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#'no you cannot write a 20000 word explanation of every single pivotal character action and consequence in abot'
phantomrose96 · 1 year
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So I'm one of those people who had to take a break reading ABoT. Part way through reading I thought of that writing advice that goes something like "look at the current scenario and figure out how things can get worse" and decided ABoT was applying that advice with both fervor and finesse. It had me hooked through multiple all nighters and it wasn't until, ironically, the ending of chapter 37 where Reigen is standing in the remains of the Mogami house that I stared at the next chapter button and realized I would absolutely not be able to handle more, mentally or emotionally, if this fic kept following the previous advice. So I set it aside for a month to recover, tentatively poked into the next chapter tense and ready for things to continue spiraling, and gradually started to relax and unravel until...well, you know. I remember having to put my phone down and take a walk with the reveal of everything that Ritsu had incidentally caused (even if the blame can be pinned on basically everyone in some measure, but that's a whole other essay in my notes).
When I reached the current cliffhanger, I waited a scant day before starting all over, this time slower, more careful, and with a more analytical eye. Not for critique, but because I was confused. That writing advice from before, I'd seen it implemented both poorly and skillfully, and ABoT used it with a finesse I've yet to see anywhere else, and I had to figure out how. What made what can be boiled down to a high stakes wild goose chase so compelling? Why couldn't I put this story down until my emotional limit couldn't handle any more? How could I learn from this and make my own writing better? What did this have that I clearly lacked?
I don't think it was until after Teru's and Ritsu's first fight that it clicked for me. I stared at that scene, then my own characters, and realized I'd written two of my own meeting in a similar fight and had neglected any form of consequences. My characters became friends because of a mutual friend. Because that was the end goal I wanted. I had that omniscient knowledge; I knew I wanted them to end up as friends, so I wrote the most objectively logical decision to make.
Except. These characters aren't objectively logical. They make the decisions that look the best to them in the moment, even if those decisions are bad, or horrible. A character who's been soundly beaten into the ground by another won't so easily become their friend, even if their opponent is the nicest person ever. There's distrust and fear. They're going to make bad decisions. Things weren't getting worse for the sake of getting worse. They got worse because of the direct (bad) decisions of the characters.
Once I realized that, I was struck with such violent inspiration I wrote something like 11k words worth of scenes and revitalized my own love of writing in a day. I was so stuck on the end goals I forgot about the struggles in between. I had gotten so focused on grand, overarching conflict, I forgot how compelling it can be to just have two characters punch each other in the face. Too much of my writing had stuff happening around the characters instead of happening TO or BECAUSE of them. I had forgotten character conflict, and when I started writing those flaws, I couldn't stop. I was having too much fun!
Sorry for rambling about my own stuff, I just wanted to convey how much impact you and ABoT have had on my own creative endeavors. I've been inundated with too many stories, fics, movies that occur on such big planet-wide scales with dire, multiverse threatening levels of conflict, that when presented with a long form tale of a kid desperate for his missing brother, told from the perspectives of a small, well developed and spectacularly characterized cast, in a single city, told with stakes that made me care more than any threat to the world, it was like a breath of fresh air. So I guess this is a thank you for ABoT as a whole and a thank you for writing Ritsu the way you do.
Unfortunately for him, he's an inspiration.
AAAAAAAAAAAAAAAAAAAA YES YOU GET IT YOU GET IT YOU GET IT
ABoT, if nothing else, is a story about its characters. Everything that happens with consequence to the plot can be traced back to a character's own decisions. The characters' wants and needs and actions and faults all come first, and the plot follows accordingly.
(And maybe that sounds obvious.) Aren't stories about characters? But there are so many stories where the characters are just kinda... there. They're blank slates to receive the plot happening around them. Many things they try to do have no consequence. They'll try to take action and the plot will carry on exactly the same as though they'd never even tried, because the writer doesn't want to figure out how that character action might matter. Or a character will do something awful and the plot will just brush past and forget, no consequences or continuity, because the writer had their fun in the moments but now they care about getting the plot back on track, and that would be annoying to work around. They create stories where you can't put your excitement and investment in the characters cuz you just... can't trust they'll matter.
The most important thing about ABoT, to me, is that the characters are making it happen. The good, the bad, can all be traced back to decisions characters had the active choice in making.
I have plenty of fun joking that ABoT is one of those "oh my god it keeps getting worse!!!" stories, but I never ever do that by just dropping random terrible things from the sky. It's always the characters. It's them and it's their consequences of everything they've set in motion, or fought against, or allowed to happen. It's always a thread, thoroughly traceable, spawning from character actions which drives everything both good and terrible (and SUPREMELY terrible) that happens. It will always be the characters.
And I really, truly believe this is what I'm doing to make what is ultimately a wild goose chase featuring less than a dozen people worth reading. When Ritsu fucks up, it's worth caring about because you know this will impact the course of the story. When Reigen succeeds, it matters because he does have a grip on the reigns of the plot and has the chance to better this for everyone. When a character does anything, it matters because is about them, and what they're desperately trying to achieve.
And when a scene isn't about "an action with a consequence", it's still a scene with a point. For any scene I write I always make sure I can answer "what's the point of this scene?" Mob and Reigen reopening Spirits and Such isn't about to barrel the plot forward, but it's hearty and important character development for them. It's the "why should I care about this future being snatched from their grip" when everything goes wrong.
When everything went bad bad around chapter 32, and tumbled worse for many chapters to come, it was me finally tipping over the first domino in a chain of dominoes the characters themselves have been setting up since the start. It went bad not because I arbitrarily decided to fuck with them, but because everyone's actions carried consequences.
Even with ABoT's WORST possible outcome, where Mogami comes out the victor with everything he wants, all others crushed beneath him, this will mean the ruination or death of about... 10 people. A blip on the news. An "oh isn't that sad?" when a second kidnapped son never makes it home, when a conman goes missing (not noticed until a month later when the rent comes due), when a police officer kills his wife and himself, when an orphan kid vanishes off the map from Black Vinegar mid. And life would carry on. And the sun would still rise every day. And no part of this would end the world.
But if I'm doing this right, I want that outcome to feel like the end of the world. I want it to feel worse than that, given what a quiet and unsung tragedy it would be for all these personal efforts and struggles and desperate reaches for betterment are snuffed where they stand. Because they tried and it mattered and they failed anyway.
It IS just a wild goose chase centering around a kid who wants to have his kidnapped brother back, and it's 350k+ words to me.
dfjkdfnkjdf so anyway, I am very clearly super thrilled you were able to see this! It all ties back to character weaknesses and strengths, consequences of actions, irrational responses to situations fueled by character, and not by logic, and the audience knowing that what these characters do will matter. I love stories where humans are messy. I love stories where the tragedy happened because of them, where you can trace the thread back and find exactly how it all went wrong. I love clashing personalities. I love character spirals you can see a mile away and yet you know exactly why the character did that. I love yelling at the pages while knowing that realistically, this character wasn't going to do any better than that. I love knowing exactly how things could have been avoided, and knowing exactly why they happened anyway. I love seeing consequences stick. I love seeing characters matter. And I'm goddamn thrilled you feel that way too and that ABoT could make you find the way to do that in your own characters!!!
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