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#Isakthedragon's fanfiction
isakthedragon · 4 years
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With months of work going into this, I'd like to say my Sly Cooper and Sonic the Hedgehog Crossover fanfic is at least somewhat of what I'd imagine a video game could be. It's not perfect, but I hope some people like it.
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isakthedragon · 6 years
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Super Sonic Thieves Finale
Finale - The Most Dangerous Amusement Park Ever
The Set-Up:
Sly, narrating: “Sonic lead us to where he thought Eggman was, which just so happened to be an elevator which opened up for us.”
Sonic: “Heh, I guess I shouldn’t be surprised. A few years, and you’ve rebuilt your ‘Interstellar Amusement Park’. Well, let’s crash your party. Come one, everyone, get on.”
Sly, narrating: “Once everyone got on, the elevator started going up into the sky, slowly at first, but slowly getting faster too.”
Bentley gets forced back in the chair. “Geez. Don’t hold back on the G-forces, huh?”
Sonic: “Eggman likes to give us a head rush before he shows us his ‘next big thing’.”
Sly, narrating: “Soon, Eggman, or at least a recorded message, spoke to us.”
Eggman: “Well done, Sonic and friends, and who I can only assume are extra passengers known as Sly Cooper and related. You’ve beaten all of my minions, and even defeated Sly’s old foes. A standing ovation for all of you.” *Sounds of recorded clapping.* “Too bad your journey has come to the end here. As soon as this elevator stops, you will be greeted to my new ‘Interstellar Amusement Park’ which is sure to make you head spin. It’s not going to treat you folk nicely, but I suspect you’ll make it through all the same. I shall be waiting for you at the far end of the park, so I’ll see you then.”
Sonic: “Ah, always with the ego.”
Eggman: “Oh, and a special thanks for Penelope for leading you all here in the first place.”
Penelope: “Huh?”
Eggman: “Your friend is right! You are just a pawn. You lead them right to where I am, and you’re also right that all your Clockwerks were from Arpeggio. He’s flying around in his Clockwerk body right now, ready to make this last Zone that much harder to cross. So sorry if anyone does die… NOT!!”
*Bentley comforts Penelope.*
Penelope: *Sigh* “I hope I didn’t screw up.”
Bentley: “You didn’t. He’s just trying to scare you.”
Tails: “Yeah. We would have found him out sooner or later. You’re good.”
-----
Zone Layout: Welcome to Eggman’s NEW Incredible Interstellar Amusement Park (Trademarked! :D )! Eggman has spared no expense or villainy to build the toughest zone you can ever face, all hiding under a bright atmosphere. Eggman has taken from past Sly villains to make this place even more dangerous like a towering Volcano area, a blimp ride that looks a lot like Arpeggio’s, and a Cooper Vault style climbing area. It all sounds so menacing, but they all are hiding behind the bright lights of the Tropical Resort style base. It seems this place was meant to hold people, so it might be a smart idea to shut this whole place down.
Enemies:
Toucan Robots: Once, Arpeggio’s patrolmen, but now just robotic copies. They’re still wearing jetpacks that can flame you if you touch them, and can also send out flying lasers to burn even more. Carries/drops 27-29 coins and has a 25% chance of treasure to pickpocket.
Supreme Toucan Robots: Robotic copies of Arpeggio’s flashlight guards. Watch out for the cannon they have attached to their shoulders that will blast cannonballs at you.  Carries/drops 27-32 coins and has a 50% chance of treasure to pickpocket.
E-2000 (And E-2000): Slick looking badniks with a big laser gun. Attack them when they are attacking or they’ll just block your attacks with their shield arm. Drops 30 rings when smashed.
Falco: Those quick birds will attempt to bomb you as they fly by. It might be easier to dodge than attack them, though they are worth 30 rings if smashed.
Tropical Resort Pawns: These Egg Pawns would like to greet you… with whacking you with their large ‘Welcome’ sign poles. Drops 32 rings when smashed.
Slugs: Eggman’s remake of Clockwerk’s fire slugs. All they got going for them is their fire around them, so just throw or range attack them to defeat them. Drops 32 rings when smashed.
Clocktwerps: Smaller, though still kinda big (Like Egg Hammer big), Clockwerk birds that are starting to be mass produced by Eggman. Since it’s Eggman’s they aren’t impossible to defeat, but they will take a few hits. They either swing with their wings or talons to hurt you, or bite you with their beaks. Drops 34 rings when smashed.
Treasures:
From Guards:
Large Gold Ring: Worth 200 coins and 100 rings.
Large Diamond Ring (It’s made of actual diamonds): Worth 300 coins and 150 rings.
Large Adamantium Ring: Worth 400 coins and 200 rings.
From Pedestals:
Eggman’s Spare Goggles: Found among the computers to smash to enter the next area. Worth 5000 coins and 2500 rings.
Megadrive: Found where the gang’s old safehouse was on the blimp. Worth 7500 coins and 3750 rings.
Platinum Bubble: Found among the piles of treasures for Henrietta. Worth 10000 coins and 5000 rings.
The coins have Eggman’s face as a design on them.
-----
Eggmanland Zone Act 1: Cream, Knuckles, Blaze, Murray, Panda King, and Carmelita head off to the ‘Clockwerk’s Volcano’ attraction and shut it off before it can burn someone. First, Cream and Murray will have to fight up to the volcano itself, fighting off enemies and traps that get sprung. Then, Knuckles and Blaze work to smash computers to open a large door and through a security hallway. It ends with Panda King and Carmelita shooting Eggman’s version of a death ray pointed at Earth to pieces to finish the act.
*At the start.*
Eggman’s PA announcement: “Welcome to the ‘Clockwerk Volcano’ attraction. Witness the spectacular, if annoying, battle between a gigantic robot bird, and one small annoying raccoon. Hmmm… sounds awfully familiar.”
Murray: “Is that supposed to be what was Clockwerk’s volcano we we first met him?”
Carmelita: “It seems to be so. We better shut it all down.”
*Later, in the room with the sealed door.*
Knuckles: “They wanted us to search for computers in this area, but I don’t get why it’s just us?”
*Some lava slugs appear.*
Blaze: “Lava slugs robots. Only I can touch them, that’s why.”
*Later, at the death ray machine.*
Carmelita: “Ay… This isn’t good. It’s that death ray Clockwerk had.”
Panda King: “We know it can’t be, since Clockwerk had no part in making it.”
Sonic, over the binocucom: “I wouldn’t put it past Eggman that he’d build a fake death ray that WORKS. I think you should destroy it just in case.”
Carmelita: “Yes, we should!”
Panda King: “The experience shall test how far we’ve come… in destruction. Heh.”
*The death ray explodes once it takes enough damage.*
Carmelita: “Looks like your world is safe now, Sonic. At least from death rays.”
Panda King: “We’ll clean up whatever’s left here and join you later.”
Sonic, over the binocucom: “See you then, guys. And thanks.”
---
Eggmanland Zone Act 2: Amy, Tails, Charmy, Espio, Rouge and Bentley take a ride on the ‘Arpeggio’s Blimp’ attraction to prevent Arpeggio Clockwerk from using it as a charging station. Everyone uses their own skills to tear the place apart with bombs and hacking so it becomes essentially nothing but a broken ride.
*At the start.*
Eggman’s PA Announcement: “Welcome to the ‘Arpeggio’s Blimp’ attraction! You’ll be green with envy, or airsickness, when you see the heights one gang took to take down a bird and a magnificent airship.”
Bentley: “Whoa! It looks exactly like Arpeggio’s blimp!
Tails: “That’s Eggman for you. He builds the most gigantic scale models of weapons of mass destruction, then use them for that purpose.”
Rouge: “I wonder what he’s using it for.”
Charmy: ♪ “I hear the buzz of electricity in use!” ♫
*Arpeggio Clockwerk suddenly flies out of the attraction.*
Amy: “Wow! What was that!”
Bentley:”It appears to be Arpeggio… which means he’s using this place as a charging station.”
Charmy: ♪ “Does that mean we get to destroy it?” ♫
Bentley: “We have to, so Arpeggio has nothing to fall back on.”
Espio: “We better watch for any traps they have set for us.”
*Once the whole blimp is destroyed.*
Bentley: “Okay, guys! The blimp is destroyed, which means Arpeggio only has this time to make it count. You guys got this?”
Sly, over the binocucom: “Yeah, we got this. Just got to make it through our own test…”
---
Eggmanland Zone Act 3: Silver, Vector, Marine, Dimitri, Sonic, and Sly head off to the ‘Dr. M’s Takeover of the Cooper Vault’ attraction to make their way over to Eggman. Similar to the gauntlet that was the Cooper Vault, the 6 must make their way past the challenges the original vault had, with the bonus of having swimmers to swim past some if need be (Like Dimitri can’t hug the walls, so he’d have to skip the swinging hammer sections.). The fun ends though when they reach what was Conner Cooper’s skill, the laser slide. Only Sonic and Sly can make it past that and are left to face Eggman and Arpeggio Clockwerk alone as the others get everyone together to find a different way to them.
*At the start.*
Eggman’s PA announcement: “Welcome to ‘Dr. M’s Takeover of the Cooper Vault’ attraction! Think you can make it past these gauntlet of trials to the treasure hidden at the end? Probably not, but it’d be funny to see you try.”
Sonic: “Eggman hamming it up, as usual.”
Sly: “I don’t really like that he knew personal information of Kaine Island. Least it’s useless to go back there now.”
Dimitri: “Remind me what we are doing here again?”
Sly: “It’s a clear replica of Kaine Island and the vault, so they must be hiding something big at the back end.”
Silver: “Or someone. I feel at least one person over there.”
Vector: “Then what are we doing standing around? Let’s tackle this place!”
Marine: “Argh! To the end of this wondrous adventure! Hurry on, lads!”
*Near the end of the act, at the start of Conner Cooper’s section*
Sonic: “Whew, that was a workout. Looks like we’re at a dead end, though.”
Sly: “Not really. It’s my dad’s section. He perfected a move called the laser slide.” *Sly starts a machine that sends a laser to the last cave.* “The only problem is only I know it.”
Sonic: “I could probably do it too. I’ve rail slided a lot in my time.”
Silver: “Maybe I should stay behind with the others and find a different way to you guys?”
Sly: “You might have to. There’s lots of lasers this way, and Murray is way too big to go through this.”
Silver: “Okay, I’ll gather the others and we’ll find a different way. But you guys are probably going to be left alone.”
Sonic: “Heh, no need to worry, Silver. We got this.”
Sly: “I’ve faced these dangerous situations before too. And with Sonic, I’m sure we can handle anything coming.”
Silver: “Alright. Good luck then!”
---
Eggmanland Zone Act 4 (BOSS): Sonic and Sly are left all alone to deal with their greatest foe…
Sly: “Hmmm… it’s quite dark compared to the rest of the park here.”
Sonic: “It’s Eggman’s surprise. Okay Eggface! We’re here! Show yourself!”
Eggman: “If you insist…”
*The lights come on to show Eggman next to a portal, and next to that, a console connected to a strange laser.*
Sonic: “Spill it, Eggman! What are you doing so we can stop you!”
Eggman chuckles: “You can’t stop me… but I shall tell you anyway. This portal leads to Sly’s world, at a point in space where I moved billions of Class M empty planets at. This laser will fire inside, and heat up a single point in that space to extreme temperature. But, this is no ordinary laser as it’s going to fire the laser to a point to make a miniature black hole. Say… your friend Bentley is listening on that headset of yours, ask him what’s going to happen.”
Sly: “Uh… Bentley?”
Bentley, over the binocucom: “Holy crap! Sorry for swearing, but that math suggests that the black hole will grow to a point that will suck up our entire universe!”
Eggman: “Heh he, a correct answer from goody-two-shoes genius! And once I fire this laser, your world is doomed.”
Sonic: “We’ll stop you!”
Eggman: “Will you? This laser has been charging since you arrived here and is almost done.”
Sly: “We’ll fight you to stop it then!”
Eggman: “No… you won’t be fighting me… you’ll be fighting your worst nightmare. Arpeggio, come!”
*Arpeggio Clockwerk arrives and lands between the duo and Eggman.*
Arpeggio: “Hello, Sly… Long time no see…”
Sly: “So it looks like you finally got what you wanted, huh? To be transferred into Clockwerk.”
Arpeggio: “It’s not exactly Clockwerk, you made certain of that, Sly, but this does almost as well.”
Eggman: “He’s built of the toughest metals I could find, so your cane will be useless against him, Sly!”
Sly: “What?”
Sonic: “He’s trying to get into your head. Ignore them. Don’t forget about me, Eggman! I’ll find a way to break it for him!”
Eggman: “Then why don’t you try? Arpeggio, get the revenge you so deserve.”
Arpeggio: “With pleasure. I will kill you, Sly, both for ruining my plans back then, and destroying me in those other Clockwerk bodies too!”
Final Boss: Arpeggio Clockwerk
Arpeggio has made his Clockwerk as dangerous as can be, with eye lasers, guns on his shoulders, sharp wings to swing about and also to blow you backwards, sharp talons to claw at you with, all within a metal shell that can’t be damaged by Sly… at least, at this point. Arpeggio is just going to be flying around for some time, using his lasers and guns for a bit before landing and going for a more close-up attack. The player is going to have Sonic run behind Arpeggio and home attack the Clockwerk’s back, then to the wings. Sonic’s homing attacks are going to weaken the metal to a point that Sly’s cane can break off the rest. Arpeggio will progressively lose feathers until nothing remains, which angers the bird to just stay on the ground and attack endlessly. Keep having Sonic attack Arpeggio’s back to slowly weaken the metal on the torso to let Sly break it apart to pieces too. Soon, it’ll be just the head, with only the eye lasers to contend with. Either use homing attacks of Sly’s cane to break it to pieces too, leaving Arpeggio with nothing but to shut down.
*Once he loses his wings.*
Arpeggio: “AGH!!! A flightless bird again?! You’re going to pay for that, Cooper! I’ll crush you!”
*Once the torso is lost.*
Arpeggio: “You’ve taken away my body… I’m almost nothing… I’m going to burn you alive, Cooper.”
*Once defeated.*
Arpeggio: “What? Defeated? … At least… I got killed in honor, rather than by betrayal…”
*The head shuts off.*
-----
The Getaway:
*Everyone arrives once the battle is done.*
Marine: “Aw! We missed the big battle!”
Murray: “I hope you walloped him good for ‘The Murray’!”
Sly: “Always do, Murray.”
Sonic: “Now we deal with you, Eggman.”
Eggman: “You’re too late, fools!” *He fires the laser into the portal, and seconds later, he shuts down the portal once the laser is done.* “The damage is done. By the time you get back to your van, your world will be gone.”
Murray: “G-gone?”
Eggman: “Gone. Nothing but the inside of a black hole. I guess it’s good luck for you since you’re here and your villains are back in your dying world.”
Bentley: “That’s so… diabolical that there’s not even a term that can describe it!”
Eggman: “Good. That’s what I was aiming for.”
Sly wanted to say something, but was too distraught to speak.
Eggman chuckles: “What’s wrong, raccoon? No witty quip to acknowledge everything will be okay? No comforting words for your friends? No payback to offer to me? Heh he… or have you realized… that I have single-handedly done what Clockwerk wished he could do? That I have erased the Cooper lineage and everything they’ve done? That now… you are completely alone…?”
*Sly couldn’t say anything, and the hand he was pointing at Eggman was starting to shake. He soon dropped his cane, which caught the attention of the others.*
Sly collapsed to his hands, his heart pounding.He only uttered: “It’s… all gone?”
Eggman smirked, only him knowing the real truth. He ushers his lie like a complete braggart: “Yes… all gone. Nothing for you and your leftover friends. Heh he.”
Bentley: “S-Sly…” *Bentley tried to think of something to say to help his friend, but nothing could come out. Dimitri and Panda King could do nothing but close their eyes in sadness.*
Eggman: “Not the orphanage, not your ancestors, not your heists. To misquote Casablanca: ‘You don’t even have Paris.’.”
Murray went over to at least hold Sly in his hands. “At least… you got us, Sly.”
Eggman: “Do you? Really? There’s nothing connecting any of your ragtag group of ‘friends. Heh he, well, there is Penelope. Without her, none of this would have came to fruition.”
Penelope was taken aback. “W-what?”
Eggman: “Yes. Without you, you wouldn’t have pulled your friends onto this adventure, lead me to your villains, even gave me the idea of stealing the Cooper knowledge.” *He chuckles at the last item, which was a lie not brought on by Penelope.*
Bentley rolls over and puts a hand in Penelope’s. “N-no! You’re lying! How can you call yourself a genius when you manipulate people like this?!”
Eggman: “Then you don’t know me at all, you small-minded turtle. To be short, and as Sonic and his friends know, that’s just what I am.”
*Sonic and the others looked away, not being able to deny Eggman’s claim.*
Eggman: “In any effect, your loss is my gain. I am ever closer of achieving that dream of the Eggman Empire, and there is nothing you can do to stop it.”
Carmelita gives a small smile, thinking she can mess with Eggman. “It’s hard to do that in handcuffs, though. You know you’re under arrest, right?”
Eggman’s smile didn’t fade, which ruined Carmelita’s smile. “Oh? I am? It’s hard to arrest someone… who’s just a dead robot.”
Everyone: “What?”
‘Eggman’s’ eyes change to a timer counting down from 9. “We’ll meet again, fools. You won’t know where or when, but we’ll meet again… on a sunny day.”
*As the song ‘We’ll Meet Again’ plays, the Eggman explodes like a bomb went off in the chest area. All that’s left is a broken Eggman robot, which bellows in laughter until the battery dies.*
Sonic: “Fooled again… What is he doing...”
--
Sonic, narrating: “It was a solemn trek back down the elevator. We checked with the van, and it was true, Sly’s world didn’t exist anymore.”
Dimitri: “Our world… it is kaput.”
Panda King: “Its flame… has been snuffed out.”
Sonic: “I know it’s not much, but you guys can stay here as long as you want.”
Carmelita: “Thanks, Sonic.”
*A credits roll later.*
-----
????: “Heh he. Another world sent away, and now lots of people to enslave. The start of our Empire has begun.”
*****: “You sure showed that pincushion up again. We’re messing with him hard.”
????: “Yes. And the data we got from the Coopers will make the perfect copy… but we still have plenty more work ahead of us.”
*****: “My turn again, right?”
????: “Yep. And you’re off to that futuristic world, home of an annoying lombax. We need the minerals found in the world to make a tough metal for a blade.”
*****: “I shall not fail you.”
????: “The world is inching closer to our empire…. Soon, all of it will be ours…”
To Be Continued ~>
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 19
Chapter 19 - That Dark Sinking Feeling
The Set-Up:
Sonic, narrating: “Huh… the last time I was in a swamp, that was when we fought Metal Sonic…”
Sly, narrating: “Hoo-boy. Mz. Ruby… a dangerous crocodile made even more threatening with her powers of dark magic and voodoo. She grew up being feared from others because she was a crocodile and she’s threatening now because of her mystical powers. She’s no stranger to using them to steal money, and even more worrisome when she raises the dead. We were able to lock her away in our world by taking advantage of her magic, but I wonder if we could do it again.”
Sonic, narrating: “It seems she has found herself a home in Lost Jungle and put her magic touch on it. I hope we can stop her before the swamp overcomes us…”
-----
Zone Layout: Mz. Ruby has transformed Lost Jungle into her own personal home. Other than just a heavy presence of ghosts and other haunted things, AND the crocodile, which has been voodoo-ized to an even scarier beast, she’s also placed voodoo dolls around that if encountered, will bring bad luck to you (AKA activate more traps on a path.). Don’t wait around in the swamp water too long, or you’ll be sucked in. Oh, yeah, and watch for the black and green frogs to grow and rot the vegetation as well.
Enemies:
Robotic Demon Turtles: Robotic rebuilds of the original Demonic Turtles. Now the detachable fire head boomerangs around more, and a bit faster, and doesn’t cower when you get close. (Yet they are still pretty weak.) Carries 21-23 coins and has a 10% chance of treasure to pickpocket.
Swamp Monster Robots: Robot copies of Mz. Ruby’s swamp creatures. They can come in a few number of heads and/or fists, but like the originals, just keep whacking at them until they split, and then break away. Carries/drops 25-27 coins and has a 25% chance of treasure to pickpocket.
Mojo Ratbots: Eggman’s robotic recreations of Mz. Ruby’s water rats. Their light now extends a little farther, and they can also throw balls of energy to zap you with along with their regular voodoo attack. Carries/drops 25-30 coins and has a 50% chance of treasure to pickpocket.
Voodoo Practitioner Pawn: A dangerous pawn in dark purple robes that carry around voodoo dolls. They can send out a ball of energy that if touched, will turn you into the animal you are for 10 seconds, which can let other badniks attack you. Otherwise, they’ll just throw pins at you as a last, close combat resort. Drops 25 rings when smashed.
Crazy Egg Hammers: These Egg Hammers just keep spinning around their hammers and spin around like a top, going faster and slower off and on. Perhaps they angered Mz. Ruby, so now they must stay like this? In any case, they have a bit more defense, so it’s going to take a bit longer to take them down, while still avoiding the hammer. Drops 27 rings when smashed.
De-bot: Scary looking demon badniks that are as strong as they look. They use their muscular arms to deflect attack. Only strong character can break through them, and even then, it’s going to be tough. Drops 29 rings when smashed.
Treasures:
From Guards:
Small Ball of Magic: Worth 120 coins and 60 rings.
Medium Ball of Magic: Worth 140 coins and 70 rings.
Large Ball of Magic: Worth 160 coins and 80 rings.
From Pedestals:
Golden Fiddle: Placed on one of the islands in Act 1, and guards will have to be fought if you grab it. Worth 2450 coins and 1225 rings.
Diamond Crystal Ball: Hiding in the brush in Act 2. Worth 2550 coins and 1275 rings.
Mz. Ruby Voodoo Doll: Found among one of the ledges in Act 3. Worth 2650 coins and 1325 rings.
The coins have a voodoo doll of Sly design on them.
-----
Haunted Jungle Zone Act 1: Murray and Vector take to the swampy floor, braving the water and large islands floating to find Mz. Ruby. Unfortunately, there’s plenty of guards and badniks in your way, so you’ll have to fight through them first.The act ends when they find a way to the upper levels, which look quite familiar…
*At the start*
Bentley, over the binocucom: “I hate swamps… so dirty!”
Murray: “Eh, I don’t mind it.”
Vector: “It’s probably our nature to be in swamps like this.”
Sly, over the binocucom: “Just watch out, guys. I’m sure Mz. Ruby has sent out forces of the undead to come after us.”
Vector: “Yeah, we’ll keep an eye out.”
Murray: “These monsters are no match for the strength of ‘The Murray!’ Hell cannot even hope to contain me!”
---
Haunted Jungle Zone Act 2: Tails and Dimitri make their way through the second section, which looks quite a lot like Lost Jungle from Sonic Heroes. It is, so just make your way through the familiar sections as best as you can to make it that much closer to the elusive Mz. Ruby. (At least Dimitri can swim in the water if you happen to fall in it, so you just need to find a spring to get back up.) The act ends before reaching a familiar annoying section…
*At the start.*
Tails: “Hmm… the jungle sure has overgrown itself once Eggman left it so many years ago.”
Dimitri: “Looks like nature has taken over it, bro! Mother nature has kicked butt of technology!”
Tails: “I hope we can still make it through to find Mz. Ruby…”
---
Haunted Jungle Zone Act 3: Sly and Amy find themselves entering the crocodile’s lair, which has changed with having overgrowth to climb on everywhere. Unfortunately, Mz. Ruby knows you are here and is siccing the croc-beast on you. All you can do is keep moving and dodging the beast. The act ends when they end up in a large skull mouth which closes behind them.
*At the start.*
Sly: “Sheesh, it’s getting real tight and overgrown here.”
Amy: “At least our trip will be a bit easier than just jumping across vines.”
*A bit later.*
Amy: “That large skull wasn’t there the last time.”
Sly: “It must be where Mz. Ruby is.”
Mz. Ruby’s voice: “You’d be right there, Sly Cooper! But I’m not going to let you just walk all willy-nilly in here. Croc-beast! Lunch time!”
*The beast attacks and misses them.*
Sly: “Whoa!”
Amy: “The croc! It looks even scarier now!”
Sly: “Thanks to Mz. Ruby’s magic. If it’s as dangerous as her past beast, we better move!”
*Later, after another near miss.*
Sly: “Ah! Jeez, this croc is just as persistent as her ‘Beast’ pet back in Haiti.”
Amy: “It sounds quite scary from what your friends tell me.”
Sly: “Looking like a giant voodoo eel… thing? Yeah. Barely got away from it to get a key to Mz. Ruby’s lair. Least that one didn’t seem to take sides since Mz. Ruby feared that one.”
*Taunts of Mz. Ruby*
Mz. Ruby: “Run, run, as fast as you can, Cooper! Unless you really want to become lunch!”
Mz. Ruby: “You shouldn’t anger a voodoo priestess, Sly and Amy! Don’t you know that’s bad luck?!”
Mz. Ruby: “Maybe I’ll turn you into zombies to do all my bidding… nah, then you’re still around… Hmmm… I know! I’ll just burn you to ashes!”
---
Haunted Jungle Zone Act 4 (BOSS): Mz. Ruby greets Sly and Amy, and taunts them as usual. After a small chase, she forces us to play her deadly game of ‘Dodge Voodoo’.
Mz. Ruby: “You’re stuck with me now, you fools! You guys are doomed!”
Sly: “More like you’re stuck with us.”
Amy: “Yeah! I’m also a magic user, and you pissed off the wrong lady.”
Mz. Ruby: “Like I’m so scared… see if you can even keep up with me first.”
Boss: Mz. Ruby
Similar to when she was fought in Sly 1, the player must dodge her voodoo magic to the beat of her music. Then, once close to her, attack her as she tries to bite back with her mouth. This repeats until she is defeated.
*At the start.*
Mz. Ruby: “Well, I see both are you are still as agile as ever.”
Amy: “Stop running and fight like you should.”
Mz. Ruby: “Sorry… I just like to play with my food!”
Sly: “Perhaps we shall dance again?”
Mz. Ruby: “Yes… another voodoo dance sounds perfect, Sly Cooper. But this time, I ain't letting you win!”
*The Dance begins*
Mz. Ruby: ♪ “Cause you’re in my world now, not yours… cause I got friends on the other side.” ♫
Voodoo Head 1: ♪ “She’s got friends on the other side.” ♫
Mz. Ruby, jokingly: “Hey! Who told you heads to speak! This is my song! You’re gonna ‘throw’ them out of rhythm, heh he…”
Mz. Ruby: ♪ “ *Ahem* See if you can dodge my voodoo, be careful putting your minds at ease. Cause if you relax it will allow me to enable you to anything I please. I can read your future, and even change it round some, too. I’ll look deep into your heart and soul- ♫ You do have a soul don’t you Sly? HAH! ♪ -Make your wildest dreams come true. I got voodoo, I got hoodoo, I got things I aint even tried! And I got friends on the other side.” ♫
Multiple Voodoo Heads: “She’s got friends on the other side.”
*Break to attack Mz. Ruby, then the next part. (You can choose how difficult the path to her will be, with whatever card path you choose.)*
Mz. Ruby: ♪ “The cards, the cards, the cards will tell... the past the present and the future as well. The cards, the cards, just take three… take a little trip into your future with me.”
Mz. Ruby: “Now you, Sly, are from across the sea… you’ve come from lines of thieving royalty.- ♫ Of course, I got my voodoo from my mother’s side myself. ♪ -Now I won’t lie, you’re present is doing swell… but beware Sly, not everything’s well.- ♫ You think I’m lying, but heed me Sly. Eggman is planning something behind the scenes, and even my spirits have prevented from looking. Our world is doomed, Sly, along with many more. Even I don’t know how far Eggman will go. ♪ -Despair, despair! Despair is all I can see! The future’s looking bleak… I think there’s a hero we need…” ♫
*Another attack on Mz. Ruby, then the last phase of dodging.*
Mz. Ruby: ♪ “On you, Ms. Amy, I’ll give you what you already know. You chase Sonic, even though he’s given you many ‘no’s. You’re at least a feisty, fiery little lady, who won’t give on your goal; you want to get married to him, but you’re worried he’ll say ‘no way’... But in the future, the you I see, is exactly how you want to be.- ♫
I can’t spoil it all now, can I? Heh he. Now that I told you the future... ♪ -Are you ready?!”
Voodoo Heads: “Are you ready?!”
Mz. Ruby: ♪ “Are you ready?! … Can you dig that Voodoo?!” ♫
Voodoo Heads: “Can you dig that Voodoo?!”
Mz. Ruby: ♪ “Can you dig that Hoodoo?!” ♫
Voodoo Heads: “Can you dig that Hoodoo?!”
Mz. Ruby: ♪ “Can you dig that Voodoo Hoodoo that I do?! Can you feel it?! The end, the end, the end is coming! I hope you’re satisfied defeating me, but things are only going to go downhill later, and not because of me! So say the spirits from the other side!”
Voodoo Heads: “You got your future told! But how much will you be owed?!”
*Once defeated.*
Mz. Ruby: “NO! Don’t send me back to INTERPOL! I’m going to die!!! NOOOO!!!”
-----
The Getaway:
Sonic, narrating: “We had to work hard to subdue her enough to send Mz. Ruby back to INTERPOL, thankfully, Carmelita’s shock pistol helped with that. But something worried us.”
Sly: “Mz. Ruby… she didn’t really want to go back to our world there, did she?”
Amy: “Being a fellow tarot card user… I’m not willing to throw away what she was saying. I can’t confirm what she was saying, I’m not strong enough, but my gut says we should take her warning seriously.”
Sly: “But how do we stop the ‘end of the world’ as she says?”
Amy: “I don’t know… we’ll just have to extremely careful about watching what happens in the future.”
Sly: “Yeah…”
Next Time: Ugh… an asshole to finish off the group. At least we get the familiar landscape of Dragon Road, Chun-nan.
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 13
Chapter 13 - Croaked Ships
The Set Up:
Sonic, narrating: “Blaze, Silver, and Marine warned us of where the next villain appeared, and he was attempting to take control of the Sol dimension.”
Sly, narrating: “And just as appropriate, Sir Raleigh was the criminal handling the occupation here. Figures he’d try to take over the seafaring world here like the pirate he thinks he is. He was born to a rich family, but loved stealing other people’s riches. Last we dealt with him, he tried using a storm machine to churn the seas to stop ships.”
Sonic, narrating: “And it looks like he’s doing it again here, since when we arrived, there was storm clouds as far as the eye could see. We better find him, and stop him before he does irreversible damage here.”
-----
Zone Layout: The gang has unfortunately landed on the other side of the island Raleigh has docked his ship at, so they’ll have to pass through a Sol island jungle to get to his ship. Then it’s a trip on and in Raleigh’s gigantic pirate ship to find the frog himself. Perhaps Raleigh is hiding his storm generator on board as well?
Enemies:
Robot Walrus (Mallet): These angry metal walruses smack the hammer down to crush you. Carries/drops 15-17 coins and has a 10% chance of treasure to pickpocket.
Robot Walrus (Welder): If they aren’t working on fixing metal, they’ll turn their torches on you and burn you. Carries/drops 15-17 coins and has a 10% chance of treasure to pickpocket.
Robot Walrus (Shuriken thrower): These robot walruses toss metal starfishes like shurikens to smack you away. Carries/drops 19-21 coins and has a 25% chance of treasure to pickpocket.
Robot Squid: Robotic copies of Raleigh’s flashlight carrying squids. They still squirt globs of oil at you that make you slippery when they spot you. Carries/drops 19-24 coins and has a 50% chance of treasure to pickpocket.
Aquis: Flying robot seahorses that also shoot globs of oil to make slippery floors or make you slippery. Drops 19 rings when smashed.
Stormmister: It’s similar to Eggman’s earlier Toximister, but this one dispenses storm clouds that if touched, will attempt to strike you with a lightning bolt. You need to be moving to miss it. Drops 21 rings when smashed.
Treasures:
From Guards:
Lump of Bronze: Worth 90 coins and 45 rings.
Lump of Silver: Worth 110 coins and 55 rings.
Lump of Gold: Worth 130 coins and 65 rings.
From Pedestals:
Platinum Ship in a Bottle: Found near to the river in Act 1. Worth 2150 coins and 1075 rings.
Water Jewel: Hiding on the top deck in Act 2. Worth 2250 rings and 1125 rings.
‘Jeweled Scepter’: In plain sight in Clockwerk’s room, grab it before destroying the bird. Worth 2350 rings and 1175 rings.
The coins have the Sol emeralds as the design on them.
-----
Stormy Seas Zone Act 1: Dimitri and Silver take on the first leg of finding Sir Raleigh, which is actually getting onto his ship that is docked on the other side of the jungle island they are on. The player will use Dimitri’s swimming abilities and Silver’s psychokinesis to traverse the dense jungle, avoiding the enemies along the way. Silver’s psychokinesis will need to be used to either block or destroy spotlights so you won’t get shot at.
*At the start.*
Silver: “* Sigh* I wish we were coming back home under better circumstances. Seeing our world under this storm is saddening.”
Dimitri: “Hey, don’t worry, bro. You’re with the Cooper gang. We’ll put the bizness back to what it was before, you dig?”
Silver: “I dig… I think.”
Bentley, over the binocucom: “Just be careful through the jungle, guys. I’m pretty sure Raleigh’s set up plenty of traps to catch us in.”
---
Stormy Seas Zone Act 2: Carmelita and Blaze sneak their way onto the top deck, and listen in on Sir Raleigh as he hops around and talks about his plans. The player must stay out of his sight, or it’ll have to be done again. Soon, he’ll go a deck down, so it should get a bit easier to hide behind things. The main focus of his talking is of his storm generator, which happens to be another Clockwerk bird.
*At the start*
Carmelita: “We’ve boarded Raleigh’s ship, so we better look for him…”
Blaze: “Maybe we could entice him out with a cannon blast or 2?”
Carmelita: “That would work, less searching for us.”
*Some cannon blasts and hiding later, Raleigh comes to the top deck to inspect.*
Sir Raleigh: “Hey! Quiet down up here! I’m busy trying to figure out our new ship course for this place!”
A guard: “Sorry, someone fired the cannons out”
Sir Raleigh: “Cannons don’t fire by themselves! Find the person who did it!” *He turns around and starts hopping.*
Blaze: “Phew, that was close.”
Carmelita: “Yeah, but we better follow him.”
*After a bit.*
Sir Raleigh: “I have to admit, I was a bit skeptical about this place, but now that I see it for myself, it’s quite perfect for me. So much sea to see, so many islands to raid and plunder. Surely a pirate’s life here.”
Blaze: “Not if I can help it, you stupid frog…”
Carmelita: “We’ll nail him, just wait…”
*Later, a deck below.*
Guard: “Remind me why we are also sitting around for now?”
Sir Raleigh: “We’re waiting for our Storm Clockwerk below to turn the whole Sol Dimension stormy, so we can easily plunder this world.”
Guard: “I thought that raccoon who got you last time killed him, twice.”
Sir Raleigh: “He did, but that Eggman fellow somehow figured out how to build copies of him, and now we can control one as we wish! He’s better as a loyal servant than as an annoying leader anyway.”
Penelope, over the binocucom: “Huh? That’s strange…”
Bentley, over the binocucom: “It is?”
Penelope, over the binocucom: “I don’t remember him ever talking about Clockwerk copies, at least, not offering one to me. Now that I think about it, he did send me out quickly…”
Tails, over the binocucom: “He probably didn’t want you squealing any information to us. He’s really putting the hammer down on leaking information.”
Penelope, over the binocucom: “Jeez… I really was just a pawn…”
Bentley, over the binocucom: “It’s okay… you’re with us now, that’s what matters.”
Penelope, over the binocucom: “Yeah… I’m going to see what I can do about hacking the Clockwerk Owls while you guys smash them. Maybe I can figure out what’s going on.”
---
Stormy Seas Zone Act 3: Panda King and Marine head down to the lower decks and find the Storm Clockwerk up and running and creating electrical storms in the seas. The player can use Panda King’s fireworks to just use fireworks to blast apart the bird to pieces, while Marine plugs up leaks that may appear from the falling pieces and explosions. Then, it’s just a trip to the captain’s room to confront Sir Raleigh.
*At the start, on the sight of Clockwerk.*
Marine: “Argh, mateys! We’ve spotted the blight of a bird! It’d be working electrical conduits to the top o’ the ship and discharging into the atmosphere!”
Bentley, over the binocucom: “Thus, supercharging the air above and producing storms! Good job, guys.”
Panda King: “I assume you want me to use my fireworks to smash the bird to pieces?”
Tails, over the binocucom: “You got it! We better hurry, before it creates a storm too powerful to stop!”
Panda King: “Excellent. Prepare, fake Clockwerk, to become nothing but dust!”
*Upon destruction*
Panda King: “The bird… it is gone now.”
Marine: “Yar, let’s make haste to find the captain’s room!”
*While looking for the captain’s room.*
Penelope, over the binocucom: “Hmmm… interesting. Something left when it blew up.”
Bentley, over the binocucom: “Can you determine what it is?”
Penelope, over the binocucom: “Hard to say… it’s not a simple electrical reading… I can at least say, based upon designs you guys made of the original Clockwerk, it seemed to come from where… the ‘hate chip’ was located.”
Sly, over the binocucom: “It’s been a long while since we’ve heard about that thing…”
Penelope, over the binocucom: “I can say there is no hate chip though, from the wreckage you guys made, nor does it seem to be there anyway… Maybe Eggman attached something there to work it from far away?”
Tails, over the binocucom: “It’s not familiar to me. Eggman has dabbled in the supernatural though, if that is any help. I mean, he’s built a few bases on haunted grounds.”
Penelope, over the binocucom: “Hmmm…”
Bentley, over the binocucom: “So have a few of our villains, kind of a normal thing actually. We got laws limiting the use of supernatural things for evil uses.”
---
Stormy Seas Zone Act 4 (BOSS): Sly and Sonic enter his swamped Captain’s room to deal with the annoying frog…
Sir Raleigh: “Well, well, if it isn’t the lost raccoon and an annoying pincushion Eggman warned me about. You sure have been making a mess of my ship, haven’t you?”
Sly: “Only enough to stop you from pirating this world.”
Sonic: “Wait, this little frog is a nasty villain? He looks like he’s going to break into a dance. You know ‘Hello, my baby, hello, my honey, hello my ragtime gal’ ? ”
Sir Raleigh, sounding quite pissed: “Grrr… I was told by Eggman you’d be annoying, but that’s really low. I am not related to Michigan J. Frog at all!! Just because they create a cartoon that stars a frog that’s all happy and dances does not mean all of us are like that!”
Sonic: “I don’t know… you do got the top hat, and you’re old enough to need a cane. Look! He’s even got a record player in the back!”
Sir Raleigh: “Shut up, Shut Up, SHUT UP!!! I was just going to crush you, but now you’ve made it really personal, hedgehog!!! DIE!!!”
Boss: Sir Raleigh
Sir Raleigh fights like before, hopping around and trying to smack you with his tongue, or attempting to belly slam you on the lily pads. And like before, wait until he deflates to attack him, though watch out for the tongue still. If he was easy the first time around, this is going to be a walk in the park.
*When defeated*
Sir Raleigh: “Noooo… lost again… Why did pirating get so hard?”
-----
The Getaway:
Sonic, narating: “Soon after Sir Raleigh’s defeat, the storm clouds faded away, and the seas became calm once more. The Sol dimension was safe again, much to Silver’s, Blaze’s and Marine’s excitement. We couldn’t stay for long, since we had to drop Sir Raleigh off back at INTERPOL and return to our world again. I wonder where our journey is heading next...”
Next Time: There’s a tiger on the prowl in the cold jungle in Bamboo Blitz Zone.
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 12
Chapter 12 - Singing In Refrain
The Set-Up:
Sonic, narrating: “Thankfully, we didn’t have to wait too long for the next villain to rear his ugly head.”
Sly, narrating: “Don Octavio was our next target, and he has me worried about the future of music in Sonic’s world. Last time we saw him, he was willing to sink Venice’s monuments to force people to go back to listening opera again. We were able to defeat him, but now that he is free again, who knows what havoc he wants to wreak here.”
Sonic, narrating: “Octavio has taken over Music Plant Zone and is converting it to his own gigantic opera house. We don’t know what he has planned, but it’s clear if we don’t stop him soon, opera is going to be forced down everyone’s throats!”
-----
Zone Layout:
Octavio has built himself a gigantic opera house, big enough for hundreds of thousands of people to be ‘forced’ into seats. There’s a giant backstage area, for fitting a plethora of backdrops, props and scenes as Octavio wishes. There are also a maze of catwalks above for the ‘staff’ to work the lights and sound system, and also some ‘secret device’ to force the crowd to his will. Outside are some streets that dead end to the finish points of tube systems that suck up people to the area where guards will force them in.
Enemies:
Robot Cats: Robotic rebuilds of Octavio’s cat guards, still in opera attire. They carry around sticks of dynamite and rockets that they can shoot or throw at you, so watch your toes. Carries/drops 14-16 coins and has a 10% chance of treasure to pickpocket.
Pidgeot: What could be more annoying than a operatic bipedal pidgeon? One that’s now a robot of course. They got a dance degree with that dangerous spin, and can breathe fire to singe you! As to note, fire will not be effective against these robots at all. Carries/drops 18-20 coins and has a 25% chance of treasure to pickpocket.
Cane Corso Robots: Eggman’s robot replicas of the mobster canines. The gun they carry may look vintage, but the lasers it fires will hurt more than you think. Carries/drops 18-23 coins and has a 50% chance of treasure to pickpocket.
Opera Pawns: Pawns in full opera attire that attack you with blast rings caused by their singing. Drops 18 rings when smashed.
Starlight Carnival Pawns: Those trumpet playing pawns are back to assault you and your ears. They can attack with blasts from their trumpets, or use them as makeshift spears if you're not careful. Drops 20 rings when smashed.
Muzac Notes: Big, bouncing treble clefs that hop around aimlessly. While not dangerous on its own, except for the touch, hitting them will split them into 2 smaller ½ notes, then 4 �� notes, then 8 ⅛ notes until disappearing for good. Drops 22 rings when smashed.
Treasures:
From Guards:
Bronze Music Notes: Worth 85 coins and 43 rings.
Silver Music Notes: Worth 105 coins and 53 rings.
Gold Music Notes: Worth 125 coins and 63 rings.
From Pedestals:
Golden Opera Mask: Found near to the opera house in Act 1. Worth 2100 coins and 1050 rings.
Old Viking Horns: Found hiding among the props in Act 2. Worth 2200 coins and 1100 rings.
The Perfect Microphone: Found among the maze of catwalks in Act 3. Worth 2300 coins and 1150 rings.
The coins have a music note as a design on the face.
-----
Opera Plant Zone Act 1: Sly and Knuckles start in front of the opera house, but the gate, guards, and spotlights prevent entry, so they will have to sneak in around back for an entrance. But, of course, the door is locked, so the player will need to scrounge up some keys for entry. The guards can be found around, just patrolling near the tube ends. There is also a secondary mission of smashing up the 6 people sucking machines so that no one will have to come to Octavio’s opera house.
*At the start.*
Knuckles: “Wow, they sure got a heavy guard presence guarding the front entrance.”
Sly: “No doubt Octavio was expecting us. Heh, just means we got to find our own way in.”
Bentley, over the binocucom: “From the security cameras, there seems to be a back entrance, but it’s locked.”
Sly: “Guess that means we need to make a few guard’s pockets lighter.”
Rouge: “GUN also says that there are reports of these ‘suction tubes’ floating into cities, and they look like the ones here. We need to break them so they can’t bring anyone over before it’s too late.”
Knuckles: “Leave the damage dealing to me, heh.”
---
Opera Plant Zone Act 2: Carmelita and Charmy have to sneak around the giant backstage, following and listening to Octavio and taking out his guards if need be. Octavio is as angry as ever about how music has changed, so he’s going to force people to like opera again with something hiding up in the rafters.
*At the start.*
Carmelita: “Alright, we’re in the backstage area, guys. Let’s not talk so as to not arouse suspicion here.”
Bentley: “Understood.”
Charmy: ♪ “Oh? I can hear Octavio around here. Listen!” ♫
Octavio: “Bah! This world is even worse than the last! Even less people like the opera, and there’s even stranger music here! WHAT EVEN IS THIS BLASTED NOISE THEY CALL ‘DUBSTEP?!’ But no matter… soon these uncultured swine will become cultured… by me!!! And if not, I’ll just hypnotise him.”
Carmelita: “Hypnotizing? He didn’t do that before…”
*Later*
Octavio: “Soon, I am going to start sucking people up to be forced into their seats, and then, while I’m singing my opera, my Clockwerk machine will blast its sound down onto the audience and turn their minds to reject all kinds of music save for the opera!! Then they will come to all of my shows, and listen to my music forever! Opera shall thrive!!!”
Charmy: ♪ “That’s terrible.” ♫
Carmelita: “It’s definitely not, and yet another Clockwerk…”
*Later*
Octavio: “I got the bird attached from the ceiling, so it’s going to blast on all of the audience. Let’s see that annoying gang stop me now! How I hate them for arresting me before…”
Carmelita: “I’m going to make sure they put you in jail longer next time then.”
Charmy: ♪ “We better tell the others about the bird.” ♫
---
Opera Plant Zone Act 3: Bentley and Vector head up to the catwalks above and find hanging from the ceiling is Octavio’s Clockwerk bird. It’s primed to blast sound to hypnotise people to only listen to Octavio’s opera and nothing else. Octavio has noticed them however up there and decides to hypnotize them with it and starts to sing some opera. By some luck, the Vocal Clockwerk’s hypnosis beam can be counteracted with more singing, so the player enters an opera battle occurs between Octavio and Bentley & Vector. All their singing leads to the machine overloading and exploding to pieces, ending the act.
*At the start.*
Bentley: “Okay, Vector, we gotta be real quiet and find a way to get the bird down.”
Vector: “Got it.”
*A quiet sneak later to the center of the catwalk.*
Bentley: “Hmmm, that thing’s really bolted to the ceiling. I’m not sure how to get it down…”
Octavio notices them. “Aha!! I hear and see you fools up there thanks to the *Sings* AMAZING ACOUSTICS!!!”
Vector: “Darn. He’s good.”
Octavio: “Now, I shall use the power of opera to hypnotize you to my bidding!!”
*He starts to sing and it brings the Vocal Clockwerk to life and it starts charging.*
Penelope, over the binocucom: “Guys! Sing with him! I am calculated that the addition of you two singing as well will overload Clockwerk’s circuits and blow it up!”
Bentley and Vector: “Got it!”
*One Operatic Song Battle akin to Sly 3s later.*
*The Clockwerk machine overloads and explodes into pieces. The explosion also overloads the lights, leaving the catwalks dark. In the havoc, the player sends Vector and Bentley to hurry backstage again to get out of Octavio’s sight.*
Octavio: “Bah!! Where are you fools? How dare you ruin my plans!”
---
Opera Plant Zone Act 4 (Boss): Murray and Tails head around the curtain to find…
Octavio: “Oho! They sent the hippo and that two tailed fox to beat me?! Forget it! There’s no tar here to let you stop me here! I will succeed, despite your guys’ damages to me!”
Murray: “The Murray shall use his awesomeness to beat you!”
Tails: “And don’t be so sure your scenery is safe.”
Octavio: “Bah! ♪ ATTACK!! ♫ “
BOSS: Octavio
Octavio attacks similar to his original boss fight, with his punches, charging, and sound waves. Unfortunately, there’s no tar to stop him now, but don’t fret, as Octavio can now be messed with in a new way. Tails can use his hacking with the Miles Electric to change the props and scenery to a different set. Then Octavio can be lead under the shadows as they change and make him dizzy so he can’t charge or sing. He can still attack with punches, but there is no worry for being thrown away or hit with music for a small while. And since it also refreshes the props, you can throw them at Octavio to damage him too.
*After his defeat.*
Octavio: “N-no!!! My plan… my dream… all gone… Curse you, Cooper and gang!!!”
-----
The Getaway:
Sonic, narrating: “Another day, another villain defeated. While returning him back, Penelope examined the Clockwerk bird.”
Penelope: “Odd… it’s obviously similar to the last one, but a bit different. And this wreckage has pieces of something in it… like it’s being controlled far away from here, but not conventionally… This needs more examination...”
*The pieces soon melt and dissolve to nothing.*
Penelope: “Darn. A failsafe to prevent us from learning more. Maybe we can learn more from the next one?”
Next Time: We take a detour through the Sol dimension’s sea in Stormy Seas Zone.
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 10
Chapter 10 - When in Rome...
The Set Up:
Sly, narrating: “The Thievius Raccoonus warned us that another Cooper had been lost, this one being Augustine Cooper. Somehow, he was the inventor of being able to defy gravity, staying in the air for days at a time with no effort. Of course, as a Cooper, he used it to rob people at his leisure, especially the kings and guardsmen. To others, his gift seemed to be a gift of the gods, but actually… well, no one knows, and he was very secretive about it in the book too. In any case, it seems that Eggman has captured Augustus for his own nefarious plots, and it looks like we are going to have to go rescue him.”
*The camera pans among some marble columns, until it stops on a few that get chiseled out to say the title: ‘ When in Rome ’.*
-----
Hub Layout:
Sly and the gang have made their hideout in the smaller homes of the poor side of Rome. In the center of town is the famous Colosseum. Surrounding it are the large palaces, then the marketplaces and the smaller homes. A large mountain stands to the far North, home to ‘Mt Olympus, and to the far South is a deep chasm the locals have referred to as ‘The Underworld’.
Enemies:
Goats: Guards on the lookout for sneaky thieves. If they spot you, expect horns in your backside with a fast charge. Carries/drops 12-14 coins and has 10% chance of treasure to pickpocket.
Wolves: Grey wolves on the prowl for thieves. Be wary of provoking them, as they will bite and scratch endlessly and chase after you. Carries/drops 16-18 coins and has 25% chance of treasure to pickpocket.
Lions: Big cats with an even bigger bite. They will seriously make an attempt to keep on your tail to maul you, so get them quick. Carries/drops 16-21 coins and has 50% chance of treasure to pickpocket.
Rhinobot: Those charging rhinobots have gotten an upgrade in size and speed, making them a bit more dangerous than before. Still, a good whack shall smash them good. Drops 16 rings when smashed.
Roman Pawns: Toga!!! It’s Egg Pawns in togas and head wreaths, of course. Don’t let their simpleness fool you, as they can fire lightning bolts from their hands. Drops 18 rings when smashed.
Helmeted Egg Hammers: Egg Hammers that have gotten into the time travel spirit wearing Roman helmets and gladiator armor (on top of their regular armor, for some reason. :P ). They attack the same as regular Egg Hammers, but they have even more armor to make destroying them tougher (Defense over attack, you know?) Drops 20 rings when smashed.
Egg-Cerberus: Eggman’s gigantic loyal guard ‘dog’ has come back, but has now gained 2 more heads to fit the Roman theme. It still has the same weakness of being controllable to careen into walls and other things.
Treasures:
From Guards:
Small Necklace: Worth 75 coins and 38 rings.
Medium Necklace: Worth 95 coins and 48 coins
Large Necklace: Worth 115 coins and 58 coins
From Pedestals:
Golden Head Wreath: Near to the front gates to Mt. Olympus. No booby traps. Worth 1500 coins and 750 rings.
Hercules’ Shield: Near to the gate of the Colosseum. It’s extremely heavy, so a strong character has to take it back. Worth 1750 coins and 875 rings.
Hermes’ Sandals: Tucked away around the palaces. No booby trap. Worth 2250 coins and 1125 rings.
Lightning in a Bottle: Near to the canyon going down below. Damage sensor trap and will zap you dead if broken. Worth 2750 coins and 1325 rings.
The coins have a lightning bolt design on them.
Secret Clockwerk Sighting: A marble statue stands in one of the plaza’s that looks just like him. But is he underneath that marble coating? Hmm...
-----Jobs-----
Roman Recon
Recon Rome
Sly: “Well, this doesn’t look good. Rome’s empty, and this is supposed to be a bustling city.”
Blaze: “I’d guess that Eggman’s helper here scared them all away. But it sure is odd when there is no damage anywhere at all.”
Bentley, over the binocucom: “Just be careful in case they should rear their ugly head around here.”
Sly, sarcastically: “Don’t we always?”
Bentley, over the binocucom, smugly: “Unless the ‘head’ is Carmelita, then you go basically blind.” *An audible high five is heard.*
Sly: “Ouch, Bentley. But at least that head is very pretty.”
Carmelita, over the binocucom: “Sweet save, Ringtail.”
*The player heads of to take recon photos of the Colosseum, the group of palaces, Mt Olympus and the Underworld.*
*Upon taking a picture of the Colosseum.*
Sly: “Odd, these gates seemed to have been blocked before everyone ran off, considering the feet prints.”
Blaze: “Does it look a little off in general too?”
Sly: “Hmm, yeah. Bigger and more recently built, which is impossible. Hmmm…”
*Upon taking a picture of the palaces.*
Blaze: “Sure are a lot of Eggman’s mechs walking around here to be doing nothing in particular.”
Sly: “Do you think they are looking for something?”
Blaze: “That, or just waiting in general.”
*Upon taking a picture of Mt. Olympus.*
Blaze: “Such very odd gates, tempered with very high heat that I’ve ever seen.”
Sly: “So we won’t be able to get in this way.”
Blaze: “No, at least, not forcibly. We need to find a way in somehow…”
*Upon taking a picture of ‘the Underworld’.*
Sly: “Wow. That’s a deep chasm if I’ve ever seen one. And dark too.”
Blaze: “I could light the way, but we have a problem.”
Sly: “What, getting down there? There are some stairs there.”
Blaze: “Someone has made a magical barrier or something to stop us. We can’t get in without finding an object to pass through.”
Sly: “We better keep an eye out then.”
*Once done.*
Sly: “Hmmm, good intelligence, but not a lot to go on.”
Bentley, over the binocucom: “Can you guys return to the safehouse? Silver says he’s got an idea where Augustus is.”
JOB COMPLETE
-----
Palacian Bash
Listen in to the guard’s conversations.
Find Augustus.
Sly: “So where do you think is Augustus, Silver?”
Silver: “I have to admit it’s not a certainty, but I think I may have a location. Ever since we got here, I’ve felt a strange psychic power at work, and after some divination, I believe he is hiding in the palaces to the East.”
Sly: “That does sound like how Augustus’ powers work, so it may be him. And we just came from there; there are many pawns and guards patrolling there. Let’s go.”
Bentley, over the binocucom: “Hang on, Sly. If you don’t mind, I’d like to go. His psychokinesis intrigue me… and I have a feeling I may be able to get us more information on what’s happening around here.”
Sly: “Fair enough then.”
*Sly returns back inside the safehouse, and Bentley comes out.*
*The player heads on over to the palaces, and in the first one, find a Wolf guard and Lion guard chatting to each other next to a well.*
Silver: “They appear to be talking, but how do we hear them?”
Bentley: “Leave that to me and my grapple camera. It can listen to them and play it for us here.”
*One short grapple cam moving later.*
Wolf Guard: *Some stomach growling can be heard.* “Grrr… I’m annoyed the boss scared away everyone. Now with no one trespassing, there’s no food to eat!”
Lion Guard: *His stomach growls as well.* “I know, but what can we do when our boss is 20 feet tall!”
Wolf Guard: “Might as well loot the food stocks again…”
*They both walk away.*
Silver: “20 feet tall? That’s a giant! And we don’t know any giants.”
Bentley: “Hmmm… we better listen in to more guards then.”
*The player moves on, entering a second palace and finding a goat tinkering with a Rhinobot like a mechanic. They grapple cam over, and listen in to the guard.*
Goat: “Bah, good-for-nothing Saturn making us have to work on these stupid contraptions. If Saturn weren’t so big, I’d give him a piece of my mind.”
Bentley: “So the big guy is named Saturn, like the King of the Titans in Roman myths.”
Silver: “Then he’s clearly not from our world. It makes no sense.”
Bentley: “Yeah. Well, that’s the way it is. Little bits of information for the whole picture.”
*The player goes to the third temple, and for once, find a Roman Pawn talking to an Helmeted Egg Hammer. They must come in from behind them because the robots can detect the camera from the front.*
Roman Pawn: “NO SIGN OF AUGUSTUS COOPER FOR OUR BOSS FROM THE CITY.”
Helmeted Egg Hammer: “WELL, WE WERE ORDERED TO KEEP LOOKING FOR HIM AND CAN’T RETURN ‘TIL THEN.”
Roman Pawn: “HOPEFULLY WE FIND HIM SOON. I NEED AN OIL CHANGE.”
Silver: “Huh, I never thought Eggman programmed his badniks to speak, unless whoever’s here tinkered with that.”
Bentley: “I think the more important thing is that Saturn has not found Augustus yet, which means we got a good shot finding him. Is he close?”
Silver: “Yes, very close.. Just a few rooms away.”
*A bit further on, the duo end up finding a room with a vault door at the end. Clearing the guards away with darts, bombs and psychokinesis…*
Silver: “He’s here… but where? I think he’s hiding visually from us with his psychokinesis.”
Bentley: “It’s not like a Cooper wants to be found. But I think I got an idea how to lure him out. Let’s open the vault. I’ll tell you what numbers to turn it to.”
Silver: “Okay.”
*In a bit less annoying safe-cracking game, Bentley listens for the numbers and the player has Silver twist the knob with psychokinesis to the correct numbers. The vault opens and shows the gold and jewels inside. And as expected, Augustus appears from his hiding spot.*
Augustus, rather unemotionally: “It took a few days of waiting, but it’s finally paid off with all that treasure. Now to get rid of the witnesses.” *He attempts to psycho-kinetically kick out Silver and Bentley, but is unusually stopped. With a bit more emotion in his voice:* “Huh? Why can’t I grab you guys?”
Silver shows he’s using his psychokinesis too. “Not when I can do the same. Now, please stop, cause we’re actually looking for you.”
Augustus: “Looking for me? Daresay you be friend or foe?” *He tries to raise his power…*
Silver matches it however. “Friend, obviously. Please, just stop and listen.”
Augustus, with a bit more emotion: “I was listening, you know. You mentioned Coopers. You sensed me! How can I trust you?!”
Silver: “Well, like I said, I use psychokinesis too, and I was able to sense yours here.”
Bentley: “And, it may be a bit hard to believe, but we are from the future and are friends to your future numerous-greats grandson.”
Augustus: “The future? Well, it’s not the weirdest thing I can believe, but I do.” *He lets his psychokinesis go, and so does Silver.*
Bentley: “Come on and follow us back. We can explain more in safety.”
JOB COMPLETE
----
Augustus: “My, what a group of quirky characters, I dare say.”
Sly: “Quirky, but we get our jobs done well.”
Augustus: “I can believe so, if your friends are anything to go by.”
Sly: “So, what’s been happening?”
Augustus: “Sorry, future son, but I’ve been too focused on that vault to notice what’s been happening outside. All I did notice was the people changing to those weird, noisy things a few days ago, but that’s it. You understand, right?”
Sly: “Yeah, a big job can really mess up any other plans.”
Bentley: “Never fear, Silver and I have learned a bit of what’s been going on here. It seems that one literal giant, a Mr. Saturn, is controlling these robots and guards to do his bidding. They’re still looking for Augustus, so that should buy us some time.”
Dimitri: “Pardon my history, but wasn’t Mr. Saturn in Roman myths many feets tall?! Why haven’t we seen him?!
Bentley: “I can only speculate that he probably is spending time in Mt. Olympus, waiting for news from the badniks. I think it may be best to go out now and get things done to attract him out, and find a way to open the gates to Mt. Olympus.”
Blaze: “I think Sly and I should go back out there and find a way down that chasm. Whatever’s down there must be important, and might just attract Saturn out of his hiding spot.”
Sly: “Yeah, and we can handle whatever’s down there.”
Silver: “And Augustus and I have talked, and we might try to divinate the gate. Maybe we can find a way to open it.”
Augustus: “This adventure of yours intrigues me, and I want in.”
Bentley: “Wow, didn’t even need to ask.”
Sly, smugly: “We know our place by now.”
Bentley: “Well, let’s get to it then.”
-----
Going Down…
Find a way into the ‘Underworld’
Destroy the Energy Power plant.
(Blaze and Sly return to near the gate and a Lion guard walks through to Rome.)
Sly: “Huh?”
Blaze: “What is it? See something?”
Sly: “Yeah. I saw a small glimmer in his pocket that wasn’t money. I think it might be our way down there.”
Blaze: “Go get him then.”
*The player has Sly sneak after him and pickpocket the Lion of his item, a green orb.*
Blaze: “An orb?”
Sly: “Yeah.” *They walk up to the barrier and it drops for them.*
Blaze: “Such an odd little key, though there are orbs in our world that do similar things.”
Sly: “Hmm. Well, we better hurry up before anyone gets wise of who we are.”
*The player travels down the long stairs and to the bottom of the canyon. The place is bathed in an eerie green, but Sly notices something more in the dark as Blaze alights herself.*
Sly: “I smell, and see, smoke clouds.”
Blaze: *Cough* “So that’s what I was smelling above.”
Bentley, over the binocucom: “I knew I was sensing abnormal energy readings! It must be a crude energy production facility!”
Blaze: “The smell reminds me of Eggman’s smog, but it’s tinted green. But he’s had a dramatic flair for theme, so it’s probably to scare people away.”
Sly: “Whatever this is, we better shut it down.”
Bentley, over the binocucom: “I suggest just destroying everything. Subtlety will just take too long.”
Sly: “Way ahead of you.”
*The player goes and destroys all the machines by either hitting them, or using Blaze’s flame aura to ignite the clouds to explode machines. Once done...*
Sly: “And there it goes, back to dust and broken pieces.”
Blaze smiles wide. “Heh he, that was fun!”
Sly: “Let’s hurry back before someone notices.”
JOB COMPLETE
----
Home of the Gods
Find a way to open up the gates to Mt. Olympus.
(Silver and Augustus stand in front of the gates to Mt. Olympus, and attempt to use their psychokinesis to ‘divine’ the gate open, but their efforts fail.)
Silver: “I don’t think this is working, Augustus. Something is preventing these gates from being opened.”
Augustus: “Indeed, this is a waste of energy.”
*They both stop.*
Silver: “I think it the source of it is inside. But how do we get in?”
Augustus: “We float, of course. We make our own paths, as psychokinetic users.”
*The player has them just float themselves over the gate to the inside. As they float to the objective...*
Silver: “Where did your powers come from, Augustus? Were you born with it?”
Augustus, sounding a bit defensive: “Well, yeah, of course, I mean, where else would you get it? Like from the gods or something? Heh…”
Silver, getting a bit saddened when he starts to trail off: “I was just asking. I was born with it, but of course, we need to be taught to use it correctly, lest we… well…”
Augustus: “... Screw up royally?”
Silver: “... Yeah.”
Augustus: “Looks like we both know that… and maybe I need a little more training…”
Silver: “I’ll help you with that when we get a chance.”
Augustus: “Thank you. Now, ahem, let’s go find the gate opener.”
SIlver: “Right!”
*The player heads through Mt Olympus’ huge temple halls, either being sneaky or fighting off guards and badniks while making their way to the back of the building. Out in the backyard are rows of electric generators, connected to the fence and keeping the gates shut.*
Silver: “Aha! Some generators that produce electricity to hold the gate closed!”
Augustus: “Electricity?”
Silver: “It’s what people use in the future to power things.”
Augustus: “A future thing, I see. Okay.”
Bentley, over the binocucom: “Well, you don’t need to understand it when I’m going just simply ask you to destroy this electric farm. It’s only really helping the enemy, and it doesn’t belong here.”
Silver: “You got it, Bentley!”
*The player has Silver and Augustus destroy the generators with badniks, guards, and anything else they can grab with their psychokinesis.*
Silver: “Okay, Bentley! We’re done!”
Bentley, over the binocucom: “Excellent. That ought to make it easy for us to get in later.”
Silver: “Sure, we’re on our way back- Agh! Wait! Who are you?! AH!!! S-SATURN!!!”
*Screams of Silver and Augustus can be heard, which slowly fade away to nothing.*
Bentley: “Silver? … Augustus? … Oh crap.”
JOB COMPLETE(?...)
-----
Studying Saturn
Follow and listen in on Saturn.
Bentley sighs: “I screwed up. It seems I let Silver and Augustus be captured by Saturn by the sound of it…”
Sly: “No one could have predicted that Saturn was just waiting for them in Mt. Olympus. It wasn’t your fault.”
Bentley, very saddened: “I should have. It’s my job to predict the risk of everything, and I didn’t even think that.”
Tails: “You can’t predict everything the enemy is going to do. Even we get surprised by Eggman and his tricks sometimes.”
Bentley, a little surprised: “Really? You guys don’t really see Eggman as much of a threat.”
Sonic: “Oh, we do. We just snark and make fun of him to not give him the satisfaction of stroking his ego, which is massive as it is already, heh.”
Bentley, getting a bit more back into it: “Maybe… you’re right guys.”
Saturn’s massively booming voice blasts across the city. “To the mighty annoying thieves who are hiding in the city: I have your friends and demand that the rest of you turn yourselves in to me. Reveal yourselves soon, or else your two friends will have a very unpleasant time…”
Bentley covers his ears: “Ugh, the taunting. Quite the salt in the wounds. But… I mustn’t let this get me down. Knuckles, shall you accompany me on listening to Saturn unknowingly?”
Knuckles: “I’d be honored too. And don’t worry, I’ll keep you out of trouble.”
*The player leads the turtle and echidna sneakily as close as they can to Saturn, and send the Grapple Cam as close as possible to it.*
Saturn: “Heh, who am I kidding? This is Sly, Bentley, Murray, and the gang. Of course they aren’t going to show their faces. Let’s see… I’m supposed to destroy more stuff in this big mech suit to get them out of hiding, I guess..” *He moves elsewhere in the level.*
Bentley: “It’s a mech suit? I guess that does make sense with the energy plant we found in the ‘Underworld’.”
Knuckles: “I wonder if Eggman designed it, since he’s made mechs like that before.”
Bentley: “Let’s continue listening.”
*The player moves on to Saturn’s new location.*
Saturn: “I’m surprised Bentley sent Augustus and Silver straight into my hands. He really didn’t know I was there? Anyhow, they may have gotten the gate to Mt. Olympus open, but Bentley doesn’t know that, I think. Aw, well. I hope I didn’t leave him crying like last time. SInce I had to work with Eggman, I hope he will be pleased that I got their data or whatever.” *He moves on.*
Knuckles: “Well, it’s not Eggman in there, that’s for certain.”
*Bentley oddly stays quiet, just pointing for them to move on.*
*At the next location.*
Saturn: “Ugh, I see why Sonic and his critter friends don’t necessarily like Eggman. You have to do things as he says, or expect to die! If it weren’t for that robot army of his, I’d give him a piece of my rodent mind. I’m pretty smart too, you know! I’ve built RC cars, and even that time machine with him! … At least he let me build this mech suit. Heh he, Bentley is going to be jealous of this.”
Knuckles: “Uh… whoever’s in there seems to know you.”
Bentley, with worry in his voice: “I think I know…” *Does a breathing in and out to relax and his voice goes back.* “But I need to make sure… We got some work to do, Knuckles.”
JOB COMPLETE(?...)
-----
Saturn Loses His Cool
Force Saturn to go and recharge at Mt Olympus.
Break out Silver and Augustus.
Knuckles: “And what sort of work is that?”
Bentley: “Well, we got rid of Saturn’s power supply, so whoever is in there is having to rely on backup power right now. We have to drain Saturn of whatever power he has left so that whoever is inside will be forced to get out. We’ll know who is reigning here then.”
Knuckles: “I see. And how do we do that?”
Bentley: “We force the mech to run around to do meaningless things, make it overheat.”
Knuckles: “Aha. I can do that.”
Bentley: “Then let’s go.”
*The player, while still keeping out of sight of Saturn, must go around the city and cause noisy distractions (like knocking over pillar dominoes) to lure Saturn to move around, raising its heat level. Once it fully raises, Saturn complains about the heat.*
Saturn: “Ah! Heat levels are too high! I gotta get out of here! But not in town, gotta hurry to Mt. Olympus, or he’ll see me!”
*Saturn runs off and the player follows him back to Mt Olympus. Just out of sight, the player sends the Grapple Cam from behind cover to show who comes out…*
*A light purple dutch mouse in a tracksuit suddenly pops out of the chest of the machine.*
???: “Ah! Whew! Finally out of that mech! Any longer and I would have suffer hyperthermia. *Sigh* I better get to work on fixing the problem…”
Bentley: “P-p-p-Penelope… How could you work for Eggman? He’s not going to help you…”
Knuckles: “She might have been tricked by Eggman. I should know, he’s tricked me before.”
Bentley: “He has? Hmmm…” *With determination in his voice.* “Come on, Knuckles, we’re getting Silver and Augustus out.”
Knuckles: “Okay, but where-”
Bentley: “Just follow me, I think I know.”
*The player heads into the huge temple area, and find the psychics surrounded by badniks and guards in a cage.*
Knuckles: “Woah, there they are. How are we going to get them out?”
Bentley: “As much as I dislike confrontation, we got to fight them.”
*The player fights the badniks and guards, and free Silver and Augustus from their prison.*
Augustus: “I’m free! Phew.”
Silver: “Thanks, Knuckles and Bentley!”
Bentley: “Let’s get back to the safehouse. An operation cannot wait any longer.”
JOB COMPLETE
-----
Sly: “Are you alright, Bentley? You seem… worried.”
Bentley: “Yeah, I’m worried. I’ve seen Penelope. She’s our villain here.”
Sly: “Oh… can you go on? I know you left on a better note back then, but I’m worried about you.”
Bentley: “It’s fine. I… I need to go out there, and talk to her.”
Murray: “How are you going to do that when there’s a three-headed dog on the loose in town?”
Sonic: “Huh? Does it look like a mechanical dog?”
Murray: “Yeah, looks like it’s sniffing around for us.”
Sonic: “Ah, I see she has called the Egg-Cerberus. I can handle that mutt. And I guess you want to come with, Bentley”
Bentley: “If it won’t be too much trouble, yeah.”
Sonic: “It won’t be.”
-----
Operation: Turtle and Mouse
Defeat the Egg-Cerberus
Defeat Penelope
Sonic: “Alright, time to go after the Egg-Cerberus.”
Bentley: “We’re going to lure it to the Colosseum and fight it in there.”
*The player uses Bentley’s grapple cam to lure the Egg-Cerberus into the large Colosseum, and then head inside to defeat the Egg Cerberus. Bentley can stun it with bombs, but like with the old one, Sonic must grind onto its middle head and force it to ram into a wall or pillar to severely damage it. The dog should soon go down.*
Sonic: “Hah! It’s still a lousy robot mutt.”
Bentley: “No time to celebrate yet… she’s coming.”
*Soon, Penelope in her Saturn suit breaks the entryway to reveal herself.*
Penelope: “Aw! How come you guys had to destroy the Egg-Cerberus? I was starting to love the robot dog.”
Sonic: “Sorry, but if it’s Eggman property, I gotta smash it. I don’t trust anything he makes.”
Penelope: “Fair enough. And I see that Bentley is here too.”
Bentley: “Penelope… how could you work for such an evil man?”
Penelope: “I unfortunately had to, Bentley. He offered a deal… and it was really hard to refuse…”
Sonic: “What, did he point a gun to your head?”
Penelope: “Yeah, his whole badnik army’s worth. And his deal was quite hard to say ‘no’ to as well.”
Bentley: “What was so worth throwing away any last bit of your decency from what Le Paradox left you?!”
Penelope: “I told you already, Le Paradox showed me I could do greater things than just working for a ragtag gang of thieves and an officer who are just busting the villain of the day. And now, Eggman gave me a similar chance. Look, I even got free reign to make this mech suit. How is that not worth it? I get to not waste my talents on the small things.”
Bentley: “...Was it like this ever since I met you?”
Penelope: “Yes, Bentley. I did love you in the beginning, but I thought we were going to go off and do great things together, and not just sit around waiting for the next big job Sly had in mind. I just… don’t want my talent squandered…”
Bentley: “... If that’s what you felt… then why didn’t you tell me?”
Penelope: “Because you seemed like you were too far in with Sly, like he clouded your judgement. It always seems to be for the good of the Cooper clan.”
Bentley: “Well, he is my best friend for many years now, and I am their brains, so I do have to work for Cooper… but if you really wanted to expand and do more, you could have just asked. I mean, that’s why we made the time machine, so we could do a project together.”
Penelope: “... It wasn’t really made just for Sly interests in case he returned?”
Bentley: “I mean, yeah. I asked you what you wanted to build, and you asked for a time machine. We made it together. We could have went on dates with it on any time, if we had the right object.”
Penelope, saddened: “... … I’ve been a fool. Unfortunately, I have an obligation to Eggman now to defeat you…”
Sonic: “Don’t, Penelope. He says he wants to advance you further, but he doesn’t care about anyone but himself. He will toss away anyone he works with once he gets what he wants from them.”
Penelope: “He will?”
*As if on cue, Eggman appears in the mech cockpit to stop the interaction.*
Eggman: “What the heck are you doing, Penelope? Why haven’t you killed the blasted hedgehog and the Cooper Gang yet?”
Penelope: “I-I-I don’t know! I can’t get myself to want to defeat them… I don’t... want to hurt him…”
Eggman: “Then allow me to do that myself! You thought you had free reign of your mech, but in the end, it’s all MINE!!!”
*Eggman takes control of the mech from wherever he is and forces the mech to do a kick at Bentley.*
Bentley freezes up. “Ah!!!”
Sonic: “No!” *He jumps and pushes Bentley out of the way, but gets kicked himself into the Colosseum wall. He collapses, unconscious, but not dead.*
Bentley and Penelope: “No!!!”
Eggman: “Grrr… no matter, I’ll get back to him. I have a problem with you, Bentley, and I’m going to kill you personally!”
Penelope: “Hey, what’s going on?!”
*The mech suit closes up on her, and he tries to attack again, but this time, Silver and Augustus appear on the Colosseum roof and grab Bentley and float him to their level.*
Silver: “Trying something evil, Eggman? It isn’t going to work here!”
Augustus: “I can’t believe that this metal man is alive, but I shall defeat you all the same.”
Bentley: “We gotta save Penelope from that mech!”
Silver: “Already planned on it. Let’s go.”
*The Saturn mech mostly attacks with either its laser eyes across the roof, or pinpoint shooting, punching and throwing its hands down to smash you, or missiles in an attempt to scare you. To be able to defeat the Saturn mech, Silver/Augustus should throw either a missile or any flying piece of debris Eggman shoots up, and toss it back at the mech. Other than just hurting it, it will also stun the mech for a time and make it fall forward to the roof. In that time, Bentley can go over and bomb the power core of the mech. The mech will jump back up again after a bit and repeat the process over. As a note, the arms can be destroyed while it is leaned over to lessen the number of attacks the mech does. Just keep up the bombing on it, and it will soon fall down.*
Silver: “Yes! We did it!”
*The mech starts a self destruct sequence of 60 seconds, but also opens up its head section where Penelope is, collapsed from the shock.*
Bentley: “Penelope!”
*While Silver and Augustus psychically lift Sonic up, Bentley jumps down and rolls and grabs Penelope and puts her on his lap. Silver notices, and then grabs them both too. They all escape off the roof, just as the mech explodes into pieces.*
JOB COMPLETE
-----
The Getaway:
Penelope opens her eyes to see the Cooper and Sonic gang. “Huh? You guys saved me?”
Silver: “Well, Bentley was the one who went to the mech and grabbed you before it exploded.”
Penelope: ���Really? After all I’ve done to you, Bentley?”
Bentley: “Y-yeah. I-I just had to. I… um…”
Penelope: “Same here… I don’t know anymore either.”
Sly: “Um, Sonic? Tails says your friends have sent us something.”
Shadow, on Tails’ Miles Electric: “I can’t believe I have to ask this, but we need your help right now. Some strange villains have come through a portal and started taking over our world. GUN and the rest of us are trying our best to take them, but they’re using some powerful robots that look to have been made by Eggman. These are what they look like.” *He shows pictures of the villains who look quite familiar...* “Hurry, we don’t know how long we can last.” *The transmission ends.*
Carmelita: “What the heck? They said they were reformed! I knew they were lying and just waiting to be free of prison totally!”
Murray: “All the past villains we put away are running around in your world, Sonic!”
Sonic: “Not if I get a say with them!”
Sly: “We’ll help you, Sonic. We’ve dealt with them before… and I’m thinking this is not just a point of conquest.”
Bentley: “I smell revenge. Why else are they all there?”
Sly: “Exactly. We have to deal with them.”
Penelope: “Was I just… a distraction for him? Hmph, I’m not going to play that game. I’m helping too!”
Sly, narration: “It looks like our adventures through time are over, and a new adventure to begin in a different world altogether. How did the villains we put away escape, and could we do it again? In any case, we better deal with them before they mess up all time in a new world.”
Next Time: We return to Sonic’s world to deal with an ‘artsy’ bear.. in Prehistropolis City Zone.
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isakthedragon · 6 years
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Super Sonic Thieves Chapter 1
Chapter 1- Sly of Sand
Intro cutscene:
*The Cooper Van is flying through the “time tube”. The camera zooms into the van to show everyone inside the van: the Cooper Gang themselves and their new allies, Sonic and Co. Murray is driving the van while Panda King sits next to him in the passenger seat, with everyone else in the back of the van; Dimitri dancing in one spot, Carmelita shining her Shock Pistol, and Sonic and Co all bunched up together facing Bentley. *
Bentley, narrating: “After we had gathered Sonic and his friends from their world and got into the van, I explained to them about Sly Cooper, my best friend growing up and the true leader of this gang.”
*Flashback of Sly’s ancestor and his backstory plays*
“I told them about Sly’s history, how he comes from a family of “master thieves” that have been around since the dawn of civilization *A quick timeline of past Coopers are shown*, his parents being killed while he was a child *A remembrance shot of the Fiendish 5 fighting Sly’s dad*, and then was sent to an orphanage *Remembrance shot of the orphanage*, where me and Murray had met him and became a family ever since.”
*Back to the present, with Sonic and Co having shocked expressions and Cream visibly angry*
“The group were shocked to find out that we’re criminals, so to speak, and the rabbit girl immediately tried to leave upon this revelation, but I was quick to inform them that we’re not the bad kind of thieves that steal from innocents but rather steal from other, more serious criminals. This, as well as learning of the tragic event that happened to Sly, seemed to have put them at ease but I could tell they were still wary of our true profession.”
*Another flashback showing a brief montage of the past games and then shows the ending of Thieves in Time and the aftermath*
“I then told our new allies all about Sly’s personality and the adventures we had in the past with him, thwarting numerous crime lords and even saving the entire world twice! In particular I explained to them of our last adventure, where we traveled through time to save Sly’s ancestors from Le Paradox, who sought to erase the Cooper family from history and become king of Paris in the present. But in the final confrontation against that smelly skunk, Sly went to fight him alone and Le Paradox’s blimp exploded soon after, Le Paradox having fallen into a river but Sly was nowhere to be found. We were all devastated with this turn of events and hoped to at least find evidence of Sly’s survival.”
*A new shot appears of Eggman, which is then covered up by The Thievius Raccoonus, much to Eggman’s dismayed face. The book shows Sly’s message to Bentley.*
“Fortunately right when that egg-shaped creature, who we now know of to be “Dr. Eggman”, arrived in our world from Sonic’s, I had managed to not only find evidence of Sly’s survival but his whereabouts... While I was reading the Thievius Raccoonus, the Cooper family’s ancestral book, I found a piece of writing in Slytunkhaman’s section that was never there before: a message that read “Bentley, Murray, and Carmelita! This is Sly! I hope this message remains intact when any of you find it, but Paradox’s blimp had warped me to Ancient Egypt! I’m in the same era as Slytunkhamen II, so try to find an artifact from around then and get me out of here! I have faith in you all!””
*We return the shot to the van, of Sonic and Co’s worried faces, but changes to smiles*
“And so I informed Sonic and his friends that that’s exactly where we’re headed. They all seemed not too fond of having to time travel, for reasons they don’t wish to tell me, but they agreed all the same to help us rescue Sly and then put a stop to their enemy.”
*The van lands in Ancient Egypt, but the place doesn’t look right. Smoke takes the sky and Eggman’s face and body take the various things in the city.*
“Right on schedule, we had arrived to Ancient Egypt, but something was off. WAY off. The air smelled of industrial smoke and the faces of sculptures and paintings all had an ugly face in place of what was originally there: a face Sonic tells me is that of Dr. Eggman. At that instant, it became clear to us that our rescue mission had just gotten a lot harder than expected…”
Sly Cooper and the Gang in…
*An empty part of a tomb wall appears, devoid of any markings, until a hammer and chisel held by raccoon hands come in and chisel out the words ‘Sly of Sand’ on it.*
-----
HUB Layout:
The gang take refuge in an abandoned Egyptian hovel, somehow large enough to house them all and the van. The city which provides the hub looks like your average Ancient Egyptian city, with hovels, shops, a dock, and a river on the edge. In a corner of the HUB is a large mansion, where Fang resides and is thus more guarded than the rest of the HUB, and in another corner is a pyramid that is still being constructed. Around the middle of the HUB is a tomb, which is where certain jobs will take place.
Enemies:
Egyptian Cats: Dark grey black cats with black spots and a gold necklace that jump among the roofs and ground, in search of thieves. Quickly defeat these guys before they get back up, or they will counterattack with a claw-filled uppercut. Carries 3-5 coins to pickpocket and 10% for treasure to be grabbed.
Falcons: An orange bird that flies and walks on the rooftops, ready to attack anyone that walks past its steely glare. Carries 5-7 coins to pickpocket and has 25% chance for treasure to be grabbed.
Nile Crocodiles: Big, scary crocs that could tear you apart in one bite if it sees you. Thankfully, their eyesight is poor, so they use flashlight to find you. Don’t even attempt to force these guys into the water or taking a dip with a croc nearby, as they can swim and can easily get you if you’re not careful. Carries 5-10 coins to pickpocket has 50% chance of treasure to be grabbed.
Spirits: Ghostly versions of the guards that have been forced to haunt for their eternity, since they are stuck down below. Attacking them will scare them away for a bit, but they’ll return until their soul container is destroyed.
Skorps: Scorpion-like badnik that will throw their spike balled tail at you. It’s best to stay back until they retract the spike ball again to attack it. Drops 4 rings when smashed.
Buzzbombers: Wasp-looking badniks that fly around until they spot their target, which they then fire a shot to shoot down. They’re pretty slow and predictable, so they should be easy to shoot down. Drops 2 rings that are automatically collected.
Mummy Pawns: They shamble around in the tombs and will try to strong hug you to death if they spot you. It’s best to destroy them on the head. This is one mummy you don’t want. Drops 6 rings when smashed
Anubis Pawns: Jackal-headed pawns that will spin their canes they hold about to prevent you from attacking them. It’s best to sneak up from behind and break them apart from there. Drops 8 rings when destroyed.
Hyudoro: Strange little ghost that hover about in the darkness. Eggman has brought them in agitated and now they attack anyone nearby.
Treasures:
From Guards:
Bronze Ring: Worth 30 coins and 15 rings.
Silver Ring: Worth 50 coins and 25 rings.
Gold Ring: Worth 70 coins and 35 rings.
On Pedestals:
Silver Jar: Not booby-trapped. Worth 150 coins and 75 rings. Found near the tomb.
Sapphire Necklace: Not bobby-trapped. Worth 200 coins and 100 rings. Found near the docks.
Gold Headdress: Booby-trapped with 2:00 timer. Worth 350 coins and 175 rings. Found near the mansion.
24-Karat Sand Castle: Booby-trapped with damage sensor, meaning don’t take fall damage. Worth 400 coins and 200 rings. Found on the highest portion of the pyramid.
The coins here have an ankh on both sides.
Secret Sighting of Clockwerk: Made as part of a sphinx just outside of town.
-----Jobs----
A Speedy Tutorial
Take Sonic through his paces.
Bentley: “Before we have you go and rescue Sly, it might be a good idea to refresh yourself on what you can do.”
Sonic: “But I’ve been me for as long as I can remember! I know what I can and can’t do!”
Bentley: “Well, it still is nice to have a refresher course; you can never be too prepared. Besides, the way we do things is a LOT different from what you normally do, right?”
Sonic: “You got me there. So what’s first then?”
Bentley: “I suppose I should start off with what odds you’re up against. You see the people patrolling around this area, maybe holding a weapon or two? Those are guards, the hired help of master criminals for anything of worth in a given operation but their main job is to look out for intruders and “take care” of them.”
Sonic: S”o pretty much like Badniks and Egg Pawns. I can handle that.”
Bentley: “While I’m not exactly sure of how these “Badniks” and “Egg Pawns” work, don’t underestimate the guards. If one of them spots you, the rest of them in the area will be alerted to your presence and rush to attack you. If you can’t get away and hide, they will overwhelm you sooner or later.”
Sonic: “Okay, that’s a bit more different and dangerous. What else should I know about these guys?”
Bentley: “There are two types of guards. The first are “Rooftop Guards”, which are common and able to jump up to rooftops. Wouldn’t you believe it, there are also two types of rooftop guards! The first type can’t take many hits but they can dish it out back and they will do a “counter attack” when getting up after being knocked down, so you wanna keep your distance. The second type are comparatively durable but don’t do as much damage. However, they’re equipped with megaphones, so they’ll alert even more guards should they spot you.”
Sonic: “Alright, so these guys know parkour, one’s a “glass cannon” and the other a “stone wall” that attracts even more attention. What’s the other type of guard?”
Bentley: “See those big guys holding light? Those are “Flashlight Guards”. They have poor vision and rely on their light to see, but if they see you or are alerted, you BETTER run. They take lots of damage to be defeated, they move fast, they have range weapons that do tons of damage, and getting up close and personal isn’t advised either. The only escape from these guys is the rooftops since they can’t jump but they’ll still try to shoot at you.”
Sonic: “So definitely avoid those guys. Anything else?”
Bentley: “That’s it for the guards. Although I should also warn you about searchlights and lasers, which will respectively shoot at you and fry you should you get in their way. Um, do you know how to get around areas like this?“
Sonic: “Of course I do! Run, jump, roll into a ball. The usual stuff.”
Bentley: “Roll into a ball? Oh right, you’re a hedgehog! Hehe, well, that’s certainly a useful technique. But do you also know how to climb, crawl under tight spaces, and sneak around buildings?”
Sonic: “Um… Well, I guess I can crawl under stuff, but climbing isn’t my style and sneaking around buildings?”
Bentley: “Okay, we can rule out those two things. Let’s test out your crawling ability! Venture around and try to find a table to crawl under. To make searching easier, I’ve managed to locate all the tables in this village and marked them with a waypoint. Feel free to try out some other abilities you’re able to pull off while doing so. You know them better than I do.”
(When Sonic comes across a rail to grind on)
Sonic: “Ah, a good ol’ rail to grind on.”
Bentley: “Ah, good, so you know how to ‘ride the rails’, so to speak. Sly does as well by jumping and pressing the circle button to ride them.”
Sonic: “I have no clue what this ‘O button’ is, but I just jump on one to rail grind.”
*The player does so and we move on.*
Bentley: “Alright then. Hmmm, what else? Your frame doesn’t suggest you can really balance on spires or anything else.”
Sonic, sarcastically: “Well, sorry for eating one too many chili-dogs!”
Bentley: “That’s not what I meant.”
Murray comes in over Bentley’s comm. “Why not find out what attacks you can do? Can you do a punch or something?”
Sonic: “Well, punchings more Knucklehead's department, but I can do this!”
*The player has Sonic jump, roll, and home attack some nearby Skorps and Mummy Pawns and Anubis Pawns.*
Murray: “Wow! You made quick work of them without breaking a sweat!”
Sonic: “Heh, well, speed is my game. Although, from looking at those guards, I don’t think my attacks are strong enough to deal with them.”
Murray: “No worries. We’ll handle them for you guys.”
Sonic: “Thanks.”
JOB COMPLETE
-----
Sonic Snap
Take photos of
The Tomb
The half-built pyramid
The docks
Eggman’s factory
Of the 3 badniks roaming about
Take Photo of Mansion then enter it.
Take Photo of Fang and follow him
Free Sly
Escape the Mansion
Bentley: “Now that the tutorial for you is out of the way, it’s time to get to brass tacks.”
Sonic: “Alright then. What do you want me to do?”
Bentley: “I want you to go around the city and take photos of anything that looks suspicious.”
Sonic: “I think I can see a few places already, and I see some badniks to take a photo of too.”
Bentley: “Once that’s done, head on off to the Mansion, and I’ll let you know what to do next.”
*The player has Sonic go on a photo taking spree, taking pics of the tomb, the docks, the pyramid, the factory and some badniks before heading to the mansion.*
Bentley: “Alright. Now I want you to take a recon photo of the mansion and then find a way inside.”
Sonic: “That shouldn’t be tough.”
*The player has Sonic take a pic of the mansion and then jump onto the roof of the mansion from the other roofs and jump in an open window.*
Bentley: “Alright, what are you seeing, Sonic?”
Sonic: “Mostly a gaudy mansion, something I’d expect from Eggman. Wait, who’s that?”
*The player has to take a clear pic of Fang.*
Bentley: “Who is it?”
Sonic: “I believe it is an old criminal bounty-hunter from our world, his name is Nack the Weasel otherwise known as-”
*The camera moves towards Nack as he is distracted by making a video call on a ‘iPad’.
Fang: “Fang the Sniper to Dr. Eggman. Come in, Dr. Eggman.”
Dr. Eggman: “Yes? What is it?”
Fang: “I got some good news! I was able to steal Slytunkhamen’s canes and get some footage of the idiot raccoon before he went and disappeared on me.”
Eggman: “I would have preferred that you had captured the raccoon as well.”
Fang: “Well, by some lucky chance, I was able to find that other idiot raccoon that Le Paradox sent off. Sly was his name, right? Heh, he wasn’t so sly when he met the badniks.”
Eggman: “Excellent. That means that his friends should be coming to save him soon.”
Bentley: “WHAT?! Did he mention Sly?! Follow that weasel!”
Sonic says this as the player regains movement: “I think he’s part wolf too.”
*The player has Sonic follow Fang as he talks to Eggman.*
Fang: “Sly was so weak when we found him, must have been in the desert for days. And he didn’t seem to know how to fight a Pawn either.”
Eggman: “Well, we are the strangers in this world. But that means it was easy for us to get him.”
Fang: “Of course, boss. So what shall we do to him? Kill him?”
Eggman: “No, not yet. We need to find out as much as we can from him. Especially his cane and his moves.”
Fang: “Right, shouldn’t be too hard.” *He shuts off the ipad as he arrives at Sly’s room and bangs on the door before opening it.* “Wake up, you fool! I got a proposition for you!”
*He enters and Sonic follows.*
Fang: “So, here’s my offer for you. You give up your cane and what moves you know, and perhaps I’ll give you to Eggman to let him decide your fate.”
Bentley sounded scared. “SLY!! Oh, what do they have planned for you?!”
Sly, despite being tied up, is still cool and comfortable. “No dice. I usually don’t give information to capturers like you.”
Fang: “Figured. No matter. You brought Slytunkhamen to me, and I stole his canes, so you’re still getting that trip.”
Sly, worried: “No!”
Fang laughs: “Such a fool you are!”
Bentley: “AH! How do we save Sly?! I can’t think of what to do!!”
Sonic: “Looks like I’m on my own, should be quick.”
Bentley: “Wait, what?!”
*Sonic decides to come out of hiding and use his speed to rescue Sly as fast as possible, leaving Fang wondering what’s happening as all he can see is a blue blur quickly untangling the ropes that were holding up Sly.*
Fang: “Ay, what’s happening here?!”
*All too quickly, Sly felt himself being lifted by the blur and being carried across the room before the blue creature stopped so he could see his rescuer.*
Sly: “Who are you?”
Fang sees who it is. “SONIC?! What the hell are you doing here?”
Sonic: “Oh, just helping out a green friend save his captured friend. Now if you don’t mind. We’re leaving now!”
Sly knew what he was talking about and just shrugged. “What are you gonna do?”
Fang: “Well, I’ll tell you what I’ll do!” *He pulled out his cork guns and started firing.*
Sonic: “I’d love to stay and play, but we gotta go!”
*The player has Sonic run with Sly on his shoulder throughout the mansion, avoiding Fang’s corks as they try to escape. Unfortunately, Sonic runs out of space as he finds himself in a dead end hall.*
Fang: “Hah, end of the line for you, fools!” *He readies his guns for an attack barrage.*
*Sly takes a second to look around the hall and sees a chandelier with something to hook on to with his cane.*
Sly: “Well, we’d love to stay and chat, but we gotta go.”
Fang: “HUH?!”
*As soon as he starts firing, Sly hooks onto the chandelier and pulls him and Sonic just in time to miss the corks. Sly does some more fancy moves, and Sonic follows as they smash out the nearest window and escape.*
Fang can be heard shouting as they head back to the safehouse: “YOU CAN RUN, BUT I CONTROL THIS CITY FOOLS! I’LL GET YOU SOON!!!”
JOB COMPLETE
-----
*Animated cutscene plays of Sly reuniting with the gang*
Sly, narrating: Well this is the most odd week I’m having. First I got stranded in Ancient Egypt, then I get captured by some goofy robots commanded by a weasel with a cork gun, who also takes orders from some egg-shaped creature, and now I just got rescued by some blue animal that runs faster than a vehicle. Not that I’m not thankful for his help, I’m grateful for “Sonic’s” intervention, but just what the heck is going on? I soon got my answer when the blue “hedgehog” took me to his hideout and I was immediately greeted by my friends. After our reunion, Bentley explained to me all the things that are going on; how this “Dr. Eggman” came to our world and is now doing something with our history, and Bentley not only recruited Panda King and Dimitri to help us out but also Sonic and his friends. This was a lot to take in, needless to say, and I was hoping to have some relaxation after our time traveling adventure. But I’m more than happy to be reunited with my gang and start causing some trouble for some guys looking to cause damage to innocents. Now that I’m back, our next objective is to find my ancestor, the one who started the Cooper Clan’s thieving legacy, Slytunkhamen. Dr. Eggman is looking for him for some reason and has managed to take his cane, so we need to get to him first. That’s going to be a challenge though, since Slytunkhamen has the ability to turn invisible. But we’re always up for a challenge!
-----
The Search for Slytunkhamen
Search for Slytunkhamen
Bentley: “It’s so good to have you back with us Sly! I’m just so sorry we couldn’t come get you sooner. I had to reconfigure the van’s time machine, work out how to get past Le Paradox’s time machine messing with landing here-”
Sly chuckles: “Don’t sweat it Bentley, I’ve only been in here for a week. It’s good to be back too!”
Bentley recomposes himself: “Are you sure you want to go out in the field though? I’m happy to let someone else search for Slytunkhamen and let you relax.”
Sly: “Of course I’m sure! I can’t relax with all this going on and I’m the best bet at finding Slytunkhamen. Besides, I could use the time to refresh on my skills.”
Bentley: “Are you actually saying that you want to get a tutorial from me?”
Sly: “You say that as if I’ve never appreciated your reminders.”
Bentley: “Aw Sly, you’re making me blush and- *Ahem* Okay then! While we search for your ancestor, we’ll practice your many techniques. I guess to start off is your sneaking moves as they’re the most important. You remember stealth auras?“
Sly: “Those blue sparkles? How could I forget them?”
Bentley: “Well, if you see any against a wall or under tight spaces, then you can press the circle button to sneak along the wall and crawl respectively. Go ahead and give those a try.”
(Sly does either or both moves)
Bentley: “Excellent work!”
Sly: “Bentley, I just crawled under a table, that’s hardly excellent work.”
Bentley: “Glad to see you also haven’t lost your sense of humor. Alright then, let’s move onto your more “fun” moves that help with moving around.”
Sly: “Aw yeah, the Ninja Spire Jump and Rail Walk!”
Bentley: “Yep! But also climbing and hook swinging! They all simply require the perfect combo: jump, and hit the circle button.”
Sly smirks: “Hearing those words never gets old.”
Bentley: “You’ll actually need to use all those techniques to get to the next location where Slytunkhamen is potentially hidden, so let’s get started!”
(Sly pulls off the mentioned moves and makes it to the designated location)
Bentley: “Still acrobatic as ever, even after being stuck in a desert for who knows how long!”
Sly: “It hasn’t been that long, actually. Hm, so how am I going to find someone who’s invisible?”
Bentley: “I gotcha covered there, Sly! I’ve equipped your binocucom with thermal infrared imaging, so you should be able to see Slytunkhamen even when he’s transparent. Just search around and hopefully he’s in this area.”
(After Sly searches waypointed areas with his binocucom)
Sly: “I’ve looked everywhere and didn’t see any sign of him.”
Bentley: “Darn. So it’s back to square one.”
(Espio speaks up from off-screen)
Espio: “If I may intervene, I have a suggestion that may be of use.”
Bentley: “Oh! Sure, go ahead! I’ll put you on the screen.”
(Bentley’s screen on the binocucom turns to static and Espio appears in his place)
Espio: “Greetings, Sly Cooper.”
Sly: “Um, hello! You can just call me Sly.”
Espio: “Very well. So, as a detective, I know a thing about searching for hidden people. Usually it is recommended to look for clues, like tracks or hair. But I suspect your ancestor, being the master thief who started your family’s criminal activities, knows to eliminate such things.”
Sly: “Without a doubt.”
Espio: “In that case, it would be advised to interrogate the guards around here. They have managed to see him before, so they should know of a hint to his current whereabouts.”
Sly: “I getcha! These thugs know this area more than we do. We’re not exactly the interrogating types, but I bet they have a message or something as a clue. Something that won’t be a problem for me to grab without their notice. I’m able to pick the pockets of guards with my cane. I just have to trail behind them and press the circle button, so long they don’t see me.”
Espio: “Interesting! But in the event you do get spotted, how do you plan to escape with your life?”
Sly: “Simple! I hold down the R1 button and sprint away. I’m more than fast enough to get away from those guys.”
Espio: “Good! But what about the event in which you have to take out a guard in order to accomplish the task?”
Sly: “Then I use my “Sneak Attack”. I sneak up behind a guard and press the triangle button to juggle them in the air. Then, before they hit the ground, I press the square button to grab them with my cane and slam them to the ground. So long I’m not spotted, I’ll be safe.”
Espio: “Truly, your name suits your skills. Just like in our world.”
Sly: “I guess you could say bright worlds work alike.”
(Sly picks off guards protecting a flashlight guard carrying a charter, which Sly then pickpockets and a cutscene of him reading it plays)
Sly: “Okay, I got a charter here. I think it says that Slytunkhamen was last seen at the docks. If I hurry, I might just find him there!”
(Cue timed mission where Sly must run to the docks before time runs out. Once at the docks, another cutscene plays where Sly looks around with his binocucom)
Bentley: “Is he there Sly?! I hope we’re not too late!”
Sly: “Relax Bentley, give me a few more seconds to look around…”
(Just then, a raccoon in Egyptian clothing appears behind Sly with a wary look. The raccoon sneaks up behind Sly, grabs him, and pulls him back into the shadows)
Sly: “Hey! What the-?!”
???: “Quiet your voice, if you value your life. I know that you’ve been searching for me very urgently and I must say, I’m not amused. First you fiends take my canes, what else do you want to take from me?”
Sly: “Whoa, whoa, hold on! I didn’t take your canes! I want to help you get it back!”
Slytunkhamen: “Is that so? *Studies Sly while keeping a firm grip on him* Hm, I suppose you’re not one of them. So then, who are you?”
Sly: “My name is Sly! Sly Cooper! I know this will be hard to believe, but I’m your descendent far in the future.”
Slytunkhamen: “My descendant? A Cooper?! *Releases Sly, turns him around, and hugs him* Ah, I should’ve known you were family the moment I saw you were a raccoon! And don’t worry, given the situation occurring right now, I’m aware that time travel both exists and is involved. Sorry about the hostility.”
Sly: *Urk* “It’s fine. I’d be on edge too with everything going on. Well, let me take you back to my gang’s safehouse and we’ll come up with a plan to help you out.”
JOB COMPLETE
-----
*A picture of Slytunkhamen is shown on screen.*
Bentley: “Alright, here’s what I got from what Slytunkhamen told me. *The picture changes to an Anubis Pawn.* He told me that ever since the Egg Pawns have come around, thieving for him has become quite difficult.”
Tails draws some light arrows coming from the eyes. “That makes sense, the pawns have infrared sensors that make going invisible useless.”
Bentley: “Right. And thanks to that, he lost his canes trying to escape and doesn’t know what to do now.”
Sonic: “So what, do we go and stop Fang now?”
*The slide changes to a map of the city.*
Bentley: “No, not yet. This city looks like it has been abandoned for some reason, and we better find out the reason why. It might give us an idea what Fang and Dr. Eggman are up to. *The factory gets circled in and a fox and turtle drawing are shown next to it.* Tails and I will be heading to the factory churning out the Egg Pawns and see what’s happening inside.”
*He draws another circle over the pyramid, with a hippo and echidna drawing next to it.*
“Murray, you and Knuckles will be searching the Pyramid that is half built, see what they are doing inside there.”
Murray: “Alright!”
*Another circle is drawn over the tombs, with a drawing of a panda and cat.*
Bentley: “Panda King and Blaze will be heading into the tombs, cause I am sensing a lot of strange energy down there. Everyone knows what they’re doing, so let’s hurry on.”
-----
The Factory
Head to and Enter the Factory
Take photos of the factory machinery.
Hack the computers for information
Escape the Factory
*Bentley and Tails are outside the factory.*
Bentley: “Alright, Tails, let’s see what’s happening in here.”
*Tails and Bentley enter through the door. Inside, they find numerous machines and conveyor belts carrying robot parts and assembling robots one by one. Upon assembly, the robots are carried by crane to a specific area where they are kept on standby*
Bentley: “Wow! I knew this Dr. Eggman is a robotics mastermind, but this is overkill! How has he not taken over your world with all of these?”
Tails: “Despite his huge IQ, Eggman isn’t exactly bright. His plans and strategies always have some flaw that Sonic and I like to exploit. That and, while he makes huge amounts of robots, they’re not actually tough at all. It normally just takes one hit from us to destroy these things.”
Bentley: “Ah, so he’s all about quantity over quality! And if he’s that bad at planning, then this whole thing should be cake! Okay, so where do you think the main terminal to this factory is? If we’re gonna learn more about what Eggman is planning here, I’ll need to hack into that.”
Tails: “I’d bet one of my two tails that Eggman would place such a thing at the highest level of this factory, hidden behind many obstacles and enemies to prevent anyone like us from accessing it.”
Bentley: “I see! That may be impossible for some, but Eggman’s never met me! This will be simple.”
Tails: “What should I do while you do that?”
Bentley: “Hm… Oh! How are you with RC technology?”
Tails: “I’ve kind of started it, but I think I’ve gotten the hang of them.”
Bentley: “Good! There’s sure to be numerous obstacles on the way up there that can only be overcome with an RC car or helicopter.”
Tails: “Understood! Though I’m afraid I only have an RC plane, not a helicopter.”
Bentley: “That’s fine! So long it can fly and shoot at things, we’re all good.”
Tails: “Okay, I’m all set to help you out when you need it!”
(The player then navigates Bentley through the factory, avoiding all sorts of hazards and enemies. Along the way, as in-level dialogue)
Bentley: “You know, I’ve been meaning to ask you something, um, Tails.”
Tails: “What is it, Bentley?”
Bentley: “Euhm… Nevermind. It’s an insensitive question.”
Tails: “It’s about my tails, isn’t it? Don’t worry, I get that a lot, hehe. If you’re wondering, I was born with them. I’ve yet to figure out the reason.”
Bentley: “Oh! Um, thanks for the answer. I’m sorry for bringing it up.”
Tails: “Hey, it’s fine. I’ll admit, I’ve been curious about something about you but haven’t asked since…”
Bentley: “You mean my legs, eh? Haha, well, it’s a bit of a long story, but I ended up going inside something dangerous to get an important item but didn’t get out in time.”
Tails: “Oh man… I’m so sorry that happened.”
Bentley: “Yeah, Murray was so distraught by that he ended up quitting the gang out of self-blame. But it’s all good. I’ve come to terms with what happened and this wheelchair more than makes up for everything.”
Tails: “I see! I’m glad that you’ve managed to see the bright side of this situation. Likewise, this extra tail brought me a lot of grief by attracting bullies, but now I value it for allowing me to catch up with Sonic and fly!”
Bentley: “Truly, any supposed hinderance can be overcome if you put your mind to it!”
(Once Bentley makes it to a closed, steel door)
Bentley: “Drat! The terminal is just behind this door but I can’t see any way to get past it.”
Tails: “Hang in there Bentley! I’ll try and find a way to open it!”
(Tails looks into the factory’s mainframe with his Miles Electric)
Tails: “Hm, it appears Eggman has built a bunch of power conduits to keep that door secure, keeping out anyone except himself and high-ranking personnel. Fang, in this case. Fortunately, Eggman left these power conduits hanging around this factory, which I can easily shoot down with my RC Tornado!”
Bentley: “Sweet! Be careful though. If past experience can be applied, Eggman is sure to have installed some sort of security to counteract this.”
(The first RC Plane segment begins, playing exactly like the plane from Sly 3 but to a miniature level and not needing to replenish ammo. Tails must fly the RC Tornado around the factory and shoot down the power conduits, of which there are 6 of them. After destroying the first one, Buzzbombers will be alerted and fly around to destroy the RC Tornado. After all 6 Power Conduits have been destroyed…)
Tails: “All conduits have been destroyed! Is the door open Bentley?”
Bentley: “Affirmative! Accessing the terminal now!”
(Bentley hacks into the terminal and the hacking games from Sly 2, 3, and 4 begins. As usual, Bentley needs to navigate his avatar through a cyberspace, battling all sorts of anti-virus systems to get to main objective. Once complete...)
Bentley: “Ha! Easy as ever! Now to just download Eggman’s plans and-“
(Alarms start up and most of the robots in stand-by are activated)
Bentley: “What the-?! Oh, why does this always seem to happen…”
Tails: “Whoa! I wasn’t expecting this! Try and download as much as you can and get out of there before these robots overwhelm us!”
Bentley: “Don’t need to tell me! *Stares intently at the screen as the data loads* Come on baby, hurry up! *The bar doesn’t load fast at all, managing only 20%* Gah! 20% will have to do! Let’s get out of here!”
*The player must now have Tails and Bentley escape before the pawns overwhelm them before the mission is complete.*
JOB COMPLETE
-----
Pyramid Scheme
Take recon photos of the machinery in the pyramid
Escape the Pyramid
*Murray and Knuckles reach the entrance point into the pyramid.*
Murray: “Okay, Sly, we’re at the pyramid. Remind me what we do again?”
Sly: “Bentley wants you two to go down in there and find out what’s happening. He thinks the badniks and guards are doing something more than just creating a burial for a pharaoh.”
Knuckles: “So then let’s stop yapping and start looking then!”
*They head down into the pyramid. They are surprised to find that the depths of the pyramid look quite modern-like, compared to the outside structure.*
Knuckles: “Wow…”
Murray: “This place looks quite modern, Sly. Lots of monitors and computers are around.”
Sly: “That sounds odd…”
Sonic: “Not for someone like Eggman. I think your friend would want recon of those machines.”
Sly: “Yep. Murray, you remember to punch by pressing the square button and that if you press it during a jump, you can belly slam to knock out anything nearby right?”
Murray: “Of course, Sly! I’d be a terrible ‘muscle’ if I didn’t.”
Knuckles: “Hey, don’t count me out either. I can punch just as well.”
Sonic: “Knuckle-head’s right.”
Knuckles: “Hey!”
Sonic: “Now go on, guys, find out what’s going on.”
*The player has the two sneak around for a bit until they find a large gap.*
Murray: “How are we going to get across this gap? It’s too wide to jump over, and they’re spikes below!”
Knuckles: “I can see a switch on the other side. I’ll get it.”
Murray: “How?”
Knuckles: “Using my glide.”
*The player has Knuckles glide across the gap and then hit a lever that expands a bridge over the gap.*
Murray: “Wow!”
*The player has them continue on for a bit, taking recon photos of machines building something, until they find a strange shaped thing too hard to make out in the darkness.*
Murray: “What is it?”
Knuckles: “I’m not sure… but the shape looks familiar…”
*For some reason, the spotlights in the pyramid come on, showing what the thing is.*
Murray: “Oh, now it’s clear enough.” *He takes a recon photo of it.*
Knuckles sounds scared “Oh god…”
Murray: “What is it?”
Knuckles: “It’s the Egg Golem. We’ve broken it before, but this one is more huge than the last one.”
*For probably security reasons, alarms start getting tripped, noting the unauthorized access of  Murray and Knuckles.*
Knuckles sees the guards coming for them. “We better get out of here!”
Murray: “Right!”
*The player must have the 2 fight their way out of the pyramid, taking out guards and avoiding lasers along the way. The mission ends once they escape.*
JOB COMPLETE
-----
The Tombs
Free the Ghosts and Spirits in the tombs
*The Panda King and Blaze arrive at the entrance to the tombs.*
Panda King: “We have arrived at the entrance to the tombs, Sly.”
Sly: “Good. Bentley says he wants you guys to go in there and see what they are storing down there. He said it seemed very energetic compared to the vacant town.”
Blaze: “Got it.”
*The two enter the tombs and they quickly find the rooms below are pitch black.*
Blaze: “Hang on...” *She uses her fire powers to make her illuminative, lighting the nearest walls.* “I have pyrokinesis, control over fire.” *She smiled warmly.*
Panda King: “The art of controlling flame, just as graceful as the power of fireworks. I wonder if we can combine the two to make them even more powerful.”
*The player has Panda King shoot some fireworks at a cracked wall through Blaze’s flames to break it down. Unfortunately, spirits and ghosts start attacking them.*
Blaze: “Ah, ghosts!”
Panda King shoots some fireworks to scare them off. “I wonder why they are here? Could they be why the city is empty?”
Sonic: “It seems to be so. Bentley’s computers seem to show show that the tombs go under all the buildings.”
Slytunkhamen: “Ah, yes! I’ve seen those spirits scaring the people away.”
Blaze: “I think I can see where they are coming from.” *The camera looks at a spirit and follow a blue trail that leads to other blue trails coming out of a machine.*
Panda King: “Those machines seem to be tethering the ghosts here! I wonder if getting rid of them will move them on.”
*The player has to go on through the sandy tombs, scaring spirits and destroying the 5 machines holding them down. Each one is accompanied with the spirits and ghosts going down into the ground, disappearing for good. Once the last one is destroyed, the mission ends.*
JOB COMPLETE
-----
*The slideshow starts with outside of the factory, then changes to a pic of the canes and the Thievius Raccoonus.*
Bentley: “Well, our mission to the factory could have gone better, but I see we shouldn’t underestimate Dr Eggman. The data we got seems to suggest his plan is to steal the canes from other Coopers and examine the Thievius Raccoonus.”
Sly: “He wants WHAT? Why the hell does he need our history for?”
Tails: “No clue, we didn’t get to capture that much. But we need to get back to the task at hand.”
*The slide changes to the tombs, then the pyramid, then the mansion.*
Bentley: “Right. Thanks to Panda King and Blaze sending the spirits to the grave, it might attract the city folk into returning, but it’s obvious the place is to dangerous right now. We need to go and destroy the Egg Golem hiding in the pyramid and figure out some way to defeat Fang and find Slytunkhamen’s canes.”
*The slide changes to the Egg Golem with then gets X’d out.*
Amy: “Oh! Carmelita and I could handle fighting the Egg Golem! It should be simple!”
Carmelita: “My gun has been itching for a target to shoot and this sounds  interesting enough.”
*The slide changes to the interior of the mansion.*
Slytunkhamen: “I’ll go to the mansion. You said it was pretty well lit in there, and my shadow powers should make it easier to get around. But I don’t know what to do if I find an Egg Pawn…”
Espio: “I’ll go with you. I can handle smashing them to bits. And having 2 people find your cane should make it faster in searching.”
Bentley: “Alright then. You guys know what to do, now go!”
-----
The EGG GOLEM
Defeat the Egg Golem
*Amy and Carmelita arrive at the pyramid top*
Carmelita: “Okay Bentley, me and Amy here are at the pyramid ready to take down this ‘EGG Golem’.”
Bentley: “Good! Now Sonic tells me that the last time he fought this thing, it had a weak spot on its head, so try and aim for that.”
Carmelita: “Understood! Preparing to attack now.”
(Carmelita ends her call with Bentley and arms her Shock Pistol)
Amy: “Oh my gosh, my weapon has that exact same color!”
Carmelita: “Oh! Really now? You don’t seem like the kind of girl to use a gun.”
Amy: “I don’t, heehee! I use this!”
(Amy takes out her Piko-Piko Hammer)
Carmelita: “What the-?! Where were you storing that?!”
Amy: “Hm... You know, I don’t really know. I just reach to grab it and it appears.”
Carmelita: “I see… Sorry, no offense, but are you sure you can handle yourself in a fight? That hammer doesn’t look combat capable at all and you sure aren’t dressed for this.”
Amy: “Trust me, this hammer is WAY stronger than it looks and I’ve been in many fights before! But what do you mean about my dress?”
Carmelita: “You’re in an open skirt, not even wearing shorts. Unless you panty shot your enemies into defeat, I don’t see how practical it is to fight wearing that.”
Amy: “Oh… Well, it’s never been a problem for me. Besides, who are you to talk about one's clothing? All you have are a bra, shorts, and jacket.”
Carmelita: “Fair point. Now, let’s take care of this thing!”
Amy: “Right on!”
(The girls go through a short tutorial on how their respective abilities work on the way to the Egg Golem. Upon making it to the Egg Golem, a short cutscene appears of the Egg Golem rising up to the circular platform the girls are on)
Carmelita: “So this is the thing? Heh, I’ve fought bigger!”
Amy: “Yeah, this thing is a bit of a piece of cake! Don’t let your guard down though.”
Carmelita: “Wasn’t planning on it.”
(And so the boss fight against the Egg Golem begins, behaving similarly to the fight against it in Sonic Adventure 2 but the platform is bigger and the Egg Golem now has laser eyes. The Egg Golem is fought exclusively by Carmelita, who simply has to shoot at the power core on top of the golem’s head while evading its attacks and the summoned guards. Once the golem’s health bar is empty, it bends down in defeat)
Carmelita: “Ha! That was almost too easy! *Turns around and calls to Bentley over the radio* Took care of the golem Bentley. Won’t be a problem for us once we begin our attack.”
(As Carmelita said that, the Egg Golem raises back up and raises its right hand)
Amy: “Carmelita! LOOK OUT!”
Carmelita: “Huh?!”
(Carmelita turns around to see the job isn’t finished yet, but before she could do anything, the Egg Golem grabs her and holds the fox in a tight grip)
Carmelita: “Argh! Dammit!”
Amy: “I told you not to let your guard down!”
Carmelita: “It put up a very convincing fake death! Think you can take it down?”
Amy: “I don’t “think” I can take it down, I KNOW I can!”
(And so the surprise Phase 2 begins, where Amy has to destroy the power core on the Egg Golem’s back by using her hammer to knock boulders into its face and using the platforms on its back to reach the core. Once the golem’s health bar goes empty, it writhes with electricity surging everywhere and then collapses forward, releasing Carmelita once its arm hits the platform)
Amy: “You okay?”
Carmelita: “Yeah, I’m fine. Last time I turn my back to a seemingly defeated foe. Can we not mention this to the others?”
Amy: “Your secret is safe with me! So long you don’t judge my capabilities again.”
Carmelita: “After that, you have definitely proven yourself to me! Sorry for that initial judgement.”
Bentley: “Carmelita! What just happened? You stopped talking all of a sudden and cursed and screamed for minutes!”
Carmelita: “Oh, um! A sandstorm started up suddenly and sand got in my mouth! Took too long for the storm to end and get the sand out.”
Bentley: “Ew! Sorry that happened. Well, if the Egg Golem is taken care of then return to the Safe house.”
JOB COMPLETE
-----
Hiding in Plain Sight
Take recon photos of the inside of the mansion
Listen in on Fang’s conversation
Steal the canes back.
*Slytunkhamen and Espio arrives at the front doors of the mansion.*
Bentley: “Alright, Slytunkhamen and Espio. From what Sonic saw the last time, the mansion is very well lit and is almost impossible to sneak around in, especially since guards and pawns are now patrolling all over the place.”
Slytunkhamen: “Leave it to us, it shouldn’t be difficult at all for two stealthy folk!”
*They enter the mansion through the front door in their invisible state. Inside, they find the mansion full of spotlights and lasers and guards and pawns everywhere.*
Espio sneers “Geez, paranoid much?”
Slytunkhamen smirks. “He should be, since he’s got us to handle.” *He then remembers something. “I do admit, my skills aren’t perfected yet as I still need to find some shadows to recharge my Focus to continue my invisibility.”
Espio: “Remind me to help you with that.”
*The player then controls the two as they sneak their way through the mansion, taking pictures of things that can attract Fang’s attention to move him around the mansion. Soon they find themselves in the basement where Fang is busy talking to Eggman again, distracted.*
Fang is playing with Slytunkhamen’s canes. “Good news, Eggman! I’ve been able to download as much as I can from Slytunkhamen’s canes and his abilities from the robots that spotted him and am ready to download the info to you.”
Eggman: “Excellent! Hurry up and send it to me!”
*He sets down the canes on some holders and starts typing on his computer.*
Espio: “Hmm, how do we steal your canes back from him?”
*Slytunkhamen sees a generator producing electricity and gets an idea. He goes and switches it off and returns before Fang gets up to check on it.*
Fang: “What the? Grr, stupid generator...” * Gets up to turn it back on and returns to his seat and types on.*
Slytunkhamen: “Seems you got just enough time to swipe them away before he gets up to turn on the generator and then return.”
Espio: “I got it.”
*The player has Espio get into position and when he does, Slytunkhamen goes to switch off the generator. Fang gets up and the player has Espio grab the canes in the short amount of time. *
*The two then move to the exit to the room as Fang returns to the computer to type.*
Slytunkhamen takes his canes from Espio and looks at Fang. “Seems like Fang hasn’t noticed.”
Espio: “I don’t believe he pays attention to anything that isn’t a target.”
Slytunkhamen: “Hmmm…” *The two leave as the mission ends.*
JOB COMPLETE
-----
Bentley: “Alright, gang, it’s time we unleash our operation to capture Fang and save this town.”
*He brings up a slide of the inside of the factory and near the end, will draw an X over it.*
Bentley: “Tails and I will go with Blaze and Panda King to destroy the factory. Tails and I will make the machines go haywire so they cause quite a large amount of destruction and the Panda King and Blaze will finish it off. This should save us from having to fight a huge amount of pawns, leaving him without an army.”
*The slide changes to the mansion exterior*
Bentley: “Meanwhile, Slytunkhamen and Espio will be luring Fang out of his mansion, so we can hopefully have a fair fight.”
*The slide changes to Fang, who gets x’s over his eyes near the end.*
Bentley: “Once outside, it’s up to Sly and Sonic to fight Fang and defeat him as Murray and Knuckles provide support. With luck, Fang should go down and this time will be saved from Eggman.”
-----
Operation: Desert Storm
Destroy the factory
Lure Fang out of his mansion
Defeat Fang
Bentley: “Alright guys, are you in position?”
*The others come in with various forms of yes.*
Bentley: “Good, then let’s roll out!”
*The player has Bentley, Tails, Panda King and Blaze enter the factory, where Bentley hacks the machines on, Tails shoots down conduits and other electric lines with his RC planes to make the machines go haywire, and Panda King and Blaze combine their strength to blast the machines apart.*
Bentley: “Alright! The factory is ruined! We’re leaving now, so it’s your turn, Slytunkhamen and Espio.”
*We move on over to the basements of the mansion with Slytunkhamen and Espio.*
Slytunkhamen: “Got it.”
*The player has Espio and Slytunkhamen stay invisible as they ring various bells and other noisy objects to lure Fang out of the mansion.*
Slytunkhamen, once the two make it outside first.* “Alright, it’s your guy’s turn.”
Sonic: “You got it!”
*Fang comes outside the mansion and comes face to face with Sly, Sonic, Knuckles and Murray.*
Fang: “Ah, you fools decided to play it smart and turn yourself in, eh?”
Sly: “Hah, you wish.”
Fang: “No matter, let me just-” *He looks over towards the factory, to see it in ruins.* “You… you destroyed my factory…”
Knuckles: “Not so tough now that you don’t have an army to do your dirty work.”
Fang, instead of looking scared, gives a smirk. “Hmph, I don’t need an army to get what I want.” *He whistles and in less than a second, a strange yellow and blue machine with boosters on the side comes flying by his side.* “All I need is my girl, the Marvelous Queen, and my trusty cork guns.” *He gets on the Marvelous Queen.* “See if you can catch me, fools, and so you don’t feel lonely…” *He shoots an alarm with his cork guns to call guard to their position before speeding away.*
Sonic shakes his head. “Has he forgotten that I can go the speed of sound already?”
Murray: “I think you and Sly should chase after him. Knuckles and I can handle the guards.”
Sly: “Sounds like a good plan, Murray.” *He piggybacks onto Sonic and they race off after Fang.*
*The player now has to go on a chase after Fang, avoiding the various objects scattered about that will slow Sonic down. Also, watch out for Fang shooting corks at you to hurt you as well. Once Sonic is close enough, he has to jump to hit the Marvelous Queen to make it crash into the ground. Once that happens, Fang will be knocked off into the intersection of a street nearby.*
Fang: “Damn you, Sonic! How dare you hurt my girl!” *He starts shooting at Sonic, ignoring Sly.*
Sonic: “Now’s your chance, Sly! Get him while he’s distracted.”
Sly: “Right.”
*The player has to sneak Sly around behind Fang without alerting him, and once close enough, smack away at Fang with his cane. Once Fang takes enough damage, he’ll hurry over to his Marvelous Queen to set it up again and fly off once more.*
Fang: “DAMN YOU FOOLS!”
*Sly returns to Sonic’s back to repeat this process 3 more times until Fang gets knocked out.*
Fang: “You fools… you don’t even know what Eggman is up to…”
JOB COMPLETE
----
Outro Cutscene:
Sly, narrating: “It took a bit more effort than expected, but we’ve managed to defeat Fang and destroy Eggman’s factory, freeing Ancient Egypt from his influence. We tossed Fang back into Sonic’s world, being sure the authorities there would take care of him, and went to plan out our next move. This Dr. Eggman though… How does he know about my family. And what does he have in mind for us? Can’t have anything to do with wanting to wipe us out like Clockwerk and Le Paradox since there’s no way he has a personal agenda against us. Well, whatever is going on, at least we got the rest of the gang and some new allies to fight against him!”
Next Time: Hope you remembered to put on your kilts for a Scotland trip! (And some underwear for decency.)
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isakthedragon · 6 years
Text
Super Sonic Thieves Chapter 3
Chapter 3- The Case of Thieves and ‘Killers’
Intro Cutscene:
Sly: “Another look into the Thievius Raccoonus led us to visit England during the Victorian Era. Our family had an ancestor during that time, Thaddeus WInslow Cooper III, that was known as one of the richest families at the time. Besides being known as a wondrous mechanic, building one of the earliest flying machines, he was also a well-known detective from Scotland Yard as well.  There was something very worrisome about it though; not only is that information missing, but it seems he was arrested for committing attempted murder he was investigating! Looks like we’ll have to put on our thinking caps and grab the magnifying glasses to solve what has happened to my ancestor.”
Sly Cooper and the Gang in…
*An old timey book opens up to an empty page and a raccoon hand comes in with a red-inked quill and writes: ‘ The Case Of Thieves and ‘Killers’ ’. The ink slides down off the letters a bit, looking like blood.*
-----
Hub Layout:
The gang has their hideout just outside of London to the West in an abandoned farm (so they can hide the van since they don’t exist yet) during the winter, so not many people are outside as well, along with a covering of snow everywhere. The police department, and the jail as well, are in the center of the city, just West of the River Thames. Nearby is Big Ben, chiming on the hours. Since this is the 1800s, the city is much smaller, and is more filled with houses. The map ends on the River Thames though, so you can’t go any farther. The north side of London is the home of a huge manor and in the air is one of Eggman’s airships floating about, creating all the badniks.
Enemies
Crows: Black crows that flutter about the roofs in search of thieves, or anyone breaking the law for that matter. They will caw for other guards if provoked. Carries/drops 5-7 coins to pickpocket has 10% chance of treasure.
‘Werewolves’: Wolves that walk around, patrolling the streets with their heightened sense of smell for blood (Wolves in Sly’s world are anthropomorphic already, but they are ‘werewolves’ for being more fluffy and having longer claws, seemingly being transformed by the London moon.) They will counterattack with their claws with a nasty claw swipe that is almost unavoidable. Carries/drops 7-9 coins to pickpocket has 25% chance of treasure.
Horses: Brown-colored stallions that search the streets with their flashlights for anyone where they aren’t. Attacking these guys will make them retaliate with a hoof kick, but it does take them a bit to charge up. Despite what you’d think, it’s best to stay real close in front of their face if there is no alert about as they can’t see in front of their own head for a few feet. Carries/drops 7-12 coins to pickpocket has 50% chance of treasure.
Bobbie Pawns: Egg Pawns acting as the actual police force of London, but will club at anyone with their oversized clubs and will whistle for other enemies if left alone. Don’t attack their head as their have a spike on their cap that is NOT for show and WILL hurt. Drops 6 rings when smashed.
Egg Fighter Knights: Also wearing a police uniform, these guys opt for a sword and shield instead (But forgot their spike caps). Either hit them from the top or from the back to destroy them. Drops 8 rings when smashed.
Egg Gunners: Eggman’s blatant disregard for time has had him send his futuristic (And humanoid looking) badniks to fight Sonic and co. They can float in the air and fire at you with their vulcan cannons. Sonic and the others can handle them, but the Sly characters may need to get creative to smash these things. Drops 10 rings when smashed.
Nebula: Helicopter like badniks that drop spike balls on you if you pass underneath them. Better destroy them before that happens. Drops 4 rings.
Balkiry: Fast bird baniks that jet towards you. Better smash them when you see them. Drops 5 rings.
Turtloid: A small turtle badnik that controls a bigger turtle badnik that fires small missiles at you. Destroy the smaller one to make the bigger one useless. Drops 6 rings.
Treasures:
From Guards:
Bronze Quill: Worth 40 coins and 20 rings.
Silver Quill: Worth 60 coins and 30 rings.
Gold Quill: Worth 80 coins and 40 rings.
From Pedestals:
Pearl Necklace: No bobby trap. Worth 400 coins and 200 rings. Found around Annis Fox's home. 
Gold Crown: Bomb booby trap, with 2:00 timer. Worth 450 coins and 225 rings. Found near the courthouse.
Silver Clock Hands: Bomb bobby trap, with 1:00 timer. Worth 500 coins and 250 rings. Found on Big Ben’s roof.
Golden Magnifying Glass: Fall Damage Sensor booby trap. Worth 600 coins and 300 rings. Found near Thaddeus’s home
The coins here have an old Victorian England Coat of Arms on them.
Secret Sighting of Clockwerk: Acting as a gargoyle statue in a park. Maybe he’s a Weeping Angel? :P
-----Jobs-----
Another London ‘Murder’ Mystery
Find a disguise for Sly
Go talk to Thaddeus
Steal the case info
Head off to the manor and take recon.
Sly: “It feels weird that I am going to a police station voluntary again.”
Carmelita, through the radio: “Giving you bad memories? Preferably in shocks!” *She chuckles.*
Sly: “Huh, so that’s why my tail has a tingling sensation near you.” *He chuckles back.*
Bentley: “GUYS! PAY ATTENTION!!”
Sly: “Buzzkill.”
Carmelita: “Indeed.”
Bentley: “We don’t got time! We need to hurry in and find Thaddeus! His trial is tomorrow, and we need to figure out to save him before then, but first we need to talk to him!”
Sly: “Alright, Bentley, don’t get your shell cracked. We’ll talk to him, although I wonder if they might arrest me for looking like him…”
Espio: “Don’t worry, I’ll distract them, but perhaps you might need a disguise…”
Bentley: “I would guess the evidence locker for clothes might have something you can use. Now come on!”
*Sly and Espio head into the Police Station. The player has them sneak around, avoiding and distracting police officers with various things to get their attention as they make their way to the evidence locker where they store clothes. There are waypoints in the room for things to collect.*
Sly: “Alright.” *He puts them on.* “Heh, should fool them enough. Now to find Thaddeus.”
*The player continues sneaking on, making their way to Thaddeus’ cell. Once there…*
Thaddeus was sitting, looking away from the bars. “Huh? Who goes there? Another annoying bobby making fun of a ‘lost’ detective?”
Sly: “Quite the opposite really. I want to help restore your reputation.”
It peaked Thaddeus’s interest, with his ears twitching and tilting his head a bit. “Oh, really? And who might you be?”
Sly: “Well, it’s a long story, but I am an ancestor of yours. My name is Sly Cooper.”
Thaddeus turns and walks up to the bars to look at Sly. “Hmmm… it appears you are a Cooper alright. But what are you doing here?”
Sly: “Well, it seems obvious you aren’t meant to be in prison. I know you are a great detective, but someone has altered history to put you in here.
Thaddeus: “Is that so? How? And why? You didn’t have something to do with this, did you?”
Sly: No! ...Well, I hope. Anyway, I’m afraid I can’t explain right now. Can’t risk overstaying my welcome here. But what can you tell about what’s going on. How’d you get arrested?
Thaddeus: “Ah, it is the most infuriating thing! I was framed for attempting to murder Lady Fox, a fox of extraordinary wealth.”
Sly: “WHAT?!”
Thaddeus: “Yes! Even though I’ve never been nor had any reason to ever visit her place, the law found my items in her living room where she laid comatose, and her own valuables were missing! Being from a family of master thieves, I was of course accused of the crime despite none of those valuables being in my possession.”
Sly: Blamed for a thieving you didn’t even commit. Unbelievable…
Thaddeus: Oh, I shudder to think of how tarnished my legacy has become with this unfortunate event...
Sly: Hey, don’t worry! Me and my gang are going to do everything we can to clear your name! I’m not going to let one of my favorite ancestors go down like this!
Thaddeus: A thousand thank yous, my dear descendant. I bet if you want to know anymore of the case, they probably have the information handy, since my trial, which is gonna be more of a death sentence than anything, is soon.”
Sly: “We’ll figure out some way-”
Espio interjects quickly. “Someone’s coming! And we can’t hide you!”
Sly: “Don’t worry, I got this.”
Police Officer: “Hey?! Who are you? What are you doing here?”
Sly (In his favorite accent, Italian :P ): “Oh? A-me? I’m-a the defense lawyer sent to defend Thaddeus. It’s-a my first case.”
Police Officer: “Hah! I see they found a sucker to defend Thaddeus! No one wants to touch that! Good luck, buddy, his case is a lock! Better be prepared to lose!” *The thought was apparently funny enough that the officer leaves.*
Espio: “That was close.”
Sly: “Guess I’m gonna defend you then, Thaddeus.”
Thaddeus: “Knowing you’re doing it, I feel relieved. I wish you luck.”
Sly: “Thanks.”
*The player now makes their way back out, taking the case info someone left out along the way.*
*Outside…*
Bentley: “So you had to tangle yourself with the case huh?”
Sly: “Well, someone has to defend Thaddeus! Besides, it might help with whatever plan we come up with later.”
Bentley: “True. Well, I guess you should make your way to the manor then. See what the crime scene suggests.”
*The player heads off to the manor and in disguise, enters it. They make their way to the master bedroom, where the crime occurred.*
Sly: “Hmmm… quite a mess in here…”
*The player takes recon photos of the broken window, hole in the wall, the neat bed, and the trail of loot leading out of the open empty safe.*
Bentley, on the broken window. “It seems to be where the criminal entered, considering the glass on the inside floor.”
Bentley, on the hole in the wall. “That shape seems quite odd. Maybe we need to ask Sonic and his friends on that.”
Bentley, on the neat bed. “Hmmm, for the mess in the room, the bed looks oddly neat. This Ms. Fox must have been put to sleep before she could even react.”
Bentley, on the trail of loot. “Whoever did this seems to have dropped a money trail, literally. I think we should check where it goes.”
Sly: “That seems to be everything interesting we can find here.”
Bentley: “Alright, come back to the hideout so we can read the case info and we’ll go on from there.”
JOB COMPLETE
-----
Bentley: “Alright. Here seems to be their case for the prosecution: Yesterday morning, nearby neighbors awoke to the sound of glass breaking from the manor. Worried for Ms. Fox, they immediately went to get the police. They came quick and found her comatose on the bed and her safe open and completely empty of money and valuables. Finding what was a calling card for Thaddeus, they immediately arrested him and took his cane along with them. Oddly, the cane is missing from the evidence log, so it can be assumed it was lost on the way to the station. They threw him in jail, and now it’s just waiting for the case to finish to kill him.”
Vector: “Seems like they have a really good case against him, especially with the calling card.”
Charmy: ♪ “Heh, maybe we should take it back so they have no case!” ♫
Bentley: “That’s what we were thinking. We need to steal it so they will have a harder time prosecuting him. And it might also free Thaddeus for the time being.”
Charmy: ♪ “Sweet! So who gets to go?” ♫
Bentley: “We’re gonna have Espio and Carmelita go in to find the evidence. It’s too dangerous for anyone else.”
Charmy: ♪ “AW! I wanted a mission!” ♫
Bentley: “Don’t worry, you got a mission with Vector. You guys will follow the money trail to see where it ends.”
Charmy: ♪ “YAY!” ♫
Vector: “We won’t let you down!”
-----
Follow the Green
Follow the trail of money to its end
Vector: “Alright, we’re under the broken window that the trail of cash leads to, but it seems the snow is covering more it.”
Bentley: “Darn, I see the snowfall has been heavy recently. How are we going to find it?”
Charmy: ♪ “OH! Oh! Vector can find it! He can find the trail, no problem!” ♫
Bentley: “Really? How?”
Vector: “Heh, well, I have somewhat of a sense of money. I can smell it from a distance.”
Bentley: “Great! Go on, then! Follow the trail!”
Vector: “Got it.”
*The player has to hold down a certain button to make Vector sniff the ground, which makes green clouds float above the ground, showing the money trail. The player has Vector and Charmy follow it among the streets, alleys, and roofs throughout town, until they reach Big Ben.*
Charmy notices them stop. “What is it?”
Vector: “For some reason, the trail stops here in front of Big Ben. It might continue, but we can’t get up there.”
Bentley: “It’s alright, guys. Come back to the safehouse. We’ll find a way up there.”
JOB COMPLETE
-----
Freeing the Innocent
Enter the evidence locker and steal back the evidence leading to Thaddeus
Save Carmelita from the police officers.
Carmelita, wearing a period accurate police uniform stolen earlier by Sly. “I wonder if they will believe me in this get-up.”
Espio: “Well, I just need you to convince them long enough so I can get through the evidence locker for Thaddeus’ stuff.”
Carmelita: “Hmmm, if they are like present day evidence holding rooms, it should be alphabetized. So look under ‘C’ .”
Espio: “Got it.”
*The player enters and takes control of Espio as Carmelita grabs the attention of the police around. The player makes their way to the evidence locker and enters it.*
Espio: “Oh my!”
Bentley: “What is it?”
Espio: “For being the 1800s, the place sure has modern-day lasers.”
Bentley: “Hmmm… I wonder if Eggman has messed around in here?”
Espio: “Well, it’s not going to stop me. I got this.”
*The player makes their way through the evidence locker, avoiding the lasers and other modern-day traps to reach Thaddeus’ evidence, which Espio grabs.*
Espio: “Alright. Time to get out of here.”
Bentley: “You better hurry. Carmelita seems to be having trouble keeping up out there. She sounds mad.”
Espio: “Got it.”
*The player now has to make their way out, noticing Carmelita is overwhelmed. The player has Espio make some noises and distractions to help Carmelita escape. Once it works, they leave to finish the mission.*
JOB COMPLETE
-----
Bentley: “Alright. I got good news and bad news.”
Sly: “I’m guessing the good news is Thaddeus is now free from jail?”
Bentley: “Yes.”
Sonic: “That seemed too easy.”
Bentley: “Well, that’s the bad news.”
Thaddeus: “Apparently, someone claims they saw me putting Ms. Fox to sleep and stealing her money, and they are testifying in court tomorrow. I’m free to move around the city, but I can’t leave.”
Charmy: ♪ “Darn! All that for nothing!” ♫
Thaddeus: “Well, I’m here now, and I want to help you find the real criminal!”
Sly: “So what are our plans on doing that?”
Bentley: “Well, Silver and I will be entering Big Ben to continue on the trail of the money. I have a feeling it will lead us to who did all this. Also during this time, Murray and Vector will check on Ms. Fox.”
Vector: “I think what has made her comatose is an Egg Flapper badnik. The hole in the wall matches up to one.”
Bentley: “Besides, she could be useful in solving the case. Finally, Thaddeus, Sly, and Sonic are going to take Thaddeus’ plane into the air. I think that airship is producing all the badniks down here and it might make our plan harder if we don’t take it down.”
Sonic: “Sweet! Some air time!”
Sly: “Huh, flying with my ancestor. Never thought I’d see the day.”
-----
Going Cuckoo
Make your way through Big Ben
Steal the cane back from Bark the Polar Bear
Tails: “I can see you guys are at Big Ben. Now how to help you guys get up on the roofs.”
Bentley: “Hmmm… nothing seems obvious…”
Silver: “Can I try something?”
*The player has Silver telekinetically grab Bentley…*
Bentley: “WHOA!”
*... And place him on the roof nearby before telekinetically floating Silver there too.*
Tails: “Well, that worked.”
Bentley: “I flew! But please warn me next time you do that!”
Silver: “Heh, sorry, and alright.”
*The player makes their way across the roofs of Big Ben tower, following the money trail as it takes them into the belfry's. It’s a bit of a dangerous trek, avoiding various swinging parts and for some reason, lasers again and being spun around on gears and destroying junk and walls with Bentley’s bombs. The money trail ends at an ajar door that they enter. Inside they find the vault contents and something more…*
Silver: “Look! The money!”
Bentley: “Shhh… that’s not all.”
*We pan to see Bark the Polar Bear sitting in a lounge chair, talking to Eggman.*
Bark: “Well, it’s a bit unconventional, but I’m going to be testifying to get Thaddeus executed.”
Eggman: “I can only guess that pesky hedgehog is the reason why you have to.”
Bark: “Sorry.”
Eggman:”It’s fine. I’m used to failure. Just make sure your case is solid!”
Bark: “It is, I promise! It can’t be disproven otherwise!”
Eggman: “You better hope so!”
Bark: “Well, if it’s any consolation, I have the info for Thaddeus’ cane and moves and stuff.”
Eggman: “Good. Send it over.”
Silver: “I think I can grab the cane, but we need to distract Bark first.”
Bentley: “I think if I hit the various bells and stuff above him, it should annoy him enough! I’ll use my darts to work them.”
*The player has Bentley shoot darts at various gears and bells, making them work to make a big cacophony that makes Bark cover his ears.*
Bark: “AH!!! The noise! So deafening!”
*The player has Silver take the distraction and telekinetically get the cane over to Silver.*
SIlver grabs them once they are close. “YES! I got them!”
Bentley: “Let’s get out of here before he notices.”
JOB COMPLETE
-----
Grey’s Robo-Anatomy
Defeat the enemies in the hospital
Save Carmelita’s ancestor from the Egg Flapper
Vector: “Alright, Tails. We have made it to the hospital… although it looks quiet.”
Murray: “Too quiet. The hospital looks dark.”
Tails: “That doesn’t sound good. You guys better check it out and find out what’s happening.”
*They enter and find the place swarming with badniks and guards chasing the hospital staff.*
Tails: “Oh my! They seems to be attacking the staff and patients! You guys better stop them before anyone gets hurt!”
*The player goes on a protection mission, finding hospital staff and protecting them from the badniks and guards.*
*Once everyone is saved:*
Vector “Alrighty, we saved everyone.”
Murray: “But still no sign of Ms Fox.”
Tails: “Hmmm… I’m seeing a strange mechanical reading from one of the rooms that’s covering up someone’s signature. I’ll put a waypoint. See what’s in there.”
*The player goes to find the waypoint and enters the room to find…*
Murray: “ *GASP* Sly’s not going to believe this, but it appears Ms. Fox is actually Carmelita’s ancestor!”
Vector points out the badnik next to her. “Looks like she’s being held asleep by that Egg Flapper!”
*The robot wises up and flies out of the room.*
Vector: “After that badnik!”
*The player know has to chase after the Egg Flapper, throwing things at it to make it crash onto the ground so it can be attacked. Once destroyed, the player returns to Ms. Fox’s room to find her slowly awaking.*
Ms. Fox: “Oooh… what happened… feels like I’m drunk…”
Vector: “Hello, Ms. Fox. You were in a comatose state, but we found a way to wake you again.”
Annis Fox: “Mmm… please, call me Annis. And thanks. But why was I in one, and why am I in a hospital.”
Murray: “We can explain, but it might be safer to do it someplace else.”
Vector: “Is that alright, Ms?”
Annis: “Mmm, anything better than this hospital seems good at the moment.”
JOB COMPLETE
-----
Robots in the Sky with Coopers
Survive the flying badniks
Take down the airship
Thaddeus: “Ah, home sweet home. I was worried I wouldn’t make it back.”
Sonic: “Why have you taken us here again?”
Thaddeus: “I’m your way of getting into the sky!” *The doors to the shed open, revealing a plane belonging to Thaddeus.*
Sly: “Wow! I saw it in the Cooper Vault, but seeing it here makes it look that much more awesome!”
Thaddeus: “It should work, but this will be my first time flying it, so I’d like apologize if things go south.”
Sonic: “Heh, it wouldn’t be my first crash landing.”
Sly: “Mine neither.”
Thaddeus: “Good. Your friend Bentley seemed adamant on taking out those robots flying up there. I guess you guys can balance on the wings to attack them. I’ll do my best to keep steady.”
*The trio get on the plane and Thaddeus takes off. The camera goes to 2D as a level like Sky Chase Zone starts.*
*The player is zoomed on forward, attacking badniks as they pass by. Sly is useful for close combat while Sonic can hit the more distant (floaty) badniks more safely.*
*Once that is all done, the airship closes in on them and cannon shells whiz by.*
Sly: “WHOA! What was that?”
Sonic: “Cannon shells. Eggman always outfits his airships with cannons. We better get off and destroy that airship as we are still close.”
Thaddeus: “I’ll distract them, but please hurry and destroy them first! I can’t save you guys otherwise!”
*Sly and Sonic jump off. The player now has them destroy the cannons on top of the ship then go into the interior and destroy the computers and other guidance systems to force the airship to crash. The player must then get out and get onto Thaddeus’ plane.*
*Getting on will let a cutscene play of the airship crashing into the River Thames.*
Sonic: “You keep building them and we keep knocking them down, Eggman!”
Sly: “Guess I can check that off on things our gang has destroyed. Let’s go return to Bentley with the news.”
JOB COMPLETE
-----
Bentley: “Alright, Thaddeus’ trial is today and we need to get him found innocent. I got… no plan.” *He sounded sad.*
Sly: “Well, I am acting as Thaddeus’ defense attorney. (In his Italian accent.) “I shall-a find-a my client not-a guilty!”
Bentley can be heard slapping his face. “We’re doomed.”
Sly: “The only thing I need to do is just convince the judge Thaddeus didn’t do it by countering Bark’s testimony. Is there evidence I can use?”
Charmy: ♪ “Well, we do have the money trail leading out of the manor and to Bark and the valuables!” ♫
Sly: “That’s a good start, but I worry they might think I planted it then.”
Vector: “Well then, how about Ms. Fox’s testimony.”
Sly: “Sure, that would- wait, what?!” *He notices Annis.* “Carmelita?!”
Annis: “No, I’m Annis. I was told already and she knows about me being her ancestor around this time.”
Sly: “I… I see.”
Carmelita: “Don’t get any ideas, Cooper!”
Sly: “I’m not! I’m still surprised to see an ancestor of yours.”
Bentley: “I’ve made some calculations. Using her will most certainly free Thaddeus and implicate Bark! But we have to make sure she can survive a trip to the courthouse.”
Carmelita: “Blaze and I will do it. We’ll get her there safe. Just don’t mess it up Sly.”
Sly: “Heh, knowing I’m at the end of that barrel will keep me from messing up.”
-----
Operation Turnabout
Get Sly and Thaddeus to the courtroom
Protect Annis Fox
Stall the Courtroom
Defeat Bark
*The player controls Sly and Thaddeus, helping them make their way to the courthouse. But thanks to a heavy guard presence along the ground since the airship crashed, the duo have to stay among the rooftops to avoid being shot at.*
Sly: “We need to make it to the courthouse in one piece.”
Thaddeus: “Being eviscerated is for court.”
*Once they get there, the camera returns to the safehouse, everyone leaving ahead save for Carmelita, Annis, and Blaze*
Bentley: “We’ll scout ahead to make a path, but you guys will have to deal with any stragglers.”
Carmelita: “I’ll make sure they don’t lay a hand on my ancestor at all.”
Blaze: “I’ll make sure of that.”
*The player now has to escort Annis to the courtroom, taking down any guards and badniks along the way. Annis is not much of a fighter, but can dodge somewhat. Just make sure to not let any enemy get close to her and you’ll be fine. Once at the courthouse, they immediately enter...*
*The Judge snaps his gavel to quiet the gallery.*
Judge (He’s an owl): “Order, people! The attempted murder trial of Ms. Annis Fox is to begin now. Is the defense ready?”
Sly: “As-a ready as we can-a be, ‘Udgy!”
Judge: “And the prosecution, Mr ‘Wolf?”
Prosecutor Edge-Were-Wolf: “Despite some setbacks, yes.”
Judge: “Setbacks?”
Prosecution: “Someone… stole some evidence…”
Judge: “But that means there’s no case from what I read.”
Sly: “Then-a my client should-a go free!”
Prosecution: “HOLD IT! We may not have evidence, but we have the next best thing! Testimony from someone who witnessed the crime and certainly put Thaddeus as the killer!”
*The gallery murmurs.*
Judge: “Then bring him out! We got executions and cases to get to!”
Prosecution: “The prosecution calls Bark the Polar Bear to the stand.”
Sly whispers to Thaddeus: “Alright, you ready?”
Thaddeus: “I am used to this, but are you?”
Sly: “Yeah, if it means I save you.”
--
*Bark takes the stand*
Judge: “Please state your name and occupation for the court. Not that it matters.”
Bark (Having a British accent): “My name’s Bark and I’m Annis’ butler. I know what I saw when I walked in! Thaddeus was there!”
-WItness Testimony-
Bark: “I had finished my work for the day and left, but I forgot something and went back in. There, I saw Annis’ bedroom in ruin and Lady Fox on the bed motionless. And I saw Thaddeus, that very raccoon, pilfering her most treasured items with an evil grin!”
--
Judge: “Well, that seems to wrap this case up quite nicely! Be the quickest conviction ever! I find Thaddeus-”
Sly interrupted: “OB-JECTION, ‘Udgy, but did-a you forget I’m here to counter?!”
Judge: “Why should you?! Seems pretty open and shut, honestly.”
Sly: “I can find some-a holes, trust-a me.”
Judge: “Fine, but don’t waste our time.”
-Counter Argument (The player decides if Sly presses, objects, moves on, or moves back a statement with dialogue trees from Sly 3. Wrong objections empty the penalty bar, doing it twice gets a guilty verdict and must start over from the beginning.)-
Bark: “I had finished my work for the day and left, but I forgot something and went back in.”
Sly- Do I press him for more info, object to the statement with evidence, or move on to a new statement?
-*If Press is chosen: (CORRECT OPTION)*
Sly: “HOLD IT! What is it you forgot-a to do that required returning back to the manor bedroom?”
Prosecutor: “OBJECTION! Does it really matter?”
Sly: “I-a think so! It might be-a important!”
Judge: “I’ll allow it. Witness?”
Bark laughs nervously: “I… uh… forgot to lock the safe.”
Prosecutor: “WHAT?! You didn’t tell me that?!”
Bark: “It didn’t seem relevant… you’d have to be a part of her staff to even know if the safe was locked.”
Sly: “See! I-a told you it was important!”
Prosecutor: “Ob… Objection! As he said, it’s not relevant totally”
Sly: “Is it? The crime occurred-a when the safe was-a unlocked! Smells of an inside job if you ask-a me!””
Judge: “I have to side with the Defense. Witness, amend your testimony.”
Bark: “I had stupidly forgotten to lock the safe.”
Sly: “Do I press him for more info, object to the statement with evidence, move on, or go back a statement?
*If Sly presses*
Sly: “Hold it! Why did you forget to lock the safe?”
Bark: “I was… busy… Annis had pushed me around a lot that day. It slipped my mind.”
Prosecutor: “I don’t see a problem here, honestly.”
Sly: *Is there?*
YES (Incorrect)-
Sly: “I… I think?”
Judge: “Allow me to decide: No!”
Sly: “D’oh!”
NO (Correct)-
Sly: *Mmm, he is right… if I was busy, I could forget something important.* “Fine, move on.”
Bark: “There, I saw Annis’ bedroom in ruin and Lady Fox on the bed motionless”
*If pressed*
Sly: “Hold it! How did you know the bedroom was in ruin?!”
Bark: “Well, the safe was ajar and the bed was a mess, like with a struggle!”
Prosecutor: “Is there a point?”
YES (Correct)
Sly: “Yes! I took a photo of the scene and found the bed to be neat and tidy, as though she never got out of bed in the first place!” *Shows a period accurate picture of the bedroom for the court.*
Bark: “Oh… darn...”
Prosecution: “Damn it…”
Judge: “The witness will refrain from lying on the stand.”
Bark: “Sorry… I just forgot…”
NO (Incorrect, but just does nothing, as it requires a revisit)
Sly: “No… not that I can see…”
Judge: “Please continue.”
Bark: “And I saw Thaddeus, that very raccoon, pilfering her most treasured items with an evil grin!””
*If pressed.*
Sly: “Hold it! How do you know it was Thaddeus?”
Bark: “It was him for sure! I saw his cane!”
*The prosecutor slaps his face.* “Damn it!”
Judge: “HUH?! Why the outburst, Prosecution?”
The prosecution seethes. “That… was the missing evidence.”
Sly: “Perhaps we can-a help?”
Prosecutor and Judge: “What?!”
Sly: “We found the cane.” *He shows it to the court.*
Judge accepts it as evidence. “Where was it?”
Sly: “Well, it might-a not help the prosecution. But we found it in Bark’s possession. He-a dropped it.”
Bark starts to look worried.
Sly: “And while we are-a on the subject, I think the police should-a visit Big Ben! We did some detective work and found a money trail leading for Annis’ home to his secret hideout in Big Ben. And we found the lost valuables!”
Bark now looks angry.
The judge is surprised. “You found the money and valuables?!”
Sly: “Yeah, and Bark’s testimony seems to neglect the hole in the manor wall and the glass on the inside of the window on top of the hole!”
Judge: “How about you tell us your theory, Defense.”
Sly: “I-a think Bark doesn’t work-a for Annis, and was actually planning on-a robbing her! He-a knocked her out beforehand with one of-a those weird things flying around outside, creating the hole and making her comatose!”
Judge: “So weird things outside belong to him?”
Sly: “Yes! Then he crashed in-a through the window and then robbed her of-a her stuff, leaving a trail to-a his place! Thaddeus is wrongly implicated here!”
The prosecutor smiles: “And can you prove this?”
*A voice can be heard in Sly’s ear at this time.*
Bentley: “Sly! We’re here! We can hear you! Finish it off!”
Sly: “Yes!”
The prosecutor loses his smile fast. “Wait, what?”
Sly: “Why-a don’t you ask Annis Fox yourself?!”
Judge: “But she’s comatose!”
Sly: “We-a found a way to revive her! Just ask her! I call Annis Fox to the stand!”
*The court doors open and Annis walks in.*
The prosecutor: “A-a-a-a ANNIS FOX?!”
Bark: “Damn it…”
Annis: “I heard the defense, and he is right! I believe I saw a bear outside a few times beforehand, and Bark looks just like him! I feel confident that he robbed me!”
The prosecution is speechless.
Judge: “I guess that wraps this up nicely. I find Thaddeus -”
Bark: “NOOOOOOOO!!!!!!!”
-*If Object is chosen at a wrong time.*
Sly: “I-a Ob-ject!”
Prosecutor: “On what grounds? Even a fool could tell nothing is wrong there!”
Judge: “Sorry, but I’m with the prosecution. Penalty for the defence”
Sly: “D’oh!”
-*If penalty bar is empty*
Judge: “I’m sorry, but I must stop the defense from making a fool of himself. I find Thaddeus: G U I L T Y.”
Sly: “Sorry Thaddeus…”
--
*In a fit of anger from losing, Bark pulls out a button switch*
Sly: “What’s that?”
Bark: “I WILL NOT LOSE TO YOU FOOLS!!! DIE!!!!”
*He presses the button, and sounds can be heard outside…*
Sly: “Everyone! Get out now!”
*One of the crashed airship’s last cannons, still operational apparently, aims itself at the courthouse and fires a powerful shot. Everyone scrambles to get out of the courtroom before the shot collides. Once the shot hits, the roof collapses and the debris wreck the courtroom with only Carmelita and Knuckles remaining inside, the rest of the team unable to get back in due to the debris blocking them.*
Knuckles: “Ugh… Oh thank the heavens, we’re alive.”
Carmelita: “Urk, yeah… Unfortunately, we’re alone with him now.”
Bark: “Dammit! How did that not kill anyone?! No matter! I’ll take you both down and then kill that brood like I was supposed to!”
Carmelita: “HA! Good luck with that! I’ll have you know I’m Interpol’s top detective and I’ve taken down criminals far stronger than you! And if you think I’ll let you kill my ancestor this easily, you’re very mistaken!”
Knuckles: “Yeah! And my strength easily outmatches yours! You have no chance, Polar Bear!”
Bark: “We’ll see about that, you echidna lastling!”
*Carmelita fires an electric blast from her Shock Pistol at Bark. Right when the shot was about to hit Bark, it disappears and the polar bear is not affected*
Carmelita: “What the-?!”
Bark: “Hehehe, my boss prepared for your arrival and gave me a device to activate an Electric Shield! It protects me from electricity and gives me a shocking punch!”
*Carmelita growls and jumps at Bark, intending to deliver a powerful kick to his head, but he catches her foot and tosses her into one of the rubble*
*And so the boss fight against Bark begins. Thanks to his Electric Shield, Bark is completely invulnerable to Carmelita’s shots. Thankfully the Electric Shield will disappear should Bark suffer a powerful enough hit but he is tough as bricks, so only Knuckles can do anything about this. The first part of the fight has Knuckles and Bark duking it out like boxers. In other words, this part of the fight plays like a simplified fighting game; the controls have you punch, block, dodge, and move, with the objective being to deplete the Electric Shield’s “HP” to zero. Once it’s gone, you can switch to Carmelita and start unloading her Shock Pistol at Bark and whittle away at his health. Once his health goes down 25%, Bark will bring up another Electric Shield and the process begins again. While fighting against Knuckles, he’ll start off with just punching, then jabbing quickly (75%), throwing uppercuts (50%), and finally fake-outs (25%). And while fighting against Carmelita, he hide more often and throw stuff at you the more health he loses.
*Once Bark is defeated*
Bark: “I may have lost… but Eggman is still winning…”
-----
Outro Cutscene:
Sly: “After knocking out Bark, the court deemed Thaddeus as not guilty for the crime and arrested that polar bear on the spot. For both the crime and destroying the courthouse, Bark was to be sentenced to death! But we couldn’t let that happen, both to keep the timestream stable and because we can’t allow anyone from Sonic’s universe to die in our world, so we managed to convince the law to let us apprehend Bark and then toss him back into Sonic’s world. After having to solve that whole mystery, we all decided to stick around with Thaddeus for a bit and get some downtime. With the way Eggman and his goons operated so far, we need all the energy we can get. Besides, with time travel, it’s never too late to do anything.
Sly: “Heh, Thaddius sure is spending quite a bit of time with Annis, talking about cases and the like. Guess he must of convinced the Fox family to go into law enforcement.”
Next Time: Sly and Sonic batten down the hatches in the 17th Century Caribbean.
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isakthedragon · 7 years
Text
A Dragon Sized Adventure Master Post
Prologue: The Eggman's New Groove
Chapter 1: Can't Tell the Forest from the Trees
Chapter 2: Water, Water Everywhere
Chapter 3: Deal With It
Chapter 4: THE BARRELS OF DOOM! (Alt. title: It’s All Fun And Games…)
Chapter 5: Sand In Your Shoes
Chapter 6: Mining For Defeat
Chapter 7: A Chill in the Air
Chapter 8: Taking it to the Skies
Chapter 9: Roses are Egg, Sonic is Blue, He may take victory but Eggman is due
Chapter 10: Out of the Freezer…
Chapter 11: …And into the Hot Magma.
Chapter 12: A Silent Jungle
Chapter 13: Something Worse than Spooky, Scary Skeletons
Chapter 14: End of the Stanza & Sonic’s Epilogue
Chapter 15: Welcome to the Dark Side… and Don’t Ask For Cookies!
Chapter 16: Magic And Technology
Chapter 17: Reunions, In More Ways than One
Chapter 18: Feeling the Heat
Chapter 19: A Return to the Beginning
Chapter 20: Metal Heads
Chapter 21: What Fears Await
Chapter 22: The Truth
Chapter 23: The Dark Master’s Puppets? and Spyro’s Epilogue.
Chapter 24: HEDGEHOGS! IN! SPACE! (AKA: Where No Hedgehog has Gone Before!)
Chapter 25: Interview with Slinkys
Chapter 26: In the Beginning…
Chapter 27: Raiding the Freezer
Chapter 28: When in Rome
Chapter 29: Yo Ho Ho, and a Cache of Crystals
Chapter 30: Aztecan Adventure
Chapter 31: Walk Like an Egyptian
Chapter 32: Family Feudal
Chapter 33: Putting the Genie in the Lamp
Chapter 34: Dragon Time
Chapter 35: Nina’s Little Terrarium Of Horrors
Chapter 36: Whether Rain or Snow
Chapter 37: Dakka-Dakka, See?
Chapter 38: Everybody’s Super Sonic Racing…
Chapter 39: A Man’s Home is His Castle
Chapter 40: Mind Your Mind
Chapter 41: The Space Groove
Chapter 42 (Crash’s Epilogue)
Finale: Dr. Eggman (Or How I Learned to Stop Worrying and Embrace the Finale)
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isakthedragon · 7 years
Text
A Dragon Sized Adventure Finale
Dr. Eggman (Or How I Learned to Stop Worrying and Embrace the Finale)
*Aku-Aku touches the last Sludge and sends it back to Wumpa Island.*
Aku-Aku: "There, that's the last mutant we saved, returned back to Earth."
Crash: "Hooray! We did it! Oh, I am so happy we saved them all. I'd hate to see them meet a terrible fate."
Sonic: "I agree, that felt good. Now... how do we get out of here?"
N. Brio appears on a near monitor. "Ah, finally. You're done. Here, I'll call you guys back... ... ... Hmmm... something is preventing me from getting a lock on you guys..."
Crash: "Hey, the buttons here are gone too!"
N. Brio: "It appears the jamming is coming from Engineering. Can you guys head down there and fix it?"
Tails: "Sure. Although, how will we get down there?"
Sonic: "Well, let's head back on the platform and see if we can find a way from the main space station that we missed."
*Everyone gets on the platform, which starts making its way back to the Space Terrarium until it halts suddenly.*
Silver: "Hey, who stopped the platform?"
*Suddenly again, the platform lurches down, knocking everyone onto the floor. The platform flies towards the Eggman side of the Death Head and towards his teeth. The teeth open, letting the platform slide in and shutting behind them, leaving them in the dark. The platform let's them off.*
Crash: "Where are we?"
*A neon sign ahead buzzes on, pointing the way to Engineering.*
Shadow: "This can't be good."
Silver: "But it's the only way we can go..."
Spyro: "I say we just be extremely careful, and watch ourselves..."
*They make their way through the darkness, following the neon lit arrows to Engineering. Once there, they are greeted by Eggman's creepy singing.*
Eggman: ♪ "We'll meet again. Don't know where, don't know when! But I know we'll meet again some darkened day.
♪ "I'll keep smiling through, Just like you, Sonic, always do, Till I bring back the dark clouds from far away.
♪ "So will you please say 'hello', To the folks that I know, Tell them I won't be long. They'll be happy to know, That as you saw me go, I was singing this song.
♪ "We'll meet again. Don't know where, don't know when! But I know we'll meet again some darkened day!
*Somehow, Eggman starts harmonizing with himself.*
♪ "We'll meet again. Don't know where, don't know when! But I know we'll meet again some darkened day!
♪ "Just keep smiling through, Just like you, Sonic, always do, Till I bring back the dark clouds from far away!
♪ "So will you please say 'hello', To the folks that I know, Tell them I won't be long! They'll be happy to know, That as you saw me go, I was singing this song!
♪ "We'll meet again. Don't know where, don't know when! But I know we'll meet again some darkened day!" ♫
*Eggman finally reveals himself from one of the other hallways.* "Did I scare you with my singing?" *A few of the weaker members did seem a little scared.*
Sonic seems unfazed. "What's more scary is your ugly face. It looks like it belongs in a horror movie!"
*The camera does a close up on Eggman’s face, getting all the wrinkles and ugly details. The classic cartoon scream is heard.* “BAH! Move that thing away from me a bit!” *He personally grabs the camera and pushes it back to show him standing in front of one of the consoles in the center.* “Ahem, anyway, it’s been fun and all, with all that you’ve done in time. But it’s the journey’s end… for you.”
Sonic yawns. “Are we going to continue this song and dance or are we going to fight, cause I’m bored!”
Eggman: “Well, I agree with you there, hedgehog. Let’s get to the fun! And I’m feeling really confident, so why don’t you guys turn super or whatever. It should make it interesting.”
*He surprised quite a few of them with that.*
Knuckles: “What?”
Shadow: “Really?”
Tails: “You never would suggest that!”
Amy: “Is this a trap?”
Eggman shrugs. “Everything I do would be a trap for you guys, so that’s a trick question.”
Sonic: “You admitting defeat easily, Eggman?”
Eggman: “It might be the craziness from spending too long in space, but-”
Sonic: “Alright, I’m officially bored now, let’s hurry and defeat you and return to that beach vacation we were having however long that was ago.”
*We spend a short little camera pan of everyone going Super.*
Eggman: “Excellent, looks like my machines will be getting a good workout. Now, there was something I was supposed to be doing… oh, yes.” *Screams and does his well known run-that-is-somehow-faster-that-Super-Sonic away to the outside halls. Sonic and all the others follow suit…, but before they leave, Tails messes with the console and unlocks the transport mechanism in case they need to leave quick.*
—–
*Eggman leads them onto an outer walkway, but stops when he reaches a console. He hits a button, which raises a laser barrier in front of him. Sonic and the others makes attempts to slow down, and most of them do. But Tails, Rouge, Cream, Charmy, Bianca, Hunter, and Sgt Byrd were going too fast and ended up getting caught in the trap as a laser barrier shuts them in.*
Eggman: “Bwah hah ha! I see I got some subjects to test out my new laser system!” He presses a button which works the laser that barely misses them as they jump away. “Come on, fools! Let’s see you break this one!”
Boss: Barrier Eggman
Fighters: Tails, Rouge, Cream, Charmy, Bianca, Hunter, Sgt Byrd
(It's soft, yet perfect for the Egg)
Eggman has trapped them between two barriers and you must help them get out of this trap. The only way you are going to get out is by hitting the laser as it moves around, trying to hit you. The good news is that the laser can’t hurt you and being hit by the laser just bounces you back. The bad news is just maintaining your super form to avoid dying easily. Changing to a different character will drain their supply of rings while letting the others rebuild theirs, but oddly Eggman must be feeling generous as he may sometimes drop a lot of rings from the laser instead of a laser shot. Hmmm, odd, but perhaps it’s because the laser has a ton of health, about 256 points worth. So, better not waste time and just whack away at it in any way you can.
Achievement Unlocked: Laser Rebound
*Upon the final hit, the laser breaks apart into pieces and the barriers drop. Eggman runs off. Our fighting 7 look exhausted and their super forms disappear. The others move on, but Sonic stays behind.*
Super Sonic: “Go ahead, guys, tell N. Brio to call you guys back to Earth. We got this.” *He smiles.*
Tails: “Of course, Sonic. Come on, guys, let’s get out of here.” *They go the other direction to find N. Brio. Sonic hurries on ahead to reach the others…*
—–
*Eggman leads them further along the walkways until he stops at yet another console and brings up another laser barrier. Once again, quite a few of them are able to stop short, but Knuckles, Omega, Big, Vector, Bentley, Sheila, Von Clutch and Pasadena end up tripping into the, er, trap. The other laser barrier comes on and closes them in.*
Super Knuckles: “So what trap do you have this time for us, huh?”
Eggman: “Something quite simple really. It’s a non-trademark-infringing Death Ball!” *It comes flying in and it starts spewing little spiked cars.* “Let’s see you break- wait, what!!” *He sees one of them throwing a spike car at the Death Ball which causes a little damage. “That’s cheating!”
Super OMEGA: “IT IS NOT CHEATING IF YOU NEVER SPECIFIED IT.”
Eggman mutters: “Damn my brilliance to include a perfect logic sensor in robots like him.” Out loud. “Fine, still, it’s going to take a lot of work, especially with what I got!”
Boss: The Death Ball
Fighters: Knuckles, Omega, Big, Vector, Bentley, Sheila, Von Clutch and Pasadena
(Time to boss out with your electric guitar out!)
Eggman’s not playing around, he’s sent out his difficult Death Ball against you. You can’t hit it directly by touching it, but you can throw stuff at it to damage it. It will take quite a bit of throwing though, since this boss has 256 points of health too. You could throw the spike cars harder, or, if you’re feeling lucky, you can attack and destroy a Twin Hammer that Eggman keeps sicing on you and throw the wreckage at the Death Ball for big damage. Once again, Eggman doesn’t seem to be aiming to kill you as he drops rings from the Death Ball off and on. The only other trick Eggman has is that he will reverse gravity every 16 points of damage, destroying all spike cars and wreckage to make it tougher to break the Death Ball.
Achievement Unlocked: One Less Disco Ball In the World
*Upon destruction of the Death Ball, the barriers drop and Eggman runs off again. And again, the 8 fighters get drained of their Super forms. The others hurry on ahead and Sonic stays behind to see them get warped off back to Earth by N. Brio, suggesting Tails and others got back safe too. Sonic hurries to catch up…*
—–
*Our heroes hurry along the walkways until it gives away to to the docking station, where they lose Eggman.*
Super Amy: “Hmmm, i wonder where Eggman went?”
Super Blaze: “We only had one way to go, where could he have disappeared to?”
Super Espio: “I don’t like this.”
Only Eggman’s voice can be heard. “You got a right to be not liking this! Notice something missing?”
*Sonic and quite a few others were gone, leaving Amy, Espio, Blaze, Ember and Bandit, Agent 9 and Blink left.*
Super Amy: “Ah! Sonic’s gone! Along with Spyro and all of the others!”
Eggman: “Ding! That’s right! I bet you wonder where they are, huh?”
Super Agent 9: “What have you done to them?”
*Eggman appears, driving his gigantic Great Eggman Robo. He touches his nose which reveals the space that would have held the Master Emerald was now carrying Sonic, Spyro, Crash, SHadow, Silver, Cynder, Coco and Crunch in it. It shuts again.*
Eggman: “The fools stupidly walked into it. It’s easy to trip you fools with a robotic copy of me. I bet you want them back!”
Bandit: “You’re damn right we do!”
Eggman: “Then, fight me! See if you can free them…”
Boss: Great Eggman Robo
Fighters: Amy, Espio, Blaze, Ember and Bandit, Agent 9, Blink
(Fingers tent evilly)
Eggman has forced Amy and the others to walk onto the easily collapsible scaffolding around the docking bay. Like the last time this Great Eggman Robo was fought, you need to start with breaking all the fingers first. This should be easily done so there is no reason to dwell here. The camera will then flip onto the scaffolding, looking towards the docking bay,  as Eggman rises and starts collapsing the scaffolding again as he marches towards you. Falling off is instant death and Eggman will be doing that in any way he can, from an hand swat, a fireball shot from his nose, or some laser shots from his eyes (Think of it like an Aero-chaser lasers). You can keep away from him by going towards the camera, but you’re going to have to attack him sooner or later to save Sonic and the others. You must hit the nose (Or upper chest area) to drop the armor in front of the glass container so you can break it. But that isn’t any regular glass container, as it is actually a laser! He’ll use Sonic and the others to charge it and fire it towards the camera. The laser, along with everything else, will not hurt your Super form but will trip you into possibly falling off and dying. At least the laser can be jumped out of the way if you jump before it fires (The others jump at the proper time so watch them). On a rare occasion, the laser will spew out a ton of rings instead to help you maintain a super form. Just keep hitting that glass cannon until it breaks apart…
Achievement Unlocked: The Egg-perial March
*The glass cannon shatters and Sonic, Spyro, Crash, Shadow, Silver, Cynder, Coco, and Crunch escape the mech. Amy and the others tire out of their Super forms and are warped back to Earth.*
—–
Eggman: “So… it has come to this… A bunch of so-called ‘heroes’ from their worlds… and me… Sounds pretty exciting if you ask me…”
Super Sonic: “So what do you have left, Eggman? Some mech to let you run away and we chase you down?”
Eggman: “Oh… I have no intention of running. In fact, I think it will be you that will be running…”
*Eggman disposes of the Great Eggman Robo exoskeleton to reveal a dark beast hiding underneath…*
Super Crash: “What is that?!”
Super Crunch: “I’ve never seen anything like that!”
Super Coco: “The only closest dark thing i can think of is the Grimlies, but this looks much darker than those!”
Super Spyro: “It certainly gives the Dark Entity that was in Malafor a run for his money.”
Super Cynder: “I’ve never seen something so dark. What is it?’
Super Silver: “The Time Eater…”
Super Shadow: “It’s a being that controls time and space… and for some reason, it is quite fond of the Doctor. But what I don’t understand is how it came back since the last defeat...”
Eggman: “That’s right! And if you’re so curious… well, let’s just say it can’t die. I’m going to sic it on you guys! Attack them, my Time Eater!”
*The Time Eater starts attacking Sonic and the others…*
Final Boss: The Time Eater
Fighters: Sonic, Spyro, Crash, Shadow, Silver, Cynder, Coco, and Crunch
(Some proper final boss music.)
Dr. Eggman is not holding back on you with this monster, and he will do everything he can to keep you away from the Time Eater. He will fire green lasers, yellow laser arrows that try to home in on you, and even try to swing its arms at you. None of these hurts you, but it will keep you away from the Time Eater, so try to avoid that. The goal here is to destroy the energy source on the lower half of its body by touching it. It does have a lot of health though, so it isn’t going down fast. Taking out an ⅛ of its health will make it retaliate by moving far ahead in space and attacking your from afar with dark matter meteors, it’s own hands (by warping them over and trying to crush you), and throwing out clock faces with spinning hands, all in an effort to knock you away. You have to get close so you can attack its energy source. Do this 4 more times to win, but be careful, as the Time Eater will attack faster with the more damage it gets.
Achievement Unlocked: The End…
-----
*The energy source shatters and spreads into the surrounding air. Sonic flies on over to the cockpit area to see Eggman.*
Super Sonic: “Hah! We destroyed the Time Eater again. Are you going to raise the white flag of surrender?”
Eggman: “Oh… I think you should be the one calling surrender…”
Super Sonic: “What?”
*The purple smoke that was blinding the view into the cockpit slowly vanished, revealing Eggman… which was actually a robot version of him that finally broke apart from being bumped around too much. It starting singing ‘We’ll Meet Again’.
*The others look to see the broken Eggman.*
Super Silver: “So this was… another fake?”
Super Shadow: “Then where’s the… real doctor?”
Super Spyro: “Uh, not to change the subject, but what’s that ticking sound?”
Super Sonic: “Ticking sound?”
* ‘Eggman’s’ glasses fall off, revealing a timer that is ticking down.*
Super Crash: “He’s a bomb?!”
*Before everyone can start panicking, N. Brio is finally able to find them and get them back to Earth. Once there...*
Sonic: “Get everyone through the portal, quick!”
Tails: “Why? What happened?”
Sonic: “No time, just move!”
*Everyone, including all the mutants they saved, hurriedly enter the portal and return back to Sonic’s world as the Eggman bomb explodes. It chains onto the ‘Time Eater’, which appears to have been a huge mech filled with the most unstable compounds that could be found. It then chain explodes the Death Head, which blows up into a black hole that consumes the universe there, sucking up everyone, including Cortex and all of his minions...*
SONIC’S WORLD: SPACE COLONY ARK
*Soon after everyone gets through the portal, it disappears as there is no universe to link to anymore.*
N. Brio notices the portal disappearing. “Wha- what happened?”
Sonic: “I should have known… it was a trap for us… to make us disappear…”
Shadow: “Looks like we barely escaped whatever that bomb was.”
Silver: “And if I know time and space, I think the universe there is gone…”
Crash tears up: “My home… Our homes...”
Coco tries to cheer her brother up. “It’s alright, Crash. It’ll be okay…”
Crunch: “We’ll make a new home!”
Aku-Aku: “And I will be here to guide you, Crash.” *He smiles.*
Sonic: “Come on, Crash, this is no time to cry, Come on, let’s throw a bigger vacation party than what we had to leave earlier!”
Crash: “YAHOO!”
Sonic: “And Spyro, what don’t you invite all the dragons and other creatures from your world to it as well?!”
Spyro: “You got it!”
*Tails inputs the coordinates for Spyro’s world, which brings up that portal. Spyro leaves, then later returns with everyone he could find (All the dragons, Elora, The Professor, etc.).*
Sonic: “Whoo! Now let’s have that well-earned vacation!”
*Everyone cheers and leave the ARK by Eggman’s leftover ships.*
*What everyone never noticed though is that Spyro’s portal disappears like Crash’s too…*
*One Credits Roll later*
-----
*We find ourselves in a nearly pitch dark area, barely able to tell if anyone is in the room, but there is at least two talking.*
????: “Do you think they saw you?”
*****: “No. They were gone before I grabbed what we needed, and then immediately shut it down.”
????: “Wonderful. So you got the Dark Entity?”
*****: “Yep, and he was pretty easy to convince to our cause. He’s sleeping right now, regaining energy…”
????: “And Cortex and his minions?”
*****: “Endlessly roaming around. Soon, they will be captured and put in prisons…”
????: *A small chuckle is heard.* “Good… now we move on to new worlds… messing with them and then destroying them as soon as we get what we need.”
*****: “So… where are we off to next?”
????” “I think I saw something interesting we could take in that strange anthro world that looks a lot like Earth, but with animals.”
*****: “Do you want me to go?”
????: “No. You did a good job handling that mech Eggman earlier. I’ll go… we should share our victories together, you know.”
*****: “Mm, indeed. Hopefully soon-”
????: “You saw it too, that prophetic vision in this world. It regave us the Time Eater. It wants us to have our dream come true! Not ‘hopefully’. It will be soon… And we’re going to bring Sonic to his knees...”
                                                                                        To Be Continued...
5 notes · View notes
isakthedragon · 7 years
Text
A Dragon Sized Adventure Master Post
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14 & Sonic’s Epilogue
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23 and Spyro’s Epilogue.
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Chapter 39
Chapter 40
Chapter 41
Chapter 42 (Crash’s Epilogue)
Finale (5/26)
2 notes · View notes
isakthedragon · 7 years
Text
A Dragon Sized Adventure Chapter 40
(Oh, @kaotickanine, how can I thank you!)
Chapter 40: Mind Your Mind
*As our heroes were walking to the next terrarium…*
Sonic asked Aku-Aku. "So, you are a great and mighty witch doctor?“
Aku-Aku: "Yes, that is I, Aku-Aku (I would like to note that his and Uka-Uka name should not have a hyphen, it’s just so Tumblr stops marking it in red.). My duty is to protect anyone who needs my guidance.”
Crash smiles. “I missed you, Aku-Aku!” Crash hugs his spiritual protector.
Aku-Aku smiles. "I see you have been doing fine without me, Crash.“
Knuckles: "Well, we did help him by letting him use our rings and Chaos Emeralds as protection in lieu of you.”
Aku-Aku: “Well, thank you, my children.”
Cream: “Mr. Aku-Aku. Most of us are over 6, you know.”
Aku-Aku: “Of course, but I see myself as a father figure for everyone, no matter what world they are in.” He looks at Sonic, Spyro, and all of their friends in a pleasing manner.
Shadow: “So, you are going to protect us?”
Aku-Aku: “Indeed. I bet you already broke plenty of crates with my face on them, but finding nothing inside. But fear not, I shall come and protect you now. I can at least offer enough protection to keep you from losing your rings.”
Spyro was still a little confused. “Who was that black mask we met?”
Aku-Aku: “Ah, that was my brother, Uka-Uka. He chose the dark side of witch doctoring as I took the light side. I locked him away eons ago, but Cortex accidentally awoke him again and Cortex attempts to work with my brother for world domination. Thankfully, they haven’t succeeded yet.”
Sonic: “Well, don’t worry, we’ll end their plan right now for good.”
*The door to the next Terrarium opens with a flash of white and reveals…*
Silver: “White space?”
Tails: “That doesn’t make sense. We’re not in a place without time. My clocks are still working on my devices.”
*Our heroes walk a bit forward and another flash of light, much more darker, occurs.*
Sonic: “What the-”
N. Trance appears. “Well, well, well. If it isn’t those heroes that are giving Dr. Cortex and Dr. Eggman so much trouble.”
Once Sonic sees N. Trance, he laughs.
N. Trance: “What? What’s so funny?”
Sonic tries speaking between laughs: “… I’m sorry… I can’t take this… I thought ‘Eggman’ was too much… but this villain… he’s an ACTUAL EGG!!! I got so many egg puns!” *Sonic collapses on the floor laughing.*
Aku-Aku: “Uh-oh, I am worried he angered him…”
N. Trance, surprisingly, is unfazed. “Are you quite finished?”
Sonic is still laughing, but gets up. “Like, are you a well-rounded villain? *Sonic laughs* "Or are you too hard-boiled to handle my puns?!” *Sonic keeps laughing as the others groan in displeasure.*
N. Trance smiles: “Oh, I see. Well, I’ll tell you one thing, you aren’t cracking my shell, for sure.”
*Sonic stops laughing when he hears N. Trance make his pun.* “Huh?”
N. Trance: “That shut you up. Too bad your puns are useless to break me. I am Dr. N. Trance, master hypnotist from the 5th dimension.”
Spyro: “What the heck is a 5th Dimension?”
Tails: “Well, science suggests that-”
N. Trance: “Shut it, you two tailed fox!” *He uses his left mechanical arm, revealing a hypnotization device and uses it to hypnotise Tails, leaving him frozen for the moment.*
Sonic gets surprised and is angered to see his best friend hypnotized. “What the hell, you shelled freak?! Why did you hypnotize my friend?”
N. Trance: “Because no matter what you guys think you know, it is wrong! Besides, he was an easy target to start off on.”
Sonic: “What do you mean by that?”
*Sonic soon learned what he meant when N. Trance started hypnotizing anyone else he could. N. Trance had an easy time hypnotising Rouge, Espio, Charmy, Vector, Silver, Blaze, Spyro, Cynder, Sheila, Sgt. Byrd, Bentley, Agent 9, Coco, and Crunch as well.
Luckily, Sonic, Knuckles, Shadow, OMEGA, Amy, Cream, Big, Ember and Bandit, Hunter, Bianca, Crash, Aku-Aku, Pasadena and Von Clutch were able to avoid being hypnotized, but their minds were still probed for their memories.*
N. Trance: “Darn, I didn’t get all of you. No matter, I stole what I needed. Now SLEEP!” *He snaps his fingers, making everyone else fall asleep. He takes his hypnotized subjects and prepares his world…*
—–
Sonic is the one to wake up first. “Ugh… why do I feel like I have a hangover?”
*The others slowly wake up too.*
Stew: “I haven’t been this hungover since my bachelor party.”
Crash: “AH! Our friends! They’re gone!”
Aku-Aku: “Indeed. I think N. Trance took them.”
N. Trance’s voice is heard, but is nowhere to be seen. “Not exactly taken, more in a deep sleep. And if you want them back, you’re going to have to make it through my twisted world!”
Shadow: “Huh?”
*They look around, and the white area from before became a sort of dreamscape, the land separated into different sections for each individual and for any large amounts of memory N. Trance replicated. In the specific section for someone, their area had them floating in the center in a deep sleep. A button was in front of each of them. When it is pressed, the dreamer is sent deep into the dreamscape, having you search for the character.*
Sonic noticed the closest area was for Tails. “Ah! We got to help my little buddy!” *Sonic presses the button and entered the dream. Knuckles just so happened to be next and jumped in to help to as a friend...*
—–
Level 71: Tails’ Adventure
Crates: 133
Time Trial
Sapphire: 1:30.00
Gold: 1:25.00
Platinum: 1:20.00
Tappers to Save: 5
Friends: Sonic and Knuckles
Badniks: WWI and WWII Lab Assistant Pawns: They fly their planes and bombers around the level. They’re more aiming at each other and at random places, but you should still watch the skies. Cluckoids: They sure can blow up a storm!
Mutants: Thun-dars: Strange, black clouds that hover around, looking for targets to shock with a lightning bolt. Tapper: A Tapir + Ripper Roo hybrid with the power of hypnotism. I think N. Trance has been watching a bit too much anime since it has a lovely yellow sheen like a certain Pokemon. Instead of a pocket watch, it uses its swirling eyes similar to Ripper Roo to hypnotize it’s victims. It also looks like Ripper Roo, but only has a bit of his DNA, while also having some Tapir characteristics. Be careful not to let it hypnotize you, otherwise it will make you walk into the nearest trap to damage you. Although, I bet it might be useful to turn that power around on the enemies… NOTE: Watch out for their Tapir trunks! Should they connect onto anyone, it will instantly kill the victim since their mind is sucked away here in this dreamscape. But controlling the Tapper will let you do the same insta-kill to the enemies too.
Knuckles: “Where are we, Sonic?”
Sonic: “Looks like we are in Tails’ mind, considering the planes flying around.”
Knuckles: “So our friend is in here, somewhere.”
Sonic: “And we have to wake him up. I don’t trust whatever that N. Trance did.”
Knuckles: “Right.”
Kaotickanine says: A technological paradise taking place on tropical islands and in the sky. On the islands, technology works in harmony with nature (think Sonic CD’s Good Future) while the sky is filled with old-fashioned planes of all kinds soaring through the clouds. However, N. Trance’s influence is causing parts of Tails’ dream to resemble Eggman’s dreams, with harmful technology polluting the islands, war planes firing at others and dropping bombs, and a few storm clouds striking lightning.
The only thing I have to add is that Tails can be found asleep in a bed at the end of the island chain.
Sonic: “Tails!” *He hurries to him, with Knuckles in tow.*
Knuckles: “How do we wake him up?”
Sonic: “I’m not sure…” *The only thing Sonic had in mind was to touch Tails’ forehead. Luckily, it woke up the sleeping kitsune.*
Tails: “Huh? Oh, hey, Sonic, Knuckles. What happened? Last I remember is N. Trance knocking us out.”
Sonic: “He placed you in this dreamlike world that is most likely made from your mind.”
Tails: “Hmm, sounds right. Well, no time for resting, I got to help out!”
*Tails get out of bed and leaves the level with Sonic and Knuckles.*
Achievement Unlocked: Believe in Myself
—–
Level 72: Rouge’s Night Out
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Shadow And Omega
Badniks: Spy Lab Assistant Pawns: They carry various gizmos and guns that they fire upon you with almost laser-like precision. Thief Lab Assistant Pawns: They carry around big bags of loot that they swing around like clubs.
Mutants: Jewel-anhas: Various colored and types of gems that have gained a sentience and a thirst for blood. Best to attack these things from a distance.
*Shadow and Omega enter the dream world.*
OMEGA: “ACCESSING LOCATION FILES… … … LOCATION UNKNOWN! CLOSEST MATCH IS CLUB ROUGE”
Shadow: “I think that is right, Omega, but i think this her imagined version of it. I don’t trust this place since it looks so similar. We better find Rouge.”
Kaotickanine notes: We’re inside the mental version of Rouge’s own casino, Club Rouge! Rouge’s dream is almost identical to the actual place, but instead of money or even gold everyone is gambling for jewels and there are a few “twists” as to be expected in a dream. Rouge’s other lifestyles seem to also be seeping in, with spies and thieves comprising all the people, and they’re none too friendly of each other or you. N. Trance’s influence, however, is causing a lot of the gems to actually be hostile monsters that attack like hungry piranhas. Be careful when jumping over a pit filled with jewels, for they will jump up and try to drag you down with them…
Rouge can be found at the back of the safe area, hanging from a bar, asleep.
OMEGA sees Rouge with his targeting system. “TARGET LOCATED! ROUGE HAS BEEN FOUND!”
Shadow: “Hmm, but she is sleeping…”
OMEGA: “PERHAPS A LOUD NOISE WILL WAKE HER UP?”
Shadow: “No, I remember she said she hates loud noises. Hmmm…” *The only thing to come to Shadow’s mind was to pet her head. She wakes up quick.*
Rouge: “Mmm… hey boys. Feels like it’s been a while.”
Shadow: “We better get you out of here, Rouge. N. Trance has made-”
Rouge cuts him off. “Why leave? I’m surrounded by jewels! Who cares about N. Trance?”
OMEGA: “THE JEWELS HERE HAVE BEEN TRYING TO KILL US!”
Rouge gets angry. “WHAT!!!!!! NO ONE MESSES WITH JEWELRY!!! I’m going to personally kick that shell’s ass!”
*She leaves her perch and the trio leaves.*
Achievement Unlocked: Fly in the Freedom
—–
Level 73: Espio’s Ninja Training
Crates: 151
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Cream
Badniks: Yakuza Lab Assistant Pawns: They fire their tommy guns in a sweeping motion across the ground and air, so watch how they are firing their gun. Ninja Lab Assistant Pawns: They appear out of nowhere, throw a ninja star or 3, then disappear after a few seconds and appear elsewhere.
Mutants: Oni: Various Yōkai creatures that seem hungry… for you.
*Sonic and Cream enter the world…*
Sonic gets a teardrop on his face from confusion. “Huh? What’s this place? Feels like old-timey Japan.”
Cream has the happy anime face. “Sound right, Sonic. I heard that Espio really loves anime a whole bunch!”
Sonic: “I see… that’s why I feel like paper and ink. Heh.”
Cream: “Espio ought to be around here somewhere for meditation. Let’s search the city and forest.”
Kaotickanine mentions: Espio’s dream resembles a combination of an anime taking place in the woods and a city noir film, with Japanese style dojos scattered around. Gun toting mafia goons serve as the more outward enemies while ninjas serve as the hidden type, hiding in the shadows waiting for the kill. N. Trance’s influence has also caused sinister Oni to appear and wreck things. Think you can restore harmony to Espio’s turmoiled mind?
Espio can be found on a tree stump in the forest, meditating…
Sonic dons the classic anime pointing look. “Hey! There’s Espio!”
*They walk towards him, but he is meditating on the stump. It may not look like it, but he is doing it against his will.*
Cream notices something. “Hey, Sonic! I think he is chained by literal chains around him, *The chains become visible.* and they are keeping him in the meditative state!”
Sonic: “Hmmm, how do we wake him?”
Cream giggles. “How about a Super Sonic Spin-Dash Overdrive?!” *A japanese translation appears.*
Sonic smiles. “Smart kid. Well, here goes: ‘SUPER SONIC SPIN-DASH OVERDRIVE!!!!’ ” *Sonic revs up his aerial spin-dash and tears through all the chains. They break and fall to the ground and Espio wakes up.*
Espio has the surprised anime face. “Huh? What happened?”
Cream: “You were chained up here in your dreams.”
Espio: “Oh. I see my ninja training has failed me.”
Sonic: “Meh. I think N. Trance cheated really. I don’t think they teach ninjas about hypnotism.”
Espio: “True… Thanks for saving me Sonic and Cream.”
Sonic: “Of course.” *They leave the world.*
Achievement Unlocked: Annie, Are Yōkai?
—–
Level 74: Charmy’s Hive
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sonic and Espio
Badniks: Buzz-Bombers: Simple badnik, simple destruction Buzzer: How appropriate.
Beasts: Wasps: Angry little buzzers, aren’t they?
Sonic: “Hmm, so this is Charmy’s mind?” *The world definitely looks abstract and crazy.*
Espio: “Oh, my… I never realized this is what goes on in Charmy’s head. I thought it was because he was a kid…”
Sonic: “Well, let’s do right, and find Charmy.”
Kaotickanine says: A massive beehive oozing with honey and has flowers and all sorts of fun stuff scattered all over, such as roller coasters. What do you expect from someone as fun-loving and scatterbrained as Charmy? This place is normally harmless, but N. Trance has caused huge wasps to invade this hive, stealing the honey and the flowers, wrecking the fun stuff, and aiming their very pointy stingers at you!
Charmy can be found at the end of the last roller coaster, on top of a flower.
Sonic spots the bee first. “There’s Charmy!” *They hurry to him.*
Espio: “Oh, Charmy…” *He hugs the bee and this wakes up Charmy.*
Charmy: ♪ “Oh… oh! Hi, guys!” ♫
Espio: “Charmy! You’re okay!” *He hugs him more.*
Charmy: ♪ “Aw, thanks, Espio.” ♫
Sonic: “Come on, let’s leave before the wasps come back.” *They leave the honeycomb.*
Achievement Unlocked: You Better Bee-have
—–
Level 75: Vector’s Swamp
Crates: 147
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Espio and Charmy
Badniks: Mafia Lab Assistant Pawns: They Mafia here seems to love firing rifles at you, so keep moving to avoid those bullets. Bard Lab Assistant Pawns: They play music so terribly that they can make physical sharp notes appear and send them flying your way. There are a few others though that may try to hit you with their instruments instead.
Beasts: Crocodiles: They may be Vector’s friends and family, but they don’t know it and are always hungry for an easy meal.
Mutants: Fi-ras: Strange beings that are made of pure fire that walk around trying to burn someone. Too bad that they are idiotic enough to put themselves out if they run into the water.
*Espio and Charmy land in the dark part of the swamp.*
Espio: “Hmmm, Vector’s home, I assume?”
Charmy: ♪ “I think so! Let’s go find our croc! Whee!” ♫
Kaotickanine says: It seems Vector is dreaming of his original home; a bubbly, disgusting swamp. However, for very odd reasons, a huge band concert is occurring and tons of music lovers have gathered, oblivious to the many dangers present in this swamp. And not only that, but Mafia goons have also arrived for some agenda only Vector knows about. And just to make things even more complicated, N. Trance has caused a few fires and horrible musicians to pop up, causing even more danger and threatening to ruin the party!
Vector can be found a part of the big band in the big gazebo.
*Vector is singing about something…*
Espio: “Sounds like he’s been singing for a while.”
*Charmy quickly grabs the snare drums and does a drumroll to awaken Vector.*
Vector: “Huh? What? Why am I here?”
Charmy: ♪ ”We’re in your home, Vector! In your dreams! We came to save you!” ♫
Vector: “Oh! Right, that N. Trance. Thanks for saving me.”
Espio: “Come on, let’s get out of here.”
Achievement Unlocked: Team Chaotix!
—–
Level 76: Silver’s Future Imperfect
Crates: 163
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Shadow and Big
Badniks: Police Lab Assistant Pawns: Sporting a more futuristic look, they still will either fire their pistol lasers at you or swinging their lightsaber clubs at you.
Machines: Security Cameras: They observe area with visible line of sight, that, if entered, will shock you.
Mutants: Iblis: It’s more aiming to tear down the city, but you should still watch out for its fists punching about. Iblis Monsters: The various Biters, Golems, Takers and Worms return, but they aren’t hard to defeat still.
Shadow: “Hmm, I know this is Silver’s dreams...”
Big: “But it feels too good to be true?”
Shadow: “Yep. So you had the same idea, Big.”
Big: “Yeah, we better watch out.”
Kaotickanine says: Ah, the future! An idealistic utopia of all sorts of convenient high-tech, like hovercars, and everything shines like silver (pun intended). Although, this future seems a little too perfect, even for a dream, and it seems Silver’s mind is aware of that as there are security cameras all over and robotic police that are very brutal with upholding the law… And now N. Trance is resurfacing Silver’s memories of the horrible futures he once came from, where Iblis and the Ifrit turned everything into a flaming wasteland, what with lava sprouting from underneath and spawning fire demons!
Silver can be found near the outskirts of the city, being held in a similar way that Shadow was once in (In ‘06).
Big: “Hmm, there’s Silver, but how do we save him?”
Shadow: “Hmm… break those things holding his body?”
*Big uses Shadow as a baseball and swings him into the devices. They break and release and awaken Silver.*
Silver: “Huh? Where am I?”
Shadow: “We assumed your dreams, as it has been so far.”
SIlver looks around. “I… don’t know, this place feels a little exaggerated. I’m not this paranoid.”
Big: “I doubt N. Trances worlds are accurately telling the truth... or at least, the right truth. EIther way, let’s get out of here. We need to save your friend.”
Silver: “Blaze! I got to save her!” *They leave the world.*
Achievement Unlocked: Welcome to the Future!
—–
Level 77: Blaze’s Sol
Crates: 172
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Crash and Silver
Badniks: Pirate Lab Assistant Pawns: They carry about muskets and sabers to attempt to harm you,
Mutants: Iblis: He’s still attacking you, but all his fiery attacks are making at least rocky pathways to the next islands. Iblis Monsters
Silver: “Mm, it’s Blaze’s world. It may be new to me, but I will still find her!”
Crash: “That’s the spirit!”
Kaotickanine notes: At last, we move on to Blaze’s mind, which manifests as the endless ocean that is the Sol Dimension. However, due to her duty as Guardian of the Sol Emeralds, numerous small islands of stone pillars and jewels are all over the place, and the sun appears much closer than it should be. As you might expect, you’ll be running into pirates (ROBOT pirates) and, just like with Silver, N. Trance is resurfacing memories of Iblis, causing small volcanoes to sprout all over the place and summon fire demons…
Blaze is laying on an island far in, covered in flames, save for a path to her.
Silver: “Blaze!” *He hurries to her.*
Crash: “How do we wake her up… and avoid being burned?”
*Silver can only think of one thing… and kisses Blaze on the cheek. The flames disappear into her, and she wakes up.*
Blaze: “Huh? Silver?”
Silver was blushing a bit. “Good… you’re awake.”
Blaze teases. “Was I the princess you expected?”
*Silver blushes red, clearly suggesting his feelings.*
Crash: “Not to break up any love or anything, but we need to save more people. Can we move out now?”
Blaze smiles “Well, I’m ready to go. But I am a little worried about loverhog here.” *Silver blushes even redder as they leave.*
Achievement Unlocked: Robot Pirate Island
—–
Level 78: Spyro’s Accidental Darkness
Crates: 157
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow and Amy
Badniks: Ape Soldiers, Leaders and Commanders: The memories of Malefor’s Ape army were retooled by N. Trance to a more badnik appearance. But don’t let the badnik look fool you; they still have their dangerous claws and explosives to hurt you hard! Hell-Hounds: Those strange dogs from Spyro’s memories may have been turned into badniks, but they still have a dangerous and harmful bite.
*Shadow and Amy land outside the front door into the Well of Souls’ halls.*
Amy: “Oh, my! What is this place? This is not the kind of images i would expect to see in his mind. He looked so cheerful…”
Shadow: “Hmm, if I had to guess, N. Trance has grabbed some of the Dragon’s darker memories and made this dark and desolate place.”
Amy: “Oh, my! We should hurry and find him then!”
Spyro’s mind world is quite a drop in cheerfulness from the others, almost like it was filled with darkness. And that’s the best way to describe the place since it seems to be N. Trance’s version of the Well of Souls. Roboticized apes and bandik hell-hounds patrol the dark and dangerous halls that would house Malefor underneath. Can you fight your way through and rescue Spyro, who is close to the well, before the darkness consumes him?
Amy: “Look! There’s Spyro! Near that hole!” *Amy starts walking forward, but Shadow grabs her arm and holds her back.*
Shadow: “No! Don’t get close to him, Amy!”
Amy: “Huh, why not?”
Shadow: “Don’t you feel it, a dark presence…”
Amy focuses a bit. “Oh, yeah. And I can see that Spyro seems to be sucking the darkness from the well. But how do we save him then?”
Shadow: “Let me grab him. I think we need to get him out of here.”
Amy: “Alright, but be careful.”
Shadow: “Hmph, don’t worry, I should be fine.” *Shadow goes and grabs Spyro and gets him away from the well.*
Amy: “He still hasn’t woken up. Did he take too much darkness?”
Shadow: “I think i have an idea, but we need to go save that darker dragon.” *Shadow and Amy carry Spyro out of the world and set him down outside as they go for Cynder next… *
Achievement Unlocked: Our Hero Takes A Rest.
—–
Level 79: Cynder’s Lonely Heart
Crates: 189
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Amy
*When Shadow and Amy enter, they find a magical chain has bound them together, preventing them from separating too far away.*
Amy “We’ve been chained together, Shadow.”
Shadow: “I bet it’s from her dark memories too. N. Trance thought it would hinder us.”
Amy: “Well, let’s show him how wrong he was and find Cynder.”
Cynder’s memories do not seem much better than Spyro’s. Her’s are dark and quiet, nary an enemy to be found. Her dreamscapes seems to be made of parts of her domain, Convexity, the Fellmuth Arena ship and the deeper areas of the Well of Souls. This place is more of a platforming challenge, but you must succeed if you want to save Cynder, who is also near to the Well of Souls. Hurry and save her before it is too late!
Amy gasps “It’s Cynder! And it looks as though she is too near to the hole too! We better get her away quick!!”
*Shadow goes and grabs Cynder and they escape the dream world. He goes and places Cynder next to Spyro. It seems to have worked because placing them together awakens both of them.*
Amy: “Yay! They’re waking up!”
Spyro: “Huh? W-what happened?”
Shadow: “N. Trance left you guys in your darkest memories.”
Cynder: “H-he did?” *She clearly didn’t look happy at all.*
Spyro: “It’s alright, Cynder. Our friends saved us.” *He gives her a kiss on the snout which eliminates her anger.*
Cynder: “Thanks.” *She gets up.* “Alright, no more lazing about. Let’s help out.”
Spyro gets up too. “Right.”
Achievement Unlocked: Dragon Love
—–
Level 80: Sheila’s Alps
Crates: 136
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Cynder
Badniks: Pickaxe Rhybots: If they spot you, they will attempt to attack you with their pickaxe. Moose-bot: They try to charge and run over you.
Spyro: “I see we are in Sheila's mind and it looks like her home.”
Cynder: “I hope we can find her.”
Thankfully, Spyro’s friends have dreamscapes that a ton less on the dark side. We visit the mind of Sheila, which appears to be her home in the alps with those prankster billy goats. I bet if you help them out by breaking the rocks and defeating the ‘rhynocs’ and ‘moose’, they will lead you to the kangaroo.
Spyro: “Sheila!” *They find her sleeping near the mountain top.*
Cynder: “How do we wake her?”
*Spyro immediately sends one of the billy goats flying of the mountain with a headbutt. It woke Sheila.*
Sheila: “Wha- what happened?”
Cynder: “You were asleep because of N. Trance.”
Sheila: “Mm, that little egg-shaped freak, huh? Well, thanks for waking me. Come on, let’s go!” *The 3 leave.*
Achievement Unlocked: Up on the Mountaintop
—–
Level 81: Sgt. Byrd’s Base
Crates: 129
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Sheila and Cynder
Badniks: Flowerpot-throwing Rhybots: Gardening has never been so dangerous. Net-Swinging Rhybots: Be vewy quiet, we’re hunting dragons. Tranquilizer-Shooting Rhybots: Nighty night.
Sheila: “I see we are in the base of Sgt Byrd. He’s nice.”
Cynder: “Indeed. Let’s go find him!”
N. Trance has worked his magic to create his version of Sgt Byrd’s Base. He’s made it more like army barracks, with close walls and ceilings, making the rhybots more dangerous than usual. You have to fight your way through to reach Sgt. Byrd.
Sheila: “Look! There’s Sgt. Byrd!” *They go down to him.*
Cynder: “He’s in a cage. How do we get him out?”
*Sheila uses her powerful kick to break down the door, which wakes up Sgt. Byrd*
Sgt. Byrd: “Huh?! Oh! Hello, Spyro’s friends Cynder and Sheila. Golly, what am I doing here?”
Cynder: “N. Trance left you in your dreamscape. We came and rescued you.”
Sgt. Byrd: “Well, thanks for the rescue. No time to dawdle, misses, we got more POWs to save!” *The 3 of them leave.*
Achievement Unlocked: Forward! March!
—–
Level 82: Bentley’s Outpost
Crates: 141
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Spyro and Sgt. Byrd
Badniks: Torch-Carrying Rhybots: hey really have a wanting to burn your ass, huh? I wonder if they are hungry… Seal-bots: These seals are much too dangerous for a circus act. Mind their fastballs!
*Spyro and Sgt. Byrd find themselves at the base of a mountain when a familiar face comes running up.*
Bartholomew pants heavily. “I... I… I…”
Spyro: “Calm down, Bartholomew, and tell us what’s up?”
Bartholomew: “I… I found Bentley at the top of the mountain sleeping but was chased off by the rhynocs… Can you help me save him?”
Sgt. Byrd: “Of course we will, little yeti. My rockets should easily take those rhynocs, and anything else we find, out.”
Since when did mountain climbing get so dangerous? N. Trance has not made it easy to ascend the mountain, what with all the bouncing giant snowballs about. He’s even made the seals and the rhynocs more deranged! Can you make it to the top with Bartholomew in tow without getting squished?
*Once the 3 reach the top.*
Bartholomew: “Thanks lads for getting us to the mountaintop! Let’s go wake Bentley.”
Spyro: “Right!”
*They walk up to the sleeping Bentley. It appears helping out Bartholomew wakes Bentley from his slumber as he wakes up as soon as they get close.*
Bentley yawns. “Ah! Mmm, such an exquisite slumber! I feel well rested.”
Spyro: “Good! Cause we need to hurry on and help out the others.”
Bentley: “Indeed we do, young dragon Spyro. Let’s leave!”
*The trio leaves, as the memory of Bartholomew goes into slumber.*
Achievement Unlocked: Deadly Seals
—–
Level 83: Agent 9’s Lab
Crates: 132
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Bentley and Tails
Badniks: Laser-Shooting Rhybots: They’ll fire a shot off and on to try and zap you. There are also armor wearing ones that need to be crushed by Bentley’s club to defeat them. Bird-bots: They hang around in their nests until you get close, which evokes a dive-bomb attack from them. It’s better keep moving to avoid it and attack them as they return.
*Bentley and Tails enter the dream world.*
Tails: “So this is Agent 9’s mind, huh? Feels quite happy what with the beachy theme.”
Bentley: “All the more reason to be cautious where we step.”
Don’t let the happy beach theme fool you, this is still a dangerous area made by N. Trance! The lab is overrun with those rhynocs and there is a whole lot of fighting to do if you want to go save Agent 9.
*Tails and Bentley approach Agent 9, who is sleeping on the beach.*
Tails: “How do we wake him up?”
Bentley: “I’m unsure. Spyro told me to pronounce: ‘There’s a rhynoc in the bushes!’ “
*Hearing this makes Agent 9’s eyelids fly open.* “Did somebody mention a rhynoc?! I heard about some rhynocs!-” *Sees Bentley and Tails and calms down.* “Oh, hey, Tails, Bentley.”
Tails: “Phew! He’s awake.”
Agent 9: “Why so worried? I feel fine! Oh! That’s right! That N. Trance freak! Let’s go and fry him!” *He bounces away and Bentley and Tails follow him out of the dream.*
Achievement Unlocked: Crazy Monkey Action Figure
—–
Level 84: Gone a Bit Coco
Crates: 119
Time Trial
Sapphire: 1:20.00
Gold: 1:15.00
Platinum: 1:10.00
Tappers to Save: 5
Friends: Crash and Amy
Badniks: Teddy-bots: Teddy bear toys that look cute but will immediately try to bite and claw you when you get close. Candy: This Candy sure isn't sweet at all, since it wants to eat you!
*Crash and Amy find themselves in Coco’s mental laboratory.*
Amy: “Your sister’s lab sure looks sweet, Crash! And that’s including the pancakes!”
Crash: “PANCAKES!!!” *He goes to lick one of the stacks and touches the butter, which makes him wince in pain.* “Yow! Acidic butter! That’s not tasty at all!”
Amy: “I bet N. Trance had something to do with it, and I don’t trust those dancing bears and candy too. Darn you, N. Trance! You don’t mess with good stuff!”
Crash: “Yeah! We better go find Coco!”
Kaotickanine says: It appears N. Trance has messed with the good mind that is Coco. Much like Tails’ dream, it’s a technological paradise, though this one manifests as a giant laboratory underground, giant computer screens featuring cute things bouncing and dancing. However, this techno-paradise is also interspersed with all sorts of things Coco enjoys, such as teddy bears, candy, and PANCAKES!!! However, the candy and teddy bears are out for blood and want to eat you! Also the syrup and butter on the pancakes are acidic (the pancakes themselves are fine, thankfully)
*Crash and Amy find Coco deep in her laboratory, running around between computers and typing stuff.*
Amy looks at what she’s typing. “Is it just me, or is what she coding ruining her dreamscape? I swear I keep seeing her typing things that are causing damage to them.”
Crash: “You’re right, Amy! Coco, stop!”
*He goes and stands in front of her, which doesn’t stop her. But when he grabs her arm, she breaks out of her trance.*
Coco: “Huh? Oh! Hey, Crash! And Amy. What are you guys doing here?”
Amy: “We came into your dreams to find you, and we find you here destroying your mindscape!”
Crash: “And you were making pancakes terrible!!!” *Crash sobs.*
Coco: “What?! No one can make pancakes terrible! Let’s move it, guys, cause N. Trance is about to not become a side of this breakfast!” *The trio leave.*  
Achievement Unlocked: A Pastel-Colored Horrorland
—–
Level 85: Crunch’s Gym
Crates: 195
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Crash and Silver
Mutants: Tiger Bodybuilders: They’re usually lifting weights of massive sizes. If you get close, they won’t hesitate to swing them around like a ballet dancer pole. Bear Boxers: They’re punching those punching bags hard enough to swing them back and forth widely, so you want to watch where you walk. Lion, Wolf and Dragon Fighters: They are a flurry of attacks all around at each other, and are certainly very dangerous if they spot you. I would suggest running away unless you can find some way to defeat them.
*Crash and Silver enter the gym and find the unconscious Crunch in the middle of the floor.*
Crash: “CRUNCH!!!” *He tries to run to him, but shields form around Crunch’s sleeping body.*
Silver: “It’s no use. He seems to be protected by those shields. We need to find some way to disarm them.”
Crash looks and sees the Elemental Masks at the end of the 4 halls. “I think I know who’s making those shields.”
Kaotickanine says: We all knew Crunch likes to work out, so it’s no surprise that his dream is a giant gym, filled with all sorts of muscle builders! Unfortunately, unlike Crunch himself, these muscle builders aren’t the welcoming type and they are all too willing to use the gym equipment to take you out. And if that wasn’t enough, N. Trance is causing the Elementals to manifest in Crunch’s mind, turning parts of the gym into hazards befitting their respective elements and empowering the muscle builders!
Indeed N. Trance did, he split the gym into 4 sections: One for Rocko, one for Wa-Wa, one for Pyro, and one for Lo-Lo. Other than giving protective barriers to the fighters, they have also the transformed the gym in their areas. Rocko has plenty of rolling rocks and boulders lying about, Wa-Wa’s is filled with water so that means it’s time for swimming, Lo-Lo’s has tornados and wind blowing about, and Pyro has fire burning everywhere. You need to make it to the end of the section and beat the masks until they disappear, taking away their elemental shield that is around Crunch.
*Once the 4th one is broken and Crash and Silver return, Crunch wakes up.*
Crash: “Crunch! You’re awake now!” *He goes and hugs Crunch.*
Crunch: “Aw, hey, Crash.” *Yawn* “I feel well rested.”
Silver: “Good, that means we can go and deal with whatever else N. Trance has for us.”
Crunch: “Yeah. Let’s go smash that egg.” *The trio leave*
Achievement Unlocked: Train Your Brain
—–
*N Trance appears as a hologram in the main area.*
N. Trance: “Well, well, so you saved all your friends, eh? Well, you still got a long way to go to fight me! See if you can handle levels made by me mangling your memories!” *He laughs and disappears and unlocks a new path.*
-----
Level 86: N. Trance’s MotorWorld
Crates: 104
Time Trial
Sapphire: 3:30.00
Gold: 3:25.00
Platinum: 3:20.00
Tappers to Save: 5
Friends: Pasadena and Von Clutch and Crash
Kaotickanine notes: N. Trance has combined the memories of Pasadena and Von Clutch with Crash’s, creating a mindscape that mostly resembles Von Clutch’s park but with desert roads and large pools of water from Crash’s moments where he had to race Cortex’s goons in vehicles or water ski while chased by a shark. Goes without saying that you’re going to be doing a LOT of driving and riding, all while contending with the combined obstacles of Von Clutch’s park and the hazards from Crash’s experience.
Achievement Unlocked: Sister C’rashin’
—–
Level 87: Darkness Strikes Innocence
Crates: 184
Time Trial
Sapphire: 2:05.00
Gold: 2:00.00
Platinum: 1:55.00
Tappers to Save: 5
Friends: Shadow and Cream
Badniks: GUN Troop Lab Assistant Pawns: They may be acting ‘good’ by attacking the Artificial Chaos and Black Arms, but they are still on a mission to destroy Shadow too.
Mutants: Artificial Chaos: Watch out for the water tendrils, ouch! Black Arms: Various sized aliens that are out to kill Shadow, mostly because of betrayal.
*Shadow and Cream find themselves outside of Cream’s home. Vanilla, Chocola, quite a few Chao, and even Maria sit in front of the house.*
Cream: “Heh he, it’s home, sweet, home! There’s Mama, Chocola, and our other Chao friends!”
*Vanilla, Chocola and the Chao, and Maria wave at Cream and Shadow, who then wave back*
Shadow smiles. “Indeed, quite a happy place. It sure is- Wait, Maria!? But how is she-” *He remembers where they are.* “Oh, no.”
Cream: “What is it? Is something the matter?” *She remembers too.* “Oh… N. Trance is going to do something terrible to our memories, isn’t he?”
*On cue, a dark portal opens up in the far distance and out comes the army of Black Doom, the Black Arms. Also dispersed in their ranks is Artificial Chaos. From down the nearby road in the other direction, the distinct coloring of GUN trucks come rolling past.*
Vanilla: “Oh my! What’s going on here!?”
Maria: “Shadow, I don’t like the look of this… You’ll help us, right?”
*Suddenly, a huge beam of energy shoots down from the sky and blasts Cream’s house, destroying it and causing Vanilla, the Chao, and Maria to be knocked forward from the shockwave. Cream gasps and tears form in her eyes*
Cream and Shadow: “NO!!!”
*The three loved ones, dazed by the explosion, try to get up from the ground, but they are lifted into the air. Then a familiar enemy of Shadow’s materializes behind them: Black Doom.*
Black Doom: “Hello, Shadow!”
Shadow: “DOOM!!! How dare you show you haunt my mind again!”
Cream: “PUT DOWN MOMMY, THE CHAO, AND MARIA RIGHT NOW!!!”
Black Doom: “Hahahaha! You should thank that egg-shaped entity for restoring me, even if only in your memory! I may not be able to destroy your world, but I WILL shatter your mind and drag this innocent child with you! You want your family back so much, you pathetic bunny and hedgehog?! GO FIND THEM!!” *He raises a hand and sends Vanilla, the Chao, and Maria in different directions. Once he was done, he disappeared. Cream then breaks down, sobbing.*
Cream: “My home… *Sniff* My family… *Sob* And Maria… This can’t be happening…”
Shadow places a sympathetic hand on Cream’s head. “Calm down , Cream. Remember, these are just our memories. Your home and family are perfectly alright. And Maria… Point is, there’s nothing to be tearful about.”
Cream calms down. “O-oh yeah… It felt so real...”
Shadow: “Hm, well now that I think about it, all this is taking place in our minds. And an attack on our memories… Even if they’re memories, we best hurry and save our loved ones before they are killed! I’m not going to allow my memories of Maria to die nor will I let yours perish as well!”
Cream: “Right! I’ll help you the best I can, Mr. Shadow!”
Kaotickanine says: N. Trance has revived Black Doom from Shadow’s memories and now that demon of an alien is savaging both his and Cream’s minds by attacking Cream’s home, flower field, and Chao Garden with Artificial Chaos, GUN Troops, and Black Arms, and hiding with Vanilla, Chocola and the Chao, and Maria around the area with the hostiles! You must quickly find these three and rescue them before they meet their doom! Even if they are merely memories, Shadow and especially Cream’s minds will be shattered should their loved ones die…
*Once they find them all and return back to the destroyed home, Black Doom appears.*
Black Doom: “So, the pathetic life forms found their friends, hmmm? Well, too bad you are stuck here unless you can defeat me!” *He laughs evilly.*
Shadow gets an idea and whispers it to Cream, who smiles in agreement.
Black Doom: “Prepare to die, you pathetic-”
Cream interject, saying: “CHEESE, GET HIM!!”
*Cream’s chao Cheese flies about Black Doom, and then runs into him. Either because he is a memory, or because Cheese is a ball of pure kindness, Black Doom shatters into tiny pieces like glass, only getting to say: “NNNNNNNNNOOOOOOOOO!!!!!!!!!!!!!!!!!!!!” as he breaks apart.*
Cream: “Yay! We did it!”
Shadow sees the warp orb. “And we can get out of here too.” *The 2 waste no time jumping in and escaping the memory world.*
Achievement Unlocked: I Am All of Me
—–
Level 88: Experimental Horror Film
Crates:148
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Tappers to Save: 5
Friends: Crash, Coco, and Crunch
*Crash, Coco, and Crunch enter the next dream world and find themselves in cages.*
Coco: “What? Hey! What’s going on?”
N. Trance appears. “Oh, just my next trap for you.”
Crunch: “Once we break out of here, we will kick your butt!”
N. Trance: “I know that, that’s why the cages aren’t very strong. No, the trap is what you will see ahead!” *He laughs and disappears.*
Just as he said, the cages were easy to break apart and escape from. But when they did that, an alarm sounded.
Alarm: “WARNING! Bandicoot experiments have escaped! WARNING! Bandicoot experiments have escaped!”
A memory Cortex can be heard shouting from far away. “Stop sitting about, you imbeciles! Go round them up!”
Memory N. Brio: “Y-y-yes! S-s-s-so we c-c-can perform more experiments on t-t-them!!”
Crash: “Uh-oh! We better get out of here!”
Coco and Crunch: “Right!”
Badniks: Lab Assistants: Nothing really special about them. One throws beakers around and another tries to shock you.
Kaotickanine notes: N. Trance is forcing the Bandicoot trio to relive their days as Cortex’s mutated experiments; being forcibly evolved into members of his army. In order to get out of this nightmare, the Bandicoots must escape from their prisons and free the other animals being subjected to this torture, all while evading the memory of Cortex, N. Brio, and his goons.
The exit here is jumping out of the window Crash originally jumped out of in his debut game.
Achievement Unlocked: Mutations
—–
Level 89: DOOMed Once Again...
Crates: 173
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Tappers to Save: 5
Friends: Hunter and Bianca
*Bianca and Hunter enter the next memory world and find someplace familiar…*
Bianca: “Oh! Look at this! It’s our old honeymoon spot in Fireworks Factory!”
Hunter: “Yeah, it was pretty beautiful, especially with you there.”
*Bianca blushes.*
*Unfortunately, the scene changed to the deep insides of the base of Fireworks Factory.*
Bianca: “Huh?”
N. Trance appears on one of the monitors. “Sorry to interrupt some fond memories, you lovebirds.” *He smirked.*
Hunter: “Where the hell did you send us?”
N. Trance keeps smirking. “HELL is a pretty accurate term for where you are, for sure. I hope you guys aren’t DOOMed” *He laughs and cuts the monitor as the door in front of them opens, revealing an army of ninjas, but looking a little different…*
Badniks: Trident-Swinging Demon/Ninja Rhybots: You better be quick to attack them, or they will give you a swift smack with their tridents. Gun-Firing Demon/Ninja Rhybots: They pop off 5 fireballs in a row from their ‘guns’, so you might want to keep moving or defeat them from a distance. Bomb-Throwing Demon Rhybots: They bounce fiery bombs around until they blow up. They are too strong to hit anywhere, save for their backside. But, you better run, cause they will charge after you as a suicide attempt. Fireworks Demon Rhybots: They fire off homing rockets at you, so you’ll want to keep on your toes. In a fair return, if you can set them on fire, they will shoot off like a firework and hit the nearest enemy, killing them.
Well, isn’t this honeymoon revisit turning into a disaster! N. Trance has sent a whole demon/ninja army after the happy couple to try and kill them! Can you fight your way through this personal HELL in a dangerous facility full of explosive material without becoming singed?
*Hunter and Bianca escape out the last door and into the warp orb as the place blows up to pieces.*
Achievement Unlocked: Big Rhybots Have Big Robot Guts
—–
Level 90: Panic Aboveground
Crates: 109
Time Trial
Sapphire: 1:15.00
Gold: 1:10.00
Platinum: 1:05.00
Tappers to Save: 5
Friends: Blink and Spyro
*Blink and Spyro enter the next dream world which looks a little out of sight.*
Blink: “I think it’s my mind. I even like my memories dark. Heh.”
Spyro: “That’s all good for you, but I wouldn’t mind a little light.” *He uses his flame breath to create a little light around them.* “Now, where are we…”
N. Trance’s voice can be heard. “Here, let me help you!” *He deletes the darkness from Blink’s mind.*
Blink: “Hey! Don’t do… that…” *He sees the location they are in and is immediately scared.*
N. Trance: “Heh he. I knew you would be immediately scared of the sky, especially of a place like Cloudy Domain! Hope you can find the way out!” *He laughs and leaves.*
Spyro: “Come on, Blink. I’ll carry you out of here. Get on my back.”
Blink does so. “Thanks… I don’t like the sky, you know my fresh-air-a-phobia.”
Spyro: “I know. Come on, let’s find the elevator down…”
Kaotickanine says: We now enter Blink’s mind. Although something’s not quite right… Our underground loving friend is WAY above ground in the Cloudy Domain! Even though Blink has never set foot in the floating city, for good reason, N. Trance has forced the entire location into his mind and now the mole’s “fresh-air-phobia” threatens to make him experience a panic attack, which will shatter his mind. Only way to escape this is to get Blink to the elevator of the city.
Achievement Unlocked: Clouded Minds
—–
Level 91: Sour Passion
Crates: 197
Time Trial
Sapphire: 2:10.00
Gold: 2:05.00
Platinum: 2:00.00
Tappers to Save: 5
Friends: Amy, Cream, and Big
Badniks: Horrific Egg Pawns: Various Egg Pawns that have taken some ‘scary’ shots from the badnik maker. One appears to look like Black Doom’s Eye, but with more tentacles that will try to grab you and throw you into its eye, which is also its mouth. Another appears to be the Egg Magician, but more taller and slender and grey (Perhaps the SlenderEgg?). And it looks like it forgot to get the Egg face, which has made it creepier. It warps around to try to spook you and take some rings. A third, which could only be called the Egg Minotaur, appears to have a bull for its head piece and is more built (taller and more muscular) than the standard Egg Pawn. Other than looking big and mean, it will charge around until it crashes into something. A 4th, called the Egg Imp, is probably Eggman’s craziest Pawn yet. It flies around like a maniac, shooting fireballs from its trident. But it also has some making from the Egg Bishop, as it can heal and call badniks as well. That’s very crazy.
*Amy, Cream, and Big enter the next dream world*
Amy: “Are you sure you want to come with us, Cream? I love having you tag along with me, but I can sense you're still recovering from that trip with Shadow… “
Cream: “Don’t worry Amy, I’m fine. I don’t want to be doing nothing while you and everyone else work to save the world!”
Amy: “Alright then! So long you’re feeling up to to! Anyway, where are we?”
*Team Rose finds themselves atop a high hill, overlooking three “zones” of differing appearances*
Big. “Hm… That place looks familiar!”
*Big points to the “zone” on the far right, which contains various biomes with rivers and ponds within*
Cream: “Really, Big?”
Big: “Yeah! Although I don’t think I’ve ever actually been to that place but I think about something like that all the time. It’s the perfect fishing spot for me and Froggy to catch all sorts of fish!”
Amy: “Interesting… And actually, that area over there looks like all the things I think about a lot transformed into a location! I can see parts of Twinkle Park, soft served ice cream, a wizards tower surrounded by a magical garden, and there’s me and Sonic dating!” *Amy looks even closer at that area* “Oh my God! And there’s me and Sonic’s children! “
Cream: “Really!?”
Amy: “Yeah! Um, but let’s not dwell on that…” *Blushes with a “sweat drop”* “Unless people dream about their future children often.”
Cream: “Heh, I’m not sure…” *Cream looks at the middle area* “OH MY GOSH!!! I imagine that place all the time! It’s the perfect Chao Garden with all sorts of fun rides, games, and sweets!” *Cream and Cheese grab each others hands and jump up and down* “Cheese! It’s our dream come true!”
*N. Trance’s voice echoes around the three* “HA!!! Sure, it looks like a dream now, but soon it will be a permanent nightmare!”
*Amy, Cream, and Big all huddle together in a defensive stance while looking around for the fifth dimensional madman. Suddenly N. Trance appears in front of them, floating in the air overlooking the three areas*
N. Trance: “In case you haven’t figured it out, which I’m sure you haven’t given how dim-witted all three of you are…”
Amy: “Says the guy who failed to mind-control all three of us.”
*Cream and Big openly laugh while Amy smiles with a proud look*
N. Trance: “SHUT UP!!! These three areas are your respective imaginations! The things that define your whole beings! I was not amused at all by you three resisting my mind-control despite your poor brains, so now I’m going to make you suffer in the worst ways! You, pink hedgehog, consider yourself an unrelentless optimist? Let’s see how optimistic you’ll be once my ‘Seeds of Doubt’ are finished!”
*N. Trance materializes evil looking seeds, which he then tosses onto various areas in Amy’s imagination*
N. Trance: “It will take time, but soon enough those seeds will overwhelm you with doubt! And with doubt comes despondence, and with despondence comes depression. It won’t be long until you become a hopeless pessimist and the only thing you look forward to is death rather than love!“
*One of Amy’s “dream children”, a pink baby hedgehog, touches the “Seed of Doubt” and disappears*
Amy: *In tears* “NO!!! DIAMOND DESTINY!!!” *Breaks down sobbing*
Cream: “You monster!”
N. Trance: “Thank you for the compliment! As for you, sickening little girl, I’m once again going to send some minions of mine to attack your peaceful paradise! And this time…”
*N. Trance fires off his “clock hand” at Cheese and grabs the Chao*
Cream: *Gasp* “CHEESE!!!”
N. Trance: “This pixie won’t interfere by giving you lingering hope and fighting my creations! And also for you, dumb cat!”
*N. Trance grabs Froggy, who was perched on top of Big’s head*
Big: “FROGGY!!!”
*N. Trance tosses Cheese and Froggy somewhere into Cream and Big’s respective imagination, which are then overrun by scary and violent robots*
N. Trance: “I sure hope my forces find them before you do! Toodles!”
*N. Trance disappears, leaving behind a saddened, openly crying Team Rose. Amy, however, soon stops bawling over Diamond Destiny and her eyes blaze with fury*
Amy: “THAT SLIMEBALL IS GOING TO PAY FOR THIS!!! Come on guys! Let’s rescue Cheese and Froggy and destroy those Seeds of Doubt!”
Cream: “Don’t need to tell me! Me and Cheese are inseparable!”
Big: “And I won’t allow any harm to come to Froggy!”
Kaotickanie says: Team Rose have been reunited at last! Too bad it isn’t a happy occasion... N. Trance is now attacking their imagination: using “Seeds of Doubt” to corrupt Amy from a cheerful optimist and into a depressed pessimist, stealing away Cheese and Froggy from Cream and Big and hiding them somewhere in their respective imaginations, and has overrun all three locations with violent robots! To keep Team Rose from wilting, you must venture into “Amy-tropolis” and destroy the Seeds of Doubt, Cream’s “Chao Funland” and find Cheese, and Big’s “Fishing Paradise” and rescue Froggy!
*After Team Rose solve their respective problems, Cream and Cheese are deeply hugging each other, as are Big and Froggy, and Amy looks at the four with a heartfelt smile.*
Cream: “Oh Cheese! I’m never letting anything separate us again!”
Cheese: “Chao!”
Big: “Me neither! I’ll protect you forever Froggy!”
Amy: “Aww, I’m so happy for you guys!”
*Amy’s face grows saddened and she sighs, which Cream takes note of and reacts accordingly*
Cream: “Something wrong, Amy? You don’t sound very happy…”
Amy: “Well… I’m genuinely happy for you two! I-I just wish I was able to protect something of my- Huh?”
*Amy looks down and Diamond Destiny on top of her feet, looking up at Amy*
Amy: *Overjoyed gasp* “DIAMOND DESTINY!!! YOU’RE ALIVE!!!“
*With tears of joy, Amy scoops up her imaginary infant and repeatedly kisses her, much to the infant, and Cream and Big’s amusement*
Cream: “I’m so glad she’s okay now! I was honestly worried…”
Big: “But she’s not-”
Cream: “Shh! Don’t ruin the moment, Big.”
Big: “Oh! Sorry.”
Amy: “I know what you were going to say Big, Diamond Destiny isn’t real. But I love her like she is! And she WILL become real soon enough, heehee!”
Big: “Sure, Amy, and we will be enjoying the fanfictions that come out of it.”
*Team Rose laughs as they take the warp orb out*
Achievement Unlocked: Follow Me
—–
Level 92: A Forgotten Robot’s Vengeance
Crates: 164
Time Trial
Sapphire: 1:45.00
Gold: 1:40.00
Platinum: 1:35.00
Tappers to Save: 5
Friends: Omega, Shadow and Rouge
Badniks: E-100 Alpha ‘ZERO’ : Eggman’s starting failure of the E-100 series. Even though he is not considered part of the series, he is still quite dangerous with his electric extendable arms and rocketry. To defeat this robot, you’re going to have to shock him so you can destroy his insides. E-101 β: Eggman’s first successful entry in the series, this robot is outfitted with tons of missiles and energy spheres. It even comes with a frontal shield to block attacks! To defeat Beta, you need to find some way to attack his backside... E-102 γ: Eggman’s second successful entry into the series, this one has homing rockets firing off of its arms. Gamma is pretty durable so it might take a few hits to defeat him. E-103 δ: Eggman’s 3rd robot in the series. It’s not as interesting, as all it does is fly around and shooting missiles off and on. Defeat by homing attacks is probably the easiest to do. E-104 ε: Eggman’s 4th robot in the series. Like Delta, Epsilon is not very interesting either, just flying around and firing missiles off and on. It should be no match for the Dark gang. E-105 ζ: Eggman’s 5th robot in the series. Zeta looks like the construction he had when fought in the Hot Shelter, with the rotating ring and 8 missile-launching tubes. Still, it shouldn’t pose too much of a challenge. E-1000: Fake Gammas, just to add in some extra rocketry support for the robots.
*Team Dark decide to enter the next dream world.*
Rouge looks around at the cyberspace. “Well, this looks new. Where are we?”
Shadow: “If I had to guess, some kind of digital space. Reminds me of GUNs and Eggman’s cyberspace.” (It does take some cues off of them.)
Omega: “IT IS MY CYBERSPACE. LOCATION CONFIRMS IT.”
Shadow: “Hmm, so it is your memories, it seems…”
*Explosions from missiles can be heard.*
Omega: “DAMAGE IS OCCURRING TO MY CYBERSPACE. DETERMINING PROBLEM.”
N. Trance appears holographically: “Let me save you some trouble. I brought the memories of the original E-series. I know how you regard them, Omega, but let’s see if you are the superior robot.”
Omega: “I AM THE SUPERIOR ROBOT!”
N. Trance: “Then prove it! Destroy them before they destroy you!” *He disappears.*
Kaotickanine says: Apparently, even the mind of a computer is not safe from N. Trance as we now delve into Omega’s “psyche”. Of course Omega’s mind is a lot different from everyone else’s, being a cyberspace filled with info and all sorts of digital stuff. All the same though, Omega’s memories make up this world and this time N. Trance is feeding on the robots superiority complex, reviving the first E-100 series, including the famous Gamma, and having them wreak havoc. To keep Omega from suffering a blue screen of death, the E-100 Series robots must be destroyed.
Achievement Unlocked: This Machine
—–
Level 93: Dark Hedgehog Minds
Crates: 142
Time Trial
Sapphire: 1:40.00
Gold: 1:35.00
Platinum: 1:30.00
Tappers to Save: 5
Friends: Shadow, Rouge, and Omega
Badniks: Shadow Androids: Robotic copies of Shadow that have the new memories of Shadow’s more revenge-set mind. If they spot you, they will fire homing rockets after you.
Mutants: Mephileses: The shadowy replicas made from Shadow’s, er, shadow. They know karate, just like the real one, but they aren’t very good at it. It should be pretty easy to dispatch.
*Shadow, Rouge and Omega are immediately sent to the next dreamworld after the last one.*
Rouge: “What- Hey! Why did we jump into another memory world?”
N. Trance appears as a hologram again. “Cause I am not done with you! I bet this place looks familiar to you, Shadow.”
Shadow looks around and sees the ARK. “It’s the ARK, so what?”
N. Trance: “Don’t act so naive, I know how much you care about this place. I bet it would anger you if it was getting destroyed...” *He messes with Shadow’s shadow and makes what could only be called Mephiles.*
Mephiles the Dark: “Yes, Master N. Trance?”
N. Trance: “Go, memory Mephiles, destroy the ARK!”
Mephiles: “Yes, Master.” *He makes an army of copies of himself. N. Trance helps and makes an army of Shadow Androids for them to go into.*
Mephile Clones as Shadow Androids: “We will destroy everything, including the Earth, for killing Maria.” *They chant as they leave the area.*
N. Trance looks at Shadow, who is clearly annoyed. “Go ahead, destroy them. They are obviously not you. Get revenge!” *He laughs and leaves.*
Rouge grabs Shadow’s hand. “I think I see what he is trying to do, Shadow. Can we destroy them for you?”
Shadow reassures her. “He thinks he can mess with my mind, but he’s wrong. I’m not getting revenge; I’m just destroying a terrible villain.”
Omega: “THEY SURE ARE ANNOYING. STARTING DESTRUCTION SPREE!”
Kaotickanine: We once again visit Shadow’s mind, manifesting as the Space Colony ARK in its prime, but this time he’s not sharing it with Cream nor is he dealing with the Black Arms or GUN. Now N. Trance has managed to revive the erased memories of Mephiles the Dark, who is now doing his best to corrupt Shadow’s mind into his servitude, and N. Trance also brought back a forgotten memory of Shadow’s: his revenge seeking self after being awakened by Eggman, who is now using the Shadow Androids to make Shadow seeks Earth’s destruction again.
Achievement Unlocked: Who I Am
—–
Level 94: The Floating Isle
Crates: 197
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Tappers to Save: 5
Friends: Knuckles, Tails, and Sonic
*Knuckles, Tails, and Sonic end up on a flying island, but it looks different.*
Sonic: “Hey, it’s Angel Island! But something looks different.”
Tails shivers. “Say… I don’t remember Angel Island being so cold.”
Knuckles: “It shouldn’t be! I think someone is messing with the memories of my island!”
N. Trance appears on one of the ring monitors nearby. “You got that right! I screwed with the environments on your island! Think you know your island so well? See if you can make it through this!”
Sonic smashes the monitor: “Ugh, I hate that channel. Come on, let’s go!”
Given that he’s lived on the place for his entire life, it’s no surprise that Knuckles’ mind takes on the form of Angel Island. However N. Trance is turning this floating paradise into a disaster by mismatching the many areas of the island; Hydrocity is all dried up and filled with sand, Sandopolis is flooded with water, Ice Caps has melted, and Mushroom Hill frozen over. Time for the Rad Red to protect his home once again, even if it’s only in his mind.
Achievement Unlocked: A Dragon Sized Adventure & Knuckles
—–
Level 95: Sonic’s Nightmare
Crates: 121
Time Trial
Sapphire: 1:25.00
Gold: 1:20.00
Platinum: 1:15.00
Tappers to Save: 5
Helping Partner: Shadow
*Sonic and Shadow find themselves in the familiar down-sloped streets of City Escape.*
Shadow: “I suppose this last memory world is for you, Sonic?”
Sonic: “I think so, although I don’t see the reason why we are here. I don’t remember anything particularly dreadful in this place.”
N. Trance’s voice can be heard. “Oh, no? You don’t remember anything particularly dangerous here? Cause I looked and found the perfect nightmare here…”
Shadow: “What is he referring to, Sonic?”
Sonic starts panicking a bit. “I… I don’t know! What did I see here that was just so nightmarish?”
*Unbenounced to Shadow and Sonic, N. Trance appears behind the hedgehogs who are not looking behind. He appears in the Nightmare GUN Truck, packed with plenty of saws, rockets, spikes, and other dangerous objects.*
N. Trance: “Maybe a little BUZZ CUT may jog your memory!” *He swings one of the saws near the hedgehogs and bangs and spins it against the ground.*
Sonic is clearly scared when he hears the noise. “O-o-oh, no… I-i-i don’t want to look… I… must RUN!!!!” *Sonic starts running away really fast, leaving Shadow behind.*
Shadow: “Huh? Sonic! Wait up!” *He hurries after Sonic and N. Trance drives along behind them.*
N. Trance has prepared one last diabolical trap, and it is all for Sonic. He’s chasing the 2 hedgehogs in what can only be called the GUN Truck from Hell! It even supports a hellish paint job! N. Trance isn’t going to let anything stop him, as he will destroy anything you pass. He even warps you out of City Escape and into other worlds as well. You’re only escape is just rushing to the warp orb at the end.
Achievement Unlocked: Rolling on the Edge
-----
*As the 2 hedgehogs left, N. Trance had been thrown out of the GUN Truck’s windshield and came out with them. He flew for a bit until he crashed into the ground, cracking his shell a bit. He got up in anger.*
N. Trance: “Okay, that’s it! No more ‘yolking’ around. I’m going to finish this! Is there any of you that thinks they can crack this egg?”
*Rouge and Coco step up for fighting.*
Coco: “We don’t like what you did to our minds.”
Rouge: “So we’re going to be the ones to ‘hard-boil’ you!”
N. Trance: “I’d love to see you try…”
Boss: N. Trance
Kaotickanine: The fight against N. Trance is a tough battle that comes in two phases. The first phase is fought entirely by Coco on the ground, wherein N. Trance starts off by summoning a powerful enemy from any of the character’s minds (Beta, Black Doom, etc.), which Coco needs to defeat with the assistance of the other characters aiding from the background. Thankfully, these summons are quick to defeat, and once they’re taken down N. Trance will re-enter the battle arena and shoot his clock hand at Coco like a grappling hook. Should he hit Coco, N. Trance will shoot at her again, but should you make him miss his hand will get stuck and he’ll struggle to get it loose, which is the perfect opportunity to jump onto his head. After that, N. Trance hops out of the arena and shoots at Coco with a “PSI ray” and the process repeats. Hit N. Trance four times and phase 2 with Rouge will begin, in which N. Trance’s flies his head off his body and into the air. N. Trance’s head is invulnerable to any of Rouge’s attacks, even her kicks. However, you can use your attacks to guide N. Trance’s head underneath these three containers in the arena: liquid nitrogen, acid, and lava. Should N. Trance’s head get underneath, one of the allies will pull on a lever, making the harmful substances descend right onto N. Trance’s head. After that, N. Trance will destroy the containers and fire off “PSI bullets” at Rouge, at which point the process repeats. Dropping everything on him will finally make him vulnerable enough for one last kick from Rouge, which will defeat him.
Achievement Unlocked: Humpty Dumpty Had a Big Fall
*N. Trance breaks apart, but before it gets too gruesome, he gets warped away. Rouge returns with the rest of the gang and they leave the Terrarium.*
Death Head’s Bridge
Uka Uka appears and finds the hypnotized Cortex and Eggman. He breaks it and berates Cortex. “CORTEX!!! Those stupid animals have defeated N. Trance!! You better have a plan to defeat them!”
Cortex appears unfazed by Uka-Uka’s anger. “Oh, what’s the point? They’re going to just defeat us again. I’ll go, but it just seems like we are heading for the same outcome. That’s the definition of insanity!”
Uka-Uka simmers in anger. “And what are you going to do, Eggman?!”
Eggman finally tires of Cortex and his minions. “Nothing really. As he said, there is no point!”
Uka-Uka rages: “WHAT??!!! Why not?!!”
Eggman is unconcerned with Uka-Uka and is clearly even more angrier. “Because you fools are the most pathetic bunch of villains that I have ever seen! Even my robots do a better job that what I have seen from his ‘experiments’ and from you and your friends! All I have seen is you guys offer little challenge to Sonic and his friends, and you know what? I rarely call them that way! I am DONE with you fools! Begone!” *He uses the transport beam to send Cortex and Uka-Uka to the next terrarium.*
Eggman: “Cut the power to the transporter, Metal Sonic!”
Metal Sonic: “YES, SIR.” *He cuts the power to them entirely.*
Eggman: “Follow me, my henchmen. We’re heading down to finish this.”
Cubot asks Orbot: “What does he mean by that?”
Orbot: “Best not to question the boss. We should follow him.”
*Eggman, Orbot, Cubot, and Metal Sonic leave the bridge.*
Next Time: WARNING! WARNING! Entering the Space Terrarium!
3 notes · View notes
isakthedragon · 7 years
Text
A Dragon Sized Adventure Master Post
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14 & Sonic’s Epilogue
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23 and Spyro’s Epilogue.
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Chapter 39
Chapter 40
Chapter 41
Chapter 42 (Crash’s Epilogue)  (5/19)
Finale (5/26)
2 notes · View notes
isakthedragon · 7 years
Text
A Dragon Sized Adventure Crash's Epilogue
Crash’s Epilogue
*Crash and the gang’s platform ride leads them to BONUS Terrarium. It was apparent that this is where Eggman, Cortex and others had put any gold, treasures, money, and anything else they stole. The place even had a golden shine that permeated the room, probably due to the extreme amount of ring piles.*
Spyro was astonished by the amount of treasure. “Wow…”
Cynder was in astonishment too. “Some dragons in our world have impressive hordes, but this… this would make them jealous.”
Shadow: “Too bad all of it’s stolen, huh?”
Spyro nods. “Yeah, but still…”
Sonic: “*Ahem*, maybe we should find those final gems so we can stop Eggman?”
*Spyro and Cynder shook themselves to their senses.*
Spyro: “Yeah.” *The purple hero takes the lead.*
—–
Level 101: EGG Rocket Zone
*ENTRY REQUIREMENT: 20 Relics*
Crates: 141
Time Trial
Sapphire: 10:00.00
Gold: 9:55.00
Platinum: 9:50.00
Sludges to Save: 5
Helping Partner: Amy
Badniks: Astronaut Lab Assistant Pawns: Don’t let their stupid look fool you. They may look clumsy in those astronaut suits, but they rarely miss with their shots. I wonder if Spyro’s Wing Shield could help… Shellcracker: GO, GO, GADGET CLAW! :P Chainspike: These annoying spiky stars have been upgraded to rarely miss their target. I’d attack them as soon as you’d see them. Clucker: *Bwak, Bwak!* *Pshew!* Watch those flying eggs!
Mutants: Sludge: A Chameleon + Boar hybrid but with a little twist. It’s a strange gelatinous creature created by Cortex that mimics anyone who tries to jack it (thanks to the Chameleon DNA). So, if Crash jacks it, it will look part bandicoot, and if Spyro jacks it, it will be part dragon. (You get the idea.) It can also copy some of the abilities of the jacker, so it acts like a second, more durable skin.
*Spyro and Amy find themselves on a launch pad.*
Spyro looks around. “Huh, where are we…”
Amy: “All that is noticeable here is Eggman’s rocket here in the middle of the ocean…” *She suddenly remembers where they are and pulls on Spyro.* “Come on! We got to hurry and get on that rocket!”
Spyro: “Alright…”
Spyro and Amy have went back in time to an old zone in Eggman’s history, the Egg Rocket Zone. Both of them must make their way up the rocket sections before the one below breaks off after 5 minutes. Of course, unlike before, Eggman has placed more dangerous badniks than last time that are here to strain you. Think you can ride up the whole rocket into space so Amy can make it to Cosmic Angel Zone?
Achievement Unlocked: Eggman’s Rocket Ride
-----
Level 102: Lost Forest
*ENTRY REQUIREMENT: 40 Relics*
Crates: 197
Time Trial
Sapphire: 3:50.00
Gold: 3:45.00
Platinum: 3:40.00
Sludges to Save: 5
Helping Partner: Knuckles
Badniks: Egg Flappers: It must be nice to jet around, and shoot shots and bombs at you. Forestry Egg Pawns: Shields, guns, and flying axes, oh my! Watch for those golden Egg Pawns, as they’ll kill the whole group. Egg Hammers: Round and round it goes, where it stops? Probably on you.
*Knuckles and Spyro land in a strange jungle/forest…*
Spyro looks about. “I’m guessing this place is in your world too?”
Knuckles nods. “It’s a huge forest with equally huge flora that can rival Angel Island.”
Spyro: “Hmm. I think I’ve seen some big flora in my world too, but not like this…”
Knuckles: “And then you have the frogs around here too. They can bring healthy and deadly rain to grow and kill the flora. Come on, let’s get moving.”
It’s another back in time trip, but this time to Frog Forest and Lost Jungle. Hope you don’t mind getting rained on, since you’ll be seeing, *ahem* ‘FWOGGY!!’ *ahem*, all around. Walk up to the green ones and they’re drop a pleasant rain that will grow the vines, trees, and plants so you can get around the level. But watch for the black ones, as they will make rain fall that will kill those same vines, trees and plants, making you have to take a different route. Can you make it through before you fall into the swamp below?
Achievement Unlocked: In the Jungle...
-----
Level 103: Haunted Towers
*ENTRY REQUIREMENT: 60 Relics*
Crates: 174
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Sludges to Save: 5
Helping Partner: Tails
Badniks: Weather Wizards: Blue-clad weather wizards that shoot a trio shot of blue lightning to zap you. Tin Soldiers: Don’t lose your head as these guys are just as willing to hit you with theirs. Some also mimic move to block you. Gnorc-bot-adeirs: Small gnorcs that throw grenades about. Knight Pawns: Running around with a big lance should be incredibly dangerous, but not for these pawns. CHARGE!!!
*Spyro and Tails land on a group of islands with a big castle.*
Tails: “Wow… what is this place?”
Spyro: “Well, it is part of the Dream Weavers world, where the dragons there handle the dreams of others… Some are special with that power.”
Tails smiles until he sees the nearby suit of armor that was laying on the ground. “What’s that?”
Spyro: “Well… they’re meant to protect the castle, but the lay like this if they are not needed.”
*A faint chuckling can be heard.*
Tails: “Huh?”
*A rain of green magic comes close to the suit of armor and it comes to life.*
Tails: “AHH!” *He jumps back as the suit almost squishes him with its helmet.*
Spyro: “It’s alright, Tails, it’s just the gnorcs animating them. They are not haunted… although this place does handle haunted dreams...:”
Tails regains composure. “Alright…”
Spyro: “We’ll destroy them, but we need the power of a fairy’s kiss. Makes out breath stronger to destroy metal like that...”
Spyro and Tails have went back to an early time in Spyro’s life, when he went after Gnasty Gnorc who imprisoned all the dragons in crystals. We’re visiting Haunted Towers, a ‘haunted’ castle. Gnorcs and Tin Soldiers line the halls, trying to block your path. I bet if you find a fairy, they’ll give you a nice smooch and make you strong enough to destroy those armors. Can you make it through without getting blocked in?
Achievement Unlocked: Knightly Whack-A-Mole
-----
Level 104: Haunted Tomb
*ENTRY REQUIREMENT: 80 Relics*
Crates: 163
Time Trial
Sapphire: 2:00.00
Gold: 1:55.00
Platinum: 1:50.00
Sludges to Save: 5
Helping Partner: Rouge
Badniks: Mummy Rhy-bots: These mummies are incredibly annoyed about you walking about and will whack you into submission with their canes. Worse yet, they come back infinitely from their bouncing sarcophaguses. I wonder how you can break them… Jackals: Armored dogs that will charge at you endlessly. Better give them a nice whack back.
Mutants: Mummy Earthshapers: Odd beings made of rock, wearing mummy bandages, that are difficult to defeat. They can only be destroyed by the balls of explosive rocks they throw at you. I bet their explosive rocks can break those sarcophaguses too.
*Spyro and Rouge find themselves in a strange tomb…*
Rouge: “Oh? A tomb?”
Spyro: “Yeah, a tomb in our ‘Forgotten Realms’. It’s the home of those blue dogs there.” *He points to one nearby, who walks up to them.*
Dan: “Ah, yet more travelers who want our loot.”
Rouge: “Ah! How does he know I’m a thief?!”
Spyro: “Shh! They don’t know that, i think they just assume everyone wants to loot them.”
Rouge: “Oh, good…” *She smile and winks and gives a ‘pweh!’ look.*
Dan: “Well, if you want our loot, you’re going to have to make it to my friend over there-” *He points at the dog on a too high ledge* “-but you’ll have to make it through our tomb first.” *He points at the door with a glyph on it.* “And then you’ll have to solve a riddle.”
Rouge: “What kind of riddle?”
Dan: “ ‘I am a vessel without hinges, lock or lid, yet within my wall, a golden treasure is hid. What am I?’ But please, don’t answer the riddle now… you have to save your breath for the deadly traps ahead...”
Spyro and Rouge have moved a little bit forward in time to a realm Spyro went to when he fought the Sorceress. It’s a dark Egyptian tomb with some dangerous rhy-bots about. And worse off is that rocks sometimes fall from the ceiling. AND you need to figure out the answer to their riddle. Can you solve the riddle of their tomb to escape?
Achievement Unlocked: Mummies!
-----
Level 105: Down the Drain
*ENTRY REQUIREMENT: 100 Relics*
Crates: 250
Time Trial
Sapphire: 2:50.00
Gold: 2:45.00
Platinum: 2:40.00
Sludges to Save: 5
Helping Partner: Crash
Badniks: Welder Lab Assistant Pawns: They carry mini flamethrowers to weld the ceiling stuff, but they will turn it on you if you pass by.
Robots: Scrubbing Bubbletron: They patrol a set area, cleaning. Defeatable by any means. Hover Spike-O-Tron: They fly about, trying to poke you with their spikes. Quite difficult to defeat indeed.
Mutants: Sewer Rats: Rats, with spikes on their sides, that chase after you. Jump on top of them to defeat them.
*Spyro and Crash find themselves in a sewer system...*
Spyro: “Ugh, never thought in my life that I would enter a sewer…”
Crash: “It’s just sewers made by Cortex in an attempt to hurt me. Not that he did very well…”
Spyro: “I suppose… are we to head through these then?”
Crash: “We must, if we want to get out of here...”
Spyro and Crash are visiting the dank sewers Crash had once went through to find power crystals. The sewer is filled with enemies, dangerous contraptions, and NITRO boxes (Who flushes NITRO boxes?) Can you avoid death in a sewer and escape?
Achievement Unlocked: Not Your Average Sewer
-----
Once you have all of the relics for the time trials, you might just find one last gem in the center of the treasure room. Grab it to finish your collection.
Next Time: All good things must come to an end, thanks to a Finale.
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isakthedragon · 7 years
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A Dragon Sized Adventure Master Post
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14 & Sonic’s Epilogue
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23 and Spyro’s Epilogue.
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Chapter 39 (4/28)
Chapter 40 (5/5)
Chapter 41 (5/12)
Chapter 42 and Crash’s Epilogue  (5/19)
Finale (5/26)
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isakthedragon · 7 years
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A Dragon Sized Adventure Chapter 41
Chapter 41: The Space Groove
*Crash and all of the other heroes finally enter the Space Terrarium. There are plenty of windows that look out into space here. Most of the walkways here are just scaffolding that is hanging from the ceiling, letting space be freely seen throughout the rest of it (like the Death Egg). There also plenty of machinery and screens about that seem to check the chip itself, although messing with them does nothing, so the might be here for decoration.*
*The doors opens like what you would see on a sci-fi set, with them sliding into the wall.*
Sonic: “Aha! I see we got the futuristic doors here. It must mean we are in the last section, the furthest we can go! Eggman always makes it so obvious.”
Shadow: “Well, Sonic, most of our adventures seem to end in space, somehow.”
Von Clutch asides to Pasadena: “See, I told you they do self-referential humor. They do know they are video game characters.”
Crash: “So then Eggman and Cortex are probably going to be fought here? Sweet!” *He smiles and takes the lead…*
—–
Level 96: Space Walk
Crates: 157
Time Trial
Sapphire: 1:30.00
Gold: 1:25.00
Platinum: 1:20.00
Mutants to Save: 6
Helping Partner: Silver
Badniks: ‘Alien’ Lab Assistant Pawn: Barely passing not being a direct copy of ‘that’ creature, this jet black Lab Assistant Pawn tends to pop the top of its head open and fires a ray gun shot from it’s mouth. Shield Lab Assistant Pawn: They stand on the narrow walkway, shoving their shields to push you backwards. They are probably no match to just being ‘thrown’ away into a NITRO crate.
Robots: Robot Walker: Strange little contraptions that just walk around. Don’t touch them, unless you want to be atomized. Sparky Tentacle-bot Units: Annoying little robots that move around with electric tentacles. They will raise and lower them to try and surprise you as you attack. Slap-E: Cortex’s robot servants that will slap anyone who gets close. They are also very melodramatic.
Mutant: Darth Chimpandog: A Chimpanzee + Dog hybrid that wears a Darth Vader helmet, oxygen pack and some futuristic samurai armor. It climbs around aimlessly until it spots you, which will cause it to swing about and use its laser sword to cut you. Znu: Strange little balls of nightmare that only wear underwear. They work for Cotex since there are few Grimlies about. If you don’t attack them, they will use their flashlight as a laser shot to hurt you.
*Cortex appears as a hologram with Uka-Uka.* “ *Sigh.* So the end is in sight. Gather the last 5 crystals and once again, you will have defeated me. Whatever.” *He leaves.*
Uka-Uka is confused on how to go on. “I… um… we will destroy you? Hmm, that doesn’t sound right… Damn it! Cortex! You threw off my groove!” *He disappears too.*
Well, that was strange. But, welcome everyone, to your second home: SPACE!!! (Echo) … Too much? Aw, well. Anyway, Crash and Silver are entering the dangerous workings of the Death Head and must avoid the various traps that line the walkways like pistons, shrink rays, and flipping platforms (and be careful touching the sides of these unless you want to get burned and have cooked bandicoot and hedgehog for dinner, which is coincidentally what Eggman’s eating :P ). And try not to fall off the sides of the walkways either unless you want to experience a full vacuum.
Achievement Unlocked: One Small Step for Bandicoots and Hedgehogs...
—–
Level 97: Rocket and Roll
Crates: 125
Time Trial
Sapphire: 1:35.00
Gold: 1:30.00
Platinum: 1:25.00
Mutants to Save: 6
Helping Partner: Spyro
Crash dons his jetpack for this level as zero gravity is introduced into the tubes. Both he and Spyro must make their way through the tubes, avoiding things such as the lasers, floating wires, and hot pipes the clutter and constrict the flyable path. Near the end, the hazards start disappearing as the final doors open up into the open space outside of the space station. I wonder where we are flying to...
Achievement Unlocked: Feeling Weightless
—–
Level 98: The Space Race
Crates: 64
Time Trial
Sapphire: 1:10.00
Gold: 1:05.00
Platinum: 1:00.00
Helping Partner: Sonic
Badniks: UFO Lab Assistant Pawns: They fly around in their small ships, trying to abduct you. It is usually an insta-kill unless you have invincibility.
*Crash and Sonic are on the moon floating about the Earth. The Death Head looms in the background, floating silently in an eerie unison.*
Sonic: “So, I heard from Shads and Ames that you wanted to race me, huh?”
Crash nods. “Yeah!”
Sonic: “Well, I’m not one to say not to a competition.” *He smiles in return.* “Now… what can we use for a raceway…” *He looks at their surroundings and finds the moon here has a futuristic city on it (Like Future Frenzy and Gone Tomorrow) .* “Hey, why do you guys have a city on your moon?”
Crash looks. “I… That shouldn’t exist. Cortex did succeed in making a city for him in the future but this one seems to have been made now…”
Sonic shrugs. “All I can think of is that Eggman probably helped him make it.” *And it shows, since there are neon signs everywhere that have stuff like ‘Neo Cortex’ and ‘Eggman’.* “Heh, I bet they won’t mind if we mess around here?”
Crash: “Well, I don’t care. And I know you don’t care, so…”
Sonic: “True that. Ready to race?”
Crash: “Hold on…” *He uses the Emeralds to make them Super.* “If only for a fair race.”
Sonic: “And if anything gets destroyed, aw, well.” *He smirks and both of them get ready...*
It’s a very fast paced race through Cortex’s and Eggman’s city on the moon. Hovering cars are flying all over the streets but they shouldn’t have been driving today as they are the ones to go flying if you bump or crash into them. The big danger here are the UFO Lab Assistant Pawns that fly about to attempt to abduct you, which, in this super form, is just more of an annoying slow down. Keep on the lookout for transport tubes that can pinball you ahead a few streets. And Sonic is not holding back on his speed so you do not want to make too many mistakes. Remember there is a very shiny 2nd gem on the line if you can beat Sonic.
(If Crash wins:) Crash is ecstatic. “YIPPEE!! I did it! I beat the fastest thing alive!”
Sonic smiles: “Indeed you did, Crash. A wonderful job.”
(If Sonic wins:) Sonic: “You did well, Crash, but you see why I am called the fastest thing alive.”
Crash is still smiling: “I know, but it was fun to race you all the same.”
(In either case:) Sonic: “Now, come on, let’s blow this popsicle stand!”
Achievement Unlocked: Going Super Sonic
—–
Level 99: Space Ships
Crates: 179
Time Trial
Sapphire: 1:50.00
Gold: 1:45.00
Platinum: 1:40.00
Mutants to Save: 6
Helping Partner: Cream
Badniks: Space Lab Assistant Pawns: They carry ray guns and will fire them with good precision unless you keep moving. Falco: They sure do love jetting around and dropping Pawns and bombs. E-2000: Eggman’s humanoid androids that love lasers and shields. If you get close, they might fire it off at you. If you attack them first, they will use their shield to block attacks until it lowers it again. It’s best to attack it as it fires its laser. Egg Cannon: Avoid those targeting reticles or get shelled.
Crash and Cream find themselves warped high up on the city’s skyline traversing across the rooftops as badniks keep up a relenting attack from the roofs and on the flying ships (With the Eggman and ‘N’ insignia on them) that are passing around. Cannons also send shells their way in an attempt to destroy the duo. Keep on moving to avoid them and soon you will start crossing the ships and destroying the cannons that fired at you. It appears we are taking the ships somewhere, but where…
I bet if you messed around on the ships, i bet you might find a gem in one of them...
Achievement Unlocked: The Future Is Now, Thanks To Science!
—–
Level 100: Gravity Crash
Crates: 220
Time Trial
Sapphire: 2:20.00
Gold: 2:15.00
Platinum: 2:10.00
Mutants to Save: 7
Helping Partner: Shadow
Badniks: E-2000R: An upgraded version of the E-2000 that has more health. Oct: Now comes in space octopus flavor. :P Mirror: What bounces off it gets shot back to you. :P
Crash and Shadow keep fighting their way across the various ‘air’ships, taking down all the weaponry along the way. Soon afterwards, they take us back into the Death Head and into the flipping gravity sections of the spaceship. Try to keep a steady balance of speed and grace to avoid the most dangerous badniks and traps that can be faced. And spike balls. Lots of spike balls. I think they like them too much. Either way, our end is just outside the doors that lead into the core…
Oh!, but near the beginning, if you have found all of the colored gems, you can take a secret path through dangerous space of lasers and wildly swinging platforms and past traps to find a second gem and a secret way out of here.
Achievement Unlocked: Flipping and Flopping
—–
*Crash and Shadow end up warped with Dr. Cortex and Uka-Uka in the center of the Space Terrarium where there was a big walkway with a small circular hole in the center.*
Cortex sounds tired as he said: “I’m sorry, I bet you expecting me to be angry and full of rage; incensed beyond belief. Meh, I’m not.”
Uka-Uka: “AND IN FACT, WE’RE FURIOUS-” *He is confused.* “Cortex? What the hell is wrong with you? You’re not supposed to say that!”
Crash and Shadow stand there in confusion as they argue.
Cortex: “What’s the point? They’re just going to defeat us. I’m on a freaking hoverboard and they’re probably going to throw me in that gated hole.”
Uka-Uka: “WHAT THE HELL IS WRONG WITH YOU?!”
*Cortex seems distant, as though he knows something, but won’t say.*
Uka-Uka: “Whatever… -BUT IT SEEMS YOU OVERLOOKED ONE SMALL DETAIL YOU BANDICOOT AND HEDGEHOG!! NOW THAT YOU HAVE GATHERED ALL THE CRYSTALS, ALL WE HAVE TO DO IS TAKE THEM FROM YOU!!!”
Aku-Aku: “Not if we stop you, brother!” *Aku-Aku and Uka-Uka start fighting each other as we fight Cortex…*
Boss: Cortex
Aku-Aku and Uka-Uka start attacking each other with a huge laser that spreads across the entire arena. You’ll have to jump over it to avoid it. Cortex, meanwhile, is flying around the arena with a barrier and will be shooting shots from his ray-gun at you that must be avoided or you’ll get burned. Soon afterwards, he will throw mines that must be avoided in radius as well. Cortex will then drop his barrier so you can attack him and get him off his hoverboard. You must then attack him and then knock him into the center grate that has broken off and he’ll fall in for damage. Uka-Uka will then save him and return him to his hoverboard. The process will repeat 2 more, but the masks will then spin around the room in a vortex, and then attack and cause an explosion for the last bit.
Achievement Unlocked: It’s Raining Science!
-----
Cortex screams “NOOOOOOOOO!!!!!” as he falls down the hole and the hoverboard gets destroyed.
Uka-Uka: “No! My meal ticket!” *He chases after Cortex through the hole and is shown that they are falling in space and towards the Earth. Uka-Uka catches up with Cortex.* “Got you! Now…” *He tries to teleport away, but it fails. Eggman had made sure along with shutting off the transport system, he also connected Uka-Uka to it and blocked him from transporting too.* “What?! NO! AAAAAAAHHHHHHHHHHHH!!!!!”
*Both he and Cortex fall to the Earth in a shimmer.*
Aku-Aku: “Hmmm… why did my brother not disappear away with Cortex?” *He shows that he can still teleport, suggesting he is unaffected.*
*Sonic and other help return the grate back to covering the hole. Before anyone can say anything, the monitors around them cut off what they were showing and now display Eggman or his insignia.*
Eggman: “Oh, just a little something I did to the dumbass mask. I made it impossible for him to teleport away so they will crash into the Earth.”
Sonic: “That seems… evil? Why did you not do the same to Aku-Aku?”
Eggman: “Because he isn’t my target… besides, it’s essentially an offering to send you guys home.”
Sonic decides to joke: “You hear that guys? We get to go home!”
Eggman: “Ah, not so fast.”
Sonic: “Figures.”
Eggman: “Don’t leave so soon, you still need to find all of the gems too. I was told by that mask that having all of them works just the same as the crystals. So, why don’t you be good deliveryhogs and find them for me.” *He cuts his feed.*
Crash sighs: “We have to find those gems before he can get his hands on them!”
Sonic: “Good, and then we can finally give Eggman a piece of our minds.”
*The heroes find a platform that takes them to a new terrarium…*
Next Time: It’s B O N U S time in the Bonus Terrarium.
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