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#That being said. I'm near the end of the game cutscenes and that man needs therapy sooner than he needs a relationship
wayfinderships · 2 months
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Good night gamers! Apologies for not posting much today, I was busy with assignments so I couldn't do much-agksnfkdkf Im just
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Also maybe I'll make a crush into an official f/o but you didn't hear that from me-
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jaythelay · 14 days
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Ya play Resident Evil 4 to be in a good mood, really feel cool as hell.
Ya play the remake to be put into a piss poor mood.
Because god damn, this shit needed playtested.
I'm genuinely stunned they looked at the I-frame centric gameplay of the original and went "Let's put stunlocks in!!!!" and looked at the fun of the shooting range and went "Let's just fuck it all up!"
God this remake is miserable. But I'd be lying if I said it didn't occassional have gold, but that's the big problem for me, RE4 is Solid Gold beginning to End with VERY few imperfections. The remake was ON TRACK for that, but just...didn't, playtest. So many times I'm sitting there and going "How, did that, ever get past any amount of the most bog-standard playtesting."
A hiccup here and there, fine, but it's constant. Constantly your character simply ignores your inputs because a wall is slightly near by, actually demonstrably telling considering that shit you could get good at in the originals, if you're getting stuck, you're not moving good. From RE2RE, 3, and 4, they kept this bullshit where ALL control is removed from the player so it can play cinematic.
Like who the FUCK at capcom decided Leon shouldn't be able to run against a wall? Who PLAYS that and thinks "Oh yeah that's so cinematic" it's not! It looks ridiculous and is ever more frustrating when I get stunlocked because Leon decided the INVISIBLE WALL on the stairs is ACTUALLY too cinematic to IGNORE.
They go out of their way to make you hate Ashley, between her dogshit embarrassing coding and saying stupid shit, the ONE time I had ANY respect for her was in the knight room where she's ACTUALLY CONTRIBUTING. Otherwise "look the banner came do-" I fucking know, you can't SKIP THAT CUTSCENE THRICE.
I want to enjoy the good elements but GOD if this game doesn't go out of it's way to put you in a bad mood. I genuinely don't think I've ever rage-quit RE4 in my entire life, no matter how dumb the way I got myself killed. That's because 100% of the game, you're in COMPLETE control.
Getting hit in the heel and stopping ALL momentum is somehow evermore frustrating in the remake because all you're trying to do is MOVE and the game has been actively FIGHTING that by taking it away.
Then there's a GOD DAMN ENEMY that TAKES ALL CONTROL AWAY.
WHAT
THE FUCK
HAPPENED!?!?
IT'S RESIDENT GOD DAMNED EVIL, THE GAME YOU LOOK AT, TO SEE WHAT GOOD CONTROLS ARE. GRANTED, that's because of great level design that keeps you from walking into walls for more than a mere second. Taking control away is genuinely just so antithetical to the entire SOUL of resident evil. Even RE6 as bad with controls as it got, DIDN'T take this much control away so damned often.
Aiming is an absolute joke. Spreading reticules works with zombies, not massive crowds of people. Nothing is better than landing a headshot in RE4 because it's not impossible and fully rewards you with a stun to the enemy. The remake, while I can appreciate what they were going for, it just isn't better than RE4's aiming. Because AGAIN, it comes down to how much control you have. Sure, the wobbling isn't the best but it's something you can actually get good at and understand. Like bullet spread in CSGO.
Ohhh and then BULLETS SOMETIMES JUST GO THROUGH ENEMIES. GO THROUGH RANDOM BLUE MEDALLIONS. It's so god damned frustrating man, how did they fuck that up?
It really does come close to being genuinely great! An actual replacement of the original in some manners, but god if it just didn't hamper itself with poor design and shit just not working. I had an enemy SPAWN UNDER THE MAP once before, how...did that...Why.
Oh and I HATE the system for weapon switching. In theory, it's great! I can switch weapons at a touch of a button, except if you press it twice. In which case, you get something random! Because nobody is going to fucking use 8, god damned, slots. You simply do not have enough space for all that shit nor need all that shit. So, lemme put it to you this way, you press 1, you get the gun on 1, you press 1 AGAIN, and you get number 5. Number...5. From pressing 1 twice. Help. Help the player- crapcom, Help, the player. Don't fuck em. Why...this. Other than it MAY work better with a controller- but even then, even then, it's just stupid. I never remember what grenades are mapped to what, and I only remember 1-3, because you're ONLY EVER GONNA HAVE AT MOST 4 GUNS, and I don't need a sniper rifle so guess what goes in the box and not number god damned 1+1=5!
It's a game that, if the higher-ups just kept their fingers out of the food, it wouldn't be so gross to consume. The microtransactions being snuck in after everyone's reviews is just overwhelmingly disgusting. Like, no, I'm not eating the food because you rubbed your sweaty hands on it, it was fine before you fucked it up. Imagine everytime Crapcom does this from here on, they're rubbing your perfectly good just served warm food with their oil covered fingers. Would you eat it? No. Because you respect yourself and know to demand better for yourself and others.
It was so, so close. Crapcom almost had an actual artistic work of perfection like RE4, but no! No. Hampered by streamlining for wider audiences, hampered by faux difficulty, hampered by just stupid ideas, and hampered by some bugs that shouldn't even exist in any fuckin' SP shooter. The flaws of RE4RE don't exist in RE4, who's genuine main problem is requiring the HD project and the PC inventory controls.
I can't stress how much I just WANT to love this fucking game but it just refuses it. It goes out of it's way VERY OFTEN to just make me go 'The fuck is happening? Why is he not responding to inputs?'
I'm not even sure if it's...worth comparing the games, because they're so radically different in character, tone, visuals, story, theming, fuck, it's seriously just a re-imagining that's desperate for you to be grossed out by the visuals and clunkiness that regardless, is flawless in execution from beginning to end. It's hard not to compare a flawed gem to a perfect gem, when you can see straight through one and the other is too murky to make anything out the other side. But it bothers me because, It was almost great! Perfect even! It was so close! But the flaws man. They just aren't ignorable. I can ignore having to use PgUp and PgDn to rotate items, shit becomes second nature after a while, but actively taking control from the player is MIND NUMBINGLY frustrating. Ashley being such a good example of What Not To Do with something similar to RE4.
For one, Ashley should NEVER be why the player dies unless it's genuinely their fault. Ashley is ALWAYS behind you, always mere inches away, and you can, in fact, aim at her, and instead of Leon PULLING HIS FUCKING GUN UP, she'd just...crouch. Because it worked. She can crouch AND walk in the remake BUT SHE NEVER GOD DAMNED DOES BOTH, she runs around at PURE random there is NO way of controlling her, it's like a broken physics object is stuck to the player bouncing around at random. And again, aiming at her RAISES THE GUN. That's just...bad, so bad. Don't take control away from the player man! Why!? She's running in front of me so often that I seriously can do nothing but throw a damn flashbang most of the time. And then you can shoot and kill her if someone is carrying her away! Why!?!?!?!?!?!?!?!??!?!?!?!?!? You've committed to the bad bit! Why double down on making it EVEN WORSE!?!??
Instead of even TRYING with her, even trying to find a better system than god damned reticles vs lasers, they just compromise ALOT for these things. Instead of making headshots near always stun, it's now after the first shot, maybe second, but even that's too much for crapcom, so instead of finding a way to make the stun shots work better, they just make your aim worse. Awful. Instead of just having ashley stay by leon and be behind him most of the time, they make her invincible until hit twice. Like....that's not. Good. That's not good design, that's flagrantly poor, below amateur even, as amateur implies effort.
It's not just small stuff that adds up. Thankfully I'm okay with all the changes to basically everything with some handful of exceptions. I'm usually staunchly against re-imaginings but I can say the story and characters did have the love and effort behind them to the point it's impossible to say "I hate the characters" because I simply love them. Except Ada. My. God. What happened, did the VA know what acting was? Did the director point a gun to their head and tell them to do the worst job imaginable?
I dunno, but what I do know is the use of Crows also pisses me off. Why bother having them drop anything if most of the time, they don't? And you set them up in places where if you kill them where YOU placed them, they won't drop anything, but if you let them fly a bit, they do? Why even have crows if you're not even going to try with them. Why make ANY drop items when the fat majority of the time, they don't drop anything and thus, wasted ammo. Don't get me started on FAKE crows, who's idea, was that??? My god. Then there's respawning crows literally just by moving a bit and turning the camera sometimes.
I absolutely love the treasure and request system, it's just an upgrade from RE4 in every way. But I can't say the same for customization, as simply put, having to change charms just to repair a knife, repair armor, sell fish, buy resources, and lower costs of upgrades, it's tedious going back and forth and having to remember what I have and then having to go through multiple menus- it's too much man. A far better system, one that'd kill the god awful shooting range, is make them permanent, and make them scattered, and make them limited.
Three times in the story, just have the trader sell certain charms, you can only choose one, and later, it repeats twice more. Badda Bing badda boom, you got interesting gameplay decisions that actually matter throughout the game. Not just when you're at the trader, or out and about. An Upgrade to your Case you can buy from the merchant, hmm, guess no system of the past could've been expanded upon there.
Oh and I LOVE Chapters 3-4 (I think, the parts just before heading to the church) this is what made me completely fall for the game, it was PERFECT. God damn GREAT, some of the BEST gameplay modern gaming has ever given in fuckin' DECADES at this point. Seriously it's Top of the Line shit. Just sucks the rest of the game couldn't keep that momentum. That being said, the pacing of this game throughout? MMM PERFECT. Doesn't matter how bad Ashley and some sections get, the pacing is downright tweaked to it's limits. Fantastic.
But not being able to use the laser on every gun is honestly just kinda...dumb? I'm perfectly fine with just having ONE laser sight that can be equipped to one gun at any moment, and I imagine they decided against this because switching parts every gun switch would probably get frustrating. Never-the-less, I think it should've been an upgrade for most weapons, not all, like, shotguns don't really need a laser, the tommy gun, while it'd feel better to use with one, doesn't need it either, sniper rifles too though I'd argue being able to change a sniper rifle from scoped aiming to laser aiming would just be wonderful fun.
Really, it just gets under my skin because of what I've already said before. It was so close, and the original is actual perfection. Seeing the game in this state, with CEO grease on the gourmet that could've been, it just...sucks man. Guess that's all ya can say. I feel like RE2/3RE kind've hampered the game's potential by relying on it's basis so strongly, when it was never designed for the sheer speed of RE4's situations. It DOES make efforts to mold away from it but the foundation it was built on just wasn't meant for it. From aiming to movement. And this is it. There will never be another chance. I'd like to say, I appreciate what's there, but I can't appreciate the greasy finger molds upon my mashed potatoes. If they're not willing to finger the food when served, but after everyone's done eating, announce they fingered all the food eaten, imagine what the behind the scenes was like.
I swear to you this, a developer had a gun to his head standing in defiance of Crapcom higher up's effort of unintentional sabotage. Many devs died standing up to crapcom's insistence that certain features get cut or gimped. I feel the ghosts of their spirited wills lingering in many areas and aspects of this game, it really feels like it just barely got to the point of decency by the skin of their teeth at many, many moments. I mean shit man, they cut Seperate Ways out because of course, of course the free content is DLC now, and of course, Mercenaries wasn't in the game either.
Because they had to sneak Micro-transactions and triple quadruple uber doubled omelette dip into your wallet even further. Lemme guess, the Old OST is DLC right? They're selling a single pistol too, huh? Costumes and accessories too? Thank god for Piracy.
I just checked and the Single Player game that once was a complete experience is actually
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Fucking reprehensible. They SOLD THE FUCKING CASE TRINKETS???? ARE YOU FUCKIN-
Oh yeah that's right! There's a TON of DLC that's just cheats! From better weapons to a treasure map. Oh my god I was right, they did sell the guns separately! Oh my god! That's so embarrassing. HOly shit please just Pirate this. Don't enable this.
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