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#a lot of my drawing process does not involve drawing at all but instead copious amounts of mental math
feynites · 5 years
Note
for prompts, I'm sure this goes without saying but some of that good good Dirthalene stuff would be great if you're up for it
I did a Mo Dao Zu Shi AU.
Well, to be accurate, I borrowed the basic plot of the first two episodes, because I watched it recently and I wanted to. X3 But knowledge of the series shouldn’t be required, so here! Enjoy some Dirthalene stuffs!
Did you hear? Did you hear about it all?
 What?
 Lord Dirthamen, that evil master of black magic, has died!
 No! Truly? How?
 He was killed, of course! His evil lair was destroyed and he was shattered into a thousand pieces.
 Who struck the killing blow? Who could have managed it?
 His brother, of course! Lord Falon’Din led the march on the lair himself.
 Weren’t those two allies? I thought they opposed the mad Keepers together…
 They did. But Lord Dirthamen went too far. His magic turned too dark. Lord Falon’Din had to put a stop to him, before he razed the world! They say he’s been left near to death himself by the whole ordeal, too. A real hero.
 Well. I suppose we ought to drink to Lord Falon’Din, in that case…
 To Lord Falon’Din! Liberator of the people, destroyer of evil!
 Here here!
 ~
 Dirthamen blinks his eyes open.
…Odd.
He shouldn’t have those anymore.
His vision swims a little. Disjointed images crossing it, and equally disjointed thoughts spilling from his mind. But he is not unaware of what has transpired. He was dead. He recalls it quite clearly. It had been… peaceful, actually. Though recollecting the particulars is proving more and more impossible, the knowledge slipping from his grasp, like water between his fingers. He was absolutely dead, though. For a long while.
And now he isn’t. The difference is too stark for him to doubt it. For the first time in a long while, he feels pain. Sunlight streams in through the slats of some kind of ramshackle roof. His limbs ache; his ribs hurt. He stumbles over remembering how to breathe, and ends up in a coughing fit that makes white sparks dance across his vision.
How has this happened?
The coughing fit prompts him to sit up. His head swims. He presses a palm to his brow, and sees red.
Long, deep slashes of red, running down pale wrists. He regards them blearily for a long moment, flexing the fingers of the hand in front of himself, before looking at his other arm. It, too, has been mutilated. His chest is bare; bruised, but not cut. Dirthamen regards the purple blotches on a torso that looks thinner than the one he recollects having - when he was in an elven shape, anyway.
His inspection draws his gaze down to the ground he’s sitting on.
It, too, is covered in red.
Runes. Written in blood. As he stares around himself, Dirthamen realizes that he is sitting atop a summon circle, infused with copious amounts of blood magic. Blood from the body he is in, it would seem, and also from a pair of headless chickens, lying slaughtered in a corner of the… stable? It looks like it might be, some sort of pen for an animal. He swallows down past a dry throat, and turns a more critical gaze to the summoning circle.
Hmm.
That would explain some things, at least.
A self-sacrifice ritual.
Dirthamen has never seen one outside of a book before. It is a rare ritual, primarily because it is fatal to the caster. Where most resurrection spells involve binding a spirit to an unwilling host body, allowing them to be performed by casters who can still live to benefit from making some kind of pack with a demonic spirit, a self-sacrifice ritual invites a spirit to enter the body of a willing victim. One who has spilled their own blood, one whose own spirit will die the moment their body is taken possession of.
It is almost exclusively the purview of zealots, and generally used to summon spirits of great havoc and destruction. The intent, generally, is to die destroying one’s enemies. A suicide attack; infiltrate a camp or stronghold, or even gain vengeance on a home or work place, by summoning an entity of pure chaos into your body, and letting it lash out and attack until either it or everything around it has been destroyed.
But… Dirthamen is not an entity of pure chaos.
The runes in place specifically invoke him. Which explains why he is here. Yet he has no recollection of bargaining with any would-be petitioner… not in this regard, at least. There have been attempts to summon him before, but he simply refused them.
Apparently, this type of summoning does not leave such options.
It is an interesting thing to learn, and not information that one could probably glean without having been subjected to the particulars of this process. Dirthamen files it away, before he finally manages to get up onto his feet. The runes beneath him flicker once, and then burn away. Leaving behind the scent of blood, but nothing else, as the magical energy in them finally dissipates. It makes him feel even heavier, in his new shape.
He may be alive again, but judging by the state of this body, there is a chance he will not remain that way for long. Perhaps it would be wise to simply sit down and wait for death to claim him again. He is still undecided on that front when he hears the sound of approaching footsteps.
The stable he is in does not provide much cover; the walls are fairly open. Dirthamen hears someone mutter an oath, and can only turn and watch in growing astonishment as a pair of teenagers suddenly begin running down an overgrown path towards him.
“Sir!” one of them calls. “Sir, are you injured? Were you attacked?”
Dirthamen blinks.
He is taken aback, of course, because of how the teenagers are dressed. Though he has been dead for a long time, he still recognizes the uniform of the Lunar Disciples. His mother was once head of their order, after all. The two teenagers look like pictures drawn from his past; dressed in crisp white uniforms, with their hair neatly tied back, each of them holding a staff topped with a transparent quartz crystal. The left breasts of their uniforms are emblazoned with symbols of the moon in the First Quarter phase; that, along with their age, leads Dirthamen to conclude that they are Junior Disciples.
They have a similar look to one another. Probably, they are related; though one has a streak of white in his otherwise dark hair.
“Sir?” the other asks him, looking him over in turn. “You’re bleeding…”
Dirthamen watches as the Junior Disciple takes off his overcoat, and begins to gently settle it over his shoulders.
“Careful,” his companion says, standing some ways away, and observing their surroundings more intently. “This could be a trick.”
“I think he’s in shock,” the other replies, apparently heedless of the warning. His youthful face is twisted in concern, as he begins to prod Dirthamen towards one of the stable posts, and urges him to sit down. It is only as he begins to feel some warmth seep into him from the enchanted coat that Dirthamen realizes how cold he must have been. Likely, blood loss had not helped matters much.
After a moment, the other Junior Disciple comes over to look at him as well.
“Do you have a name?” he asks.
Dirthamen blinks. He does. But he probably should not say it.
The two teens share a look.
“Give me the healing kit,” says the one who offered Dirthamen his overcoat. The other narrows his eyes, but then lowers his pack, and retrieves a smaller bag from inside of it. Dirthamen finds himself simply sitting in place, observing as a pair of Junior Lunar Disciples tend to his wounds. He realizes that he has no idea what he looks like; but that is not so strange for him. Towards the end of his life, maintaining a consistent form had been difficult. The teenagers frown at the slashes on his arms; the one with the streak in his hair catches Dirthamen’s eye for a moment, before pointedly averting his gaze.
“I’ll keep a look out,” he says, and moves a few steps away.
The other nods, but then offers Dirthamen a reassuring smile. An expression that falters as he observes what seems to be a boot-shaped mark on Dirthamen’s ribs.
“Well… perhaps we should start with our own introductions, instead,” he says. “My name is Darevas. That cheerful fellow over there is my brother, Felasel. We are both Disciples of the Lunar Order.”
Dirthamen blinks.
Darevas smiles at him again, and waits a moment. Then he carries on.
“We’ve come to the region to investigate claims of dangerous magical activity,” he says. “People say there are undead monsters roving about, attacking travelers in the night. Felasel and I have never been on such an assignment alone before, but we’ve gone along on similar ones many times. If you saw something strange - something that you might not think an ordinary person would believe… we’ll definitely take it seriously. We’ve seen a lot of bizarre things.”
Dirthamen looks down as Darevas begins bandaging his arms. He supposes that, to these two teenagers, the situation must look very strange. Even for himself, the situation is very strange. He doesn’t have an answer for them. So he remains silent; but somehow, the cheerful teenager trying to help him only seems a little discouraged about it.
It is only after the worst of his injuries have been attended to, that it occurs to him that he should probably not have accepted the help. It is a waste of resources for the two young disciples, in the end, if he only means to sit down and die. And yet… it seems like such a striking twist of fate, that he should be found by Junior Disciples from his own mother’s order.
The last time he knew of it, the Lunar Order was being headed by Lady Selene, instead. Someone Dirthamen had once fought alongside, facing challenges during their own years as Junior Disciples. Before the Evanuris ancestral home was destroyed by Sariandi’s armies, and Dirthamen’s soul was split, and he began down the road to mastering dark magic in order to help his brother on his quest for vengeance and dominion.
Then they had been uneasy allies, for a time, fighting against Sariandi’s forces; before finally becoming enemies. Not that they had ever met on a battlefield. The Lunar Order had mainly contested with Falon’Din’s forces, before his brother had claimed that Dirthamen had ensorceled him for the past several years, and killed him to forestall his defeat at the hands of their former allies.
Dirthamen harbored no desire for vengeance, however. He had not become a malevolent spirit or wrathful demon. In the end, he had been able to make a sort of amends to his brother for failing him so profoundly; Falon’Din was able to start anew, to try again, and the only cost was Dirthamen’s life.
Which had never been worth very much to begin with.
Yet, somehow he finds himself keeping quiet as Darevas tugs him along, and insists that they must take him into town with them. Felasel offers no objections, but seems more uneasy with the situation all the same.
“Do you live around here?” Darevas tries asking, as he finally gets Dirthamen to walk down the road between himself and his brother. “Do you have any family? Anyone looking after you?”
Dirthamen blinks.
“Leave him be,” Felasel says, to his brother. “When we get to town we can ask around.”
Darevas subsides, and the pair fall into silence. Dirthamen suspects his presence is to blame. After a few minutes, they begin to let him lag behind them on the path somewhat. Though if he falls too far behind, then Darevas will slow down until he has caught up again. Although in truth, he is not trying to shake them; he has not made up his mind enough to do such a thing. Rather, he is simply very tired, and his body does not want to move without pain.
As the afternoon sun stretches on, the teenagers stop for a break. Darevas produces some food from his pack, and offers Dirthamen a sweet-tasting travel bar, and a small flask of water. He puts some herbs into the water, first.
“Medicine,” he says. But Dirthamen recognizes the scent; herbs that are good at staving off infections. He takes the tiny flask, and then hesitates, before offering it back.
“You shouldn’t waste it,” he says.
His voice rasps in his throat.
Darevas looks shocked to hear him speak; Felasel’s gaze narrows, and his lips purse in what seems to be disapproval.
“He speaks!” Darevas exclaims. “It’s not a waste, friend. Disciples like ourselves are supposed to help people. It’s what we do. And I have plenty of herbs; so drink up!”
Dirthamen can see that the young man has no intention of taking the flask back. And his throat hurts. So after a moment, he does drink, and he does eat.
Felasel’s gaze slips towards the bandages on his arms.
“Those wounds on your arms,” he says. “That angle… self-inflicted?”
Dirthamen blinks.
Darevas freezes for a moment, taken aback. But it seems it less the assertion that bothers him, than the fact that it was made, as he lowers his voice to address his brother.
“Fel,” he hisses. “Leave it alone.”
“Well. If he thinks it’s a waste, then he’s probably planning to try again,” Felasel counters. “If that’s the situation, we can’t just leave him with anybody.”
Darevas glances at Dirthamen, who finds himself largely unbothered. The observation is true enough; the wounds on his current body were self-inflicted. The cutting marks, at least. Not the bruises, he doesn’t think; it would be difficult for him to boot himself in the chest. He is not suicidal, or at least, he had not been in life. Willing to die, perhaps, but apt to take his own life. Though he supposes that deciding to simply wait for death, in this situation, would amount to the same thing.
Isn’t a form of suicidal thought to simply opt to return to one’s natural state of death after forced resurrection?
He supposes that is the sort of thing that would be debated among more scholarly disciples in the Lunar Order’s celestial halls.
“We’re not going to just ‘leave him with anybody’ anyway. Those boot marks weren’t self-inflicted…” Darevas says. He looks very young, Dirthamen notices. How old are these teenagers? It can be hard to tell, but definitely not more than eighteen. To be sent on a mission alone, either the Lunar Order is sorely strapped for resources, or else there is some senior member not far away from these events. Waiting to see if an emergency signal goes up; to record how well the pair handled their first ‘solo’ assignment.
Both youths look at Dirthamen, as if waiting to see whether he will respond to any of this.
He finishes the small bar of oats and nuts that Darevas had offered him, and, again, find himself too indecisive to do anything but blink.
The brothers sigh in unison.
Despite the signs of exasperation, though, they do not leave Dirthamen behind. Instead he fins himself following them into a town he does not recognize in particular, and yet finds nebulously familiar. There are many places like this scattered throughout the territories, though. Tiny towns, with small local ruling families, old but limited in their growth by the amount of resources available to them. The arrival of the Junior Disciples seems to stir up some interest; their staves and uniforms are noteworthy. But then a few eyes seem to land on Dirthamen, and twist towards shock, disgust, confusion, and surprise. As near as he can tell, at least.
The teenagers decide to ask for directions, and end up stopping at a local merchant booth. Darevas is the one who bows politely.
“Excuse me, miss,” he greets. The girl at the booth looks uncertain; but also blushes, a bit, as she looks at the two boys who cannot be much older than her.
“Yes, Sir Sorcerer?” she replies.
“My brother and I have come at the request of your local lord to investigate some of the disturbance,” Darevas says. “Could you tell me where I might find this lord’s home?”
The girl blinks, and glances uncertainly at Dirthamen.
“Why don’t you ask him? He lives there,” she says, gesturing towards him.
Felasel and Darevas glance at him, and then share a look.
“Oh?” Felasel says, folding his arms. “Our friend seems to be having troubles locating his voice at the moment. He hasn’t even given us his name, I fear.”
The merchant girl ducks his.
“It’s not my business,” she says, glancing at Dirthamen again. “But everyone knows that the young master is… a bit prone to addled senses. That’s the lady’s bastard nephew, sirs. You’ll find his family up at the big green house, close to the mountain side of town, but they probably won’t thank you for bringing him back.”
“Won’t they have been worried?” Darevas asks.
The girl shifts uncertainly, and then shrugs.
“I wouldn’t want to gossip,” she says.
“But…?” Felasel invites, leaning in a little closer. He pulls a pouch of coins out of the front of his overcoat. The girl’s eyes widen, and her blush darkens a little. She seems resolutely determined to avoid looking at Dirthamen, now, as she closes a hand over the parcel of coins.
“Everyone’s been blaming the young master for the dark magic,” she explains. “His father was one of those rogue sorcerer types. He left an ‘inheritance’ behind, all kinds of things. The lady of the house found the young master trying to call up evil magic, after some of the villagers reported seeing dead wolves hunting in the woods, and trees trying to grab men off the paths, and serpents lunging out of their shadows. She ran him out.”
Again, the twins exchange looks.
Dirthamen finds the information interesting, at least. Perhaps this is where the former owner of the body he is in managed to obtain the information on his summoning spell. Did he even realize what he was doing, in that case? It seems even more tragic to contemplate that he did not.
At least this is something closer to an answer; though Dirthamen is not certain that he is seeking one, in the end.
“Thank you, that’s very helpful,” Felasel says.
“Of course,” the merchant girl says. “Happy to help, sirs.”
The brothers share another look, before they begin heading towards the mountain side of town. Darevas turns to regard Dirthamen critically, but they do not tell him to leave, or attempt to turn their staves on him.
“Were you really trying to summon something evil?” he asks, plainly.
“…I don’t know,” Dirthamen finds the voice to say.
The answer seems to surprise both of the teens. Felasel’s expression turns contemplative, while Darevas looks uncomfortable. But again, they do not run him off. They seem to reach some unspoken agreement with one another, and bring Dirthamen with them to what is obviously the nicest household in the immediate area.
There is a servant who looks alarmed as he sees them all. Another who runs off, and then finally, they are approached by yet another servant, who looks stiff and uncomfortable as Darevas introduces himself and his brother, and requests to see the master of the house. They are brought in without trouble, though. Dirthamen is still wearing Darevas’ coat, so it seems to take people a few glances to recognize him.
They are lead into a reception room with a few mirrors on the wall. He takes a moment to observe his own reflection.
…Oh.
To his surprise, Dirthamen realizes that he doesn’t not look like he could be much older than the two Junior Disciples beside him right now. There are bruises on his face, too, yellow and purple, but not swollen enough to disguise his features. He is not bad-looking, as youths go. His hair is short and dark, and looks at though it wants to curl. His eyes are blue, again. His nose looks as though it has been broken and improperly set at least once before in his life, and there are bruises shaped like fingers on his neck. An old scar splits through his left eyebrow.
Hm.
He looks like the aftermath of one of his brother’s rages.
Their small group is not left waiting for long before a very refined-looking woman enters the reception room. She makes a face at the sight of Dirthamen, but manages to retain her composure as she politely greets Felasel and Darevas.
“We’ve come by request,” Darevas says.
“The Lunar Order sends children to protect our town?” the woman asks.
“It may seem worrying, but my brother and I have been trained since birth,” Darevas assures her, with a polite bow. “We can at the very least assess your situation.”
“Can you?”
With a sharp motion, the woman gestures towards Dirthamen.
“Then what is he doing here? That wretch is the cause of all these disturbances! We never had anything like this going on in these parts until he gained that cursed ‘inheritance’, and started using the tools of dark magic. If you know what you are about, then you should have left him wherever you found him.”
Felasel raises an eyebrow, and folds his arms.
“Madame, with all due respect, the events you have been describing are not the work of a dark magic practitioner.”
There is a moment of silence, as the lady of the household seems taken aback by that response.
Dirthamen nods in agreement, however.
The merchant girl had described undead wolves, shadow serpents, and moving trees. While dark magic can accomplish many things, even at the height of his power, Dirthamen would have struggled to control or manifest so many natural elements on his own. He could command an entire army of walking corpses, or summon his raven spirit companions, but to perform elemental magic while controlling a pack of undead wolves and summoning shadow beasts?
Either there are many practitioners of dark magic foolishly targeting random villagers, or there is some kind of corrupting influence in the woods. Most likely a corrupted Nature Spirit. A strong one, to create such anomalies.
Felasel states precisely that.
“Well, if there’s some kind of thing in the woods, then he probably put it there,” the lady of the house insists. “You think it’s a coincidence that all of this just started happening?”
“Good lady, when did your nephew receive his inheritance? Your request for aid reached the celestial halls three weeks ago,” Darevas says.
“And that loathsome package came for the boy just a few days before that!” she snaps.
“So you’re saying that your nephew managed to master dark magic in a few days?” Felasel drawls, straightening his sleeves. He glances back towards Dirthamen. “I am impressed, young master. Your aptitude must be astounding.”
Dirthamen blinks.
For him to have managed the self-sacrificial summoning, it could not have been terrible. But it is true; pulling off a ritual generally only requires knowledge of the ritual and the requirements to fulfill it. Mastering spells, however, is another matter entirely. And sustaining them for more than a few seconds is something else again.
The lady of the house does not look pleased.
“…I think, perhaps, it would be best if you were to summon a senior member of your order,” she says. “I believe the Lunar Order has underestimated the severity of this matter, and on behalf of my community, I am offended at this lackluster response.”
The Junior Disciples look somewhat annoyed, at that. Though they maintain their composure.
“Your thoughts are noted, madame,” Darevas says. “We will conduct our investigation. Rest assured, if something beyond the bounds of our training should come to light, we’ll seek further guidance. In the meanwhile, I will have to advise you to keep the villagers away from the forest. Our investigations may stir up activity.”
The lady does not seem pleased with this. But after some tension, she does offer to let the brothers stay in the guest lodgings of her home. The two decline, however, citing a preference to work at night, and remain largely outside the boundaries of the village. A guard arrives before they are leaving, and attempts to escort Dirthamen to the local jail house.
He is surprised when the Junior Disciples intervene.
“He’s part of our investigation now,” Darevas says, cheerfully. “I think it would be better if he stayed with us.”
“We should get him his own coat,” Felasel mentions.
“Does he have any belongings left in the main house?” Darevas asks. And after politely pressing the matter, Dirthamen is giving a sack of ‘his’ belongings. Mainly clothing. He dutifully returns Darevas’ jacket, or attempts to; but the teenager refuses, making a shooing motion when he tries to hand it back after changing into a shirt from the bag.
“It has protective enchantments on it. You should keep it for now,” he insists.
Felasel does not look pleased, but after a moment only sighs, and shakes his head.
“What? He doesn’t know how to fight. I do. If we’re taking him along, we should offer some protection,” Darevas insists.
These two are very gallant children, Dirthamen thinks. He feels badly for causing them so many inconveniences.
Probably, he thinks, he should try and make sure they don’t die in the woods.
Then he can just die again afterwards.
 ~
 There is definitely something in the forest.
Dirthamen is having troubles deducing the specifics, but the energy in the air itself is telling enough to one who knows what to look for. The brothers grow quiet, as they begin laying down scrying runes, in order to attempt to deduce what has gone on in the area. It is a good idea, but it might not yield any useful information. There is too much ambient energy in the region; scrying spells can easily become ‘cluttered’, and, by the time evening has arrived, most of them have not yielded anything more coherent than a confirmation that something is going on.
Dirthamen is not sure either of the Junior Disciples notice the undead deer. Or rather, notice that several of the deer they pass are dead. If they do, they do not remark upon it; but the signs are subtle, and only Dirthamen seems to be watching when one turns so that its torn throat is plainly visible.
They notice the trees, however.
It is night, and they have set camp, and the air is quiet. The trees creak. Dirthamen watches as one begins to slowly encroach upon the campsite. Its roots move slowly, sifting through the earth as if it is loose sand rather than densely-packed soil. The leaves rustle. He is debating whether or not he should draw attention to the movement when the brothers notice it themselves, and stiffen.
They observe for several minutes, and then move camp.
“Definitely a nature spirit,” Darevas says, while they keep a look out. They have no fire this time, but Felasel had handed Dirthamen an enchanted warming rock. And the moon is full, so there is still light to see by. The brothers worried that the trees were drawn to put out the fire.
“I don’t know,” Felasel says. “You weren’t with me when I went with Uncle Des and Wonder to Riverfall Village. That was a corrupt nature spirit. It was old and mean, but… it tired out fast. This is sustained.”
“Maybe more than one?” Darevas suggests.
“If it’s more than one, we’re in trouble.”
Dirthamen is inclined to agree that they are in trouble, but he has his own suspicions. The brothers decide to take turns holding watch. They do not truly intend to investigate in the dark, he supposes; they were only claiming as such, to avoid staying with the lady of the town. That is good. Even Lunar Order disciples are courting a lot of disaster when they try and hunt monsters at night, especially if they are not using traps and lures, and do not even necessarily know what they are hunting.
Dirthamen waits until Darevas has fallen asleep, before he whispers a spell, and sends his brother tumbling gently down beside him. Then he gets up. He takes off Darevas’s coat, and lays it back over him, before laying down some simple spells to awaken both brothers if anything gets too close to their little camp site.
Then he sets off towards the treeline.
There are more signs to be found. Pockets of air where the temperature wavers from intense heat to inexplicable cold. Crops of dead trees, that look as though they have simply had the life energy sucked directly out of them. He hears the clacking of bones on the wind; skeletal things, most likely.
No spirits.
That is the trouble with it being a nature spirit. Or several. Where are all the other spirits?
This imbalance is not created by corruption, Dirthamen thinks, but by absence. Theft. The odd quality of the air is the brittle lack of normal spiritual energies, creating voids where other things are attempting to fill in the gaps. Ancient remnants of magics from generations ago; or echoes of things even beyond the Veil, that are ordinarily too weak to reach so far into the waking world.
It takes him an hour to find what he is looking for.
A black stone pillar, half as tall as most of the surrounding trees, marks an area of dead growth. Dirthamen can feel the pull of the black magic on it. Like a magnet, drawing nearby spiritual energy towards itself; even trying to draw Dirthamen’s own out through his flesh. Beyond it, he can see only ordinary-looking green trees; but he suspects that they are an illusion.
Past the pillar is a Spirit Vault.
Someone has built a Spirit Vault in these woods. A container that can trap spirits, and like a flytrap, gradually ‘digest’ them. Breaking them down into their component energy, which can be used to create powerful magic. Dirthamen himself was credited with their invention - an inaccuracy. It was another practitioner in the Black Skull Order who made the discovery; and Falon’Din himself who devised the idea of the spirit vaults.
His brother did not have much of a reputation for inventing, however.
Dirthamen observes the magic, but does not get any closer. They will be wards to safeguard such a place. Any interactions will likely alert its creator to its discovery.
He is debating what to do, still, when he sees a bright white signal flare go up in the distance. Bursting like fireworks, from the direction he just came up by.
The Junior Disciples.
Dirthamen turns and hurries back, and sure enough, finds that the brothers had apparently entered the woods of their own accord. The source of their distress is obvious, as Dirthamen hears the sounds of fighting, and makes his way down a small hill covered in dead growth to fight them both wielding their staves against a chimeric beast.
Something animated by the discordant energies, Dirthamen thinks. A confused and aggressive creature, part broken spirit, part wrathful remnant. It looks to be made from the body parts of a dozen dead animals; antlers and claws, hooves and two sets of sharp, snapping jaws, with patches of fur and bone and rotting flesh all jutting out of it. The aura surrounding it is intensely vile; Felasel’s bright cleansing spell simply rebounds off of it, and Darevas’ physical blows only give it an opportunity to swing its mismatched limbs back at him.
It lets out a horrific roar. Echoing and gruesome.
Dirthamen cannot see this fight favouring the teenagers.
He glances around himself. Fortunately, the dead growth affords him some opportunities. He searches for a moment, while the Junior Disciples attempt to deflect the monster’s attacks, and then finds an elderly tree, drained abruptly dry of its life-force. Black magic cleaves to the wood, steeped in the layers of a long existence, and the shock of the suddenness of its end. Dirthamen neatly breaks off one of the branches, and scrapes off the smaller twigs. He splits the skin on his hand - this body is very fragile - but the smear of blood he leaves behind only helps as he channels a rush of energy into the wood.
He checks on the brothers. It is not looking good. Darevas seems to be trying to redirect the water from a nearby stream into a purifying burst, to press back against the monster, but the energy is still rebounding and so he only seems to be impeding it a little; and Felasel is moving to attack its flank, but it has too many limbs for the usual weak points to apply.
The monster closes a human-like fist around Felasel’s throat.
Dirthamen slams the butt of his makeshift staff into the ground, and draws upon the discordant energy in the whispering shadows. Three whispers answer his call. He points at the monster with his staff, as he feels the dark energy lick against his ankles. Black fire lights at the end of the dead wood branch; too dark to see from a distance.
“Dismember the fiend,” he instructs.
Three massive shadow ravens erupt from the blackest segments of the night, and launch themselves at the monster. Crashing into it, so that it loses its grasp on Felasel. The boy gasps, and his brother races to him, immediately dragging him away. The brothers stare in consternation, as the shadow ravens rip at the undead chimera; attempting to tear its disjointed parts away from each other. That will be the weakness, of course. But even with the directed attack, Dirthamen can tell that it will not be enough. That aura is simply too profound to breach. The ravens’ beaks do a better job of piercing it than the disciples’ spells had, however, it will not be sufficient.
Dirthamen lowers his branch, and douses the black fire. The shadow ravens will follow his command until he has either moved out of range, or they have succeeded. It would be better to leave, especially since Felasel and Darevas seem to have concluded the same thing, and are hastily making their escape from the monster.
Dirthamen follows at a distance, attempting to keep an eye on the situation.
Unfortunately, they have less time than even he would have guessed. He hears the sound of shadows being rent, and another terrible roar breaks through the air; and then the monster begins to pursue the Junior Disciples, no longer impeded by the shadow ravens.
Inadequate.
If he had his proper tools…
But he does not. He is not even supposed to be here.
Besides which, the monster is not chasing the disciples in a random direction; the way they are running, the beast seems to be herding them. Dirthamen does not have to double-check the direction to guess where; it is drawing them towards the Spirit Vault.
Is this an accidental chimera? Or a deliberately constructed guardian?
He calls more shadows. Only one answers, as he runs, but he directs the new raven-shaped minion towards the monster all the same. It buys the brothers some more time to gain some distance, while Dirthamen tries to think of what he should do. He needs to get them to change course; with no other immediate recourse, he veers down off of the higher path he was taking, and nearly barrels into them.
Darevas has very quick reflexes. He almost smashes Dirthamen’s skull, before he realizes that they are not being attacked.
“Not this way,” Dirthamen says, sharply, and shoves both of them towards a different route between the trees. “Go.”
Fortunately, they do run in that direction.
“Where did you go?!” Darevas demands of him, however. And Felasel throws him a suspicious glance, before another bellowing roar has all three of them focusing on their escape again. Dirthamen is able to call another shadow, directing the raven backwards; the flash of black fire makes Darevas swear, in a manner typically frowned upon for Lunar Order disciples.
But then the monster seems to come into a renewed burst of strength, and with its most furious roar yet, charges clear through several lines of trees. Breaking wood and flinging itself towards them with feral intent. Dirthamen rushes to put himself between the monster and the Junior Disciples - better someone already dead than two boys who have barely had a chance to live - but before the snarling jaws can close on him, a bright burst of moonlight shoots down from the sky. Shaped like a white raven, as it collides with the monster, and encases it in a shimmering barrier.
The chimera flings itself wildly against the surface.
The brothers both let out sudden gasps of relief.
“Mama!” Darevas exclaims.
Dirthamen follows the line of his gaze, and stills.
A figure is standing, impossibly lightly, on top of one of the tallest nearby trees. Near a small clearing, that is right next to them - and likely where the chimera had hoped to corner them. She is dressed in the white robes of the Lunar Order, too, though the moon symbol on her breast is that of a full moon. A silver circled adorns the top of her head. White hair flows down like ribbons around her, and the staff in her hands is intricately carved; white wood, covered in thousands of tiny runes, wraps itself around a single large ruby.
Selene.
Dirthamen does not recall her having any children, before he perished. It has been a long time, then. His once ally, once enemy, is focusing her spell on containing the chimera. She looks over the Junior Disciples, but then her gaze moves towards Dirthamen.
Something in her expression shifts. He is not sure what to describe the look as, but it makes him feel… recognized.
“We need to help seal the barrier,” Felasel realizes, a moment later. And he is correct; Selene’s spell has captured the chimera, but unless it is fortified, it will break loose again. The two Junior Disciples determinedly plants their staves against the ground, and begin to cast their own spells to solidify the effect.
Dirthamen suspects this will be his only chance, now, to make a retreat. If Selene has recognized him, he is not certain what it will mean; and he finds himself increasingly caught off-balance. He does not know what to do with this situation. So after a moment, he turns and retreats. Fleeing back into the forest.
If that chimera is a guardian, then whoever created the Spirit Vault likely knows it has been compromised. Now, the wisest course of action would be to attempt to destroy it before its creator can harvest the spiritual energy, and then remove the evidence. For that is likely what they will do.
Dirthamen keeps hold of his dead wood branch as he makes haste back to the pillar.
He is tired. This body fatigues too quickly.
But time is of the essence. He has to accomplish then, and then retreat. Part of him is surprised to find the thought of retreat crossing his mind; hadn’t he already decided to simply return to death? Survival instincts are quite strong. Apparently, even just being alive for less than a day has already gotten him to start wanting to preserve this state; however inappropriate it may be.
It is still an adjacent concern, he decides.
Taking down the pillar will require something large. Fortunately, there seems to be a lot of energy to work with in the region. And he is beginning to think that he does know where they are, after all.
The forests surrounding the base of the Lunar Peak were frequent cites of battle, in the days of the war. Felasel said it took three weeks for the Lunar Order to answer the nearby town’s request. By the standards of such things, that is quick; particularly for an incident with, apparently, no confirmed human casualties. Selene’s response to the emergency beacon was also fast; and this mission was deemed suitable for two Junior Disciples. All implications leading to the logical conclusion that they are near Lunar Peak, and the halls of the order’s sorcerous training grounds.
If that is correct, then Dirthamen knows if something he can call.
He plants his staff before the pillar, and begins a familiar incantation, in ancient elvhen. A summons, but not the spiritual kind. He chants for several minutes. The sound of his voice carries through the trees, and reverberates where the pull of the Spirit Vault warps reality and attempts to draw all things inwards. It is, he has been told, a haunting sound on its own; but he had not anticipated the ringing of his voice to echo beyond the boundaries of the vault.
He is debating whether to cease, when he finally hears an answering cry.
So there is at least one still left in the region.
Dirthamen keeps going, calling it forward. The familiar sense of magical connection grows, as he hears the rustling of narrow legs speeding through the forest.
Come, guardian.
 Come to me.
The cries of the varterral split the night, as his spider-like minion finally emerges through the trees to his left. Dirthamen opens his eyes, and feels the black fire traveling all along his staff, and up his arms. The points of the flames aim towards the vault, as it pulls at him.
He steps back, and aims his staff towards the pillar.
“Destroy it.”
Without hesitation, the varterral charges the pillar. Its armored body is strong, but the important part is its aura, as it rams against the fortified magical energies of the structure. Dirthamen reaches out a hand, enhancing the vaterral’s energy with his own, until it, too, is wreathed in dark flame. Every charge it makes grows more effective, as it rears back, and strikes, and rears back, and strikes. Again and again, a terrible clanging filling the air. The pillar cracks. The top stone shifts. The illusion on the Spirit Vault falls, and Dirthamen finds himself staring at a deep chasm; like a mineshaft. Surrounded by magical lodestones, and sealed at the bottom, with a single stairwell leading downwards into the dark.
The varterral moves to smash against the cracked portion of the pillar again.
Dirthamen is so consumed by the amount of energy it takes to maintain the spells he is casting, that he is caught utterly unprepared when a black and golden spear streaks through the air, and skewers his guardian clean through.
The varterral screams. Dirthamen leaps back, and can only watch as the enchantments on the spear burn like acid; and dissolve the poor creature alive. His eyes widen, and he staggers backwards.
When there is not enough left of the varterral for the spear to remain in its form, it drops towards the ground. Right before it lands, it stops, and then flies backwards. Returning to the hand of its owner.
A tall figure, standing on the opposite side of the vault. Familiar, of course. His pale hair has grown longer, and even from a distance, Dirthamen can tell that he is not what he once was. Killing one’s twin soul cannot come without costs.
Falon’Din looks gaunt. But whole. His armour is lighter than usual, and the lines around his face are etched deeper. Sorcerers of their ilk do not age swiftly; from what he saw of Selene, Dirthamen would not expect his brother to look so changed. But there are exceptional circumstances, he supposes.
His heart sink.
If Falon’Din is here… then there is no denying who must have built this vault.
He was supposed to start fresh…
For a long moment, the two brothers regard one another in silence. Dirthamen is not certain if he has been recognized. He is surprised to find that even with his brother standing right across from him, he does not feel anything. No pull of connection. No sense of their bond. Not a fragment of what was once so inescapable between them.
Then Falon’Din shifts his grip, and flings his spear again.
Dirthamen watches as the black and gold weapon arcs towards him. Stunned, in a way he cannot quite describe. So he will die twice at his own brother’s hand…?
Before the spear can reach him, however, there is a flurry of white fabric. Something moves in front of him, and then a burst of magical energy erupts, flickering with blue-white flames at the edges, and crashes into Falon’Din’s spear. The weapon does not clear the opening of the spirit vault. The counterattack knocks it backwards, far enough that the magical pull of the space catches it; Dirthamen sees it fall, sees his brother’s expression twist across the open expanse. Most of his vision is filled with pale white hair.
Selene turns, just slightly, to look towards him. From behind, he can hear the sounds of more people coming. The Junior Disciples, he assumes.
A blink of an eye goes by, and Falon’Din vanishes from his place across the vault; only to reappear from behind the nearby pillar. One of his hands rests pointedly close to the hilt of the sword at his side. Dirthamen takes a step back, but is surprised when Selene moves between himself and his brother again.
The two regard one another in tense silence for a long moment. The Junior Disciples arrive, and seem to draw up short.
Felasel’s hand moves towards his own sword.
“Lady Selene,” Falon’Din finally says, breaking the silence. “Do you know what you have behind you?”
There is a pause. Dirthamen can hear the wind; and the moon seems very clear overhead.
“Funny,” Selene replies. “I was about to ask you the same thing.”
Falon’Din pauses. After a long moment, he removes his hand from the hilt of his sword, and makes a pointed glance towards the Spirit Vault.
“You think I had anything to do with this?” he asks. “What an insult. I drafted the legislation forbidden the creation of these death traps myself. Black Skull Order was the first to sign the treaties, prohibiting the creation of any Spirit Vaults by members of the allied sects.”
“And yet, here is a Spirit Vault, and here is Lord Falon’Din,” Selene replies.
“A Spirit Vault at the foot of the Lunar Mountain,” Falon’Din counters. He begins to move, slowly. Pacing. He is nervous. Dirthamen is surprised to see it; it is rare for his brother’s bravado to falter, and to his knowledge, Selene has never been a figure he feared in her own right.
But it has been a long time; it seems some things have changed.
“This is not my territory,” Falon’Din continues. “If anyone here is suspect, I think it is the Lunar Order.”
Selene does not flinch.
“And yet, you are here,” she says.
Falon’Din raises a hand.
“I am not actually accusing you,” he assures her. “Though of course, I could. But I am certain of your innocence, in fact. I know the real culprit. The one who was behind all of these monstrosities, in the end.”
Selene’s gaze narrows.
Ah.
Dirthamen understands, now. His brother has recognized him.
Falon’Din levels an accusing finger towards him.
“That boy is no boy,” he declares. Then he gestures to the remains of the varterral.
Selene does not take her eyes off of Falon’Din.
“He is back, Lady Selene. Our old foe, the great betrayer - Lord Dirthamen has stolen the body of that poor youth.”
“Possession?” Darevas blurts.
Selene gestures at him, and he goes quiet. Felasel still has not taken his hand away from his blade.
“What utter nonsense,” Selene declares.
“Nonsense? If only,” Falon’Din counters. “Test him if you like. You’ll see, the answer to both of our dilemmas, to resolving this entire situation - without any undue hostilities between two of the most prominent sects in our alliance - is the simple truth. Lord Dirthamen has been hiding under our noses, disguised as some backwater nobody. Possibly for years. Trying to build up his power again, the only way he could.”
Selene remains where she is.
“How very convenient,” she drawls. “Is this going to be the new trend, Lord Falon’Din? Every transgression you commit will be excused by accusing some random villager of being your brother reincarnated? It must be so difficult for you, that you could only pin the blame on him that once…”
“Your lack of faith in me is hurtful,” Falon’Din counters. “But also irrelevant. Because I am not lying.”
Dirthamen’s brother snaps his fingers, then, and a dozen Black Skull sorcerers suddenly move out from the surrounding trees. Dirthamen does a swift count, and stiffens in alarm. They are badly outnumbered. He doesn’t know the full extent of Selene’s power now, but even if she has surpassed Falon’Din, the odds are not favouring the Lunar Order.
He does not want to die, but neither would he have the Junior Disciples and Selene perish. Whatever their past differences, they do not deserve such trouble on his behalf.
He moves.
Selene stiffens, and for a moment her hand reaches out as if to halt him, but Dirthamen is quicker. He bolts out from behind her, and raises his hands in surrender. Barely getting them up in time to see Falon’Din’s expression turn to triumph. His brother gestures, and casts a spell. The bright energy slams into Dirthamen; knocking the breath clean from him, as he recognizes the incantation.
Possession reversal; to remove an intruding spirit from an unwilling host.
It hurts, but mainly because the magic is so potent, and Dirthamen’s current body is already badly bruised and beaten. He lets out a cry of pain and drops to the ground, as the spell engulfs him, and washes over him…
…And vanishes into nothing.
Because of course, he is not an intruding spirit with an unwilling host. He is, if anything, the subject of a kidnapping, of sorts.
As he looks up, he blinks back the stars in his vision, and hesitates in yet more surprise.
Selene has moved. Her staff is angled directly at Lord Falon’Din’s face, while his brother has gone rigid in shock. Felasel has a shortsword in one hand and his staff in the other; Darevas is holding his staff in a fighter’s stance. The Black Skull sorcerers look ready to attack, but, both Selene and Falon’Din seem astonished as Dirthamen stands back up without exuding any miasma of ghostly possession. Or perhaps it is only Falon’Din who does; as he looks again, Selene’s expression seems perfectly neutral.
He rubs a hand gingerly down his bruised ribs.
“That hurt,” he admits.
For a moment, one could hear a pin drop.
His brother’s expression shifts from shock to fury, before he finally glances towards Selene. The brief flicker of fear is there and gone again, before he finally stands back. One fist clenching tight enough to turn the skin white.
“He is-”
“He isn’t,” Selene refutes. “Clearly, Lord Falon’Din. This matter will not be resolved with wild ghost stories.”
Falon’Din sucks in a breath through his teeth, and lets it out again.
“Perhaps he is not Dirthamen,” he concedes, with very little of the grace their mother had tried so hard to teach him. “But he still summoned a varterral. He is still a local practitioner of black magic. Whatever is going on here, it is clearly his doing. My order was passing through when we witnessed a distress signal; we came to help, not be subjected to mistreatment.”
There is a long pause.
Finally, Selene moves her staff out of its threatening position.
“We will look into that,” she decides. “We will look into everything.”
Falon’Din sneers.
“As will we,” he spits. Dirthamen does not think it sounds as intimidating as he hopes. He gestures towards the Spirit Vault. “We will also be investigating, and should we find that the Lunar Order has been harboring dark magic practitioners and creating Spirit Vaults, the full might of the rest of the alliance will fall upon you.”
“As it should fall upon anyone doing such things,” Selene says, with an odd tranquility that somehow does not seem to be genuine.
Falon’Din motions at one of his followers.
“We’ll take the rogue sorcerer off of your hands,” he says.
“Oh no,” Selene replies, moving in front of Dirthamen again. “You won’t. He’s coming with me back to the celestial halls, for proper questioning. This is our region. And your methods of interrogation are in violation of our order’s mandates.”
Falon’Din dares to move a step closer. His gaze is intense, and when it darts towards Dirthamen again, he feels burned by it.
Why is there so much hatred?
He had thought… he had thought it ended, with this death…?
“If you do not give him over to us, we will read it as a sign of the Lunar Order’s guilt and involvement in these matters,” he warns.
“Oh, will you?” Selene replies. “What a shame. I hate to lose the faith and esteem of such reliable allies.”
There is a long, tense pause. Dirthamen wonders if it will not come to violence after all.
But in the end, even despite having them outnumbered - it is Falon’Din who backs down again. With one more scathing look, that seems fit to burn Dirthamen right down to his bones, the man turns on his heel and finally withdraws. Shouting a few more warnings of investigations and dire outcomes in the wake of his atypical retreat.
Dirthamen watches until he is gone, before slowly looking towards Selene, and blinking.
It is Darevas who approaches him, though. Reaching out to gently shake his shoulder.
“You shouldn’t have wandered off,” he says. “Even if you know some dark magic, it’s not safe. That stuff’s illegal, you know.”
There is a light ‘smack’ sound, as Felasel puts his hand to his face, and sighs.
Selene’s lips twitch. When she finally turns towards them all, Dirthamen is surprised to see an unexpected gentleness in her gaze. Particularly as it does not seem to abate when it lands on him. And again, despite no real indication of why he should think so… he feels recognized.
As if Selene still believes it is him.
As if she is… not unhappy with that?
She looks away, in favour of brushing a stray strand of hair away from Darevas’ face.
“Take our guest back to the halls,” she instructs. “I have to secure this area.”
“Do you really think Lord Falon’Din would be brazen enough to build a Spirit Vault in our territory?” Darevas asks.
“Yes,” Selene and Felasel agree at once.
Dirthamen finds himself nodding, too, before he catches the gesture, and halts.
With some obvious reluctance, the Junior Disciples move to start accompanying him. Dirthamen hesitates, as well. Uncertain of what to make of this situation. He and Selene had never been friends, though she had been kind to him, once. He could not see how should could be kind to him if she recognized him, however. So far as the world is concerned, he is one of the most evil beings to ever walk the earth. Dirthamen thinks the reputation is exaggerated, but that does not mean the opposite is true.
They were opponents.
Selene turns and looks towards the varterral’s remains, while her sons summon up a pathway back to their magical halls.
Dirthamen stares at her, until Darevas gently encourages him forwards.
“It’s alright,” he says. “Just don’t do any more illegal dark magic.”
Hm.
That may prove… difficult.
But if it is required, Dirthamen is certain he can try.
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topsolarpanels · 7 years
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Inception Is A Prequel To The Matrix … No, Seriously
The Matrix was responsible for blowing everyone’s minds back in the ’90s with a combination of kung fu, special effects, and Keanu Reeves’ middle school philosophy lessons. Despite the collective will of humanity to forget about its sequels, the Matrix trilogy still is a benchmark of the “Reality is just a dream!” subgenre.
And then Christopher Nolan made Inception and told that entire genre to suck his balls. Fans everywhere debated whether or not the main character, Cobb (or, as I call him, “Chad Inception”), was still trapped in a dream at the end, despite every clue saying that he is actually in the real world. Both movies constantly draw comparisons, but the connections are always fuzzy at best. However, a unified Inception/Matrix connection makes a lot more sense than you think. In fact, I’d go so far as saying that Inception is a prequel to The Matrix.
#7. The Events In Inception Contributed To The Machine Uprising
In the first Matrix movie, Morpheus (Laurence Goddamn Fishburne) explains to Neo (Keanu Fuckin’ Reeves) that there was a war against the Machine overlords. They don’t know who attacked first, but humanity definitely “scorched the sky” because it was an abundant source of energy for the Machines. Now, forget for an instant about the stupidity of using humans as a source of energy and think about the humans’ contingency plan: Pollute the world to starve the Machines.
For the whole Machine army to operate on only solar energy, the Machines should have huge solar panels. In our world, we reached 22 percent efficiency with Elon Musk’s SolarCity, and while that’s impressive, it’s probably not enough to sustain the Machine army.
“But Cracked, it’s sci-fi! It can bend some science in the name of story!” Of course! And that’s the point: Let’s suppose the pre-war Machines have access to 90 to 100 percent efficient solar panels. Who invented them? Fischer Morrow.
Fischer Morrow is an energy company in the Inception universe that’s about to gain a monopoly over the world’s energy supply. The CEO of a rival company named Saito knows that if this happens Fischer Morrow will become a new superpower. Maurice Fischer is a dying old man, and his son, Robert, will gain control over the company. Cobb (Chad Inception) and his team go into Robert Fischer’s dream to implant the idea to end the monopoly and just chill the hell out for a bit.
Saito promises Cobb a get-out-of-jail free card and Park Place if successful.
What does it have to do with The Matrix? Cobb successfully makes an inception on Robert, so young Robert gives up the company’s monopoly in order to make something else: a name of his own. So Robert turns his company toward making cheap, efficient solar energy technology to improve the world, the same technology that would be the Machines’ main source of energy. That’s why humanity had to pollute the sky. If the inception wasn’t made, the solar technology wouldn’t be developed and Fischer Morrow wouldn’t be providing the Machines with what was necessary in self-sustaining them. Thanks, Leo, you unintentional dick.
#6. The PASIV Device Is A Beta Version Of The Matrix Technology
One of the main differences between Inception and The Matrix is how the characters enter the dream. In The Matrix, humans have plugs that allow them to be in the virtual world. In Inception, they have the portable automated somnacin intravenous device, which is not as invasive as the Matrix technology. They don’t have to inject a guitar amp cord into the base of their necks. At first sight, they have nothing in common. But …
The first thing we must clarify is that the Machines didn’t invent the Matrix technology. We know this because in the Animatrix short “Matriculated,” set during the Machine War, a group of rebels already have plugs to jack into the virtual world. In “The Second Renaissance,” after all of humanity’s armies are defeated, the Machines start to install machinery inside human survivors through forced surgery to begin the Matrix.
But the technology is far older. Arthur, from Inception, explains, “The military developed dream sharing — a training program where soldiers could strangle, stab, and shoot each other, then wake up.” So its original purpose was training, pretty much like this:
“Yo, is your chair sticky?” “The kid ran the Woman In Red program before us.”
War brings technological advancement, so to make the PASIV device more efficient, it is upgraded to be installed inside people. It makes the dreams more stable and allows remote access to dreams instead of giving someone a roofie.
On the downside, if you die in the dream world, you die in real life. This is actually beneficial to the Machines, because when the agents shoot a rebel, they’ll die for good. It’s somewhat the Matrix version of a planned obsolescence.
Despite being more advanced, the Matrix technology still shares the premise of Inception‘s Mark I, because someone had to construct the Matrix world for dreamers to live in. That’s explicitly said when Inception‘s Ariadne asks how architects got involved, and Cobb answers that someone had to design the dreams. That’s because …
#5. Cobb Constructed The Matrix
When trying to get Zion’s code from Morpheus’ mind, Agent Smith explains the first Matrix was a perfect heaven, but nobody accepted it:
“Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world. But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from. Which is why the Matrix was redesigned to this: the peak of your civilization.”
This backstory is confirmed in Reloaded. Along with copious, rambling philosophical bullshit, The Architect says, “The first Matrix I designed was quite naturally perfect. It was a work of art. Flawless. Sublime. A triumph only equaled by its monumental failure.” Cobb designed this heaven, and he is literally The Architect.
*BRAAAAAAAAAAAAM*
After the events in Inception, Cobb is living happily ever after with his kids until the war starts. Humanity eventually gets their asses handed to them by the Machines. Cobb and his kids are among the humans about to be processed in the first Matrix crop. Since he is the best extractor and an expert in dream technology, he aligns himself with the Machines in order to build it. At least he can construct a perfect dream for his children to live in. When the first Matrix falls apart, we can just assume his kids, Phillipa and James, die.
Though with a name like Phillipa, middle school would have killed her eventually.
Time passes and Cobb’s physical body is no more. Having lost everything, he is just a projection. A dream ghost (oh, holy shit, I just named my next band!). The Architect becomes the fulfilled prophecy that Saito said he would become: “An old man, filled with regret, waiting to die alone.”
*BRAAAAAAAAAAAAM*
Even being responsible for the Matrix layouts, Cobb/Architect is not the one dreaming. Not even Neo, or Trinity, or any other asshole is. They are all sharing the dream of …
#4. An Unnamed Robot Idealized The Matrix
Don’t punch me, but let’s talk about another Animatrix short, because it’s pretty important to this theory. For those who haven’t seen them, here’s a spoiler of a 13-year-old animation. In the aforementioned segment “Matriculated,” a group of rebels lure in Machines with the intent of convincing them to fight on the human side. The protagonist, Alexa, puts a Machine into a dream world where they teach them about what humanity is, in the form of virtual sex and psychedelic CGI. The way it really should be taught to all middle school kids in health class.
Except for you, Phillipa.
One of the human characters remarks that they can’t just reprogram the Machines, as it would be unethical (although much, much easier). They should convince them to stand by humans. What they do to captured Machines is basically implant an idea in their mechanical minds. They perform an inception.
Things go bad when the Machines invade the rebel base, killing everyone, except for the inception-ized robot that witnessed the destruction that war has brought. Now, you may wonder what the importance of this unnamed character is. Simply put, it idealizes the Matrix.
“Robo-boobs … they let me dream-touch robo-boobs …”
The Machines are engaged in a war they can’t lose, and they have other energy options. We already told you why the Machines are actually the good guys. Humanity nukes them, starts a war, and destroys the planet. They owe us nothing, even though they keep humans in a safe world. It isn’t perfect, but humans are jerks and want to live in a miserable shithole. Why?
All this because the robot that learns about human feelings faces a dilemma: how to stop the war and protect humanity but at the same protect its robo-bros. Robros? In its robot logic, the best solution is to put humans to sleep in a world where they can’t do any significant harm to themselves and the Machines. You guys root for Neo and Morpheus? This little fellow is maybe the greatest hero of the whole Matrix trilogy.
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