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#What we're supposed to trust his voice after the mimic reveal?? HELLO are you MAD?!
phoenixcatch7 · 10 months
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Just finished playing sb ruin!
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STEEL WOOL YOU HAD ONE JOB how did you make the plot holes worse.
Three characters have just EVAPORATED two were just environmental hazards at BEST and only two got any sort of character development!!!!
Literally the only new characters were a) the protagonist (expected, wanted) and b) the antagonist (CONTEXT??? LORE?? HELLO?!). 'Oh it's been down there for a really long time' HAS IT NOW?? HAS IT?? BECAUSE IT SURE WASN'T THERE BEFORE. WE WENT THERE AND IT WASN'T THERE.
The voice acting was great, I will say that. Every actor gave 110% and it really brought the whole thing to life. The set building too. And the glitchy effects!
Unfortunately the story completely fell through again.
At the start, it felt pretty clear where it was going to go. 'Gregory' was directing us down to the old afton fight area, there was rabbit/vanny graffiti everywhere, there was a strange rabbit mask that turned the world purple and glitchy and let you walk through solid objects occasionally, instructed by a gaslighting little AI that knew more than it was letting on.
Given the way it lined up with the gargantuan plot holes in security breach, and it was free dlc for the game marketed as fixing those holes, it was fairly obvious it'd be a story with vanny as the final boss, having not given up on her goal and possibly still kidnapping children. Cassie would potentially face mind control or sensory brainwashing from the mask, we'd get attacked by the broken animatronics, maybe put them to rest or cure them enough to escape the pizza plex, and at the end we'd find out how Gregory was being impersonated, a boss fight almost certainly in vr against whatever weird blue robo bunny kept staring at us (it doesn't even do anything???) and vanny irl, Cassie would stop their plans and/or burn the pizza plex down the rest of the way. Meet up with Gregory again at the end, possibly with a freddy head, I wasn't picky.
You know, closure.
Instead, the plot was... Essentially nonexistent, just as much a run quest cycle as sb despite the linear progression and lack of teleporting animatronics, somehow. The boss 'fight' was completely divorced from the rest of the game, all but roxy and the da were entirely absent of any character development, both of which were relevant for about three seconds.
The lift ending was a cheap shock value ending which only left more questions than answers. The other two, which we googled, were equally free of things like 'explanations' and 'filled plot holes' and 'context' and 'closure', and all of which were dependant purely on random actions in the final scene we were given no hints to knowing about, unlike sb. By the end we were left in shock, fury, confusion and betrayal, which isn't a great note to end your game on.
All in all, while eclipse was a pleasant surprise and roxys five new lines of dialogue were sweet and a bit sad, ruin managed to be like security breach in all the worst ways, and didn't even have any funny glitches to laugh at. Loading screens were insanely long, enough we once ate a full meal during three back to back ones and went on our phones instead of waiting patiently, AND regular. All deaths were to the slippery catwalk in gator golf or frustration making us reckless, and we had to get out the walk throughs just to navigate certain areas. Though we were told we were invisible to most animatronics in the mask no one had told any of them. Bar the endos every single one could spot and chase us in the mask. We got softlocked several times and had to restart. The weird robot rabbit never got any context or explanation and didn't even do anything to our knowledge?? Summoned the animatronics maybe but even if you didn't take the mask off and walked through him he wouldn't do anything. Got jumpscared ONCE and then we continued on our merry way.
Also the game crashed twice.
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