#I'm torn between fire and bludgeoning for my next run
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Single damage type challenges in BG3
(Ranked by how fun I think they would be)
Hell yeah
🧠Psychic: I did this one! (kind of. my save file got corrupted near the end of Act 3) It was awesome, you get a great variety of illithid powers, plus bard spells and shadow blade. Not too many psychic-immune enemies, just enough to make avoiding them a fun challenge.
⚡Lightning: Another one I've done! It was a blast. You can use water to make everything vulnerable to lightning, and then you bring a tempest cleric to throw out absurd damage. Good spell variety and synergistic magic items.
🔥Fire: Does it even need to be said? There are so many fire spells! Sure it's commonly resisted, and all the "Heat" magic items are pretty useless, but man look at that spell list. You could even have a melee attacker with a Flame Blade!
🔨Bludgeoning: If I were to pick one weapon damage type to use exclusively, it would be this one. There's nothing quite like bonk bonk bonk. Plus, fall damage is on the table! I can forgive the absence of spells that do pure bludgeoning damage so long as I can cast "throw goblin off cliff"!
❄️Cold: Enemies slipping on ice surfaces is never not hilarious. There are some fantastic magic items to use here and much like lightning, water is your best friend. It's just a shame that Ice Knife and Ice Storm come with non-cold damage attached.
Sure why not
☀️Radiant: There are lots of really good items that synergize with radiant damage. Clerics get some pretty great radiant spells and features, and there would be no better time to bring a Circle of Stars Druid. It would just be a little sad to do a run centered around radiant damage and realize you can't play as a Paladin, because smites have to be attached to a weapon attack.
💥Force: I thought I would put this one higher, because there are a handful of really good spells that do force damage. There's even a crossbow, the Ne'er Misser, that deals force instead of piercing. But I think I would just get sick of hearing dolor, tormentum, dolor, tormentum all the time.
🗡️Piercing: This one has tons of potential, I just fear it will never live up to Proxy Gate Tactician's Bursting Sinew challenge.
⚔️Slashing: There isn't really anything that stands out about slashing compared to bludgeoning or piercing. You have Cloud of Daggers, but your only proper ranged option is throwing handaxes. Maybe you can try to build around the bleeding condition?
I don't think so
🤢Poison: I did this one. It was hell. Extremely low variety of spells, and poison-resistant and -immune enemies are everywhere. I knew it would be a challenge going in, but I did it so you don't have to.
☠️Necrotic: Just like poison, Act 2 is full of resistant and immune enemies. Maybe it would be easier with a Death cleric but I will not be the one to try it.
🔊Thunder: The hardest thing here is there's no cantrip that does thunder damage (not counting booming blade). There's a low variety of thunder spells at higher levels too. The Reverberation condition is fun, but I would probably skip this one.
🧪Acid: There are like. Two spells that do acid damage.
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