with da2 everyone has Their Person that no matter how hard they try they just can’t romance someone else they just keep coming back to them
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xxx12345666xxx · 2 years ago
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❤️❤️🐕
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xxx12345666xxx · 2 years ago
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may you find the forgiveness that you seek, my child; just not in my sacred walls
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xxx12345666xxx · 2 years ago
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this happens A LOT at the hawke household but im sure at a certain point hawke just puts all of anders’ work stuff in the bedroom so he’s 2 steps away from the king-sized love bed at All Times
infinite thanks to anon for giving me more excuse to draw them!!! 
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xxx12345666xxx · 2 years ago
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Today’s stream’s scribblecomic! Idea courtesy of the fantastically imaginative and all-around talented @fauxfires. :)
Once again big thanks for all who joined! ^u^ ilu
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xxx12345666xxx · 2 years ago
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da2 is what happens when you get a bunch of dnd characters and then don’t really give them a campaign you just toss them into a city to live there and have Shenanigans. 
“I’m playing a elven blood mage.” “yeah, okay, what’s she doing in a human city?” “research.”
“I’m playing a dwarven bard.” “….and?” “just a dwarven bard.” “is he, like, a spy, a wandering adventure, what? why’s he away from the mountain?” “fuck if i know.”
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xxx12345666xxx · 2 years ago
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Hawke family
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xxx12345666xxx · 2 years ago
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NO ONE knows how to use thou/thee/thy/thine and i need to see that change if ur going to keep making “talking like a medieval peasant” jokes. /lh
They play the same roles as I/me/my/mine. In modern english, we use “you” for both the subject and the direct object/object of preposition/etc, so it’s difficult to compare “thou” to “you”.
So the trick is this: if you are trying to turn something Olde, first turn every “you” into first-person and then replace it like so:
“I” →  “thou”
“Me” →  “thee”
“My” →  “thy”
“Mine” →  “thine”
Let’s suppose we had the sentences “You have a cow. He gave it to you. It is your cow. The cow is yours”.
We could first imagine it in the first person-
“I have a cow. He gave it to me. It is my cow. The cow is mine”.
And then replace it-
“Thou hast a cow. He gave it to thee. It is thy cow. The cow is thine.”
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xxx12345666xxx · 2 years ago
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Burning in water, drowning in flames
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xxx12345666xxx · 2 years ago
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I don’t know if anyone has ever done this before but, here ya go… The Different Types of Fanfiction! 
I probably left a few out, but these are the most common, compared to their base fiction’s canon plot. Enjoy! XD
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xxx12345666xxx · 2 years ago
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whenever ppl are like ‘coLE WOULD HATE ANDERS’ i just want to ahEM *coughs* *points at blackwall* *more fAKE COUGHING* *points at solas* *exTREMELY TORTURED COUGHING* *points at cole’s own backstory* 
cole knows what it is to kill because if feels like you have to, to put your faith in the wrong people, or to make a hard choice and do a harmful thing for the betterment of a good cause 
there is no way a spirit of compassion would ever turn their back on a soul filled with as much hurt as anders’
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xxx12345666xxx · 2 years ago
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Grievous Insult.
Comic inspired by this doodle:
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I read the tooltip of the talent and now I'm fairly sure Justice knows how to insult in multiple languages courtesy of his "helpful" fellow Wardens. 😅 Warden-Commander Marzel was horrified.
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xxx12345666xxx · 2 years ago
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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xxx12345666xxx · 2 years ago
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SPOILERS for Dragon Age Inquisition (I did my best to tag this really well)
I had to make a short comic to cope with this stupid video game, and that one chapter. 
Into The Abyss
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