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#Cal's Witchlight DR
shiftingsatyr · 2 months
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Is this just a me thing or do y'all with rare DRs ever yearn for a common DR just so y'all can relate to others in our little community?
Like I LOVE my DRs and I would never wanna drop em but sometimes I wish I had a common DR like a celebrity one but I know that I'd lose interest in it quickly because of my heart not being in it fully unlike my Witchlight DR or DEH DR which I think about often and extensively :Tc
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shiftingsatyr · 5 months
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Why is it that when I'm trying to shift to one of my DRs I'll end up dreaming about another one??
Like I was trying to shift to my DEH DR and I ended up falling asleep and dreaming about getting high with my Witchlight family and while yes the dream was really great and made me happy IT WASN'T EVEN CLOSE TO WHAT I WAS THINKING ABOUT
And this isn't just a one off thing, it consistently happens to me and I'm not sure WHY!! Is it because I'm not focused on the one DR enough??? Is it because the universe just likes to mess with me for shits n giggles??
I'm SO confused y'all >:/
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shiftingsatyr · 7 months
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I may have shifted??
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I'm not sure if this was an actual shift or a dream because of how fast everything moved but nonetheless it made me VERY happy!!
This is about my Once Upon a Witchlight DR so if you're unfamiliar with any of the characters mentioned, I have the link to my script in my pinned post :)
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I was my satyr DR self and carnivalè lecroux and I were walking through a forest and talking about random shit until we all got sprayed with witchlight and started acting crazy. Kremy and Gideon were madly in love (So nothing changed /j), Frost was vampire Frost again, Torbek was stuck in place on the ground, Gricko was running around like a madman and I had chains around my arms and was stuck to a tree
Eventually the witchlight faded and we all made it to an inn where we all got our own rooms and I was laying down in my bed when Torbek entered the room and cuddled up next to me and we started talking about Kremy and how he probably should stop buying Torbek his own room cause we both end up sleeping together anyways and how happy we are to have found the party and eachother before we fell asleep and I woke up in my CR bed
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shiftingsatyr · 17 days
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°•》Once Upon a Witchlight DR Script《•°
Last edited: May 27th, 2024
The Pinterest board
The Spotify playlist
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°•》About Me《•°
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● Name:
Calun
● Nickname(s):
Cal (Friends), Kiddo (Kremy and Gideon)
● Species:
Satyr
● Age:
Somewhere in their 20's or 30's
● Birthday:
Unknown
● Pronouns:
They/Them
● Gender identity:
Non-binary
● Romantic orientation:
Panromantic
● Sexual orientation:
Asexual
● Description:
5'4 chubby brunette with short fluffy hair and fur, greyish blue eyes with beauty mark under right, pale skin with freckles all over face and shoulders with black ombre starting from fingertips of both arms, black hooves with satyr legs/tail/ears
● Stats:
Strength: 12 (+1)
Wisdom: 10 (+0)
Dexterity: 11 (+0)
Intelligence: 9 (-1)
Constitution: 17 (+3)
Charisma: 15 (+2)
● Abilities:
Dancing Lights:
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form, each light sheds dim light in a 10-foot radius. You can move the lights up to 60 feet to a new spot within range of another light or it winks out if it exceeds the range.
Thunderclap: You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within range takes thunder damage.
Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it takes psychic damage and has disadvantage on the next attack it makes.
Dissonant Whispers: You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target takes psychic damage and must immediately move as far away from you as possible.
Cloud of Daggers: You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes slashing damage when it enters the spell’s area for the first time and as it stays there.
Tasha's Hideous Laughter: A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter. The target falls prone, becoming incapacitated and unable to stand up for the duration.
Silvery Barbs: You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature is then distracted and any attacks against it are easier to land.
Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
Mass Healing Word: As you call out words of restoration, up to six creatures of your choice that you can see within range regain health.
Raise Dead: You return a dead creature you touch to life, provided that it has been dead no longer than 10 days and the soul is willing.
Seeming: This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance.
● Personality:
A kind, musically inclined yet forgetful satyr who is friendly but wary to most because of past experiences they've had on the road that have led them to isolate themselves. They have a soft spot for pathetic creatures, going out of their way often to comfort or help on multiple occasions
● Likes:
Sweets, Rain, Musical theatre, Seafood, Heights, Snow, Pranking
● Dislikes:
Math, Heat, Dark/Neon green, Quiet, Water, Isolation, Swamps
● Hobbies:
Cooking/Baking, Playing music, Climbing, Reading, Knitting
● Backstory:
An Amnesiac bard satyr from Prismeer who while staying the night at "The inn at the end of the road" after traveling was awoken by a large fight involving Carnivalè Lecroux verses a witchlight-high Torbek which they decided to help in, later offering their services as a tour guide to the group
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°•》Family《•°
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● Parent(s):
Kremy Lecroux: An alligator lizardfolk warlock under the order of the loa of death, Baron Samedi, who can hypnotize people by saying the phrase "Would Ya Kindly?" and can shoot eldritch blasts. He is the leader of Carnivalè Lecroux and my adoptive father, being referred to as "Papa Kremy". He claims to be "ironically" married to Gideon Coal, though often expresses the opposite when forced to tell the truth
Gideon Coal: A fire genasi chain-fighter with a southern accent and a literal hotheaded temper, ready to throw hands against anyone who dares go against him. He is haunted by the ghosts of clowns he has killed "accidentally" in the past, with the main one being a clown named Chuckles who torments Gideon constantly. He claims to be "ironically" married to Kremy Lecroux, though often expresses the opposite when forced to tell the truth
● Best friend(s):
Torbek: A bugbear bloodhunter with split personalities, one being a ruthless killing machine dubbed "Gorebek" and the other his normal depressed self. He was tortured for many years in Prismeer, tubes and canisters filled with a glittery pink liquid known as Witchlight permanently lodged into his back and arms. He is an alcoholic, using the drink to soften the voices in his mind which has unfortunately caused him to steal property like a cardboard cutout named Clementine who he is supposedly "married" to from the Witchlight Carnival
● Friend(s):
Morning Frost: A orange tiger tabaxi sorcerer from the mountains with a monotone voice and love of beans. He can use his mind to telepathically speak to another or crush a creatures brain, to the horror of his party. He is often cursed to have no feeling in his legs, screaming "My fucking legs, Gricko!" every time it happens. He is often referred to as "Frosty" by his friends, especially Gricko who he is very close with
Gricko Grimgrin: A goblin druid and adopted father to Hootsie the owlbear cub, stolen from the Witchlight carnival years ago when he worked there as a helper. He can transform into monstrous creatures with the help of his owl shaped ocarina like a landshark or can heal the party by summoning "Bananyas" by calling upon the help of a giant gorilla spirt. He is quite the jokester, loving to say deez nuts jokes to Gideon to make him upset or reference nonsensical items such as Sea cucumber Robert rectangle trousers
Hootsie T. Cutesie Grimgrin: An owlbear cub stolen adopted by Gricko Grimgrin from the Witchlight carnival who now act like that party mascot, dancing and performing routines made up for her by her father and uncles. She is very fond of her "Flypad", a leaf with which flies get stuck to along with rat snacks which she receives after a job well done
Twig Toadstool: A brownie warlock whose patron is unknown. She runs "The inn at the end of the road" which, when not open, transforms into an acorn satchel that she carries around and can pull items from the inn out of. She and Gideon are extremely close, having a father-daughter type relationship and is often found hitching a ride on the fire genasi's back
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°•》DR Info《•°
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● Scenario(s):
Torbek and I sleeping in a pile on the floor together after an exhausting day adventuring, Frost and I reading together, Kremy teaching me how to cook gumbo
● Safe word/phrase/action:
I will be able to come back to my CR by drawing the shifting symbol in the air
● Specific affirmation(s) for this DR:
None as of right now, maybe to return the comfort the characters have given me
● Time Difference:
One day in DR will equal one hour in CR
● Extra fact(s):
This DR is based off a Dungeons and Dragons campaign by Legends of Avantris, taking place mostly in the Feywild in a section called Prismeer which has been overtaken by a coven of hags called "The Hourglass Coven" with its members being Bavlorna Blightstraw, Skabatha Nightshade and Endelyn Moongrave with the lands previous ruler being Zybilna, a powerful archfey who would grant the wishes of whoever came before her being frozen in time by the coven
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shiftingsatyr · 5 months
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🏖️ which DR is the most comforting when you think about going there?
🏰 what’s your favorite DR?
If you haven't already ^^
I actually haven't gotten any asks about this game so don't worry about asking a previously answered question Xander! :D
Which DR is the most comforting when you think about going there?:
Definitely my Witchlight DR, got a whole found family there and I love all of em alot. I love to think about the bonding moments that we'll all get to have and the late night talks that my bestie Torbek and I will do. I also can't wait to witness all the shenanigans that Gricko pulls and to have some good fashion ol father bonding moments with my Papa Kremy
What's your favorite DR?:
I don't really have a favorite because I love all my DRs but I do have four main ones that occupy alot of my brain right now and those are my Nerdy Prudes Must Die DR, my Witchlight DR, my Dear Evan Hansen DR and my Baldur's Gate 3 DR
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shiftingsatyr · 6 months
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yes, the void does block sound. so probably, you did.
YOOOOOOOOOO!!!!!!!
ONE STEP CLOSER TO MY ONCE UPON A WITCHLIGHT DR!!!!!
THANK YOU FOR EXPLAINING ANON, I'M SO CLOSE TO SHIFTING I CAN FEEL IT!!!!!
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shiftingsatyr · 7 months
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🎤🐐🎶 My Legends of Avantris: Once Upon A Witchlight DR script!! 🎤🐐🎶
Last edited: November 19th, 2023
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This DR is based off a D&D podcast I've been really into for the past few months, it's focused on the world and characters INSIDE the campaign and not the people running the show. I've not shifted to this DR yet, but I've had some dreams about it!
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Basic info:
My name is Calun or Cal for short and I'm a satyr bard who was born and raised in Prismeer (The Feywild)
Backstory: I don't remember much about my life from before I started performing as a bard, any family or friends from my youth have been completely forgotten and all I have are the vague memories of someone taking me to shows at the theater which sparked my love of music/performance and my desire to be a bard.
My gender and sexuality: Non-binary and Pan/Ace (They/Them)
My height: 5'4
I have: Short and fluffy brown hair/fur/goat-like ears and tail, pale-ish freckled skin, black hooves/horns/nose/tipped fingers (Hero forge didn't have it as an option for the ref but it's on my Pinterest board) and blue goat eyes.
I wear: A pair of scientist goggles on my forehead, twin pairs of golden earrings in either of my goat-like ears, a black ring on my middle finger on my right hand, a blue long-sleeved sweater with stripes of different shades of blue, a collar of fluff, black capri pants and an overly filled backpack that slings around my body.
My hobbies: Cooking/baking, stargazing, climbing, swimming, singing, making jewelry, collecting trinkets, dancing.
Ideals: Using my talents to help others is the best way of helping myself, I go where the road takes me (sometimes that's a good thing.)
Flaws: I like to explore and my curiosity will sometimes get me into trouble, I am trusting even to my detriment and it has caused me to get into trouble before
Skills: I can climb more than 1,500 vertical feet in 20 minutes (Because of goat legs), I am ambidextrous,
My stats: Strength: 12 + 1 Wisdom: 10 + 0 Dexterity: 11 + 0 Intelligence: 9 - 1 Constitution: 17 + 3 Charisma: 15 + 2
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Race, Class and Background info:
Race (Satyr):
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.
Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age: Satyrs mature and age at about the same rate as humans.
Alignment: Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
Size: Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.
Speed. Your base walking speed is 35 feet.
Fey: Your creature type is fey, rather than humanoid.
Ram: You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Magic Resistance: You have advantage on saving throws against spells and other magical effects.
Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normally.
Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
Languages: You can speak, read, and write Common and Sylvan
Class (Bard):
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice (Pan flutes, Guitar and Bongos)
Saving Throws: Dexterity, Charisma
Skills: Choose any three (Athletics, Acrobatics and Medicine)
You start with the following equipment, in addition to the equipment granted by your background: a longsword, an entertainer's pack (A backpack, a bedroll, two costumes, five candles, five days of rations, a waterskin and a disguise kit), pan flutes, leather armor and a dagger.
Background (Caravan Specialist):
You are used to life on the road. You pride yourself at having traveled every major trade way, including the best backroads and shortcuts. When traveling these roads, you know where the best inns, campsites, and water sources are located, as well as potential locations of danger such as ambush. Having worked the roads as long as you have, you have made many acquaintances and find it easy to pick up information and rumors floating from town to town. You are skilled with beasts of burden and handling and repairing wagons of all kinds.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: Vehicles (land)
Languages: One of your choice. (Goblin)
Equipment: A whip, a two-person tent, a regional map, a set of traveler's clothes, and a belt pouch containing 10 gold pieces.
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Spells:
Dancing Lights: You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
Mage Hand: A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
Thunderclap: You create a burst of thunderous sound, which can be heard 100 feet away and makes creatures takes thunder damage.
Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature and they take psychic damage and have disadvantage on the next attack it makes.
Seeming: This spell allows you to change the appearance of any number of creatures (including yourself) that you can see including their clothing, armor, weapons, and other belongings on their person – look different until the spell ends.
Dissonant Whispers: You whisper a discordant melody that one creature of your choice can hear, wracking it with terrible pain. The target takes psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.
Mass Healing Word: As you call out words of restoration, up to six creatures of your choice that you can see regain hit points.
Feather Fall: Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Cloud of Daggers: You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose. A creature takes slashing damage when it enters the spell’s area.
Tasha's Hideous Laughter: A creature of your choice that you can see perceives everything as hilariously funny and falls into fits of laughter. The target falls prone, becoming incapacitated and unable to stand up for the duration.
Mirror image: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature targets you with an attack during the spell’s duration, instead targets one of your duplicates. If you have three duplicates. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Prestidigitation: This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can fit in your hand. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Raulothim's Psychic Lance: You unleash a shimmering lance of psychic power from your forehead at a creature that you can see. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target takes psychic damage and is incapacitated until the start of your next turn.
Catnap: You make a calming gesture, and up to three creatures of your choice that you can see fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest.
Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Nathair's Mischief: You fill a 20-foot space with fey and draconic magic effects such as: The smell of apple pie fills the air and each creature in the cube become charmed by you, Bouquets of flowers appear all around and each creature in the cube is blinded as the flowers spray water in their faces, Each creature in the cube begins giggling and is incapacitated plus uses all its movement to move in a random direction, Drops of molasses appear and hover in the cube, turning it into difficult terrain. You can move the cube up to 10 feet in any direction.
Hold Monster: Choose a creature that you can see, the target is paralyzed for the duration but this spell has no effect on undead. At Higher Levels, when you cast this spell you can target one additional creature for each level above 5th. The creatures must be within 30 feet of each other when you target them.
Raise Dead: You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life. This spell also neutralizes any poison and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival – its head, for instance – the spell automatically fails.
Rary's Telepathic Bond: You forge a telepathic link among up to eight willing creatures of your choice, psychically linking each creature to all the others for the duration. Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Synaptic Static: You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point takes psychic damage and has muddled thoughts for 1 minute.
Friends/Family:
Friend(s):
Torbek (1): A bugbear bloodhunter/rouge who was experimented on and now has a drug known as witchlight pumping into his body via a machine on his back which when activated, turns him into a killing machine with a british accent which can poison his enemies and won't stop until they are dead. We are best friends, sleeping curled up together in the common room of any inn the party goes to because of our mutual fear of abandonment causing us not to sleep good if not close to somebody.
Kremy Lecroux (2): A lizardfolk warlock under the order of the loa of death, Baron Samedi. He can mind control someone by asking the phrase "Would you kindly?" at them and has been known to do it to Gideon multiple times. He can also clean up any mess with the snap of his clawed alligator fingers. We have a pseudo father-child relationship as he calls me "Kiddo" since I picked up calling him "Mr. Kremy" from Torbek. He and Gideon are married.
Gideon Coal (3): A fire genasi fighter who has the ability to use his chains as a weapon, by either whipping them around, grappling, using his fire genasi power to do all this but with burning hot chains. Gideon can also do basic fighter things like punch, etc. He also can use his fire to fight. He has a thick southern accent and a hatred for clowns and hobgoblins but a love for cigars, mechanical machines and beautiful women. We are decently close with a mix of a parent-child and trusted adult relationship, comfortable enough to rant about our issues while hanging out. He and Kremy are married.
Gricko Grimgrin (4): A goblin druid who can play an owl shaped ocarina to transform into any animal spirit he desires or summon healing "bananyas" for the party. He is the adopted father of Hootsie the owlbear and treats her like his own flesh and blood. We are fairly close with us collaborating on pranks to use on the rest of the party fairly often.
Hootsie (not pictured): An owlbear cub saved (stolen) by Gricko from the Witchlight carnival, she is kind and willing to do tricks for rat snacks as she is a carnivore. I adore her and treat her like a younger sister and will often be found petting or taking care of her.
Morning Frost (5): A tabaxi sorcerer whose magic comes from the power of his mind, able to do telepathy, telekinesis, teleportation and being able to render beings immobile. He is also able to mend items or clothing. Due to his training, he is sensitive to all of his senses including touch, taste, smell, sound, sight, and a sixth unnamed sense. We have an older brother-younger sibling dynamic where I'll ask him stuff I don't know but also annoy him and he will explain stuff to me but also nag me when I do something stupid.
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Pinterest board:
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Spotify playlist:
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shiftingsatyr · 21 days
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°•》Introduction《•°
Hey!
I'm Calun or Cal, if you'd prefer, and this is my Shiftblr blog! I hope to make lots of friends here and I'm glad you've decided to check out my little slice of the internet!
the dividers I'm using are by @cafekitsune (Check 'em out, they do lovely work!!)
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°•》About Me《•°
°•》I've been in the shifting community for a few years now (Though don't ask how long cause I don't remember lmao) and while I'm unsure if I've actually shifted, I'm still determined to try!
°•》I'm 20 years old and an INFP-T neurodivergent libra, meaning I may not respond to DMs right away.
°•》I'm a Panromantic Asexual Non-binary person and my preferred pronouns are They/Them, though I accept any and all pronouns.
°•》I use alot of emoticons, tone tags and do occasionally swear so if you're uncomfortable with stuff like that, wouldn't reccomend my blog.
°•》My main blog and the one I interact from is @onehugenerd, and if you wanna hear me gush about my blorbo of the week, follow my self-ship blog @complete-idiot-in-love!
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°•》Blog Rules《•°
I DO allow: Other shifters, friendly passersby or curious strangers, Anon asks and Non-Anon Asks, questions about shifting or my DRs
I DON'T allow: Homophobes or transphobes, Anti-Shifters, General rude or hateful people
Anyone found guilty of breaking my rules will be promptly blocked from my blog :p
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°•》My DRs《•°
°•》Last updated: May 27th, 2024
Each DR will eventually have its own specific tag titled "Cal's [Insert DR name] DR" and a specific post that will be linked in this list
°•》Witchlight DR
°•》Dear Evan Hansen DR
°•》Baldur's Gate 3 DR
°•》Pokemon DR
°•》Deltarune DR
°•》Homestuck DR
°•》Tears Of The Kingdom DR
°•》Mario Universe DR
°•》Persona 4 Golden DR
°•》Persona 5 Royal DR
°•》Nerdy Prudes Must Die DR
°•》My Hero Academia DR
°•》Danganronpa DR
°•》Digimon DR
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