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#Favre the undead
favretheundead · 1 year
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I just watched Nimona and had the biggest happiness high i've had in a while. spent a good bit stimming in the loudest, most energetic way possible afterwards
i've not had a truly intense stim without intent for a while
i was screaming and jumping and dancing around
God Nimona is good!
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twitch_live
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zumpietoo · 2 years
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favretheundead · 1 year
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the celeste community sure loves its portmanteaus: wounce, moost, woost, fuper, muper, etc.
my fave is wounce for wallbounce
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favretheundead · 1 year
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celeste difficulty is silly. the main game is hard; and the mods get ridiculous
there are 7 primary difficulty levels: beginner, intermediate, advanced, expert, grandmaster, virtuoso, and celestial.
base game ranges from low beginner to high intermediate, so you know the higher difficulties get effed.
representative maps for each difficulty:
beginner - summit a-side, from vanilla. if you know anything about Celeste, you know it's a hard game, and it only get's harder from here on out.
intermediate - farewell, also from vanilla. most people, upon being told that 9a is intermediate, ask how. the answer is there's so much room for difficulty not explored in vanilla.
advanced - glyph, a modded campaign of low advanced difficulty. advanced takes the mechanics in vanilla, and takes them to new levels.
expert - monika's d-sides, a modded campaign based on the vanilla levels, but much harder. expert is precise (but there is still a significant amount of leniency left) i reccomend getting this good.
grandmaster - glyph d-side is a good introduction to the difficulty; vivid abyss is a good representation of the difficulty (be warned, vivid abyss's moon berry is virtuoso difficulty) grandmaster can be a time investment
virtuoso - this is where things get mad. Darkmoon ruins is a good introduction to the difficulty (DMR has six checkpoints: three expert, two grandmaster, and one virtuoso); more representative maps are Mauve and MOCE // CPCL
celestial - this difficulty has two good maps: avian ascension and MOCE // LXVI. just watch a clear of LXVI. it's insane
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favretheundead · 1 year
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Let's beat psychokinetic!
twitch_live
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favretheundead · 1 year
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i think there's four qualities that can make a virtuoso map: input density, input precision, input complexity, and room length (mauve; pumber; solar; and sapphire dash).
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favretheundead · 1 year
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lagrange is coming together quite well
if you don't know what lagrange is, it's a celeste custom map i've been working on. it's high grandmaster to mid virtuoso in difficulty; space horror metroidvania in genre (ish). The horror is in the isolation: madeline is alone on this space station.
this is my first map, so it'll be a little bit before release, lol (i've 1/5 started)
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favretheundead · 1 year
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GM dashless time!
twitch_live
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favretheundead · 1 year
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Let's get the last CMB berry!
twitch_live
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favretheundead · 2 years
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favretheundead · 1 year
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Let's beat a third gm map today!
twitch_live
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favretheundead · 1 year
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Let's finish up the startup contest rainbow! 1 map left!
twitch_live
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favretheundead · 1 year
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Darkmoon Ruins time!
twitch_live
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favretheundead · 1 year
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Let's get iridescent!
twitch_live
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favretheundead · 1 year
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Let's get through these last three flags and become a grandmaster!
twitch_live
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