#Vepr
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silvashapeshifter · 4 months ago
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wip of a seed-based dragon design (chestnut here obviously) because WHY NOT
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llihell · 5 months ago
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Raith Vepres
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i-identify-guns-in-posts · 1 year ago
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if you call this type of grip a pistol grip
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what do you call this type of grip where its connected to the stock?
also would an AK with this type of grip be cool or cringe
anyway heres an actual identifying ask, what is the gun in this meme i found
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well, that is just called a stock, now i think there is (there is a vepr that has a thumbhole stock, dont know if that counts)
and the rifle is a World War 1 Era Lee-Enfield rifle.
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tanasha-not-yet · 4 months ago
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helloooooo can you tell me what the characters' names are in russian and like are any of them very different or nah?
OOOOH YES THEY ARE
Hiccup is not too different. He's Ikking. Kinda not fully Viking you know. cool pun
Astrid is literally the same ♥️
Ruffnut and Tuffnut are Zabiyaka and Zadiraka. not sure how to translate it but zabiyaka is kinda a noun for an obnoxious person whos doing mischefs and stuff; zadiraka is a made up word that's formed from the verb that means 'to taunt' or 'to mock'
Snotlout is SMORKALA. WHICH IS LIKE. SO COOL. ITS A VERY WEIRD WAY TO FORM A NOUN FROM A VERB THAT MEANS 'TO BLOW ONE'S NOSE' so cool and it SOUNDS so cool
Fishlegs is Rybyenog ? Ribyenog? idk well it means the same, sounds nice
Stoic is the same, our adjective that means stoic sounds the same
Dagur is the same because What The Fuck Does This Even Mean its just a name for an edgelord. stays the same
Gobber is Plevaka which means something like spitter, formed kinda similar to snotlout
erm cant think of anything else cool .. . . in human society but we also have Dragons !!
Toothless is Bezzubik ! it too means toothless but it has a little suffix of endearment ♥️♥️♥️🙏 love hiccup for giving him that
Stormfly is Gromgilda !!! which is kinda formed from the word thunder and... something else, irk. sounds cool as FUCK and its a very astrid thing to say !!!
Barf and Belch.... Bars and Vepr. Bars means leopard (specifically i associate it with the snow version) and vepr means boar, both male. Not a very twins-style choice imo, still sound cool
Hookfang is Kryvoclyk which means the same, sounds nice and very on spot.. not many emotions about this one
Meatlug is Sardelka ♥️♥️ it too has an endearment suffix and its obv female ! and it means a sausage, a bigger version of one tho. i find it very cute
Tornado is Tornado, stoic is the most stable man alive
Aaaadn i dont remember is skrill has a name, but the species is translated as 'krevet' which is a chopped version of 'krevetka' which means krill. and its male too.
... i would also say a word or two about the species and how they're translated but damn i really dont remember much and i doubt anyone in the world cares as much as i do lol 🙏🙏🙏 anyway thanks for the ask i had a ton of fun with it as you can tell !!!! i love our localization So Much ♥️♥️♥️🌹🌹🌹🌹🌹🌹🌹
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indragonsaur · 6 months ago
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Helluva Boss/Hazbin Hotel: Vepar
Vepar is a strong Great Duke of Hell, and rules twenty-nine legions of demons. Veparis depicted as a mermaid
Vepar was once of the angels that resided in Heaven only to fall after rebelling against the Almighty with Lucifer and his fellow renegade angels. Before she fell it is unknown which choir she was a part of though it is believed to be the Virtues.
After her fall from Heaven and into Hell, she was elevated in the position of Great Duke/Duchess of the Inferno by Lucifer. As one of the seventy-two demons of the Ars Goetia, Vepr governs the waters and guides armoured ships laden with ammunition and weapons; she can also make, if requested, the sea rough and stormy, and to appear full of ships.
Vepar can make men die in three days by putrefying sores and wounds, causing worms to breed in them, but if requested by the conjurer she can heal them immediately.
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yukifenebat · 11 days ago
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the author once sat on the shore of a lake, sat and thought, hmm, somehow it's sad for Master Chief to be alone, and made mini versions, and then got to the quad bike, this is of course not the "Vepr m12", but no worse) Bonus: as I found out, this model is the "Mongoose m274, a vehicle from the game that did not appear" ✨✨
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Character: Vepr Mobile Game: Girls' Frontline
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bard-owl · 6 months ago
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Random cold weather thoughts:
1. I need to get a jeep cap at some point.
2. I really regret not getting one of the .308 VEPRs with Krebs upgraded parts back when RobArm had them waaay back. A M77 could fill that role but not as cool.
3. I'm refining a chalet style house plan based around heavy snowfall and extreme cold fronts. I might post about it when I work out some more details.
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bthdragons · 1 year ago
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Masterpost (or kind of)
What's Beyond the Horizon ? That's a story telling the adventures and the journey of a group of dragonets in their continent and beyond !
I know, it totally sounds like a Wings of Fire fanfiction. It is not, but it's inspired of it ((and this books are the reason why I love so much dragons)).
For now, there's two known continents, Embrya and Gemina.
To put it in a nutshell :
Dragon species on Embrya :
• Tonitruum : electricity dragons, they can generate lightning.
• Ventus : wind dragons, they can control all types of winds and are built for long flights.
• Umbra : an underground species, they have been in deep competition with the Tonitruum for a long time, particularly over control of the mineral resources market.
• Vepres : dragons of flora and earth, they live in a immense continental type forest.
• Ignis : fire dragons, their habitat is a valley of waking volcanoes.
• Oceanus : dragon of waters, fresh and salty. their appearance varies as much from one individual to another as there are different species on the seabed. ((so yeah no they're not Seawings))
Dragon species on Gemina ((may change)) :
• Venenum : snake-like dragons. beware their bite, it's venomous. ((the effects varies depending on the individual.))
• Pretosia : dragons naturally covered with more or less precious minerals which form their shell.
• Anima : Animal-like dragons ..... not really inspired on those ones.
• Mutasio : species of dragon MYSTERIOUSLY VANISHED ((*cough* genocide *cough*)).
French server :
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kercovanetonline · 2 months ago
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Tentoi të korruptojë policët e Maqedonisë në kufi me 5 Euro arrestohet..!?
“Në 08.04.2025, në ora 10:05, në Pikën e Kalimit Kufitar Tabanovc, në hyrje të shtetit, policia e arrestoi S.P.P. (40 vjeç) nga Republika e Greqisë për shkak të dyshimit për kryerjen e një vepre penale „dhënie ryshfeti“ sipas nenit 358, paragrafi 1 të Kodit Penal. Gjatë kontrollit kufitar, ai ka paraqitur dokumente për një automjet „Ford“ me targa gjermane, të cilin e drejtonte, dhe ka vendosur…
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luanmorina · 3 months ago
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The Red Shoes (1948)
Duhen muaj e shpesh edhe vite nga koncepti deri te premiera e një filmi i cili mezi zgjat 2 orë. Mbrapa një vepre arti, a çfarëdo pune tjetër qoftë, nga ndreqja e lavatriçes deri te përgatitja e një ushqimi në restorant, janë vite mësimesh e gabimesh që ende vazhdojnë pasi gjithçka është një proces i pafund i përsosjes varësisht nga rrethanat. Dhe në fund, vjen ndonjë ahmak edhe të poshtëron ty…
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cyberbenb · 4 months ago
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Ukrainian Forces kill North Korean Special Forces commander in Kursk region: weapons, maps, and documents seized
A North Korean officer, who led an offensive on the Ukrainian Armed Forces in Russia's Kursk region, was reportedly found killed on the battlefield with a map highlighting key local points. Experts are now set to decipher the diary, which has made its way into Ukrainian hands. This comes after North Korean units, stationed in the Kursk area, launched an attack on the Armed Forces of Ukraine (AFU) positions near Mala Loknia.
These soldiers carried loads weighing up to 10 kilograms, consisting of weapons and extra ammunition magazines, as they advanced. Thanks to the decisive actions of the AFU, not a single North Korean soldier returned from the fortified lines, including their company commander and several other officers. In a detailed exposé on his YouTube channel, military journalist and editor-in-chief of "Censor.net" Yuriy Butusov unveiled the items found with the North Korean commander and narrated the sequence of the battle.
The footage demonstrates how Butusov was permitted to inspect the deceased North Korean officer who was killed during the clashes in the Kursk region.
The journalist, referring to this inspection as an "unboxing," reveals several possessions uncovered during the search, emphasizing the broader significance. Notably, the briefing emphasizes the successful neutralization of a company commander who possessed communication devices and weaponry. The event transpired in the Mala Loknia region, elucidated in the video, highlighting the zone engaged by the AFU's 22nd Brigade. North Korean forces came perilously close to the positions held by the 1st Mechanized Battalion of the 22nd Separate Mechanized Brigade, remaining "completely there until the very last Korean." Butusov emphasized, "This isn't just any soldier; this is a company commander from the North Korean special forces tasked to capture Ukrainian positions at Mala Loknia, located in Kursk."
Items recovered from the DPRK company commander include:
- Documents – Russian Armed Forces' military ID, indicating rank as company commander and a lieutenant colonel from military unit 02492 (based in Russia's Amur Oblast). The name appears as Ayaty [unreadable] Kolodzinsky, described by Butusov as cover documents.
- A diary penned in Korean.
- Boots reinforced with metal plates.
- Two rifles ("Vepr-12," AK-12) with ammunition.
- A radio and extra power supply unit for the radio.
- A map pinpointing key locations and coordinates.
The video offers a detailed view of the map discovered in the North Korean soldier's pocket, delineating the terrain with critical points and geographical coordinates 51° 20′ 34.24″ N, 35° 12′ 32.66″ E. These coordinates lie 700 meters from the battle lines at Mala Loknia, marked on maps used by DeepState analysts.
The New York Times earlier reported that North Korean leader Kim Jong Un's pplans to dispatch additional reinforcements. Pyongyang's decision arises from significant losses experienced in confrontation with the AFU, necessitating the urgent replenishment of their troops.
Furthermore, on January 26, Forbes provided an analytical account of the combat between the AFU and Russian forces in the Kursk district (https://focus.ua/voennye-novosti/690301-udar-vsu-vs-rf-popali-pod-himars-i-poteryali-soldat-detali), positing significant casualties among Russian and potentially North Korean troops.
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doanhnhantre · 5 months ago
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Tại Tọa đàm “Kinh tế vĩ mô Việt Nam nhìn lại 2024 và triển vọng 2025” diễn ra vào sáng 3/1, TS.Nguyễn Quốc Việt, Phó viện trưởng Viện Nghiên cứu Kinh tế và chính sách (VEPR) đánh giá nền kinh tế toàn cầu năm 2024 đã có xu hướng hạ cánh mềm hậu đại dịch.
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verite-jesus-libre · 1 year ago
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postsofbabel · 2 years ago
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cai-tan · 2 years ago
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Longpost ahead about a new mechanic (or two... or ten) for Jack Schmidt: Murderbot Mascots. But first, a progress preview screenshot!
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On the bright side of things being on fire, I'm 99.9% sure I can definitely make progress on Jack Schmidt by working on models and designs for things like weapons, regardless of what engine the game ends up going into! Lately, I've actually decided that for the new version of the Combat Shotgun, I'm looking to design it based off of references for the Saiga-12 and Vepr-12, with some special twists and modifications. You can see I've basically started importing a sort of "moodboard" for the weapon into this Blender scene as I work out the design blockout of the weapon. I've also taken a picture of an Akbas underbarrel shotgun and made it transparent to layer on top of an image of the Saiga in order to get an idea of what kind of space I need to use to fit in such an implement to get the planned altfire system to work (for those who haven't heard from when I discussed this on stream, the Combat Shotgun is getting a Half Life inspired altfire that effectively fires twice simultaneously for extreme burst damage; unlike Half-Life, however, it's being "justified" by using a physical modification involving an underbarrel shotgun).
You might notice I'm making an effort to get the modeling of the underlying barrel and recoil piston system detailed enough to make sense; part of that is that there's actually now a plan for the weapon to effectively have two different foregrip designs that are swapped between.
That's because I've made the executive decision to afford myself a little bit of feature creep as a treat. After seeing the mechanic crop up in the likes of Turbo Overkill, I've decided to implement a little bit of a shop system in the game.
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It's been a concept I've bounced around in my head quite a bit, especially with regards to the story of the game. The standard introduction is that you work for what's effectively a private military slash security firm contracting company, providing muscle for anyone who provides money. The wacky haunted animatronics terrorizing the (currently) local area are bound to be a civil threat, but you're only specifically there to fulfill a contract from a mildly shady robotics company who wants you to salvage the mechanical and electronic components to do more research on how they are being possessed. This tied into an amusing idea of having "Salvage Value" from Freddy Fazbear's Pizzeria Simulator be a minor mechanic in the game, albeit with a humorously inverted relationship where you'd get bonuses from being even more destructive in your "takedowns" of the Murderbot Mascots.
Thus, implementing a very simplified system for upgrading your weapons and buying other items is a great usage of that concept, and also secretly ends up solving a couple minor issues and tying in neatly with other planned mechanics. For example, one of the things that bugged me about giving the Combat Shotgun this "double-barrel" feature was that it would imply that every Combat Shotgun on the map would also visibly denote that feature, and given that there's supposed to be a generous handful of opportunities for the player to pick up this staple weapon, it's hard to believe that there's this many shotguns with underbarrel shotgun modifications lying around in the world. Therefore, establishing it as an upgrade applied by the player character makes a little bit more sense.
Having a sort of currency system also allows me to create additional hidden pickups as more exploration rewards, too.
The shop system could also be used to purchase additional Burn Chips (the reworked system for powerups going forward). The plan is to limit how many they can buy per level, partly to avoid having them blow all their salvage on consumables and not be able to unlock important weapons and upgrades later on.
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